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  1. [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34
  2. [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: bf3.exe -serverInstancePath D:\BF3_PC_Server_R38_1149977_Binaries\Instance -GamePort 25200 -RemoteAdminPort 10.80.80.3:47100 +admin.password 141189 -PingSite ams -Region RU +vars.serverName "Massacre BF3 Server" -super layout.toc -server -dedicated -platform win32 -Game.LogFileCollisionMode LFCM_TimeStamp -Game.LogFileEnable true -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -BFServer.GameSize 64 -Network.ProtocolVersion 67 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Blaze.LogLevel 2 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 0 -ServerMetrics.PerformanceTelemetryEnabled 0 -ServerMetrics.PerformanceProfileStateEnabled 0 -ServerMetrics.DbxReportEnabled 0 -TransactionLog.OutputLevel 0 -VeniceOnline.QueueCapacityOverride 20 -Client.LoadingTimeOut 70 -Client.LoadedTimeOut 60 -Client.IngameTimeOut 50 -Server.IngameTimeOut 50 -Server.LoadingTimeOut 70 -Server.IsReconfigurable false -server -dedicated
  3. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
  4. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...
  5. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200
  6. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 10.80.80.3:47100
  7. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams
  8. [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region RU
  9. [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: MASS-NET-PC
  10. [UTC 09/04/2014 09:46:30.446] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 4 processors, using 1 job threads
  11. [UTC 09/04/2014 09:46:30.447] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads
  12. [UTC 09/04/2014 09:46:30.447] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1
  13. [UTC 09/04/2014 09:46:30.447] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)
  14. [UTC 09/04/2014 09:46:30.447] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled
  15. [UTC 09/04/2014 09:46:30.447] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1024x768
  16. [UTC 09/04/2014 09:46:30.448] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600
  17. [UTC 09/04/2014 09:46:30.450] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 808x627
  18. [UTC 09/04/2014 09:46:30.458] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...
  19. [UTC 09/04/2014 09:46:30.480] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.
  20. [UTC 09/04/2014 09:46:30.480] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.
  21. [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  22. [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  23. [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0
  24. [UTC 09/04/2014 09:46:30.743] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.
  25. [UTC 09/04/2014 09:46:30.743] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions
  26. [UTC 09/04/2014 09:46:30.754] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'MASS-NET-PC'
  27. [UTC 09/04/2014 09:46:30.754] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat
  28. [UTC 09/04/2014 09:46:30.754] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: D342C4E393077C1541C945BF01F331E4
  29. [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67
  30. [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc
  31. [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1
  32. [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD
  33. [UTC 09/04/2014 09:46:30.754] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"
  34. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:
  35. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientType: "CLIENT_TYPE_DEDICATED_SERVER"
  36. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: IgnoreInactivityTimeout: "false"
  37. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientName: "bf3 server"
  38. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientSkuId: "pc"
  39. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientVersion: "VeniceXpack51149977final-1.0-67"
  40. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Environment: ENVIRONMENT_PROD
  41. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ServiceName: "battlefield-3-pc"
  42. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Secure: true
  43. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: LocalInterfaceAddress: ""
  44. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: AdditionalNetConnParams: ""
  45. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: UserCount: 1
  46. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxCachedUserCount: 0
  47. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxCachedUserLookups: 100
  48. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: OutgoingBufferSize: 2097152
  49. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: DefaultIncomingPacketSize: 32768
  50. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxIncomingPacketSize: 136383
  51. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Locale: 656e5553(enUS)
  52. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: TitleID: 0
  53. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: PS3SysutilCallbackSlot: 0
  54. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: GamePort: 25200
  55. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: RedirectorAddress Override: ""
  56. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: RedirectorPort Override: 0
  57. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: EnableQos: false
  58. [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: EnableXbox360InvitePolling: true
  59. [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: BlazeConnectionTimeout: 20000
  60. [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: ExtendedConnectionErrors: false
  61. [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F917059C].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.
  62. [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F90F57B8].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.
  63. [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [UserManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead
  64. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(06C6DD38)
  65. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0
  66. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200
  67. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65
  68. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64
  69. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899
  70. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000
  71. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false
  72. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false
  73. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true
  74. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false
  75. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false
  76. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0
  77. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0
  78. [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0
  79. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:
  80. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: NetworkAdapter Version: "3.15.2.0"
  81. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: GameProtocolVersionString: "67"
  82. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200
  83. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info:
  84. [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: MemoryPool Reservations := (initial memory reservations - 0 means unbounded)
  85. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max Games: 0
  86. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max Matchmaking Sessions: 0
  87. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max GameBrowser Lists: 0
  88. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max GameBrowserGames (per list): 0
  89. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info:
  90. [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)
  91. [UTC 09/04/2014 09:46:31.103] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.
  92. [UTC 09/04/2014 09:46:31.103] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 44 seconds before initial server configuration download
  93. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  94. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  95. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  96. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  97. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  98. [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  99. [UTC 09/04/2014 09:46:31.135] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 7C1541C945BF01F331E433919DA9F647
  100. [UTC 09/04/2014 09:46:31.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  101. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 10.80.80.3:47100
  102. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200
  103. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67
  104. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.
  105. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1022): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
  106. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...
  107. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password 141189
  108. [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: vars.serverName "Massacre BF3 Server"
  109. [UTC 09/04/2014 09:46:31.149] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  110. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(1086): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...
  111. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.ranked true // true значит сервер ранговый, false сервер не ранговый.
  112. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: //punkBuster.activate // активация punkbuster
  113. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: admin.password "141189" // пароль подключения админа через прокон. (Вводить между кавычек).
  114. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gamePassword "" // пароль на вход для вашего НЕ РАНГОВОГО СЕРВЕРА. (Вводить между кавычек. Если сервер ранговый то не трогать).
  115. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverName "Massacre BF3 Server" // имя вашего сервера.
  116. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bannerUrl ""
  117. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverDescription "--=No Rules=-- | --=No Limits=-- | --=The server is protected by anti-cheat=-- | --=Server is cheat protected by GGC-Stream.NET=--" // описание вашего сервера.
  118. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.friendlyFire true // огонь по своим, вкл/выкл.
  119. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleTimeout 0 // время кика за простой подключеного игрока.
  120. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillCountForKick 10
  121. [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  122. [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  123. [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  124. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueForKick 4
  125. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueIncrease 1
  126. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueDecreasePerSecond 0
  127. [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.autoBalance true
  128. [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  129. [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  130. [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  131. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.killCam false // показывает кто вас убил, камера на противнике.
  132. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMap true // показывает миникарту.
  133. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3dSpotting true // можно помечать врагов.
  134. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMapSpotting true // помеченные враги отображаются на карте.
  135. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3pCam true // камера от 3-го лица в технике.
  136. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.maxPlayers 64 // здесь так же указывается размер вашего сервера.
  137. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleBanRounds 0
  138. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnAllowed true // респавн техники.
  139. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnDelay 100 // задержка до респавна техники.
  140. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bulletDamage 100 // урон от пуль.
  141. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.nameTag true // отображается имена помеченных игроков.
  142. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.regenerateHealth true // восстановления здоровья
  143. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundStartPlayerCount 1 // минимальное количество игроков для запуска раунда.
  144. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundRestartPlayerCount 0
  145. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.onlySquadLeaderSpawn false // респавн только на лидере отряда.
  146. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.unlockMode "stats" // разблокировка оружия и гаджетов по рангу.
  147. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.soldierHealth 100 // здоровье игроков.
  148. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.hud true // включить хад.
  149. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerManDownTime 100
  150. [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerRespawnTime 100
  151. [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  152. [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  153. [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  154. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gameModeCounter 150 // количество тикетов в раунде. В процентном выражении.
  155. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverMessage "Welcome to Massacre BF3 Server" // сообщения при входе на сервер, по центру внизу синим.
  156. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: reservedSlotsList.aggressiveJoin true
  157. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  158. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  159. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  160. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundLockdownCountdown 5
  161. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundWarmupTimeout 600
  162. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.premiumStatus false // сервер тока для игроков премиум статус.
  163. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: -------------------------------------------------------------------------------------------------
  164. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  165. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  166. [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  167. [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created
  168. [UTC 09/04/2014 09:46:31.154] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements
  169. [UTC 09/04/2014 09:46:31.190] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000334. Assuming this is the main thread on CPU0
  170. [UTC 09/04/2014 09:46:31.190] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_007/MP_007
  171. [UTC 09/04/2014 09:46:31.190] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA
  172. [UTC 09/04/2014 09:46:31.190] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619
  173. [UTC 09/04/2014 09:46:31.194] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)
  174. [UTC 09/04/2014 09:46:31.194] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
  175. [UTC 09/04/2014 09:46:31.195] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
  176. [UTC 09/04/2014 09:46:31.195] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
  177. [UTC 09/04/2014 09:46:31.195] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
  178. [UTC 09/04/2014 09:46:31.223] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  179. [UTC 09/04/2014 09:46:31.223] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.0052535 Frames: 2 Slept: 0.027595 Lost: 0 Bad frames: 0 Worst frame: 0.0052532
  180. [UTC 09/04/2014 09:46:31.223] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F9170590].makeConnection: disconnecting in 20000 ms if fail to resolve
  181. [UTC 09/04/2014 09:46:31.223] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F917059C].BlazeConnection: Connecting to secure 127.0.0.1:42127
  182. [UTC 09/04/2014 09:46:31.224] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3)
  183. [UTC 09/04/2014 09:46:31.225] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  184. [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
  185. [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_007/MP_007.sb
  186. [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
  187. [UTC 09/04/2014 09:46:31.231] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
  188. [UTC 09/04/2014 09:46:31.231] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
  189. [UTC 09/04/2014 09:46:31.231] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..
  190. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
  191. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: ServerInstanceRequest = {
  192. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: BSDK = "3.15.2.0"
  193. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: BTIM = "Feb 15 2013 13:49:13"
  194. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CLNT = "bf3 server"
  195. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CLTP = CLIENT_TYPE_DEDICATED_SERVER (2) (0x00000002)
  196. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CSKU = "pc"
  197. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CVER = "VeniceXpack51149977final-1.0-67"
  198. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: DSDK = "8.14.2.0"
  199. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: ENV = "prod"
  200. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: FPID (union : 127) = {
  201. [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: }
  202. [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
  203. [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: NAME = "battlefield-3-pc"
  204. [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: PLAT = "Windows"
  205. [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: PROF = "standardSecure_v3"
  206. [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: }
  207. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
  208. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ServerInstanceInfo = {
  209. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ADDR (union : 0) = {
  210. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: VALU = {
  211. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: HOST = "10.110.6.56"
  212. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
  213. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: PORT = 42129 (0xA491)
  214. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: }
  215. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: }
  216. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: AMAP = [
  217. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ]
  218. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: MSGS = [
  219. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ]
  220. [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: NMAP = [
  221. [UTC 09/04/2014 09:46:31.524] BlazeSDK(0): "GameLoop": Info: ]
  222. [UTC 09/04/2014 09:46:31.524] BlazeSDK(0): "GameLoop": Info: SECU = false
  223. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: XDNS = 0 (0x00000000)
  224. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: }
  225. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F9170590].onGetServerInstance: remove onResolveTimeoutJob job(2)
  226. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: 10.110.6.56
  227. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F5640].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
  228. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F90F57B8].BlazeConnection: Connecting to insecure 10.110.6.56:42129
  229. [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
  230. [UTC 09/04/2014 09:46:31.556] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F5640].onBlazeConnect: removing connection timeout job(4)
  231. [UTC 09/04/2014 09:46:31.562] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
  232. [UTC 09/04/2014 09:46:31.562] BlazeSDK(0): "GameLoop": Info: PreAuthRequest = {
  233. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CDAT = {
  234. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: IITO = false
  235. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: LANG = 1701729619 (0x656E5553)
  236. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: SVCN = "battlefield-3-pc"
  237. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: TYPE = CLIENT_TYPE_DEDICATED_SERVER (2) (0x00000002)
  238. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
  239. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CINF = {
  240. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: BSDK = "3.15.2.0"
  241. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: BTIM = "Feb 15 2013 13:49:15"
  242. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CLNT = "bf3 server"
  243. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CSKU = "pc"
  244. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CVER = "VeniceXpack51149977final-1.0-67"
  245. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: DSDK = "8.14.2.0"
  246. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: ENV = "prod"
  247. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
  248. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: MAC = "60:6c:66:56:17:ba"
  249. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: PLAT = "Windows"
  250. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
  251. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: FCCR = {
  252. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CFID = "BlazeSDK"
  253. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
  254. [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
  255. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
  256. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: PreAuthResponse = {
  257. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: ANON = false
  258. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: ASRC = "300294"
  259. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: CIDS = [
  260. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [0] = 1 (0x0001)
  261. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [1] = 25 (0x0019)
  262. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [2] = 4 (0x0004)
  263. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [3] = 27 (0x001B)
  264. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [4] = 28 (0x001C)
  265. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [5] = 6 (0x0006)
  266. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [6] = 7 (0x0007)
  267. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [7] = 9 (0x0009)
  268. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [8] = 10 (0x000A)
  269. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [9] = 11 (0x000B)
  270. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [10] = 30720 (0x7800)
  271. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [11] = 30721 (0x7801)
  272. [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [12] = 30722 (0x7802)
  273. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [13] = 30723 (0x7803)
  274. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [14] = 20 (0x0014)
  275. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [15] = 30725 (0x7805)
  276. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [16] = 30726 (0x7806)
  277. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [17] = 2000 (0x07D0)
  278. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ]
  279. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CNGN = ""
  280. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CONF = {
  281. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CONF = [
  282. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("connIdleTimeout", "90s")
  283. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("defaultRequestTimeout", "80s")
  284. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("pingPeriod", "20s")
  285. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("voipHeadsetUpdateRate", "1000")
  286. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("xlspConnectionIdleTimeout", "300")
  287. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ]
  288. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: }
  289. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: INST = "battlefield-3-pc"
  290. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: MINR = false
  291. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: NASP = "cem_ea_id"
  292. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PILD = ""
  293. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PLAT = "pc"
  294. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PTAG = ""
  295. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: QOSS = {
  296. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: BWPS = {
  297. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PSA = "10.0.0.1"
  298. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PSP = 17502 (0x445E)
  299. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: SNA = "bsh"
  300. [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: }
  301. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: LNP = 10 (0x000A)
  302. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: LTPS = [
  303. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ("ams", {
  304. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: PSA = "10.0.0.1"
  305. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: PSP = 17502 (0x445E)
  306. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SNA = "bsh"
  307. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: })
  308. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ]
  309. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SVID = 1161889797 (0x45410805)
  310. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: }
  311. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: RSRC = "300294"
  312. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SVER = "Blaze 3.15.08.0 (CL# 750727)"
  313. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: }
  314. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms
  315. [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
  316. [UTC 09/04/2014 09:46:31.592] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(a6e0638) address
  317. [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  318. [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  319. [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3
  320. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
  321. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: PingResponse = {
  322. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: STIM = 1409823991 (0x540834F7)
  323. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: }
  324. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0
  325. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: BlazeSDK Version: 3.15.2.0
  326. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: Blaze 3.15.08.0 (CL# 750727)
  327. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
  328. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
  329. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
  330. [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
  331. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
  332. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
  333. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: LoginRequest = {
  334. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: DVID = 0 (0x0000000000000000)
  335. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: MAIL = "arichikari"
  336. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: PASS = "massacre"
  337. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: TOKN = ""
  338. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  339. [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: }
  340. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
  341. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LoginResponse = {
  342. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LDHT = ""
  343. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: NTOS = false
  344. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PCTK = "some_token_server"
  345. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PLST = [
  346. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: [0] = {
  347. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: DSNM = "bf3-server-pc"
  348. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LAST = 1409823991 (0x540834F7)
  349. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PID = 2900 (0x0000000000000B54)
  350. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: STAS = ACTIVE (2) (0x00000002)
  351. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: XREF = 0 (0x0000000000000000)
  352. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: XTYP = BLAZE_EXTERNAL_REF_TYPE_UNKNOWN (0) (0x00000000)
  353. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: }
  354. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: ]
  355. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PRIV = ""
  356. [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: SKEY = "some_key_login"
  357. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: SPAM = true
  358. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: THST = ""
  359. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: TSUI = ""
  360. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: TURI = ""
  361. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: UID = 2900 (0x0000000000000B54)
  362. [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: }
  363. [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
  364. [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: LoginPersonaRequest = {
  365. [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: PNAM = "bf3-server-pc"
  366. [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: }
  367. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
  368. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: SessionInfo = {
  369. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: BUID = 2900 (0x0000000000000B54)
  370. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: FRST = false
  371. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: KEY = "85e940b5-59a3-4cdf-a322-701d6477f1ec"
  372. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: LLOG = 1405331035 (0x0000000053C3A65B)
  373. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: MAIL = "arichikari"
  374. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: PDTL = {
  375. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: DSNM = "bf3-server-pc"
  376. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: LAST = 1409823991 (0x540834F7)
  377. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: PID = 2900 (0x0000000000000B54)
  378. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: STAS = UNKNOWN (0) (0x00000000)
  379. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: XREF = 0 (0x0000000000000000)
  380. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: XTYP = BLAZE_EXTERNAL_REF_TYPE_UNKNOWN (0) (0x00000000)
  381. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: }
  382. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: UID = 2900 (0x0000000000000B54)
  383. [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: }
  384. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
  385. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
  386. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: NotifyUserAdded = {
  387. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DATA = {
  388. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ADDR (union : 127) = {
  389. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
  390. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: BPS = ""
  391. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: CMAP = [
  392. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
  393. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: CTY = ""
  394. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DMAP = [
  395. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
  396. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  397. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: PSLM = [
  398. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
  399. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: QDAT = {
  400. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  401. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_OPEN (0) (0x00000000)
  402. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  403. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
  404. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: UATT = 0 (0x0000000000000000)
  405. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ULST = [
  406. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
  407. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
  408. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: USER = {
  409. [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: AID = 2900 (0x0000000000000B54)
  410. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ALOC = 1701729619 (0x656E5553)
  411. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: EXBB = {
  412. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
  413. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  414. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ID = 2900 (0x0000000000000B54)
  415. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: NAME = "bf3-server-pc"
  416. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
  417. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
  418. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
  419. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: UserStatus = {
  420. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: FLGS = 3 (0x00000003)
  421. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ID = 2900 (0x0000000000000B54)
  422. [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
  423. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
  424. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PostAuthResponse = {
  425. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PSS = {
  426. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
  427. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: CSIG = {
  428. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: }
  429. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: OIDS = [
  430. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: ]
  431. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PJID = "123071"
  432. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PORT = 8443 (0x000020FB)
  433. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: RPRT = 9 (0x00000009)
  434. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: TIID = 0 (0x00000000)
  435. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: }
  436. [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: TELE = {
  437. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
  438. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ANON = false
  439. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: DISA = "AD,AF,AG,AI,AL,AM,AN,AO,AQ,AR,AS,AW,AX,AZ,BA,BB,BD,BF,BH,BI,BJ,BM,BN,BO,BR,BS,BT,BV,BW,BY,BZ,CC,CD,CF,CG,CI,CK,CL,CM,CN,CO,CR,CU,CV,CX,DJ,DM,DO,DZ,EC,EG,EH,ER,ET,FJ,FK,FM,FO,GA,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GS,GT,GU,GW,GY,HM,HN,HT,ID,IL,IM,IN,IO,IQ,IR,IS,JE,JM,JO,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LY,MA,MC,MD,ME,MG,MH,ML,MM,MN,MO,MP,MQ,MR,MS,MU,MV,MW,MY,MZ,NA,NC,NE,NF,NG,NI,NP,NR,NU,OM,PA,PE,PF,PG,PH,PK,PM,PN,PS,PW,PY,QA,RE,RS,RW,SA,SB,SC,SD,SG,SH,SJ,SL,SM,SN,SO,SR,ST,S
  440. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: FILT = ""
  441. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
  442. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: NOOK = "US,CA,MX"
  443. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: PORT = 9988 (0x00002704)
  444. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SDLY = 15000 (0x00003A98)
  445. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SESS = "tele_sess"
  446. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SKEY = "some_tele_key"
  447. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SPCT = 75 (0x0000004B)
  448. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: STIM = "Default"
  449. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
  450. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: TICK = {
  451. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
  452. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: PORT = 8999 (0x00002327)
  453. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SKEY = "2900,10.0.0.1,8999,battlefield-3-pc,10,50,50,50,50,0,0"
  454. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
  455. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: UROP = {
  456. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: TMOP = TELEMETRY_OPT_IN (1) (0x00000001)
  457. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: UID = 0 (0x0000000000000000)
  458. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
  459. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
  460. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
  461. [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: NetworkInfo = {
  462. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  463. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: VALU = {
  464. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: EXIP = {
  465. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
  466. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: PORT = 0 (0x0000)
  467. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  468. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: INIP = {
  469. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  470. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  471. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  472. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  473. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  474. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NLMP = [
  475. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: ]
  476. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NQOS = {
  477. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  478. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  479. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  480. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  481. [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
  482. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
  483. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [GMGR] user(2900:bf3-server-pc) AUTHENTICATED
  484. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F916FFD0)
  485. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()
  486. [UTC 09/04/2014 09:46:31.792] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***
  487. [UTC 09/04/2014 09:46:31.792] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [UTC 09/04/2014 09:46:31.nnn]
  488. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
  489. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: FetchClientConfigRequest = {
  490. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: CFID = "GOSAchievements"
  491. [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: }
  492. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
  493. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: GetTelemetryServerRequest = {
  494. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: CMAC = ""
  495. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: SNAM = ""
  496. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: }
  497. [UTC 09/04/2014 09:46:31.822] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready
  498. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
  499. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  500. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  501. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: DATA = {
  502. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  503. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: VALU = {
  504. [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: EXIP = {
  505. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
  506. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  507. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
  508. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: INIP = {
  509. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  510. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  511. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
  512. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
  513. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
  514. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  515. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: CMAP = [
  516. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: ]
  517. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: CTY = ""
  518. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: DMAP = [
  519. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  520. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  521. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: ]
  522. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  523. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PSLM = [
  524. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  525. [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  526. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  527. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  528. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  529. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  530. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  531. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
  532. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: QDAT = {
  533. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  534. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  535. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  536. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
  537. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  538. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ULST = [
  539. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
  540. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
  541. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: USID = 190 (0x00000000000000BE)
  542. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
  543. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
  544. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: FetchConfigResponse = {
  545. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: CONF = [
  546. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
  547. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
  548. [UTC 09/04/2014 09:46:31.824] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive
  549. [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
  550. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: GetTelemetryServerResponse = {
  551. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
  552. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: ANON = false
  553. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: DISA = "AD,AF,AG,AI,AL,AM,AN,AO,AQ,AR,AS,AW,AX,AZ,BA,BB,BD,BF,BH,BI,BJ,BM,BN,BO,BR,BS,BT,BV,BW,BY,BZ,CC,CD,CF,CG,CI,CK,CL,CM,CN,CO,CR,CU,CV,CX,DJ,DM,DO,DZ,EC,EG,EH,ER,ET,FJ,FK,FM,FO,GA,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GS,GT,GU,GW,GY,HM,HN,HT,ID,IL,IM,IN,IO,IQ,IR,IS,JE,JM,JO,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LY,MA,MC,MD,ME,MG,MH,ML,MM,MN,MO,MP,MQ,MR,MS,MU,MV,MW,MY,MZ,NA,NC,NE,NF,NG,NI,NP,NR,NU,OM,PA,PE,PF,PG,PH,PK,PM,PN,PS,PW,PY,QA,RE,RS,RW,SA,SB,SC,SD,SG,SH,SJ,SL,SM,SN,SO,SR,ST,SV,
  554. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: FILT = ""
  555. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
  556. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: NOOK = "US,CA,MX"
  557. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: PORT = 9988 (0x00002704)
  558. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SDLY = 15000 (0x00003A98)
  559. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SESS = "tele_sess"
  560. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SKEY = "some_tele_key"
  561. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SPCT = 75 (0x0000004B)
  562. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: STIM = "Default"
  563. [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: }
  564. [UTC 09/04/2014 09:46:31.825] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
  565. [UTC 09/04/2014 09:46:31.990] Engine/Core/Resource/Compartment.cpp(1005): "Job0[0]": Info: Received chunk meta array, 734 bytes
  566. [UTC 09/04/2014 09:46:31.990] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
  567. [UTC 09/04/2014 09:46:31.991] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  568. [UTC 09/04/2014 09:46:32.059] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
  569. [UTC 09/04/2014 09:46:32.061] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
  570. [UTC 09/04/2014 09:46:32.356] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 41C945BF01F331E433919DA9F64717E1
  571. [UTC 09/04/2014 09:46:32.356] Engine/Game/Server/Administration/ServerAdministration.cpp(252): "GameLoop": Info: Connection password hash: F80AA03E097ED1AB3A9C14C82BFDA459
  572. [UTC 09/04/2014 09:46:41.222] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  573. [UTC 09/04/2014 09:46:41.222] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99958 Frames: 300 Slept: 9.88605 Lost: 0 Bad frames: 0 Worst frame: 0.0390139
  574. [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  575. [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  576. [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  577. [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  578. [UTC 09/04/2014 09:46:48.288] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  579. [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  580. [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  581. [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  582. [UTC 09/04/2014 09:46:48.322] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  583. [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  584. [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  585. [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  586. [UTC 09/04/2014 09:46:48.355] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  587. [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  588. [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  589. [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  590. [UTC 09/04/2014 09:46:48.388] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  591. [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  592. [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  593. [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  594. [UTC 09/04/2014 09:46:48.422] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  595. [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  596. [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  597. [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  598. [UTC 09/04/2014 09:46:48.489] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  599. [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  600. [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  601. [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  602. [UTC 09/04/2014 09:46:48.522] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  603. [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  604. [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  605. [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  606. [UTC 09/04/2014 09:46:48.556] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  607. [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  608. [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  609. [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  610. [UTC 09/04/2014 09:46:48.589] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  611. [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  612. [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  613. [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  614. [UTC 09/04/2014 09:46:48.623] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  615. [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  616. [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  617. [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  618. [UTC 09/04/2014 09:46:48.656] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  619. [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  620. [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  621. [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  622. [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  623. [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  624. [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  625. [UTC 09/04/2014 09:46:50.623] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  626. [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
  627. [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
  628. [UTC 09/04/2014 09:46:51.223] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  629. [UTC 09/04/2014 09:46:51.223] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20 Frames: 300 Slept: 9.9205 Lost: 0 Bad frames: 0 Worst frame: 0.0341996
  630. [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146113494 lastReq=146093660 diff=19834 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0
  631. [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 166ms ; myJobId=0 newJobId=1
  632. [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=19 pingPeriod=20000 NetTick=146113494
  633. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146113661 lastReq=146093660 diff=20001 pendingRPCs=0 pingPeriod=20000 jobId=19 myJobId=1
  634. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], UtilComponent::setClientMetrics [0x0009::0x0016]
  635. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: ClientMetrics = {
  636. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UBFL = 0 (0x00000000)
  637. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UDEV = "TP-LINK TL-WR740N 4.0"
  638. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UFLG = 3 (0x0003)
  639. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: ULRC = -2 (0xFFFFFFFE)
  640. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UNAT = 4 (0x0004)
  641. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: USTA = UPNP_FOUND (1) (0x00000001)
  642. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UWAN = 0 (0x00000000)
  643. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: }
  644. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], UtilComponent::ping [0x0009::0x0002]
  645. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=146113661 myJobId=1 newJobId=2
  646. [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=22 pingPeriod=20000 NetTick=146113661
  647. [UTC 09/04/2014 09:46:51.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], UtilComponent::setClientMetrics [0x0009::0x0016]
  648. [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], UtilComponent::ping [0x0009::0x0002]
  649. [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: PingResponse = {
  650. [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: STIM = 1409824011 (0x5408350B)
  651. [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: }
  652. [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=21 newJobId=22 pingPeriod=20000
  653. [UTC 09/04/2014 09:46:52.892] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
  654. [UTC 09/04/2014 09:46:52.892] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
  655. [UTC 09/04/2014 09:46:52.892] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
  656. [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  657. [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  658. [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
  659. [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  660. [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  661. [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
  662. [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  663. [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  664. [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
  665. [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  666. [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  667. [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
  668. [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  669. [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  670. [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
  671. [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  672. [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  673. [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
  674. [UTC 09/04/2014 09:46:53.489] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
  675. [UTC 09/04/2014 09:46:53.489] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
  676. [UTC 09/04/2014 09:46:53.558] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
  677. [UTC 09/04/2014 09:46:53.561] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
  678. [UTC 09/04/2014 09:46:53.561] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
  679. [UTC 09/04/2014 09:46:53.561] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
  680. [UTC 09/04/2014 09:46:53.623] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
  681. [UTC 09/04/2014 09:46:53.623] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  682. [UTC 09/04/2014 09:46:53.624] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
  683. [UTC 09/04/2014 09:46:53.628] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
  684. [UTC 09/04/2014 09:46:53.630] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
  685. [UTC 09/04/2014 09:46:53.658] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
  686. [UTC 09/04/2014 09:46:53.661] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
  687. [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 0, teamCount: 3, playerCount: 0
  688. [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
  689. [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4
  690. [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4
  691. [UTC 09/04/2014 09:46:53.665] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(116): "ServerLoad": Info: Starting WARM UP SESSION (stats disabled)
  692. [UTC 09/04/2014 09:46:53.665] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: WARM UP SESSION, MatchMode=false, MaxPC=8, MinPC=3, LockdownTime=15, RestartTime=30
  693. [UTC 09/04/2014 09:46:53.669] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
  694. [UTC 09/04/2014 09:46:53.669] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
  695. [UTC 09/04/2014 09:46:53.669] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
  696. [UTC 09/04/2014 09:46:53.669] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.
  697. [UTC 09/04/2014 09:46:53.669] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.
  698. [UTC 09/04/2014 09:46:53.669] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
  699. [UTC 09/04/2014 09:46:53.669] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
  700. [UTC 09/04/2014 09:46:53.689] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
  701. [UTC 09/04/2014 09:46:53.690] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000334. Assuming this is the main thread on CPU0
  702. [UTC 09/04/2014 09:46:53.691] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
  703. [UTC 09/04/2014 09:46:53.691] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.
  704. [UTC 09/04/2014 09:46:53.691] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.
  705. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
  706. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(23).
  707. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::createGame [0x0004::0x0001]
  708. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: CreateGameRequest = {
  709. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ADMN = [
  710. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ]
  711. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ATTR = [
  712. [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ("bannerurl", "")
  713. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("country", "AQ")
  714. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("description1", "")
  715. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("description2", "")
  716. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("hash", "612E5E3D-359E-C8DD-806E-E01FE3586350")
  717. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("level", "MP_007")
  718. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("levellocation", "RushLarge0")
  719. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("maps1", "MP_007,RL0;MP_012,CQS0;")
  720. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("maps2", "")
  721. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mapsinfo", "0,1;0,1")
  722. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("matchState", "inactive")
  723. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("message", "")
  724. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mod", "DEFAULT")
  725. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mode", "RushLarge")
  726. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("premium", "false")
  727. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("preset", "CUSTOM")
  728. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("providerid", "9641a79113c993edea23477a73e87a9ec8fc50a44689b7ad")
  729. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("punkbuster", "NO")
  730. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("punkbusterversion", "")
  731. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("region", "RU")
  732. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("secret", "")
  733. [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("settings1", "vvsd=100;vmin=true;vffi=true;vgmc=100;vkca=false;vtkk=0;vnta=false;vaba=true;vvsa=true;vshe=60;agjo=true;vtkc=10;osls=true;vprt=100;v3ca=true;vbdm=100;vrhe=false;v3sp=false;vmsp=true;vhud=false;vpmd=100;vnit=300;")
  734. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("settings2", "")
  735. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("spectators", "")
  736. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("type", "mp")
  737. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ]
  738. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: BTPL = 0/0/0
  739. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: CRIT = [
  740. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ]
  741. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GCTR = "ams"
  742. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GENT = GAME_ENTRY_TYPE_DIRECT (0) (0x00000000)
  743. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GNAM = "Massacre BF3 Server"
  744. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GSET = 1325 (0x0000052D)
  745. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GTYP = "frostbite_multiplayer"
  746. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GURL = ""
  747. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: HNET = [
  748. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: HNET (union : 2) = {
  749. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: VALU = {
  750. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: EXIP = {
  751. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
  752. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: PORT = 0 (0x0000)
  753. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: }
  754. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: INIP = {
  755. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  756. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  757. [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: }
  758. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
  759. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
  760. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  761. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: IGNO = false
  762. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: MATR = [
  763. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  764. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: NRES = true
  765. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: NTOP = CLIENT_SERVER_DEDICATED (1) (0x00000001)
  766. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PATT = [
  767. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  768. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PCAP = [
  769. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: [0] = 64 (0x0040)
  770. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
  771. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  772. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PGID = ""
  773. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PGSC = {
  774. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
  775. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PMAX = 64 (0x0040)
  776. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PRES = PRESENCE_MODE_STANDARD (1) (0x00000001)
  777. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: QCAP = 20 (0x0014)
  778. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: RGID = 0 (0x00000000)
  779. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SEAT = [
  780. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  781. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SIDL = [
  782. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
  783. [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  784. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
  785. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TIDS = [
  786. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: ]
  787. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  788. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: VOIP = VOIP_DISABLED (0) (0x00000000)
  789. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: VSTR = "67"
  790. [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: }
  791. [UTC 09/04/2014 09:46:53.695] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
  792. [UTC 09/04/2014 09:46:53.695] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
  793. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::createGame [0x0004::0x0001]
  794. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: CreateGameResponse = {
  795. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  796. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: }
  797. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(23): Game(2900) created.
  798. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]
  799. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: NotifyGameSetup = {
  800. [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: GAME = {
  801. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ADMN = [
  802. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: [0] = 2900 (0x0000000000000B54)
  803. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ]
  804. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ATTR = [
  805. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("bannerurl", "")
  806. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("country", "AQ")
  807. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("description1", "")
  808. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("description2", "")
  809. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("hash", "612E5E3D-359E-C8DD-806E-E01FE3586350")
  810. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("level", "MP_007")
  811. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("levellocation", "RushLarge0")
  812. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("maps1", "MP_007,RL0;MP_012,CQS0;")
  813. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("maps2", "")
  814. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mapsinfo", "0,1;0,1")
  815. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("matchState", "inactive")
  816. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("message", "")
  817. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mod", "DEFAULT")
  818. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mode", "RushLarge")
  819. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("premium", "false")
  820. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("preset", "CUSTOM")
  821. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("providerid", "9641a79113c993edea23477a73e87a9ec8fc50a44689b7ad")
  822. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("punkbuster", "NO")
  823. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("punkbusterversion", "")
  824. [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("region", "RU")
  825. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("secret", "")
  826. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("settings1", "vvsd=100;vmin=true;vffi=true;vgmc=100;vkca=false;vtkk=0;vnta=false;vaba=true;vvsa=true;vshe=60;agjo=true;vtkc=10;osls=true;vprt=100;v3ca=true;vbdm=100;vrhe=false;v3sp=false;vmsp=true;vhud=false;vpmd=100;vnit=300;")
  827. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("settings2", "")
  828. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("spectators", "")
  829. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("type", "mp")
  830. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
  831. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: CAP = [
  832. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: [0] = 64 (0x0040)
  833. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
  834. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
  835. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: CRIT = [
  836. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
  837. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  838. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GNAM = "Massacre BF3 Server"
  839. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GPVH = 666 (0x000000000000029A)
  840. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSET = 1325 (0x0000052D)
  841. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSID = 1 (0x0000000000000001)
  842. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSTA = INITIALIZING (1) (0x00000001)
  843. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GTYP = "frostbite_multiplayer"
  844. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: HNET = [
  845. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: HNET (union : 2) = {
  846. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: VALU = {
  847. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: EXIP = {
  848. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
  849. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  850. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: }
  851. [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: INIP = {
  852. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  853. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  854. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  855. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  856. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  857. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: ]
  858. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HSES = 13666 (0x00003562)
  859. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: IGNO = false
  860. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: MATR = [
  861. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: ]
  862. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: MCAP = 64 (0x0040)
  863. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NQOS = {
  864. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  865. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_OPEN (0) (0x00000000)
  866. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  867. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  868. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NRES = true
  869. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NTOP = CLIENT_SERVER_DEDICATED (1) (0x00000001)
  870. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PGID = ""
  871. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PGSR = {
  872. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  873. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PHST = {
  874. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HPID = 2900 (0x0000000000000B54)
  875. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HSLT = 0 (0x00)
  876. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
  877. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PRES = PRESENCE_MODE_STANDARD (1) (0x00000001)
  878. [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PSAS = "ams"
  879. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: QCAP = 20 (0x0014)
  880. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: SEED = 2291 (0x000008F3)
  881. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
  882. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: THST = {
  883. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: HPID = 2900 (0x0000000000000B54)
  884. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: HSLT = 0 (0x00)
  885. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
  886. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: TIDS = [
  887. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: ]
  888. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: UUID = "714b05dc-93bc-49ac-961c-cb38b574f30a"
  889. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: VOIP = VOIP_DISABLED (0) (0x00000000)
  890. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: VSTR = "67"
  891. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: XNNC = {
  892. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
  893. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: XSES = {
  894. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
  895. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
  896. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: PROS = [
  897. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: ]
  898. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: <Log cut>
  899. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(2900:bf3-server-pc) has setup game(2900) with setup reason index(127)
  900. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(2900).
  901. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(2900) with total of 0 players added.
  902. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(2900).
  903. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(2900) with total of 0 players added.
  904. [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(2900:Massacre BF3 Server) created; UUID: 714b05dc-93bc-49ac-961c-cb38b574f30a.
  905. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork
  906. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.
  907. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F91650D8, 2, 1)
  908. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F91650D8) failed
  909. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899
  910. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F91FF480
  911. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  912. userInfo->DirtyAddr.strMachineAddr = $00000000
  913. userInfo->strName = bf3-server-pc
  914. userInfo->strUniqueId = 2041550422
  915. userInfo->uAddr = 0.0.0.0
  916. userInfo->uClientFlags = Private
  917. userInfo->uClientId = 2041550422
  918. userInfo->uLocalAddr = 10.110.6.56
  919. userInfo->uLocalGamePort = 0
  920. userInfo->uLocalTunnelPort = 25200
  921. userInfo->uLocalVoipPort = 0
  922. userInfo->uTunnelPort = 25200
  923. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)
  924. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)
  925. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)
  926. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED
  927. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=714b05dc-93bc-49ac-961c-cb38b574f30a
  928. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().
  929. [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(2900) created. ERR(0)
  930. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::finalizeGameCreation [0x0004::0x000F]
  931. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: UpdateGameSessionRequest = {
  932. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  933. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: XNNC = {
  934. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
  935. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: XSES = {
  936. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
  937. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
  938. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::finalizeGameCreation [0x0004::0x000F]
  939. [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
  940. [UTC 09/04/2014 09:46:53.729] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
  941. [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
  942. [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
  943. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
  944. [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 0.0.0.0:0
  945. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: -> req: ID[12], GameManager::advanceGameState [0x0004::0x0003]
  946. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: AdvanceGameStateRequest = {
  947. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  948. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GSTA = PRE_GAME (130) (0x00000082)
  949. [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
  950. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
  951. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: NotifyGameStateChange = {
  952. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  953. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GSTA = PRE_GAME (130) (0x00000082)
  954. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: }
  955. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(2900)
  956. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: <- resp: ID[12], GameManager::advanceGameState [0x0004::0x0003]
  957. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: -> req: ID[13], GameManager::advanceGameState [0x0004::0x0003]
  958. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: AdvanceGameStateRequest = {
  959. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  960. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GSTA = IN_GAME (131) (0x00000083)
  961. [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: }
  962. [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
  963. [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: NotifyGameStateChange = {
  964. [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  965. [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: GSTA = IN_GAME (131) (0x00000083)
  966. [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: }
  967. [UTC 09/04/2014 09:46:53.790] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(2900)
  968. [UTC 09/04/2014 09:46:53.790] BlazeSDK(0): "GameLoop": Info: <- resp: ID[13], GameManager::advanceGameState [0x0004::0x0003]
  969. [UTC 09/04/2014 09:47:01.222] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  970. [UTC 09/04/2014 09:47:01.222] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 29.9997 Frames: 300 Slept: 9.87714 Lost: 0 Bad frames: 0 Worst frame: 0.0391748
  971. [UTC 09/04/2014 09:47:02.822] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(880): "GameLoop": Info: fb::BlazeServerGameManager::restartGame
  972. [UTC 09/04/2014 09:47:02.822] Engine/Game/Server/Core/ServerLoadLevelMessage.cpp(14): "GameLoop": Info: Posting load level message with level Levels/MP_007/MP_007
  973. [UTC 09/04/2014 09:47:03.456] Engine/Game/Server/Core/Level/ServerLevel.cpp(548): "GameLoop": Info: Destroying server level 'Levels/MP_007/MP_007'...
  974. [UTC 09/04/2014 09:47:03.474] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Unloading Bundle Levels/MP_007/Selective_Art
  975. [UTC 09/04/2014 09:47:03.474] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Unloading Bundle Levels/MP_007/Rush
  976. [UTC 09/04/2014 09:47:03.474] Engine/Game/Server/Core/Level/ServerLevel.cpp(649): "GameLoop": Info: Server level 'Levels/MP_007/MP_007' destroyed
  977. [UTC 09/04/2014 09:47:03.488] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(5)
  978. [UTC 09/04/2014 09:47:03.488] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  979. [UTC 09/04/2014 09:47:03.521] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  980. [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000206771 Frames: 69 Slept: 0.0327689 Lost: 0 Bad frames: 0 Worst frame: 0.0523895
  981. [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Clear Levels/MP_007/Selective_Art
  982. [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Destroy Compartment Levels/MP_007/Selective_Art
  983. [UTC 09/04/2014 09:47:03.521] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 3872185471
  984. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_kornet
  985. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_humvee
  986. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_su-25
  987. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_a10
  988. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_venom
  989. [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_basicassetsmp
  990. [UTC 09/04/2014 09:47:03.521] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(4)
  991. [UTC 09/04/2014 09:47:03.522] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  992. [UTC 09/04/2014 09:47:03.554] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  993. [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000187151 Frames: 1 Slept: 0.03217 Lost: 0 Bad frames: 0 Worst frame: 0.000186849
  994. [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Clear Levels/MP_007/Rush
  995. [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Destroy Compartment Levels/MP_007/Rush
  996. [UTC 09/04/2014 09:47:03.554] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 2263027145
  997. [UTC 09/04/2014 09:47:03.562] Engine/Core/Memory/ScratchPad.cpp(120): "ServerLoad": Info: Reaping scratchpad
  998. [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
  999. [UTC 09/04/2014 09:47:03.563] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
  1000. [UTC 09/04/2014 09:47:03.563] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
  1001. [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
  1002. [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
  1003. [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
  1004. [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
  1005. [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
  1006. [UTC 09/04/2014 09:47:03.567] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
  1007. [UTC 09/04/2014 09:47:03.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  1008. [UTC 09/04/2014 09:47:03.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00279398 Frames: 1 Slept: 0.0298276 Lost: 0 Bad frames: 0 Worst frame: 0.00279367
  1009. [UTC 09/04/2014 09:47:03.687] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
  1010. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0
  1011. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0
  1012. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
  1013. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
  1014. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
  1015. [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
  1016. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: -> req: ID[14], GameManager::setPlayerCapacity [0x0004::0x0005]
  1017. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
  1018. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1019. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: PCAP = [
  1020. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
  1021. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
  1022. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: ]
  1023. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
  1024. [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: }
  1025. [UTC 09/04/2014 09:47:03.720] BlazeSDK(0): "GameLoop": Info: <- resp: ID[14], GameManager::setPlayerCapacity [0x0004::0x0005]
  1026. [UTC 09/04/2014 09:47:03.720] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
  1027. [UTC 09/04/2014 09:47:03.720] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  1028. [UTC 09/04/2014 09:47:03.720] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
  1029. [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1030. [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1031. [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
  1032. [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1033. [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1034. [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
  1035. [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1036. [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1037. [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
  1038. [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1039. [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1040. [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
  1041. [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1042. [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1043. [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
  1044. [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  1045. [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  1046. [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
  1047. [UTC 09/04/2014 09:47:04.087] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
  1048. [UTC 09/04/2014 09:47:04.087] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
  1049. [UTC 09/04/2014 09:47:04.155] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
  1050. [UTC 09/04/2014 09:47:04.158] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
  1051. [UTC 09/04/2014 09:47:04.158] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
  1052. [UTC 09/04/2014 09:47:04.158] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
  1053. [UTC 09/04/2014 09:47:04.220] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
  1054. [UTC 09/04/2014 09:47:04.220] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  1055. [UTC 09/04/2014 09:47:04.221] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
  1056. [UTC 09/04/2014 09:47:04.225] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
  1057. [UTC 09/04/2014 09:47:04.226] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
  1058. [UTC 09/04/2014 09:47:04.254] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
  1059. [UTC 09/04/2014 09:47:04.257] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
  1060. [UTC 09/04/2014 09:47:04.260] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 3, teamCount: 3, playerCount: 0
  1061. [UTC 09/04/2014 09:47:04.260] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
  1062. [UTC 09/04/2014 09:47:04.261] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 16, maxSquadSize: 4
  1063. [UTC 09/04/2014 09:47:04.261] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 16, maxSquadSize: 4
  1064. [UTC 09/04/2014 09:47:04.261] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(116): "ServerLoad": Info: Starting WARM UP SESSION (stats disabled)
  1065. [UTC 09/04/2014 09:47:04.261] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: WARM UP SESSION, MatchMode=false, MaxPC=4, MinPC=3, LockdownTime=15, RestartTime=30
  1066. [UTC 09/04/2014 09:47:04.264] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
  1067. [UTC 09/04/2014 09:47:04.264] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
  1068. [UTC 09/04/2014 09:47:04.264] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
  1069. [UTC 09/04/2014 09:47:04.264] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "ServerLoad": Info: Matchmaking is disabled due to server config.
  1070. [UTC 09/04/2014 09:47:04.264] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
  1071. [UTC 09/04/2014 09:47:04.264] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
  1072. [UTC 09/04/2014 09:47:04.287] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
  1073. [UTC 09/04/2014 09:47:04.289] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
  1074. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0
  1075. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0
  1076. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
  1077. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
  1078. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
  1079. [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
  1080. [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: -> req: ID[15], GameManager::setPlayerCapacity [0x0004::0x0005]
  1081. [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
  1082. [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1083. [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: PCAP = [
  1084. [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
  1085. [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
  1086. [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: ]
  1087. [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
  1088. [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: }
  1089. [UTC 09/04/2014 09:47:04.320] BlazeSDK(0): "GameLoop": Info: <- resp: ID[15], GameManager::setPlayerCapacity [0x0004::0x0005]
  1090. [UTC 09/04/2014 09:47:04.320] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
  1091. [UTC 09/04/2014 09:47:04.320] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  1092. [UTC 09/04/2014 09:47:04.320] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
  1093. [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146133692 lastReq=146126129 diff=7563 pendingRPCs=0 pingPeriod=20000 jobId=22 myJobId=2
  1094. [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 12437ms ; myJobId=2 newJobId=3
  1095. [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=30 pingPeriod=20000 NetTick=146133692
  1096. [UTC 09/04/2014 09:47:13.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  1097. [UTC 09/04/2014 09:47:13.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99937 Frames: 300 Slept: 9.88575 Lost: 0 Bad frames: 0 Worst frame: 0.03621
  1098. [UTC 09/04/2014 09:47:23.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  1099. [UTC 09/04/2014 09:47:23.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 19.9999 Frames: 300 Slept: 9.86889 Lost: 0 Bad frames: 0 Worst frame: 0.0359299
  1100. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146146159 lastReq=146126129 diff=20030 pendingRPCs=0 pingPeriod=20000 jobId=30 myJobId=3
  1101. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: -> req: ID[16], UtilComponent::ping [0x0009::0x0002]
  1102. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=146146159 myJobId=3 newJobId=4
  1103. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=32 pingPeriod=20000 NetTick=146146159
  1104. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: <- resp: ID[16], UtilComponent::ping [0x0009::0x0002]
  1105. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: PingResponse = {
  1106. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: STIM = 1409824044 (0x5408352C)
  1107. [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: }
  1108. [UTC 09/04/2014 09:47:24.322] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=31 newJobId=32 pingPeriod=20000
  1109. [UTC 09/04/2014 09:47:33.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
  1110. [UTC 09/04/2014 09:47:33.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 29.9993 Frames: 300 Slept: 9.88423 Lost: 0 Bad frames: 0 Worst frame: 0.0342495
  1111. [UTC 09/04/2014 09:47:35.921] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(96): "GameLoop": Warning: Failed to download server configuration from http://bf3.gos.ea.com/easo/editorial/Battlefield/3/config/pc/server.xml
  1112. [UTC 09/04/2014 09:47:35.921] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(147): "GameLoop": Info: Retrying in 92 seconds
  1113. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  1114. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1115. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1116. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1117. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1118. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: }
  1119. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1120. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1121. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1122. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: NAME = "j3zzz0"
  1123. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: PATT = [
  1124. [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1125. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: ]
  1126. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
  1127. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1128. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: VALU = {
  1129. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1130. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
  1131. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1132. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
  1133. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: INIP = {
  1134. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
  1135. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1136. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
  1137. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
  1138. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
  1139. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: SID = 1 (0x01)
  1140. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1141. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  1142. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1143. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1144. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1145. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: UID = 21849 (0x00005559)
  1146. [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
  1147. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: }
  1148. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21849:j3zzz0) in state(RESERVED) to game(2900) roster in slot(1:SLOT_PUBLIC).
  1149. [UTC 09/04/2014 09:47:40.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: j3zzz0, pid: 21849, via reservation: 1
  1150. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  1151. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1152. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1153. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1154. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1155. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: }
  1156. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1157. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1158. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1159. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: NAME = "j3zzz0"
  1160. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PATT = [
  1161. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1162. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: ]
  1163. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
  1164. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1165. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: VALU = {
  1166. [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1167. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
  1168. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1169. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1170. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: INIP = {
  1171. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
  1172. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1173. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1174. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1175. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1176. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: SID = 1 (0x01)
  1177. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1178. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  1179. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1180. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1181. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1182. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: UID = 21849 (0x00005559)
  1183. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1184. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
  1185. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21849:j3zzz0) claiming reservation in game(2900:Massacre BF3 Server) in slot(1), state ACTIVE_CONNECTING.
  1186. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21849) claimed reservation. Override this listener method to provide a specific implementation.
  1187. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21849:j3zzz0) is claiming reservation in game(2900:Massacre BF3 Server) in slot(1).
  1188. [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21849:j3zzz0).
  1189. [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB0688)
  1190. [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=714b05dc-93bc-49ac-961c-cb38b574f30a
  1191. [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  1192. userInfo->DirtyAddr.strMachineAddr = $63276e0a
  1193. userInfo->strName = j3zzz0
  1194. userInfo->strUniqueId = -687020176
  1195. userInfo->uAddr = 10.110.39.99
  1196. userInfo->uClientFlags = Private
  1197. userInfo->uClientId = -687020176
  1198. userInfo->uLocalAddr = 10.110.39.99
  1199. userInfo->uLocalGamePort = 0
  1200. userInfo->uLocalTunnelPort = 3659
  1201. userInfo->uLocalVoipPort = 0
  1202. userInfo->uTunnelPort = 3659
  1203. [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-687020176:j3zzz0) with BlazeSlotId(1)/ConnApiClientIdx(1)
  1204. [UTC 09/04/2014 09:47:40.521] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3607947120:j3zzz0) CONNECTING
  1205. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3607947120:j3zzz0) CONNECTED
  1206. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  1207. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21849) game(2900:Massacre BF3 Server)
  1208. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: -> req: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
  1209. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  1210. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1211. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: TARG = [
  1212. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [0] = {
  1213. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  1214. [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
  1215. [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  1216. [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: }
  1217. [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: ]
  1218. [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: }
  1219. [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: <- resp: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
  1220. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  1221. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  1222. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: DATA = {
  1223. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  1224. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: VALU = {
  1225. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1226. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1227. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1228. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: }
  1229. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: INIP = {
  1230. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1231. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1232. [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: }
  1233. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
  1234. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
  1235. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  1236. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: CMAP = [
  1237. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
  1238. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: CTY = ""
  1239. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: DMAP = [
  1240. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  1241. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  1242. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
  1243. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  1244. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: PSLM = [
  1245. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  1246. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  1247. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  1248. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  1249. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  1250. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  1251. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  1252. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
  1253. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: QDAT = {
  1254. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  1255. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  1256. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  1257. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
  1258. [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  1259. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: ULST = [
  1260. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21849
  1261. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: ]
  1262. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
  1263. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: USID = 21849 (0x0000000000005559)
  1264. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
  1265. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  1266. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  1267. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1268. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
  1269. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  1270. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
  1271. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  1272. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  1273. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1274. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
  1275. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
  1276. [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21849:j3zzz0) has joined game(2900)'s peer network mesh.
  1277. [UTC 09/04/2014 09:47:40.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: j3zzz0, pid: 21849
  1278. [UTC 09/04/2014 09:47:40.656] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [59 55 00 00 00 00 00 00 ]
  1279. [UTC 09/04/2014 09:47:40.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.39.99:3659
  1280. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  1281. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1282. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1283. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1284. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1285. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: }
  1286. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1287. [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1288. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1289. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: NAME = "arichikari"
  1290. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PATT = [
  1291. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1292. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: ]
  1293. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
  1294. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1295. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: VALU = {
  1296. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1297. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: IP = 175014939 (0x0A6E841B)
  1298. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1299. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
  1300. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: INIP = {
  1301. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: IP = 173036534 (0x0A5053F6)
  1302. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1303. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
  1304. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
  1305. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
  1306. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: SID = 2 (0x02)
  1307. [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1308. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  1309. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1310. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1311. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1312. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: UID = 21832 (0x00005548)
  1313. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
  1314. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
  1315. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21832:arichikari) in state(RESERVED) to game(2900) roster in slot(2:SLOT_PUBLIC).
  1316. [UTC 09/04/2014 09:47:42.324] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: arichikari, pid: 21832, via reservation: 1
  1317. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  1318. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1319. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1320. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1321. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1322. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
  1323. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1324. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1325. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1326. [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: NAME = "arichikari"
  1327. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PATT = [
  1328. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1329. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: ]
  1330. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
  1331. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1332. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: VALU = {
  1333. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1334. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: IP = 175014939 (0x0A6E841B)
  1335. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1336. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
  1337. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: INIP = {
  1338. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: IP = 173036534 (0x0A5053F6)
  1339. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1340. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
  1341. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
  1342. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
  1343. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: SID = 2 (0x02)
  1344. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1345. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  1346. [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1347. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1348. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1349. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: UID = 21832 (0x00005548)
  1350. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: }
  1351. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: }
  1352. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21832:arichikari) claiming reservation in game(2900:Massacre BF3 Server) in slot(2), state ACTIVE_CONNECTING.
  1353. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21832) claimed reservation. Override this listener method to provide a specific implementation.
  1354. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21832:arichikari) is claiming reservation in game(2900:Massacre BF3 Server) in slot(2).
  1355. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21832:arichikari).
  1356. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB08C8)
  1357. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  1358. userInfo->DirtyAddr.strMachineAddr = $1b846e0a
  1359. userInfo->strName = arichikari
  1360. userInfo->strUniqueId = -380098695
  1361. userInfo->uAddr = 10.110.132.27
  1362. userInfo->uClientFlags = Private
  1363. userInfo->uClientId = -380098695
  1364. userInfo->uLocalAddr = 10.80.83.246
  1365. userInfo->uLocalGamePort = 0
  1366. userInfo->uLocalTunnelPort = 3659
  1367. userInfo->uLocalVoipPort = 0
  1368. userInfo->uTunnelPort = 3659
  1369. [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-380098695:arichikari) with BlazeSlotId(2)/ConnApiClientIdx(2)
  1370. [UTC 09/04/2014 09:47:42.355] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(3914868601:arichikari) CONNECTING
  1371. [UTC 09/04/2014 09:47:42.421] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'j3zzz0', Native: 21849] to join
  1372. [UTC 09/04/2014 09:47:42.521] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
  1373. [UTC 09/04/2014 09:47:42.521] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
  1374. [UTC 09/04/2014 09:47:42.521] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 1)
  1375. [UTC 09/04/2014 09:47:42.588] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(1): RemoteSessionKey:'<None>'
  1376. [UTC 09/04/2014 09:47:42.621] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [59 55 00 00 00 00 00 00 ] connected! (Id: 1)
  1377. [UTC 09/04/2014 09:47:42.655] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 1)
  1378. [UTC 09/04/2014 09:47:42.655] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21849 is not joined on a private slot and is therefore not allowed to spectate.
  1379. [UTC 09/04/2014 09:47:42.655] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 0 with online id set from challenge response: [Id: 'j3zzz0', Native: 21849]
  1380. [UTC 09/04/2014 09:47:42.655] BlazeSDK(0): "GameLoop": Info: -> req: ID[18], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  1381. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
  1382. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: IDLT = [
  1383. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: [0] = 21849 (0x0000000000005559)
  1384. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ]
  1385. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: }
  1386. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: <- resp: ID[18], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  1387. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
  1388. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: MMAP = [
  1389. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ]
  1390. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: }
  1391. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: -> req: ID[19], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  1392. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  1393. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: BUID = 21849 (0x0000000000005559)
  1394. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  1395. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  1396. [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
  1397. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  1398. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: GNLS = [
  1399. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
  1400. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
  1401. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
  1402. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: ]
  1403. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: HAUP = false
  1404. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: PJID = ""
  1405. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: PRID = ""
  1406. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: RECU = false
  1407. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  1408. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: TERD = ""
  1409. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  1410. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: }
  1411. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: -> req: ID[20], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  1412. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  1413. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: BUID = 21849 (0x0000000000005559)
  1414. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  1415. [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  1416. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: ETAG = ""
  1417. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  1418. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GNLS = [
  1419. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
  1420. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
  1421. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
  1422. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
  1423. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: ]
  1424. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: HAUP = false
  1425. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: PJID = ""
  1426. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: PRID = ""
  1427. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: RECU = false
  1428. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  1429. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: TERD = ""
  1430. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  1431. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: }
  1432. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: -> req: ID[21], StatsComponent::getStatGroup [0x0007::0x0004]
  1433. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GetStatGroupRequest = {
  1434. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  1435. [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: }
  1436. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: <- resp: ID[19], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  1437. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  1438. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: NLST = [
  1439. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: ]
  1440. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: }
  1441. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: <- resp: ID[20], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  1442. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  1443. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: NLST = [
  1444. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: [0] = {
  1445. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1446. [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
  1447. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1448. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
  1449. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1450. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1451. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
  1452. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  1453. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
  1454. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  1455. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  1456. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
  1457. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  1458. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
  1459. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  1460. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  1461. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: }
  1462. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: [1] = {
  1463. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1464. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
  1465. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1466. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
  1467. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1468. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1469. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
  1470. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  1471. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRID = ""
  1472. [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  1473. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  1474. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
  1475. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  1476. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  1477. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  1478. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  1479. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: }
  1480. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: [2] = {
  1481. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1482. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
  1483. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1484. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
  1485. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1486. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1487. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
  1488. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  1489. [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
  1490. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  1491. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  1492. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
  1493. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  1494. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  1495. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  1496. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  1497. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: }
  1498. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: [3] = {
  1499. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1500. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
  1501. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1502. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
  1503. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1504. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1505. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
  1506. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  1507. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PRID = ""
  1508. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  1509. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  1510. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
  1511. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  1512. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  1513. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  1514. [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  1515. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: }
  1516. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: [4] = {
  1517. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1518. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
  1519. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1520. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
  1521. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1522. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1523. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
  1524. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  1525. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PRID = ""
  1526. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  1527. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  1528. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
  1529. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  1530. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  1531. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  1532. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  1533. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: }
  1534. [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: [5] = {
  1535. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  1536. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
  1537. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  1538. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
  1539. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: ISCO = false
  1540. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  1541. [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: <Log cut>
  1542. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(3914868601:arichikari) CONNECTED
  1543. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  1544. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21832) game(2900:Massacre BF3 Server)
  1545. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: -> req: ID[22], GameManager::updateMeshConnection [0x0004::0x001D]
  1546. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  1547. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1548. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: TARG = [
  1549. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [0] = {
  1550. [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  1551. [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
  1552. [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  1553. [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: }
  1554. [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: ]
  1555. [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: }
  1556. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: <- resp: ID[21], StatsComponent::getStatGroup [0x0007::0x0004]
  1557. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: StatGroupResponse = {
  1558. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: CNAM = "player_awards"
  1559. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DESC = "player_mpdefault2"
  1560. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
  1561. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: KSUM = [
  1562. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: ]
  1563. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: META = ""
  1564. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  1565. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: STAT = [
  1566. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: [0] = {
  1567. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1568. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1569. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1570. [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1571. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1572. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1573. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: META = ""
  1574. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: NAME = "r01_00"
  1575. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1576. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1577. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: }
  1578. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: [1] = {
  1579. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1580. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1581. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1582. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1583. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1584. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1585. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: META = ""
  1586. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: NAME = "r01_01"
  1587. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1588. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1589. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: }
  1590. [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: [2] = {
  1591. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1592. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1593. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1594. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1595. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1596. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1597. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: META = ""
  1598. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: NAME = "r05_00"
  1599. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1600. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1601. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: }
  1602. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: [3] = {
  1603. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1604. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1605. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1606. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1607. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1608. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1609. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: META = ""
  1610. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: NAME = "r05_01"
  1611. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1612. [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1613. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: }
  1614. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: [4] = {
  1615. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1616. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1617. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1618. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1619. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1620. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1621. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: META = ""
  1622. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: NAME = "r04_00"
  1623. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1624. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1625. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: }
  1626. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: [5] = {
  1627. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1628. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1629. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1630. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1631. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1632. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1633. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: META = ""
  1634. [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: NAME = "r04_01"
  1635. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1636. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1637. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: }
  1638. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: [6] = {
  1639. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1640. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1641. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1642. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1643. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1644. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: LDSC = ""
  1645. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: META = ""
  1646. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: NAME = "r03_00"
  1647. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: SDSC = ""
  1648. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
  1649. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: }
  1650. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: [7] = {
  1651. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
  1652. [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
  1653. [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: DRVD = false
  1654. [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
  1655. [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: KIND = ""
  1656. [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: <Log cut>
  1657. [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[23], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  1658. [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
  1659. [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
  1660. [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: EID = [
  1661. [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: [0] = 21849 (0x0000000000005559)
  1662. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ]
  1663. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: KSUM = [
  1664. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ]
  1665. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  1666. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
  1667. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  1668. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
  1669. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
  1670. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: VID = 1 (0x00000001)
  1671. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: }
  1672. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: <- resp: ID[22], GameManager::updateMeshConnection [0x0004::0x001D]
  1673. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  1674. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  1675. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: DATA = {
  1676. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  1677. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: VALU = {
  1678. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1679. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1680. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1681. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: }
  1682. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: INIP = {
  1683. [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1684. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1685. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
  1686. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
  1687. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
  1688. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  1689. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: CMAP = [
  1690. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
  1691. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: CTY = ""
  1692. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: DMAP = [
  1693. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  1694. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  1695. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
  1696. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  1697. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: PSLM = [
  1698. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  1699. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  1700. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  1701. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  1702. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  1703. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  1704. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  1705. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
  1706. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: QDAT = {
  1707. [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  1708. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  1709. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  1710. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
  1711. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  1712. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: ULST = [
  1713. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21832
  1714. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: ]
  1715. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
  1716. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: USID = 21832 (0x0000000000005548)
  1717. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
  1718. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  1719. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  1720. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1721. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
  1722. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  1723. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
  1724. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  1725. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  1726. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1727. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
  1728. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
  1729. [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21832:arichikari) has joined game(2900)'s peer network mesh.
  1730. [UTC 09/04/2014 09:47:42.904] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: arichikari, pid: 21832
  1731. [UTC 09/04/2014 09:47:42.904] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [48 55 00 00 00 00 00 00 ]
  1732. [UTC 09/04/2014 09:47:42.905] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.132.27:3659
  1733. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: <- resp: ID[23], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  1734. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
  1735. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
  1736. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
  1737. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
  1738. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: LAST = true
  1739. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STS = {
  1740. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: AGGR = [
  1741. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: ]
  1742. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STAT = [
  1743. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [0] = {
  1744. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: EID = 21849 (0x0000000000005559)
  1745. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
  1746. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  1747. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STAT = [
  1748. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
  1749. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
  1750. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
  1751. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
  1752. [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
  1753. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
  1754. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
  1755. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
  1756. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
  1757. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
  1758. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
  1759. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
  1760. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
  1761. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
  1762. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
  1763. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
  1764. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
  1765. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
  1766. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
  1767. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
  1768. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
  1769. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
  1770. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
  1771. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
  1772. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
  1773. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
  1774. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
  1775. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
  1776. [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
  1777. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
  1778. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
  1779. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
  1780. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
  1781. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
  1782. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
  1783. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
  1784. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
  1785. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
  1786. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
  1787. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
  1788. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
  1789. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
  1790. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
  1791. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
  1792. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
  1793. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
  1794. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
  1795. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
  1796. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
  1797. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
  1798. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
  1799. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
  1800. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
  1801. [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
  1802. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
  1803. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
  1804. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
  1805. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
  1806. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
  1807. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
  1808. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
  1809. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
  1810. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
  1811. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
  1812. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
  1813. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
  1814. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
  1815. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
  1816. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
  1817. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
  1818. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
  1819. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
  1820. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
  1821. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
  1822. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
  1823. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
  1824. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
  1825. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
  1826. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
  1827. [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
  1828. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
  1829. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
  1830. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
  1831. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
  1832. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
  1833. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
  1834. [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: <Log cut>
  1835. [UTC 09/04/2014 09:47:42.910] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'j3zzz0', Native: 21849], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
  1836. [UTC 09/04/2014 09:47:42.913] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 0 has 11 old achievements, sending unlock
  1837. [UTC 09/04/2014 09:47:42.913] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player j3zzz0 to: 0 Success
  1838. [UTC 09/04/2014 09:47:43.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 1, spectators: 0
  1839. [UTC 09/04/2014 09:47:43.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 39.9997 Frames: 300 Slept: 9.83172 Lost: 0 Bad frames: 0 Worst frame: 0.0582554
  1840. [UTC 09/04/2014 09:47:43.588] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
  1841. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  1842. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1843. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1844. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1845. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1846. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: }
  1847. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1848. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1849. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1850. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: NAME = "Nikolay"
  1851. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: PATT = [
  1852. [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1853. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: ]
  1854. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
  1855. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1856. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: VALU = {
  1857. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1858. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
  1859. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1860. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
  1861. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: INIP = {
  1862. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
  1863. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1864. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
  1865. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
  1866. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
  1867. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: SID = 3 (0x03)
  1868. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1869. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  1870. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1871. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1872. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1873. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: UID = 21837 (0x0000554D)
  1874. [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
  1875. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: }
  1876. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21837:Nikolay) in state(RESERVED) to game(2900) roster in slot(3:SLOT_PUBLIC).
  1877. [UTC 09/04/2014 09:47:43.690] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Nikolay, pid: 21837, via reservation: 1
  1878. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  1879. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  1880. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1881. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PDAT = {
  1882. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: BLOB = {
  1883. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: }
  1884. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  1885. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1886. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  1887. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: NAME = "Nikolay"
  1888. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PATT = [
  1889. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  1890. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: ]
  1891. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
  1892. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  1893. [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: VALU = {
  1894. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1895. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
  1896. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1897. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1898. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: INIP = {
  1899. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
  1900. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  1901. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1902. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1903. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1904. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: SID = 3 (0x03)
  1905. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  1906. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  1907. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  1908. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  1909. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  1910. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: UID = 21837 (0x0000554D)
  1911. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1912. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
  1913. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21837:Nikolay) claiming reservation in game(2900:Massacre BF3 Server) in slot(3), state ACTIVE_CONNECTING.
  1914. [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21837) claimed reservation. Override this listener method to provide a specific implementation.
  1915. [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21837:Nikolay) is claiming reservation in game(2900:Massacre BF3 Server) in slot(3).
  1916. [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21837:Nikolay).
  1917. [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB0CB8)
  1918. [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  1919. userInfo->DirtyAddr.strMachineAddr = $90c06e0a
  1920. userInfo->strName = Nikolay
  1921. userInfo->strUniqueId = -1418083414
  1922. userInfo->uAddr = 10.110.192.144
  1923. userInfo->uClientFlags = Private
  1924. userInfo->uClientId = -1418083414
  1925. userInfo->uLocalAddr = 10.110.192.144
  1926. userInfo->uLocalGamePort = 0
  1927. userInfo->uLocalTunnelPort = 3659
  1928. userInfo->uLocalVoipPort = 0
  1929. userInfo->uTunnelPort = 3659
  1930. [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-1418083414:Nikolay) with BlazeSlotId(3)/ConnApiClientIdx(3)
  1931. [UTC 09/04/2014 09:47:43.722] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[3] for Player(2876883882:Nikolay) CONNECTING
  1932. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[3] for Player(2876883882:Nikolay) CONNECTED
  1933. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  1934. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21837) game(2900:Massacre BF3 Server)
  1935. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: -> req: ID[24], GameManager::updateMeshConnection [0x0004::0x001D]
  1936. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  1937. [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1938. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: TARG = [
  1939. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: [0] = {
  1940. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  1941. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
  1942. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  1943. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: }
  1944. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: ]
  1945. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: }
  1946. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: <- resp: ID[24], GameManager::updateMeshConnection [0x0004::0x001D]
  1947. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  1948. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  1949. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: DATA = {
  1950. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  1951. [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: VALU = {
  1952. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: EXIP = {
  1953. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1954. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1955. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
  1956. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: INIP = {
  1957. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  1958. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  1959. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
  1960. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
  1961. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
  1962. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  1963. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: CMAP = [
  1964. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: ]
  1965. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: CTY = ""
  1966. [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: DMAP = [
  1967. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  1968. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  1969. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: ]
  1970. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  1971. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: PSLM = [
  1972. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  1973. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  1974. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  1975. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  1976. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  1977. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  1978. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  1979. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: ]
  1980. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: QDAT = {
  1981. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  1982. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  1983. [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  1984. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
  1985. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  1986. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: ULST = [
  1987. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21837
  1988. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: ]
  1989. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
  1990. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: USID = 21837 (0x000000000000554D)
  1991. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
  1992. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  1993. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  1994. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  1995. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
  1996. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  1997. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
  1998. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  1999. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  2000. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2001. [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
  2002. [UTC 09/04/2014 09:47:44.093] BlazeSDK(0): "GameLoop": Info: }
  2003. [UTC 09/04/2014 09:47:44.093] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21837:Nikolay) has joined game(2900)'s peer network mesh.
  2004. [UTC 09/04/2014 09:47:44.093] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: Nikolay, pid: 21837
  2005. [UTC 09/04/2014 09:47:44.093] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [4D 55 00 00 00 00 00 00 ]
  2006. [UTC 09/04/2014 09:47:44.093] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.192.144:3659
  2007. [UTC 09/04/2014 09:47:44.121] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'arichikari', Native: 21832] to join
  2008. [UTC 09/04/2014 09:47:44.221] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
  2009. [UTC 09/04/2014 09:47:44.221] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
  2010. [UTC 09/04/2014 09:47:44.221] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 2)
  2011. [UTC 09/04/2014 09:47:44.255] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(2): RemoteSessionKey:'<None>'
  2012. [UTC 09/04/2014 09:47:44.321] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [48 55 00 00 00 00 00 00 ] connected! (Id: 2)
  2013. [UTC 09/04/2014 09:47:44.321] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21832 is not joined on a private slot and is therefore not allowed to spectate.
  2014. [UTC 09/04/2014 09:47:44.321] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 1 with online id set from challenge response: [Id: 'arichikari', Native: 21832]
  2015. [UTC 09/04/2014 09:47:44.321] BlazeSDK(0): "GameLoop": Info: -> req: ID[25], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2016. [UTC 09/04/2014 09:47:44.321] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
  2017. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: IDLT = [
  2018. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: [0] = 21832 (0x0000000000005548)
  2019. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: ]
  2020. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: }
  2021. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146166160 lastReq=146166160 diff=0 pendingRPCs=1 pingPeriod=20000 jobId=32 myJobId=4
  2022. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 20000ms ; myJobId=4 newJobId=5
  2023. [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=42 pingPeriod=20000 NetTick=146166160
  2024. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: <- resp: ID[25], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2025. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
  2026. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: MMAP = [
  2027. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ]
  2028. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: }
  2029. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: -> req: ID[26], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2030. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2031. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: BUID = 21832 (0x0000000000005548)
  2032. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2033. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2034. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
  2035. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2036. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2037. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
  2038. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
  2039. [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
  2040. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ]
  2041. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2042. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2043. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2044. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: RECU = false
  2045. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2046. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2047. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2048. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: }
  2049. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: -> req: ID[27], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2050. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2051. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: BUID = 21832 (0x0000000000005548)
  2052. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2053. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2054. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ETAG = ""
  2055. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2056. [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2057. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
  2058. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
  2059. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
  2060. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
  2061. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: ]
  2062. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2063. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2064. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2065. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: RECU = false
  2066. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2067. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2068. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2069. [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: }
  2070. [UTC 09/04/2014 09:47:44.354] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 2)
  2071. [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: -> req: ID[28], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  2072. [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
  2073. [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
  2074. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: EID = [
  2075. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: [0] = 21832 (0x0000000000005548)
  2076. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
  2077. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: KSUM = [
  2078. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
  2079. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  2080. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
  2081. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  2082. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
  2083. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
  2084. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: VID = 2 (0x00000002)
  2085. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: }
  2086. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: <- resp: ID[26], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2087. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  2088. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: NLST = [
  2089. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
  2090. [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: }
  2091. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: <- resp: ID[27], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2092. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  2093. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: NLST = [
  2094. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: [0] = {
  2095. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2096. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
  2097. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2098. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
  2099. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2100. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2101. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
  2102. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  2103. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
  2104. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2105. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2106. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
  2107. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2108. [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
  2109. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2110. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2111. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: }
  2112. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: [1] = {
  2113. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2114. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
  2115. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2116. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
  2117. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2118. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2119. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
  2120. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2121. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2122. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2123. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2124. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
  2125. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2126. [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2127. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2128. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2129. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: }
  2130. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: [2] = {
  2131. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2132. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
  2133. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2134. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
  2135. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2136. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2137. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
  2138. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  2139. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
  2140. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2141. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2142. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
  2143. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2144. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2145. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2146. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2147. [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: }
  2148. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: [3] = {
  2149. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2150. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
  2151. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2152. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
  2153. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2154. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2155. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
  2156. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2157. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2158. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2159. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2160. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
  2161. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2162. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2163. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2164. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2165. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: }
  2166. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: [4] = {
  2167. [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2168. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
  2169. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2170. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
  2171. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2172. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2173. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
  2174. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2175. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2176. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2177. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2178. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
  2179. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2180. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2181. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2182. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2183. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: }
  2184. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: [5] = {
  2185. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2186. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
  2187. [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2188. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
  2189. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2190. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2191. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <Log cut>
  2192. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <- resp: ID[28], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  2193. [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
  2194. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
  2195. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
  2196. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
  2197. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: LAST = true
  2198. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STS = {
  2199. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: AGGR = [
  2200. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: ]
  2201. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STAT = [
  2202. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [0] = {
  2203. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: EID = 21832 (0x0000000000005548)
  2204. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
  2205. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  2206. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STAT = [
  2207. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
  2208. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
  2209. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
  2210. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
  2211. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
  2212. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
  2213. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
  2214. [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
  2215. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
  2216. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
  2217. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
  2218. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
  2219. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
  2220. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
  2221. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
  2222. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
  2223. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
  2224. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
  2225. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
  2226. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
  2227. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
  2228. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
  2229. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
  2230. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
  2231. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
  2232. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
  2233. [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
  2234. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
  2235. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
  2236. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
  2237. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
  2238. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
  2239. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
  2240. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
  2241. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
  2242. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
  2243. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
  2244. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
  2245. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
  2246. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
  2247. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
  2248. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
  2249. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
  2250. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
  2251. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
  2252. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
  2253. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
  2254. [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
  2255. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
  2256. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
  2257. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
  2258. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
  2259. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
  2260. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
  2261. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
  2262. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
  2263. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
  2264. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
  2265. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
  2266. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
  2267. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
  2268. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
  2269. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
  2270. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
  2271. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
  2272. [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
  2273. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
  2274. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
  2275. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
  2276. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
  2277. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
  2278. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
  2279. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
  2280. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
  2281. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
  2282. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
  2283. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
  2284. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
  2285. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
  2286. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
  2287. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
  2288. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
  2289. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
  2290. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
  2291. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
  2292. [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
  2293. [UTC 09/04/2014 09:47:44.367] BlazeSDK(0): "GameLoop": Info: <Log cut>
  2294. [UTC 09/04/2014 09:47:44.368] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'arichikari', Native: 21832], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
  2295. [UTC 09/04/2014 09:47:44.368] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player arichikari to: 0 Success
  2296. [UTC 09/04/2014 09:47:44.372] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 1 has 11 old achievements, sending unlock
  2297. [UTC 09/04/2014 09:47:44.421] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
  2298. [UTC 09/04/2014 09:47:45.621] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'Nikolay', Native: 21837] to join
  2299. [UTC 09/04/2014 09:47:45.721] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
  2300. [UTC 09/04/2014 09:47:45.721] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
  2301. [UTC 09/04/2014 09:47:45.721] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 3)
  2302. [UTC 09/04/2014 09:47:45.754] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(3): RemoteSessionKey:'<None>'
  2303. [UTC 09/04/2014 09:47:45.821] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [4D 55 00 00 00 00 00 00 ] connected! (Id: 3)
  2304. [UTC 09/04/2014 09:47:45.821] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21837 is not joined on a private slot and is therefore not allowed to spectate.
  2305. [UTC 09/04/2014 09:47:45.821] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 2 with online id set from challenge response: [Id: 'Nikolay', Native: 21837]
  2306. [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: -> req: ID[29], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2307. [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
  2308. [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: IDLT = [
  2309. [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: [0] = 21837 (0x000000000000554D)
  2310. [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: ]
  2311. [UTC 09/04/2014 09:47:45.823] BlazeSDK(0): "GameLoop": Info: }
  2312. [UTC 09/04/2014 09:47:45.823] BlazeSDK(0): "GameLoop": Info: <- resp: ID[29], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2313. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
  2314. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: MMAP = [
  2315. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: ]
  2316. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: }
  2317. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: -> req: ID[30], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2318. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2319. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: BUID = 21837 (0x000000000000554D)
  2320. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2321. [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2322. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
  2323. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2324. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2325. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
  2326. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
  2327. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
  2328. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: ]
  2329. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2330. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2331. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2332. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: RECU = false
  2333. [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2334. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2335. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2336. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: }
  2337. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: -> req: ID[31], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2338. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2339. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: BUID = 21837 (0x000000000000554D)
  2340. [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2341. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2342. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: ETAG = ""
  2343. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2344. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2345. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
  2346. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
  2347. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
  2348. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
  2349. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: ]
  2350. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2351. [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2352. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2353. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: RECU = false
  2354. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2355. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2356. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2357. [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: }
  2358. [UTC 09/04/2014 09:47:45.854] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 3)
  2359. [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: -> req: ID[32], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  2360. [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
  2361. [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
  2362. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: EID = [
  2363. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: [0] = 21837 (0x000000000000554D)
  2364. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
  2365. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: KSUM = [
  2366. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
  2367. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  2368. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
  2369. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  2370. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
  2371. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
  2372. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: VID = 3 (0x00000003)
  2373. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: }
  2374. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: <- resp: ID[30], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2375. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  2376. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: NLST = [
  2377. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
  2378. [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: }
  2379. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: <- resp: ID[31], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2380. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  2381. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: NLST = [
  2382. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: [0] = {
  2383. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2384. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
  2385. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2386. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
  2387. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2388. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2389. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
  2390. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  2391. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
  2392. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2393. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2394. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
  2395. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2396. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
  2397. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2398. [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2399. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: }
  2400. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: [1] = {
  2401. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2402. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
  2403. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2404. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
  2405. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2406. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2407. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
  2408. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2409. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2410. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2411. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2412. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
  2413. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2414. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2415. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2416. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2417. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: }
  2418. [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: [2] = {
  2419. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2420. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
  2421. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2422. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
  2423. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2424. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2425. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
  2426. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  2427. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
  2428. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2429. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2430. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
  2431. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2432. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2433. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2434. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2435. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: }
  2436. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: [3] = {
  2437. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2438. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
  2439. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2440. [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
  2441. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2442. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2443. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
  2444. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2445. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2446. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2447. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2448. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
  2449. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2450. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2451. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2452. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2453. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: }
  2454. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: [4] = {
  2455. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2456. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
  2457. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2458. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
  2459. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2460. [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2461. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
  2462. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  2463. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2464. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  2465. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  2466. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
  2467. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  2468. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  2469. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  2470. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  2471. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: }
  2472. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: [5] = {
  2473. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  2474. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
  2475. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  2476. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
  2477. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: ISCO = false
  2478. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  2479. [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: <Log cut>
  2480. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: <- resp: ID[32], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  2481. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
  2482. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
  2483. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
  2484. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
  2485. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: LAST = true
  2486. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: STS = {
  2487. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: AGGR = [
  2488. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: ]
  2489. [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: STAT = [
  2490. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [0] = {
  2491. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: EID = 21837 (0x000000000000554D)
  2492. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
  2493. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  2494. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: STAT = [
  2495. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
  2496. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
  2497. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
  2498. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
  2499. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
  2500. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
  2501. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
  2502. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
  2503. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
  2504. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
  2505. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
  2506. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
  2507. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
  2508. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
  2509. [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
  2510. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
  2511. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
  2512. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
  2513. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
  2514. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
  2515. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
  2516. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
  2517. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
  2518. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
  2519. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
  2520. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
  2521. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
  2522. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
  2523. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
  2524. [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
  2525. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
  2526. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
  2527. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
  2528. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
  2529. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
  2530. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
  2531. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
  2532. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
  2533. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
  2534. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
  2535. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
  2536. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
  2537. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
  2538. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
  2539. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
  2540. [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
  2541. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
  2542. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
  2543. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
  2544. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
  2545. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
  2546. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
  2547. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
  2548. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
  2549. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
  2550. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
  2551. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
  2552. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
  2553. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
  2554. [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
  2555. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
  2556. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
  2557. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
  2558. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
  2559. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
  2560. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
  2561. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
  2562. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
  2563. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
  2564. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
  2565. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
  2566. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
  2567. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
  2568. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
  2569. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
  2570. [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
  2571. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
  2572. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
  2573. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
  2574. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
  2575. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
  2576. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
  2577. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
  2578. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
  2579. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
  2580. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
  2581. [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: <Log cut>
  2582. [UTC 09/04/2014 09:47:45.868] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'Nikolay', Native: 21837], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
  2583. [UTC 09/04/2014 09:47:45.869] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Nikolay to: 0 Success
  2584. [UTC 09/04/2014 09:47:45.872] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 2 has 11 old achievements, sending unlock
  2585. [UTC 09/04/2014 09:47:45.888] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
  2586. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  2587. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  2588. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2589. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: PDAT = {
  2590. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: BLOB = {
  2591. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: }
  2592. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  2593. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2594. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  2595. [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: NAME = "River"
  2596. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PATT = [
  2597. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  2598. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: ]
  2599. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  2600. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  2601. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: VALU = {
  2602. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2603. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  2604. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2605. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
  2606. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: INIP = {
  2607. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  2608. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2609. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
  2610. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
  2611. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
  2612. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: SID = 4 (0x04)
  2613. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  2614. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  2615. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  2616. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  2617. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  2618. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
  2619. [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
  2620. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: }
  2621. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21848:River) in state(RESERVED) to game(2900) roster in slot(4:SLOT_PUBLIC).
  2622. [UTC 09/04/2014 09:47:46.823] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: River, pid: 21848, via reservation: 1
  2623. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  2624. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  2625. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2626. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PDAT = {
  2627. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: BLOB = {
  2628. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: }
  2629. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  2630. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2631. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  2632. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: NAME = "River"
  2633. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PATT = [
  2634. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  2635. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: ]
  2636. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  2637. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  2638. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: VALU = {
  2639. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2640. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  2641. [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2642. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2643. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: INIP = {
  2644. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  2645. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2646. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2647. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2648. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2649. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: SID = 4 (0x04)
  2650. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  2651. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  2652. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  2653. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  2654. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  2655. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
  2656. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2657. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
  2658. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21848:River) claiming reservation in game(2900:Massacre BF3 Server) in slot(4), state ACTIVE_CONNECTING.
  2659. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21848) claimed reservation. Override this listener method to provide a specific implementation.
  2660. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21848:River) is claiming reservation in game(2900:Massacre BF3 Server) in slot(4).
  2661. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21848:River).
  2662. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1378)
  2663. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  2664. userInfo->DirtyAddr.strMachineAddr = $4a826e0a
  2665. userInfo->strName = River
  2666. userInfo->strUniqueId = 85284050
  2667. userInfo->uAddr = 10.110.130.74
  2668. userInfo->uClientFlags = Private
  2669. userInfo->uClientId = 85284050
  2670. userInfo->uLocalAddr = 10.110.130.74
  2671. userInfo->uLocalGamePort = 0
  2672. userInfo->uLocalTunnelPort = 3659
  2673. userInfo->uLocalVoipPort = 0
  2674. userInfo->uTunnelPort = 3659
  2675. [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(85284050:River) with BlazeSlotId(4)/ConnApiClientIdx(4)
  2676. [UTC 09/04/2014 09:47:46.856] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) CONNECTING
  2677. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) CONNECTED
  2678. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  2679. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21848) game(2900:Massacre BF3 Server)
  2680. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: -> req: ID[33], GameManager::updateMeshConnection [0x0004::0x001D]
  2681. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  2682. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2683. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: TARG = [
  2684. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [0] = {
  2685. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  2686. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  2687. [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  2688. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2689. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: ]
  2690. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2691. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: <- resp: ID[33], GameManager::updateMeshConnection [0x0004::0x001D]
  2692. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  2693. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  2694. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: DATA = {
  2695. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  2696. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: VALU = {
  2697. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2698. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  2699. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  2700. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2701. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: INIP = {
  2702. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  2703. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  2704. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2705. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2706. [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
  2707. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  2708. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: CMAP = [
  2709. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
  2710. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: CTY = ""
  2711. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: DMAP = [
  2712. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  2713. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  2714. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
  2715. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  2716. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: PSLM = [
  2717. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  2718. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  2719. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  2720. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  2721. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  2722. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  2723. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  2724. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
  2725. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: QDAT = {
  2726. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  2727. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  2728. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  2729. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: }
  2730. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  2731. [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ULST = [
  2732. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21848
  2733. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: ]
  2734. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
  2735. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: USID = 21848 (0x0000000000005558)
  2736. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
  2737. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  2738. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  2739. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2740. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  2741. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  2742. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
  2743. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  2744. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  2745. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2746. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  2747. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
  2748. [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21848:River) has joined game(2900)'s peer network mesh.
  2749. [UTC 09/04/2014 09:47:46.924] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: River, pid: 21848
  2750. [UTC 09/04/2014 09:47:46.924] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [58 55 00 00 00 00 00 00 ]
  2751. [UTC 09/04/2014 09:47:46.924] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.130.74:3659
  2752. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  2753. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  2754. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2755. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: PDAT = {
  2756. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: BLOB = {
  2757. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: }
  2758. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  2759. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2760. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  2761. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: NAME = "Jonnick23"
  2762. [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: PATT = [
  2763. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  2764. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: ]
  2765. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
  2766. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  2767. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: VALU = {
  2768. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2769. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
  2770. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2771. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
  2772. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: INIP = {
  2773. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
  2774. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2775. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
  2776. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
  2777. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
  2778. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
  2779. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  2780. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  2781. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  2782. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  2783. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  2784. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: UID = 21846 (0x00005556)
  2785. [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
  2786. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: }
  2787. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21846:Jonnick23) in state(RESERVED) to game(2900) roster in slot(5:SLOT_PUBLIC).
  2788. [UTC 09/04/2014 09:47:49.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Jonnick23, pid: 21846, via reservation: 1
  2789. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  2790. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  2791. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2792. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PDAT = {
  2793. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: BLOB = {
  2794. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: }
  2795. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  2796. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2797. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  2798. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: NAME = "Jonnick23"
  2799. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PATT = [
  2800. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  2801. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: ]
  2802. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
  2803. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  2804. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: VALU = {
  2805. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2806. [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
  2807. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2808. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2809. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: INIP = {
  2810. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
  2811. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  2812. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2813. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2814. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2815. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
  2816. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  2817. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  2818. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  2819. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  2820. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  2821. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: UID = 21846 (0x00005556)
  2822. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2823. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
  2824. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21846:Jonnick23) claiming reservation in game(2900:Massacre BF3 Server) in slot(5), state ACTIVE_CONNECTING.
  2825. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21846) claimed reservation. Override this listener method to provide a specific implementation.
  2826. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21846:Jonnick23) is claiming reservation in game(2900:Massacre BF3 Server) in slot(5).
  2827. [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21846:Jonnick23).
  2828. [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1648)
  2829. [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  2830. userInfo->DirtyAddr.strMachineAddr = $c5c16e0a
  2831. userInfo->strName = Jonnick23
  2832. userInfo->strUniqueId = 1520442608
  2833. userInfo->uAddr = 10.110.193.197
  2834. userInfo->uClientFlags = Private
  2835. userInfo->uClientId = 1520442608
  2836. userInfo->uLocalAddr = 10.110.193.197
  2837. userInfo->uLocalGamePort = 0
  2838. userInfo->uLocalTunnelPort = 3659
  2839. userInfo->uLocalVoipPort = 0
  2840. userInfo->uTunnelPort = 3659
  2841. [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(1520442608:Jonnick23) with BlazeSlotId(5)/ConnApiClientIdx(5)
  2842. [UTC 09/04/2014 09:47:49.689] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[5] for Player(1520442608:Jonnick23) CONNECTING
  2843. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[5] for Player(1520442608:Jonnick23) CONNECTED
  2844. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  2845. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21846) game(2900:Massacre BF3 Server)
  2846. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: -> req: ID[34], GameManager::updateMeshConnection [0x0004::0x001D]
  2847. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  2848. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2849. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: TARG = [
  2850. [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [0] = {
  2851. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  2852. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
  2853. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  2854. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
  2855. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: ]
  2856. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
  2857. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: <- resp: ID[34], GameManager::updateMeshConnection [0x0004::0x001D]
  2858. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  2859. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  2860. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: DATA = {
  2861. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  2862. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: VALU = {
  2863. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: EXIP = {
  2864. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  2865. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  2866. [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
  2867. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: INIP = {
  2868. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  2869. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  2870. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
  2871. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
  2872. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
  2873. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  2874. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: CMAP = [
  2875. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
  2876. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: CTY = ""
  2877. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: DMAP = [
  2878. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  2879. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  2880. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
  2881. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  2882. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: PSLM = [
  2883. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  2884. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  2885. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  2886. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  2887. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  2888. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  2889. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  2890. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
  2891. [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: QDAT = {
  2892. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  2893. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  2894. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  2895. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
  2896. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  2897. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: ULST = [
  2898. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21846
  2899. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: ]
  2900. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
  2901. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: USID = 21846 (0x0000000000005556)
  2902. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
  2903. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  2904. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  2905. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2906. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
  2907. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  2908. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
  2909. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  2910. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  2911. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  2912. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
  2913. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
  2914. [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21846:Jonnick23) has joined game(2900)'s peer network mesh.
  2915. [UTC 09/04/2014 09:47:49.792] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: Jonnick23, pid: 21846
  2916. [UTC 09/04/2014 09:47:49.792] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [56 55 00 00 00 00 00 00 ]
  2917. [UTC 09/04/2014 09:47:49.792] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.193.197:3659
  2918. [UTC 09/04/2014 09:47:50.921] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'Jonnick23', Native: 21846] to join
  2919. [UTC 09/04/2014 09:47:51.021] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
  2920. [UTC 09/04/2014 09:47:51.021] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
  2921. [UTC 09/04/2014 09:47:51.021] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 4)
  2922. [UTC 09/04/2014 09:47:51.055] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(4): RemoteSessionKey:'<None>'
  2923. [UTC 09/04/2014 09:47:51.121] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [56 55 00 00 00 00 00 00 ] connected! (Id: 4)
  2924. [UTC 09/04/2014 09:47:51.155] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
  2925. [UTC 09/04/2014 09:47:51.155] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
  2926. [UTC 09/04/2014 09:47:51.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21846 is not joined on a private slot and is therefore not allowed to spectate.
  2927. [UTC 09/04/2014 09:47:51.155] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 3 with online id set from challenge response: [Id: 'Jonnick23', Native: 21846]
  2928. [UTC 09/04/2014 09:47:51.155] BlazeSDK(0): "GameLoop": Info: -> req: ID[35], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2929. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
  2930. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: IDLT = [
  2931. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: [0] = 21846 (0x0000000000005556)
  2932. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: ]
  2933. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: }
  2934. [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: <- resp: ID[35], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
  2935. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
  2936. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: MMAP = [
  2937. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ]
  2938. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: }
  2939. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: -> req: ID[36], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2940. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2941. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: BUID = 21846 (0x0000000000005556)
  2942. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2943. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2944. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
  2945. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2946. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2947. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
  2948. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
  2949. [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
  2950. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: ]
  2951. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2952. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2953. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2954. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: RECU = false
  2955. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2956. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2957. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2958. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: }
  2959. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: -> req: ID[37], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2960. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
  2961. [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: BUID = 21846 (0x0000000000005556)
  2962. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
  2963. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
  2964. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: ETAG = ""
  2965. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: GDAY = ""
  2966. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: GNLS = [
  2967. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
  2968. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
  2969. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
  2970. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
  2971. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: ]
  2972. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: HAUP = false
  2973. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: PJID = ""
  2974. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: PRID = ""
  2975. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: RECU = false
  2976. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
  2977. [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: TERD = ""
  2978. [UTC 09/04/2014 09:47:51.160] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
  2979. [UTC 09/04/2014 09:47:51.160] BlazeSDK(0): "GameLoop": Info: }
  2980. [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: -> req: ID[38], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  2981. [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
  2982. [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
  2983. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: EID = [
  2984. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: [0] = 21846 (0x0000000000005556)
  2985. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: ]
  2986. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: KSUM = [
  2987. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: ]
  2988. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
  2989. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
  2990. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  2991. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
  2992. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
  2993. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: VID = 4 (0x00000004)
  2994. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: }
  2995. [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: <- resp: ID[36], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  2996. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  2997. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: NLST = [
  2998. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ]
  2999. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: }
  3000. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: <- resp: ID[37], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
  3001. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: Entitlements = {
  3002. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: NLST = [
  3003. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: [0] = {
  3004. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3005. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
  3006. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3007. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
  3008. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3009. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3010. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
  3011. [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  3012. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
  3013. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  3014. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  3015. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
  3016. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  3017. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
  3018. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  3019. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  3020. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: }
  3021. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: [1] = {
  3022. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3023. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
  3024. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3025. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
  3026. [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3027. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3028. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
  3029. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  3030. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PRID = ""
  3031. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  3032. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  3033. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
  3034. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  3035. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  3036. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  3037. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  3038. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: }
  3039. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: [2] = {
  3040. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3041. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
  3042. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3043. [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
  3044. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3045. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3046. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
  3047. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
  3048. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
  3049. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  3050. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  3051. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
  3052. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  3053. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  3054. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  3055. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  3056. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: }
  3057. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: [3] = {
  3058. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3059. [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
  3060. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3061. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
  3062. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3063. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3064. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
  3065. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  3066. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PRID = ""
  3067. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  3068. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  3069. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
  3070. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  3071. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  3072. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  3073. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  3074. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: }
  3075. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: [4] = {
  3076. [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3077. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
  3078. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3079. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
  3080. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3081. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3082. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
  3083. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
  3084. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PRID = ""
  3085. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
  3086. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
  3087. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
  3088. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TDAY = ""
  3089. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
  3090. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
  3091. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
  3092. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: }
  3093. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: [5] = {
  3094. [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: DEVI = ""
  3095. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
  3096. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
  3097. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
  3098. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: ISCO = false
  3099. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
  3100. [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: <Log cut>
  3101. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: <- resp: ID[38], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
  3102. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
  3103. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
  3104. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
  3105. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
  3106. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: LAST = true
  3107. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: STS = {
  3108. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: AGGR = [
  3109. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: ]
  3110. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: STAT = [
  3111. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: [0] = {
  3112. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: EID = 21846 (0x0000000000005556)
  3113. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
  3114. [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
  3115. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: STAT = [
  3116. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
  3117. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
  3118. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
  3119. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
  3120. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
  3121. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
  3122. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
  3123. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
  3124. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
  3125. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
  3126. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
  3127. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
  3128. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
  3129. [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
  3130. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
  3131. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
  3132. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
  3133. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
  3134. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
  3135. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
  3136. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
  3137. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
  3138. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
  3139. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
  3140. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
  3141. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
  3142. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
  3143. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
  3144. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
  3145. [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
  3146. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
  3147. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
  3148. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
  3149. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
  3150. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
  3151. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
  3152. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
  3153. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
  3154. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
  3155. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
  3156. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
  3157. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
  3158. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
  3159. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
  3160. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
  3161. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
  3162. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
  3163. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
  3164. [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
  3165. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
  3166. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
  3167. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
  3168. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
  3169. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
  3170. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
  3171. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
  3172. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
  3173. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
  3174. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
  3175. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
  3176. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
  3177. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
  3178. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
  3179. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
  3180. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
  3181. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
  3182. [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
  3183. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
  3184. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
  3185. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
  3186. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
  3187. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
  3188. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
  3189. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
  3190. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
  3191. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
  3192. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
  3193. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
  3194. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
  3195. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
  3196. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
  3197. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
  3198. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
  3199. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
  3200. [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
  3201. [UTC 09/04/2014 09:47:51.203] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
  3202. [UTC 09/04/2014 09:47:51.203] BlazeSDK(0): "GameLoop": Info: <Log cut>
  3203. [UTC 09/04/2014 09:47:51.204] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'Jonnick23', Native: 21846], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
  3204. [UTC 09/04/2014 09:47:51.205] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Jonnick23 to: 0 Success
  3205. [UTC 09/04/2014 09:47:51.208] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 3 has 11 old achievements, sending unlock
  3206. [UTC 09/04/2014 09:47:53.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3207. [UTC 09/04/2014 09:47:53.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 49.9996 Frames: 300 Slept: 9.72429 Lost: 0 Bad frames: 0 Worst frame: 0.0492149
  3208. [UTC 09/04/2014 09:47:56.821] Engine/Game/Server/Network/ServerConnection.cpp(1663): "GameLoop": Info: onLevelLoadedNetworkEvent (Id: 2)
  3209. [UTC 09/04/2014 09:47:56.954] Engine/Game/Server/Network/ServerConnection.cpp(1525): "GameLoop": Info: cmdLinkLevel (Id: 2)
  3210. [UTC 09/04/2014 09:47:59.955] Engine/Game/Server/Network/ServerConnection.cpp(1683): "GameLoop": Info: onAckLevelLinked
  3211. [UTC 09/04/2014 09:47:59.955] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 2)
  3212. [UTC 09/04/2014 09:48:02.455] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
  3213. [UTC 09/04/2014 09:48:02.688] Engine/Game/Server/Network/ServerConnection.cpp(1663): "GameLoop": Info: onLevelLoadedNetworkEvent (Id: 4)
  3214. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(381): "GameLoop": Info: onNewRound 0
  3215. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(459): "GameLoop": Info: balanceTeams() - s_serverAutoBalance: 1, needTeamValidation: 0, needSquadValidation: 0
  3216. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(781): "GameLoop": Info: enterPlayer(arichikari), group id:[Id: '', Native: 0]
  3217. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(894): "GameLoop": Info: Previous team is TeamNeutral
  3218. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(904): "GameLoop": Info: Preferred team for player: Team1
  3219. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1205): "GameLoop": Info: addToTeam(arichikari, Team1, 1, 0)
  3220. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1214): "GameLoop": Info: Player count for Team1: 0
  3221. [UTC 09/04/2014 09:48:02.755] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player arichikari to: 1 Success
  3222. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1269): "GameLoop": Info: addToSquad(arichikari, SquadNone, 0, 0)
  3223. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1275): "GameLoop": Info: Already member of squad SquadNone
  3224. [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(911): "GameLoop": Info: Player was added to team Team1
  3225. [UTC 09/04/2014 09:48:02.822] Engine/Game/Server/Network/ServerConnection.cpp(1525): "GameLoop": Info: cmdLinkLevel (Id: 4)
  3226. [UTC 09/04/2014 09:48:03.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3227. [UTC 09/04/2014 09:48:03.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 59.9997 Frames: 300 Slept: 9.80087 Lost: 0 Bad frames: 0 Worst frame: 0.0348015
  3228. [UTC 09/04/2014 09:48:03.655] Engine/Game/Server/Network/ServerConnection.cpp(1683): "GameLoop": Info: onAckLevelLinked
  3229. [UTC 09/04/2014 09:48:03.655] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
  3230. [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146186161 lastReq=146173027 diff=13134 pendingRPCs=0 pingPeriod=20000 jobId=42 myJobId=5
  3231. [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 6866ms ; myJobId=5 newJobId=6
  3232. [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=59 pingPeriod=20000 NetTick=146186161
  3233. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  3234. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3235. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3236. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3237. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3238. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: }
  3239. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3240. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3241. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3242. [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
  3243. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PATT = [
  3244. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3245. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: ]
  3246. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3247. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3248. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: VALU = {
  3249. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3250. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
  3251. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3252. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
  3253. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: INIP = {
  3254. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
  3255. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3256. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
  3257. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
  3258. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
  3259. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
  3260. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3261. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  3262. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3263. [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3264. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3265. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
  3266. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
  3267. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
  3268. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21853:jujmol) in state(RESERVED) to game(2900) roster in slot(6:SLOT_PUBLIC).
  3269. [UTC 09/04/2014 09:48:04.626] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: jujmol, pid: 21853, via reservation: 1
  3270. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  3271. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3272. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3273. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3274. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3275. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
  3276. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3277. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3278. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3279. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
  3280. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: PATT = [
  3281. [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3282. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: ]
  3283. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3284. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3285. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: VALU = {
  3286. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3287. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
  3288. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3289. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
  3290. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: INIP = {
  3291. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
  3292. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3293. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
  3294. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
  3295. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
  3296. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
  3297. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3298. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  3299. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3300. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3301. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3302. [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
  3303. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: }
  3304. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: }
  3305. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21853:jujmol) claiming reservation in game(2900:Massacre BF3 Server) in slot(6), state ACTIVE_CONNECTING.
  3306. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21853) claimed reservation. Override this listener method to provide a specific implementation.
  3307. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21853:jujmol) is claiming reservation in game(2900:Massacre BF3 Server) in slot(6).
  3308. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21853:jujmol).
  3309. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1B58)
  3310. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  3311. userInfo->DirtyAddr.strMachineAddr = $03406e0a
  3312. userInfo->strName = jujmol
  3313. userInfo->strUniqueId = -748373620
  3314. userInfo->uAddr = 10.110.64.3
  3315. userInfo->uClientFlags = Private
  3316. userInfo->uClientId = -748373620
  3317. userInfo->uLocalAddr = 192.168.1.30
  3318. userInfo->uLocalGamePort = 0
  3319. userInfo->uLocalTunnelPort = 3659
  3320. userInfo->uLocalVoipPort = 0
  3321. userInfo->uTunnelPort = 3659
  3322. [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-748373620:jujmol) with BlazeSlotId(6)/ConnApiClientIdx(6)
  3323. [UTC 09/04/2014 09:48:04.657] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) CONNECTING
  3324. [UTC 09/04/2014 09:48:05.022] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) CONNECTED
  3325. [UTC 09/04/2014 09:48:05.022] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  3326. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21853) game(2900:Massacre BF3 Server)
  3327. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: -> req: ID[39], GameManager::updateMeshConnection [0x0004::0x001D]
  3328. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3329. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3330. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: TARG = [
  3331. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: [0] = {
  3332. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3333. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3334. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  3335. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: }
  3336. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: ]
  3337. [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: }
  3338. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: <- resp: ID[39], GameManager::updateMeshConnection [0x0004::0x001D]
  3339. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  3340. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  3341. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: DATA = {
  3342. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  3343. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: VALU = {
  3344. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3345. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  3346. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  3347. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
  3348. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: INIP = {
  3349. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  3350. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  3351. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
  3352. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
  3353. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
  3354. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  3355. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: CMAP = [
  3356. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: ]
  3357. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: CTY = ""
  3358. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: DMAP = [
  3359. [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  3360. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  3361. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
  3362. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  3363. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: PSLM = [
  3364. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  3365. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  3366. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  3367. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  3368. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  3369. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  3370. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  3371. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
  3372. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: QDAT = {
  3373. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  3374. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  3375. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  3376. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
  3377. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  3378. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ULST = [
  3379. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21853
  3380. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
  3381. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
  3382. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: USID = 21853 (0x000000000000555D)
  3383. [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
  3384. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  3385. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  3386. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3387. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3388. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  3389. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: }
  3390. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  3391. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  3392. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3393. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3394. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: }
  3395. [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21853:jujmol) has joined game(2900)'s peer network mesh.
  3396. [UTC 09/04/2014 09:48:05.026] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: jujmol, pid: 21853
  3397. [UTC 09/04/2014 09:48:05.026] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [5D 55 00 00 00 00 00 00 ]
  3398. [UTC 09/04/2014 09:48:05.026] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.64.3:3659
  3399. [UTC 09/04/2014 09:48:05.489] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
  3400. [UTC 09/04/2014 09:48:06.155] Engine/Network/Spike/Secure/Secure.cpp(678): "GameLoop": Warning: Wrong Protocol Version! Client version: 66 our version: 67
  3401. [UTC 09/04/2014 09:48:06.155] Engine/Network/Spike/Secure/Secure.cpp(389): "GameLoop": Info: SendReject: 0 reason: SecureReason_WrongProtocolVersion (1)
  3402. [UTC 09/04/2014 09:48:06.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
  3403. [UTC 09/04/2014 09:48:06.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1062): "GameLoop": Info: Queueing player 21853 for removal with reason SecureReason_WrongProtocolVersion
  3404. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
  3405. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
  3406. [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
  3407. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
  3408. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
  3409. [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
  3410. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
  3411. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
  3412. [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
  3413. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
  3414. [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
  3415. [UTC 09/04/2014 09:48:06.256] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
  3416. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) DISCONNECTED
  3417. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
  3418. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(21853) in game(2900:Massacre BF3 Server)
  3419. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: -> req: ID[40], GameManager::updateMeshConnection [0x0004::0x001D]
  3420. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3421. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3422. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: TARG = [
  3423. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [0] = {
  3424. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3425. [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3426. [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
  3427. [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: }
  3428. [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: ]
  3429. [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: }
  3430. [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: <- resp: ID[40], GameManager::updateMeshConnection [0x0004::0x001D]
  3431. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(781): "GameLoop": Info: enterPlayer(Jonnick23), group id:[Id: '', Native: 0]
  3432. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(894): "GameLoop": Info: Previous team is TeamNeutral
  3433. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(904): "GameLoop": Info: Preferred team for player: Team2
  3434. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1205): "GameLoop": Info: addToTeam(Jonnick23, Team2, 1, 0)
  3435. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1214): "GameLoop": Info: Player count for Team2: 0
  3436. [UTC 09/04/2014 09:48:06.655] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Jonnick23 to: 2 Success
  3437. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1269): "GameLoop": Info: addToSquad(Jonnick23, SquadNone, 0, 0)
  3438. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1275): "GameLoop": Info: Already member of squad SquadNone
  3439. [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(911): "GameLoop": Info: Player was added to team Team2
  3440. [UTC 09/04/2014 09:48:07.121] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1594): "GameLoop": Info: Kicking player with BlazeId 21853, name jujmol for reason SecureReason_WrongProtocolVersion
  3441. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: -> req: ID[41], GameManager::removePlayer [0x0004::0x000B]
  3442. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: RemovePlayerRequest = {
  3443. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: BTPL = 0/0/0
  3444. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: CNTX = 1 (0x0001)
  3445. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3446. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3447. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_KICKED (8) (0x00000008)
  3448. [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: }
  3449. [UTC 09/04/2014 09:48:07.421] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
  3450. [UTC 09/04/2014 09:48:07.421] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
  3451. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
  3452. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3453. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3454. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
  3455. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: }
  3456. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(21853:jujmol) removed from game(2900) due to PLAYER_LEFT
  3457. [UTC 09/04/2014 09:48:07.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: jujmol, pid: 21853, reason: PLAYER_LEFT/SecureReason_Ok
  3458. [UTC 09/04/2014 09:48:07.422] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [5D 55 00 00 00 00 00 00 ]
  3459. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8EB1B58)
  3460. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(21853:jujmol) with BlazeSlotId(6)/ConnApiClientIdx(6)
  3461. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(21853) in game(2900:Massacre BF3 Server)
  3462. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: -> req: ID[42], GameManager::updateMeshConnection [0x0004::0x001D]
  3463. [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3464. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3465. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: TARG = [
  3466. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: [0] = {
  3467. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3468. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3469. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
  3470. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: }
  3471. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: ]
  3472. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: }
  3473. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: <- resp: ID[41], GameManager::removePlayer [0x0004::0x000B]
  3474. [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: <- resp: ID[42], GameManager::updateMeshConnection [0x0004::0x001D]
  3475. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
  3476. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
  3477. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
  3478. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3479. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3480. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
  3481. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: }
  3482. [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(21853)
  3483. [UTC 09/04/2014 09:48:11.226] Engine/Game/Server/Gameplay/Player/ServerPlayer.cpp(2106): "GameLoop": Info: Attaching soldier to player Jonnick23
  3484. [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146193066 lastReq=146189261 diff=3805 pendingRPCs=0 pingPeriod=20000 jobId=59 myJobId=6
  3485. [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 16195ms ; myJobId=6 newJobId=7
  3486. [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=64 pingPeriod=20000 NetTick=146193066
  3487. [UTC 09/04/2014 09:48:13.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3488. [UTC 09/04/2014 09:48:13.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 69.9995 Frames: 300 Slept: 9.65924 Lost: 0 Bad frames: 0 Worst frame: 0.0400273
  3489. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) DISCONNECTED
  3490. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
  3491. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(21848) in game(2900:Massacre BF3 Server)
  3492. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: -> req: ID[43], GameManager::updateMeshConnection [0x0004::0x001D]
  3493. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3494. [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3495. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: TARG = [
  3496. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: [0] = {
  3497. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3498. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3499. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
  3500. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: }
  3501. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: ]
  3502. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: }
  3503. [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: <- resp: ID[43], GameManager::updateMeshConnection [0x0004::0x001D]
  3504. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
  3505. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
  3506. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
  3507. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3508. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3509. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
  3510. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: }
  3511. [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(21848:River) removed from game(2900) due to PLAYER_LEFT
  3512. [UTC 09/04/2014 09:48:16.323] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: River, pid: 21848, reason: PLAYER_LEFT/SecureReason_Ok
  3513. [UTC 09/04/2014 09:48:16.324] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [58 55 00 00 00 00 00 00 ]
  3514. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8EB1378)
  3515. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(21848:River) with BlazeSlotId(4)/ConnApiClientIdx(4)
  3516. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(21848) in game(2900:Massacre BF3 Server)
  3517. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: -> req: ID[44], GameManager::updateMeshConnection [0x0004::0x001D]
  3518. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3519. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3520. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: TARG = [
  3521. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [0] = {
  3522. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3523. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3524. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
  3525. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: }
  3526. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: ]
  3527. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: }
  3528. [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: <- resp: ID[44], GameManager::updateMeshConnection [0x0004::0x001D]
  3529. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
  3530. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
  3531. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
  3532. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3533. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3534. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
  3535. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: }
  3536. [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(21848)
  3537. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  3538. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3539. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3540. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3541. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3542. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: }
  3543. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3544. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3545. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3546. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
  3547. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PATT = [
  3548. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3549. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: ]
  3550. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3551. [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3552. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: VALU = {
  3553. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3554. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
  3555. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3556. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3557. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: INIP = {
  3558. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
  3559. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3560. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3561. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3562. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3563. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
  3564. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3565. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  3566. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3567. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3568. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3569. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
  3570. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3571. [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
  3572. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21853:jujmol) in state(RESERVED) to game(2900) roster in slot(5:SLOT_PUBLIC).
  3573. [UTC 09/04/2014 09:48:20.958] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: jujmol, pid: 21853, via reservation: 1
  3574. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  3575. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3576. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3577. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3578. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3579. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: }
  3580. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3581. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3582. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3583. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
  3584. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PATT = [
  3585. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3586. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: ]
  3587. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
  3588. [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3589. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: VALU = {
  3590. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3591. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
  3592. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3593. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3594. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: INIP = {
  3595. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
  3596. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3597. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3598. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3599. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3600. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
  3601. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3602. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  3603. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3604. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3605. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3606. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
  3607. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3608. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
  3609. [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21853:jujmol) claiming reservation in game(2900:Massacre BF3 Server) in slot(5), state ACTIVE_CONNECTING.
  3610. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21853) claimed reservation. Override this listener method to provide a specific implementation.
  3611. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21853:jujmol) is claiming reservation in game(2900:Massacre BF3 Server) in slot(5).
  3612. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21853:jujmol).
  3613. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1378)
  3614. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  3615. userInfo->DirtyAddr.strMachineAddr = $03406e0a
  3616. userInfo->strName = jujmol
  3617. userInfo->strUniqueId = -748373620
  3618. userInfo->uAddr = 10.110.64.3
  3619. userInfo->uClientFlags = Private
  3620. userInfo->uClientId = -748373620
  3621. userInfo->uLocalAddr = 192.168.1.30
  3622. userInfo->uLocalGamePort = 0
  3623. userInfo->uLocalTunnelPort = 3659
  3624. userInfo->uLocalVoipPort = 0
  3625. userInfo->uTunnelPort = 3659
  3626. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-748373620:jujmol) with BlazeSlotId(5)/ConnApiClientIdx(5)
  3627. [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] ERROR: Connection::connect: ConnApiAddClient2 failed with CONNAPI_ERROR_SLOT_USED.)
  3628. [UTC 09/04/2014 09:48:23.589] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3629. [UTC 09/04/2014 09:48:23.589] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 80.0002 Frames: 300 Slept: 9.58945 Lost: 0 Bad frames: 0 Worst frame: 0.0370123
  3630. [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146209293 lastReq=146198162 diff=11131 pendingRPCs=0 pingPeriod=20000 jobId=64 myJobId=7
  3631. [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 8869ms ; myJobId=7 newJobId=8
  3632. [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=67 pingPeriod=20000 NetTick=146209294
  3633. [UTC 09/04/2014 09:48:32.755] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(215): "GameLoop": Info: Restarting server for GAME SESSION
  3634. [UTC 09/04/2014 09:48:32.755] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(880): "GameLoop": Info: fb::BlazeServerGameManager::restartGame
  3635. [UTC 09/04/2014 09:48:32.756] Engine/Game/Server/Core/ServerLoadLevelMessage.cpp(14): "GameLoop": Info: Posting load level message with level Levels/MP_007/MP_007
  3636. [UTC 09/04/2014 09:48:33.389] Engine/Game/Server/Core/Level/ServerLevel.cpp(548): "GameLoop": Info: Destroying server level 'Levels/MP_007/MP_007'...
  3637. [UTC 09/04/2014 09:48:33.414] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Unloading Bundle Levels/MP_007/Selective_Art
  3638. [UTC 09/04/2014 09:48:33.414] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Unloading Bundle Levels/MP_007/Rush
  3639. [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 1)
  3640. [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 2)
  3641. [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 3)
  3642. [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 4)
  3643. [UTC 09/04/2014 09:48:33.415] Engine/Game/Server/Core/Level/ServerLevel.cpp(649): "GameLoop": Info: Server level 'Levels/MP_007/MP_007' destroyed
  3644. [UTC 09/04/2014 09:48:33.451] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3645. [UTC 09/04/2014 09:48:33.451] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00268863 Frames: 296 Slept: 0.0294847 Lost: 0 Bad frames: 0 Worst frame: 0.0616643
  3646. [UTC 09/04/2014 09:48:33.451] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(5)
  3647. [UTC 09/04/2014 09:48:33.452] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  3648. [UTC 09/04/2014 09:48:33.483] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3649. [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000507118 Frames: 1 Slept: 0.0312176 Lost: 0 Bad frames: 0 Worst frame: 0.000506816
  3650. [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Clear Levels/MP_007/Selective_Art
  3651. [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Destroy Compartment Levels/MP_007/Selective_Art
  3652. [UTC 09/04/2014 09:48:33.483] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 3872185471
  3653. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_a10
  3654. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_venom
  3655. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_su-25
  3656. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_kornet
  3657. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_humvee
  3658. [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_basicassetsmp
  3659. [UTC 09/04/2014 09:48:33.484] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(4)
  3660. [UTC 09/04/2014 09:48:33.484] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  3661. [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3662. [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000377018 Frames: 1 Slept: 0.0319179 Lost: 0 Bad frames: 0 Worst frame: 0.000377018
  3663. [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Clear Levels/MP_007/Rush
  3664. [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Destroy Compartment Levels/MP_007/Rush
  3665. [UTC 09/04/2014 09:48:33.516] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 2263027145
  3666. [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 1)LoadingLevel
  3667. [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 2)ExitLevelState
  3668. [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 3)LoadingLevel
  3669. [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 4)ExitLevelState
  3670. [UTC 09/04/2014 09:48:33.525] Engine/Core/Memory/ScratchPad.cpp(120): "ServerLoad": Info: Reaping scratchpad
  3671. [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
  3672. [UTC 09/04/2014 09:48:33.527] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
  3673. [UTC 09/04/2014 09:48:33.527] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
  3674. [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
  3675. [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
  3676. [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
  3677. [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
  3678. [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
  3679. [UTC 09/04/2014 09:48:33.530] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
  3680. [UTC 09/04/2014 09:48:33.549] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
  3681. [UTC 09/04/2014 09:48:33.549] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.0036111 Frames: 1 Slept: 0.0289341 Lost: 0 Bad frames: 0 Worst frame: 0.0036108
  3682. [UTC 09/04/2014 09:48:33.649] Engine/Game/Server/Network/ServerConnection.cpp(1534): "GameLoop": Info: cmdExitLevel (Id: 4)
  3683. [UTC 09/04/2014 09:48:33.687] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3684. [UTC 09/04/2014 09:48:33.687] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3685. [UTC 09/04/2014 09:48:33.688] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
  3686. [UTC 09/04/2014 09:48:33.715] Engine/Game/Server/Network/ServerConnection.cpp(1534): "GameLoop": Info: cmdExitLevel (Id: 2)
  3687. [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3688. [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3689. [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
  3690. [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3691. [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3692. [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
  3693. [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3694. [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3695. [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
  3696. [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3697. [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3698. [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
  3699. [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
  3700. [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
  3701. [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
  3702. [UTC 09/04/2014 09:48:34.049] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
  3703. [UTC 09/04/2014 09:48:34.050] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
  3704. [UTC 09/04/2014 09:48:34.082] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 4)ConfirmExitLevelState
  3705. [UTC 09/04/2014 09:48:34.115] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
  3706. [UTC 09/04/2014 09:48:34.118] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
  3707. [UTC 09/04/2014 09:48:34.121] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
  3708. [UTC 09/04/2014 09:48:34.121] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
  3709. [UTC 09/04/2014 09:48:34.121] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
  3710. [UTC 09/04/2014 09:48:34.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
  3711. [UTC 09/04/2014 09:48:34.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
  3712. [UTC 09/04/2014 09:48:34.184] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
  3713. [UTC 09/04/2014 09:48:34.188] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
  3714. [UTC 09/04/2014 09:48:34.190] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
  3715. [UTC 09/04/2014 09:48:34.220] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
  3716. [UTC 09/04/2014 09:48:34.223] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
  3717. [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 3, teamCount: 3, playerCount: 4
  3718. [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
  3719. [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 16, maxSquadSize: 4
  3720. [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 16, maxSquadSize: 4
  3721. [UTC 09/04/2014 09:48:34.228] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: GAME SESSION, MatchMode=false, MaxPC=4, MinPC=3, LockdownTime=15, RestartTime=30
  3722. [UTC 09/04/2014 09:48:34.231] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
  3723. [UTC 09/04/2014 09:48:34.231] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
  3724. [UTC 09/04/2014 09:48:34.231] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
  3725. [UTC 09/04/2014 09:48:34.231] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "ServerLoad": Info: Matchmaking is disabled due to server config.
  3726. [UTC 09/04/2014 09:48:34.232] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
  3727. [UTC 09/04/2014 09:48:34.232] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
  3728. [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 1) (Has pending level load)
  3729. [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 2) (Has pending level load)
  3730. [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 3) (Has pending level load)
  3731. [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 4)
  3732. [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
  3733. [UTC 09/04/2014 09:48:34.251] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
  3734. [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 4
  3735. [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 4
  3736. [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
  3737. [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
  3738. [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
  3739. [UTC 09/04/2014 09:48:34.252] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
  3740. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: -> req: ID[45], GameManager::setPlayerCapacity [0x0004::0x0005]
  3741. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
  3742. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3743. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: PCAP = [
  3744. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
  3745. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
  3746. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: ]
  3747. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
  3748. [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: }
  3749. [UTC 09/04/2014 09:48:34.282] BlazeSDK(0): "GameLoop": Info: <- resp: ID[45], GameManager::setPlayerCapacity [0x0004::0x0005]
  3750. [UTC 09/04/2014 09:48:34.282] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
  3751. [UTC 09/04/2014 09:48:34.282] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
  3752. [UTC 09/04/2014 09:48:34.282] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
  3753. [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146218187 lastReq=146216090 diff=2097 pendingRPCs=0 pingPeriod=20000 jobId=67 myJobId=8
  3754. [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 17903ms ; myJobId=8 newJobId=9
  3755. [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=69 pingPeriod=20000 NetTick=146218187
  3756. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
  3757. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3758. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3759. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3760. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3761. [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: }
  3762. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3763. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3764. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3765. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: NAME = "River"
  3766. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PATT = [
  3767. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3768. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: ]
  3769. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3770. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3771. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: VALU = {
  3772. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3773. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  3774. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3775. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
  3776. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: INIP = {
  3777. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  3778. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3779. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
  3780. [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
  3781. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
  3782. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
  3783. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3784. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
  3785. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3786. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3787. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3788. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
  3789. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
  3790. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
  3791. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21848:River) in state(RESERVED) to game(2900) roster in slot(6:SLOT_PUBLIC).
  3792. [UTC 09/04/2014 09:48:37.384] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: River, pid: 21848, via reservation: 1
  3793. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
  3794. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
  3795. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3796. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: PDAT = {
  3797. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: BLOB = {
  3798. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
  3799. [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
  3800. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3801. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
  3802. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: NAME = "River"
  3803. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PATT = [
  3804. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
  3805. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: ]
  3806. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3807. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
  3808. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: VALU = {
  3809. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3810. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  3811. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3812. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
  3813. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: INIP = {
  3814. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
  3815. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
  3816. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
  3817. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
  3818. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
  3819. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
  3820. [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
  3821. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
  3822. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
  3823. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
  3824. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
  3825. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
  3826. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: }
  3827. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: }
  3828. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21848:River) claiming reservation in game(2900:Massacre BF3 Server) in slot(6), state ACTIVE_CONNECTING.
  3829. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21848) claimed reservation. Override this listener method to provide a specific implementation.
  3830. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21848:River) is claiming reservation in game(2900:Massacre BF3 Server) in slot(6).
  3831. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21848:River).
  3832. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB05F8)
  3833. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
  3834. userInfo->DirtyAddr.strMachineAddr = $4a826e0a
  3835. userInfo->strName = River
  3836. userInfo->strUniqueId = 85284050
  3837. userInfo->uAddr = 10.110.130.74
  3838. userInfo->uClientFlags = Private
  3839. userInfo->uClientId = 85284050
  3840. userInfo->uLocalAddr = 10.110.130.74
  3841. userInfo->uLocalGamePort = 0
  3842. userInfo->uLocalTunnelPort = 3659
  3843. userInfo->uLocalVoipPort = 0
  3844. userInfo->uTunnelPort = 3659
  3845. [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(85284050:River) with BlazeSlotId(6)/ConnApiClientIdx(6)
  3846. [UTC 09/04/2014 09:48:37.416] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(85284050:River) CONNECTING
  3847. [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(85284050:River) CONNECTED
  3848. [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
  3849. [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21848) game(2900:Massacre BF3 Server)
  3850. [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: -> req: ID[46], GameManager::updateMeshConnection [0x0004::0x001D]
  3851. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
  3852. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3853. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: TARG = [
  3854. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: [0] = {
  3855. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
  3856. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3857. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
  3858. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: }
  3859. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: ]
  3860. [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: }
  3861. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: <- resp: ID[46], GameManager::updateMeshConnection [0x0004::0x001D]
  3862. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
  3863. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
  3864. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: DATA = {
  3865. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
  3866. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: VALU = {
  3867. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: EXIP = {
  3868. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  3869. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  3870. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
  3871. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: INIP = {
  3872. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
  3873. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
  3874. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
  3875. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
  3876. [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
  3877. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
  3878. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: CMAP = [
  3879. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: ]
  3880. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: CTY = ""
  3881. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: DMAP = [
  3882. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
  3883. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
  3884. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: ]
  3885. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
  3886. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: PSLM = [
  3887. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
  3888. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
  3889. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
  3890. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
  3891. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
  3892. [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
  3893. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
  3894. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ]
  3895. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: QDAT = {
  3896. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
  3897. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
  3898. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
  3899. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
  3900. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
  3901. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ULST = [
  3902. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21848
  3903. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ]
  3904. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
  3905. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: USID = 21848 (0x0000000000005558)
  3906. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
  3907. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
  3908. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
  3909. [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3910. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3911. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
  3912. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: }
  3913. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
  3914. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
  3915. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
  3916. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
  3917. [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: }
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