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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Bullet : MonoBehaviour
- {
- public int damage;
- public float speed;
- private Rigidbody rb;
- private void Start()
- {
- rb = GetComponent<Rigidbody>();
- rb.velocity = transform.up * speed;
- }
- private void OnCollisionEnter(Collision other)
- {
- Destroy(gameObject);
- }
- }
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