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- //
- // Channel Function Mode Purpose
- //
- // ---------------------------------------------------------------------------------------
- //
- // 0 network_send reliable, sequenced general usage for reliable data
- //
- // 1 network_send_soft unreliable, sequenced general usage for unreliable data
- //
- // 2 network_send_event reliable, sequenced game events should happen in order
- //
- // 3 network_send_position unreliable, sequenced game position updates unreliable
- //
- //
- void network_send( int to, void* data, int size ); // reliable: synching, data transfer, etc...
- void network_send_soft( int to, void* data, int size ); // unreliable: voice|text taunts, whatever
- void network_send_event( int to, void* data, int size ); // events: weapon fire, actions
- void network_send_position( int to, void* data, int size ); // player position: xyz group
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