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  1. // Created by Crowbar 0.19.0.0
  2.  
  3. $modelname "tnb\citizens\male_09.mdl"
  4.  
  5. $model "male_09" "male_09_reference.smd" {
  6.  
  7. eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.298000 -3.604997 67.681995 "eyeball_r" 1 4 "iris_unused" 0.66
  8. eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.287000 -3.604998 67.662997 "eyeball_l" 1 -4 "iris_unused" 0.66
  9.  
  10. mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
  11.  
  12. flexfile "male_09.vta"
  13. {
  14. defaultflex frame 0
  15. }
  16.  
  17. flexcontroller phoneme range 0 1 right_lid_raiser
  18. flexcontroller phoneme range 0 1 left_lid_raiser
  19. flexcontroller phoneme range 0 1 right_lid_droop
  20. flexcontroller phoneme range 0 1 left_lid_droop
  21. flexcontroller phoneme range 0 1 right_lid_closer
  22. flexcontroller phoneme range 0 1 left_lid_closer
  23. flexcontroller phoneme range 0 1 blink
  24. flexcontroller eyelid range 0 1 right_lid_raiser
  25. flexcontroller eyelid range 0 1 left_lid_raiser
  26. flexcontroller eyelid range 0 1 right_lid_tightener
  27. flexcontroller eyelid range 0 1 left_lid_tightener
  28. flexcontroller eyelid range 0 1 right_lid_droop
  29. flexcontroller eyelid range 0 1 left_lid_droop
  30. flexcontroller eyelid range 0 1 right_lid_closer
  31. flexcontroller eyelid range 0 1 left_lid_closer
  32. flexcontroller eyelid range 0 1 half_closed
  33. flexcontroller eyelid range 0 1 blink
  34. flexcontroller brow range 0 1 right_inner_raiser
  35. flexcontroller brow range 0 1 left_inner_raiser
  36. flexcontroller brow range 0 1 right_outer_raiser
  37. flexcontroller brow range 0 1 left_outer_raiser
  38. flexcontroller brow range 0 1 right_lowerer
  39. flexcontroller brow range 0 1 left_lowerer
  40. flexcontroller nose range 0 1 right_cheek_raiser
  41. flexcontroller nose range 0 1 left_cheek_raiser
  42. flexcontroller nose range 0 1 wrinkler
  43. flexcontroller nose range 0 1 dilator
  44. flexcontroller mouth range 0 1 right_upper_raiser
  45. flexcontroller mouth range 0 1 left_upper_raiser
  46. flexcontroller mouth range 0 1 right_corner_puller
  47. flexcontroller mouth range 0 1 left_corner_puller
  48. flexcontroller mouth range 0 1 right_corner_depressor
  49. flexcontroller mouth range 0 1 left_corner_depressor
  50. flexcontroller mouth range 0 1 chin_raiser
  51. flexcontroller phoneme range 0 1 right_part
  52. flexcontroller phoneme range 0 1 left_part
  53. flexcontroller phoneme range 0 1 right_puckerer
  54. flexcontroller phoneme range 0 1 left_puckerer
  55. flexcontroller phoneme range 0 1 right_funneler
  56. flexcontroller phoneme range 0 1 left_funneler
  57. flexcontroller phoneme range 0 1 right_stretcher
  58. flexcontroller phoneme range 0 1 left_stretcher
  59. flexcontroller phoneme range 0 1 bite
  60. flexcontroller phoneme range 0 1 presser
  61. flexcontroller phoneme range 0 1 tightener
  62. flexcontroller phoneme range 0 1 jaw_clencher
  63. flexcontroller phoneme range 0 1 jaw_drop
  64. flexcontroller phoneme range 0 1 right_mouth_drop
  65. flexcontroller phoneme range 0 1 left_mouth_drop
  66. flexcontroller mouth range 0 1 smile
  67. flexcontroller mouth range 0 1 lower_lip
  68. flexcontroller head range 0 1 head_rightleft
  69. flexcontroller head range 0 1 head_updown
  70. flexcontroller head range 0 1 head_tilt
  71. flexcontroller eyes range 0 1 eyes_updown
  72. flexcontroller eyes range 0 1 eyes_rightleft
  73. flexcontroller body range 0 1 body_rightleft
  74. flexcontroller chest range 0 1 chest_rightleft
  75. flexcontroller head range 0 1 head_forwardback
  76. flexcontroller gesture range 0 1 gesture_updown
  77. flexcontroller gesture range 0 1 gesture_rightleft
  78.  
  79. localvar AU12AU25
  80. localvar AU17R
  81. localvar AU17L
  82. localvar AU16
  83. localvar AU25R
  84. localvar AU25L
  85. localvar AU18R
  86. localvar AU18L
  87. localvar AU22R
  88. localvar AU22L
  89. localvar AU32
  90. localvar AU27R
  91. localvar AU27L
  92. localvar AU27ZR
  93. localvar AU27ZL
  94. localvar right_open
  95. localvar left_open
  96. localvar right_lip_suppressor
  97. localvar left_lip_suppressor
  98. localvar right_depressor_suppressor
  99. localvar left_depressor_suppressor
  100. localvar right_corner_suppressor
  101. localvar left_corner_suppressor
  102. localvar right_drop_suppressor
  103. localvar left_drop_suppressor
  104. localvar right_drop
  105. localvar left_drop
  106. %right_lid_raiser = right_lid_raiser
  107. %left_lid_raiser = left_lid_raiser
  108. %right_lid_droop = right_lid_droop
  109. %left_lid_droop = left_lid_droop
  110. %right_lid_closer = right_lid_closer
  111. %left_lid_closer = left_lid_closer
  112. %blink = blink
  113. %upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
  114. %upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
  115. %upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
  116. %upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
  117. %upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
  118. %upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
  119. %lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
  120. %lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
  121. %lower_right_lowerer = 0
  122. %lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
  123. %lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
  124. %lower_left_lowerer = 0
  125. %AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
  126. %AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
  127. %AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
  128. %AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
  129. %AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
  130. %AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
  131. %AU4R = right_lowerer
  132. %AU4L = left_lowerer
  133. %AU6R = right_cheek_raiser
  134. %AU6L = left_cheek_raiser
  135. %AU9R = wrinkler
  136. %AU9L = wrinkler
  137. %AU38 = dilator
  138. %right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
  139. %left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
  140. %right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
  141. %left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
  142. %AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
  143. %AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
  144. %AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
  145. %AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
  146. %AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
  147. %AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
  148. %AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
  149. %AU22R = right_funneler * right_funneler * %right_lip_suppressor
  150. %AU22L = left_funneler * left_funneler * %left_lip_suppressor
  151. %AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
  152. %AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
  153. %right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
  154. %left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
  155. %AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
  156. %AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
  157. %right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
  158. %left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
  159. %AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
  160. %AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
  161. %AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
  162. %AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
  163. %AU32 = bite
  164. %AU24 = presser + (1 - presser) * tightener
  165. %AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
  166. %right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
  167. %left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
  168. %right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
  169. %left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
  170. %AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
  171. %AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
  172. %AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
  173. %AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
  174. %AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
  175. %mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + (%AU27ZR + %AU27ZL) * 0.5 * 0.7 + %AU16 * 0.4
  176. }
  177.  
  178. $bodygroup "torso"
  179. {
  180. studio "male_09_citizen_torso_1.smd"
  181. studio "male_09_citizen_torso_2.smd"
  182. studio "male_09_cwu_torso_1.smd"
  183. studio "male_09_cwu_torso_2.smd"
  184. studio "male_09_refugee_torso_1.smd"
  185. studio "male_09_refugee_torso_2.smd"
  186. studio "male_09_loyalist_torso_1.smd"
  187. studio "male_09_loyalist_torso_2.smd"
  188. studio "male_09_rebel_torso_1.smd"
  189. studio "male_09_rebel_torso_2.smd"
  190. studio "male_09_medic_torso_1.smd"
  191. studio "male_09_medic_torso_2.smd"
  192. studio "male_09_rebel_torso_bag.smd"
  193. studio "male_09_rebel_torso_cota.smd"
  194. studio "male_09_rebel_torso_metrocop.smd"
  195. studio "male_09_rebel_torso_molle.smd"
  196. studio "male_09_wintercoat_torso.smd"
  197. studio "male_09_combine_elite_torso.smd"
  198. }
  199. $bodygroup "legs"
  200. {
  201. studio "male_09_citizen_legs.smd"
  202. studio "male_09_cwu_legs.smd"
  203. studio "male_09_refugee_legs.smd"
  204. studio "male_09_loyalist_legs.smd"
  205. studio "male_09_rebel_legs_1.smd"
  206. studio "male_09_rebel_legs_2.smd"
  207. studio "male_09_medic_legs.smd"
  208. }
  209. $bodygroup "hands"
  210. {
  211. studio "male_09_hands.smd"
  212. studio "male_09_hands_glove_fingerless.smd"
  213. }
  214. $bodygroup "headgear"
  215. {
  216. studio "male_09_unknownmodelname.smd"
  217. studio "male_09_facewrap.smd"
  218. studio "male_09_gasmask.smd"
  219. studio "male_09_beanie_blue.smd"
  220. studio "male_09_beanie_green.smd"
  221. }
  222.  
  223.  
  224. $cdmaterials "models\tnb\citizens\"
  225. $cdmaterials "models\tnb\combine\"
  226. $cdmaterials "models\tnb\heads\"
  227. $cdmaterials "models\Humans\male\"
  228. $cdmaterials "models\Humans\female\"
  229.  
  230. $texturegroup "skinfamilies"
  231. {
  232. {
  233. "erdim_facemap.vmt"
  234. "male_rebel1.vmt"
  235. "facewrap1.vmt"
  236. }
  237. {
  238. "erdim_facemap2.vmt"
  239. "male_rebel2.vmt"
  240. "facewrap2.vmt"
  241. }
  242. {
  243. "erdim_facemap3.vmt"
  244. "male_rebel1.vmt"
  245. "facewrap1.vmt"
  246. }
  247. {
  248. "erdim_facemap4.vmt"
  249. "male_rebel2.vmt"
  250. "facewrap2.vmt"
  251. }
  252. }
  253.  
  254. $attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate 0 -80.1 -90
  255. $attachment "mouth" "ValveBiped.Bip01_Head1" 1 -5.7 0 rotate 0 -80 -90
  256. $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
  257. $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
  258. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
  259. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
  260. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
  261.  
  262. $surfaceprop "flesh"
  263.  
  264. $contents "solid"
  265.  
  266. $eyeposition 0 0 70
  267.  
  268. $hboxset "default"
  269. $hbox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31
  270. $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25
  271. $hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62
  272. $hbox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5
  273. $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75
  274. $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45
  275. $hbox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5
  276. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
  277. $hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
  278. $hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
  279. $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
  280. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
  281. $hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
  282. $hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
  283. $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
  284. $hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5
  285. $hbox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7
  286. $skipboneinbbox
  287.  
  288.  
  289.  
  290.  
  291. $sequence "ragdoll" "male_09_anims\ragdoll.smd" {
  292. fps 30
  293. "ACT_DIERAGDOLL" 1
  294. }
  295.  
  296. $includemodel "humans/male_shared.mdl"
  297. $includemodel "humans/male_ss.mdl"
  298. $includemodel "humans/male_gestures.mdl"
  299. $includemodel "humans/male_postures.mdl"
  300. $includemodel "humans/male_shared.mdl"
  301. $includemodel "humans/male_ss.mdl"
  302. $includemodel "humans/male_gestures.mdl"
  303. $includemodel "humans/male_postures.mdl"
  304.  
  305. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  306. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  307. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  308. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  309.  
  310. $collisionjoints "male_09_physics.smd"
  311. {
  312. $mass 0
  313. $inertia 10
  314. $damping 0.01
  315. $rotdamping 1.5
  316.  
  317.  
  318. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -40 40 0
  319. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -55 90 0
  320. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -110 120 0
  321.  
  322. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0
  323. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -12 12 0
  324. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -12 145 0
  325.  
  326. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -40 40 0
  327. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -90 55 0
  328. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -110 125 0
  329.  
  330. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0
  331. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -12 12 0
  332. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 145 0
  333.  
  334. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -40 40 0
  335. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -40 40 0
  336. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -55 35 0
  337.  
  338. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -70 70 0
  339. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
  340. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -65 95 0
  341.  
  342. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 40 0
  343. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -115 150 0
  344. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -135 135 0
  345.  
  346. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -30 30 0
  347. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -60 60 0
  348. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -140 30 0
  349.  
  350. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -40 40 0
  351. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -150 115 0
  352. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -135 135 0
  353.  
  354. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -30 30 0
  355. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -60 60 0
  356. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -140 30 0
  357.  
  358. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
  359. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -60 60 0
  360. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -70 70 0
  361.  
  362. $jointconstrain "ValveBiped.Bip01_Head1" x limit -70 70 0
  363. $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
  364. $jointconstrain "ValveBiped.Bip01_Head1" z limit -65 40 0
  365.  
  366. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -60 60 0
  367. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -60 60 0
  368. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -70 70 0
  369.  
  370. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -40 40 0
  371. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -40 40 0
  372. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -55 35 0
  373. }
  374.  
  375. $collisiontext
  376. {
  377. animatedfriction
  378. {
  379. "animfrictionmin" "1.000000"
  380. "animfrictionmax" "400.000000"
  381. "animfrictiontimein" "0.500000"
  382. "animfrictiontimeout" "0.300000"
  383. "animfrictiontimehold" "0.000000"
  384. }
  385. editparams
  386. {
  387. "rootname" "valvebiped.bip01_pelvis"
  388. "totalmass" "90.000000"
  389. "jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
  390. }
  391. }
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