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- --[[
- FE Invisible Fling
- By: Diemiers#4209
- Modded By: OpenGamerTips
- Keybinds:
- Z to Start
- X to Respawn
- Mods:
- - Made More Readable
- - Made Changeable Fly Speeds
- - Fixed Spam X Bug (Man, the creator was lazy.)
- - Cleaned Up Code
- ]]--
- --------------------
- -- Changeable Speeds:
- speed = 20
- maxspeed = 120
- --------------------
- lockedstate = false
- spawn(function()
- local message = Instance.new("Message", workspace)
- message.Text = "Modded Invisible Fling Loaded\nPress Z to start\nPress X to respawn"
- wait(2)
- message:Destroy()
- end)
- local mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local groot = nil
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- spawn(function()
- local message = Instance.new("Message", workspace)
- message.Text = "Please Wait...\nWe are bypassing your respawn timer"
- wait(11)
- message:Destroy()
- end)
- local ch = game:GetService("Players").LocalPlayer.Character
- local prt = Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name = "Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 = Instance.new("Part", prt)
- z2.Name = "Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 = Instance.new("Humanoid", prt)
- z3.Name = "Humanoid"
- z1.Position = Vector3.new(0, 9999, 0)
- z2.Position = Vector3.new(0, 9991, 0)
- game:GetService("Players").LocalPlayer.Character = prt
- wait(5)
- game:GetService("Players").LocalPlayer.Character = ch
- wait(6)
- local plr = game:GetService("Players").LocalPlayer
- mouse = plr:GetMouse()
- local Hum = Instance.new("Humanoid")
- Hum.Parent = game:GetService("Players").LocalPlayer.Character
- local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(plr.Character:GetChildren()) do
- if v ~= root and v.Name ~= "Humanoid" then
- v:Destroy()
- end
- end
- workspace.CurrentCamera.CameraSubject = root
- local se = Instance.new("SelectionBox", root)
- se.Adornee = root
- game:GetService('RunService').Stepped:connect(function()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- local power = 999999
- power = power * 10
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power, 0, power)
- bambam.Location = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
- local plr = game:GetService("Players").LocalPlayer
- local torso = root
- local flying = true
- local deb = true
- local ctrl = {
- f = 0,
- b = 0,
- l = 0,
- r = 0
- }
- local lastctrl = {
- f = 0,
- b = 0,
- l = 0,
- r = 0
- }
- groot = root
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(0, 0, 0)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0, 0, 0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat
- wait()
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed + .2
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed - 1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l + ctrl.r, (ctrl.f + ctrl.b) * .2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * speed
- lastctrl = {
- f = ctrl.f,
- b = ctrl.b,
- l = ctrl.l,
- r = ctrl.r
- }
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f + lastctrl.b)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l + lastctrl.r, (lastctrl.f + lastctrl.b) * .2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * speed
- else
- bv.velocity = Vector3.new(0, 0.1, 0)
- end
- until not flying
- ctrl = {
- f = 0,
- b = 0,
- l = 0,
- r = 0
- }
- lastctrl = {
- f = 0,
- b = 0,
- l = 0,
- r = 0
- }
- speed = 0
- bg:Destroy()
- bv:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then
- flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- elseif key:lower() == "r" then
- end
- end)
- Fly()
- elseif k == "x" then
- if lockedstate == false then
- local lockedstate = true
- spawn(function()
- local message = Instance.new("Message", workspace)
- message.Text = "Respawning Character..."
- wait(1)
- message:Destroy()
- end)
- local saved = groot.Position
- local ch = game:GetService("Players").LocalPlayer.Character
- local prt = Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name = "Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 = Instance.new("Part", prt)
- z2.Name = "Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 = Instance.new("Humanoid", prt)
- z3.Name = "Humanoid"
- z1.Position = Vector3.new(0, 9999, 0)
- z2.Position = Vector3.new(0, 9991, 0)
- game:GetService("Players").LocalPlayer.Character = prt
- wait(5)
- game:GetService("Players").LocalPlayer.Character = ch
- local poop = nil
- repeat
- wait()
- poop = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head")
- until poop ~= nil
- wait(1)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
- lockedstate = false
- end
- end
- end)
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