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- Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 27.21.14.5167]
- Renderer: NVIDIA GeForce GTX 1070
- Vendor: NVIDIA
- VRAM: 8088 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll into Unity Child Domain
- - Completed reload, in 0.116 seconds
- desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.dll (this message is harmless)
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 4158 -> priority: 1
- Thread -> id: 3e70 -> priority: 1
- LoadLevel: MainMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.393200 ms
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- MSCLoader Message: Loading Asset: console.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: settingsui.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Data.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Xml.dll (this message is harmless)
- MSCLoader Message: Loading core assets...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: core.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets completed!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: ModLoader v1.1.7 ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\References\modapi_v0120-alpha.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\References\ScrewablePartAPI.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\CarryMore.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\CDPlayer.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\CheatBox.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\DonnerTech_ECU_Mod.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\ModsShop.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\MOP.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\MscNoclip.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\SatsumaTurboCharger.dll (this message is harmless)
- Non platform assembly: C:\Users\JustDawee\Documents\MySummerCar\Mods\ShowBoltSize.dll (this message is harmless)
- MSCLoader Message: Found 9 mods!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Hello JustDawee!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader WARNING: [MOP] CheatBox is not supported by MOP! See FAQ for more info.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: MOP 2.12.2 initialized!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
- MSCLoader Message: [MOP] Checking for new mods...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Found 3 rule files!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Loading rule files done!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Windows 8.1 (6.3.19041) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 4207.
- Total: 4.166400 ms (FindLiveObjects: 0.211100 ms CreateObjectMapping: 0.079300 ms MarkObjects: 3.759400 ms DeleteObjects: 0.105700 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4207.
- Total: 3.506700 ms (FindLiveObjects: 0.224200 ms CreateObjectMapping: 0.053000 ms MarkObjects: 3.221700 ms DeleteObjects: 0.006900 ms)
- MSC buildID: <b>5119897</b>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for CarryMore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for CheatBox
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for MscNoclip
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for ShowBoltSize
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- SteamUserStats.GetAchievement failed for Achievement
- Is it registered in the Steam Partner site?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LoadLevel: GAME
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.603600 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Channel1).
- (Filename: Line: 489)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Folk).
- (Filename: Line: 489)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- NullReferenceException: Object reference not set to an instance of an object
- at StartGame.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Easy Save 2 Error: The data, tag, file or folder you are looking for does not exist. Please ensure that ES2.Exists(string identifier) returns true before calling this method.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 116229.
- Total: 419.977905 ms (FindLiveObjects: 19.064899 ms CreateObjectMapping: 1.430800 ms MarkObjects: 399.237091 ms DeleteObjects: 0.244200 ms)
- UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: front right wheel not assigned (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: rear right wheel not assigned (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- One or more Variations of Sound Group 'Starting' do not have the SoundGroupVariationUpdater component and will not function properly. Please stop and fix this by opening the Master Audio Manager window and clicking the Upgrade MA Prefab button before continuing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_front" loaded on front axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Boo.Lang.dll (this message is harmless)
- MSCLoader Message: [Backpack] Loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [Backpack] Settings can be accessed by pressing Ctrl + X.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: cdplayer.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Your CD Player is now enhanced! Enjoy.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\NAudio.dll (this message is harmless)
- MSCLoader Message: DonnerTechRacing ECUs Mod [ v1.3.1] started loading
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: ecu-mod.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Can't add component 'Rigidbody' to ABS Module(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to ESP Module(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to TCS Module(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to ECU Cable Harness(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to ECU Mounting Plate(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Smart Engine ECU(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Cruise Control Panel(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to DonnerTech Info Panel(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: DonnerTechRacing ECUs Mod [ v1.3.1] finished loading
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: shopassets.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MscNoclip] has been loaded! Toggle ON/OFF [Ctrl + N]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MscNoclip] Toggle Settings Window [Ctrl + B]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MscNoclip]: Made by haverdaden (DD). See RaceDepartment for help!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: DonnerTechRacing Turbocharger Mod [v2.1.6] started loading
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: turbochargermod.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Can't add component 'Rigidbody' to Racing Turbocharger(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Exhaust Straight(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Turbocharger Exhaust Header(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Intercooler Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Exhaust Inlet Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Exhaust Outlet Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Blowoff Valve(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger Intercooler Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger Manifold TwinCarb Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger Airfilter(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger Exhaust Inlet Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to GT Turbocharger Exhaust Outlet Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Racing Turbocharger Hood(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Weber Manifold(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to TwinCarb Manifold(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Boost Gauge(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Intercooler(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to Weber Intercooler-Manifold Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- Can't add component 'Rigidbody' to TwinCarb Intercooler-Manifold Tube(Clone) because such a component is already added to the game object!
- (Filename: Line: 87)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: screwableapi.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: DonnerTechRacing Turbocharger Mod [v2.1.6] finished loading
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\NVorbis.dll (this message is harmless)
- MSCLoader Message: Loading mods (second pass)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods completed in 3 sec(s)!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Loading MOP...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Found 163 bolts.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Vehicles initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] World objects (1) loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Initialized places
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Places initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Finished applying fixes
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] World objects (2) loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Satsuma triggers loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Items class initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Hooked 9 save points!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Loading rules...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Rules loading complete!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Loading sectors...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Loaded 11 sectors
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] MOD LOADED SUCCESFULLY!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 120426.
- Total: 417.348206 ms (FindLiveObjects: 5.938500 ms CreateObjectMapping: 1.241500 ms MarkObjects: 409.830200 ms DeleteObjects: 0.336700 ms)
- TargetException: Non-static method requires a target.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.GetProperty.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TargetException: Non-static method requires a target.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.GetProperty.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TargetException: Non-static method requires a target.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.GetProperty.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TargetException: Non-static method requires a target.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.GetProperty.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnUpdate () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MSCLoader Message: Loading Asset: ecu-mod.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
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