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Aug 2nd, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. tfm.exec.setRoomMaxPlayers(15)
  4. dp={}
  5. function count()
  6. if runner<1 then
  7. tfm.exec.newGame(maps[math.random(#maps)])
  8. end
  9. end
  10. function vip(n)
  11. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" or n=="Bolodefchoco#0000" then
  12. data[n].def=212
  13. data[n].objects=data[n].def
  14. data[n].nyan=true
  15. end
  16. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  17. data[n].def=212
  18. data[n].objects=data[n].def
  19. data[n].nyan=true
  20. end
  21. end
  22. function add(n)
  23. if data[n].role=="Runner" then
  24. runner=runner+1
  25. elseif data[n].role=="Death" then
  26. death=death+1
  27. end
  28. end
  29. lag=0
  30. Lives2=1000
  31. icedMouseCost=400
  32. cakeCost=200
  33. companionCost=900
  34. shamanCannonCost=1000
  35. watermelonCost=500
  36. mechAnvilCost=800
  37. rockCost=400
  38. ultraCannonCost=900
  39. nyanCost=400
  40. local toDespawn = {}
  41. do
  42. local addShamanObject = tfm.exec.addShamanObject
  43. tfm.exec.addShamanObject = function(...)
  44. toDespawn[#toDespawn + 1] = {
  45. addShamanObject(...),
  46. os.time() + 3000
  47. }
  48.  
  49. return toDespawn[#toDespawn][1]
  50. end
  51. end
  52.  
  53. tfm.exec.disableAllShamanSkills(true)
  54. tfm.exec.disableMortCommand(true)
  55. wonCountDown=1
  56.  
  57.  
  58. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  59. powery=320
  60. powerx=math.random(1600)
  61.  
  62. mice=0
  63.  
  64. function countMice()
  65. for n,player in pairs(tfm.get.room.playerList) do
  66. mice=mice+1
  67. end
  68. end
  69.  
  70. Down=string.byte("S")
  71.  
  72. tfm.exec.disableAutoShaman(true)
  73. tfm.exec.disableAutoNewGame(true)
  74.  
  75.  
  76. tfm.exec.disableAutoShaman(true)
  77. tfm.exec.disableAutoTimeLeft(true)
  78. tfm.exec.disableAutoScore(true)
  79. data={}
  80. text={}
  81. lang={}
  82. lang.br={
  83. boughtNyan="<J>Você comprou Nyan Cat!",
  84. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  85. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  86. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  87. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  88. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  89. boughtRock="<J>Você comprou a bigorna de pedra!",
  90. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  91. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  92. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  93. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  94. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  95. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  96. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  97. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  98. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  99. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  100. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  101. equip="Equip",
  102. need2People="São necessários dois jogadores para jogar",
  103. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  104. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  105. boughtCake="<J>Você comprou o objeto bolo!",
  106. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  107. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  108. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  109. inventory2="Inventário",
  110. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  111. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  112. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  113. shop2="Loja",
  114. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  115. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  116. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  117. description="Descrição",
  118. points="Pontos",
  119. winsAsRunner="Vitórias como fugitivo",
  120. winsAsDeath="Vitória como assassino",
  121. profile2="Perfil",
  122. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  123. rules2="Regras",
  124. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  125. commands2="Poderes",
  126. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  127. credits2="Créditos",
  128. killer="[Assassino] ",
  129. runner="[Fugitivo]",
  130. youCanAttack="<R>Assassino: <N>Você pode atacou",
  131. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  132. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  133. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  134. attacked="ATACADO",
  135. youAreARunner="Você é um fugitivo",
  136. youAreADeath="Você é um assasino",
  137. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  138. close="Fechar",
  139. help2="Ajuda",
  140. superJump="SUPER PULO",
  141. speed="VELOCIDADE",
  142. deathsWin="Vitória dos assassinos!",
  143. runnersWin="Vitória dos fugitivos!"
  144. }
  145. lang.fr={
  146. boughtNyan="<J>Vous avez acheté nyan cat !",
  147. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  148. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  149. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  150. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  151. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  152. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  153. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  154. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  155. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  156. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  157. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  158. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  159. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  160. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  161. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  162. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  163. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  164. equip="Équiper",
  165. need2People="Vous devez être 2 pour jouer",
  166. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  167. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  168. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  169. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  170. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  171. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  172. inventory2="Inventaire",
  173. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  174. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  175. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  176. shop2="Magasin",
  177. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  178. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  179. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  180. description="Description",
  181. points="Points",
  182. winsAsRunner="Gaggne en étant un Coureur",
  183. winsAsDeath="Gagne en étant le tueur",
  184. profile2="Profil",
  185. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  186. rules2="Règles",
  187. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  188. commands2="Boosters",
  189. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  190. credits2="Crédits",
  191. killer="[Tueur] ",
  192. runner="[Coureur]",
  193. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  194. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  195. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  196. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  197. attacked="ATTAQUÉ",
  198. youAreARunner="Vous êtes un Coureur",
  199. youAreADeath="Vous êtes le tueur",
  200. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  201. close="Fermer",
  202. help2="Aide",
  203. superJump="SUPER SAUT",
  204. speed="VITESSE",
  205. deathsWin="Tueurs ont gagné !",
  206. runnersWin="Les Coureurs ont gagné !"
  207. }
  208. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] ",runner="[Runner]"}
  209. lang.ar={
  210. boughtNyan="<J>لقد اشتريت القطة نيان!",
  211. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  212. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  213. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  214. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  215. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  216. boughtRock="<J>لقد اشتريت السندان الصخري!",
  217. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  218. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  219. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  220. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  221. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  222. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  223. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  224. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  225. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  226. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  227. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  228. equip="ارتداء",
  229. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  230. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  231. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  232. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  233. boughtCompanion="<J>لقد اشتريت القفص!",
  234. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  235. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  236. inventory2="المخزن",
  237. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  238. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  239. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  240. shop2="المتجر",
  241. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  242. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  243. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  244. description="الوصف",
  245. points="نقاط",
  246. winsAsRunner="مرات الفوز كراكض",
  247. winsAsDeath="مرات الفوز كقاتل",
  248. profile2="الملف الشخصي",
  249. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  250. rules2="القواعد",
  251. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  252. commands2="المقويِات",
  253. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  254. credits2="الائتمان",
  255. killer="[القاتل] ",
  256. runner="[الراكضين]",
  257. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  258. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  259. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  260. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  261. attacked="هجم",
  262. youAreARunner="أنت راكض",
  263. youAreADeath="أنت قاتل",
  264. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  265. close="إغلاق",
  266. help2="المساعدة",
  267. superJump="القفزة الخارقة",
  268. speed="السرعة",
  269. deathsWin="فاز القاتل!",
  270. runnersWin="فاز الراكضين!"
  271. }
  272. roles={"Death","Runner"}
  273. death=0
  274. runner=0
  275. miceInHole=0
  276. function setLang(n)
  277. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  278. end
  279. P=string.byte("P")
  280. H=string.byte("H")
  281. O=string.byte("O")
  282. function bindMouse()
  283. for n,player in pairs(tfm.get.room.playerList) do
  284. tfm.exec.bindKeyboard(n, 0, true, true)
  285. tfm.exec.bindKeyboard(n, 1, true, true)
  286. tfm.exec.bindKeyboard(n, 2, true, true)
  287. tfm.exec.bindKeyboard(n, 3, true, true)
  288. tfm.exec.bindKeyboard(n, 32, true, true)
  289. tfm.exec.bindKeyboard(n, P, true, true)
  290. tfm.exec.bindKeyboard(n, O, true, true)
  291. tfm.exec.bindKeyboard(n, H, true, true)
  292. system.bindMouse(n,true)
  293. end
  294. end
  295. bindMouse()
  296. names={}
  297. theRole=1
  298. currentRole=roles[math.floor(theRole)]
  299. function showTabs(n)
  300. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  301. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  302. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  303. end
  304. function setData(n)
  305. data[n] = {
  306. def=2,
  307. idTime=6,
  308. afk=true,
  309. description="",
  310. p=0,
  311. nyan=false,
  312. ultraCannon=false,
  313. rock=false,
  314. mechAnvil=false,
  315. watermelon=false,
  316. shamanCannon=false,
  317. ompanion=false,
  318. isInRoom=true,
  319. cake=false,
  320. objects=2,
  321. lives2=false,
  322. normalLives=1,
  323. lives=1,
  324. icedMouse=false,
  325. winsAsRunner=0,
  326. winsAsDeath=0,
  327. facingx=85,
  328. name=n,
  329. role="Runner",
  330. points=0,
  331. spawnLimit=-1,
  332. ableToShoot=0,
  333. ableToShoot2=0,
  334. pointsAndScore="",
  335. inventory=text[n].inventory
  336. }
  337. data[n].objects=data[n].def
  338. end
  339. function inventory(n)
  340. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  341. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  342. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  343. end
  344. for n,player in pairs(tfm.get.room.playerList) do
  345. setLang(n)
  346. table.insert(names,n)
  347. showTabs(n)
  348. setData(n)
  349. add(n)
  350. vip(n)
  351. data[n].pointsAndScore=data[n].name.." "..data[n].points
  352. showTabs(n)
  353. tfm.exec.lowerSyncDelay(n)
  354. table.insert(dp,n)
  355. end
  356.  
  357. function Dp(name)
  358. name = name:sub(1,1):upper()..name:sub(2):lower()
  359. for i,dp in ipairs(dp) do
  360. if name==dp then
  361. return true
  362. end
  363. end
  364. return false
  365. end
  366.  
  367. function shopPage1(n)
  368. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  369. ui.addTextArea(25, "<CE>"..text[n].runner.." "..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  370. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  371. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  372. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  373. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  374. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  375. end
  376.  
  377. function shopPage2(n)
  378. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  379. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  380. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  381. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  382. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  383. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  384. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  385. end
  386.  
  387.  
  388. function shopPage3(n)
  389. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  390. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  391. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  392. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  393. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  394. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  395. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  396. end
  397.  
  398. function shopPage4(n)
  399. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  400. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  401. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  402. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  403. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  404. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  405. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  406. end
  407.  
  408.  
  409.  
  410.  
  411.  
  412. function findRoles(n)
  413. for n,player in pairs(tfm.get.room.playerList) do
  414. if data[n].role=="Death" then
  415. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  416. elseif data[n].role=="Runner" then
  417. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  418. end
  419. end
  420. end
  421.  
  422. function findRolesNewPlayer(n)
  423. if data[n].role=="Death" then
  424. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  425. elseif data[n].role=="Runner" then
  426. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  427. end
  428. end
  429. a={}
  430. function eventNewPlayer(n)
  431. names={}
  432. for n,platyer in pairs(tfm.get.room.playerList) do
  433. table.insert(names,n)
  434. end
  435. mice=0
  436. countMice()
  437. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  438. setLang(n)
  439. if not data[n] then
  440. tfm.exec.respawnPlayer(n)
  441. setData(n)
  442. end
  443. showTabs(n)
  444. bindMouse()
  445. countMice()
  446. table.insert(dp,n)
  447. vip(n)
  448. add(n)
  449. data[n].idTime=0
  450. data[n].isInRoom=true
  451. table.insert(names,n)
  452. if mice==1 then
  453. randomDeath=names[math.floor(math.random(mice))]
  454. data[randomDeath].role="Death"
  455. lastDeath=""
  456. end
  457. findRolesNewPlayer(n)
  458. if mice<2 then
  459. tfm.exec.newGame(7489132)
  460. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  461. end
  462. if mice>1 and curMap=="@7489132" then
  463. tfm.exec.newGame(maps[math.random(#maps)])
  464. end
  465. end
  466.  
  467.  
  468.  
  469.  
  470.  
  471. function addToRoleNumber()
  472. for n,player in pairs(tfm.get.room.playerList) do
  473. if data[n].role=="Death" then
  474. death=death+1
  475. end
  476. if data[n].role=="Runner" then
  477. runner=runner+1
  478. end
  479. findRoles(n)
  480. end
  481. end
  482. tfm.exec.newGame(maps[math.random(#maps)])
  483. amountInA=0
  484. function punishGlitchers()
  485. if a then
  486. for i=1,amountInA do
  487. data[a[math.floor(amountInA)]].role="Runner"
  488. end
  489. end
  490. end
  491.  
  492. curMap=0
  493. function eventNewGame()
  494. curMap=tfm.get.room.currentMap
  495. lag=0
  496. v=0
  497. mice=0
  498. countMice()
  499. local toDespawn = {}
  500. do
  501. local addShamanObject = tfm.exec.addShamanObject
  502. tfm.exec.addShamanObject = function(...)
  503. toDespawn[#toDespawn + 1] = {
  504. addShamanObject(...),
  505. os.time() + 3000
  506. }
  507. return toDespawn[#toDespawn][1]
  508. end
  509. end
  510. time=0
  511. theRole=1
  512. powerx=math.random(1600)
  513. runner=0
  514. death=0
  515. for n,player in pairs(tfm.get.room.playerList) do
  516. data[n].lives=data[n].normalLives
  517. data[n].role="Runner"
  518. data[n].ableToShoot=0
  519. data[n].ableToShoot2=0
  520. data[n].spawnLimit=-1
  521. data[n].afk=true
  522. if mice<2 then
  523. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  524. end
  525. end
  526. mice=mice
  527. if lastDeath==randomDeath then
  528. randomDeath=names[math.random(math.floor(mice))]
  529. end
  530.  
  531. if data[randomDeath].isInRoom==true then
  532. data[randomDeath].role="Death"
  533. elseif data[randomDeath].isInRoom==false then
  534. randomDeath=names[math.random(math.floor(mice))]
  535. end
  536.  
  537. lastDeath=randomDeath
  538. addToRoleNumber()
  539. findRoles(n)
  540. end
  541. locationx=0
  542. locationy=0
  543. function eventMouse(n,x,y)
  544. if x>200 then
  545. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  546. lag=lag+1
  547. if lag>3 then
  548. randomDeath=names[math.floor(math.random(mice))]
  549. data[randomDeath].role="Death"
  550. local toDespawn = {}
  551. table.insert(a,n)
  552. amountInA=amountInA+1
  553. do
  554. local addShamanObject = tfm.exec.addShamanObject
  555. tfm.exec.addShamanObject = function(...)
  556. toDespawn[#toDespawn + 1] = {
  557. addShamanObject(...),
  558. os.time() + 0000
  559. }
  560. return toDespawn[#toDespawn][1]
  561. end
  562. end
  563.  
  564.  
  565. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  566. time=-0.5
  567. tfm.exec.newGame(maps[math.random(#maps)])
  568. eventNewGame()
  569. end
  570.  
  571.  
  572. data[n].spawnLimit=3
  573. attacked=0
  574. attacked=n
  575. for n,player in pairs(tfm.get.room.playerList) do
  576. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  577. end
  578. locationx=x
  579. locationy=y
  580.  
  581.  
  582. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  583. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  584. end
  585. if data[n].objects==1704 then
  586. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  587. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  588. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  589. elseif data[n].objects==1706 then
  590. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  591. elseif data[n].objects==1709 then
  592. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  593. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  594. elseif data[n].objects==1002 then
  595. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  596. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  597. end
  598. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  599. canShoot()
  600. end
  601. end
  602. end
  603. time=0
  604. function eventPlayerGetCheese(n)
  605. v=v+1
  606. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false then
  607. randomDeath=n
  608. time=119.5
  609. data[n].points=data[n].points+50
  610. for n,player in pairs(tfm.get.room.playerList) do
  611. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  612. if data[n].role=="Runner" and data[n].afk==false then
  613. data[n].points=data[n].points+15
  614. data[n].winsAsRunner=data[n].winsAsRunner+1
  615. wonCountDown=-5
  616. end
  617. end
  618. end
  619. end
  620.  
  621.  
  622.  
  623.  
  624.  
  625.  
  626. function explosions()
  627. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  628. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  629. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  630. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  631. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  632. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  633. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  634. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  635. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  636. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  637. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  638. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  639. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  640. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  641. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  642. end
  643.  
  644.  
  645. function canShoot()
  646. for n,player in pairs(tfm.get.room.playerList) do
  647. if data[n].spawnLimit<1 and data[n].role=="Death" then
  648. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  649. end
  650. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  651. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  652. end
  653. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  654. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  655. end
  656. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  657. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  658. end
  659. end
  660. end
  661. function removeObjectAfterTime()
  662. for k, v in ipairs(toDespawn) do
  663. if os.time() > v[2] then
  664. tfm.exec.removeObject(v[1])
  665. table.remove(toDespawn, k)
  666. end
  667. end
  668. end
  669.  
  670. function eventLoop()
  671. for n,player in pairs(tfm.get.room.playerList) do
  672. data[n].idTime=data[n].idTime+0.5
  673. if data[n].idTime==5 then
  674. tfm.exec.removeImage(id)
  675. end
  676. end
  677. lag=0
  678. removeObjectAfterTime()
  679. if mice>1 then
  680. ui.removeTextArea(202,nil)
  681. wonCoundown=wonCountDown+0.5
  682. canShoot()
  683. for n,player in pairs(tfm.get.room.playerList) do
  684. data[n].spawnLimit=data[n].spawnLimit-0.5
  685. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  686. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  687. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  688. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  689. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  690. tfm.exec.killPlayer(n)
  691. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  692. tfm.exec.respawnPlayer(n)
  693. end
  694.  
  695. if data[n].spawnLimit==0 then
  696. ui.removeTextArea(2,nil)
  697. system.bindMouse(n, true)
  698. ui.removeTextArea(11,n)
  699. end
  700. end
  701. time=time+.5
  702. if time==120 then
  703. time=119.6
  704. end
  705. if time==120.1 then
  706. tfm.exec.newGame(maps[math.random(#maps)])
  707. for n,player in pairs(tfm.get.room.playerList) do
  708. if data[n].role=="Death" and data[n].afk==false then
  709. data[n].points=data[n].points+15
  710. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  711. end
  712. end
  713. time=-0.5
  714. elseif time==0 then
  715. for n,player in pairs(tfm.get.room.playerList) do
  716. findRoles(n)
  717. end
  718. elseif time==5 then
  719. for n,player in pairs(tfm.get.room.playerList) do
  720. ui.removeTextArea(0,nil)
  721. ui.removeTextArea(2,nil)
  722. system.bindMouse(n, true)
  723. ui.removeTextArea(133,n)
  724.  
  725. end
  726. end
  727. end
  728. end
  729.  
  730. function profile(n)
  731. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  732. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  733. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  734. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  735. end
  736.  
  737. function removeTextAreas(n)
  738. ui.removeTextArea(18,n)
  739. ui.removeTextArea(19,n)
  740. ui.removeTextArea(110,n)
  741. ui.removeTextArea(222,n)
  742. ui.removeTextArea(25,n)
  743. ui.removeTextArea(152,n)
  744. ui.removeTextArea(92,n)
  745. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  746. end
  747. function help(n)
  748. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  749. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  750. end
  751. function eventKeyboard(n, key, down, x,y)
  752. if tfm.get.room.playerList[n].isDead==false then
  753. data[n].afk=false
  754. end
  755. --FACING
  756. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  757. end
  758. if key==0 then
  759. data[n].facing=-85
  760. elseif key==2 then
  761. data[n].facing=85
  762. elseif key==P and data[n].p==0 then
  763. removeTextAreas(n)
  764. profile(n)
  765. data[n].p=1
  766. elseif key==P and data[n].p==1 then
  767. removeTextAreas(n)
  768. data[n].p=0
  769. elseif key==H and data[n].p==0 then
  770. removeTextAreas(n)
  771. data[n].p=1
  772. elseif key==H and data[n].p==1 then
  773. removeTextAreas(n)
  774. help(n)
  775. data[n].p=0
  776. elseif key==O and data[n].p==0 then
  777. removeTextAreas(n)
  778. data[n].p=1
  779. elseif key==O and data[n].p==1 then
  780. removeTextAreas(n)
  781. shopPage1(n)
  782. data[n].p=0
  783. end
  784. if time>3 and mice>1 then
  785.  
  786. --AUTOMATIC POWERUPS
  787.  
  788. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  789. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  790. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  791. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  792. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  793. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  794. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  795. tfm.exec.bindKeyboard(n, 32, false, false)
  796. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  797. data[n].spawnLimit=3.5
  798. data[n].ableToShoot=0
  799. canShoot()
  800. elseif (key==3) then
  801. if data[n].role=="Death" then
  802. if data[n].facing==-85 then
  803. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  804. elseif data[n].facing==85 then
  805. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  806. end
  807. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  808. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  809. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  810. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  811. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  812. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  813. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  814. data[n].spawnLimit=3.5
  815. data[n].ableToShoot=0
  816. canShoot()
  817. end
  818. end
  819. end
  820. end
  821. n=0
  822. system.disableChatCommandDisplay("profile",true)
  823. function eventTextAreaCallback(id,p,a)
  824. n=p
  825. if a=="close" then
  826. data[n].p=0
  827. removeTextAreas(n)
  828. elseif a=="help" then
  829. data[n].p=0
  830. removeTextAreas(n)
  831. --TABS
  832. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  833. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  834. elseif a=="credits" then
  835. data[n].p=0
  836. removeTextAreas(n)
  837. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  838. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  839. elseif a=="commands" then
  840. data[n].p=0
  841. removeTextAreas(n)
  842. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  843. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  844. elseif a=="rules" then
  845. data[n].p=0
  846. removeTextAreas(n)
  847. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  848. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  849. elseif a=="profile" then
  850. removeTextAreas(n)
  851. profile(n)
  852. elseif a=="description" then
  853. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  854. end
  855. if a=="inventory" then
  856. data[n].p=0
  857. removeTextAreas(n)
  858. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  859. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  860. end
  861. if a=="equipDefault" then
  862. data[n].objects=data[n].def
  863. elseif a=="equipNyan" then
  864. data[n].objects=212
  865. elseif a=="equipUltraCannon" then
  866. data[n].objects=1709
  867. elseif a=="equipCompanion" then
  868. data[n].objects=61
  869. elseif a=="equipShamanCannon" then
  870. data[n].objects=1704
  871. elseif a=="equipWatermelon" then
  872. data[n].objects=1706
  873. elseif a=="equipIcedMouse" then
  874. data[n].objects=54
  875. elseif a=="equipCake" then
  876. data[n].objects=207
  877. elseif a=="equipMechAnvil" then
  878. data[n].objects=1002
  879. elseif a=="equipRock" then
  880. data[n].objects=1003
  881. elseif a=="shop" then
  882. shopPage1(n)
  883. data[n].p=0
  884. elseif a=="backTo1" then
  885. shopPage1(n)
  886. elseif a=="nextTo2" then
  887. shopPage2(n)
  888. elseif a=="backTo2" then
  889. shopPage2(n)
  890. elseif a=="nextTo3" then
  891. shopPage3(n)
  892. elseif a=="backTo3" then
  893. shopPage3(n)
  894. elseif a=="nextTo4" then
  895. shopPage4(n)
  896. end
  897. --SHOP ITEMS
  898. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  899. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  900. data[n].objects=54
  901. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  902.  
  903. data[n].icedMouse=true
  904. data[n].points=data[n].points-icedMouseCost
  905. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  906. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  907. data[n].objects=212
  908. tfm.exec.chatMessage(text[n].boughtNyan,n)
  909. data[n].nyan=true
  910. data[n].points=data[n].points-nyanCost
  911. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  912. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  913. data[n].objects=1709
  914. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  915. data[n].ultraCannon=true
  916. data[n].points=data[n].points-ultraCannonCost
  917. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  918. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  919.  
  920. data[n].objects=207
  921. tfm.exec.chatMessage(text[n].boughtCake,n)
  922. data[n].cake=true
  923. data[n].points=data[n].points-cakeCost
  924. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  925. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  926.  
  927. data[n].objects=1002
  928. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  929. data[n].mechAnvil=true
  930. data[n].points=data[n].points-mechAnvilCost
  931. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  932. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  933.  
  934. data[n].objects=1003
  935. tfm.exec.chatMessage(text[n].boughtRock,n)
  936. data[n].rock=true
  937. data[n].points=data[n].points-rockCost
  938.  
  939. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  940. data[n].normalLives=2
  941. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  942.  
  943. data[n].points=data[n].points-Lives2
  944. data[n].lives2=true
  945. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  946. data[n].objects=61
  947. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  948. data[n].companion=true
  949.  
  950. data[n].points=data[n].points-companionCost
  951. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  952. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  953. data[n].objects=1704
  954. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  955. data[n].shamanCannon=true
  956.  
  957. data[n].points=data[n].points-shamanCannonCost
  958. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  959. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  960. data[n].objects=1706
  961. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  962. data[n].watermelon=true
  963.  
  964. data[n].points=data[n].points-watermelonCost
  965. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  966.  
  967. end
  968. end
  969.  
  970. function eventPlayerDied(n)
  971. wonCountDown=-5
  972. if data[n].role=="Death" and data[n].afk==false then
  973. tfm.exec.respawnPlayer(n)
  974. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  975. end
  976. if data[n].role=="Death" and data[n].afk==true or runner==0 then
  977. tfm.exec.newGame(maps[math.random(#maps)])
  978. end
  979. data[n].lives=data[n].lives-1
  980. if data[n].role=="Runner" and data[n].lives==1 then
  981. tfm.exec.respawnPlayer(n)
  982. end
  983. if data[n].role=="Runner" and data[n].lives==0 then
  984. runner=runner-1
  985. count()
  986. end
  987. end
  988. function eventPlayerLeft(n)
  989. mice=0
  990. countMice()
  991. names={}
  992. for n in pairs(tfm.get.room.playerList) do
  993. table.insert(names,n)
  994. end
  995. data[n].isInRoom=false
  996. mice=mice-1
  997. if mice<2 then
  998. tfm.exec.newGame(7489132)
  999. for n,player in pairs(tfm.get.room.playerList) do
  1000. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  1001. end
  1002. end
  1003. if n==randomDeath then
  1004. randomDeath=names[math.random(math.floor(mice))]
  1005. end
  1006. if data[n].role=="Runner" then
  1007. runner=runner-1
  1008. elseif data[n].role=="Death" then
  1009. death=death-1
  1010. end
  1011. end
  1012. function eventSummoningEnd(n,id,x,y,angle,t)
  1013. tfm.exec.removeObject(t.id)
  1014. end
  1015.  
  1016. system.disableChatCommandDisplay("p",true)
  1017. function eventChatCommand(l,c)
  1018. if c=="profile" then
  1019. profile(n)
  1020. end
  1021. if c=="mice" then
  1022. print(runner)
  1023. end
  1024. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1025. n = c:sub(9,9):upper()..c:sub(10):lower()
  1026. removeTextAreas(l)
  1027. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, l, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  1028. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].points..": <br>"..data[n].points.." <br><br>"..text[l].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[l].winsAsRunner..": <br>"..data[n].winsAsRunner, l, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  1029. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].description.."</a> : "..data[n].description, l, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  1030. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[l].close, l, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  1031. end
  1032. end
  1033.  
  1034.  
  1035.  
  1036. function eventPopupAnswer(id, n, a)
  1037. local click=a:match("<a href='")
  1038. if not click then
  1039. data[n].description = a
  1040. profile(n)
  1041. data[n].p=1
  1042. end
  1043. end
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