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Sonicshadowsilver2

Re:CoM (Sora) Door Requirements + Notes

Mar 13th, 2016
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  1. Floor 1: Traverse Town
  2. --------------
  3. - Key of Beginnings: 1↑
  4. - Key of Guidance: 3↑
  5. - Key to Truth: Any Green Card
  6. - Key to Rewards: Key to Rewards Card
  7.  
  8. Floor 2: Agrabah
  9. --------------
  10. - Key of Beginnings: Any Green Card
  11. - Key of Guidance: 15 Cards Total
  12. - Key to Truth: Any Red Card
  13. - Key to Rewards: Any Blue Card
  14.  
  15. Floor 3
  16. ---------------
  17. - Key of Beginnings: 5↑; 7↑
  18. - Key of Guidance: Any Green Card
  19. - Key to Truth: 3↓
  20. - Key to Rewards: Red 0= Card
  21.  
  22. Floor 4
  23. ----------------
  24. - Key of Beginnings: 8↑
  25. - Key of Guidance: 1↑
  26. - Key to Truth: Any Red Card; Any Green Card
  27. - Key to Rewards: Green 9= Card; Red 9= Card
  28.  
  29. Floor 5
  30. ----------------
  31. - Key of Beginnings: 20 Cards Total
  32. - Key of Guidance: Any Red Card; 5↓
  33. - Key to Truth: 0= Card
  34. - Key to Rewards: Green 15 Cards Total
  35.  
  36. Floor 6
  37. ----------------
  38. - Key of Beginnings: 3= Card; 4= Card
  39. - Key of Guidance: 6= Card; 7= Card
  40. - Key to Truth: Red 3↓; Green 30 Cards Total
  41. - Key to Rewards: Red 20 Cards Total
  42.  
  43. Floor 7
  44. -----------------
  45. - Key of Beginnings: Any Red Card
  46. - Key of Guidance: Any Green Card
  47. - Key to Truth: Any Blue Card
  48. - Key to Rewards: 30 Cards Total
  49.  
  50. Floor 8
  51. -----------------
  52. - Key of Beginnings: 5= Card
  53. - Key of Guidance: 6= Card
  54. - Key to Truth: 30 Cards Total
  55. - Key to Rewards: Blue 15 Cards Total
  56.  
  57. Floor 9
  58. -----------------
  59. - Key of Beginnings: Any Red Card
  60. - Key of Guidance: 9= Card
  61. - Key to Truth: 1= Card
  62. - Key to Rewards: Blue 2= Card
  63.  
  64. Floor 10
  65. -----------------
  66. - Key of Beginnings: Any Blue Card; 3↓
  67. - Key of Guidance: Any Green Card; 7↑
  68. - Key to Truth: Any Red Card; 0= Card
  69. - Key to Rewards: Green 3= Card; Red 7= Card
  70.  
  71. Floor 11
  72. -----------------
  73. - Key of Beginnings: 5↑; 5↓; Any Blue Card
  74. - Key to Rewards: Blue 8= Card; Red 1= Card; Green 20 Cards Total
  75.  
  76. Floor 12
  77. ------------------
  78. - Key of Beginnings: 2= Card; 8= Card
  79. - Key of Guidance: 50 Cards Total
  80. - Key to Rewards: Blue 33 Cards Total; Red 33 Cards Total; Green 33 Cards Total
  81.  
  82. Floor 13
  83. ------------------
  84. - Key of Beginnings: Blue 1= Card; Red 3= Card; 99 Cards Total
  85. - Key to Rewards: Blue 30 Cards Total; Red 40 Cards Total; Green 20 Cards Total
  86.  
  87. =============================
  88. RNG Manipulation 1 - Traverse Town (Tutorial)
  89. =============================
  90. - Dodge Roll x5, hit barrels, Dodge Roll x3, hit 2 lamps, Dodge Roll x1, hit 3rd lamp, Dodge Roll x1, hit Blizzard barrel, and Dodge Roll x1
  91. - Pick up box and immediately drop it, Dodge Roll x5, hit lightpost, Dodge Roll x1, hit 2nd lightpost, Dodge Roll x3, hit 2 boxes with 1 hit, Dodge Roll x5, hit barrels, Dodge Roll x3, and hit 3 boxes with 1 hit
  92.  
  93. =============================
  94. RNG Manipulation 2 - Traverse Town (Do not hit any hittable object in save point room!)
  95. =============================
  96. - Dodge Roll x6, hit lamp, Dodge Roll x7, hit 2 boxes with 1 hit, Dodge Roll x3, hit 2nd lamp, Dodge Roll x4, hit lightpost, Dodge Roll x2 and enter Tranquil Darkness room
  97. - Hit 2 barrels with 1 hit, Dodge Roll x1, hit lamp, Dodge Roll x1, hit flag, Dodge Roll x3, jump on the spring and hit 2nd lamp, Dodge Roll x7, hit 2nd flag, Dodge Roll x1, hit 2 boxes with 1 hit
  98. - Equip Blizzards 5-2-3
  99. - Dodge Roll x2, use Sleeping Darkness, Dodge Roll x1, jump into Red Nocturne, mash Triangle for Blizzaga on Shadow, kill 2 Red Nocturnes with 1 Blizzard
  100. - Dodge Roll x3, hit lamp, hit 2 barrels with 1 hit, hit 3 boxes in 1 hit, Dodge Roll x1, hit lightpost, jump into 2nd Red Nocturne, kill 2 Red Nocturnes with 1 Blizzard, Dodge Roll x2, hit box
  101. *This only applies in Tranquil Darkness after defeating all enemies and without hitting/breaking any objects!
  102.  
  103. =============================
  104. RNG Manipulation 3 (Part 1) - Agrabah
  105. =============================
  106. - No Dodge Rolls, Talk to Moogle, BL, Dodge Roll x1, BR, Dodge Roll x1 + Break Left Stand & Pot for Blizzard 7, Dodge Roll x1 + Break Right Stand for 20 MP, Dodge Roll x3 + Break Pots for 24 MP, TR, TL, Dodge Roll x4, Break Right Stand for 12 MP, Dodge Roll x4, Break Last Stand for 20 MP, Dodge Roll x1, Break Pot in Save Point Room for 50 MP, Dodge Roll x1 + Break Left Stand for 30 MP, No Dodge Rolls + Break Stand and Pot for 30 MP & Three Wishes 9, Dodge Roll x5 + Break Pots for 12 MP, Dodge Roll x2 + Break Pot for 30 MP, Dodge Roll x1 for 50 MP
  107.  
  108. =============================
  109. RNG Manipulation 3 (Part 2) - Agrabah
  110. =============================
  111. - Dodge Roll x1, Talk to Moogle, Dodge Roll x1, TL, BL, BR, Assorted BL, Magic TR
  112. - No Dodge Rolls, BL, TL, Dodge Roll x1 + Break Stand with Pot, Dodge Roll x1, TR, BR
  113.  
  114. =============================
  115. Deck 3: Firaga Deck:
  116. KK 0-9-1-1-9-1-1-7-2-1-6-2-2-5-3-2-5-3-2-5-3-2-5-3-2-5-3-2-5-4-2-2-4-4-4-(2)-4-(5)-(2)-(5)-Red Nocturne
  117.  
  118. Deck 2: Blizzaga Deck:
  119. Ether 3-KK 0-5-5-3-5-5-1-5-3-2-4-3-3-0-0-7-0-7-3-Blue Rhapsody (If you have it!)
  120.  
  121. Deck 1: Before Jafar-Genie Deck:
  122. Blue Rhapsody (If you have it!)-Red Nocturne-KK 0-KK 4-KK 4-KK 5-KK 6-KK 7-B5-B5-B3-B5-B5-B1-B4-B3-B3-B5-B3-B2-B7-B7-B3-F5-F4-F2x5
  123. - Shortcut the 1st Blizzaga! (3rd Option)
  124. *This is 661 CP with a Blue Rhapsody card and 641 without it!
  125.  
  126. =============================
  127. Traverse Town - As many as you can get until you get 2 Red Nocturne cards?
  128. Agrabah - 96 with 5 Jokers (Get 99 Map Cards as a safety net!)
  129. Olympus Coliseum - 0 (Try using Tranquil Darkness)
  130. Monstro - 0 (Try using Sleeping Darkness and a Feeble Darkness)
  131. Wonderland - 0 (Try using Feeble Darkness)
  132. Halloween Town - 0 (Try using Roulette Room and Sorcerous Waking)
  133. Hollow Bastion - 0 (Try using Calm Bounty and Sorcerous Waking)
  134. Atlantica - 0 (Try using Moment's Reprieve)
  135. Neverland - 0 (Try using Moogle Room) (Map Card Checkpoint Entering World: 43)
  136. Twilight Town - 0 (Map Card Checkpoint Entering World: 33)
  137. Destiny Islands - 0 (Map Card Checkpoint Entering World: 27)
  138. Castle Oblivion - 0 (Map Card Checkpoint Entering World: 18)
  139.  
  140. MAP CARD COUNT FROM BATTLES: 00
  141.  
  142. =============================
  143. List of Rewards
  144. =============================
  145. Traverse Town: Lionheart
  146. Saix (Clear Bonus)
  147. Agrabah: Warp
  148. Luxord (Clear Bonus)
  149. Olympus Coliseum: Metal Chocobo
  150. Monochrome (Clear Bonus) (PS2 Re:CoM Only)
  151. Total Eclipse (Clear Bonus) (Re:CoM HD Only)
  152. Wonderland: Synchro
  153. Xemnas (Clear Bonus)
  154. Monstro: Aqua Splash
  155. Xaldin (Clear Bonus)
  156. Halloween Town: Bind
  157. Bond of Flame (Clear Bonus)
  158. Atlantica: Quake
  159. Demyx (Clear Bonus)
  160. Neverland: Thunder Raid
  161. Follow the Wind (Clear Bonus) (PS2 Re:CoM Only)
  162. Midnight Roar (Clear Bonus) (Re:CoM HD Only)
  163. Hollow Bastion: Mushu
  164. Xigbar (Clear Bonus)
  165. Twilight Town: Stardust Blitz
  166. Roxas (Clear Bonus)
  167. Destiny Islands: Megalixir
  168. Photon Debugger (Clear Bonus) (PS2 Re:CoM Only)
  169. Two Become One (Clear Bonus) (Re:CoM HD Only)
  170. Castle Oblivion: Superglide
  171. Star Seeker (Clear Bonus)
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