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Log.txt | full exception trace | Pak and IOStore |

Aug 15th, 2025 (edited)
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  1. Log started at 8/16/2025 12:57:08 AM (2025-08-16T03:57:08Z)
  2. Starting AutomationTool...
  3. Parsing command line: -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55498 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls" -clientconfig=Development -nocompile -nocompileuat
  4. Found project file: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  5. Found 2 scripts to execute:
  6. Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55498, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject)
  7. BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject, target=test5_6_1FP, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls, clientconfig=Development, nocompile)
  8. Running on Windows as a 64-bit process.
  9. CWD=C:\Program Files\Epic Games\UE_5.6
  10. UnrealEngine ver. 5.6.0.0
  11. Initializing script modules...
  12. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
  13. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
  14. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
  15. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  16. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  17. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  18. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  19. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  20. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  21. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  22. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  23. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  24. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  25. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  26. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  27. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
  28. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  29. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
  30. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  31. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
  32. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  33. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  34. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
  35. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
  36. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
  37. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
  38. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
  39. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
  40. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  41. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
  42. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
  43. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  44. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  45. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  46. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  47. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  48. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  49. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
  50. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
  51. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  52. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
  53. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
  54. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
  55. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  56. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  57. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  58. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  59. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  60. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  61. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  62. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  63. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
  64. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  65. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  66. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
  67. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
  68. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  69. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
  70. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  71. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
  72. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  73. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  74. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
  75. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
  76. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
  77. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
  78. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
  79. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
  80. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  81. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
  82. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
  83. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  84. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  85. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  86. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  87. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  88. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  89. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
  90. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
  91. Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  92. Total script module initialization time: 0.26 s.
  93. IsBuildMachine=False
  94. ShouldKillProcesses=True
  95. Setting up command environment.
  96. SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
  97. GetEnvironmentVariable uebp_LOCAL_ROOT=
  98. GetEnvironmentVariable uebp_LOCAL_ROOT=
  99. GetEnvironmentVariable uebp_EngineSavedFolder=
  100. SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
  101. GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
  102. GetEnvironmentVariable uebp_CSVFile=
  103. GetEnvironmentVariable uebp_LogFolder=
  104. GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.6
  105. SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
  106. DeleteDirectoryContents(C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6)
  107. SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.json
  108. SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt
  109. GetEnvironmentVariable uebp_FinalLogFolder=
  110. SetEnvVar uebp_FinalLogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
  111. SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  112. SafeFileExists C:\WINDOWS\system32\mount.exe=False
  113. SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  114. SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  115. SetEnvVar MallocNanoZone=0
  116. GetEnvironmentVariable uebp_UATChildInstance=0
  117. Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36408.4)
  118. Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  119. CompilationEvironment.HasCapabilityToCompile=True
  120. CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  121. CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
  122. Command Environment settings:
  123. CmdExe=C:\WINDOWS\system32\cmd.exe
  124. EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
  125. HasCapabilityToCompile=True
  126. LocalRoot=C:/Program Files/Epic Games/UE_5.6
  127. LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
  128. MountExe=C:\WINDOWS\system32\mount.exe
  129. FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
  130. DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
  131. RobocopyExe=C:\WINDOWS\system32\robocopy.exe
  132. TimestampAsString=2025-08-16_00.57.08
  133. AutomationToolDll=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
  134.  
  135. No project directory provided for project scope BuildConfiguration.xml resolution.
  136. No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  137. No config file at C:\Users\User\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  138. No config file at C:\Users\User\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  139. Configuration will be read from:
  140. C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  141. Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  142. Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
  143. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  144. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  145. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  146. Registering build platform: UnrealBuildTool.MacPlatformFactory
  147. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  148. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  149. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  150. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  151. Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  152. Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  153. Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
  154. Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
  155. Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
  156. Registering build platform: Win64 - buildable: True
  157. Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
  158. Cleaning up project rules folder
  159. DeleteDirectoryContents(C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules)
  160. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  161. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
  162. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
  163. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
  164. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  165. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  166. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  167. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  168. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  169. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
  170. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
  171. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  172. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
  173. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
  174. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  175. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
  176. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
  177. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
  178. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  179. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  180. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
  181. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  182. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  183. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
  184. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
  185. Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  186. Creating platforms.
  187. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  188. Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  189. Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  190. Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  191. Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  192. Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  193. Creating platform AndroidPlatformOpenXR from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
  194. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
  195. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
  196. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
  197. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  198. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  199. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  200. Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  201. Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  202. Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  203. Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  204. Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  205. Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
  206. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  207. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  208. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
  209. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
  210. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  211. Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
  212. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
  213. Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
  214. Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
  215. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
  216. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  217. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
  218. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
  219. Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
  220. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
  221. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  222. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  223. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
  224. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  225. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  226. Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
  227. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
  228. Creating platform VisionOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
  229. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
  230. Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
  231. Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  232. Initializing AllowSubmit.
  233. AllowSubmit=False
  234. Initializing P4Enabled.
  235. P4Enabled=False
  236. P4CLRequired=False
  237. Executing commands...
  238. Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55498, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject)
  239. BUILD SUCCESSFUL
  240. Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject, target=test5_6_1FP, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls, clientconfig=Development, nocompile)
  241. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  242. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  243. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  244. Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  245. Looking for targets for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  246. Searching for target rule files in C:/Users/User/Documents/Unreal Projects/test5_6_1FP
  247. Found 2 target rule files:
  248. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Source\test5_6_1FP.Target.cs
  249. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Source\test5_6_1FPEditor.Target.cs
  250. SafeFileExists C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll=False
  251. Compiling targets DLL: C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll
  252. Compiling C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll: Assembly does not exist
  253. Creating target rules object: test5_6_1FPTarget
  254. Adding target: test5_6_1FPTarget (Game)
  255. Creating target rules object: test5_6_1FPEditorTarget
  256. Adding target: test5_6_1FPEditorTarget (Editor)
  257. Loading ini files for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  258. Project Params **************
  259. AdditionalServerMapParams=
  260. Archive=True
  261. ArchiveMetaData=False
  262. CreateAppBundle=True
  263. BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\package_tries\package_pls
  264. BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds
  265. ConfigOverrideParams=-
  266. Build=True
  267. SkipBuildClient=False
  268. SkipBuildEditor=True
  269. Cook=True
  270. Clean=(null)
  271. Client=False
  272. ClientConfigsToBuild=Development
  273. ClientCookedTargets=test5_6_1FP
  274. ClientTargetPlatform=Win64
  275. Compressed=True
  276. ForceUncompressed=False
  277. AdditionalPakOptions=
  278. AdditionalIoStoreOptions=
  279. ForceOodleDllVersion=
  280. CookOnTheFly=False
  281. CookOnTheFlyStreaming=False
  282. UnversionedCookedContent=True
  283. OptionalContent=False
  284. SkipCookingEditorContent=False
  285. GeneratePatch=False
  286. AddPatchLevel=False
  287. DiscVersion=
  288. CreateReleaseVersion=
  289. BasedOnReleaseVersion=
  290. OriginalReleaseVersion=
  291. DLCFile=(null)
  292. DLCIncludeEngineContent=False
  293. DLCPakPluginFile=False
  294. DLCOverrideCookedSubDir=(null)
  295. DLCOverrideStagedSubDir=(null)
  296. DiffCookedContentPath=
  297. AdditionalCookerOptions=
  298. DedicatedServer=False
  299. DirectoriesToCook=
  300. DDCGraph=
  301. CulturesToCook=<Not Specified> (Use Defaults)
  302. EditorTargets=test5_6_1FPEditor
  303. Foreign=False
  304. IsCodeBasedProject=True
  305. IsProgramTarget=False
  306. IterativeCooking=False
  307. IterateSharedCookedBuild=
  308. IterateSharedBuildUsePrecompiledExe=False
  309. CookAll=False
  310. CookPartialGC=False
  311. CookInEditor=False
  312. CookMapsOnly=False
  313. Deploy=False
  314. IterativeDeploy=False
  315. FastCook=False
  316. LogWindow=False
  317. Manifests=False
  318. MapToRun=
  319. NoClient=False
  320. NumClients=0
  321. NoDebugInfo=False
  322. SeparateDebugInfo=False
  323. MapFile=False
  324. NoCleanStage=False
  325. NoXGE=False
  326. MapsToCook=
  327. MapIniSectionsToCook=
  328. Pak=True
  329. IgnorePaksFromDifferentCookSource=False
  330. IoStore=True
  331. SkipIoStore=False
  332. ZenStore=False
  333. NoZenAutoLaunch=
  334. SkipEncryption=False
  335. GenerateOptimizationData=False
  336. SkipPackage=False
  337. NeverPackage=False
  338. Package=True
  339. ForcePackageData=False
  340. NullRHI=False
  341. WriteBackMetadataToAssetRegistry=
  342. FakeClient=False
  343. EditorTest=False
  344. RunAutomationTests=False
  345. RunAutomationTest=
  346. RunTimeoutSeconds=0
  347. CrashIndex=0
  348. ProgramTargets=
  349. ProjectPlatformBinariesPaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64]
  350. ProjectExePaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe]
  351. Distribution=False
  352. PackageEncryptionKeyFile=(null)
  353. Prebuilt=False
  354. Prereqs=True
  355. AppLocalDirectory=
  356. NoBootstrapExe=False
  357. RawProjectPath=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  358. RawProgramProjectOverride=(null)
  359. Run=False
  360. ServerConfigsToBuild=Development
  361. ServerCookedTargets=
  362. ServerTargetPlatform=Win64
  363. ShortProjectName=test5_6_1FP
  364. SignedPak=False
  365. SignPak=(null)
  366. SkipCook=False
  367. SkipCookOnTheFly=False
  368. SkipPak=False
  369. PrePak=False
  370. SkipStage=False
  371. Stage=True
  372. RehydrateAssets=False
  373. bTreatNonShippingBinariesAsDebugFiles=False
  374. bUseExtraFlavor=False
  375. StageDirectoryParam=
  376. AdditionalPackageOptions=
  377. Trace=(null)
  378. TraceHost=(null)
  379. TraceFile=(null)
  380. Project Params **************
  381. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  382. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  383. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  384. ********** BUILD COMMAND STARTED **********
  385. ************************* UnrealBuild:
  386. ************************* UseXGE: False
  387. SafeDeleteFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
  388. Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" test5_6_1FP Win64 Development -Project="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -Manifest="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\User\Documents\Unreal Projects\test5_6_1FP" -skipdeploy -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt"
  389. Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt
  390. Creating makefile for test5_6_1FP (no existing makefile)
  391. Parsing headers for test5_6_1FP
  392. Running Internal UnrealHeaderTool "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Win64\test5_6_1FP\Development\test5_6_1FP.uhtmanifest" -WarningsAsErrors -installed
  393. Total of 44 written
  394. Reflection code generated for test5_6_1FP in 2.4210384 seconds
  395. Writing manifest to C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
  396. Building test5_6_1FP...
  397. Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  398. [Adaptive Build] Excluded from test5_6_1FP unity file: test5_6_1FP.cpp, test5_6_1FPCameraManager.cpp, test5_6_1FPCharacter.cpp, test5_6_1FPGameMode.cpp, test5_6_1FPPlayerController.cpp, HorrorCharacter.cpp, HorrorGameMode.cpp, HorrorPlayerController.cpp, HorrorUI.cpp, ShooterCharacter.cpp, ShooterGameMode.cpp, ShooterPlayerController.cpp, EnvQueryContext_Target.cpp, ShooterAIController.cpp, ShooterNPC.cpp, ShooterStateTreeUtility.cpp, ShooterBulletCounterUI.cpp, ShooterUI.cpp, ShooterPickup.cpp, ShooterProjectile.cpp, ShooterWeapon.cpp, ShooterWeaponHolder.cpp
  399. Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
  400. Executing up to 12 processes, one per physical core
  401. Requested 1.5 GB memory per action, 8.94 GB available: limiting max parallel actions to 5
  402. Using Unreal Build Accelerator local executor to run 32 action(s)
  403. Storage capacity 40Gb
  404. ---- Starting trace: 250816_005715_vs37868 ----
  405. UbaServer - Listening on 0.0.0.0:1345
  406. ------ Building 32 action(s) started ------
  407. [1/32] Copy D3D12Core.dll
  408. [2/32] Copy d3d12SDKLayers.dll
  409. [3/32] Copy tbb12.dll
  410. [4/32] Copy tbbmalloc.dll
  411. [5/32] Copy DirectML.dll
  412. [6/32] Resource Default.rc2
  413. [7/32] Compile [x64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp
  414. [8/32] Compile [x64] HorrorGameMode.cpp
  415. [9/32] Compile [x64] EnvQueryContext_Target.cpp
  416. [10/32] Compile [x64] HorrorCharacter.cpp
  417. [11/32] Compile [x64] HorrorUI.cpp
  418. [12/32] Compile [x64] HorrorPlayerController.cpp
  419. [13/32] Compile [x64] ShooterBulletCounterUI.cpp
  420. [14/32] Compile [x64] ShooterAIController.cpp
  421. [15/32] Compile [x64] ShooterCharacter.cpp
  422. [16/32] Compile [x64] Module.test5_6_1FP.cpp
  423. [17/32] Compile [x64] ShooterPickup.cpp
  424. [18/32] Compile [x64] ShooterGameMode.cpp
  425. [19/32] Compile [x64] ShooterNPC.cpp
  426. [20/32] Compile [x64] ShooterProjectile.cpp
  427. [21/32] Compile [x64] ShooterWeapon.cpp
  428. [22/32] Compile [x64] ShooterWeaponHolder.cpp
  429. [23/32] Compile [x64] test5_6_1FP.cpp
  430. [24/32] Compile [x64] test5_6_1FPCameraManager.cpp
  431. [25/32] Compile [x64] ShooterUI.cpp
  432. [26/32] Compile [x64] ShooterPlayerController.cpp
  433. [27/32] Compile [x64] ShooterStateTreeUtility.cpp
  434. [28/32] Compile [x64] test5_6_1FPGameMode.cpp
  435. [29/32] Compile [x64] test5_6_1FPCharacter.cpp
  436. [30/32] Compile [x64] test5_6_1FPPlayerController.cpp
  437. [31/32] Link [x64] test5_6_1FP.exe
  438. [32/32] WriteMetadata test5_6_1FP.target (UBA disabled)
  439. Trace written to file C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-test5_6_1FP-Win64-Development.uba with size 13.7kb
  440. Total time in Unreal Build Accelerator local executor: 70.68 seconds
  441.  
  442. Result: Succeeded
  443. Total execution time: 75.88 seconds
  444. Took 76.00s to run dotnet.exe, ExitCode=0
  445. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
  446. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
  447. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
  448. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
  449. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
  450. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
  451. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
  452. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
  453. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
  454. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
  455. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
  456. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
  457. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
  458. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
  459. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
  460. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
  461. SafeDeleteFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
  462. ************************* UnrealBuild:
  463. ************************* UseXGE: False
  464. Build products *******
  465. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
  466. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll
  467. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
  468. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll
  469. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
  470. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll
  471. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
  472. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll
  473. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
  474. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll
  475. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
  476. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe
  477. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
  478. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb
  479. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
  480. C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target
  481. End Build products *******
  482. Build command time: 76.03 s
  483. ********** BUILD COMMAND COMPLETED **********
  484. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  485. ********** COOK COMMAND STARTED **********
  486. SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  487. Running UnrealEditor Cook for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  488. Commandlet log file is C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt
  489. SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  490. Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt" -stdout -CrashForUAT -unattended -NoLogTimes
  491. Took 1.03s to run UnrealEditor-Cmd.exe, ExitCode=0
  492. SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.16-00.58.27.txt
  493. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.16-00.58.27.txt
  494. SafeDeleteFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt
  495. Cook command time: 1.05 s
  496. ********** COOK COMMAND COMPLETED **********
  497. SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
  498. ********** STAGE COMMAND STARTED **********
  499. Deployment Context **************
  500. ProjectFile = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
  501. ArchiveDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\package_tries\package_pls\Windows
  502. IsCodeBasedUprojectFile = True
  503. DedicatedServer = False
  504. Stage = True
  505. StageTargetPlatform = Win64
  506. InputRootDir = C:\Program Files\Epic Games\UE_5.6
  507. InputProjectDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP
  508. PlatformDir = Win64
  509. StagedOutputDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  510. ShortProjectName = test5_6_1FP
  511. ProjectArgForCommandLines = -project="../../../test5_6_1FP/test5_6_1FP.uproject"
  512. RunRootDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  513. RunProjectDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP
  514. PakFileInternalRoot = ../../../
  515. PlatformUsesChunkManifests = False
  516. End Deployment Context **************
  517. Creating Staging Manifest...
  518. Can't find cloud directory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Platforms\Windows\Build\Cloud
  519. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe
  520. Patching bootstrap executable; C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe
  521. Begin update resource 'C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe' (0)
  522. Add resource 101, length 104 (True)
  523. Add resource 1, length 1996 (True)
  524. Add resource 2, length 2447 (True)
  525. Add resource 3, length 2535 (True)
  526. Add resource 4, length 3037 (True)
  527. Add resource 5, length 3244 (True)
  528. Add resource 6, length 3531 (True)
  529. Add resource 7, length 6931 (True)
  530. Add resource 201, length 86 (True)
  531. Add resource 202, length 24 (True)
  532. End update resource (True/0)
  533. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini
  534. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini
  535. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini
  536. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditor.ini
  537. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorKeyBindings.ini
  538. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorPerProjectUserSettings.ini
  539. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorSettings.ini
  540. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini
  541. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini
  542. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini
  543. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini
  544. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini
  545. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini
  546. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseLightmass.ini
  547. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini
  548. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BasePakFileRules.ini
  549. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini
  550. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini
  551. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseSourceControlSettings.ini
  552. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini
  553. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini
  554. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini
  555. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini
  556. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini
  557. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Category.ini
  558. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Editor.ini
  559. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\EditorTutorials.ini
  560. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Engine.ini
  561. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Keywords.ini
  562. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectExport.ini
  563. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectImport.ini
  564. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PropertyNames.ini
  565. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\RepairData.ini
  566. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\ToolTips.ini
  567. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\WordCount.ini
  568. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
  569. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini
  570. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini
  571. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini
  572. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
  573. Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorSettings.ini
  574. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini
  575. Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini
  576. Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditor.ini
  577. Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditorPerProjectUserSettings.ini
  578. Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEngine.ini
  579. Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultGame.ini
  580. Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultInput.ini
  581. Cleaning Stage Directory: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  582. SafeDeleteDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  583. RecursivelyDeleteDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  584. SafeDeleteEmptyDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
  585. Creating pak using staging manifest.
  586. DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt, NumItems: 35
  587. SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt
  588. DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 6
  589. SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt
  590. DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt, NumItems: 1642
  591. SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt
  592. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Base.ini
  593. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseCompat.ini
  594. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini
  595. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseEngine.ini
  596. Filtering config section 'StorageServers'
  597. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseGame.ini
  598. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini
  599. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseHardware.ini
  600. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseInput.ini
  601. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini
  602. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseMaterialExpressions.ini
  603. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini
  604. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseScalability.ini
  605. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini
  606. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\ConsoleVariables.ini
  607. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\PluginBase.ini
  608. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini
  609. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini
  610. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
  611. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini
  612. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsInput.ini
  613. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini
  614. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini
  615. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini
  616. SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultEngine.ini
  617. Filtering config section '/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings'
  618. SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultGame.ini
  619. SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultInput.ini
  620. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini
  621. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini
  622. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini
  623. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\DeformerGraph\Config\BaseDeformerGraph.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\DeformerGraph\Config\BaseDeformerGraph.ini
  624. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini
  625. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Cameras\GameplayCameras\Config\BaseGameplayCameras.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Cameras\GameplayCameras\Config\BaseGameplayCameras.ini
  626. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\ConfigRedirects.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\ConfigRedirects.ini
  627. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\DefaultChaosVD.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\DefaultChaosVD.ini
  628. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\Engine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\Engine.ini
  629. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini
  630. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini
  631. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\EnhancedInput\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini
  632. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini
  633. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini
  634. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini
  635. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini
  636. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini
  637. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\Compositing\CompositeCore\Config\BaseCompositeCore.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\Compositing\CompositeCore\Config\BaseCompositeCore.ini
  638. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini
  639. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini
  640. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini
  641. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Fab\Config\BaseFab.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Fab\Config\BaseFab.ini
  642. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Interchange\Assets\Config\BaseInterchangeAssets.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Interchange\Assets\Config\BaseInterchangeAssets.ini
  643. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini
  644. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\MetaHuman\MetaHumanSDK\Config\BaseMetaHumanSDK.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\MetaHuman\MetaHumanSDK\Config\BaseMetaHumanSDK.ini
  645. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\NNE\NNEDenoiser\Config\Game.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\NNE\NNEDenoiser\Config\Game.ini
  646. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Editor.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Editor.ini
  647. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini
  648. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini
  649. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\GameplayStateTree\Config\BaseGameplayStateTree.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\GameplayStateTree\Config\BaseGameplayStateTree.ini
  650. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\HairStrands\Config\BaseHairStrands.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\HairStrands\Config\BaseHairStrands.ini
  651. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini
  652. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini
  653. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Metasound\Config\DefaultMetaSound.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\DefaultMetaSound.ini
  654. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\PropertyBindingUtils\Config\BasePropertyBindingUtils.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\PropertyBindingUtils\Config\BasePropertyBindingUtils.ini
  655. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\RigVM\Config\BaseRigVM.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\RigVM\Config\BaseRigVM.ini
  656. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\RigVM\Config\Editor.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\RigVM\Config\Editor.ini
  657. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\StateTree\Config\BaseStateTree.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\StateTree\Config\BaseStateTree.ini
  658. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini
  659. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Windows\XInputDevice\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Windows\XInputDevice\Config\Input.ini
  660. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini
  661. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\VirtualProduction\CameraCalibrationCore\Config\BaseCameraCalibrationCore.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\VirtualProduction\CameraCalibrationCore\Config\BaseCameraCalibrationCore.ini
  662. SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\VirtualProduction\Takes\Config\BaseTakes.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\VirtualProduction\Takes\Config\BaseTakes.ini
  663. No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
  664. Using 0 pak order files:
  665. SafeCreateDirectory C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles
  666. SafeCreateDirectory C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles
  667. Running UnrealPak with arguments: "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
  668. SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe=True
  669. Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
  670. LogPakFile: Display: ProjectDir: ../../../../../../Users/User/Documents/Unreal Projects/test5_6_1FP/
  671. LogPakFile: Display: Parsing crypto keys from a crypto key cache file
  672. LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
  673. LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files
  674. LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_test5_6_1FP-Windows.txt
  675. LogPakFile: Display: Added 1642 entries to add to pak file.
  676. LogPakFile: Display: Collecting files to add to pak file...
  677. LogPakFile: Display: Collected 1642 files in 0.00s.
  678. LogPakFile: Display: Creating pak C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak.
  679. OodleDataCompression: Display: Oodle v2.9.13 format for pak/iostore with method=Kraken, level=4=Normal
  680. LogPakFile: Display: Created pak file: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak
  681. LogPakFile: Display: CompressionFormat 0 [Oodle] : 358 files, 16066300 -> 6393330 bytes
  682. LogPakFile: Display: CompressionFormat 2 [None] : 1284 files, 753626 -> 753626 bytes
  683. LogPakFile: Display: Added 1642 files, 7763266 bytes total
  684. LogPakFile: Display: PrimaryIndex size: 22126 bytes
  685. LogPakFile: Display: PathHashIndex size: 49934 bytes
  686. LogPakFile: Display: FullDirectoryIndex size: 53401 bytes
  687. LogPakFile: Display: Compression summary: 39.79% of original size. Compressed Size 6393330 bytes, Original Size 16066300 bytes.
  688. LogPakFile: Display: Encryption - DISABLED
  689. LogPakFile: Display:
  690. LogPakFile: Display: Writer and Compression Threads exited.
  691. LogPakFile: Display: UnrealPak executed in 0.180074 seconds
  692. Took 1.16s to run UnrealPak.exe, ExitCode=0
  693. SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UnrealPak_CreateMultiplePaks-2025.08.16-00.58.29.txt
  694. SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Logs\UnrealPak.log C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UnrealPak_CreateMultiplePaks-2025.08.16-00.58.29.txt
  695. ==============================================================================
  696. System.NullReferenceException: Object reference not set to an instance of an object.
  697. at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List`1 OrderFiles, String AdditionalArgs) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675
  698. at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
  699. at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
  700. at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
  701. at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
  702. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
  703. at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
  704. at AutomationTool.BuildCommand.Execute()
  705. at AutomationTool.BuildCommand.ExecuteAsync()
  706. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
  707. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
  708. at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
  709. (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
  710.  
  711. NullReferenceException: Object reference not set to an instance of an object.
  712. at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List`1 OrderFiles, String AdditionalArgs) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675
  713. at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
  714. at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
  715. at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
  716. at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
  717. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
  718. at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
  719. at AutomationTool.BuildCommand.Execute()
  720. at AutomationTool.BuildCommand.ExecuteAsync()
  721. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
  722. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
  723. at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
  724. ==============================================================================
  725. AutomationTool executed for 0h 1m 21s
  726. AutomationTool exiting with ExitCode=1 (Error_Unknown)
  727.  
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