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Feb 21st, 2018
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  1.  
  2.  
  3. //
  4. // Channel Function Mode Purpose
  5. //
  6. // ---------------------------------------------------------------------------------------
  7. //
  8. // 0 network_send reliable, sequenced general usage for reliable data
  9. //
  10. // 1 network_send_soft unreliable, sequenced general usage for unreliable data
  11. //
  12. // 2 network_send_event reliable, sequenced game events should happen in order
  13. //
  14. // 3 network_send_position unreliable, sequenced game position updates unreliable
  15. //
  16. //
  17.  
  18. void network_send( int to, void* data, int size ); // reliable: synching, data transfer, etc...
  19.  
  20. void network_send_soft( int to, void* data, int size ); // unreliable: voice|text taunts, whatever
  21.  
  22. void network_send_event( int to, void* data, int size ); // events: weapon fire, actions
  23.  
  24. void network_send_position( int to, void* data, int size ); // player position: xyz group
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