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  1. class ace_medical_blood_enabledFor {
  2. value = 2;
  3. typeName = "SCALAR";
  4. force = 1;
  5. };
  6. class ace_common_forceAllSettings {
  7. value = 0;
  8. typeName = "BOOL";
  9. force = 1;
  10. };
  11. class ace_common_checkPBOsAction {
  12. value = 0;
  13. typeName = "SCALAR";
  14. force = 1;
  15. };
  16. class ace_common_checkPBOsCheckAll {
  17. value = 0;
  18. typeName = "BOOL";
  19. force = 1;
  20. };
  21. class ace_common_checkPBOsWhitelist {
  22. value = "[]";
  23. typeName = "STRING";
  24. force = 1;
  25. };
  26. class ace_cookoff_enable {
  27. value = 1;
  28. typeName = "BOOL";
  29. force = 1;
  30. };
  31. class ace_cookoff_enableAmmobox {
  32. value = 1;
  33. typeName = "BOOL";
  34. force = 1;
  35. };
  36. class ace_cookoff_enableAmmoCookoff {
  37. value = 1;
  38. typeName = "BOOL";
  39. force = 1;
  40. };
  41. class ace_cookoff_ammoCookoffDuration {
  42. value = 1;
  43. typeName = "SCALAR";
  44. force = 1;
  45. };
  46. class ace_finger_enabled {
  47. value = 1;
  48. typeName = "BOOL";
  49. force = 1;
  50. };
  51. class ace_finger_maxRange {
  52. value = 6;
  53. typeName = "SCALAR";
  54. force = 1;
  55. };
  56. class ace_finger_indicatorForSelf {
  57. value = 1;
  58. typeName = "BOOL";
  59. force = 1;
  60. };
  61. class ace_frag_enabled {
  62. value = 1;
  63. typeName = "BOOL";
  64. force = 1;
  65. };
  66. class ace_frag_spallEnabled {
  67. value = 1;
  68. typeName = "BOOL";
  69. force = 1;
  70. };
  71. class ace_frag_reflectionsEnabled {
  72. value = 1;
  73. typeName = "BOOL";
  74. force = 1;
  75. };
  76. class ace_frag_maxTrack {
  77. value = 500;
  78. typeName = "SCALAR";
  79. force = 1;
  80. };
  81. class ace_frag_maxTrackPerFrame {
  82. value = 50;
  83. typeName = "SCALAR";
  84. force = 1;
  85. };
  86. class ace_gforces_enabledFor {
  87. value = 1;
  88. typeName = "SCALAR";
  89. force = 1;
  90. };
  91. class ace_goggles_effects {
  92. value = 2;
  93. typeName = "SCALAR";
  94. force = 1;
  95. };
  96. class ace_goggles_showInThirdPerson {
  97. value = 0;
  98. typeName = "BOOL";
  99. force = 1;
  100. };
  101. class ace_hitreactions_minDamageToTrigger {
  102. value = 0.1;
  103. typeName = "SCALAR";
  104. force = 1;
  105. };
  106. class ace_interact_menu_alwaysUseCursorSelfInteraction {
  107. value = 1;
  108. typeName = "BOOL";
  109. force = 0;
  110. };
  111. class ace_interact_menu_cursorKeepCentered {
  112. value = 0;
  113. typeName = "BOOL";
  114. force = 0;
  115. };
  116. class ace_interact_menu_alwaysUseCursorInteraction {
  117. value = 1;
  118. typeName = "BOOL";
  119. force = 0;
  120. };
  121. class ace_interact_menu_useListMenu {
  122. value = 1;
  123. typeName = "BOOL";
  124. force = 0;
  125. };
  126. class ace_interact_menu_actionOnKeyRelease {
  127. value = 1;
  128. typeName = "BOOL";
  129. force = 0;
  130. };
  131. class ace_interact_menu_addBuildingActions {
  132. value = 0;
  133. typeName = "BOOL";
  134. force = 1;
  135. };
  136. class ace_interaction_enableTeamManagement {
  137. value = 1;
  138. typeName = "BOOL";
  139. force = 1;
  140. };
  141. class ace_interaction_enableMagazinePassing {
  142. value = 1;
  143. typeName = "BOOL";
  144. force = 1;
  145. };
  146. class ace_interaction_disableNegativeRating {
  147. value = 1;
  148. typeName = "BOOL";
  149. force = 1;
  150. };
  151. class ace_laser_dispersionCount {
  152. value = 2;
  153. typeName = "SCALAR";
  154. force = 1;
  155. };
  156. class ace_laserpointer_enabled {
  157. value = 1;
  158. typeName = "BOOL";
  159. force = 1;
  160. };
  161. class ace_magazinerepack_timePerAmmo {
  162. value = 1.5;
  163. typeName = "SCALAR";
  164. force = 1;
  165. };
  166. class ace_magazinerepack_timePerMagazine {
  167. value = 2;
  168. typeName = "SCALAR";
  169. force = 1;
  170. };
  171. class ace_magazinerepack_timePerBeltLink {
  172. value = 8;
  173. typeName = "SCALAR";
  174. force = 1;
  175. };
  176. class ace_map_BFT_Interval {
  177. value = 1;
  178. typeName = "SCALAR";
  179. force = 1;
  180. };
  181. class ace_map_BFT_Enabled {
  182. value = 0;
  183. typeName = "BOOL";
  184. force = 1;
  185. };
  186. class ace_map_BFT_HideAiGroups {
  187. value = 0;
  188. typeName = "BOOL";
  189. force = 1;
  190. };
  191. class ace_map_BFT_ShowPlayerNames {
  192. value = 0;
  193. typeName = "BOOL";
  194. force = 1;
  195. };
  196. class ace_map_mapIllumination {
  197. value = 1;
  198. typeName = "BOOL";
  199. force = 1;
  200. };
  201. class ace_map_mapGlow {
  202. value = 1;
  203. typeName = "BOOL";
  204. force = 1;
  205. };
  206. class ace_map_mapShake {
  207. value = 1;
  208. typeName = "BOOL";
  209. force = 1;
  210. };
  211. class ace_map_mapLimitZoom {
  212. value = 0;
  213. typeName = "BOOL";
  214. force = 1;
  215. };
  216. class ace_map_mapShowCursorCoordinates {
  217. value = 0;
  218. typeName = "BOOL";
  219. force = 1;
  220. };
  221. class ace_map_defaultChannel {
  222. value = -1;
  223. typeName = "SCALAR";
  224. force = 1;
  225. };
  226. class ace_map_gestures_enabled {
  227. value = 1;
  228. typeName = "BOOL";
  229. force = 1;
  230. };
  231. class ace_map_gestures_maxRange {
  232. value = 7;
  233. typeName = "SCALAR";
  234. force = 1;
  235. };
  236. class ace_map_gestures_interval {
  237. value = 0.03;
  238. typeName = "SCALAR";
  239. force = 1;
  240. };
  241. class ace_maptools_drawStaightLines {
  242. value = 1;
  243. typeName = "BOOL";
  244. force = 1;
  245. };
  246. class ace_markers_movableMarkersEnabled {
  247. value = 1;
  248. typeName = "BOOL";
  249. force = 1;
  250. };
  251. class ace_markers_moveRestriction {
  252. value = 0;
  253. typeName = "SCALAR";
  254. force = 1;
  255. };
  256. class ace_medical_level {
  257. value = 2;
  258. typeName = "SCALAR";
  259. force = 1;
  260. };
  261. class ace_medical_medicSetting {
  262. value = 2;
  263. typeName = "SCALAR";
  264. force = 1;
  265. };
  266. class ace_medical_increaseTrainingInLocations {
  267. value = 0;
  268. typeName = "BOOL";
  269. force = 1;
  270. };
  271. class ace_medical_enableFor {
  272. value = 0;
  273. typeName = "SCALAR";
  274. force = 1;
  275. };
  276. class ace_medical_enableOverdosing {
  277. value = 1;
  278. typeName = "BOOL";
  279. force = 1;
  280. };
  281. class ace_medical_bleedingCoefficient {
  282. value = 1;
  283. typeName = "SCALAR";
  284. force = 1;
  285. };
  286. class ace_medical_painCoefficient {
  287. value = 1;
  288. typeName = "SCALAR";
  289. force = 1;
  290. };
  291. class ace_medical_enableAdvancedWounds {
  292. value = 1;
  293. typeName = "BOOL";
  294. force = 1;
  295. };
  296. class ace_medical_enableVehicleCrashes {
  297. value = 1;
  298. typeName = "BOOL";
  299. force = 1;
  300. };
  301. class ace_medical_enableScreams {
  302. value = 1;
  303. typeName = "BOOL";
  304. force = 1;
  305. };
  306. class ace_medical_playerDamageThreshold {
  307. value = 1;
  308. typeName = "SCALAR";
  309. force = 1;
  310. };
  311. class ace_medical_AIDamageThreshold {
  312. value = 1;
  313. typeName = "SCALAR";
  314. force = 1;
  315. };
  316. class ace_medical_enableUnconsciousnessAI {
  317. value = 0;
  318. typeName = "SCALAR";
  319. force = 1;
  320. };
  321. class ace_medical_remoteControlledAI {
  322. value = 1;
  323. typeName = "BOOL";
  324. force = 1;
  325. };
  326. class ace_medical_preventInstaDeath {
  327. value = 1;
  328. typeName = "BOOL";
  329. force = 1;
  330. };
  331. class ace_medical_enableRevive {
  332. value = 1;
  333. typeName = "SCALAR";
  334. force = 1;
  335. };
  336. class ace_medical_maxReviveTime {
  337. value = 1200;
  338. typeName = "SCALAR";
  339. force = 1;
  340. };
  341. class ace_medical_amountOfReviveLives {
  342. value = -1;
  343. typeName = "SCALAR";
  344. force = 1;
  345. };
  346. class ace_medical_allowDeadBodyMovement {
  347. value = 1;
  348. typeName = "BOOL";
  349. force = 1;
  350. };
  351. class ace_medical_allowLitterCreation {
  352. value = 1;
  353. typeName = "BOOL";
  354. force = 1;
  355. };
  356. class ace_medical_litterSimulationDetail {
  357. value = 3;
  358. typeName = "SCALAR";
  359. force = 1;
  360. };
  361. class ace_medical_litterCleanUpDelay {
  362. value = 0;
  363. typeName = "SCALAR";
  364. force = 1;
  365. };
  366. class ace_medical_medicSetting_basicEpi {
  367. value = 1;
  368. typeName = "SCALAR";
  369. force = 1;
  370. };
  371. class ace_medical_medicSetting_PAK {
  372. value = 1;
  373. typeName = "SCALAR";
  374. force = 1;
  375. };
  376. class ace_medical_medicSetting_SurgicalKit {
  377. value = 1;
  378. typeName = "SCALAR";
  379. force = 1;
  380. };
  381. class ace_medical_consumeItem_PAK {
  382. value = 1;
  383. typeName = "SCALAR";
  384. force = 1;
  385. };
  386. class ace_medical_consumeItem_SurgicalKit {
  387. value = 1;
  388. typeName = "SCALAR";
  389. force = 1;
  390. };
  391. class ace_medical_useLocation_basicEpi {
  392. value = 0; // 0 = Überall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  393. typeName = "SCALAR";
  394. force = 1;
  395. };
  396. class ace_medical_useLocation_PAK {
  397. value = 2; // 0 = Überall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  398. typeName = "SCALAR";
  399. force = 1;
  400. };
  401. class ace_medical_useLocation_SurgicalKit {
  402. value = 3; // 0 = Überall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  403. typeName = "SCALAR";
  404. force = 1;
  405. };
  406. class ace_medical_useCondition_PAK {
  407. value = 1; // 0 = Immer, 1 = Stabil (alles blau oder weiß)
  408. typeName = "SCALAR";
  409. force = 1;
  410. };
  411. class ace_medical_useCondition_SurgicalKit {
  412. value = 1; // 0 = Immer, 1 = Stabil (alles blau oder weiß)
  413. typeName = "SCALAR";
  414. force = 1;
  415. };
  416. class ace_medical_keepLocalSettingsSynced {
  417. value = 1;
  418. typeName = "BOOL";
  419. force = 1;
  420. };
  421. class ace_medical_healHitPointAfterAdvBandage {
  422. value = 0;
  423. typeName = "BOOL";
  424. force = 1;
  425. };
  426. class ace_medical_painIsOnlySuppressed {
  427. value = 1;
  428. typeName = "BOOL";
  429. force = 1;
  430. };
  431. class ace_medical_painEffectType {
  432. value = 1;
  433. typeName = "SCALAR";
  434. force = 1;
  435. };
  436. class ace_medical_allowUnconsciousAnimationOnTreatment {
  437. value = 0;
  438. typeName = "BOOL";
  439. force = 1;
  440. };
  441. class ace_medical_moveUnitsFromGroupOnUnconscious {
  442. value = 0;
  443. typeName = "BOOL";
  444. force = 1;
  445. };
  446. class ace_medical_menuTypeStyle {
  447. value = 0;
  448. typeName = "SCALAR";
  449. force = 1;
  450. };
  451. class ace_medical_delayUnconCaptive {
  452. value = 3;
  453. typeName = "SCALAR";
  454. force = 1;
  455. };
  456. class ace_medical_ai_enabledFor {
  457. value = 2;
  458. typeName = "SCALAR";
  459. force = 1;
  460. };
  461. class ace_medical_menu_allow {
  462. value = 1;
  463. typeName = "SCALAR";
  464. force = 1;
  465. };
  466. class ace_medical_menu_useMenu {
  467. value = 1;
  468. typeName = "SCALAR";
  469. force = 0;
  470. };
  471. class ace_medical_menu_openAfterTreatment {
  472. value = 1;
  473. typeName = "BOOL";
  474. force = 0;
  475. };
  476. class ace_medical_menu_maxRange {
  477. value = 3;
  478. typeName = "SCALAR";
  479. force = 1;
  480. };
  481. class ace_microdagr_mapDataAvailable {
  482. value = 2;
  483. typeName = "SCALAR";
  484. force = 1;
  485. };
  486. class ace_missileguidance_enabled {
  487. value = 1;
  488. typeName = "SCALAR";
  489. force = 1;
  490. };
  491. // Mörser Beginn
  492. class ace_mk6mortar_airResistanceEnabled {
  493. value = 0; // 0 = Deaktiviert, 1 = Aktiviert
  494. typeName = "BOOL";
  495. force = 1;
  496. };
  497. class ace_mk6mortar_allowComputerRangefinder {
  498. value = 0; // 0 = Deaktiviert, 1 = Aktiviert
  499. typeName = "BOOL";
  500. force = 1;
  501. };
  502. class ace_mk6mortar_allowCompass {
  503. value = 1; // 0 = Deaktiviert, 1 = Aktiviert
  504. typeName = "BOOL";
  505. force = 1;
  506. };
  507. class ace_mk6mortar_useAmmoHandling {
  508. value = 1; // 0 = Deaktiviert, 1 = Aktiviert
  509. typeName = "BOOL";
  510. force = 1;
  511. };
  512. // Mörser Ende
  513. class ace_movement_useImperial {
  514. value = 0;
  515. typeName = "BOOL";
  516. force = 1;
  517. };
  518. class ace_nametags_showPlayerNames {
  519. value = 1;
  520. typeName = "SCALAR";
  521. force = 1;
  522. };
  523. class ace_nametags_showPlayerRanks {
  524. value = 0;
  525. typeName = "BOOL";
  526. force = 1;
  527. };
  528. class ace_nametags_showVehicleCrewInfo {
  529. value = 1;
  530. typeName = "BOOL";
  531. force = 1;
  532. };
  533. class ace_nametags_showNamesForAI {
  534. value = 0;
  535. typeName = "BOOL";
  536. force = 1;
  537. };
  538. class ace_nametags_showCursorTagForVehicles {
  539. value = 0;
  540. typeName = "BOOL";
  541. force = 1;
  542. };
  543. class ace_nametags_showSoundWaves {
  544. value = 1;
  545. typeName = "SCALAR";
  546. force = 1;
  547. };
  548. class ace_nametags_playerNamesViewDistance {
  549. value = 6;
  550. typeName = "SCALAR";
  551. force = 1;
  552. };
  553. class ace_nametags_playerNamesMaxAlpha {
  554. value = 0.8;
  555. typeName = "SCALAR";
  556. force = 0;
  557. };
  558. class ace_nametags_tagSize {
  559. value = 2;
  560. typeName = "SCALAR";
  561. force = 0;
  562. };
  563. class ace_nightvision_disableNVGsWithSights {
  564. value = 0;
  565. typeName = "BOOL";
  566. force = 1;
  567. };
  568. class ace_overheating_displayTextOnJam {
  569. value = 1;
  570. typeName = "BOOL";
  571. force = 1;
  572. };
  573. class ace_overheating_showParticleEffects {
  574. value = 1;
  575. typeName = "BOOL";
  576. force = 1;
  577. };
  578. class ace_overheating_showParticleEffectsForEveryone {
  579. value = 1;
  580. typeName = "BOOL";
  581. force = 1;
  582. };
  583. class ace_overheating_overheatingDispersion {
  584. value = 1;
  585. typeName = "BOOL";
  586. force = 1;
  587. };
  588. class ace_overheating_unJamOnreload {
  589. value = 0;
  590. typeName = "BOOL";
  591. force = 1;
  592. };
  593. class ace_overheating_unJamFailChance {
  594. value = 0.1;
  595. typeName = "SCALAR";
  596. force = 1;
  597. };
  598. class ace_overheating_enabled {
  599. value = 1;
  600. typeName = "BOOL";
  601. force = 1;
  602. };
  603. class ace_overpressure_distanceCoefficient {
  604. value = 1;
  605. typeName = "SCALAR";
  606. force = 1;
  607. };
  608. class ace_pylons_enabled {
  609. value = 1;
  610. typeName = "BOOL";
  611. force = 1;
  612. };
  613. class ace_pylons_rearmNewPylons {
  614. value = 0;
  615. typeName = "BOOL";
  616. force = 1;
  617. };
  618. class ace_pylons_searchDistance {
  619. value = 15;
  620. typeName = "SCALAR";
  621. force = 1;
  622. };
  623. class ace_pylons_timePerPylon {
  624. value = 5;
  625. typeName = "SCALAR";
  626. force = 1;
  627. };
  628. class ace_pylons_requireEngineer {
  629. value = 0;
  630. typeName = "BOOL";
  631. force = 1;
  632. };
  633. class ace_pylons_requireToolkit {
  634. value = 0;
  635. typeName = "BOOL";
  636. force = 1;
  637. };
  638. class ace_quickmount_enabled {
  639. value = 0;
  640. typeName = "BOOL";
  641. force = 1;
  642. };
  643. class ace_quickmount_distance {
  644. value = 3;
  645. typeName = "SCALAR";
  646. force = 1;
  647. };
  648. class ace_quickmount_speed {
  649. value = 18;
  650. typeName = "SCALAR";
  651. force = 1;
  652. };
  653. class ace_quickmount_priority {
  654. value = 0;
  655. typeName = "SCALAR";
  656. force = 1;
  657. };
  658. // Logistik Beginn
  659. class ace_rearm_level {
  660. value = 2; // 0 = Ganzes Fahrzeug, 1 = Ganzes Magazin, 2 = Kaliberbasiert
  661. typeName = "SCALAR";
  662. force = 1;
  663. };
  664. class ace_rearm_supply {
  665. value = 0;
  666. typeName = "SCALAR";
  667. force = 1;
  668. };
  669. class ace_refuel_rate {
  670. value = 1;
  671. typeName = "SCALAR";
  672. force = 1;
  673. };
  674. class ace_refuel_hoseLength {
  675. value = 12;
  676. typeName = "SCALAR";
  677. force = 1;
  678. };
  679. class ace_reload_displayText {
  680. value = 0;
  681. typeName = "BOOL";
  682. force = 1;
  683. };
  684. class ace_repair_displayTextOnRepair {
  685. value = 1;
  686. typeName = "BOOL";
  687. force = 1;
  688. };
  689. class ace_repair_engineerSetting_repair {
  690. value = 1;
  691. typeName = "SCALAR";
  692. force = 1;
  693. };
  694. class ace_repair_engineerSetting_wheel {
  695. value = 0;
  696. typeName = "SCALAR";
  697. force = 1;
  698. };
  699. class ace_repair_repairDamageThreshold {
  700. value = 0.6;
  701. typeName = "SCALAR";
  702. force = 1;
  703. };
  704. class ace_repair_repairDamageThreshold_engineer {
  705. value = 0.4;
  706. typeName = "SCALAR";
  707. force = 1;
  708. };
  709. class ace_repair_consumeItem_toolKit {
  710. value = 0;
  711. typeName = "SCALAR";
  712. force = 1;
  713. };
  714. class ace_repair_fullRepairLocation {
  715. value = 3;
  716. typeName = "SCALAR";
  717. force = 1;
  718. };
  719. class ace_repair_engineerSetting_fullRepair {
  720. value = 1;
  721. typeName = "SCALAR";
  722. force = 1;
  723. };
  724. class ace_repair_addSpareParts {
  725. value = 1;
  726. typeName = "BOOL";
  727. force = 1;
  728. };
  729. class ace_repair_wheelRepairRequiredItems {
  730. value = 0;
  731. typeName = "SCALAR";
  732. force = 1;
  733. };
  734. class ace_repair_autoShutOffEngineWhenStartingRepair {
  735. value = 1;
  736. typeName = "BOOL";
  737. force = 1;
  738. };
  739. // Logistik Ende
  740. class ace_respawn_savePreDeathGear {
  741. value = 0;
  742. typeName = "BOOL";
  743. force = 1;
  744. };
  745. class ace_respawn_removeDeadBodiesDisconnected {
  746. value = 1;
  747. typeName = "BOOL";
  748. force = 1;
  749. };
  750. class ace_respawn_bodyRemoveTimer {
  751. value = 0;
  752. typeName = "SCALAR";
  753. force = 1;
  754. };
  755. class ace_scopes_enabled {
  756. value = 1;
  757. typeName = "BOOL";
  758. force = 1;
  759. };
  760. class ace_scopes_forceUseOfAdjustmentTurrets {
  761. value = 1;
  762. typeName = "BOOL";
  763. force = 1;
  764. };
  765. class ace_scopes_correctZeroing {
  766. value = 1;
  767. typeName = "BOOL";
  768. force = 1;
  769. };
  770. class ace_scopes_overwriteZeroRange {
  771. value = 1;
  772. typeName = "BOOL";
  773. force = 1;
  774. };
  775. class ace_scopes_defaultZeroRange {
  776. value = 100;
  777. typeName = "SCALAR";
  778. force = 1;
  779. };
  780. class ace_scopes_zeroReferenceTemperature {
  781. value = 15;
  782. typeName = "SCALAR";
  783. force = 1;
  784. };
  785. class ace_scopes_zeroReferenceBarometricPressure {
  786. value = 1013.25;
  787. typeName = "SCALAR";
  788. force = 1;
  789. };
  790. class ace_scopes_zeroReferenceHumidity {
  791. value = 0.5;
  792. typeName = "SCALAR";
  793. force = 1;
  794. };
  795. class ace_scopes_deduceBarometricPressureFromTerrainAltitude {
  796. value = 0;
  797. typeName = "BOOL";
  798. force = 1;
  799. };
  800. class ace_spectator_enableAI {
  801. value = 0;
  802. typeName = "BOOL";
  803. force = 1;
  804. };
  805. class ace_spectator_restrictModes {
  806. value = 0;
  807. typeName = "SCALAR";
  808. force = 1;
  809. };
  810. class ace_spectator_restrictVisions {
  811. value = 0;
  812. typeName = "SCALAR";
  813. force = 1;
  814. };
  815. class ace_switchunits_enableSwitchUnits {
  816. value = 0;
  817. typeName = "BOOL";
  818. force = 1;
  819. };
  820. class ace_switchunits_switchToWest {
  821. value = 0;
  822. typeName = "BOOL";
  823. force = 1;
  824. };
  825. class ace_switchunits_switchToEast {
  826. value = 0;
  827. typeName = "BOOL";
  828. force = 1;
  829. };
  830. class ace_switchunits_switchToIndependent {
  831. value = 0;
  832. typeName = "BOOL";
  833. force = 1;
  834. };
  835. class ace_switchunits_switchToCivilian {
  836. value = 0;
  837. typeName = "BOOL";
  838. force = 1;
  839. };
  840. class ace_switchunits_enableSafeZone {
  841. value = 1;
  842. typeName = "BOOL";
  843. force = 1;
  844. };
  845. class ace_switchunits_safeZoneRadius {
  846. value = 100;
  847. typeName = "SCALAR";
  848. force = 1;
  849. };
  850. class ace_tagging_quickTag {
  851. value = 1;
  852. typeName = "SCALAR";
  853. force = 1;
  854. };
  855. class ace_ui_allowSelectiveUI {
  856. value = 1;
  857. typeName = "BOOL";
  858. force = 1;
  859. };
  860. class ace_ui_soldierVehicleWeaponInfo {
  861. value = 1;
  862. typeName = "BOOL";
  863. force = 1;
  864. };
  865. class ace_ui_vehicleRadar {
  866. value = 1;
  867. typeName = "BOOL";
  868. force = 1;
  869. };
  870. class ace_ui_vehicleCompass {
  871. value = 1;
  872. typeName = "BOOL";
  873. force = 1;
  874. };
  875. class ace_ui_commandMenu {
  876. value = 1;
  877. typeName = "BOOL";
  878. force = 1;
  879. };
  880. class ace_ui_groupBar {
  881. value = 0;
  882. typeName = "BOOL";
  883. force = 1;
  884. };
  885. class ace_ui_weaponName {
  886. value = 1;
  887. typeName = "BOOL";
  888. force = 1;
  889. };
  890. class ace_ui_weaponNameBackground {
  891. value = 1;
  892. typeName = "BOOL";
  893. force = 1;
  894. };
  895. class ace_ui_firingMode {
  896. value = 1;
  897. typeName = "BOOL";
  898. force = 1;
  899. };
  900. class ace_ui_ammoType {
  901. value = 1;
  902. typeName = "BOOL";
  903. force = 1;
  904. };
  905. class ace_ui_ammoCount {
  906. value = 0;
  907. typeName = "BOOL";
  908. force = 1;
  909. };
  910. class ace_ui_magCount {
  911. value = 1;
  912. typeName = "BOOL";
  913. force = 1;
  914. };
  915. class ace_ui_throwableName {
  916. value = 1;
  917. typeName = "BOOL";
  918. force = 1;
  919. };
  920. class ace_ui_throwableCount {
  921. value = 1;
  922. typeName = "BOOL";
  923. force = 1;
  924. };
  925. class ace_ui_zeroing {
  926. value = 1;
  927. typeName = "BOOL";
  928. force = 1;
  929. };
  930. class ace_ui_weaponLowerInfoBackground {
  931. value = 1;
  932. typeName = "BOOL";
  933. force = 1;
  934. };
  935. class ace_ui_stance {
  936. value = 1;
  937. typeName = "BOOL";
  938. force = 1;
  939. };
  940. class ace_ui_staminaBar {
  941. value = 0;
  942. typeName = "BOOL";
  943. force = 1;
  944. };
  945. class ace_ui_gunnerWeaponName {
  946. value = 1;
  947. typeName = "BOOL";
  948. force = 1;
  949. };
  950. class ace_ui_gunnerWeaponNameBackground {
  951. value = 1;
  952. typeName = "BOOL";
  953. force = 1;
  954. };
  955. class ace_ui_gunnerFiringMode {
  956. value = 1;
  957. typeName = "BOOL";
  958. force = 1;
  959. };
  960. class ace_ui_gunnerAmmoType {
  961. value = 1;
  962. typeName = "BOOL";
  963. force = 1;
  964. };
  965. class ace_ui_gunnerAmmoCount {
  966. value = 1;
  967. typeName = "BOOL";
  968. force = 1;
  969. };
  970. class ace_ui_gunnerMagCount {
  971. value = 1;
  972. typeName = "BOOL";
  973. force = 1;
  974. };
  975. class ace_ui_gunnerLaunchableName {
  976. value = 1;
  977. typeName = "BOOL";
  978. force = 1;
  979. };
  980. class ace_ui_gunnerLaunchableCount {
  981. value = 1;
  982. typeName = "BOOL";
  983. force = 1;
  984. };
  985. class ace_ui_gunnerZeroing {
  986. value = 1;
  987. typeName = "BOOL";
  988. force = 1;
  989. };
  990. class ace_ui_gunnerWeaponLowerInfoBackground {
  991. value = 1;
  992. typeName = "BOOL";
  993. force = 1;
  994. };
  995. class ace_ui_vehicleName {
  996. value = 1;
  997. typeName = "BOOL";
  998. force = 1;
  999. };
  1000. class ace_ui_vehicleNameBackground {
  1001. value = 1;
  1002. typeName = "BOOL";
  1003. force = 1;
  1004. };
  1005. class ace_ui_vehicleFuelBar {
  1006. value = 1;
  1007. typeName = "BOOL";
  1008. force = 1;
  1009. };
  1010. class ace_ui_vehicleSpeed {
  1011. value = 1;
  1012. typeName = "BOOL";
  1013. force = 1;
  1014. };
  1015. class ace_ui_vehicleAltitude {
  1016. value = 1;
  1017. typeName = "BOOL";
  1018. force = 1;
  1019. };
  1020. class ace_ui_vehicleDamage {
  1021. value = 1;
  1022. typeName = "BOOL";
  1023. force = 1;
  1024. };
  1025. class ace_ui_vehicleInfoBackground {
  1026. value = 1;
  1027. typeName = "BOOL";
  1028. force = 1;
  1029. };
  1030. class ace_vehiclelock_defaultLockpickStrength {
  1031. value = 10;
  1032. typeName = "SCALAR";
  1033. force = 1;
  1034. };
  1035. class ace_vehiclelock_lockVehicleInventory {
  1036. value = 0;
  1037. typeName = "BOOL";
  1038. force = 1;
  1039. };
  1040. class ace_vehiclelock_vehicleStartingLockState {
  1041. value = -1;
  1042. typeName = "SCALAR";
  1043. force = 1;
  1044. };
  1045. class ace_viewdistance_enabled {
  1046. value = 1;
  1047. typeName = "BOOL";
  1048. force = 1;
  1049. };
  1050. class ace_viewdistance_limitViewDistance {
  1051. value = 10000;
  1052. typeName = "SCALAR";
  1053. force = 1;
  1054. };
  1055. class ace_weaponselect_displayText {
  1056. value = 1;
  1057. typeName = "BOOL";
  1058. force = 1;
  1059. };
  1060. class ace_weather_enableServerController {
  1061. value = 1;
  1062. typeName = "BOOL";
  1063. force = 1;
  1064. };
  1065. class ace_weather_useACEWeather {
  1066. value = 1;
  1067. typeName = "BOOL";
  1068. force = 1;
  1069. };
  1070. class ace_weather_syncWind {
  1071. value = 1;
  1072. typeName = "BOOL";
  1073. force = 1;
  1074. };
  1075. class ace_weather_syncMisc {
  1076. value = 1;
  1077. typeName = "BOOL";
  1078. force = 1;
  1079. };
  1080. class ace_weather_serverUpdateInterval {
  1081. value = 60;
  1082. typeName = "SCALAR";
  1083. force = 1;
  1084. };
  1085. class ace_winddeflection_enabled {
  1086. value = 1;
  1087. typeName = "BOOL";
  1088. force = 1;
  1089. };
  1090. class ace_winddeflection_vehicleEnabled {
  1091. value = 1;
  1092. typeName = "BOOL";
  1093. force = 1;
  1094. };
  1095. class ace_winddeflection_simulationInterval {
  1096. value = 0.05;
  1097. typeName = "SCALAR";
  1098. force = 1;
  1099. };
  1100. class ace_winddeflection_simulationRadius {
  1101. value = 3000;
  1102. typeName = "SCALAR";
  1103. force = 1;
  1104. };
  1105. class ace_advanced_fatigue_enabled {
  1106. value = 1;
  1107. typeName = "BOOL";
  1108. force = 1;
  1109. };
  1110. class ace_advanced_fatigue_enableStaminaBar {
  1111. value = 0;
  1112. typeName = "BOOL";
  1113. force = 1;
  1114. };
  1115. class ace_advanced_fatigue_performanceFactor {
  1116. value = 1;
  1117. typeName = "SCALAR";
  1118. force = 1;
  1119. };
  1120. class ace_advanced_fatigue_recoveryFactor {
  1121. value = 1;
  1122. typeName = "SCALAR";
  1123. force = 1;
  1124. };
  1125. class ace_advanced_fatigue_loadFactor {
  1126. value = 1;
  1127. typeName = "SCALAR";
  1128. force = 1;
  1129. };
  1130. class ace_advanced_fatigue_terrainGradientFactor {
  1131. value = 1;
  1132. typeName = "SCALAR";
  1133. force = 1;
  1134. };
  1135. class ace_advanced_throwing_enabled {
  1136. value = 1;
  1137. typeName = "BOOL";
  1138. force = 1;
  1139. };
  1140. class ace_advanced_throwing_showThrowArc {
  1141. value = 1;
  1142. typeName = "BOOL";
  1143. force = 0;
  1144. };
  1145. class ace_advanced_throwing_showMouseControls {
  1146. value = 1;
  1147. typeName = "BOOL";
  1148. force = 0;
  1149. };
  1150. class ace_advanced_throwing_enablePickUp {
  1151. value = 1;
  1152. typeName = "BOOL";
  1153. force = 1;
  1154. };
  1155. class ace_advanced_throwing_enablePickUpAttached {
  1156. value = 1;
  1157. typeName = "BOOL";
  1158. force = 1;
  1159. };
  1160. class ace_captives_allowHandcuffOwnSide {
  1161. value = 1;
  1162. typeName = "BOOL";
  1163. force = 1;
  1164. };
  1165. class ace_captives_requireSurrender {
  1166. value = 1;
  1167. typeName = "SCALAR";
  1168. force = 1;
  1169. };
  1170. class ace_captives_allowSurrender {
  1171. value = 1;
  1172. typeName = "BOOL";
  1173. force = 1;
  1174. };
  1175. class ace_captives_requireSurrenderAi {
  1176. value = 1;
  1177. typeName = "BOOL";
  1178. force = 1;
  1179. };
  1180. class ace_cargo_enable {
  1181. value = 1;
  1182. typeName = "BOOL";
  1183. force = 1;
  1184. };
  1185. class ace_cargo_paradropTimeCoefficent {
  1186. value = 2.5;
  1187. typeName = "SCALAR";
  1188. force = 1;
  1189. };
  1190. class ace_explosives_requireSpecialist {
  1191. value = 0;
  1192. typeName = "BOOL";
  1193. force = 1;
  1194. };
  1195. class ace_explosives_punishNonSpecialists {
  1196. value = 1;
  1197. typeName = "BOOL";
  1198. force = 1;
  1199. };
  1200. class ace_explosives_explodeOnDefuse {
  1201. value = 0;
  1202. typeName = "BOOL";
  1203. force = 1;
  1204. };
  1205. class ace_gestures_showOnInteractionMenu {
  1206. value = 2;
  1207. typeName = "SCALAR";
  1208. force = 0;
  1209. };
  1210. class ace_hearing_enableCombatDeafness {
  1211. value = 1;
  1212. typeName = "BOOL";
  1213. force = 1;
  1214. };
  1215. class ace_hearing_earplugsVolume {
  1216. value = 0.5;
  1217. typeName = "SCALAR";
  1218. force = 1;
  1219. };
  1220. class ace_hearing_unconsciousnessVolume {
  1221. value = 0.4;
  1222. typeName = "SCALAR";
  1223. force = 1;
  1224. };
  1225. class ace_hearing_disableEarRinging {
  1226. value = 0;
  1227. typeName = "BOOL";
  1228. force = 1;
  1229. };
  1230. class ace_hearing_enabledForZeusUnits {
  1231. value = 0;
  1232. typeName = "BOOL";
  1233. force = 1;
  1234. };
  1235. class ace_hearing_autoAddEarplugsToUnits {
  1236. value = 0;
  1237. typeName = "BOOL";
  1238. force = 1;
  1239. };
  1240. class ace_zeus_zeusAscension {
  1241. value = 0;
  1242. typeName = "BOOL";
  1243. force = 1;
  1244. };
  1245. class ace_zeus_zeusBird {
  1246. value = 0;
  1247. typeName = "BOOL";
  1248. force = 1;
  1249. };
  1250. class ace_zeus_remoteWind {
  1251. value = 0;
  1252. typeName = "BOOL";
  1253. force = 1;
  1254. };
  1255. class ace_zeus_radioOrdnance {
  1256. value = 0;
  1257. typeName = "BOOL";
  1258. force = 1;
  1259. };
  1260. class ace_zeus_revealMines {
  1261. value = 0;
  1262. typeName = "SCALAR";
  1263. force = 1;
  1264. };
  1265. class ace_zeus_autoAddObjects {
  1266. value = 0;
  1267. typeName = "BOOL";
  1268. force = 1;
  1269. };
  1270. class ace_advanced_ballistics_enabled {
  1271. value = 1;
  1272. typeName = "BOOL";
  1273. force = 1;
  1274. };
  1275. class ace_advanced_ballistics_simulateForSnipers {
  1276. value = 1;
  1277. typeName = "BOOL";
  1278. force = 1;
  1279. };
  1280. class ace_advanced_ballistics_simulateForGroupMembers {
  1281. value = 1;
  1282. typeName = "BOOL";
  1283. force = 1;
  1284. };
  1285. class ace_advanced_ballistics_simulateForEveryone {
  1286. value = 0;
  1287. typeName = "BOOL";
  1288. force = 1;
  1289. };
  1290. class ace_advanced_ballistics_disabledInFullAutoMode {
  1291. value = 0;
  1292. typeName = "BOOL";
  1293. force = 1;
  1294. };
  1295. class ace_advanced_ballistics_ammoTemperatureEnabled {
  1296. value = 1;
  1297. typeName = "BOOL";
  1298. force = 1;
  1299. };
  1300. class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
  1301. value = 1;
  1302. typeName = "BOOL";
  1303. force = 1;
  1304. };
  1305. class ace_advanced_ballistics_bulletTraceEnabled {
  1306. value = 1;
  1307. typeName = "BOOL";
  1308. force = 1;
  1309. };
  1310. class ace_advanced_ballistics_simulationInterval {
  1311. value = 0.05;
  1312. typeName = "SCALAR";
  1313. force = 1;
  1314. };
  1315. class ace_advanced_ballistics_simulationRadius {
  1316. value = 3000;
  1317. typeName = "SCALAR";
  1318. force = 1;
  1319. };
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