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- [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34
- [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: bf3.exe -serverInstancePath D:\BF3_PC_Server_R38_1149977_Binaries\Instance -GamePort 25200 -RemoteAdminPort 10.80.80.3:47100 +admin.password 141189 -PingSite ams -Region RU +vars.serverName "Massacre BF3 Server" -super layout.toc -server -dedicated -platform win32 -Game.LogFileCollisionMode LFCM_TimeStamp -Game.LogFileEnable true -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -BFServer.GameSize 64 -Network.ProtocolVersion 67 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Blaze.LogLevel 2 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 0 -ServerMetrics.PerformanceTelemetryEnabled 0 -ServerMetrics.PerformanceProfileStateEnabled 0 -ServerMetrics.DbxReportEnabled 0 -TransactionLog.OutputLevel 0 -VeniceOnline.QueueCapacityOverride 20 -Client.LoadingTimeOut 70 -Client.LoadedTimeOut 60 -Client.IngameTimeOut 50 -Server.IngameTimeOut 50 -Server.LoadingTimeOut 70 -Server.IsReconfigurable false -server -dedicated
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 10.80.80.3:47100
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams
- [UTC 09/04/2014 09:46:30.445] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region RU
- [UTC 09/04/2014 09:46:30.445] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: MASS-NET-PC
- [UTC 09/04/2014 09:46:30.446] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 4 processors, using 1 job threads
- [UTC 09/04/2014 09:46:30.447] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads
- [UTC 09/04/2014 09:46:30.447] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1
- [UTC 09/04/2014 09:46:30.447] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)
- [UTC 09/04/2014 09:46:30.447] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled
- [UTC 09/04/2014 09:46:30.447] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1024x768
- [UTC 09/04/2014 09:46:30.448] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600
- [UTC 09/04/2014 09:46:30.450] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 808x627
- [UTC 09/04/2014 09:46:30.458] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...
- [UTC 09/04/2014 09:46:30.480] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.
- [UTC 09/04/2014 09:46:30.480] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.
- [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:30.739] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0
- [UTC 09/04/2014 09:46:30.743] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.
- [UTC 09/04/2014 09:46:30.743] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:46:30.754] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'MASS-NET-PC'
- [UTC 09/04/2014 09:46:30.754] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat
- [UTC 09/04/2014 09:46:30.754] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: D342C4E393077C1541C945BF01F331E4
- [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67
- [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc
- [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1
- [UTC 09/04/2014 09:46:30.754] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD
- [UTC 09/04/2014 09:46:30.754] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientType: "CLIENT_TYPE_DEDICATED_SERVER"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: IgnoreInactivityTimeout: "false"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientName: "bf3 server"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientSkuId: "pc"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ClientVersion: "VeniceXpack51149977final-1.0-67"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Environment: ENVIRONMENT_PROD
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: ServiceName: "battlefield-3-pc"
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Secure: true
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: LocalInterfaceAddress: ""
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: AdditionalNetConnParams: ""
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: UserCount: 1
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxCachedUserCount: 0
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxCachedUserLookups: 100
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: OutgoingBufferSize: 2097152
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: DefaultIncomingPacketSize: 32768
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: MaxIncomingPacketSize: 136383
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: Locale: 656e5553(enUS)
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: TitleID: 0
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: PS3SysutilCallbackSlot: 0
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: GamePort: 25200
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: RedirectorAddress Override: ""
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: RedirectorPort Override: 0
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: EnableQos: false
- [UTC 09/04/2014 09:46:30.755] BlazeSDK(0): "GameLoop": Info: EnableXbox360InvitePolling: true
- [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: BlazeConnectionTimeout: 20000
- [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: ExtendedConnectionErrors: false
- [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F917059C].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.
- [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F90F57B8].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.
- [UTC 09/04/2014 09:46:30.756] BlazeSDK(0): "GameLoop": Info: [UserManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(06C6DD38)
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0
- [UTC 09/04/2014 09:46:30.757] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: NetworkAdapter Version: "3.15.2.0"
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: GameProtocolVersionString: "67"
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info:
- [UTC 09/04/2014 09:46:31.102] BlazeSDK(0): "GameLoop": Info: MemoryPool Reservations := (initial memory reservations - 0 means unbounded)
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max Games: 0
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max Matchmaking Sessions: 0
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max GameBrowser Lists: 0
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: Max GameBrowserGames (per list): 0
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info:
- [UTC 09/04/2014 09:46:31.103] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)
- [UTC 09/04/2014 09:46:31.103] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.
- [UTC 09/04/2014 09:46:31.103] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 44 seconds before initial server configuration download
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.135] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 7C1541C945BF01F331E433919DA9F647
- [UTC 09/04/2014 09:46:31.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 10.80.80.3:47100
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1022): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password 141189
- [UTC 09/04/2014 09:46:31.149] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: vars.serverName "Massacre BF3 Server"
- [UTC 09/04/2014 09:46:31.149] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(1086): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.ranked true // true значит сервер ранговый, false сервер не ранговый.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: //punkBuster.activate // активация punkbuster
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: admin.password "141189" // пароль подключения админа через прокон. (Вводить между кавычек).
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gamePassword "" // пароль на вход для вашего НЕ РАНГОВОГО СЕРВЕРА. (Вводить между кавычек. Если сервер ранговый то не трогать).
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverName "Massacre BF3 Server" // имя вашего сервера.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bannerUrl ""
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverDescription "--=No Rules=-- | --=No Limits=-- | --=The server is protected by anti-cheat=-- | --=Server is cheat protected by GGC-Stream.NET=--" // описание вашего сервера.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.friendlyFire true // огонь по своим, вкл/выкл.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleTimeout 0 // время кика за простой подключеного игрока.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillCountForKick 10
- [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueForKick 4
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueIncrease 1
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueDecreasePerSecond 0
- [UTC 09/04/2014 09:46:31.150] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.autoBalance true
- [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.150] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.killCam false // показывает кто вас убил, камера на противнике.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMap true // показывает миникарту.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3dSpotting true // можно помечать врагов.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMapSpotting true // помеченные враги отображаются на карте.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3pCam true // камера от 3-го лица в технике.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.maxPlayers 64 // здесь так же указывается размер вашего сервера.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleBanRounds 0
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnAllowed true // респавн техники.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnDelay 100 // задержка до респавна техники.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bulletDamage 100 // урон от пуль.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.nameTag true // отображается имена помеченных игроков.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.regenerateHealth true // восстановления здоровья
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundStartPlayerCount 1 // минимальное количество игроков для запуска раунда.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundRestartPlayerCount 0
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.onlySquadLeaderSpawn false // респавн только на лидере отряда.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.unlockMode "stats" // разблокировка оружия и гаджетов по рангу.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.soldierHealth 100 // здоровье игроков.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.hud true // включить хад.
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerManDownTime 100
- [UTC 09/04/2014 09:46:31.151] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerRespawnTime 100
- [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:31.151] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gameModeCounter 150 // количество тикетов в раунде. В процентном выражении.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverMessage "Welcome to Massacre BF3 Server" // сообщения при входе на сервер, по центру внизу синим.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: reservedSlotsList.aggressiveJoin true
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundLockdownCountdown 5
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundWarmupTimeout 600
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.premiumStatus false // сервер тока для игроков премиум статус.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: -------------------------------------------------------------------------------------------------
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:31.152] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created
- [UTC 09/04/2014 09:46:31.154] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements
- [UTC 09/04/2014 09:46:31.190] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000334. Assuming this is the main thread on CPU0
- [UTC 09/04/2014 09:46:31.190] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_007/MP_007
- [UTC 09/04/2014 09:46:31.190] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA
- [UTC 09/04/2014 09:46:31.190] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619
- [UTC 09/04/2014 09:46:31.194] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)
- [UTC 09/04/2014 09:46:31.194] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
- [UTC 09/04/2014 09:46:31.195] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
- [UTC 09/04/2014 09:46:31.195] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
- [UTC 09/04/2014 09:46:31.195] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
- [UTC 09/04/2014 09:46:31.223] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:46:31.223] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.0052535 Frames: 2 Slept: 0.027595 Lost: 0 Bad frames: 0 Worst frame: 0.0052532
- [UTC 09/04/2014 09:46:31.223] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F9170590].makeConnection: disconnecting in 20000 ms if fail to resolve
- [UTC 09/04/2014 09:46:31.223] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F917059C].BlazeConnection: Connecting to secure 127.0.0.1:42127
- [UTC 09/04/2014 09:46:31.224] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3)
- [UTC 09/04/2014 09:46:31.225] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
- [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_007/MP_007.sb
- [UTC 09/04/2014 09:46:31.230] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
- [UTC 09/04/2014 09:46:31.231] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
- [UTC 09/04/2014 09:46:31.231] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
- [UTC 09/04/2014 09:46:31.231] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: ServerInstanceRequest = {
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: BSDK = "3.15.2.0"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: BTIM = "Feb 15 2013 13:49:13"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CLNT = "bf3 server"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CLTP = CLIENT_TYPE_DEDICATED_SERVER (2) (0x00000002)
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CSKU = "pc"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: CVER = "VeniceXpack51149977final-1.0-67"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: DSDK = "8.14.2.0"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: ENV = "prod"
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: FPID (union : 127) = {
- [UTC 09/04/2014 09:46:31.489] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: NAME = "battlefield-3-pc"
- [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: PLAT = "Windows"
- [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: PROF = "standardSecure_v3"
- [UTC 09/04/2014 09:46:31.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ServerInstanceInfo = {
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ADDR (union : 0) = {
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: HOST = "10.110.6.56"
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: PORT = 42129 (0xA491)
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: AMAP = [
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: MSGS = [
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.523] BlazeSDK(0): "GameLoop": Info: NMAP = [
- [UTC 09/04/2014 09:46:31.524] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.524] BlazeSDK(0): "GameLoop": Info: SECU = false
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: XDNS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F9170590].onGetServerInstance: remove onResolveTimeoutJob job(2)
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: 10.110.6.56
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F5640].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F90F57B8].BlazeConnection: Connecting to insecure 10.110.6.56:42129
- [UTC 09/04/2014 09:46:31.525] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
- [UTC 09/04/2014 09:46:31.556] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F5640].onBlazeConnect: removing connection timeout job(4)
- [UTC 09/04/2014 09:46:31.562] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
- [UTC 09/04/2014 09:46:31.562] BlazeSDK(0): "GameLoop": Info: PreAuthRequest = {
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CDAT = {
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: IITO = false
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: LANG = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: SVCN = "battlefield-3-pc"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: TYPE = CLIENT_TYPE_DEDICATED_SERVER (2) (0x00000002)
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CINF = {
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: BSDK = "3.15.2.0"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: BTIM = "Feb 15 2013 13:49:15"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CLNT = "bf3 server"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CSKU = "pc"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CVER = "VeniceXpack51149977final-1.0-67"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: DSDK = "8.14.2.0"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: ENV = "prod"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: MAC = "60:6c:66:56:17:ba"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: PLAT = "Windows"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: FCCR = {
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: CFID = "BlazeSDK"
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.563] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: PreAuthResponse = {
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: ANON = false
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: ASRC = "300294"
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: CIDS = [
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [0] = 1 (0x0001)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [1] = 25 (0x0019)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [2] = 4 (0x0004)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [3] = 27 (0x001B)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [4] = 28 (0x001C)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [5] = 6 (0x0006)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [6] = 7 (0x0007)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [7] = 9 (0x0009)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [8] = 10 (0x000A)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [9] = 11 (0x000B)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [10] = 30720 (0x7800)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [11] = 30721 (0x7801)
- [UTC 09/04/2014 09:46:31.589] BlazeSDK(0): "GameLoop": Info: [12] = 30722 (0x7802)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [13] = 30723 (0x7803)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [14] = 20 (0x0014)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [15] = 30725 (0x7805)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [16] = 30726 (0x7806)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: [17] = 2000 (0x07D0)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CNGN = ""
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CONF = {
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: CONF = [
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("connIdleTimeout", "90s")
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("defaultRequestTimeout", "80s")
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("pingPeriod", "20s")
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("voipHeadsetUpdateRate", "1000")
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ("xlspConnectionIdleTimeout", "300")
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: INST = "battlefield-3-pc"
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: MINR = false
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: NASP = "cem_ea_id"
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PILD = ""
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PLAT = "pc"
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PTAG = ""
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: QOSS = {
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: BWPS = {
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PSA = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: PSP = 17502 (0x445E)
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: SNA = "bsh"
- [UTC 09/04/2014 09:46:31.590] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: LNP = 10 (0x000A)
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: LTPS = [
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ("ams", {
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: PSA = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: PSP = 17502 (0x445E)
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SNA = "bsh"
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: })
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SVID = 1161889797 (0x45410805)
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: RSRC = "300294"
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: SVER = "Blaze 3.15.08.0 (CL# 750727)"
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms
- [UTC 09/04/2014 09:46:31.591] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:46:31.592] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(a6e0638) address
- [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:31.592] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: PingResponse = {
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: STIM = 1409823991 (0x540834F7)
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: BlazeSDK Version: 3.15.2.0
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: Blaze 3.15.08.0 (CL# 750727)
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
- [UTC 09/04/2014 09:46:31.623] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: LoginRequest = {
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: DVID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: MAIL = "arichikari"
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: PASS = "massacre"
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: TOKN = ""
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:46:31.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LoginResponse = {
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LDHT = ""
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: NTOS = false
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PCTK = "some_token_server"
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PLST = [
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: DSNM = "bf3-server-pc"
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: LAST = 1409823991 (0x540834F7)
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: STAS = ACTIVE (2) (0x00000002)
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: XREF = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: XTYP = BLAZE_EXTERNAL_REF_TYPE_UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: PRIV = ""
- [UTC 09/04/2014 09:46:31.689] BlazeSDK(0): "GameLoop": Info: SKEY = "some_key_login"
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: SPAM = true
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: THST = ""
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: TSUI = ""
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: TURI = ""
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: UID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.690] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
- [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: LoginPersonaRequest = {
- [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: PNAM = "bf3-server-pc"
- [UTC 09/04/2014 09:46:31.722] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: SessionInfo = {
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: BUID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: FRST = false
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: KEY = "85e940b5-59a3-4cdf-a322-701d6477f1ec"
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: LLOG = 1405331035 (0x0000000053C3A65B)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: MAIL = "arichikari"
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: PDTL = {
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: DSNM = "bf3-server-pc"
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: LAST = 1409823991 (0x540834F7)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: PID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: STAS = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: XREF = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: XTYP = BLAZE_EXTERNAL_REF_TYPE_UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: UID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.756] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: NotifyUserAdded = {
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ADDR (union : 127) = {
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: BPS = ""
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_OPEN (0) (0x00000000)
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: UATT = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: USER = {
- [UTC 09/04/2014 09:46:31.757] BlazeSDK(0): "GameLoop": Info: AID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ALOC = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: EXBB = {
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: NAME = "bf3-server-pc"
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: UserStatus = {
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: FLGS = 3 (0x00000003)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: ID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:31.758] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PostAuthResponse = {
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PSS = {
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: CSIG = {
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: OIDS = [
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PJID = "123071"
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: PORT = 8443 (0x000020FB)
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: RPRT = 9 (0x00000009)
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: TIID = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.789] BlazeSDK(0): "GameLoop": Info: TELE = {
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ANON = false
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: DISA = "AD,AF,AG,AI,AL,AM,AN,AO,AQ,AR,AS,AW,AX,AZ,BA,BB,BD,BF,BH,BI,BJ,BM,BN,BO,BR,BS,BT,BV,BW,BY,BZ,CC,CD,CF,CG,CI,CK,CL,CM,CN,CO,CR,CU,CV,CX,DJ,DM,DO,DZ,EC,EG,EH,ER,ET,FJ,FK,FM,FO,GA,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GS,GT,GU,GW,GY,HM,HN,HT,ID,IL,IM,IN,IO,IQ,IR,IS,JE,JM,JO,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LY,MA,MC,MD,ME,MG,MH,ML,MM,MN,MO,MP,MQ,MR,MS,MU,MV,MW,MY,MZ,NA,NC,NE,NF,NG,NI,NP,NR,NU,OM,PA,PE,PF,PG,PH,PK,PM,PN,PS,PW,PY,QA,RE,RS,RW,SA,SB,SC,SD,SG,SH,SJ,SL,SM,SN,SO,SR,ST,S
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: FILT = ""
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: NOOK = "US,CA,MX"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: PORT = 9988 (0x00002704)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SDLY = 15000 (0x00003A98)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SESS = "tele_sess"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SKEY = "some_tele_key"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SPCT = 75 (0x0000004B)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: STIM = "Default"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: TICK = {
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: PORT = 8999 (0x00002327)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: SKEY = "2900,10.0.0.1,8999,battlefield-3-pc,10,50,50,50,50,0,0"
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: UROP = {
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: TMOP = TELEMETRY_OPT_IN (1) (0x00000001)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: UID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
- [UTC 09/04/2014 09:46:31.790] BlazeSDK(0): "GameLoop": Info: NetworkInfo = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: PORT = 0 (0x0000)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NLMP = [
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NQOS = {
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [GMGR] user(2900:bf3-server-pc) AUTHENTICATED
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F916FFD0)
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()
- [UTC 09/04/2014 09:46:31.792] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***
- [UTC 09/04/2014 09:46:31.792] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [UTC 09/04/2014 09:46:31.nnn]
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: FetchClientConfigRequest = {
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: CFID = "GOSAchievements"
- [UTC 09/04/2014 09:46:31.792] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: GetTelemetryServerRequest = {
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: CMAC = ""
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: SNAM = ""
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.822] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:46:31.822] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.823] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: USID = 190 (0x00000000000000BE)
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: FetchConfigResponse = {
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: CONF = [
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.824] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive
- [UTC 09/04/2014 09:46:31.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: GetTelemetryServerResponse = {
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: ADRS = "10.0.0.1"
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: ANON = false
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: DISA = "AD,AF,AG,AI,AL,AM,AN,AO,AQ,AR,AS,AW,AX,AZ,BA,BB,BD,BF,BH,BI,BJ,BM,BN,BO,BR,BS,BT,BV,BW,BY,BZ,CC,CD,CF,CG,CI,CK,CL,CM,CN,CO,CR,CU,CV,CX,DJ,DM,DO,DZ,EC,EG,EH,ER,ET,FJ,FK,FM,FO,GA,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GS,GT,GU,GW,GY,HM,HN,HT,ID,IL,IM,IN,IO,IQ,IR,IS,JE,JM,JO,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LY,MA,MC,MD,ME,MG,MH,ML,MM,MN,MO,MP,MQ,MR,MS,MU,MV,MW,MY,MZ,NA,NC,NE,NF,NG,NI,NP,NR,NU,OM,PA,PE,PF,PG,PH,PK,PM,PN,PS,PW,PY,QA,RE,RS,RW,SA,SB,SC,SD,SG,SH,SJ,SL,SM,SN,SO,SR,ST,SV,
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: FILT = ""
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: LOC = 1701729619 (0x656E5553)
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: NOOK = "US,CA,MX"
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: PORT = 9988 (0x00002704)
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SDLY = 15000 (0x00003A98)
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SESS = "tele_sess"
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SKEY = "some_tele_key"
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: SPCT = 75 (0x0000004B)
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: STIM = "Default"
- [UTC 09/04/2014 09:46:31.825] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:31.825] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
- [UTC 09/04/2014 09:46:31.990] Engine/Core/Resource/Compartment.cpp(1005): "Job0[0]": Info: Received chunk meta array, 734 bytes
- [UTC 09/04/2014 09:46:31.990] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
- [UTC 09/04/2014 09:46:31.991] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:46:32.059] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
- [UTC 09/04/2014 09:46:32.061] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
- [UTC 09/04/2014 09:46:32.356] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 41C945BF01F331E433919DA9F64717E1
- [UTC 09/04/2014 09:46:32.356] Engine/Game/Server/Administration/ServerAdministration.cpp(252): "GameLoop": Info: Connection password hash: F80AA03E097ED1AB3A9C14C82BFDA459
- [UTC 09/04/2014 09:46:41.222] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:46:41.222] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99958 Frames: 300 Slept: 9.88605 Lost: 0 Bad frames: 0 Worst frame: 0.0390139
- [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.288] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.288] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.322] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.322] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.355] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.355] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.388] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.388] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.422] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.489] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.522] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.522] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.556] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.556] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.589] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.589] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.623] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.656] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:48.756] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:50.623] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:50.623] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:51.223] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:46:51.223] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20 Frames: 300 Slept: 9.9205 Lost: 0 Bad frames: 0 Worst frame: 0.0341996
- [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146113494 lastReq=146093660 diff=19834 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0
- [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 166ms ; myJobId=0 newJobId=1
- [UTC 09/04/2014 09:46:51.656] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=19 pingPeriod=20000 NetTick=146113494
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146113661 lastReq=146093660 diff=20001 pendingRPCs=0 pingPeriod=20000 jobId=19 myJobId=1
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], UtilComponent::setClientMetrics [0x0009::0x0016]
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: ClientMetrics = {
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UBFL = 0 (0x00000000)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UDEV = "TP-LINK TL-WR740N 4.0"
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UFLG = 3 (0x0003)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: ULRC = -2 (0xFFFFFFFE)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UNAT = 4 (0x0004)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: USTA = UPNP_FOUND (1) (0x00000001)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: UWAN = 0 (0x00000000)
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=146113661 myJobId=1 newJobId=2
- [UTC 09/04/2014 09:46:51.823] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=22 pingPeriod=20000 NetTick=146113661
- [UTC 09/04/2014 09:46:51.824] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], UtilComponent::setClientMetrics [0x0009::0x0016]
- [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: PingResponse = {
- [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: STIM = 1409824011 (0x5408350B)
- [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:51.856] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=21 newJobId=22 pingPeriod=20000
- [UTC 09/04/2014 09:46:52.892] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
- [UTC 09/04/2014 09:46:52.892] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
- [UTC 09/04/2014 09:46:52.892] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
- [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.128] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
- [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.156] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
- [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.223] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
- [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.256] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
- [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.347] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
- [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:46:53.357] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
- [UTC 09/04/2014 09:46:53.489] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
- [UTC 09/04/2014 09:46:53.489] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
- [UTC 09/04/2014 09:46:53.558] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
- [UTC 09/04/2014 09:46:53.561] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
- [UTC 09/04/2014 09:46:53.561] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:46:53.561] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
- [UTC 09/04/2014 09:46:53.623] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
- [UTC 09/04/2014 09:46:53.623] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:46:53.624] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:46:53.628] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
- [UTC 09/04/2014 09:46:53.630] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
- [UTC 09/04/2014 09:46:53.658] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
- [UTC 09/04/2014 09:46:53.661] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 0, teamCount: 3, playerCount: 0
- [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
- [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4
- [UTC 09/04/2014 09:46:53.665] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4
- [UTC 09/04/2014 09:46:53.665] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(116): "ServerLoad": Info: Starting WARM UP SESSION (stats disabled)
- [UTC 09/04/2014 09:46:53.665] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: WARM UP SESSION, MatchMode=false, MaxPC=8, MinPC=3, LockdownTime=15, RestartTime=30
- [UTC 09/04/2014 09:46:53.669] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
- [UTC 09/04/2014 09:46:53.669] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
- [UTC 09/04/2014 09:46:53.669] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:46:53.669] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:53.669] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.
- [UTC 09/04/2014 09:46:53.669] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
- [UTC 09/04/2014 09:46:53.669] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
- [UTC 09/04/2014 09:46:53.689] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
- [UTC 09/04/2014 09:46:53.690] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000334. Assuming this is the main thread on CPU0
- [UTC 09/04/2014 09:46:53.691] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:46:53.691] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.
- [UTC 09/04/2014 09:46:53.691] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(23).
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::createGame [0x0004::0x0001]
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: CreateGameRequest = {
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ADMN = [
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ATTR = [
- [UTC 09/04/2014 09:46:53.691] BlazeSDK(0): "GameLoop": Info: ("bannerurl", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("country", "AQ")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("description1", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("description2", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("hash", "612E5E3D-359E-C8DD-806E-E01FE3586350")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("level", "MP_007")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("levellocation", "RushLarge0")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("maps1", "MP_007,RL0;MP_012,CQS0;")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("maps2", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mapsinfo", "0,1;0,1")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("matchState", "inactive")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("message", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mod", "DEFAULT")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("mode", "RushLarge")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("premium", "false")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("preset", "CUSTOM")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("providerid", "9641a79113c993edea23477a73e87a9ec8fc50a44689b7ad")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("punkbuster", "NO")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("punkbusterversion", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("region", "RU")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("secret", "")
- [UTC 09/04/2014 09:46:53.692] BlazeSDK(0): "GameLoop": Info: ("settings1", "vvsd=100;vmin=true;vffi=true;vgmc=100;vkca=false;vtkk=0;vnta=false;vaba=true;vvsa=true;vshe=60;agjo=true;vtkc=10;osls=true;vprt=100;v3ca=true;vbdm=100;vrhe=false;v3sp=false;vmsp=true;vhud=false;vpmd=100;vnit=300;")
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("settings2", "")
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("spectators", "")
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ("type", "mp")
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: BTPL = 0/0/0
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: CRIT = [
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GCTR = "ams"
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GENT = GAME_ENTRY_TYPE_DIRECT (0) (0x00000000)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GNAM = "Massacre BF3 Server"
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GSET = 1325 (0x0000052D)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GTYP = "frostbite_multiplayer"
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: GURL = ""
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: HNET = [
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: HNET (union : 2) = {
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: PORT = 0 (0x0000)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:53.693] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: IGNO = false
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: MATR = [
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: NRES = true
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: NTOP = CLIENT_SERVER_DEDICATED (1) (0x00000001)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PCAP = [
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: [0] = 64 (0x0040)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PGID = ""
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PGSC = {
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PMAX = 64 (0x0040)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: PRES = PRESENCE_MODE_STANDARD (1) (0x00000001)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: QCAP = 20 (0x0014)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: RGID = 0 (0x00000000)
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SEAT = [
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SIDL = [
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.694] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TIDS = [
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: VOIP = VOIP_DISABLED (0) (0x00000000)
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: VSTR = "67"
- [UTC 09/04/2014 09:46:53.695] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.695] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
- [UTC 09/04/2014 09:46:53.695] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::createGame [0x0004::0x0001]
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: CreateGameResponse = {
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(23): Game(2900) created.
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: NotifyGameSetup = {
- [UTC 09/04/2014 09:46:53.723] BlazeSDK(0): "GameLoop": Info: GAME = {
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ADMN = [
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: [0] = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ATTR = [
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("bannerurl", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("country", "AQ")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("description1", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("description2", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("hash", "612E5E3D-359E-C8DD-806E-E01FE3586350")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("level", "MP_007")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("levellocation", "RushLarge0")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("maps1", "MP_007,RL0;MP_012,CQS0;")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("maps2", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mapsinfo", "0,1;0,1")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("matchState", "inactive")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("message", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mod", "DEFAULT")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("mode", "RushLarge")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("premium", "false")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("preset", "CUSTOM")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("providerid", "9641a79113c993edea23477a73e87a9ec8fc50a44689b7ad")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("punkbuster", "NO")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("punkbusterversion", "")
- [UTC 09/04/2014 09:46:53.724] BlazeSDK(0): "GameLoop": Info: ("region", "RU")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("secret", "")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("settings1", "vvsd=100;vmin=true;vffi=true;vgmc=100;vkca=false;vtkk=0;vnta=false;vaba=true;vvsa=true;vshe=60;agjo=true;vtkc=10;osls=true;vprt=100;v3ca=true;vbdm=100;vrhe=false;v3sp=false;vmsp=true;vhud=false;vpmd=100;vnit=300;")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("settings2", "")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("spectators", "")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ("type", "mp")
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: CAP = [
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: [0] = 64 (0x0040)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: CRIT = [
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GNAM = "Massacre BF3 Server"
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GPVH = 666 (0x000000000000029A)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSET = 1325 (0x0000052D)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSID = 1 (0x0000000000000001)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GSTA = INITIALIZING (1) (0x00000001)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: GTYP = "frostbite_multiplayer"
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: HNET = [
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: HNET (union : 2) = {
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: IP = 0 (0x00000000)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.725] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HSES = 13666 (0x00003562)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: IGNO = false
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: MATR = [
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: MCAP = 64 (0x0040)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NQOS = {
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_OPEN (0) (0x00000000)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NRES = true
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: NTOP = CLIENT_SERVER_DEDICATED (1) (0x00000001)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PGID = ""
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PGSR = {
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PHST = {
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HPID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: HSLT = 0 (0x00)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PRES = PRESENCE_MODE_STANDARD (1) (0x00000001)
- [UTC 09/04/2014 09:46:53.726] BlazeSDK(0): "GameLoop": Info: PSAS = "ams"
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: QCAP = 20 (0x0014)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: SEED = 2291 (0x000008F3)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: THST = {
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: HPID = 2900 (0x0000000000000B54)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: HSLT = 0 (0x00)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: TIDS = [
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: UUID = "714b05dc-93bc-49ac-961c-cb38b574f30a"
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: VOIP = VOIP_DISABLED (0) (0x00000000)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: VSTR = "67"
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: XNNC = {
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: XSES = {
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: PROS = [
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(2900:bf3-server-pc) has setup game(2900) with setup reason index(127)
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(2900).
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(2900) with total of 0 players added.
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(2900).
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(2900) with total of 0 players added.
- [UTC 09/04/2014 09:46:53.727] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(2900:Massacre BF3 Server) created; UUID: 714b05dc-93bc-49ac-961c-cb38b574f30a.
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F91650D8, 2, 1)
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F91650D8) failed
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F91FF480
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $00000000
- userInfo->strName = bf3-server-pc
- userInfo->strUniqueId = 2041550422
- userInfo->uAddr = 0.0.0.0
- userInfo->uClientFlags = Private
- userInfo->uClientId = 2041550422
- userInfo->uLocalAddr = 10.110.6.56
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 25200
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 25200
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=714b05dc-93bc-49ac-961c-cb38b574f30a
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().
- [UTC 09/04/2014 09:46:53.728] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(2900) created. ERR(0)
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::finalizeGameCreation [0x0004::0x000F]
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: UpdateGameSessionRequest = {
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: XNNC = {
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: XSES = {
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::finalizeGameCreation [0x0004::0x000F]
- [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
- [UTC 09/04/2014 09:46:53.729] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
- [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
- [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
- [UTC 09/04/2014 09:46:53.729] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 0.0.0.0:0
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: -> req: ID[12], GameManager::advanceGameState [0x0004::0x0003]
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: AdvanceGameStateRequest = {
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: GSTA = PRE_GAME (130) (0x00000082)
- [UTC 09/04/2014 09:46:53.729] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: NotifyGameStateChange = {
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GSTA = PRE_GAME (130) (0x00000082)
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(2900)
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: <- resp: ID[12], GameManager::advanceGameState [0x0004::0x0003]
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: -> req: ID[13], GameManager::advanceGameState [0x0004::0x0003]
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: AdvanceGameStateRequest = {
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: GSTA = IN_GAME (131) (0x00000083)
- [UTC 09/04/2014 09:46:53.757] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
- [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: NotifyGameStateChange = {
- [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: GSTA = IN_GAME (131) (0x00000083)
- [UTC 09/04/2014 09:46:53.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:46:53.790] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(2900)
- [UTC 09/04/2014 09:46:53.790] BlazeSDK(0): "GameLoop": Info: <- resp: ID[13], GameManager::advanceGameState [0x0004::0x0003]
- [UTC 09/04/2014 09:47:01.222] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:01.222] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 29.9997 Frames: 300 Slept: 9.87714 Lost: 0 Bad frames: 0 Worst frame: 0.0391748
- [UTC 09/04/2014 09:47:02.822] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(880): "GameLoop": Info: fb::BlazeServerGameManager::restartGame
- [UTC 09/04/2014 09:47:02.822] Engine/Game/Server/Core/ServerLoadLevelMessage.cpp(14): "GameLoop": Info: Posting load level message with level Levels/MP_007/MP_007
- [UTC 09/04/2014 09:47:03.456] Engine/Game/Server/Core/Level/ServerLevel.cpp(548): "GameLoop": Info: Destroying server level 'Levels/MP_007/MP_007'...
- [UTC 09/04/2014 09:47:03.474] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Unloading Bundle Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:03.474] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Unloading Bundle Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:03.474] Engine/Game/Server/Core/Level/ServerLevel.cpp(649): "GameLoop": Info: Server level 'Levels/MP_007/MP_007' destroyed
- [UTC 09/04/2014 09:47:03.488] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(5)
- [UTC 09/04/2014 09:47:03.488] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:47:03.521] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000206771 Frames: 69 Slept: 0.0327689 Lost: 0 Bad frames: 0 Worst frame: 0.0523895
- [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Clear Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:03.521] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Destroy Compartment Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:03.521] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 3872185471
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_kornet
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_humvee
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_su-25
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_a10
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_venom
- [UTC 09/04/2014 09:47:03.521] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_basicassetsmp
- [UTC 09/04/2014 09:47:03.521] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(4)
- [UTC 09/04/2014 09:47:03.522] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:47:03.554] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000187151 Frames: 1 Slept: 0.03217 Lost: 0 Bad frames: 0 Worst frame: 0.000186849
- [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Clear Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:03.554] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Destroy Compartment Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:03.554] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 2263027145
- [UTC 09/04/2014 09:47:03.562] Engine/Core/Memory/ScratchPad.cpp(120): "ServerLoad": Info: Reaping scratchpad
- [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
- [UTC 09/04/2014 09:47:03.563] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
- [UTC 09/04/2014 09:47:03.563] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
- [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
- [UTC 09/04/2014 09:47:03.563] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
- [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
- [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
- [UTC 09/04/2014 09:47:03.567] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:03.567] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
- [UTC 09/04/2014 09:47:03.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:03.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00279398 Frames: 1 Slept: 0.0298276 Lost: 0 Bad frames: 0 Worst frame: 0.00279367
- [UTC 09/04/2014 09:47:03.687] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
- [UTC 09/04/2014 09:47:03.687] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: -> req: ID[14], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: PCAP = [
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
- [UTC 09/04/2014 09:47:03.688] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:03.720] BlazeSDK(0): "GameLoop": Info: <- resp: ID[14], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:47:03.720] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
- [UTC 09/04/2014 09:47:03.720] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:47:03.720] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.726] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
- [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.753] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
- [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.820] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
- [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.854] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
- [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.942] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
- [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:47:03.955] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
- [UTC 09/04/2014 09:47:04.087] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
- [UTC 09/04/2014 09:47:04.087] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
- [UTC 09/04/2014 09:47:04.155] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:04.158] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
- [UTC 09/04/2014 09:47:04.158] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:04.158] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
- [UTC 09/04/2014 09:47:04.220] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
- [UTC 09/04/2014 09:47:04.220] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:47:04.221] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:04.225] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
- [UTC 09/04/2014 09:47:04.226] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
- [UTC 09/04/2014 09:47:04.254] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
- [UTC 09/04/2014 09:47:04.257] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:47:04.260] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 3, teamCount: 3, playerCount: 0
- [UTC 09/04/2014 09:47:04.260] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
- [UTC 09/04/2014 09:47:04.261] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 16, maxSquadSize: 4
- [UTC 09/04/2014 09:47:04.261] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 16, maxSquadSize: 4
- [UTC 09/04/2014 09:47:04.261] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(116): "ServerLoad": Info: Starting WARM UP SESSION (stats disabled)
- [UTC 09/04/2014 09:47:04.261] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: WARM UP SESSION, MatchMode=false, MaxPC=4, MinPC=3, LockdownTime=15, RestartTime=30
- [UTC 09/04/2014 09:47:04.264] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
- [UTC 09/04/2014 09:47:04.264] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
- [UTC 09/04/2014 09:47:04.264] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:47:04.264] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "ServerLoad": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:47:04.264] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
- [UTC 09/04/2014 09:47:04.264] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
- [UTC 09/04/2014 09:47:04.287] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
- [UTC 09/04/2014 09:47:04.289] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
- [UTC 09/04/2014 09:47:04.289] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
- [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: -> req: ID[15], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
- [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:04.289] BlazeSDK(0): "GameLoop": Info: PCAP = [
- [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
- [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
- [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
- [UTC 09/04/2014 09:47:04.290] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:04.320] BlazeSDK(0): "GameLoop": Info: <- resp: ID[15], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:47:04.320] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
- [UTC 09/04/2014 09:47:04.320] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:47:04.320] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146133692 lastReq=146126129 diff=7563 pendingRPCs=0 pingPeriod=20000 jobId=22 myJobId=2
- [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 12437ms ; myJobId=2 newJobId=3
- [UTC 09/04/2014 09:47:11.854] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=30 pingPeriod=20000 NetTick=146133692
- [UTC 09/04/2014 09:47:13.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:13.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99937 Frames: 300 Slept: 9.88575 Lost: 0 Bad frames: 0 Worst frame: 0.03621
- [UTC 09/04/2014 09:47:23.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:23.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 19.9999 Frames: 300 Slept: 9.86889 Lost: 0 Bad frames: 0 Worst frame: 0.0359299
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146146159 lastReq=146126129 diff=20030 pendingRPCs=0 pingPeriod=20000 jobId=30 myJobId=3
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: -> req: ID[16], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=146146159 myJobId=3 newJobId=4
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=32 pingPeriod=20000 NetTick=146146159
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: <- resp: ID[16], UtilComponent::ping [0x0009::0x0002]
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: PingResponse = {
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: STIM = 1409824044 (0x5408352C)
- [UTC 09/04/2014 09:47:24.321] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:24.322] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=31 newJobId=32 pingPeriod=20000
- [UTC 09/04/2014 09:47:33.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
- [UTC 09/04/2014 09:47:33.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 29.9993 Frames: 300 Slept: 9.88423 Lost: 0 Bad frames: 0 Worst frame: 0.0342495
- [UTC 09/04/2014 09:47:35.921] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(96): "GameLoop": Warning: Failed to download server configuration from http://bf3.gos.ea.com/easo/editorial/Battlefield/3/config/pc/server.xml
- [UTC 09/04/2014 09:47:35.921] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(147): "GameLoop": Info: Retrying in 92 seconds
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: NAME = "j3zzz0"
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:40.487] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: SID = 1 (0x01)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: UID = 21849 (0x00005559)
- [UTC 09/04/2014 09:47:40.488] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21849:j3zzz0) in state(RESERVED) to game(2900) roster in slot(1:SLOT_PUBLIC).
- [UTC 09/04/2014 09:47:40.489] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: j3zzz0, pid: 21849, via reservation: 1
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: NAME = "j3zzz0"
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:40.489] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: IP = 174991203 (0x0A6E2763)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: SID = 1 (0x01)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: UID = 21849 (0x00005559)
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21849:j3zzz0) claiming reservation in game(2900:Massacre BF3 Server) in slot(1), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21849) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21849:j3zzz0) is claiming reservation in game(2900:Massacre BF3 Server) in slot(1).
- [UTC 09/04/2014 09:47:40.490] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21849:j3zzz0).
- [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB0688)
- [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=714b05dc-93bc-49ac-961c-cb38b574f30a
- [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $63276e0a
- userInfo->strName = j3zzz0
- userInfo->strUniqueId = -687020176
- userInfo->uAddr = 10.110.39.99
- userInfo->uClientFlags = Private
- userInfo->uClientId = -687020176
- userInfo->uLocalAddr = 10.110.39.99
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:47:40.491] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-687020176:j3zzz0) with BlazeSlotId(1)/ConnApiClientIdx(1)
- [UTC 09/04/2014 09:47:40.521] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3607947120:j3zzz0) CONNECTING
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3607947120:j3zzz0) CONNECTED
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21849) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: -> req: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:40.620] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.621] BlazeSDK(0): "GameLoop": Info: <- resp: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:40.654] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.655] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21849
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: USID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: PID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:40.656] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21849:j3zzz0) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:47:40.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: j3zzz0, pid: 21849
- [UTC 09/04/2014 09:47:40.656] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [59 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:47:40.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.39.99:3659
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.322] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: NAME = "arichikari"
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: IP = 175014939 (0x0A6E841B)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: IP = 173036534 (0x0A5053F6)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: SID = 2 (0x02)
- [UTC 09/04/2014 09:47:42.323] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: UID = 21832 (0x00005548)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21832:arichikari) in state(RESERVED) to game(2900) roster in slot(2:SLOT_PUBLIC).
- [UTC 09/04/2014 09:47:42.324] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: arichikari, pid: 21832, via reservation: 1
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:42.324] BlazeSDK(0): "GameLoop": Info: NAME = "arichikari"
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: IP = 175014939 (0x0A6E841B)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: IP = 173036534 (0x0A5053F6)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: SID = 2 (0x02)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:47:42.325] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: UID = 21832 (0x00005548)
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21832:arichikari) claiming reservation in game(2900:Massacre BF3 Server) in slot(2), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21832) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21832:arichikari) is claiming reservation in game(2900:Massacre BF3 Server) in slot(2).
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21832:arichikari).
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB08C8)
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $1b846e0a
- userInfo->strName = arichikari
- userInfo->strUniqueId = -380098695
- userInfo->uAddr = 10.110.132.27
- userInfo->uClientFlags = Private
- userInfo->uClientId = -380098695
- userInfo->uLocalAddr = 10.80.83.246
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:47:42.326] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-380098695:arichikari) with BlazeSlotId(2)/ConnApiClientIdx(2)
- [UTC 09/04/2014 09:47:42.355] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(3914868601:arichikari) CONNECTING
- [UTC 09/04/2014 09:47:42.421] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'j3zzz0', Native: 21849] to join
- [UTC 09/04/2014 09:47:42.521] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
- [UTC 09/04/2014 09:47:42.521] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
- [UTC 09/04/2014 09:47:42.521] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 1)
- [UTC 09/04/2014 09:47:42.588] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(1): RemoteSessionKey:'<None>'
- [UTC 09/04/2014 09:47:42.621] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [59 55 00 00 00 00 00 00 ] connected! (Id: 1)
- [UTC 09/04/2014 09:47:42.655] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 1)
- [UTC 09/04/2014 09:47:42.655] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21849 is not joined on a private slot and is therefore not allowed to spectate.
- [UTC 09/04/2014 09:47:42.655] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 0 with online id set from challenge response: [Id: 'j3zzz0', Native: 21849]
- [UTC 09/04/2014 09:47:42.655] BlazeSDK(0): "GameLoop": Info: -> req: ID[18], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: IDLT = [
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: [0] = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: <- resp: ID[18], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: MMAP = [
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: -> req: ID[19], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: BUID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:42.656] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: -> req: ID[20], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: BUID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:42.657] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: ETAG = ""
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: -> req: ID[21], StatsComponent::getStatGroup [0x0007::0x0004]
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: GetStatGroupRequest = {
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:42.658] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: <- resp: ID[19], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: <- resp: ID[20], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.688] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: [1] = {
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:42.689] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: [2] = {
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:42.690] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: [3] = {
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.691] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: [4] = {
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.692] BlazeSDK(0): "GameLoop": Info: [5] = {
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:42.693] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(3914868601:arichikari) CONNECTED
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21832) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: -> req: ID[22], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:42.721] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.722] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: <- resp: ID[21], StatsComponent::getStatGroup [0x0007::0x0004]
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: StatGroupResponse = {
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: CNAM = "player_awards"
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DESC = "player_mpdefault2"
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: KSUM = [
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.889] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: NAME = "r01_00"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: [1] = {
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: NAME = "r01_01"
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.890] BlazeSDK(0): "GameLoop": Info: [2] = {
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: NAME = "r05_00"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: [3] = {
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: NAME = "r05_01"
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.891] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: [4] = {
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: NAME = "r04_00"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: [5] = {
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.892] BlazeSDK(0): "GameLoop": Info: NAME = "r04_01"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: [6] = {
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: LDSC = ""
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: META = ""
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: NAME = "r03_00"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: SDSC = ""
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: TYPE = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: [7] = {
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: CATG = "player_awards"
- [UTC 09/04/2014 09:47:42.893] BlazeSDK(0): "GameLoop": Info: DFLT = "0.00"
- [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: DRVD = false
- [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: FRMT = "%.2f"
- [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: KIND = ""
- [UTC 09/04/2014 09:47:42.894] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[23], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
- [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: EID = [
- [UTC 09/04/2014 09:47:42.901] BlazeSDK(0): "GameLoop": Info: [0] = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: KSUM = [
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: VID = 1 (0x00000001)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: <- resp: ID[22], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:42.902] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:47:42.903] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21832
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: USID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: PID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:42.904] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21832:arichikari) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:47:42.904] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: arichikari, pid: 21832
- [UTC 09/04/2014 09:47:42.904] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [48 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:47:42.905] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.132.27:3659
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: <- resp: ID[23], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: LAST = true
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STS = {
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: AGGR = [
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: EID = 21849 (0x0000000000005559)
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
- [UTC 09/04/2014 09:47:42.905] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
- [UTC 09/04/2014 09:47:42.906] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
- [UTC 09/04/2014 09:47:42.907] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
- [UTC 09/04/2014 09:47:42.908] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
- [UTC 09/04/2014 09:47:42.909] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:42.910] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'j3zzz0', Native: 21849], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
- [UTC 09/04/2014 09:47:42.913] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 0 has 11 old achievements, sending unlock
- [UTC 09/04/2014 09:47:42.913] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player j3zzz0 to: 0 Success
- [UTC 09/04/2014 09:47:43.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 1, spectators: 0
- [UTC 09/04/2014 09:47:43.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 39.9997 Frames: 300 Slept: 9.83172 Lost: 0 Bad frames: 0 Worst frame: 0.0582554
- [UTC 09/04/2014 09:47:43.588] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: NAME = "Nikolay"
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:43.688] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: SID = 3 (0x03)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: UID = 21837 (0x0000554D)
- [UTC 09/04/2014 09:47:43.689] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21837:Nikolay) in state(RESERVED) to game(2900) roster in slot(3:SLOT_PUBLIC).
- [UTC 09/04/2014 09:47:43.690] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Nikolay, pid: 21837, via reservation: 1
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: NAME = "Nikolay"
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:43.690] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: IP = 175030416 (0x0A6EC090)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: SID = 3 (0x03)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: UID = 21837 (0x0000554D)
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21837:Nikolay) claiming reservation in game(2900:Massacre BF3 Server) in slot(3), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:47:43.691] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21837) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21837:Nikolay) is claiming reservation in game(2900:Massacre BF3 Server) in slot(3).
- [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21837:Nikolay).
- [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB0CB8)
- [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $90c06e0a
- userInfo->strName = Nikolay
- userInfo->strUniqueId = -1418083414
- userInfo->uAddr = 10.110.192.144
- userInfo->uClientFlags = Private
- userInfo->uClientId = -1418083414
- userInfo->uLocalAddr = 10.110.192.144
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:47:43.692] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-1418083414:Nikolay) with BlazeSlotId(3)/ConnApiClientIdx(3)
- [UTC 09/04/2014 09:47:43.722] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[3] for Player(2876883882:Nikolay) CONNECTING
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[3] for Player(2876883882:Nikolay) CONNECTED
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21837) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: -> req: ID[24], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:47:44.088] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: <- resp: ID[24], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:47:44.089] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:47:44.090] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:47:44.091] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21837
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: USID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:44.092] BlazeSDK(0): "GameLoop": Info: PID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:44.093] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.093] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21837:Nikolay) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:47:44.093] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: Nikolay, pid: 21837
- [UTC 09/04/2014 09:47:44.093] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [4D 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:47:44.093] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.192.144:3659
- [UTC 09/04/2014 09:47:44.121] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'arichikari', Native: 21832] to join
- [UTC 09/04/2014 09:47:44.221] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
- [UTC 09/04/2014 09:47:44.221] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
- [UTC 09/04/2014 09:47:44.221] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 2)
- [UTC 09/04/2014 09:47:44.255] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(2): RemoteSessionKey:'<None>'
- [UTC 09/04/2014 09:47:44.321] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [48 55 00 00 00 00 00 00 ] connected! (Id: 2)
- [UTC 09/04/2014 09:47:44.321] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21832 is not joined on a private slot and is therefore not allowed to spectate.
- [UTC 09/04/2014 09:47:44.321] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 1 with online id set from challenge response: [Id: 'arichikari', Native: 21832]
- [UTC 09/04/2014 09:47:44.321] BlazeSDK(0): "GameLoop": Info: -> req: ID[25], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:44.321] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: IDLT = [
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: [0] = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146166160 lastReq=146166160 diff=0 pendingRPCs=1 pingPeriod=20000 jobId=32 myJobId=4
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 20000ms ; myJobId=4 newJobId=5
- [UTC 09/04/2014 09:47:44.322] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=42 pingPeriod=20000 NetTick=146166160
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: <- resp: ID[25], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: MMAP = [
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: -> req: ID[26], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: BUID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
- [UTC 09/04/2014 09:47:44.323] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: -> req: ID[27], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: BUID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: ETAG = ""
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:44.324] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.325] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.354] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 2)
- [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: -> req: ID[28], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
- [UTC 09/04/2014 09:47:44.354] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: EID = [
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: [0] = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: KSUM = [
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: VID = 2 (0x00000002)
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: <- resp: ID[26], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.355] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: <- resp: ID[27], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:44.356] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: [1] = {
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:44.357] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: [2] = {
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.358] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: [3] = {
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: [4] = {
- [UTC 09/04/2014 09:47:44.359] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: [5] = {
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
- [UTC 09/04/2014 09:47:44.360] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <- resp: ID[28], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:44.361] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: LAST = true
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STS = {
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: AGGR = [
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: EID = 21832 (0x0000000000005548)
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
- [UTC 09/04/2014 09:47:44.362] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
- [UTC 09/04/2014 09:47:44.363] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
- [UTC 09/04/2014 09:47:44.364] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
- [UTC 09/04/2014 09:47:44.365] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
- [UTC 09/04/2014 09:47:44.366] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
- [UTC 09/04/2014 09:47:44.367] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:44.368] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'arichikari', Native: 21832], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
- [UTC 09/04/2014 09:47:44.368] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player arichikari to: 0 Success
- [UTC 09/04/2014 09:47:44.372] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 1 has 11 old achievements, sending unlock
- [UTC 09/04/2014 09:47:44.421] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
- [UTC 09/04/2014 09:47:45.621] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'Nikolay', Native: 21837] to join
- [UTC 09/04/2014 09:47:45.721] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
- [UTC 09/04/2014 09:47:45.721] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
- [UTC 09/04/2014 09:47:45.721] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 3)
- [UTC 09/04/2014 09:47:45.754] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(3): RemoteSessionKey:'<None>'
- [UTC 09/04/2014 09:47:45.821] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [4D 55 00 00 00 00 00 00 ] connected! (Id: 3)
- [UTC 09/04/2014 09:47:45.821] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21837 is not joined on a private slot and is therefore not allowed to spectate.
- [UTC 09/04/2014 09:47:45.821] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 2 with online id set from challenge response: [Id: 'Nikolay', Native: 21837]
- [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: -> req: ID[29], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
- [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: IDLT = [
- [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: [0] = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:45.822] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.823] BlazeSDK(0): "GameLoop": Info: <- resp: ID[29], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: MMAP = [
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: -> req: ID[30], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: BUID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:45.824] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:45.825] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: -> req: ID[31], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: BUID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:45.826] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: ETAG = ""
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:45.827] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.828] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.854] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 3)
- [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: -> req: ID[32], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
- [UTC 09/04/2014 09:47:45.854] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: EID = [
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: [0] = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: KSUM = [
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: VID = 3 (0x00000003)
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: <- resp: ID[30], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.855] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: <- resp: ID[31], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.856] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: [1] = {
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.857] BlazeSDK(0): "GameLoop": Info: [2] = {
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: [3] = {
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.858] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: [4] = {
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.859] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: [5] = {
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:45.860] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: <- resp: ID[32], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: LAST = true
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: STS = {
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: AGGR = [
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:45.861] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: EID = 21837 (0x000000000000554D)
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
- [UTC 09/04/2014 09:47:45.862] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
- [UTC 09/04/2014 09:47:45.863] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
- [UTC 09/04/2014 09:47:45.864] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
- [UTC 09/04/2014 09:47:45.865] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
- [UTC 09/04/2014 09:47:45.866] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
- [UTC 09/04/2014 09:47:45.867] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:45.868] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'Nikolay', Native: 21837], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
- [UTC 09/04/2014 09:47:45.869] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Nikolay to: 0 Success
- [UTC 09/04/2014 09:47:45.872] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 2 has 11 old achievements, sending unlock
- [UTC 09/04/2014 09:47:45.888] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:46.821] BlazeSDK(0): "GameLoop": Info: NAME = "River"
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: SID = 4 (0x04)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
- [UTC 09/04/2014 09:47:46.822] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21848:River) in state(RESERVED) to game(2900) roster in slot(4:SLOT_PUBLIC).
- [UTC 09/04/2014 09:47:46.823] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: River, pid: 21848, via reservation: 1
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: NAME = "River"
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:47:46.823] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: SID = 4 (0x04)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21848:River) claiming reservation in game(2900:Massacre BF3 Server) in slot(4), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21848) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21848:River) is claiming reservation in game(2900:Massacre BF3 Server) in slot(4).
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21848:River).
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1378)
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $4a826e0a
- userInfo->strName = River
- userInfo->strUniqueId = 85284050
- userInfo->uAddr = 10.110.130.74
- userInfo->uClientFlags = Private
- userInfo->uClientId = 85284050
- userInfo->uLocalAddr = 10.110.130.74
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:47:46.824] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(85284050:River) with BlazeSlotId(4)/ConnApiClientIdx(4)
- [UTC 09/04/2014 09:47:46.856] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) CONNECTING
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) CONNECTED
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21848) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: -> req: ID[33], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.921] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: <- resp: ID[33], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.922] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:47:46.923] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21848
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: USID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:46.924] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21848:River) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:47:46.924] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: River, pid: 21848
- [UTC 09/04/2014 09:47:46.924] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [58 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:47:46.924] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.130.74:3659
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: NAME = "Jonnick23"
- [UTC 09/04/2014 09:47:49.654] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: UID = 21846 (0x00005556)
- [UTC 09/04/2014 09:47:49.655] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21846:Jonnick23) in state(RESERVED) to game(2900) roster in slot(5:SLOT_PUBLIC).
- [UTC 09/04/2014 09:47:49.656] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Jonnick23, pid: 21846, via reservation: 1
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: NAME = "Jonnick23"
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:49.656] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: IP = 175030725 (0x0A6EC1C5)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: UID = 21846 (0x00005556)
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21846:Jonnick23) claiming reservation in game(2900:Massacre BF3 Server) in slot(5), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21846) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21846:Jonnick23) is claiming reservation in game(2900:Massacre BF3 Server) in slot(5).
- [UTC 09/04/2014 09:47:49.657] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21846:Jonnick23).
- [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1648)
- [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $c5c16e0a
- userInfo->strName = Jonnick23
- userInfo->strUniqueId = 1520442608
- userInfo->uAddr = 10.110.193.197
- userInfo->uClientFlags = Private
- userInfo->uClientId = 1520442608
- userInfo->uLocalAddr = 10.110.193.197
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:47:49.658] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(1520442608:Jonnick23) with BlazeSlotId(5)/ConnApiClientIdx(5)
- [UTC 09/04/2014 09:47:49.689] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[5] for Player(1520442608:Jonnick23) CONNECTING
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[5] for Player(1520442608:Jonnick23) CONNECTED
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21846) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: -> req: ID[34], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:47:49.788] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: <- resp: ID[34], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:49.789] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.790] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21846
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: USID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: PID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:49.791] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21846:Jonnick23) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:47:49.792] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: Jonnick23, pid: 21846
- [UTC 09/04/2014 09:47:49.792] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [56 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:47:49.792] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.193.197:3659
- [UTC 09/04/2014 09:47:50.921] BF/Server/VeniceServerAuth.cpp(143): "GameLoop": Info: Allowing player [Id: 'Jonnick23', Native: 21846] to join
- [UTC 09/04/2014 09:47:51.021] Engine/Game/Server/Network/ServerPeer.cpp(830): "GameLoop": Info: onCreateConnection() succeeded
- [UTC 09/04/2014 09:47:51.021] Engine/Network/Spike/Connection/Connection.cpp(981): "GameLoop": Info: Connection: setConnectionTimeOut(5) adjusted to:7.4 seconds
- [UTC 09/04/2014 09:47:51.021] Engine/Game/Server/Network/ServerConnection.cpp(828): "GameLoop": Info: ServerConnection : Connecting... (Id: 4)
- [UTC 09/04/2014 09:47:51.055] Engine/Network/Spike/Secure/SecureConnection.cpp(218): "GameLoop": Info: onAcceptConfirmation(4): RemoteSessionKey:'<None>'
- [UTC 09/04/2014 09:47:51.121] Engine/Game/Server/Network/ServerConnection.cpp(839): "GameLoop": Info: Client [56 55 00 00 00 00 00 00 ] connected! (Id: 4)
- [UTC 09/04/2014 09:47:51.155] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
- [UTC 09/04/2014 09:47:51.155] Engine/Network/Spike/StreamManagers/Move/StreamManagerMoveServer.cpp(493): "GameLoop": Info: Compression info confirmed. 16 base lines.
- [UTC 09/04/2014 09:47:51.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(736): "GameLoop": Warning: Player 21846 is not joined on a private slot and is therefore not allowed to spectate.
- [UTC 09/04/2014 09:47:51.155] BF/Server/VeniceServerAuth.cpp(213): "GameLoop": Info: Associating player 3 with online id set from challenge response: [Id: 'Jonnick23', Native: 21846]
- [UTC 09/04/2014 09:47:51.155] BlazeSDK(0): "GameLoop": Info: -> req: ID[35], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersRequest = {
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: IDLT = [
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: [0] = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.156] BlazeSDK(0): "GameLoop": Info: <- resp: ID[35], ClubsComponent::getClubMembershipForUsers [0x000B::0x0A8C]
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GetClubMembershipForUsersResponse = {
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: MMAP = [
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: -> req: ID[36], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: BUID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: ETAG = "ONLINE_ACCESS"
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [0] = "NFS12360"
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [1] = "NFS12PC"
- [UTC 09/04/2014 09:47:51.157] BlazeSDK(0): "GameLoop": Info: [2] = "NFS12PS3"
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: -> req: ID[37], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: ListUserEntitlements2Request = {
- [UTC 09/04/2014 09:47:51.158] BlazeSDK(0): "GameLoop": Info: BUID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: EPSN = 1 (0x0001)
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: EPSZ = 50 (0x0032)
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: ETAG = ""
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: GDAY = ""
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: GNLS = [
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [0] = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [1] = "BF3PC"
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [2] = "Battlefield3"
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: [3] = "GunClub"
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: HAUP = false
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: PJID = ""
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: RECU = false
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: STAT = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.159] BlazeSDK(0): "GameLoop": Info: TERD = ""
- [UTC 09/04/2014 09:47:51.160] BlazeSDK(0): "GameLoop": Info: TYPE = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.160] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: -> req: ID[38], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: GetStatsByGroupRequest = {
- [UTC 09/04/2014 09:47:51.188] BlazeSDK(0): "GameLoop": Info: AGGR = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: EID = [
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: [0] = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: KSUM = [
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: NAME = "player_mpdefault2"
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: PCTR = 1 (0x00000001)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: PTYP = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: VID = 4 (0x00000004)
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.189] BlazeSDK(0): "GameLoop": Info: <- resp: ID[36], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: <- resp: ID[37], AuthenticationComponent::listUserEntitlements2 [0x0001::0x001D]
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: Entitlements = {
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: NLST = [
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-17T15:12Z"
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ID = 7786149135 (0x00000001D017350F)
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PJID = "308199"
- [UTC 09/04/2014 09:47:51.190] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:56186"
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TAG = "BF1942:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: TYPE = ONLINE_ACCESS (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: [1] = {
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-04-07T3:46Z"
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: ID = 6228149135 (0x00000001733A038F)
- [UTC 09/04/2014 09:47:51.191] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PJID = "302173"
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TAG = "BFP4F:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: [2] = {
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-02-22T14:40Z"
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.192] BlazeSDK(0): "GameLoop": Info: ID = 5703349135 (0x0000000153F2338F)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PJID = "302777"
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PRCA = OFB (2) (0x00000002)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: PRID = "OFB-EAST:40873"
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TAG = "BF3:PC:ADDSVETRANK"
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: [3] = {
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.193] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-12-30T22:23Z"
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: ID = 8333951826 (0x00000001F0BE0352)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PJID = "305867"
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:PS4:ADDSVETRANK"
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: [4] = {
- [UTC 09/04/2014 09:47:51.194] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-11-21T15:25Z"
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: ID = 8102351826 (0x00000001E2F013D2)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PJID = "305868"
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PRCA = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: PRID = ""
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE (1) (0x00000001)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: STRC = UNKNOWN (0) (0x00000000)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TAG = "BF4:720:ADDSVETRANK"
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TDAY = ""
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: TYPE = DEFAULT (5) (0x00000005)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: UCNT = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: VER = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: [5] = {
- [UTC 09/04/2014 09:47:51.195] BlazeSDK(0): "GameLoop": Info: DEVI = ""
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: GDAY = "2013-10-29T19:0Z"
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: GNAM = "AddsVetRank"
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: ID = 7988951826 (0x00000001DC2DBB12)
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: ISCO = false
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: PID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:47:51.196] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: <- resp: ID[38], StatsComponent::getStatsByGroupAsync [0x0007::0x0010]
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], StatsComponent::GetStatsAsyncNotification [0x0007::0x0032]
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: KeyScopedStatValues = {
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: GRNM = "player_mpdefault2"
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: KEY = "No_Scope_Defined"
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: LAST = true
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: STS = {
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: AGGR = [
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: EID = 21846 (0x0000000000005556)
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: ETYP = 30722/1
- [UTC 09/04/2014 09:47:51.197] BlazeSDK(0): "GameLoop": Info: POFF = 0 (0x00000000)
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: STAT = [
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [0] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [1] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [2] = "3.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [3] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [4] = "3.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [5] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [6] = "89.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [7] = "2404.62"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [8] = "14.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [9] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [10] = "1386.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [11] = "2404.76"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [12] = "0.00"
- [UTC 09/04/2014 09:47:51.198] BlazeSDK(0): "GameLoop": Info: [13] = "0.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [14] = "0.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [15] = "0.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [16] = "0.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [17] = "0.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [18] = "1193.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [19] = "2404.75"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [20] = "20.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [21] = "2404.61"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [22] = "22.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [23] = "2402.81"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [24] = "51.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [25] = "2404.76"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [26] = "96.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [27] = "2404.57"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [28] = "82.00"
- [UTC 09/04/2014 09:47:51.199] BlazeSDK(0): "GameLoop": Info: [29] = "2404.61"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [30] = "133.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [31] = "2405.43"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [32] = "58.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [33] = "2395.85"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [34] = "53.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [35] = "2400.92"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [36] = "145.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [37] = "2405.43"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [38] = "1268.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [39] = "2404.76"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [40] = "56.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [41] = "2404.74"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [42] = "34.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [43] = "2404.76"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [44] = "7.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [45] = "0.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [46] = "10.00"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [47] = "2404.60"
- [UTC 09/04/2014 09:47:51.200] BlazeSDK(0): "GameLoop": Info: [48] = "66.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [49] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [50] = "2.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [51] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [52] = "1146.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [53] = "2404.75"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [54] = "3.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [55] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [56] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [57] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [58] = "59.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [59] = "2395.83"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [60] = "217.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [61] = "2405.43"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [62] = "3.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [63] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [64] = "1.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [65] = "0.00"
- [UTC 09/04/2014 09:47:51.201] BlazeSDK(0): "GameLoop": Info: [66] = "110.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [67] = "2395.83"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [68] = "387.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [69] = "2405.43"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [70] = "3.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [71] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [72] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [73] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [74] = "1.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [75] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [76] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [77] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [78] = "10.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [79] = "2405.42"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [80] = "14.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [81] = "0.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [82] = "36.00"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [83] = "2404.62"
- [UTC 09/04/2014 09:47:51.202] BlazeSDK(0): "GameLoop": Info: [84] = "44.00"
- [UTC 09/04/2014 09:47:51.203] BlazeSDK(0): "GameLoop": Info: [85] = "2392.92"
- [UTC 09/04/2014 09:47:51.203] BlazeSDK(0): "GameLoop": Info: <Log cut>
- [UTC 09/04/2014 09:47:51.204] BF/Common/Online/Blaze/Requests/BlazeStatsDownloadRequest.cpp(103): "GameLoop": Info: Got stats for [RecordType: 1, Player: [Id: 'Jonnick23', Native: 21846], Club: [Id: '', Native: 0], GameType: PersistenceGameType_Multiplayer]
- [UTC 09/04/2014 09:47:51.205] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Jonnick23 to: 0 Success
- [UTC 09/04/2014 09:47:51.208] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1329): "GameLoop": Info: Player 3 has 11 old achievements, sending unlock
- [UTC 09/04/2014 09:47:53.587] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:47:53.587] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 49.9996 Frames: 300 Slept: 9.72429 Lost: 0 Bad frames: 0 Worst frame: 0.0492149
- [UTC 09/04/2014 09:47:56.821] Engine/Game/Server/Network/ServerConnection.cpp(1663): "GameLoop": Info: onLevelLoadedNetworkEvent (Id: 2)
- [UTC 09/04/2014 09:47:56.954] Engine/Game/Server/Network/ServerConnection.cpp(1525): "GameLoop": Info: cmdLinkLevel (Id: 2)
- [UTC 09/04/2014 09:47:59.955] Engine/Game/Server/Network/ServerConnection.cpp(1683): "GameLoop": Info: onAckLevelLinked
- [UTC 09/04/2014 09:47:59.955] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 2)
- [UTC 09/04/2014 09:48:02.455] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
- [UTC 09/04/2014 09:48:02.688] Engine/Game/Server/Network/ServerConnection.cpp(1663): "GameLoop": Info: onLevelLoadedNetworkEvent (Id: 4)
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(381): "GameLoop": Info: onNewRound 0
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(459): "GameLoop": Info: balanceTeams() - s_serverAutoBalance: 1, needTeamValidation: 0, needSquadValidation: 0
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(781): "GameLoop": Info: enterPlayer(arichikari), group id:[Id: '', Native: 0]
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(894): "GameLoop": Info: Previous team is TeamNeutral
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(904): "GameLoop": Info: Preferred team for player: Team1
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1205): "GameLoop": Info: addToTeam(arichikari, Team1, 1, 0)
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1214): "GameLoop": Info: Player count for Team1: 0
- [UTC 09/04/2014 09:48:02.755] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player arichikari to: 1 Success
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1269): "GameLoop": Info: addToSquad(arichikari, SquadNone, 0, 0)
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(1275): "GameLoop": Info: Already member of squad SquadNone
- [UTC 09/04/2014 09:48:02.755] BF/Server/Player/ServerPlayerSquadManager.cpp(911): "GameLoop": Info: Player was added to team Team1
- [UTC 09/04/2014 09:48:02.822] Engine/Game/Server/Network/ServerConnection.cpp(1525): "GameLoop": Info: cmdLinkLevel (Id: 4)
- [UTC 09/04/2014 09:48:03.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:03.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 59.9997 Frames: 300 Slept: 9.80087 Lost: 0 Bad frames: 0 Worst frame: 0.0348015
- [UTC 09/04/2014 09:48:03.655] Engine/Game/Server/Network/ServerConnection.cpp(1683): "GameLoop": Info: onAckLevelLinked
- [UTC 09/04/2014 09:48:03.655] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
- [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146186161 lastReq=146173027 diff=13134 pendingRPCs=0 pingPeriod=20000 jobId=42 myJobId=5
- [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 6866ms ; myJobId=5 newJobId=6
- [UTC 09/04/2014 09:48:04.323] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=59 pingPeriod=20000 NetTick=146186161
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:04.624] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:04.625] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21853:jujmol) in state(RESERVED) to game(2900) roster in slot(6:SLOT_PUBLIC).
- [UTC 09/04/2014 09:48:04.626] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: jujmol, pid: 21853, via reservation: 1
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:04.626] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:04.627] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21853:jujmol) claiming reservation in game(2900:Massacre BF3 Server) in slot(6), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21853) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21853:jujmol) is claiming reservation in game(2900:Massacre BF3 Server) in slot(6).
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21853:jujmol).
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1B58)
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $03406e0a
- userInfo->strName = jujmol
- userInfo->strUniqueId = -748373620
- userInfo->uAddr = 10.110.64.3
- userInfo->uClientFlags = Private
- userInfo->uClientId = -748373620
- userInfo->uLocalAddr = 192.168.1.30
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:48:04.628] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-748373620:jujmol) with BlazeSlotId(6)/ConnApiClientIdx(6)
- [UTC 09/04/2014 09:48:04.657] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) CONNECTING
- [UTC 09/04/2014 09:48:05.022] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) CONNECTED
- [UTC 09/04/2014 09:48:05.022] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21853) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: -> req: ID[39], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:05.023] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: <- resp: ID[39], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:48:05.024] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21853
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: USID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:05.025] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:05.026] BlazeSDK(0): "GameLoop": Info: [GAME] Player(21853:jujmol) has joined game(2900)'s peer network mesh.
- [UTC 09/04/2014 09:48:05.026] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2725): "GameLoop": Info: Player join completed. Name: jujmol, pid: 21853
- [UTC 09/04/2014 09:48:05.026] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(234): "GameLoop": Info: Adding connection [5D 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:48:05.026] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2754): "GameLoop": Info: Player direct IP address & port: 10.110.64.3:3659
- [UTC 09/04/2014 09:48:05.489] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
- [UTC 09/04/2014 09:48:06.155] Engine/Network/Spike/Secure/Secure.cpp(678): "GameLoop": Warning: Wrong Protocol Version! Client version: 66 our version: 67
- [UTC 09/04/2014 09:48:06.155] Engine/Network/Spike/Secure/Secure.cpp(389): "GameLoop": Info: SendReject: 0 reason: SecureReason_WrongProtocolVersion (1)
- [UTC 09/04/2014 09:48:06.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
- [UTC 09/04/2014 09:48:06.155] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1062): "GameLoop": Info: Queueing player 21853 for removal with reason SecureReason_WrongProtocolVersion
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
- [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
- [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
- [UTC 09/04/2014 09:48:06.255] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(1206): "GameLoop": Warning: Secure: Spoof attack on channel 1! [5D 55 00 00 00 00 00 00 ] when expected [59 55 00 00 00 00 00 00 ]. Sending disconnect command
- [UTC 09/04/2014 09:48:06.255] Engine/Network/Spike/Secure/Secure.cpp(470): "GameLoop": Info: SendRemoteDisconnect: id: 1 reason: SecureReason_GenericError (6) reasonText: SPOOF_ATTACK
- [UTC 09/04/2014 09:48:06.256] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1861): "GameLoop": Info: Player jujmol has been removed
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(3546593676:jujmol) DISCONNECTED
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(21853) in game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: -> req: ID[40], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:06.389] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
- [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:06.390] BlazeSDK(0): "GameLoop": Info: <- resp: ID[40], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(781): "GameLoop": Info: enterPlayer(Jonnick23), group id:[Id: '', Native: 0]
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(894): "GameLoop": Info: Previous team is TeamNeutral
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(904): "GameLoop": Info: Preferred team for player: Team2
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1205): "GameLoop": Info: addToTeam(Jonnick23, Team2, 1, 0)
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1214): "GameLoop": Info: Player count for Team2: 0
- [UTC 09/04/2014 09:48:06.655] BF/Server/Persistence/PointSystem/PointSystem.cpp(2484): "GameLoop": Info: Updating team stat for player Jonnick23 to: 2 Success
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1269): "GameLoop": Info: addToSquad(Jonnick23, SquadNone, 0, 0)
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(1275): "GameLoop": Info: Already member of squad SquadNone
- [UTC 09/04/2014 09:48:06.655] BF/Server/Player/ServerPlayerSquadManager.cpp(911): "GameLoop": Info: Player was added to team Team2
- [UTC 09/04/2014 09:48:07.121] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1594): "GameLoop": Info: Kicking player with BlazeId 21853, name jujmol for reason SecureReason_WrongProtocolVersion
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: -> req: ID[41], GameManager::removePlayer [0x0004::0x000B]
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: RemovePlayerRequest = {
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: BTPL = 0/0/0
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: CNTX = 1 (0x0001)
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_KICKED (8) (0x00000008)
- [UTC 09/04/2014 09:48:07.122] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:07.421] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
- [UTC 09/04/2014 09:48:07.421] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(21853:jujmol) removed from game(2900) due to PLAYER_LEFT
- [UTC 09/04/2014 09:48:07.422] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: jujmol, pid: 21853, reason: PLAYER_LEFT/SecureReason_Ok
- [UTC 09/04/2014 09:48:07.422] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [5D 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8EB1B58)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(21853:jujmol) with BlazeSlotId(6)/ConnApiClientIdx(6)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(21853) in game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: -> req: ID[42], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:07.422] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: <- resp: ID[41], GameManager::removePlayer [0x0004::0x000B]
- [UTC 09/04/2014 09:48:07.423] BlazeSDK(0): "GameLoop": Info: <- resp: ID[42], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:08.454] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(21853)
- [UTC 09/04/2014 09:48:11.226] Engine/Game/Server/Gameplay/Player/ServerPlayer.cpp(2106): "GameLoop": Info: Attaching soldier to player Jonnick23
- [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146193066 lastReq=146189261 diff=3805 pendingRPCs=0 pingPeriod=20000 jobId=59 myJobId=6
- [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 16195ms ; myJobId=6 newJobId=7
- [UTC 09/04/2014 09:48:11.228] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=64 pingPeriod=20000 NetTick=146193066
- [UTC 09/04/2014 09:48:13.588] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:13.588] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 69.9995 Frames: 300 Slept: 9.65924 Lost: 0 Bad frames: 0 Worst frame: 0.0400273
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[4] for Player(85284050:River) DISCONNECTED
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(21848) in game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: -> req: ID[43], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:15.289] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:15.290] BlazeSDK(0): "GameLoop": Info: <- resp: ID[43], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:16.323] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(21848:River) removed from game(2900) due to PLAYER_LEFT
- [UTC 09/04/2014 09:48:16.323] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: River, pid: 21848, reason: PLAYER_LEFT/SecureReason_Ok
- [UTC 09/04/2014 09:48:16.324] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [58 55 00 00 00 00 00 00 ]
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8EB1378)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(21848:River) with BlazeSlotId(4)/ConnApiClientIdx(4)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(21848) in game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: -> req: ID[44], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: STAT = DISCONNECTED (0) (0x00000000)
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:16.324] BlazeSDK(0): "GameLoop": Info: <- resp: ID[44], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: NotifyPlayerRemoved = {
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: CNTX = 0 (0x0000)
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: REAS = PLAYER_LEFT (6) (0x00000006)
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:17.356] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(21848)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:20.956] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.957] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21853:jujmol) in state(RESERVED) to game(2900) roster in slot(5:SLOT_PUBLIC).
- [UTC 09/04/2014 09:48:20.958] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: jujmol, pid: 21853, via reservation: 1
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: NAME = "jujmol"
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PID = 21853 (0x000000000000555D)
- [UTC 09/04/2014 09:48:20.958] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: IP = 174997507 (0x0A6E4003)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: IP = 3232235806 (0xC0A8011E)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: SID = 5 (0x05)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: UID = 21853 (0x0000555D)
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:20.959] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21853:jujmol) claiming reservation in game(2900:Massacre BF3 Server) in slot(5), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21853) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21853:jujmol) is claiming reservation in game(2900:Massacre BF3 Server) in slot(5).
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21853:jujmol).
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB1378)
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $03406e0a
- userInfo->strName = jujmol
- userInfo->strUniqueId = -748373620
- userInfo->uAddr = 10.110.64.3
- userInfo->uClientFlags = Private
- userInfo->uClientId = -748373620
- userInfo->uLocalAddr = 192.168.1.30
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-748373620:jujmol) with BlazeSlotId(5)/ConnApiClientIdx(5)
- [UTC 09/04/2014 09:48:20.960] BlazeSDK(0): "GameLoop": Info: [CANA] ERROR: Connection::connect: ConnApiAddClient2 failed with CONNAPI_ERROR_SLOT_USED.)
- [UTC 09/04/2014 09:48:23.589] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:23.589] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 80.0002 Frames: 300 Slept: 9.58945 Lost: 0 Bad frames: 0 Worst frame: 0.0370123
- [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146209293 lastReq=146198162 diff=11131 pendingRPCs=0 pingPeriod=20000 jobId=64 myJobId=7
- [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 8869ms ; myJobId=7 newJobId=8
- [UTC 09/04/2014 09:48:27.456] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=67 pingPeriod=20000 NetTick=146209294
- [UTC 09/04/2014 09:48:32.755] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(215): "GameLoop": Info: Restarting server for GAME SESSION
- [UTC 09/04/2014 09:48:32.755] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(880): "GameLoop": Info: fb::BlazeServerGameManager::restartGame
- [UTC 09/04/2014 09:48:32.756] Engine/Game/Server/Core/ServerLoadLevelMessage.cpp(14): "GameLoop": Info: Posting load level message with level Levels/MP_007/MP_007
- [UTC 09/04/2014 09:48:33.389] Engine/Game/Server/Core/Level/ServerLevel.cpp(548): "GameLoop": Info: Destroying server level 'Levels/MP_007/MP_007'...
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Unloading Bundle Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(188): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Unloading Bundle Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 1)
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 2)
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 3)
- [UTC 09/04/2014 09:48:33.414] Engine/Game/Server/Network/ServerConnection.cpp(1406): "GameLoop": Info: Peer exited level (Id: 4)
- [UTC 09/04/2014 09:48:33.415] Engine/Game/Server/Core/Level/ServerLevel.cpp(649): "GameLoop": Info: Server level 'Levels/MP_007/MP_007' destroyed
- [UTC 09/04/2014 09:48:33.451] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:33.451] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00268863 Frames: 296 Slept: 0.0294847 Lost: 0 Bad frames: 0 Worst frame: 0.0616643
- [UTC 09/04/2014 09:48:33.451] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(5)
- [UTC 09/04/2014 09:48:33.452] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:48:33.483] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000507118 Frames: 1 Slept: 0.0312176 Lost: 0 Bad frames: 0 Worst frame: 0.000506816
- [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Clear Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:33.483] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 3872185471 - Destroy Compartment Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:33.483] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 3872185471
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_a10
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_venom
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_su-25
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_kornet
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_vehicle_humvee
- [UTC 09/04/2014 09:48:33.483] Engine/Ant/AntAssetResolver.cpp(553): "GameLoop": Info: Unloading animation bank: animations/antanimations/b_basicassetsmp
- [UTC 09/04/2014 09:48:33.484] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:SubLevel(4)
- [UTC 09/04/2014 09:48:33.484] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.000377018 Frames: 1 Slept: 0.0319179 Lost: 0 Bad frames: 0 Worst frame: 0.000377018
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(428): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Clear Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(487): "GameLoop": Info: BasicBundleManager -- BundleID: 2263027145 - Destroy Compartment Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:33.516] Engine/Core/Resource/ResourceManager.cpp(1408): "GameLoop": Info: Destroying dynamic compartment SubLevel with id 2263027145
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 1)LoadingLevel
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 2)ExitLevelState
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 3)LoadingLevel
- [UTC 09/04/2014 09:48:33.516] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 4)ExitLevelState
- [UTC 09/04/2014 09:48:33.525] Engine/Core/Memory/ScratchPad.cpp(120): "ServerLoad": Info: Reaping scratchpad
- [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:RushLarge0
- [UTC 09/04/2014 09:48:33.527] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
- [UTC 09/04/2014 09:48:33.527] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=RushLarge0
- [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
- [UTC 09/04/2014 09:48:33.527] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
- [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: BE3641C8-64CA-B553-F051-0D541923ADD7
- [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Rush..
- [UTC 09/04/2014 09:48:33.530] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Loading Bundle Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:33.530] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Rush with id 2263027145
- [UTC 09/04/2014 09:48:33.549] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 4, spectators: 0
- [UTC 09/04/2014 09:48:33.549] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.0036111 Frames: 1 Slept: 0.0289341 Lost: 0 Bad frames: 0 Worst frame: 0.0036108
- [UTC 09/04/2014 09:48:33.649] Engine/Game/Server/Network/ServerConnection.cpp(1534): "GameLoop": Info: cmdExitLevel (Id: 4)
- [UTC 09/04/2014 09:48:33.687] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.687] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.688] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 39
- [UTC 09/04/2014 09:48:33.715] Engine/Game/Server/Network/ServerConnection.cpp(1534): "GameLoop": Info: cmdExitLevel (Id: 2)
- [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.716] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 43
- [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.782] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 45
- [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.817] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 47
- [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.915] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2491
- [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
- [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
- [UTC 09/04/2014 09:48:33.916] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2538
- [UTC 09/04/2014 09:48:34.049] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,8 remaining.
- [UTC 09/04/2014 09:48:34.050] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 8 references to unresolved lazy partitions
- [UTC 09/04/2014 09:48:34.082] Engine/Game/Server/Network/ServerConnection.cpp(1377): "GameLoop": Info: Peer started loading level (Id: 4)ConfirmExitLevelState
- [UTC 09/04/2014 09:48:34.115] Engine/Game/Server/Network/ServerConnection.cpp(1552): "GameLoop": Info: timeSync (Id: 4)
- [UTC 09/04/2014 09:48:34.118] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2263027145 - Ending Bundle Load Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:34.121] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Selective_Art..
- [UTC 09/04/2014 09:48:34.121] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Loading Bundle Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:34.121] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Selective_Art with id 3872185471
- [UTC 09/04/2014 09:48:34.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
- [UTC 09/04/2014 09:48:34.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
- [UTC 09/04/2014 09:48:34.184] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3872185471 - Ending Bundle Load Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:34.188] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
- [UTC 09/04/2014 09:48:34.190] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
- [UTC 09/04/2014 09:48:34.220] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Rush
- [UTC 09/04/2014 09:48:34.223] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Selective_Art
- [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., RushLarge) - prevTeamCount: 3, teamCount: 3, playerCount: 4
- [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
- [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 16, maxSquadSize: 4
- [UTC 09/04/2014 09:48:34.228] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 16, maxSquadSize: 4
- [UTC 09/04/2014 09:48:34.228] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: GAME SESSION, MatchMode=false, MaxPC=4, MinPC=3, LockdownTime=15, RestartTime=30
- [UTC 09/04/2014 09:48:34.231] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
- [UTC 09/04/2014 09:48:34.231] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.
- [UTC 09/04/2014 09:48:34.231] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:48:34.231] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "ServerLoad": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:48:34.232] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
- [UTC 09/04/2014 09:48:34.232] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
- [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 1) (Has pending level load)
- [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 2) (Has pending level load)
- [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 3) (Has pending level load)
- [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Network/ServerConnection.cpp(1395): "GameLoop": Info: Peer loaded level (Id: 4)
- [UTC 09/04/2014 09:48:34.249] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
- [UTC 09/04/2014 09:48:34.251] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32
- [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 4
- [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 4
- [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
- [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
- [UTC 09/04/2014 09:48:34.251] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32
- [UTC 09/04/2014 09:48:34.252] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: -> req: ID[45], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: SetPlayerCapacityRequest = {
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: PCAP = [
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: [0] = 32 (0x0020)
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: [1] = 0 (0x0000)
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: TCAP = 0 (0x0000)
- [UTC 09/04/2014 09:48:34.252] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:34.282] BlazeSDK(0): "GameLoop": Info: <- resp: ID[45], GameManager::setPlayerCapacity [0x0004::0x0005]
- [UTC 09/04/2014 09:48:34.282] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32
- [UTC 09/04/2014 09:48:34.282] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
- [UTC 09/04/2014 09:48:34.282] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
- [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=146218187 lastReq=146216090 diff=2097 pendingRPCs=0 pingPeriod=20000 jobId=67 myJobId=8
- [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 17903ms ; myJobId=8 newJobId=9
- [UTC 09/04/2014 09:48:36.349] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=69 pingPeriod=20000 NetTick=146218187
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:37.382] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: NAME = "River"
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.383] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: STAT = RESERVED (0) (0x00000000)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(21848:River) in state(RESERVED) to game(2900) roster in slot(6:SLOT_PUBLIC).
- [UTC 09/04/2014 09:48:37.384] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: River, pid: 21848, via reservation: 1
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoining = {
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: PDAT = {
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: BLOB = {
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.384] BlazeSDK(0): "GameLoop": Info: EXID = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: LOC = 1920292179 (0x72755553)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: NAME = "River"
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PATT = [
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: ("Premium", "False")
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PNET (union : 2) = {
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: IP = 175014474 (0x0A6E824A)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: PORT = 3659 (0x0E4B)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: SID = 6 (0x06)
- [UTC 09/04/2014 09:48:37.385] BlazeSDK(0): "GameLoop": Info: SLOT = SLOT_PUBLIC (0) (0x00000000)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTING (2) (0x00000002)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: TIDX = 65535 (0xFFFF)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: TIME = 0 (0x0000000000000000)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: UGID = 0/0/0
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: UID = 21848 (0x00005558)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(21848:River) claiming reservation in game(2900:Massacre BF3 Server) in slot(6), state ACTIVE_CONNECTING.
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(21848) claimed reservation. Override this listener method to provide a specific implementation.
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(21848:River) is claiming reservation in game(2900:Massacre BF3 Server) in slot(6).
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(21848:River).
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8EB05F8)
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
- userInfo->DirtyAddr.strMachineAddr = $4a826e0a
- userInfo->strName = River
- userInfo->strUniqueId = 85284050
- userInfo->uAddr = 10.110.130.74
- userInfo->uClientFlags = Private
- userInfo->uClientId = 85284050
- userInfo->uLocalAddr = 10.110.130.74
- userInfo->uLocalGamePort = 0
- userInfo->uLocalTunnelPort = 3659
- userInfo->uLocalVoipPort = 0
- userInfo->uTunnelPort = 3659
- [UTC 09/04/2014 09:48:37.386] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(85284050:River) with BlazeSlotId(6)/ConnApiClientIdx(6)
- [UTC 09/04/2014 09:48:37.416] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(85284050:River) CONNECTING
- [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[6] for Player(85284050:River) CONNECTED
- [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that we have connected to an endpoint
- [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter CONNECTED to endpoint(21848) game(2900:Massacre BF3 Server)
- [UTC 09/04/2014 09:48:37.782] BlazeSDK(0): "GameLoop": Info: -> req: ID[46], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: UpdateMeshConnectionRequest = {
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: TARG = [
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: [0] = {
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: FLGS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: STAT = CONNECTED (2) (0x00000002)
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.783] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: <- resp: ID[46], GameManager::updateMeshConnection [0x0004::0x001D]
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: UserSessionExtendedDataUpdate = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: DATA = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: ADDR (union : 2) = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: VALU = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: EXIP = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: INIP = {
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: IP = 174982712 (0x0A6E0638)
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: PORT = 25200 (0x6270)
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.784] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: BPS = "ams"
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: CMAP = [
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: CTY = ""
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: DMAP = [
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: (458753 (0x00070001), 82 (0x0000000000000052))
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: (458754 (0x00070002), 933 (0x00000000000003A5))
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: HWFG = 0 (0x00000000)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: PSLM = [
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [0] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [1] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [2] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [3] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [4] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.785] BlazeSDK(0): "GameLoop": Info: [5] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: [6] = 268374015 (0x0FFF0FFF)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: QDAT = {
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: DBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: NATT = NAT_TYPE_UNKNOWN (4) (0x00000004)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: UBPS = 0 (0x00000000)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: UATT = 3170893824 (0x00000000BD000000)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ULST = [
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: [0] = 2/1/21848
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: ]
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: USID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGamePlayerStateChange [0x0004::0x0074]
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: NotifyGamePlayerStateChange = {
- [UTC 09/04/2014 09:48:37.786] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: STAT = ACTIVE_CONNECTED (4) (0x00000004)
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: }
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoinCompleted [0x0004::0x001E]
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: NotifyPlayerJoinCompleted = {
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: GID = 2900 (0x00000B54)
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: PID = 21848 (0x0000000000005558)
- [UTC 09/04/2014 09:48:37.787] BlazeSDK(0): "GameLoop": Info: }
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