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- Log started at 8/16/2025 12:57:08 AM (2025-08-16T03:57:08Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55498 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls" -clientconfig=Development -nocompile -nocompileuat
- Found project file: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55498, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject, target=test5_6_1FP, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls, clientconfig=Development, nocompile)
- Running on Windows as a 64-bit process.
- CWD=C:\Program Files\Epic Games\UE_5.6
- UnrealEngine ver. 5.6.0.0
- Initializing script modules...
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomatedPerfTesting.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\ICVFX.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Insights.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Mutable.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\VisionOS.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record C:\Program Files\Epic Games\UE_5.6\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.26 s.
- IsBuildMachine=False
- ShouldKillProcesses=True
- Setting up command environment.
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.6
- SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- DeleteDirectoryContents(C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6)
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.json
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- SafeFileExists C:\WINDOWS\system32\mount.exe=False
- SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36408.4)
- Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.HasCapabilityToCompile=True
- CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- Command Environment settings:
- CmdExe=C:\WINDOWS\system32\cmd.exe
- EngineSavedFolder=C:/Program Files/Epic Games/UE_5.6/Engine/Programs/AutomationTool/Saved
- HasCapabilityToCompile=True
- LocalRoot=C:/Program Files/Epic Games/UE_5.6
- LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6
- MountExe=C:\WINDOWS\system32\mount.exe
- FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
- RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- TimestampAsString=2025-08-16_00.57.08
- AutomationToolDll=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
- No project directory provided for project scope BuildConfiguration.xml resolution.
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\User\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\User\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Reading configuration file from cache (C:\Users\User\AppData\Local\UnrealEngine\XmlConfigCache-C+Program Files+Epic Games+UE_5.6.bin): C:\Users\User\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Cleaning up project rules folder
- DeleteDirectoryContents(C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules)
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating platforms.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformOpenXR from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Apple.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\AutomationScripts.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll
- Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Linux.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll
- Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Mac.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\SteamDeck.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
- Creating platform VisionOSPlatform from C:\Program Files\Epic Games\UE_5.6\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll
- Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\Win.Automation.dll.
- Looking for platforms in C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Initializing AllowSubmit.
- AllowSubmit=False
- Initializing P4Enabled.
- P4Enabled=False
- P4CLRequired=False
- Executing commands...
- Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55498, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject)
- BUILD SUCCESSFUL
- Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject, target=test5_6_1FP, unrealexe=C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/User/Documents/Unreal Projects/test5_6_1FP/package_tries/package_pls, clientconfig=Development, nocompile)
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- Looking for targets for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- Searching for target rule files in C:/Users/User/Documents/Unreal Projects/test5_6_1FP
- Found 2 target rule files:
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Source\test5_6_1FP.Target.cs
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Source\test5_6_1FPEditor.Target.cs
- SafeFileExists C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll=False
- Compiling targets DLL: C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll
- Compiling C:\Users\User\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.6\Rules\UATRules-34568a75df2e712ca121e753852830f2.dll: Assembly does not exist
- Creating target rules object: test5_6_1FPTarget
- Adding target: test5_6_1FPTarget (Game)
- Creating target rules object: test5_6_1FPEditorTarget
- Adding target: test5_6_1FPEditorTarget (Editor)
- Loading ini files for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- Project Params **************
- AdditionalServerMapParams=
- Archive=True
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\package_tries\package_pls
- BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds
- ConfigOverrideParams=-
- Build=True
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=(null)
- Client=False
- ClientConfigsToBuild=Development
- ClientCookedTargets=test5_6_1FP
- ClientTargetPlatform=Win64
- Compressed=True
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- ForceOodleDllVersion=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=False
- GeneratePatch=False
- AddPatchLevel=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=(null)
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=(null)
- DLCOverrideStagedSubDir=(null)
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=test5_6_1FPEditor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=False
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=False
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=True
- IgnorePaksFromDifferentCookSource=False
- IoStore=True
- SkipIoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=True
- ForcePackageData=False
- NullRHI=False
- WriteBackMetadataToAssetRegistry=
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64]
- ProjectExePaths=[Win64, C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe]
- Distribution=False
- PackageEncryptionKeyFile=(null)
- Prebuilt=False
- Prereqs=True
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- RawProgramProjectOverride=(null)
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=test5_6_1FP
- SignedPak=False
- SignPak=(null)
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=False
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=(null)
- TraceHost=(null)
- TraceFile=(null)
- Project Params **************
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- ********** BUILD COMMAND STARTED **********
- ************************* UnrealBuild:
- ************************* UseXGE: False
- SafeDeleteFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
- Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" test5_6_1FP Win64 Development -Project="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -Manifest="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml" -remoteini="C:\Users\User\Documents\Unreal Projects\test5_6_1FP" -skipdeploy -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt"
- Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-test5_6_1FP-Win64-Development.txt
- Creating makefile for test5_6_1FP (no existing makefile)
- Parsing headers for test5_6_1FP
- Running Internal UnrealHeaderTool "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Win64\test5_6_1FP\Development\test5_6_1FP.uhtmanifest" -WarningsAsErrors -installed
- Total of 44 written
- Reflection code generated for test5_6_1FP in 2.4210384 seconds
- Writing manifest to C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
- Building test5_6_1FP...
- Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- [Adaptive Build] Excluded from test5_6_1FP unity file: test5_6_1FP.cpp, test5_6_1FPCameraManager.cpp, test5_6_1FPCharacter.cpp, test5_6_1FPGameMode.cpp, test5_6_1FPPlayerController.cpp, HorrorCharacter.cpp, HorrorGameMode.cpp, HorrorPlayerController.cpp, HorrorUI.cpp, ShooterCharacter.cpp, ShooterGameMode.cpp, ShooterPlayerController.cpp, EnvQueryContext_Target.cpp, ShooterAIController.cpp, ShooterNPC.cpp, ShooterStateTreeUtility.cpp, ShooterBulletCounterUI.cpp, ShooterUI.cpp, ShooterPickup.cpp, ShooterProjectile.cpp, ShooterWeapon.cpp, ShooterWeaponHolder.cpp
- Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
- Executing up to 12 processes, one per physical core
- Requested 1.5 GB memory per action, 8.94 GB available: limiting max parallel actions to 5
- Using Unreal Build Accelerator local executor to run 32 action(s)
- Storage capacity 40Gb
- ---- Starting trace: 250816_005715_vs37868 ----
- UbaServer - Listening on 0.0.0.0:1345
- ------ Building 32 action(s) started ------
- [1/32] Copy D3D12Core.dll
- [2/32] Copy d3d12SDKLayers.dll
- [3/32] Copy tbb12.dll
- [4/32] Copy tbbmalloc.dll
- [5/32] Copy DirectML.dll
- [6/32] Resource Default.rc2
- [7/32] Compile [x64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp
- [8/32] Compile [x64] HorrorGameMode.cpp
- [9/32] Compile [x64] EnvQueryContext_Target.cpp
- [10/32] Compile [x64] HorrorCharacter.cpp
- [11/32] Compile [x64] HorrorUI.cpp
- [12/32] Compile [x64] HorrorPlayerController.cpp
- [13/32] Compile [x64] ShooterBulletCounterUI.cpp
- [14/32] Compile [x64] ShooterAIController.cpp
- [15/32] Compile [x64] ShooterCharacter.cpp
- [16/32] Compile [x64] Module.test5_6_1FP.cpp
- [17/32] Compile [x64] ShooterPickup.cpp
- [18/32] Compile [x64] ShooterGameMode.cpp
- [19/32] Compile [x64] ShooterNPC.cpp
- [20/32] Compile [x64] ShooterProjectile.cpp
- [21/32] Compile [x64] ShooterWeapon.cpp
- [22/32] Compile [x64] ShooterWeaponHolder.cpp
- [23/32] Compile [x64] test5_6_1FP.cpp
- [24/32] Compile [x64] test5_6_1FPCameraManager.cpp
- [25/32] Compile [x64] ShooterUI.cpp
- [26/32] Compile [x64] ShooterPlayerController.cpp
- [27/32] Compile [x64] ShooterStateTreeUtility.cpp
- [28/32] Compile [x64] test5_6_1FPGameMode.cpp
- [29/32] Compile [x64] test5_6_1FPCharacter.cpp
- [30/32] Compile [x64] test5_6_1FPPlayerController.cpp
- [31/32] Link [x64] test5_6_1FP.exe
- [32/32] WriteMetadata test5_6_1FP.target (UBA disabled)
- Trace written to file C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-test5_6_1FP-Win64-Development.uba with size 13.7kb
- Total time in Unreal Build Accelerator local executor: 70.68 seconds
- Result: Succeeded
- Total execution time: 75.88 seconds
- Took 76.00s to run dotnet.exe, ExitCode=0
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
- SafeDeleteFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Build\Manifest.xml
- ************************* UnrealBuild:
- ************************* UseXGE: False
- Build products *******
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\D3D12Core.dll
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\D3D12\x64\d3d12SDKLayers.dll
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\DML\x64\DirectML.dll
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbb12.dll
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\tbbmalloc.dll
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.exe
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.pdb
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target=True
- C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Binaries\Win64\test5_6_1FP.target
- End Build products *******
- Build command time: 76.03 s
- ********** BUILD COMMAND COMPLETED **********
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running UnrealEditor Cook for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- Commandlet log file is C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt" -stdout -CrashForUAT -unattended -NoLogTimes
- Took 1.03s to run UnrealEditor-Cmd.exe, ExitCode=0
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.16-00.58.27.txt
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Cook-2025.08.16-00.58.27.txt
- SafeDeleteFile C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-00.58.26.txt
- Cook command time: 1.05 s
- ********** COOK COMMAND COMPLETED **********
- SafeFileExists C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject=True
- ********** STAGE COMMAND STARTED **********
- Deployment Context **************
- ProjectFile = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- ArchiveDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\package_tries\package_pls\Windows
- IsCodeBasedUprojectFile = True
- DedicatedServer = False
- Stage = True
- StageTargetPlatform = Win64
- InputRootDir = C:\Program Files\Epic Games\UE_5.6
- InputProjectDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP
- PlatformDir = Win64
- StagedOutputDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- ShortProjectName = test5_6_1FP
- ProjectArgForCommandLines = -project="../../../test5_6_1FP/test5_6_1FP.uproject"
- RunRootDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- RunProjectDir = C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP
- PakFileInternalRoot = ../../../
- PlatformUsesChunkManifests = False
- End Deployment Context **************
- Creating Staging Manifest...
- Can't find cloud directory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Platforms\Windows\Build\Cloud
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe
- Patching bootstrap executable; C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe
- Begin update resource 'C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Intermediate\Staging\test5_6_1FP.exe' (0)
- Add resource 101, length 104 (True)
- Add resource 1, length 1996 (True)
- Add resource 2, length 2447 (True)
- Add resource 3, length 2535 (True)
- Add resource 4, length 3037 (True)
- Add resource 5, length 3244 (True)
- Add resource 6, length 3531 (True)
- Add resource 7, length 6931 (True)
- Add resource 201, length 86 (True)
- Add resource 202, length 24 (True)
- End update resource (True/0)
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditor.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorKeyBindings.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorPerProjectUserSettings.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorSettings.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseLightmass.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BasePakFileRules.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseSourceControlSettings.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Category.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Editor.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\EditorTutorials.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Engine.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Keywords.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectExport.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectImport.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PropertyNames.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\RepairData.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\ToolTips.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\WordCount.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
- Excluding config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorSettings.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini
- Including config file C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini
- Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditor.ini
- Excluding config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEditorPerProjectUserSettings.ini
- Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEngine.ini
- Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultGame.ini
- Including config file C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultInput.ini
- Cleaning Stage Directory: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- SafeDeleteDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- RecursivelyDeleteDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- SafeDeleteEmptyDirectory C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows
- Creating pak using staging manifest.
- DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt, NumItems: 35
- SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt
- DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 6
- SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt
- DumpManifest: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt, NumItems: 1642
- SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Base.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseCompat.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseEngine.ini
- Filtering config section 'StorageServers'
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseGame.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseHardware.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseInput.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseMaterialExpressions.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\BaseScalability.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\ConsoleVariables.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\PluginBase.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsInput.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini
- SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultEngine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultEngine.ini
- Filtering config section '/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings'
- SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultGame.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultGame.ini
- SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Config\DefaultInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\test5_6_1FP\Config\DefaultInput.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\DeformerGraph\Config\BaseDeformerGraph.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\DeformerGraph\Config\BaseDeformerGraph.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Cameras\GameplayCameras\Config\BaseGameplayCameras.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Cameras\GameplayCameras\Config\BaseGameplayCameras.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\ConfigRedirects.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\ConfigRedirects.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\DefaultChaosVD.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\DefaultChaosVD.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\ChaosVD\Config\Engine.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\ChaosVD\Config\Engine.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\EnhancedInput\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\Compositing\CompositeCore\Config\BaseCompositeCore.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\Compositing\CompositeCore\Config\BaseCompositeCore.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Fab\Config\BaseFab.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Fab\Config\BaseFab.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Interchange\Assets\Config\BaseInterchangeAssets.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Interchange\Assets\Config\BaseInterchangeAssets.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\MetaHuman\MetaHumanSDK\Config\BaseMetaHumanSDK.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\MetaHuman\MetaHumanSDK\Config\BaseMetaHumanSDK.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\NNE\NNEDenoiser\Config\Game.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\NNE\NNEDenoiser\Config\Game.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Editor.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Editor.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\GameplayStateTree\Config\BaseGameplayStateTree.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\GameplayStateTree\Config\BaseGameplayStateTree.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\HairStrands\Config\BaseHairStrands.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\HairStrands\Config\BaseHairStrands.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Metasound\Config\DefaultMetaSound.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\DefaultMetaSound.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\PropertyBindingUtils\Config\BasePropertyBindingUtils.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\PropertyBindingUtils\Config\BasePropertyBindingUtils.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\RigVM\Config\BaseRigVM.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\RigVM\Config\BaseRigVM.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\RigVM\Config\Editor.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\RigVM\Config\Editor.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\StateTree\Config\BaseStateTree.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\StateTree\Config\BaseStateTree.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Runtime\Windows\XInputDevice\Config\Input.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\Runtime\Windows\XInputDevice\Config\Input.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\VirtualProduction\CameraCalibrationCore\Config\BaseCameraCalibrationCore.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\VirtualProduction\CameraCalibrationCore\Config\BaseCameraCalibrationCore.ini
- SafeCopyFile C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\VirtualProduction\Takes\Config\BaseTakes.ini C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Temp\Win64\Engine\Plugins\VirtualProduction\Takes\Config\BaseTakes.ini
- No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
- Using 0 pak order files:
- SafeCreateDirectory C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles
- SafeCreateDirectory C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles
- Running UnrealPak with arguments: "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
- SafeFileExists C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe=True
- Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -cryptokeys="C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Cooked\Windows\test5_6_1FP\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\PakCommands.txt"
- LogPakFile: Display: ProjectDir: ../../../../../../Users/User/Documents/Unreal Projects/test5_6_1FP/
- LogPakFile: Display: Parsing crypto keys from a crypto key cache file
- LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
- LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files
- LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_test5_6_1FP-Windows.txt
- LogPakFile: Display: Added 1642 entries to add to pak file.
- LogPakFile: Display: Collecting files to add to pak file...
- LogPakFile: Display: Collected 1642 files in 0.00s.
- LogPakFile: Display: Creating pak C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak.
- OodleDataCompression: Display: Oodle v2.9.13 format for pak/iostore with method=Kraken, level=4=Normal
- LogPakFile: Display: Created pak file: C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\StagedBuilds\Windows\test5_6_1FP\Content\Paks\test5_6_1FP-Windows.pak
- LogPakFile: Display: CompressionFormat 0 [Oodle] : 358 files, 16066300 -> 6393330 bytes
- LogPakFile: Display: CompressionFormat 2 [None] : 1284 files, 753626 -> 753626 bytes
- LogPakFile: Display: Added 1642 files, 7763266 bytes total
- LogPakFile: Display: PrimaryIndex size: 22126 bytes
- LogPakFile: Display: PathHashIndex size: 49934 bytes
- LogPakFile: Display: FullDirectoryIndex size: 53401 bytes
- LogPakFile: Display: Compression summary: 39.79% of original size. Compressed Size 6393330 bytes, Original Size 16066300 bytes.
- LogPakFile: Display: Encryption - DISABLED
- LogPakFile: Display:
- LogPakFile: Display: Writer and Compression Threads exited.
- LogPakFile: Display: UnrealPak executed in 0.180074 seconds
- Took 1.16s to run UnrealPak.exe, ExitCode=0
- SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UnrealPak_CreateMultiplePaks-2025.08.16-00.58.29.txt
- SafeCopyFile C:\Users\User\Documents\Unreal Projects\test5_6_1FP\Saved\Logs\UnrealPak.log C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UnrealPak_CreateMultiplePaks-2025.08.16-00.58.29.txt
- ==============================================================================
- System.NullReferenceException: Object reference not set to an instance of an object.
- at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List`1 OrderFiles, String AdditionalArgs) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675
- at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
- at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
- at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
- at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
- at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute()
- at AutomationTool.BuildCommand.ExecuteAsync()
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
- (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
- NullReferenceException: Object reference not set to an instance of an object.
- at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List`1 OrderFiles, String AdditionalArgs) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675
- at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
- at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
- at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
- at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
- at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute()
- at AutomationTool.BuildCommand.ExecuteAsync()
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
- ==============================================================================
- AutomationTool executed for 0h 1m 21s
- AutomationTool exiting with ExitCode=1 (Error_Unknown)
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