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- skip liver
- saucestorm is efficient (especially with and -mp cost effect/equip), saucegeyser probably shouldn't be cast much.
- curse of weaksauce is a good skill.
- don't forget about your limited/day skills (e.g. snokebomb, kgb tranqulizer dart, motherfucking digitize)
- run less tot, it usually doesn't do anything. Your run was short on stats; run a stat familiar more.
- pull fewer clovers. Usually you can just pull the thing you want from clovers instead of clovers (e.g. ore, bridge parts, equipment with big statgain numbers like the fake washboard/basaltamander buckler/backwoods banjo).
- don't pull the frat outfit or any outfit that can be obtained completely from a single monster. YRing the frat outfit (either via calculate the universe or after YRing the hippy outfit early in run) is not large enough a cost to justify 3 pulls.
- don't pull things to survive the damage at a-boo peak. You have a tot, can of black paint, and that should probably suffice with some random shit you've found in run or from some pile of iotm.
- definitely pull a backwoods banjo (fake washboard or basalamander buckler for better classes). powerleveling isn't a thing.
- I have no idea what happened in the logging camp. you should not be adventuring there. use the bridge from the pirates along with some combination of clovers, smut orc keepsake boxen, and fish hatchets.
- pull galoshes for the black forest.
- get olfaction (just saying)
- probably run +100 ML in oil peak? the KGB and detective iotm will get you to +75ML, and I imagine finding another 25 shouldn't be too difficult.
- don't adventure in the hidden temple besides using stone wool and (maybe if you have a deck, definitely if you don't) acquiring stone wool from baabaaburan.
- don't adventure in the hidden park. either pull a machete or use the gnat demon summon to acquire one.
- don't fight ninja snowmen. pull the three items.
- You didn't use your spleen at all, unless the visualizer got confused. Take AEDs instead of pilsners.
- key lime pies are good for saving turns on things and pair well with the time-spinner. consider those.
- if you don't have anything good to digitize, digitize a witchess piece and put it in a zone with delay to save turns. Rooks are a good choice for this.
- pulling elizabeth's paintbrush is cute and probably within reason, good job. :)
- pulling shore scrip saves 3 turns per scrip. Worth considering if your plan has marginal pulls.
- spending turns in the ballroom should just be worse than spending turns resting in your chateau, especially without olfaction. That said, neither should probably happen.
- pull wet stew.
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