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- 1) USE THIS SCRIPT FIRST :
- repeat wait() until game:IsLoaded() and game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil
- local plr = game.Players.LocalPlayer
- local dung = {7220975160,7220986579}
- getgenv().amount = 15 -- lower this if ur lagging
- if not table.find(dung,game.PlaceId) then
- game:GetService("TeleportService"):Teleport(dung[math.random(1,#dung)])
- return
- end
- repeat wait() until plr.PlayerGui ~= nil and plr.PlayerGui.Main ~= nil and plr.PlayerGui.Main.Notifs ~= nil
- game.Players.LocalPlayer.PlayerGui.Main.Notifs:Destroy()
- repeat wait() until workspace.MouseIgnore ~= nil
- workspace.MouseIgnore:Destroy()
- while true do
- for i = 1,getgenv().amount do
- task.spawn(function()
- game:GetService("ReplicatedStorage").RSPackage.Events.GeneralFunction:InvokeServer("LotteryRandomDraw")
- end)
- task.spawn(function()
- game:GetService("ReplicatedStorage").RSPackage.Events.GeneralEvent:FireServer("SpinFinished")
- end)
- end
- task.wait()
- end
- 2) AND THEN USE THIS SCRIPT:
- local replicated = game:GetService("ReplicatedStorage")
- local multiplier = 15
- while true do task.wait()
- for i = 1, multiplier do
- task.spawn(function()
- replicated.RSPackage.Events.GeneralFunction:InvokeServer("LotteryRandomDraw")
- replicated.RSPackage.Events.GeneralEvent:FireServer("SpinFinished")
- end)
- end
- end
- you can change the amount lower if it lag!
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