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- def AppendItem(self, bSlot, bVnum):
- bCount = player.GetItemCount(bSlot)
- if bSlot in self.itemlist2:
- return
- ence = self.itemlist2
- ares = []
- for x in ence:
- itemVnum = player.GetItemIndex(x)
- ile = player.GetItemCount(x)
- selectedSlotPos = self.itemlist3[x]
- item.SelectItem(itemVnum)
- (w, h) = item.GetItemSize()
- for x in xrange(1000, 1024):
- if (x != selectedSlotPos):
- if bCount >= 2:
- self.itemSlot.SetItemSlot(x, bVnum, bCount)
- else:
- self.itemSlot.SetItemSlot(x, bVnum)
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