Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- shad = game.Workspace.iikevin098
- x = game.Players.iikevin098
- function shadowon()
- shadow = Instance.new("Model")
- shadow.Name = "SHADOW"
- shadow.Parent = game.Workspace
- fol = Instance.new("StringValue")
- fol.Parent = shadow
- fol.Value = "TheWeabooo"
- fol.Name = "folval"
- head = Instance.new("Seat")
- head.Parent = shadow
- head.Position = shad.Head.Position + Vector3.new(0,3,0)
- head.Name = "Head"
- head.Size = Vector3.new(2,2,2)
- head.Shape = "Ball"
- head.BrickColor = BrickColor.new("Really black")
- cm = Instance.new("SpecialMesh")
- cm.Parent = head
- cm.Name = "Mesh"
- cm.MeshId = "http://www.roblox.com/asset/?id=16150814"
- cm.TextureId = "http://www.roblox.com/asset/?id=16150799"
- cm.Scale = cm.Scale + Vector3.new(1,1,1)
- hum = Instance.new("Humanoid")
- hum.Parent = shadow
- hum.MaxHealth = 0
- bp = Instance.new("BodyPosition")
- bp.Parent = head
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.position = shad.Head.Position + Vector3.new(0,3,0)
- bg = Instance.new("BodyGyro")
- bg.Parent = head
- while true do
- wait()
- foll = game.Workspace.SHADOW:FindFirstChild("folval")
- if foll ~= nil then
- guy = game.Workspace:FindFirstChild(foll.Value)
- if guy ~= nil then
- he = guy:FindFirstChild("Head")
- if he ~= nil then
- bp.position = guy.Head.Position + Vector3.new(0,3,0)
- end
- end
- end
- end
- end
- function clearshadow()
- g = game.Workspace:GetChildren()
- for i = 1, #g do
- if g[i].Name == "SHADOW" then
- g[i]:Remove()
- m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "TheWeabooo's anti-spam/lag removed: SHADOW"
- wait(.15)
- m:Remove()
- end
- end
- end
- function chatted(msssg)
- gui = Instance.new("BillboardGui")
- gui.Parent = game.Workspace.iikevin098.Head
- gui.Size = UDim2.new(0, 250, 0, 125)
- gui.StudsOffset = Vector3.new(0,3,0)
- txt = Instance.new("TextLabel")
- txt.Parent = gui
- txt.Name = "Text"
- txt.Text = msssg
- txt.Size = UDim2.new(0, 250, 0, 125)
- txt.FontSize = "Size18"
- txt.TextWrapped = true
- txt.Position = UDim2.new(0, 0,0, 0)
- txt.TextColor = BrickColor.new("Institutional white")
- txt.BackgroundColor = BrickColor.new("Really black")
- txt.BorderColor = BrickColor.new("Institutional white")
- txt.BorderSizePixel = 5
- txt.BackgroundTransparency = 0
- wait(4)
- guis = game.Workspace.iikevin098.Head:GetChildren()
- for i = 1, #guis do
- wait()
- if guis[i].ClassName == "BillboardGui" then
- guis[i]:Remove()
- end
- end
- end
- game.Players.iikevin098.Chatted:connect(chatted)
- function cmd(msg)
- if msg == "rs/" then
- game.Workspace.iikevin098.Head:Remove()
- elseif msg == "shadow on" then
- shadowon()
- elseif msg == "shadow off" then
- clearshadow()
- elseif msg == "harris on" then
- harris()
- elseif (msg == "clean gui") then
- p= game.Players:GetChildren()
- for i= 1, #p do
- check = p[i].PlayerGui:FindFirstChild("SayGui")
- if check ~= nil then
- check:Remove()
- end
- end
- elseif (msg == "blur on") then
- per = game.Workspace.SHADOW
- m = Instance.new("Model")
- m.Parent = per
- m.Name = "CParts"
- while true do
- p = per:GetChildren()
- for i = 1, #p do
- if p[i].ClassName == "Seat" then
- c = p[i]:Clone()
- c.Transparency = .3
- c.Name = "Clone"
- c.Parent = per.CParts
- c.CanCollide = false
- c.Anchored = true
- end
- end
- wait()
- pr = m:GetChildren()
- for i = 1, #pr do
- pr[i]:Remove()
- end
- end
- elseif (string.lower(string.sub(msg,1,4)) == "say/") then
- p= game.Players:GetChildren()
- for i= 1, #p do
- person = p[i]
- Gui = Instance.new("ScreenGui")
- Gui.Parent = person.PlayerGui
- Gui.Name = "SayGui"
- rmg = Instance.new("Frame")
- rmg.Parent = Gui
- rmg.Name = "Frame"
- rmg.Style = "ChatGreen"
- rmg.Size = UDim2.new(0, 500, 0, 50)
- rmg.Position = UDim2.new(0, 5,0, 150)
- rmg.BorderColor = BrickColor.new("Really red")
- rmg.BackgroundColor = BrickColor.new("Really black")
- rmg2 = Instance.new("TextLabel")
- rmg2.Parent = rmg
- rmg2.Name = "Text"
- rmg2.FontSize = "Size12"
- rmg2.Size = UDim2.new(0, 0, 0, 0)
- rmg2.Position = UDim2.new(0, 250, 0, 10)
- rmg2.TextColor = BrickColor.new("Really black")
- rmg2.Text = "iikevin098: "..string.sub(msg,5)..""
- wait()
- end
- elseif (string.lower(string.sub(msg,1,6)) == "color/") then
- game.Workspace.SHADOW.Head.BrickColor = BrickColor.new(string.sub(msg,7))
- elseif (string.lower(string.sub(msg,1,5)) == "lock/") then
- x = game.Workspace:FindFirstChild(string.sub(msg,6))
- if x~=nil then
- p= x:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Locked = true
- end
- end
- end
- elseif (string.lower(string.sub(msg,1,7)) == "unlock/") then
- u = game.Workspace:FindFirstChild(string.sub(msg,8))
- if u~=nil then
- p= u:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Locked = false
- end
- end
- end
- elseif (string.lower(string.sub(msg,1,7)) == "punish/") then
- g = game.Players:GetChildren()
- for i = 1, #g do
- check = string.find(g[i].Name, string.sub(msg,8))
- if check ~= nil then
- x = g[i]
- end
- end
- if x~=nil then
- pun = true
- while pun == true do
- Gui = Instance.new("ScreenGui")
- Gui.Parent = x.PlayerGui
- CmdFrame = Instance.new("Frame")
- CmdFrame.Parent = Gui
- CmdFrame.Name = "CmdFrame"
- CmdFrame.Size = UDim2.new(1, 0, 1, 0)
- CmdFrame.Position = UDim2.new(0, 0,0, 0)
- CmdFrame.BorderColor = BrickColor.new("Really black")
- CmdFrame.BackgroundColor = BrickColor.new("Really black")
- wait(.4)
- guis = x.PlayerGui:GetChildren()
- for i = 1, #guis do
- guis[i]:Remove()
- end
- end
- end
- elseif (string.lower(string.sub(msg,1,9)) == "unpunish/") then
- g = game.Players:GetChildren()
- for i = 1, #g do
- check = string.find(g[i].Name, string.sub(msg,10))
- if check ~= nil then
- x = g[i]
- end
- end
- if x~=nil then
- guis = x.PlayerGui:GetChildren()
- for i = 1, #guis do
- guis[i]:Remove()
- end
- pun = false
- end
- elseif (string.lower(string.sub(msg,1,4)) == "fol/") then
- g = game.Workspace:GetChildren()
- for i = 1, #g do
- check = string.find(g[i].Name, string.sub(msg,5))
- if check ~= nil then
- x = g[i]
- end
- end
- --x = game.Workspace:FindFirstChild(string.sub(msg,5))
- if x~=nil then
- game.Workspace.SHADOW.folval.Value = x.Name
- end
- elseif (msg == "checkplayers/") then
- checkplayers()
- elseif (msg == "crown/3") then
- m = game.Workspace.SHADOW.Head.Mesh
- m.MeshId = "http://www.roblox.com/asset/?id=1078075"
- m.TextureId = "http://www.roblox.com/asset/?id=1078071"
- elseif (msg == "eye/1") then
- m = game.Workspace.SHADOW.Head.Mesh
- m.MeshId = "http://www.roblox.com/asset/?id=1185246"
- m.TextureId = "http://www.roblox.com/asset/?id=1193831"
- elseif (msg == "flame on") then
- s = Instance.new("Fire")s.Parent = game.Workspace.SHADOW.Head s.Size = 4
- elseif (msg == "xtools/") then
- game:service("InsertService"):LoadAsset(18474459).Parent=Workspace.TheWeabooo
- game:service("InsertService"):LoadAsset(25135292).Parent=Workspace.TheWeabooo
- game:service("InsertService"):LoadAsset(22692664).Parent=Workspace.TheWeabooo
- elseif (msg == "flame off") then
- game.Workspace.SHADOW.Head.Fire:Remove()
- elseif (string.lower(string.sub(msg,1,6)) == "fsize/") then
- game.Workspace.SHADOW.Head.Fire.Size = string.sub(msg,7)
- elseif (string.lower(string.sub(msg,1,5)) == "txtb/") then
- m = Instance.new("Model")
- m.Parent = game.Workspace
- m.Name = string.sub(msg,6)
- p = Instance.new("Part")
- p.Parent = m
- p.Name = "Head"
- p.Size = Vector3.new(2,1,2)
- p.Position = shad.Head.Position + Vector3.new(2,1,1)
- h = Instance.new("Humanoid")
- h.Parent = m
- h.MaxHealth = 0
- elseif (string.lower(string.sub(msg,1,3)) == "fb/") then
- m = Instance.new("Model")
- m.Parent = game.Workspace
- m.Name = string.sub(msg,4)
- p = Instance.new("Part")
- p.Parent = m
- p.Name = "Head"
- p.Size = Vector3.new(2,1,2)
- p.Position = shad.Head.Position + Vector3.new(2,1,1)
- h = Instance.new("Humanoid")
- h.Parent = m
- h.MaxHealth = 0
- elseif (string.lower(string.sub(msg,1,7)) == "remove/") then
- x = game.Workspace:FindFirstChild(string.sub(msg,8))
- if x~=nil then
- x:Remove()
- end
- elseif (string.lower(string.sub(msg,1,5)) == "bomb/") then
- function bomb(player)
- m = Instance.new("Model")
- m.Name = "Bomb"
- m.Parent = game.Workspace
- h = Instance.new("Humanoid")
- h.Parent = m
- h.MaxHealth = 0
- g = Instance.new("Part")
- g.Parent = m
- g.Name = "Head"
- g.Position = game.Workspace.iikevin098.Head.Position + Vector3.new(math.random(-2, 2), 4, math.random(-2, 2))
- g.Shape = "Ball"
- g.TopSurface = "Smooth"
- g.BottomSurface = "Smooth"
- g.formFactor = "Symmetric"
- g.Reflectance = 1
- g.Size = Vector3.new(2,2,2)
- b = Instance.new("BodyPosition") b.Parent = g b.maxForce = Vector3.new(100,10,100)
- function boom(part)
- if part.Parent.className == "Model" then
- print("Nuke")
- if part.Parent.Name ~= "iikevin098" then
- if part.Parent.Name == player.Name then
- e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.Position = g.Position
- m:Remove()
- end
- end
- end
- end
- g.Touched:connect(boom)
- while true do
- b.position = player.Head.Position
- wait()
- end
- end
- g2 = game.Workspace:GetChildren()
- for i = 1, #g2 do
- wait()
- if string.find(g2[i].Name, string.sub(msg,6)) ~= nil then
- check = g2[i]:FindFirstChild("Head")
- if check ~= nil then
- p2b = g2[i]
- bomb(p2b)
- end
- end
- end
- elseif (string.lower(string.sub(msg,1,6)) == "laser/") then
- zd = game.Workspace:FindFirstChild(string.sub(msg,7))
- if zd ~= nil then
- pos1 = game.Workspace.SHADOW.Head
- local a = Instance.new("Part")
- local Place0 = CFrame.new(pos1.CFrame.x,pos1.CFrame.y,pos1.CFrame.z)
- local Place1 = zd.Position
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new("Really red")
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Sphere"
- d.Scale = Vector3.new(.5, .5, (Place0.p - Place1).magnitude)
- while true do
- local Place1 = zd.Position
- local Place0 = CFrame.new(pos1.CFrame.x,pos1.CFrame.y,pos1.CFrame.z)
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- d.Scale = Vector3.new(.5, .5, (Place0.p - Place1).magnitude)
- wait()
- end
- end
- elseif (string.lower(string.sub(msg,1,7)) == "plaser/") then
- f = game.Workspace:FindFirstChild(string.sub(msg,8))
- if f ~= nil then
- zs = f.Head
- pos1 = game.Workspace.SHADOW.Head
- local a = Instance.new("Part")
- local Place0 = CFrame.new(pos1.CFrame.x,pos1.CFrame.y,pos1.CFrame.z)
- local Place1 = zs.Position
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new("Really red")
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Sphere"
- d.Scale = Vector3.new(.5, .5, (Place0.p - Place1).magnitude)
- while true do
- local Place1 = zs.Position
- local Place0 = CFrame.new(pos1.CFrame.x,pos1.CFrame.y,pos1.CFrame.z)
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- d.Scale = Vector3.new(.5, .5, (Place0.p - Place1).magnitude)
- wait()
- end
- end
- elseif (msg == "laser off") then
- game.Workspace.Lazor:Remove()
- elseif (string.lower(string.sub(msg,1,3)) == "lb/") then
- bbb = Instance.new("Part")
- bbb.Parent = game.Workspace
- bbb.CanCollide = true
- bbb.Transparency = 1
- bbb.BrickColor = BrickColor.new("Really red")
- bbb.Size = Vector3.new(1,1,1)
- bbb.Shape = "Ball"
- bbb.Anchored = false
- bbb.Name = string.sub(msg,4)
- bbb.Position = game.Workspace.iikevin098.Head.Position
- s = Instance.new("Fire")s.Parent = bbb s.Size = 1
- elseif (string.lower(string.sub(msg,1,6)) == "blook/") then
- shadow = game.Workspace.SHADOW
- shadow.Head.CFrame = shadow.Head.CFrame * CFrame.fromEulerAnglesXYZ(1.5,0,1.5)
- shadow.Head.BodyGyro.cframe = shadow.Head.CFrame
- shadow = game.Workspace.SHADOW
- bin = shadow.Head
- while true do
- x = game.Workspace:FindFirstChild(string.sub(msg,7))
- if x ~= nil then
- local dir = (x.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:FindFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:FindFirstChild("BodyGyro").maxTorque = Vector3.new(9000,9000,9000)
- end
- wait()
- end
- elseif (string.lower(string.sub(msg,1,6)) == "guard/") then
- shadow = game.Workspace.SHADOW
- for i = 1, string.sub(msg,7) do
- dist = 20
- pos1 = shadow.Head
- pos2 = pos1.Position
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Model" then
- x = p[i]:FindFirstChild("Head")
- m = p[i]:FindFirstChild("Humanoid")
- z = p[i]:FindFirstChild("Torso")
- if (x ~= nil) and (z ~= nil) and (m.Health > 0) then
- if (z.Position - pos2).magnitude < dist then
- if z.Parent.Name ~= "iikevin098" then
- local a = Instance.new("Part")
- local Place0 = CFrame.new(pos1.CFrame.x,pos1.CFrame.y,pos1.CFrame.z)
- local Place1 = z.Position
- a.formFactor = "Symmetric"
- a.BrickColor = BrickColor.new(21)
- a.Size = Vector3.new(1,1,1)
- a.Name = "Lazor"
- a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
- a.Parent = game.Workspace
- a.Transparency = 0
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BottomSurface = "Smooth"
- a.TopSurface = "Smooth"
- d = Instance.new("SpecialMesh")
- d.Parent = a
- d.MeshType = "Sphere"
- d.Scale = Vector3.new(.5, .5, (Place0.p - Place1).magnitude)
- m.Health = m.Health - 10
- m.MaxHealth = 100
- a.Transparency = 0.1
- wait()
- a.Transparency = 0.2
- wait()
- a.Transparency = 0.3
- wait()
- a.Transparency = 0.4
- wait()
- a.Transparency = 0.5
- wait()
- a.Transparency = 0.6
- wait()
- a.Transparency = 0.7
- wait()
- a.Transparency = 0.8
- wait()
- a.Transparency = 0.9
- wait()
- a.Transparency = 1
- wait()
- a:Remove()
- end
- end
- end
- end
- end
- wait(1)
- end
- elseif msg == "btools/" then
- tool = Instance.new("HopperBin")
- tool.Parent = game.Players.iikevin098.Backpack
- tool.BinType = "GameTool"
- tool = Instance.new("HopperBin")
- tool.Parent = game.Players.iikevin098.Backpack
- tool.BinType = "Clone"
- tool = Instance.new("HopperBin")
- tool.Parent = game.Players.iikevin098.Backpack
- tool.BinType = "Hammer"
- elseif (msg == "spin/") then
- a = Instance.new("BodyAngularVelocity") a.Parent = game.Workspace.SHADOW.Head
- elseif (msg == "nospin/") then
- game.Workspace.SHADOW.Head.BodyAngularVelocity:Remove()
- elseif (msg == "FShield on") then
- s = Instance.new("Part")
- s.BrickColor = BrickColor.new("Really black")
- s.Parent = game.Workspace.iikevin098
- s.CanCollide = false
- s.Reflectance = .2
- s.Transparency = .6
- s.Size = Vector3.new(15,15,15)
- s.Position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- s.Shape = "Ball"
- s.Name = "BShield"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- function touch(part)
- temp2 = part.Parent
- if temp2.Name ~= "TheWeabooo" then
- if part.Name ~= "Base" then
- if part.Name ~= "Base6049" then
- if part.Name ~= "Handle" then
- if temp2.Name ~= "SHADOW" then
- if part.Name ~= "base6049" then
- part.Anchored = true
- wait()
- end
- end
- end
- end
- end
- end
- end
- s.Touched:connect(touch)
- b = Instance.new("BodyPosition") b.Parent = s b.maxForce = Vector3.new(6000000,6000000,6000000)
- while true do
- b.position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- wait()
- end
- elseif (msg == "NShield on") then
- s = Instance.new("Part")
- s.BrickColor = BrickColor.new("Really red")
- s.Parent = game.Workspace.iikevin098
- s.CanCollide = false
- s.Reflectance = 0
- s.Transparency = .6
- s.Size = Vector3.new(20,20,20)
- s.Position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- s.Shape = "Ball"
- s.Name = "BShield"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- function touch(part)
- temp2 = part.Parent
- if temp2.Name ~= "iikevin098" then
- if part.Name ~= "Base" then
- if part.Name ~= "Base6049" then
- if part.Name ~= "Handle" then
- if temp2.Name ~= "SHADOW" then
- if part.Name ~= "base6049" then
- if part.ClassName == "Part" then
- e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.Position = part.Position
- wait()
- part:Remove()
- end
- end
- end
- end
- end
- end
- end
- end
- s.Touched:connect(touch)
- b = Instance.new("BodyPosition") b.Parent = s b.maxForce = Vector3.new(6000000,6000000,6000000)
- while true do
- b.position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- wait()
- end
- elseif (msg == "BShield on") then
- s = Instance.new("Part")
- s.BrickColor = BrickColor.new("Really black")
- s.Parent = game.Workspace.iikevin098
- s.CanCollide = false
- s.Reflectance = 0
- s.Transparency = .6
- s.Size = Vector3.new(15,15,15)
- s.Position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- s.Shape = "Ball"
- s.Name = "BShield"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- function touch(part)
- temp2 = part.Parent
- if temp2.Name ~= "iikevin098" then
- if part.Name ~= "Base" then
- if part.Name ~= "Base6049" then
- if part.Name ~= "Handle" then
- if temp2.Name ~= "SHADOW" then
- if part.Name ~= "base6049" then
- part:Remove()
- wait()
- end
- end
- end
- end
- end
- end
- end
- s.Touched:connect(touch)
- b = Instance.new("BodyPosition") b.Parent = s b.maxForce = Vector3.new(6000000,6000000,6000000)
- while true do
- b.position = game.Workspace.iikevin098.Head.Position - Vector3.new(0, 2, 0)
- wait()
- end
- elseif (msg == "BShield off") then
- game.Workspace.iikevin098.BShield:Remove()
- elseif (msg == "nuke") then
- x = Instance.new("Explosion")
- x.Parent = game.Workspace
- x.Position = game.Workspace.SHADOW.Head.Position
- elseif (msg == "sparkles shadow") then
- s1 = Instance.new("Sparkles") s1.Parent = game.Workspace.SHADOW.Head
- elseif (msg == "unsparkles shadow") then
- game.Workspace.SHADOW.Head.Sparkles:Remove()
- elseif (msg == "ff me") then
- ff1 = Instance.new("ForceField") ff1.Parent = game.Workspace.iikevin098
- elseif (msg == "unff me") then
- game.Workspace.TheWeabooo.ForceField:Remove()
- elseif (msg == "make base") then
- b = Instance.new("Part")b.Name = "Base6049"
- b.Size = Vector3.new (500,1,500)b.Position = Vector3.new (0,0,0)
- b.BrickColor = BrickColor.new("Camo")
- b.Parent = game.Workspace b.Anchored = true b.Locked = true
- elseif (msg == "eject") then
- game.Workspace.SHADOW.Head.Size = Vector3.new (1,1,1)
- wait(.1) game.Workspace.SHADOW.Head.Size = Vector3.new (2,2,2)
- elseif (msg == "a1/") then
- local i = 0
- for i = 0, 200, 1 do
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Brick2"
- p.BrickColor = BrickColor.new (math.random(1, 50))
- p.Position = Vector3.new(100,1,100)
- p.Size = Vector3.new(10,1,1)
- p.Anchored = true
- p.CFrame=(CFrame.fromEulerAnglesXYZ(0,(i/7),0)+Vector3.new(0,i,0))
- wait()
- end
- elseif (msg == "c-ex") then
- mouse = game.Players.iikevin098:GetMouse()
- function click()
- e= Instance.new("Explosion")
- e.Parent = game.Workspace
- e.Position = mouse.hit.p
- end
- mouse.Button1Down:connect(click)
- elseif (msg == "remclick") then
- mouse = game.Players.iikevin098:GetMouse()
- function click()
- mouse.hit:Remove()
- end
- mouse.Button1Down:connect(click)
- elseif (msg == "a2/") then
- local i = 0
- for i = 0, 200, 1 do
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Brick2"
- p.BrickColor = BrickColor.new (math.random(1, 50))
- p.Position = Vector3.new(100,1,100)
- p.Size = Vector3.new(100,1,100)
- p.Anchored = true
- p.CFrame=(CFrame.fromEulerAnglesXYZ(0,(i/25),0)+Vector3.new(0,i,0))
- wait()
- end
- elseif (msg == "a3/") then
- local i = 0
- for i = 0, 6.2, .060 do
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.BrickColor = BrickColor.new (math.random(1,50))
- p.Name = "Brick2"
- p.Size = Vector3.new(1,50,1)
- p.Anchored = true
- p.Position=game.Workspace.iikevin098.Head.Position + Vector3.new(25*math.cos(i), 3, 25*math.sin(i))
- wait()
- end
- elseif (msg == "a4/") then
- local i = 0
- for i = 0, 200, 1 do
- local p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Brick2"
- p.BrickColor = BrickColor.new (math.random(1, 50))
- p.Position = Vector3.new(100,1,100)
- p.Name = "Brick2"
- p.Size = Vector3.new(100,1,1)
- p.Anchored = true
- p.CFrame=(CFrame.fromEulerAnglesXYZ(0,(i/100),0)+Vector3.new(0,i,0))
- wait()
- end
- elseif (msg == "2x8") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Size = Vector3.new(2,1,8)
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- elseif (msg == "2x8 black") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Size = Vector3.new(2,1,8)
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really black")
- elseif (msg == "2x8 red") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Size = Vector3.new(2,1,8)
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really red")
- elseif (msg == "2x8 blue") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Size = Vector3.new(2,1,8)
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really blue")
- elseif (msg == "2x8 dgrey") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Size = Vector3.new(2,1,8)
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Dark stone grey")
- elseif (msg == "2x4") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- elseif (msg == "2x4 black") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really black")
- elseif (msg == "2x4 red") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really red")
- elseif (msg == "2x4 blue") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Really blue")
- elseif (msg == "2x4 dgrey") then
- ff1 = Instance.new("Part")
- ff1.Parent = game.Workspace
- ff1.Name = "Part"
- ff1.Position = game.Workspace.iikevin098.Head.Position
- ff1.Anchored = true
- ff1.BrickColor = BrickColor.new("Dark stone grey")
- elseif (msg == "clean m") then
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Message" then
- if p[i].Name ~= "iikevin098" then
- p[i]:Remove()
- end
- end
- end
- elseif (msg == "clean p") then
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- if p[i].Name ~= "Base6049" then
- if p[i].Name ~= "Base" then
- if p[i].Name ~= "Brick" then
- p[i]:Remove()
- m = Instance.new("Hint")m.Parent = game.Workspace m.Text = "iikevin098'S Anti-spam/lag removed: "..p[i].Name.." "
- wait(.01)
- m:Remove()
- end
- end
- end
- end
- end
- elseif (msg == "clean all") then
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- p[i]:Remove()
- m = Instance.new("Hint")m.Parent = game.Workspace m.Text = "iikevin098'S Anti-spam/lag removed: "..p[i].Name.." "
- wait(.01)
- m:Remove()
- end
- elseif (msg == "clean art") then
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].Name == "Brick2" then
- p[i]:Remove()
- m = Instance.new("Hint")m.Parent = game.Workspace m.Text = "iikevin098'S Anti-spam/lag removed: "..p[i].Name.." "
- wait(.01)
- m:Remove()
- end
- end
- elseif (string.lower(string.sub(msg,1,3)) == "s+/") then
- m = game.Workspace.SHADOW.Head.Mesh
- m.Scale = m.Scale + Vector3.new(string.sub(msg,4),string.sub(msg,4),string.sub(msg,4))
- elseif (string.lower(string.sub(msg,1,3)) == "s-/") then
- m = game.Workspace.SHADOW.Head.Mesh
- m.Scale = m.Scale + Vector3.new(-(string.sub(msg,4)),-(string.sub(msg,4)),-(string.sub(msg,4)))
- elseif (msg == "look/") then
- shadow = game.Workspace.SHADOW
- shadow.Head.CFrame = shadow.Head.CFrame * CFrame.fromEulerAnglesXYZ(1.5,0,1.5)
- shadow.Head.BodyGyro.cframe = shadow.Head.CFrame
- shadow = game.Workspace.SHADOW
- bin = shadow.Head
- function move(target)
- local dir = (target.Position - bin.Position).unit
- local spawnPos = bin.Position
- local pos = spawnPos + (dir * 1)
- bin:FindFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
- bin:FindFirstChild("BodyGyro").maxTorque = Vector3.new(9000,9000,9000)
- end
- function FindNearestTorso(pos)
- local list = game.Workspace:GetChildren()
- local torso = nil
- local dist = 10000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= bin.Parent) then
- if temp2.Name ~= "iikevin098" then
- temp = temp2:FindFirstChild("Torso")
- human = temp2:FindFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso
- end
- while true do
- local torso = FindNearestTorso(bin.Position)
- if torso~=nil then
- move(torso)
- end
- wait()
- end
- end
- end
- game.Players.iikevin098.Chatted:connect(cmd)
- bomb(game.Workspace.iikevin098)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement