Guest User

ichi sheet v3

a guest
Jul 28th, 2024
821
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.20 KB | None | 0 0
  1. Name: Ichi Ni San Go
  2. Age: 27
  3. Gender: Female
  4. Species: Human
  5. Occupation: Technically unemployed.
  6.  
  7. Physical Description: A tall, statuesque woman of intense beauty and undoubtedly white European heritage. Her hair curls slightly, and she's always done up in full makeup and earrings with long, silky gloves to match. She dons a multitude of luxurious, expensive (and yet simple) outfits she's generally directed to wear, giving her an imposing and high class air. As the Middleman, she wears a tough fabric overcoat adorned in various belts and buckles, sporting long sleeves and a high collar.
  8.  
  9. Personality: Ichi Ni San, in blunt terms, is stunted mentally. She seems to eternally exist in the mindset of a very young girl- spending most of her time playing with dolls, watching cartoons, eating sweets, and using generally childish speech and mannerisms. While she does act quite sweet and warm, there's a certain wrongness to how she acts that can put people unfamiliar with her on edge. Seemingly on a dime, she can swap attitudes completely into a stranger, more verbose, and almost alien "second face". While never malevolent in either mood, she can occasionally act with a sort of innocent cruelty and dominating attitude- poking and prodding at others in what is almost a kind of game. Both ways she acts, however, are undoudtedly the product of deep and likely permanent trauma that shows through if someone pays attention.
  10.  
  11. She can succesfully pretend to be the femme fatale Sing Now! often positions her as- but only for relatively short bursts. It's draining on her, and it's very definitely just an act.
  12.  
  13. The years of abuse she's suffered and her time as the Middleman have given her a miserable, misanthropic inner world. While it rarely comes up and she does a good job of hiding it, the damage doesn't simply bounce off of her. Her wounds have festered for decades. She holds a very deep sense of despair and hatred in her heart to such a level she can barely even comprehend the depths of her own pain.
  14.  
  15.  
  16. Bio:
  17. Ichi Ni San Go remembered being raised in an orphanage until she was about 5.
  18. She was adopted at 6.
  19. Things didn't get better for her from there.
  20. She was taken under the direct care of Sing Now! and his organization, and he wanted a tool. He saw big things in his future- he was a mere middle manager in his media company, rising through the ranks through a mixture of harsh business acumen and vague connections to local organized crime. He needed something more, though. A carrot, as opposed to the stick- and he saw that potential in Ichi. She was raised to be the ultimate corporate diplomat, reared in an environment so draconian and abusive under Sing Now!'s care that her mind groaned under the strain. He almost had his diplomat- she's a world-class singer in both Indian and Western styles, extremely learned in multiple disciplines and trivia genres, a well-trained dancer and a bevy of other skills. Nothing comes without a price, though. She's only useful in small bursts, only able to keep up a charade of sanity long enough before her willpower runs out and the true childish personality underneath shows through. It was a frustrating flaw, but Sing Now! decided to wring as much value out of her as he could.
  21.  
  22. At some point along the line, she was locked within a Nightbloom trial. Powered and controlled by the Rakshasha of the fishing village, her task was only to do one thing- to kill the image of another human being, to unlock the wellspring of hate within herself that she only barely held back. This unlocked the power of her stand, 「Stop The Rain」: the specter of loneliness, the living representation of the distance between her and every other human being. She would never be amongst others. Merely next to them. The precarious grown child, the eccentric freak, the murderous tool. It was over for her, and there was nothing she could do.
  23.  
  24. After Sing Now! learned of this revelation, he switched gears upon learning the details of her stand power. The Suite was not unfamiliar with hiring assassins, but it was messy. They demanded high pay, didn't always succeed, and could occasionally point fingers at Suite members and slowly chip away at their veil of secrecy. Determined to mold his daughter into a shape that would actually be useful for him, he eventually hammered her into the Suite's ideal assassin. The Middleman was born, no matter how much Ichi felt as if she was already dead.
  25.  
  26. User Stats (#18 Points Used)
  27.  
  28. Strength: 2 (Average.)
  29.  
  30. Agility: 5 (Lithe, acrobatic, and dexterous in the extreme.)
  31.  
  32. Endurance: 2 (Average.)
  33.  
  34. On The Chase: 5 (Ichi is a world class singer, dancer, composer, actor, and artist- she even understands a fair amount about filmmaking from osmosis. While she is indeed fantastic at all those things, the main reason this is useful is because her experience dancing and pushing her body to the limit makes her an incredible acrobat. She's capable of superhuman feats of dexterity, speed, and grace.)
  35.  
  36. Middleman's Eye: 4 (Ichi's pretty good at keeping track of two worlds at the same time. She has a very astute understanding of her surroundings at all times, and additionally can keep track of whatever world she isn't in immaculately even when she's occupied.)
  37.  
  38. Equipment: Her phone, her wallet (filled with personal cards and no money), a rubberband, a can of hairspray, a lighter, three daggers strapped to her thigh (very well sharpened).
  39.  
  40. Stand Name (#15 Points Used): 「Stop The Rain」/「Skibabopdadopbop」
  41.  
  42. Stand Type: Humanoid + Stubstand
  43.  
  44. 「Stop The Rain」
  45.  
  46. Stand Type: Humanoid
  47.  
  48. Stand Appearance: Stop The Rain resembles a robotic replica of an undefined Hindu god- with six powerful arms, a muscular feminine figure, and visible mechanical joints poking through the metal and plastic plates of the stand's skin. The stand wears a sort of fantastical plastic armor over it's torso, brightly colored and pasted in various stickers and logos. The stand's head has a wide, humanlike mouth filled with a tiger's teeth and a long tongue often lolling out and dripping brightly hued drool. Importantly, the stand has little above the mouth- it cuts off before it reaches the noise, the only present detail being a kappa-like pit of red, blood-like goo that evaporates in a half second in mid-air whenever it drips or flows off the stand's head. The stand's fingers are also tipped with sharp, wicked claws.
  49.  
  50.  
  51. Stand Ability: Stop The Rain's power, from a strict perspective, manifests exclusively through the substand, which can be seen below. However, the stand body itself has an additional capability. From the red blood-like ooze in its skull, the stand can manifest and pull out various "weapons"; each weapon belongs to one of three categories, determining damage type. Weapons can be broken and returned to the ooze, but they cannot be thrown.
  52.  
  53. Blunt: Concrete blocks held by rebar, sledgehammers, claw hammers, vajras, bats with nails in them, etc. Blunt force that functions more effectively against high DUR targets and structures through smashing and cracking deep foundations.
  54. Slicing: Fireaxes, machetes, jet cutters, chainsaws, powersaws, swords, etc. Very effective against softer or more flexible targets that blunt weapons would do little to.
  55. Piercing: Makeshift spears, large rusty nails, a broken pool cue, spears, etc. Very effective at moving through armor, cushioning, and general force.
  56.  
  57. Power: A (Incredible strength, and the stand's claws and weapons possess a horrifying wickedness.)
  58. Speed: A (Incredibly fast.)
  59. Durability: E (Incredibly fragile. Weapons have "normal" durability.)
  60. Range: D (The stand has 5 meters of range.)
  61. Precision: D (A decent amount, with average senses and dexterity (able to see and hear despite having no eyes or ears). The stand suffers no debuffs from using all 6 arms at once and requires no extra focus to do so.))
  62.  
  63. 「Skibabopdadopbop」
  64.  
  65. Stand Appearance: Skibabopdadopbop resembles a sort of torso and head stretched past a layer of rubber that completely encases it, covered in garbage text and nonsense patters. Poking out of the rubber at various points are various limbs ending in strange mechanical graspers, along with a multitude of camera eyes on the stand's face. These limbs don't always come from where a limb would logically protude from on a human torso.
  66.  
  67. Stand Ability: 「Backstage」 — 「Skibabopdadopbop」 has access to “Backstage,” an alternate dimension filled with all sorts of bizarre features, geography, and properties—essentially a separate map with the same dimensions as the match map.
  68.  
  69. The 「Backstage」 is accessed through "openings" in objects; an ajar door, a hole in the wall, a large rip in a curtain. These "entrances" are effectively portals, mapping positions in the real world and 「Backstage」 1-to-1: one could enter 「Backstage」, walk 10 meters, take another entrance to the real world, and they would similarly appear 10m away from their starting position.
  70.  
  71. At Ichi’s command, the Stand body will appear from an opening within C RGE of her—creating an entrance to the 「Backstage」 as it does so—and try to drag the target 「Backstage」. Regardless of whether it succeeds or fails, 「Skibabopdadopbop」 will return 「Backstage」, and the entrance will remain open in that gap for 3 seconds. This can also be done within the other world as the means to take things back to the real world.
  72.  
  73. Ichi Ni San Go retains an awareness of the 「Backstage」's topology and events within C RNG while in the real world, and has that awareness of the real world while in the other world. However, she only has access the 「Backstage」 within C RGE of her at any given time.
  74.  
  75. 「Grab Mechanics」 — There is no minimum entrance size, but smaller entrances will reduce 「Skibabopdadopbop」’s ability to manifest and drag targets. If the entrance is smaller than 16 inches wide (the Stand’s shoulder width), then its Power is reduced to C, going down to E POW as the opening further shrinks. The Stand can pull targets regardless of the entrance size—cartoonishly contorting them to fit—but the widest the target may be is 2x2m.
  76.  
  77. 「Skibabopdadopbop」 can only grab objects, consenting Stand users, and liquids; in the case of liquids, the stand takes the liquid as a semi-gelatinous mass and repositions it as it would any other object, limited by usual size constraints for the maximum amount of liquid transferred at once.
  78.  
  79. Additionally, Ichi's never thought to have her stand pop out from people's pockets- so she just won't ever do that,
  80.  
  81. Power: D (Although the stand has a decent amount of physical strength for grabbing and throwing, it cannot act in any real way to destroy beyond these two actions, and is still primarily built for the transportation of objects. Additionally, it throws objects at D POW with force "equivalent to mass" along with an inverse level of aim and precision (the lighter something is, the farther it goes and the more accurately it can be thrown. The heavier it is, the harder it hits but the less it actually functions like a projectile. You don't want to get hit with a dresser, but it's hard to hit you with a dresser in the first place.).)
  82. Speed: C (Moves at C SPD.)
  83. Durability: B (The stand is B Durability, and "heals" between every manifestation, returning as spotless as can be. It's physical strength manifests as B DUR, or about 6 Strength used EXCLUSIVELY for the acts of grabbing and carrying objects.)
  84. Range: C (Can make transfers within C RNG. The stand itself can stretch about 2 and a half meters from anywhere it manifests from.)
  85. Precision: C (Ichi has some control over how the stand delivers any objects or people- where they're put, how they're put, how they're handled on the way, and can even have the stand preform mild actions on them (such as opening a box) on the way. She can even have the stand throw it with variable strength. However, the stand is still automatic- it sends no senses and can perform no actions not strictly related to taking objects between worlds.)
  86.  
  87. Stand Oddities: Smells like spray paint.
  88.  
  89. Fighting Style: Warping the stage to her delight, swapping things (and people) from location to location, map to map to bamboozle and delight. Focuses mainly on stage control and support, relying mainly on environmental hazards and throwing objects to do direct damage.
Advertisement
Add Comment
Please, Sign In to add comment