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- RaycastHit hit;
- Ray ray = new Ray(thisTransform.position + Vector3.up, Vector3.down);
- if (Physics.Raycast(ray, out hit, 10f))
- {
- float offset = thisTransform.position.y - hit.point.y;
- thisTransform.position = new Vector3(thisTransform.position.x, thisTransform.position.y - offset, thisTransform.position.z);
- }
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