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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12.     340106355, --Nefl Crystals
  13.     927529620, --Dimension
  14.     876981900, --Fantasy
  15.     398987889, --Ordinary Days
  16.     1117396305, --Oh wait, it's you.
  17.     885996042, --Action Winter Journey
  18.     919231299, --Sprawling Idiot Effigy
  19.     743466274, --Good Day Sunshine
  20.     727411183, --Knife Fight
  21.     1402748531, --The Earth Is Counting On You!
  22.     595230126 --Robot Language
  23.     }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = owner
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = Character.Humanoid
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46. local cam = game.Workspace.CurrentCamera
  47. trazx = Instance.new("ParticleEmitter")
  48. c = game.Players.LocalPlayer.Character
  49.  
  50. --where i put all the warn things
  51.  
  52. warn ("Well Look at that, I finished it.")
  53. --Looks Like you decided to look though the script. Well, Hello.
  54. warn ("I had a fun time making this edit.")
  55. --I Really DID have fun editing this.
  56. warn ("I hope you Enjoy this. Go have Fun!")
  57. --Just don't abuse.
  58. warn ("Also, the original MemeusV2 was made by makhail07.")
  59. --Support makhail07 for making the original!
  60. warn ("This edit was made by me, 2003boobear.")
  61. --This is one of my best edits BY FAR, though.
  62. Character.Head.face.Texture = "rbxassetid://620619801"
  63.  
  64. -------------------------------------------------------
  65. --Start Good Stuff--
  66. -------------------------------------------------------
  67. CF = CFrame.new
  68. angles = CFrame.Angles
  69. attack = false
  70. timetofly = true
  71. Euler = CFrame.fromEulerAnglesXYZ
  72. Rad = math.rad
  73. IT = Instance.new
  74. BrickC = BrickColor.new
  75. Cos = math.cos
  76. Acos = math.acos
  77. Sin = math.sin
  78. Asin = math.asin
  79. Abs = math.abs
  80. Mrandom = math.random
  81. Floor = math.floor
  82. random = math.random
  83. radian = math.rad
  84. Vec3 = Vector3.new
  85. cFrame = CFrame.new
  86. Euler = CFrame.fromEulerAnglesXYZ
  87. -------------------------------------------------------
  88. --End Good Stuff--
  89. -------------------------------------------------------
  90. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  91. RSH, LSH = nil, nil
  92. RW = Instance.new("Weld")
  93. LW = Instance.new("Weld")
  94. RH = tors["Right Hip"]
  95. LH = tors["Left Hip"]
  96. RSH = tors["Right Shoulder"]
  97. LSH = tors["Left Shoulder"]
  98. RSH.Parent = nil
  99. LSH.Parent = nil
  100. RW.Name = "RW"
  101. RW.Part0 = tors
  102. RW.C0 = CF(1.5, 0.5, 0)
  103. RW.C1 = CF(0, 0.5, 0)
  104. RW.Part1 = ra
  105. RW.Parent = tors
  106. LW.Name = "LW"
  107. LW.Part0 = tors
  108. LW.C0 = CF(-1.5, 0.5, 0)
  109. LW.C1 = CF(0, 0.5, 0)
  110. LW.Part1 = la
  111. LW.Parent = tors
  112. Effects = {}
  113.  
  114. -------------------------------------------------------
  115. --Start HeartBeat--
  116. -------------------------------------------------------
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "Heartbeat"
  119. script:WaitForChild("Heartbeat")
  120.  
  121. frame = 1 / 60
  122. tf = 0
  123. allowframeloss = false
  124. tossremainder = false
  125.  
  126.  
  127. lastframe = tick()
  128. script.Heartbeat:Fire()
  129.  
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132.     tf = tf + s
  133.     if tf >= frame then
  134.         if allowframeloss then
  135.             script.Heartbeat:Fire()
  136.             lastframe = tick()
  137.         else
  138.             for i = 1, math.floor(tf / frame) do
  139.                 script.Heartbeat:Fire()
  140.             end
  141.             lastframe = tick()
  142.         end
  143.         if tossremainder then
  144.             tf = 0
  145.         else
  146.             tf = tf - frame * math.floor(tf / frame)
  147.         end
  148.     end
  149. end)
  150. -------------------------------------------------------
  151. --End HeartBeat--
  152. -------------------------------------------------------
  153.  
  154. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  155.     coroutine.resume(coroutine.create(function()
  156.         local intensity = 1 * Intensity
  157.         local rotM = 0.01 * Intensity
  158.         for i = 0, Length, 0.1 do
  159.             swait()
  160.             intensity = intensity - 0.05 * Intensity / Length
  161.             rotM = rotM - 5.0E-4 * Intensity / Length
  162.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  163.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  164.         end
  165.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  166.     end))
  167. end
  168.  
  169.         local joyemoji = Instance.new('ParticleEmitter', tors)
  170.         joyemoji.VelocitySpread = 2000
  171.         joyemoji.Lifetime = NumberRange.new(1)
  172.         joyemoji.Speed = NumberRange.new(40)
  173. joy= {}
  174. for i=0, 19 do
  175.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  176. end
  177. joyemoji.Size = NumberSequence.new(joy)
  178.         joyemoji.Rate = 0
  179.         joyemoji.LockedToPart = false
  180.         joyemoji.LightEmission = 0
  181.         joyemoji.Texture = "rbxassetid://1176402123"
  182.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  183.  
  184.  
  185.         local LIT = Instance.new('ParticleEmitter', tors)
  186.         LIT.VelocitySpread = 2000
  187.         LIT.Lifetime = NumberRange.new(1)
  188.         LIT.Speed = NumberRange.new(45)
  189. nani= {}
  190. for i=0, 19 do
  191.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  192. end
  193. LIT.Size = NumberSequence.new(nani)
  194.         LIT.Rate = 0
  195.         LIT.LockedToPart = false
  196.         LIT.LightEmission = 0
  197.         LIT.Texture = "rbxassetid://1492670151"
  198.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  199.  
  200.         local toast = Instance.new('ParticleEmitter', tors)
  201.         toast.VelocitySpread = 2000
  202.         toast.Lifetime = NumberRange.new(1)
  203.         toast.Speed = NumberRange.new(60)
  204. toasterstoasttoast= {}
  205. for i=0, 19 do
  206.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  207. end
  208. toast.Size = NumberSequence.new(toasterstoasttoast)
  209.         toast.Rate = 0
  210.         toast.LockedToPart = false
  211.         toast.LightEmission = 0
  212.         toast.Texture = "rbxassetid://436096230"
  213.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  214.  
  215.         local ok = Instance.new('ParticleEmitter', tors)
  216.         ok.VelocitySpread = 2000
  217.         ok.Lifetime = NumberRange.new(1)
  218.         ok.Speed = NumberRange.new(50)
  219. cool= {}
  220. for i=0, 19 do
  221.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  222. end
  223. ok.Size = NumberSequence.new(cool)
  224.         ok.Rate = 0
  225.         ok.LockedToPart = false
  226.         ok.LightEmission = 0
  227.         ok.Texture = "rbxassetid://636768448"
  228.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  229.  
  230. -------------------------------------------------------
  231. --Start Kyu's shitty stuff--
  232. -------------------------------------------------------
  233.  
  234. function ragdoll(model)
  235.     local char = model
  236.     torso = char.HumanoidRootPart
  237.     torso2 = char.Torso
  238.     LW.Parent = nil
  239.     RW.Parent = nil
  240.     LH.Parent = nil
  241.     RH.Parent = nil
  242.         if hum ~= nil then
  243.         hum.PlatformStand = true
  244.         end
  245.  
  246.         local Head = char:FindFirstChild("Head")
  247.         if Head then
  248.             local Neck = Instance.new("Weld")
  249.             Neck.Name = "Neck"
  250.             Neck.Part0 = torso
  251.             Neck.Part1 = Head
  252.             Neck.C0 = CFrame.new(0, 1.5, 0)
  253.             Neck.C1 = CFrame.new()
  254.             Neck.Parent = torso
  255.         end
  256.         local Limb = char:FindFirstChild("Right Arm")
  257.         if Limb then
  258.  
  259.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  260.             local Joint = Instance.new("Glue")
  261.             Joint.Name = "RightShoulder"
  262.             Joint.Part0 = torso
  263.             Joint.Part1 = Limb
  264.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  265.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266.             Joint.Parent = torso
  267.  
  268.             local B = Instance.new("Part")
  269.             B.TopSurface = 0
  270.             B.BottomSurface = 0
  271.             B.formFactor = "Symmetric"
  272.             B.Size = Vector3.new(1, 1, 1)
  273.             B.Transparency = 1
  274.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  275.             B.Parent = char
  276.             local W = Instance.new("Weld")
  277.             W.Part0 = Limb
  278.             W.Part1 = B
  279.             W.C0 = CFrame.new(0, -0.5, 0)
  280.             W.Parent = Limb
  281.  
  282.         end
  283.         local Limb = char:FindFirstChild("Left Arm")
  284.         if Limb then
  285.  
  286.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  287.             local Joint = Instance.new("Glue")
  288.             Joint.Name = "LeftShoulder"
  289.             Joint.Part0 = torso
  290.             Joint.Part1 = Limb
  291.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  292.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293.             Joint.Parent = torso
  294.  
  295.             local B = Instance.new("Part")
  296.             B.TopSurface = 0
  297.             B.BottomSurface = 0
  298.             B.formFactor = "Symmetric"
  299.             B.Size = Vector3.new(1, 1, 1)
  300.             B.Transparency = 1
  301.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  302.             B.Parent = char
  303.             local W = Instance.new("Weld")
  304.             W.Part0 = Limb
  305.             W.Part1 = B
  306.             W.C0 = CFrame.new(0, -0.5, 0)
  307.             W.Parent = Limb
  308.  
  309.         end
  310.         local Limb = char:FindFirstChild("Right Leg")
  311.         if Limb then
  312.  
  313.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  314.             local Joint = Instance.new("Glue")
  315.             Joint.Name = "RightHip"
  316.             Joint.Part0 = torso
  317.             Joint.Part1 = Limb
  318.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  319.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320.             Joint.Parent = torso
  321.  
  322.             local B = Instance.new("Part")
  323.             B.TopSurface = 0
  324.             B.BottomSurface = 0
  325.             B.formFactor = "Symmetric"
  326.             B.Size = Vector3.new(1, 1, 1)
  327.             B.Transparency = 1
  328.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  329.             B.Parent = char
  330.             local W = Instance.new("Weld")
  331.             W.Part0 = Limb
  332.             W.Part1 = B
  333.             W.C0 = CFrame.new(0, -0.5, 0)
  334.             W.Parent = Limb
  335.  
  336.         end
  337.         local Limb = char:FindFirstChild("Left Leg")
  338.         if Limb then
  339.  
  340.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  341.             local Joint = Instance.new("Glue")
  342.             Joint.Name = "LeftHip"
  343.             Joint.Part0 = torso
  344.             Joint.Part1 = Limb
  345.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  346.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347.             Joint.Parent = torso
  348.  
  349.             local B = Instance.new("Part")
  350.             B.TopSurface = 0
  351.             B.BottomSurface = 0
  352.             B.formFactor = "Symmetric"
  353.             B.Size = Vector3.new(1, 1, 1)
  354.             B.Transparency = 1
  355.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  356.             B.Parent = char
  357.             local W = Instance.new("Weld")
  358.             W.Part0 = Limb
  359.             W.Part1 = B
  360.             W.C0 = CFrame.new(0, -0.5, 0)
  361.             W.Parent = Limb
  362.  
  363.         end
  364.         --[
  365.         local Bar = Instance.new("Part")
  366.         Bar.TopSurface = 0
  367.         Bar.BottomSurface = 0
  368.         Bar.formFactor = "Symmetric"
  369.         Bar.Size = Vector3.new(1, 1, 1)
  370.         Bar.Transparency = 1
  371.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  372.         Bar.Parent = char
  373.         local Weld = Instance.new("Weld")
  374.         Weld.Part0 = torso
  375.         Weld.Part1 = Bar
  376.         Weld.C0 = CFrame.new(0, 0.5, 0)
  377.         Weld.Parent = torso
  378.         --]]
  379.  
  380. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  381.  
  382. end
  383.  
  384. -------------------------------------------------------
  385. --End Kyu's shitty stuff--
  386. -------------------------------------------------------
  387.  
  388. -------------------------------------------------------
  389. --Start Important Functions--
  390. -------------------------------------------------------
  391. function swait(num)
  392.     if num == 0 or num == nil then
  393.         game:service("RunService").Stepped:wait(0)
  394.     else
  395.         for i = 0, num do
  396.             game:service("RunService").Stepped:wait(0)
  397.         end
  398.     end
  399. end
  400. function thread(f)
  401.     coroutine.resume(coroutine.create(f))
  402. end
  403. function clerp(a, b, t)
  404.     local qa = {
  405.         QuaternionFromCFrame(a)
  406.     }
  407.     local qb = {
  408.         QuaternionFromCFrame(b)
  409.     }
  410.     local ax, ay, az = a.x, a.y, a.z
  411.     local bx, by, bz = b.x, b.y, b.z
  412.     local _t = 1 - t
  413.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  414. end
  415. function QuaternionFromCFrame(cf)
  416.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  417.     local trace = m00 + m11 + m22
  418.     if trace > 0 then
  419.         local s = math.sqrt(1 + trace)
  420.         local recip = 0.5 / s
  421.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  422.     else
  423.         local i = 0
  424.         if m00 < m11 then
  425.             i = 1
  426.         end
  427.         if m22 > (i == 0 and m00 or m11) then
  428.             i = 2
  429.         end
  430.         if i == 0 then
  431.             local s = math.sqrt(m00 - m11 - m22 + 1)
  432.             local recip = 0.5 / s
  433.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  434.         elseif i == 1 then
  435.             local s = math.sqrt(m11 - m22 - m00 + 1)
  436.             local recip = 0.5 / s
  437.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  438.         elseif i == 2 then
  439.             local s = math.sqrt(m22 - m00 - m11 + 1)
  440.             local recip = 0.5 / s
  441.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  442.         end
  443.     end
  444. end
  445. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  446.     local xs, ys, zs = x + x, y + y, z + z
  447.     local wx, wy, wz = w * xs, w * ys, w * zs
  448.     local xx = x * xs
  449.     local xy = x * ys
  450.     local xz = x * zs
  451.     local yy = y * ys
  452.     local yz = y * zs
  453.     local zz = z * zs
  454.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  455. end
  456. function QuaternionSlerp(a, b, t)
  457.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  458.     local startInterp, finishInterp
  459.     if cosTheta >= 1.0E-4 then
  460.         if 1 - cosTheta > 1.0E-4 then
  461.             local theta = math.acos(cosTheta)
  462.             local invSinTheta = 1 / Sin(theta)
  463.             startInterp = Sin((1 - t) * theta) * invSinTheta
  464.             finishInterp = Sin(t * theta) * invSinTheta
  465.         else
  466.             startInterp = 1 - t
  467.             finishInterp = t
  468.         end
  469.     elseif 1 + cosTheta > 1.0E-4 then
  470.         local theta = math.acos(-cosTheta)
  471.         local invSinTheta = 1 / Sin(theta)
  472.         startInterp = Sin((t - 1) * theta) * invSinTheta
  473.         finishInterp = Sin(t * theta) * invSinTheta
  474.     else
  475.         startInterp = t - 1
  476.         finishInterp = t
  477.     end
  478.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  479. end
  480. function rayCast(Position, Direction, Range, Ignore)
  481.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  482. end
  483. local RbxUtility = LoadLibrary("RbxUtility")
  484. local Create = RbxUtility.Create
  485.  
  486. -------------------------------------------------------
  487. --Start Damage Function--
  488. -------------------------------------------------------
  489. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  490.     if hit.Parent == nil then
  491.         return
  492.     end
  493.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  494.     for _, v in pairs(hit.Parent:children()) do
  495.         if v:IsA("Humanoid") then
  496.             h = v
  497.         end
  498.     end
  499.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  500.          warn'No R15 allowed'
  501.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  502.          end
  503.  
  504.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  505.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  506.             if hit.Parent.DebounceHit.Value == true then
  507.                 return
  508.             end
  509.         end
  510.          if insta == true then
  511.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  512.          end
  513.         local c = Create("ObjectValue"){
  514.             Name = "creator",
  515.             Value = game:service("Players").LocalPlayer,
  516.             Parent = h,
  517.         }
  518.         game:GetService("Debris"):AddItem(c, .5)
  519.         if HitSound ~= nil and HitPitch ~= nil then
  520.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  521.         end
  522.         local Damage = math.random(minim, maxim)
  523.         local blocked = false
  524.         local block = hit.Parent:findFirstChild("Block")
  525.         if block ~= nil then
  526.             if block.className == "IntValue" then
  527.                 if block.Value > 0 then
  528.                     blocked = true
  529.                     block.Value = block.Value - 1
  530.                     print(block.Value)
  531.                 end
  532.             end
  533.         end
  534.         if blocked == false then
  535.             h.Health = h.Health - Damage
  536.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  537.         else
  538.             h.Health = h.Health - (Damage / 2)
  539.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  540.         end
  541.         if Type == "Knockdown" then
  542.             local hum = hit.Parent.Humanoid
  543.             hum.PlatformStand = true
  544.             coroutine.resume(coroutine.create(function(HHumanoid)
  545.                 swait(1)
  546.                 HHumanoid.PlatformStand = false
  547.             end), hum)
  548.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  549.             local bodvol = Create("BodyVelocity"){
  550.                 velocity = angle * knockback,
  551.                 P = 5000,
  552.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  553.                 Parent = hit,
  554.             }
  555.             local rl = Create("BodyAngularVelocity"){
  556.                 P = 3000,
  557.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  558.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  559.                 Parent = hit,
  560.             }
  561.             game:GetService("Debris"):AddItem(bodvol, .5)
  562.             game:GetService("Debris"):AddItem(rl, .5)
  563.         elseif Type == "Normal" then
  564.             local vp = Create("BodyVelocity"){
  565.                 P = 500,
  566.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  567.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  568.             }
  569.             if knockback > 0 then
  570.                 vp.Parent = hit.Parent.Torso
  571.             end
  572.             game:GetService("Debris"):AddItem(vp, .5)
  573.         elseif Type == "Up" then
  574.             local bodyVelocity = Create("BodyVelocity"){
  575.                 velocity = Vector3.new(0, 20, 0),
  576.                 P = 5000,
  577.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578.                 Parent = hit,
  579.             }
  580.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  581.         elseif Type == "DarkUp" then
  582.             coroutine.resume(coroutine.create(function()
  583.                 for i = 0, 1, 0.1 do
  584.                     swait()
  585.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  586.                 end
  587.             end))
  588.             local bodyVelocity = Create("BodyVelocity"){
  589.                 velocity = Vector3.new(0, 20, 0),
  590.                 P = 5000,
  591.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  592.                 Parent = hit,
  593.             }
  594.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  595.         elseif Type == "Snare" then
  596.             local bp = Create("BodyPosition"){
  597.                 P = 2000,
  598.                 D = 100,
  599.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  600.                 position = hit.Parent.Torso.Position,
  601.                 Parent = hit.Parent.Torso,
  602.             }
  603.             game:GetService("Debris"):AddItem(bp, 1)
  604.         elseif Type == "Freeze" then
  605.             local BodPos = Create("BodyPosition"){
  606.                 P = 50000,
  607.                 D = 1000,
  608.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  609.                 position = hit.Parent.Torso.Position,
  610.                 Parent = hit.Parent.Torso,
  611.             }
  612.             local BodGy = Create("BodyGyro") {
  613.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  614.                 P = 20e+003,
  615.                 Parent = hit.Parent.Torso,
  616.                 cframe = hit.Parent.Torso.CFrame,
  617.             }
  618.             hit.Parent.Torso.Anchored = true
  619.             coroutine.resume(coroutine.create(function(Part)
  620.                 swait(1.5)
  621.                 Part.Anchored = false
  622.             end), hit.Parent.Torso)
  623.             game:GetService("Debris"):AddItem(BodPos, 3)
  624.             game:GetService("Debris"):AddItem(BodGy, 3)
  625.         end
  626.         local debounce = Create("BoolValue"){
  627.             Name = "DebounceHit",
  628.             Parent = hit.Parent,
  629.             Value = true,
  630.         }
  631.         game:GetService("Debris"):AddItem(debounce, Delay)
  632.         c = Create("ObjectValue"){
  633.             Name = "creator",
  634.             Value = Player,
  635.             Parent = h,
  636.         }
  637.         game:GetService("Debris"):AddItem(c, .5)
  638.     end
  639. end
  640. -------------------------------------------------------
  641. --End Damage Function--
  642. -------------------------------------------------------
  643.  
  644. -------------------------------------------------------
  645. --Start Damage Function Customization--
  646. -------------------------------------------------------
  647. function ShowDamage(Pos, Text, Time, Color)
  648.     local Rate = (1 / 30)
  649.     local Pos = (Pos or Vector3.new(0, 0, 0))
  650.     local Text = (Text or "")
  651.     local Time = (Time or 2)
  652.     local Color = (Color or Color3.new(1, 0, 1))
  653.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  654.     EffectPart.Anchored = true
  655.     local BillboardGui = Create("BillboardGui"){
  656.         Size = UDim2.new(3, 0, 3, 0),
  657.         Adornee = EffectPart,
  658.         Parent = EffectPart,
  659.     }
  660.     local TextLabel = Create("TextLabel"){
  661.         BackgroundTransparency = 1,
  662.         Size = UDim2.new(1, 0, 1, 0),
  663.         Text = Text,
  664.         Font = "Highway",
  665.         TextColor3 = Color,
  666.         TextScaled = true,
  667.         Parent = BillboardGui,
  668.     }
  669.     game.Debris:AddItem(EffectPart, (Time))
  670.     EffectPart.Parent = game:GetService("Workspace")
  671.     delay(0, function()
  672.         local Frames = (Time / Rate)
  673.         for Frame = 1, Frames do
  674.             wait(Rate)
  675.             local Percent = (Frame / Frames)
  676.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  677.             TextLabel.TextTransparency = Percent
  678.         end
  679.         if EffectPart and EffectPart.Parent then
  680.             EffectPart:Destroy()
  681.         end
  682.     end)
  683. end
  684. -------------------------------------------------------
  685. --End Damage Function Customization--
  686. -------------------------------------------------------
  687.  
  688. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  689.   for _, c in pairs(workspace:children()) do
  690.     local hum = c:findFirstChild("Humanoid")
  691.     if hum ~= nil then
  692.       local head = c:findFirstChild("Head")
  693.       if head ~= nil then
  694.         local targ = head.Position - Part.Position
  695.         local mag = targ.magnitude
  696.         if magni >= mag and c.Name ~= plr.Name then
  697.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  698.         end
  699.       end
  700.     end
  701.   end
  702. end
  703.  
  704.  
  705. CFuncs = {
  706.     Part = {
  707.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  708.             local Part = Create("Part")({
  709.                 Parent = Parent,
  710.                 Reflectance = Reflectance,
  711.                 Transparency = Transparency,
  712.                 CanCollide = false,
  713.                 Locked = true,
  714.                 BrickColor = BrickColor.new(tostring(BColor)),
  715.                 Name = Name,
  716.                 Size = Size,
  717.                 Material = Material
  718.             })
  719.             RemoveOutlines(Part)
  720.             return Part
  721.         end
  722.     },
  723.     Mesh = {
  724.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725.             local Msh = Create(Mesh)({
  726.                 Parent = Part,
  727.                 Offset = OffSet,
  728.                 Scale = Scale
  729.             })
  730.             if Mesh == "SpecialMesh" then
  731.                 Msh.MeshType = MeshType
  732.                 Msh.MeshId = MeshId
  733.             end
  734.             return Msh
  735.         end
  736.     },
  737.     Mesh = {
  738.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  739.             local Msh = Create(Mesh)({
  740.                 Parent = Part,
  741.                 Offset = OffSet,
  742.                 Scale = Scale
  743.             })
  744.             if Mesh == "SpecialMesh" then
  745.                 Msh.MeshType = MeshType
  746.                 Msh.MeshId = MeshId
  747.             end
  748.             return Msh
  749.         end
  750.     },
  751.     Weld = {
  752.         Create = function(Parent, Part0, Part1, C0, C1)
  753.             local Weld = Create("Weld")({
  754.                 Parent = Parent,
  755.                 Part0 = Part0,
  756.                 Part1 = Part1,
  757.                 C0 = C0,
  758.                 C1 = C1
  759.             })
  760.             return Weld
  761.         end
  762.     },
  763.     Sound = {
  764.         Create = function(id, par, vol, pit)
  765.             coroutine.resume(coroutine.create(function()
  766.                 local S = Create("Sound")({
  767.                     Volume = vol,
  768.                     Pitch = pit or 1,
  769.                     SoundId = id,
  770.                     Parent = par or workspace
  771.                 })
  772.                 wait()
  773.                 S:play()
  774.                 game:GetService("Debris"):AddItem(S, 6)
  775.             end))
  776.         end
  777.     },
  778.     ParticleEmitter = {
  779.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  780.             local fp = Create("ParticleEmitter")({
  781.                 Parent = Parent,
  782.                 Color = ColorSequence.new(Color1, Color2),
  783.                 LightEmission = LightEmission,
  784.                 Size = Size,
  785.                 Texture = Texture,
  786.                 Transparency = Transparency,
  787.                 ZOffset = ZOffset,
  788.                 Acceleration = Accel,
  789.                 Drag = Drag,
  790.                 LockedToPart = LockedToPart,
  791.                 VelocityInheritance = VelocityInheritance,
  792.                 EmissionDirection = EmissionDirection,
  793.                 Enabled = Enabled,
  794.                 Lifetime = LifeTime,
  795.                 Rate = Rate,
  796.                 Rotation = Rotation,
  797.                 RotSpeed = RotSpeed,
  798.                 Speed = Speed,
  799.                 VelocitySpread = VelocitySpread
  800.             })
  801.             return fp
  802.         end
  803.     }
  804. }
  805. function RemoveOutlines(part)
  806.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  807. end
  808. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  809.     local Part = Create("Part")({
  810.         formFactor = FormFactor,
  811.         Parent = Parent,
  812.         Reflectance = Reflectance,
  813.         Transparency = Transparency,
  814.         CanCollide = false,
  815.         Locked = true,
  816.         BrickColor = BrickColor.new(tostring(BColor)),
  817.         Name = Name,
  818.         Size = Size,
  819.         Material = Material
  820.     })
  821.     RemoveOutlines(Part)
  822.     return Part
  823. end
  824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825.     local Msh = Create(Mesh)({
  826.         Parent = Part,
  827.         Offset = OffSet,
  828.         Scale = Scale
  829.     })
  830.     if Mesh == "SpecialMesh" then
  831.         Msh.MeshType = MeshType
  832.         Msh.MeshId = MeshId
  833.     end
  834.     return Msh
  835. end
  836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  837.     local Weld = Create("Weld")({
  838.         Parent = Parent,
  839.         Part0 = Part0,
  840.         Part1 = Part1,
  841.         C0 = C0,
  842.         C1 = C1
  843.     })
  844.     return Weld
  845. end
  846.  
  847.  
  848. -------------------------------------------------------
  849. --Start Effect Function--
  850. -------------------------------------------------------
  851. EffectModel = Instance.new("Model", char)
  852. Effects = {
  853.   Block = {
  854.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856.       prt.Anchored = true
  857.       prt.CFrame = cframe
  858.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859.       game:GetService("Debris"):AddItem(prt, 10)
  860.       if Type == 1 or Type == nil then
  861.         table.insert(Effects, {
  862.           prt,
  863.           "Block1",
  864.           delay,
  865.           x3,
  866.           y3,
  867.           z3,
  868.           msh
  869.         })
  870.       elseif Type == 2 then
  871.         table.insert(Effects, {
  872.           prt,
  873.           "Block2",
  874.           delay,
  875.           x3,
  876.           y3,
  877.           z3,
  878.           msh
  879.         })
  880.       else
  881.         table.insert(Effects, {
  882.           prt,
  883.           "Block3",
  884.           delay,
  885.           x3,
  886.           y3,
  887.           z3,
  888.           msh
  889.         })
  890.       end
  891.     end
  892.   },
  893.   Sphere = {
  894.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896.       prt.Anchored = true
  897.       prt.CFrame = cframe
  898.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  899.       game:GetService("Debris"):AddItem(prt, 10)
  900.       table.insert(Effects, {
  901.         prt,
  902.         "Cylinder",
  903.         delay,
  904.         x3,
  905.         y3,
  906.         z3,
  907.         msh
  908.       })
  909.     end
  910.   },
  911.   Cylinder = {
  912.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914.       prt.Anchored = true
  915.       prt.CFrame = cframe
  916.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917.       game:GetService("Debris"):AddItem(prt, 10)
  918.       table.insert(Effects, {
  919.         prt,
  920.         "Cylinder",
  921.         delay,
  922.         x3,
  923.         y3,
  924.         z3,
  925.         msh
  926.       })
  927.     end
  928.   },
  929.   Wave = {
  930.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932.       prt.Anchored = true
  933.       prt.CFrame = cframe
  934.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  935.       game:GetService("Debris"):AddItem(prt, 10)
  936.       table.insert(Effects, {
  937.         prt,
  938.         "Cylinder",
  939.         delay,
  940.         x3 / 60,
  941.         y3 / 60,
  942.         z3 / 60,
  943.         msh
  944.       })
  945.     end
  946.   },
  947.   Ring = {
  948.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950.       prt.Anchored = true
  951.       prt.CFrame = cframe
  952.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953.       game:GetService("Debris"):AddItem(prt, 10)
  954.       table.insert(Effects, {
  955.         prt,
  956.         "Cylinder",
  957.         delay,
  958.         x3,
  959.         y3,
  960.         z3,
  961.         msh
  962.       })
  963.     end
  964.   },
  965.   Break = {
  966.     Create = function(brickcolor, cframe, x1, y1, z1)
  967.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  968.       prt.Anchored = true
  969.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  970.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971.       local num = math.random(10, 50) / 1000
  972.       game:GetService("Debris"):AddItem(prt, 10)
  973.       table.insert(Effects, {
  974.         prt,
  975.         "Shatter",
  976.         num,
  977.         prt.CFrame,
  978.         math.random() - math.random(),
  979.         0,
  980.         math.random(50, 100) / 100
  981.       })
  982.     end
  983.   },
  984. Spiral = {
  985.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987.       prt.Anchored = true
  988.       prt.CFrame = cframe
  989.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990.       game:GetService("Debris"):AddItem(prt, 10)
  991.       table.insert(Effects, {
  992.         prt,
  993.         "Cylinder",
  994.         delay,
  995.         x3,
  996.         y3,
  997.         z3,
  998.         msh
  999.       })
  1000.     end
  1001.   },
  1002. Push = {
  1003.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005.       prt.Anchored = true
  1006.       prt.CFrame = cframe
  1007.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008.       game:GetService("Debris"):AddItem(prt, 10)
  1009.       table.insert(Effects, {
  1010.         prt,
  1011.         "Cylinder",
  1012.         delay,
  1013.         x3,
  1014.         y3,
  1015.         z3,
  1016.         msh
  1017.       })
  1018.     end
  1019.   }
  1020. }
  1021. -------------------------------------------------------
  1022. --End Effect Function--
  1023. -------------------------------------------------------
  1024.  
  1025. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1026.     local NSound = nil
  1027.     coroutine.resume(coroutine.create(function()
  1028.         NSound = Instance.new("Sound", PARENT)
  1029.         NSound.Volume = VOLUME
  1030.         NSound.Pitch = PITCH
  1031.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1032.         swait()
  1033.         NSound:play()
  1034.         game:GetService("Debris"):AddItem(NSound, 10)
  1035.     end))
  1036.     return NSound
  1037. end
  1038.  
  1039.  
  1040.  
  1041.  
  1042.  
  1043. -------------------------------------------------------
  1044. --End Important Functions--
  1045. -------------------------------------------------------
  1046.  
  1047. chargeup = Instance.new("Sound", hed)
  1048. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1049. chargeup.Volume = 10
  1050. chargeup.Pitch = 1
  1051. chargeup.Looped = true
  1052. chargeup.TimePosition = 1
  1053.  
  1054. meme = Instance.new("Sound", hed)
  1055. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1056. meme.Volume = 10
  1057. meme.Pitch = 1
  1058. meme.Looped = true
  1059. meme.TimePosition = 1
  1060.  
  1061. local ohno = Instance.new("Sound")
  1062. ohno.Parent = hed
  1063. ohno.Volume = 10
  1064. ohno.Pitch = 1
  1065. ohno.Looped = true
  1066.  
  1067. local bass = Instance.new("Sound") --why
  1068. bass.Parent = hed
  1069. bass.Volume = 7
  1070. bass.Pitch = 1
  1071. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1072. bass.Looped = true
  1073.  
  1074. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1075. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1076. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1077. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1078. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1079. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1080.  
  1081. STHAP = Instance.new("Sound", hed)
  1082. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1083. STHAP.Volume = 10
  1084. STHAP.Pitch = 1
  1085. STHAP.Looped = false
  1086.  
  1087. forevergone = Instance.new("Sound", tors)
  1088. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1089. forevergone.Volume = 10
  1090. forevergone.Pitch = 1
  1091. forevergone.Looped = true
  1092. forevergone.TimePosition = 24
  1093.  
  1094. -------------------------------------------------------
  1095. --Start Music Option--
  1096. -------------------------------------------------------
  1097. local Music = Instance.new("Sound",tors)
  1098. Music.Volume = 2.5
  1099. Music.SoundId = "rbxassetid://"
  1100. Music.Looped = true
  1101. Music.Pitch = 1 --Pitcher
  1102. Music:Play()
  1103. -------------------------------------------------------
  1104. --End Music Option--
  1105. -------------------------------------------------------
  1106. --hi fat >:)
  1107. -------------------------------------------------------
  1108. --Start Attacks N Stuff--
  1109. -------------------------------------------------------
  1110. local sine=0
  1111. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1112.   local Hitboxpart = Instance.new("Part", EffectModel)
  1113.   RemoveOutlines(Hitboxpart)
  1114.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1115.   Hitboxpart.CanCollide = false
  1116.   Hitboxpart.Transparency = 1
  1117.   Hitboxpart.Anchored = true
  1118.   Hitboxpart.CFrame = Pose
  1119.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1120.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1121. end
  1122. function GEtOuT()
  1123.     attack = true
  1124.     hum.WalkSpeed = 10
  1125.         Character.Head.face.Texture = "rbxassetid://494811799"
  1126.         CreateSound("814652778", hed, 10, 1)
  1127.         CreateSound("537371462", hed, 10, 1)
  1128.         local vel3 = Instance.new("BodyVelocity",tors)
  1129.         vel3.Velocity = Vector3.new(0,25,0)
  1130.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1131.     for i = 0,12,0.1 do
  1132.         swait()
  1133.         CameraEnshaking(1, 2)
  1134.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1135.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1136.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1137.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1138.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1139.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1140.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1141.     end
  1142.         vel3:Destroy()
  1143.         Character.Head.face.Texture = "rbxassetid://620619801"
  1144.     attack = false
  1145.         Humanoid.JumpPower = 50
  1146.     hum.WalkSpeed = 16
  1147. end
  1148.  
  1149. function GEtOuT2()
  1150.     attack = true
  1151.     hum.WalkSpeed = 10
  1152.         Humanoid.JumpPower = 0
  1153.         Character.Head.face.Texture = "rbxassetid://494811799"
  1154.         CreateSound("814652778", hed, 10, 1)
  1155.         CreateSound("537371462", hed, 10, 1)
  1156.         root.Velocity = root.CFrame.lookVector * 20
  1157.     for i = 0,12,0.1 do
  1158.         swait()
  1159.         CameraEnshaking(1, 2)
  1160.                 root.Velocity = root.CFrame.lookVector * 50
  1161.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1162.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1163.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1164.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1165.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1166.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1167.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1168.     end
  1169.         Character.Head.face.Texture = "rbxassetid://620619801"
  1170.     attack = false
  1171.         Humanoid.JumpPower = 50
  1172.     hum.WalkSpeed = 16
  1173. end
  1174. function Flight() --wowthatsdiffrent
  1175. attack = true
  1176. Character.Head.face.Texture = "rbxassetid://269748407"
  1177. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1178. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1179. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1180. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1181. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1182. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1183. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1184. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1185. local vel4 = Instance.new("BodyVelocity",ll)
  1186. vel4.Velocity = Vector3.new(0,4,0)
  1187. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1188. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1189. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1190. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1191. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1192. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1193. Trail2.Enabled = true
  1194. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1195. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1196. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1197. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1198. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1199. Trail3.Enabled = true
  1200. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1201. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1202. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1203. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1204. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1205. Trail4.Enabled = true
  1206. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1207. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1208. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1209. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1210. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1211. Trail5.Enabled = true
  1212. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1213. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1214. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1215. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1216. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1217. Trail.Enabled = false
  1218. ragdoll(char)
  1219. wait(1)
  1220. Character.Head.face.Texture = "rbxassetid://249062487"
  1221. CreateSound("948494432", hed, 10, 1)
  1222. wait(2)
  1223. Character.Head.face.Texture = "rbxassetid://269748407"
  1224. CreateSound("633394595", hed, 10, 1)
  1225. wait(2)
  1226. Character.Head.face.Texture = "rbxassetid://494811799"
  1227. STHAP:play()
  1228. wait(11)
  1229. forevergone:play()
  1230. end
  1231.  
  1232. function OBJECTION()
  1233.     attack = true
  1234.     hum.WalkSpeed = 10
  1235.         Character.Head.face.Texture = "rbxassetid://55831869"
  1236.     CreateSound("330859085", hed, 10, 1)
  1237.     for i = 0,8,0.1 do
  1238.         swait()
  1239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1245.     end
  1246.     attack = false
  1247.         Character.Head.face.Texture = "rbxassetid://620619801"
  1248.     hum.WalkSpeed = 16
  1249. end
  1250.  
  1251. function Hello()
  1252.     attack = true
  1253.     hum.WalkSpeed = 10
  1254.         Character.Head.face.Texture = "rbxassetid://334668738"
  1255.     CreateSound("855338765", hed, 10, 0.9)
  1256.     for i = 0,3,0.1 do
  1257.         swait()
  1258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1260.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1262.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1263.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1264.     end
  1265.     attack = false
  1266.         Character.Head.face.Texture = "rbxassetid://620619801"
  1267.     hum.WalkSpeed = 16
  1268. end
  1269.  
  1270. function Victory()
  1271.     attack = true
  1272.     hum.WalkSpeed = 1.01
  1273.         Character.Head.face.Texture = "rbxassetid://616284160"
  1274.         Humanoid.Jump = true
  1275.         CreateSound("130834939", hed, 10, 1)
  1276.         for i = 0,3.7,0.1 do
  1277.         swait()
  1278.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1279.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1280.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1281.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1282.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1283.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1284.         end
  1285.         Humanoid.Jump = true
  1286.         for i = 0,3.7,0.1 do
  1287.         swait()
  1288.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1290.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1291.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1292.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1293.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1294.         end
  1295.         Humanoid.Jump = true
  1296.         for i = 0,3.7,0.1 do
  1297.         swait()
  1298.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1299.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1300.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1301.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1302.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1303.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1304.         end
  1305.         Humanoid.Jump = true
  1306.         for i = 0,3.7,0.1 do
  1307.         swait()
  1308.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1309.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1310.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1311.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1312.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1313.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1314.         end
  1315.         Humanoid.Jump = true
  1316.         for i = 0,3.7,0.1 do
  1317.         swait()
  1318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1320.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1321.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1322.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1323.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1324.         end
  1325.     attack = false
  1326.         Character.Head.face.Texture = "rbxassetid://620619801"
  1327.     hum.WalkSpeed = 16
  1328. end
  1329.  
  1330. function ShutTheHellUp()
  1331.     attack = true
  1332.     hum.WalkSpeed = 2.01
  1333.         Character.Head.face.Texture = "rbxassetid://963148419"
  1334.     CreateSound("336377340", hed, 10, 1)
  1335.     for i = 0,3,0.1 do
  1336.         swait()
  1337.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1338.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1339.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1340.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1341.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1342.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1343.     end
  1344.     for i = 0,1.2,0.1 do
  1345.         swait()
  1346.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1348.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1351.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1352.     end
  1353.     for i = 0,1.2,0.1 do
  1354.         swait()
  1355.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1356.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1357.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1358.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1360.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1361.     end
  1362.     for i = 0,1.2,0.1 do
  1363.         swait()
  1364.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1365.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1366.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1367.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1368.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1369.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1370.     end
  1371.     for i = 0,1.2,0.1 do
  1372.         swait()
  1373.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1374.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1375.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1376.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1377.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1378.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1379.     end
  1380.     for i = 0,2,0.1 do
  1381.         swait()
  1382.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1383.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1384.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1387.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1388.     end
  1389.     for i = 0,2,0.1 do
  1390.         swait()
  1391.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1396.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1397.     end
  1398.     hum.WalkSpeed = 16
  1399.         Character.Head.face.Texture = "rbxassetid://620619801"
  1400.     attack = false
  1401. end
  1402.  
  1403. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1404.     attack = true
  1405.     hum.WalkSpeed = 5
  1406.         Humanoid.JumpPower = 175
  1407.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1408.     CreateSound("145799973", hed, 10, 1)
  1409.         local vel2 = Instance.new("BodyVelocity",tors)
  1410.         vel2.Velocity = Vector3.new(0,1.2,0)
  1411.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1412.     for i = 0,60,0.1 do
  1413.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1414.         swait()
  1415.         CameraEnshaking(1, 1)
  1416.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1417.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1418.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1420.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1421.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1422.     end
  1423.     hum.WalkSpeed = 16
  1424.         vel2:Destroy()
  1425.         Character.Head.face.Texture = "rbxassetid://620619801"
  1426.         Humanoid.JumpPower = 50
  1427.     attack = false
  1428. end
  1429.  
  1430. function EndMySufferingV2() --why
  1431.     attack = true
  1432.     hum.WalkSpeed = 1.01
  1433.         Character.Head.face.Texture = "rbxassetid://202210455"
  1434.         local A = math.random(1,5)
  1435.         if A == 1 then
  1436.             meme.SoundId = "rbxassetid://295810519"
  1437.         end
  1438.         if A == 2 then
  1439.             meme.SoundId = "rbxassetid://1124778077"
  1440.         end
  1441.         if A == 3 then
  1442.             meme.SoundId = "rbxassetid://464157070"
  1443.         end
  1444.         if A == 4 then
  1445.             meme.SoundId = "rbxassetid://146334595"
  1446.         end
  1447.         if A == 5 then
  1448.             meme.SoundId = "rbxassetid://145536915"
  1449.         end
  1450.         meme:Play()
  1451.         bass:Play()
  1452.         joyemoji.Rate = 70
  1453.         LIT.Rate = 70
  1454.         ok.Rate = 70
  1455.         toast.Rate = 70
  1456.        
  1457.     for i = 0,50,0.1 do
  1458.         swait()
  1459.     CameraEnshaking(1, 10)
  1460.         bass.Parent = hed
  1461.         meme.Parent = hed
  1462.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1463.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1464.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1465.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1466.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1467.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1468.     end
  1469.         bass:Stop()
  1470.         meme:Stop()
  1471.         joyemoji.Rate = 0
  1472.         LIT.Rate = 0
  1473.         ok.Rate = 0
  1474.         toast.Rate = 0
  1475.         Character.Head.face.Texture = "rbxassetid://620619801"
  1476.     attack = false
  1477.     hum.WalkSpeed = 16
  1478. end
  1479.  
  1480. function HELP()
  1481.     attack = true
  1482.     hum.WalkSpeed = 1.01
  1483.         Character.Head.face.Texture = "rbxassetid://307972876"
  1484.     CreateSound("1123321019", hed, 10, 1)
  1485.     for i = 0,15,0.1 do
  1486.         swait()
  1487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1489.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1491.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1492.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1493.     end
  1494.     CreateSound("198462271", hed, 10, 1)
  1495.     for i = 0,8,0.1 do
  1496.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1497.         swait()
  1498.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1500.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1503.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1504.     end
  1505.     for i = 0,8,0.1 do
  1506.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1507.         swait()
  1508.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1509.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1510.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1513.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1514.     end
  1515.     CreateSound("948494432", hed, 10, 1)
  1516.     for i = 0,7.5,0.1 do
  1517.                 Character.Head.face.Texture = "rbxassetid://249062487"
  1518.         swait()
  1519.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1520.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1521.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1522.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1524.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1525.     end
  1526.     CreateSound("1542642349", hed, 10, 1)
  1527.     for i = 0,10,0.1 do
  1528.                 Character.Head.face.Texture = "rbxassetid://270636807"
  1529.         swait()
  1530.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1531.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1532.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1536.     end
  1537.     CreateSound("269597232", hed, 10, 1)
  1538.     for i = 0,6,0.1 do
  1539.                 Character.Head.face.Texture = "rbxassetid://265057155"
  1540.         swait()
  1541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1543.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1544.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1545.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1546.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1547.     end
  1548.     attack = false
  1549.         Character.Head.face.Texture = "rbxassetid://620619801"
  1550.     hum.WalkSpeed = 16
  1551. end
  1552.  
  1553. function Choose()
  1554.     attack = true
  1555.     hum.WalkSpeed = 1.01
  1556.         Character.Head.face.Texture = "rbxassetid://374187112"
  1557.     CreateSound("130784263", hed, 10, 1)
  1558.     for i = 0,4,0.1 do
  1559.         swait()
  1560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1562.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1565.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1566.     end
  1567.     for i = 0,5,0.1 do
  1568.         swait()
  1569.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1570.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1571.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1574.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1575.     end
  1576.     attack = false
  1577.         Character.Head.face.Texture = "rbxassetid://620619801"
  1578.     hum.WalkSpeed = 16
  1579. end
  1580.  
  1581. function slap()
  1582.     attack = true
  1583.     hum.WalkSpeed = 10
  1584.     CreateSound("146163534", hed, 10, 1)
  1585.         Character.Head.face.Texture = "rbxassetid://293603561"
  1586.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1587.     CameraEnshaking(1, 2)
  1588.     for i = 0,4,0.1 do
  1589.         swait()
  1590.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1592.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1593.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1595.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1596.     end
  1597.         Character.Head.face.Texture = "rbxassetid://620619801"
  1598.     attack = false
  1599.     hum.WalkSpeed = 16
  1600. end
  1601.  
  1602. function MYSPAGHETTTTTTT() --ow
  1603.     attack = true
  1604.     hum.WalkSpeed = 1.01
  1605.     CreateSound("1282149571", hed, 10, 1)
  1606.         Character.Head.face.Texture = "rbxassetid://1329282756"
  1607.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1608.     CameraEnshaking(1, 2.2)
  1609.     for i = 0,4,0.1 do
  1610.         swait()
  1611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1613.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1616.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1617.     end
  1618.     for i = 0,5,0.1 do
  1619.         swait()
  1620.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1621.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1622.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1625.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1626.     end
  1627.     for i = 0,6,0.1 do
  1628.         swait()
  1629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0,
  1630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1631.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1634.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1635.     end
  1636.     attack = false
  1637.         Character.Head.face.Texture = "rbxassetid://620619801"
  1638.     hum.WalkSpeed = 16
  1639. end
  1640.  
  1641.  
  1642. function dead()
  1643.     attack = true
  1644.     hum.WalkSpeed = 0.20
  1645.     CreateSound("137225991", hed, 10, 1)
  1646.         Character.Head.face.Texture = "rbxassetid://297512410"
  1647.     for i = 0,1.1,0.1 do
  1648.         swait()
  1649.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1650.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1651.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1652.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1653.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1654.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1655.     end
  1656.     for i = 0,1.1,0.1 do
  1657.         swait()
  1658.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1659.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1660.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1661.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1662.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1663.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1664.     end
  1665.     for i = 0,1.1,0.1 do
  1666.         swait()
  1667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1668.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1669.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1670.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1671.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1672.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1673.     end
  1674.     for i = 0,1.1,0.1 do
  1675.         swait()
  1676.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1677.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1678.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1679.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1680.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1681.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1682.     end
  1683.     for i = 0,1.1,0.1 do
  1684.         swait()
  1685.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1686.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1687.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1688.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1689.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1690.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1691.     end
  1692.     for i = 0,1.1,0.1 do
  1693.         swait()
  1694.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1695.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1696.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1697.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1698.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1699.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1700.     end
  1701.     for i = 0,1.1,0.1 do
  1702.         swait()
  1703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1705.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1706.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1707.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1708.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1709.     end
  1710.     for i = 0,1.1,0.1 do
  1711.         swait()
  1712.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1713.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1714.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1715.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1716.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1717.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1718.     end
  1719.     for i = 0,1.1,0.1 do
  1720.         swait()
  1721.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1722.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1723.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1724.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1725.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1726.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1727.     end
  1728.         Character.Head.face.Texture = "rbxassetid://273309187"
  1729.     for i = 0,9,0.1 do
  1730.         swait()
  1731.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1732.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1733.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1734.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1735.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1736.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1737.     end
  1738.     attack = false
  1739.         Character.Head.face.Texture = "rbxassetid://620619801"
  1740.     hum.WalkSpeed = 16
  1741. end
  1742.  
  1743. function hap() --much hap
  1744.     attack = true
  1745.     hum.WalkSpeed = 0.10
  1746.     CreateSound("363808674", hed, 10, 1)
  1747.         Character.Head.face.Texture = "rbxassetid://315792941"
  1748.     for i = 0,12,0.1 do
  1749.         swait()
  1750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1752.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1753.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1755.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1756.     end
  1757.     CreateSound("233168827", hed, 10, 1)
  1758.         Character.Head.face.Texture = "rbxassetid://335761015"
  1759.     for i = 0,10,0.1 do
  1760.         swait()
  1761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1763.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1764.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1766.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1767.     end
  1768.         CreateSound("363808674", hed, 10, 1)
  1769.     attack = false
  1770.         Character.Head.face.Texture = "rbxassetid://620619801"
  1771.     hum.WalkSpeed = 16
  1772. end
  1773.  
  1774. function HAAAAA() --KONO POWA
  1775.     attack = true
  1776.     hum.WalkSpeed = 1.01
  1777.         Character.Head.face.Texture = "rbxassetid://305068389"
  1778.         chargeup.Pitch = 1
  1779.     for i = 0,7,0.1 do
  1780.         swait()
  1781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1783.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1786.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1787.     end
  1788.         Character.Head.face.Texture = "rbxassetid://313921371"
  1789.         chargeup:play()
  1790.     for i = 0,30,0.1 do
  1791.         swait()
  1792.         CameraEnshaking(1, 2)
  1793.                 chargeup.Parent = hed
  1794.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1796.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1797.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1798.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1799.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1800.     end
  1801.         chargeup:stop()
  1802.         chargeup.Pitch = 1.1
  1803.         chargeup.TimePosition = 1
  1804.         chargeup:play()
  1805.         Character.Head.face.Texture = "rbxassetid://304942859"
  1806.         for i, v in pairs(c:children()) do
  1807.         if v.ClassName == "Part" then
  1808.         local tra = trazx:clone()
  1809.         tra.Parent = v
  1810.         tra.LightEmission = 1
  1811.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1812.         tra.Rate = 15
  1813.         tra.Rotation = NumberRange.new(-5, 5)
  1814.         tra.Lifetime = NumberRange.new(1.5, 2)
  1815.         tra.Size = NumberSequence.new({
  1816.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1817.           NumberSequenceKeypoint.new(1, 0, 0)
  1818.         })
  1819.         tra.Transparency = NumberSequence.new({
  1820.           NumberSequenceKeypoint.new(0, 1, 0),
  1821.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1822.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1823.           NumberSequenceKeypoint.new(1, 1, 0)
  1824.         })
  1825.         tra.Speed = NumberRange.new(0.5)
  1826.         tra.VelocitySpread = 360
  1827.         tra.VelocityInheritance = 0.5
  1828.         tra.ZOffset = 2
  1829.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1830.       end
  1831.     end
  1832.     local tra = trazx:clone()
  1833.     tra.Parent = c.HumanoidRootPart
  1834.     tra.Texture = "rbxassetid://347730682"
  1835.     tra.LightEmission = 0.8
  1836.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1837.     tra.Rate = 250
  1838.     tra.Rotation = NumberRange.new(-5, 5)
  1839.     tra.Lifetime = NumberRange.new(0.75)
  1840.     tra.Size = NumberSequence.new({
  1841.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1842.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1843.     })
  1844.     tra.Transparency = NumberSequence.new({
  1845.       NumberSequenceKeypoint.new(0, 1, 0),
  1846.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1847.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1848.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1849.       NumberSequenceKeypoint.new(1, 1, 0)
  1850.     })
  1851.     tra.Speed = NumberRange.new(15)
  1852.     tra.VelocitySpread = 360
  1853.     tra.VelocityInheritance = 0.5
  1854.     tra.ZOffset = 3.5
  1855.     tra.Acceleration = Vector3.new(0, 25, 0)
  1856.     for i = 0,35,0.1 do
  1857.         swait()
  1858.                 ohno.Parent = hed
  1859.         CameraEnshaking(1, 3)
  1860.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1861.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1862.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1863.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1864.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1865.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1866.     end
  1867.         chargeup:stop()
  1868.         chargeup.Pitch = 1.3
  1869.         chargeup.TimePosition = 1
  1870.         chargeup:play()
  1871.         tra:Destroy()
  1872.         tra:Destroy()
  1873.         Character.Head.face.Texture = "rbxassetid://280233855"
  1874.     local tra = trazx:clone()
  1875.     tra.Parent = c.HumanoidRootPart
  1876.     tra.Texture = "rbxassetid://347730682"
  1877.     tra.LightEmission = 0.8
  1878.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1879.     tra.Rate = 250
  1880.     tra.Rotation = NumberRange.new(-5, 5)
  1881.     tra.Lifetime = NumberRange.new(0.3)
  1882.     tra.Size = NumberSequence.new({
  1883.       NumberSequenceKeypoint.new(0, 8, 0.875),
  1884.       NumberSequenceKeypoint.new(1, 10, 0.875)
  1885.     })
  1886.     tra.Transparency = NumberSequence.new({
  1887.       NumberSequenceKeypoint.new(0, 1, 0),
  1888.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1889.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1890.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1891.       NumberSequenceKeypoint.new(1, 1, 0)
  1892.     })
  1893.     for i = 0,32,0.1 do
  1894.         swait()
  1895.         CameraEnshaking(1, 5)
  1896.                 chargeup.Parent = hed
  1897.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1899.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1900.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1901.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1902.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1903.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1904.     end
  1905.         chargeup:stop()
  1906.         CreateSound("681582832", hed, 10, 1)
  1907.         game.Players.LocalPlayer.Character:BreakJoints()
  1908.         local S = Instance.new("Explosion",workspace)    
  1909.         S.Position = tors.Position
  1910.         S.BlastPressure = 9
  1911.         S.BlastRadius = 30
  1912.         S.ExplosionType = 0
  1913.     attack = false
  1914.     hum.WalkSpeed = 16
  1915.         Character.Head.face.Texture = "rbxassetid://295197013"
  1916.         tra:Destroy()
  1917.     CameraEnshaking(4, 30)
  1918.         error("WARNING, TO MUCH ENERGY.")
  1919. end
  1920.  
  1921. function NEN()
  1922.     attack = true
  1923.     hum.WalkSpeed = 1.01
  1924.     CreateSound("230292011", hed, 10, 1)
  1925.         Character.Head.face.Texture = "rbxassetid://705269463"
  1926.     for i = 0,4,0.1 do
  1927.         swait()
  1928.         CameraEnshaking(1, 3)
  1929.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1930.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1931.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1932.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1933.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1934.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1935.     end
  1936.     attack = false
  1937.         Character.Head.face.Texture = "rbxassetid://620619801"
  1938.     hum.WalkSpeed = 16
  1939. end
  1940.  
  1941. function FLYSKYHIGH()
  1942.     attack = true
  1943.         timetofly = false
  1944.     hum.WalkSpeed = 0.05
  1945.         Character.Head.face.Texture = "rbxassetid://705269463"
  1946.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  1947.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1948.         Humanoid.JumpPower = 0
  1949.     for i = 0,300,0.1 do --thatsalongtime
  1950.         swait()
  1951.         CameraEnshaking(1, 7)
  1952.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1953.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1954.                 root.Velocity = root.CFrame.lookVector * 225
  1955.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1956.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1957.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1958.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1959.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1960.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1961.     end
  1962.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1963.     attack = false
  1964.         Humanoid.JumpPower = 50
  1965.         Character.Head.face.Texture = "rbxassetid://620619801"
  1966.     hum.WalkSpeed = 16
  1967.         wait(45)
  1968.         timetofly = true
  1969.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1970. end
  1971.  
  1972.  
  1973. function highnoon()
  1974.     attack = true
  1975.     hum.WalkSpeed = 1.01
  1976.     CreateSound("495316660", hed, 10, 1)
  1977.         Character.Head.face.Texture = "rbxassetid://155195214"
  1978.     CameraEnshaking(2, 4)
  1979.     local Blobby = Instance.new("Part", char)
  1980. Blobby.Name = "Blob"
  1981. Blobby.CanCollide = false
  1982. Blobby.BrickColor = BrickColor.new("Really black")
  1983. Blobby.Transparency = 0
  1984. Blobby.Material = "Plastic"
  1985. Blobby.Size = Vector3.new(1, 1, 2)
  1986. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1987. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1988.  
  1989. local Weld = Instance.new("Weld", Blobby)
  1990. Weld.Part0 = ra
  1991. Weld.Part1 = Blobby
  1992. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1993. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1994.  
  1995. local M2 = Instance.new("SpecialMesh")
  1996. M2.Parent = Blobby
  1997. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1998. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1999. M2.Scale = Vector3.new(.002, .002, .002)
  2000.     for i = 0,7.75,0.1 do
  2001.         swait()
  2002.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2003.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2004.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2005.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2006.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2007.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2008.         end
  2009.     for i = 0,16.5,0.1 do
  2010.         swait()
  2011.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2012.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2013.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2014.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2015.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2016.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2017.     end
  2018.     Blobby.Transparency = 1
  2019.     Blobby:Destroy()
  2020.     attack = false
  2021.         Character.Head.face.Texture = "rbxassetid://620619801"
  2022.     hum.WalkSpeed = 16
  2023. end
  2024.  
  2025. function somuchcancerwhy() --o no
  2026.     attack = true
  2027.     hum.WalkSpeed = 0.10
  2028.         Character.Head.face.Texture = "rbxassetid://315074049"
  2029.         local A = math.random(1,13)
  2030.         if A == 1 then
  2031.             ohno.SoundId = "rbxassetid://295810519"
  2032.             ohno.TimePosition = 1
  2033.         end
  2034.         if A == 2 then
  2035.             ohno.SoundId = "rbxassetid://488472970"
  2036.             ohno.TimePosition = 2
  2037.         end
  2038.         if A == 3 then
  2039.             ohno.SoundId = "rbxassetid://917045199"
  2040.             ohno.TimePosition = 3
  2041.         end
  2042.         if A == 4 then
  2043.             ohno.SoundId = "rbxassetid://324205173"
  2044.             ohno.TimePosition = 1
  2045.         end
  2046.         if A == 5 then
  2047.             ohno.SoundId = "rbxassetid://376134741"
  2048.             ohno.TimePosition = 8
  2049.         end
  2050.         if A == 6 then
  2051.             ohno.SoundId = "rbxassetid://164147183"
  2052.             ohno.TimePosition = 0
  2053.         end
  2054.         if A == 7 then
  2055.             ohno.SoundId = "rbxassetid://825526716"
  2056.             ohno.TimePosition = 1
  2057.         end
  2058.         if A == 8 then
  2059.             ohno.SoundId = "rbxassetid://185460366"
  2060.             ohno.TimePosition = 0
  2061.         end
  2062.         if A == 9 then
  2063.             ohno.SoundId = "rbxassetid://273319633"
  2064.             ohno.TimePosition = 1
  2065.         end
  2066.         if A == 10 then
  2067.             ohno.SoundId = "rbxassetid://506212392"
  2068.             ohno.TimePosition = 2
  2069.         end
  2070.         if A == 11 then
  2071.             ohno.SoundId = "rbxassetid://708297448"
  2072.             ohno.TimePosition = 4
  2073.         end
  2074.         if A == 12 then
  2075.             ohno.SoundId = "rbxassetid://497199103"
  2076.             ohno.TimePosition = 9
  2077.         end
  2078.         if A == 13 then
  2079.             ohno.SoundId = "rbxassetid://152833989"
  2080.             ohno.TimePosition = 1
  2081.         end
  2082.         ohno:Play()
  2083.     for i = 0,100,0.1 do
  2084.         swait()
  2085.             CameraEnshaking(2, 3)
  2086.                 ohno.Parent = hed
  2087.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2088.     end
  2089.     attack = false
  2090.         ohno:Stop()
  2091.         Character.Head.face.Texture = "rbxassetid://620619801"
  2092.     hum.WalkSpeed = 16
  2093. end
  2094.  
  2095. function WRY() --WRYYYYYYY
  2096.     attack = true
  2097.     hum.WalkSpeed = 0.30
  2098.     CreateSound("794081034", hed, 10, 1)
  2099.         Character.Head.face.Texture = "rbxassetid://396389196"
  2100.     for i = 0,2,0.1 do
  2101.         swait()
  2102.         CameraEnshaking(1, 2)
  2103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2105.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2107.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2108.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2109.     end
  2110.     for i = 0,14.7,0.1 do
  2111.         swait()
  2112.         CameraEnshaking(1, 3)
  2113.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2114.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2115.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2116.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2117.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2118.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2119.     end
  2120.     attack = false
  2121.         Character.Head.face.Texture = "rbxassetid://620619801"
  2122.     hum.WalkSpeed = 16
  2123. end
  2124.  
  2125. function BOI()
  2126.     attack = true
  2127.     hum.WalkSpeed = 1.01
  2128.     CreateSound("390901873", hed, 10, 1)
  2129.         Character.Head.face.Texture = "rbxassetid://282463320"
  2130.     for i = 0,4,0.1 do
  2131.         swait()
  2132.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2133.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2134.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2137.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2138.     end
  2139.     for i = 0,4,0.1 do
  2140.         swait()
  2141.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2142.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2143.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2144.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2146.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2147.     end
  2148.     attack = false
  2149.         Character.Head.face.Texture = "rbxassetid://620619801"
  2150.     hum.WalkSpeed = 16
  2151. end
  2152.  
  2153. function WhatHuh()
  2154.     attack = true
  2155.     hum.WalkSpeed = 1.01
  2156.     CreateSound("130766865", hed, 10, 1)
  2157.         Character.Head.face.Texture = "rbxassetid://276732672"
  2158.     for i = 0,4,0.1 do
  2159.         swait()
  2160.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2162.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2165.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2166.     end
  2167.     for i = 0,6.7,0.1 do
  2168.         swait()
  2169.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2171.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2174.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2175.     end
  2176.     for i = 0,8.1,0.1 do
  2177.         swait()
  2178.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2180.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2183.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2184.     end
  2185.     for i = 0,1,0.1 do
  2186.         swait()
  2187.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2189.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2192.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2193.     end
  2194.     for i = 0,1,0.1 do
  2195.         swait()
  2196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2198.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2201.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2202.     end
  2203.     for i = 0,4,0.1 do
  2204.         swait()
  2205.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2207.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2210.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2211.     end
  2212.     attack = false
  2213.         Character.Head.face.Texture = "rbxassetid://620619801"
  2214.     hum.WalkSpeed = 16
  2215. end
  2216.  
  2217. function NothingPersonal()
  2218.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2219.         local HITBODY = mouse.Target.Parent
  2220.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2221.         local HEAD = HITBODY:FindFirstChild("Head")
  2222.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2223.         if TORS ~= nil and HUMAN ~= nil then
  2224.     attack = true
  2225.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2226.     TORS.Anchored = true
  2227.     hum.WalkSpeed = 0
  2228.         Character.Head.face.Texture = "rbxassetid://40770311"
  2229.     CreateSound("1255922819", hed, 10, 1)
  2230.     CameraEnshaking(2, 4)
  2231.         end
  2232.         wait(3.5)
  2233.         for i = 0,9,0.1 do
  2234.             swait()
  2235.             for i = 1,2 do
  2236.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2237.                         CameraEnshaking(1, 7)
  2238.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2239.             end
  2240.         end
  2241.         wait(.5)
  2242.         TORS.Anchored = false
  2243.         attack = false
  2244.         Character.Head.face.Texture = "rbxassetid://620619801"
  2245.     hum.WalkSpeed = 16
  2246.     end
  2247. end
  2248.  
  2249. function VeryMuchWorrying()
  2250.     attack = true
  2251.     hum.WalkSpeed = 1.01
  2252.         Character.Head.face.Texture = "rbxassetid://111523405"
  2253.     CreateSound("1395854043", hed, 10, 1)
  2254.     for i = 0,14,0.1 do
  2255.         swait()
  2256.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2257.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2258.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2261.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2262.     end
  2263.     attack = false
  2264.         Character.Head.face.Texture = "rbxassetid://620619801"
  2265.     hum.WalkSpeed = 16
  2266. end
  2267.  
  2268. function Ashes() --Straight from... Whatever it was called.
  2269.         attack = true
  2270.     hum.WalkSpeed = 1.01
  2271.         Character.Head.face.Texture = "rbxassetid://360687027"
  2272.     CreateSound("290084602", tors, 10, 1)
  2273.     for i = 0,6.2,0.1 do
  2274.             swait()
  2275.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2277.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2278.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2279.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2280.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2281.     end
  2282.     for i = 0,6.2,0.1 do
  2283.             swait()
  2284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2288.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2290.     end
  2291.     attack = false
  2292.         Character.Head.face.Texture = "rbxassetid://620619801"
  2293.     hum.WalkSpeed = 16
  2294. end
  2295.  
  2296. function AnotherOne() --WhAT ANOTHER ONE
  2297.     attack = true
  2298.     hum.WalkSpeed = 1.01
  2299.     local icri = CreateSound("1205111204", hed, 10, 1)
  2300.     swait(165)
  2301.     local FRAME = tors.CFrame
  2302.     repeat
  2303.         swait()
  2304.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2305.         CameraEnshaking(1, 10)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2311.         tors.CFrame = FRAME * CF(0,1,0)
  2312.         swait()
  2313.         tors.CFrame = FRAME
  2314.     until icri.Playing == false
  2315.         Character.Head.face.Texture = "rbxassetid://620619801"
  2316.     attack = false
  2317.     hum.WalkSpeed = 16
  2318. end
  2319.  
  2320. function Dance()
  2321.     attack = true
  2322.     hum.WalkSpeed = 1.01
  2323.     CreateSound("838766490", hed, 10, 1)
  2324.         Character.Head.face.Texture = "rbxassetid://258591579"
  2325.     for i = 0,2,0.1 do
  2326.         swait()
  2327.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2329.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2332.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2333.     end
  2334.     for i = 0,4,0.1 do
  2335.         swait()
  2336.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2338.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2339.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2340.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2341.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2342.     end
  2343.     for i = 0,4,0.1 do
  2344.         swait()
  2345.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2347.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2348.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2349.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2350.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2351.     end
  2352.     for i = 0,4,0.1 do
  2353.         swait()
  2354.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2356.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2357.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2358.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2359.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2360.     end
  2361.     for i = 0,4,0.1 do
  2362.         swait()
  2363.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2365.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2366.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2367.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2368.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2369.     end
  2370.     for i = 0,4,0.1 do
  2371.         swait()
  2372.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2374.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2375.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2376.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2377.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2378.     end
  2379.     for i = 0,4,0.1 do
  2380.         swait()
  2381.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2383.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2384.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2385.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2386.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2387.     end
  2388.     for i = 0,4,0.1 do
  2389.         swait()
  2390.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2392.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2393.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2394.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2395.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2396.     end
  2397.     for i = 0,4,0.1 do
  2398.         swait()
  2399.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2401.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2402.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2403.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2404.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2405.     end
  2406.     for i = 0,4,0.1 do
  2407.         swait()
  2408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2412.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2413.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2414.     end
  2415.     for i = 0,4,0.1 do
  2416.         swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2423.     end
  2424.     for i = 0,4,0.1 do
  2425.         swait()
  2426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2429.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2432.     end
  2433.     for i = 0,4,0.1 do
  2434.         swait()
  2435.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2438.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2440.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2441.     end
  2442.     for i = 0,4,0.1 do
  2443.         swait()
  2444.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2447.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2449.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2450.     end
  2451.     for i = 0,4,0.1 do
  2452.         swait()
  2453.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2456.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2458.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2459.     end
  2460.     for i = 0,3,0.1 do
  2461.         swait()
  2462.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2465.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2467.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2468.     end
  2469.     attack = false
  2470.         Character.Head.face.Texture = "rbxassetid://620619801"
  2471.     hum.WalkSpeed = 16
  2472. end
  2473.  
  2474. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2475. attack = true
  2476.         Character.Head.face.Texture = "rbxassetid://266304560"
  2477.     for i = 0,6,0.1 do
  2478.         swait()
  2479.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2481.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2484.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2485.     end
  2486.     CreateSound("1093102664", hed, 10, 1)
  2487.     CameraEnshaking(3, 8)
  2488.     for i = 0,2,0.1 do
  2489.         swait()
  2490.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2491.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2492.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2495.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2496.     end
  2497. Character.Head.face.Texture = "rbxassetid://30128383"
  2498. hum.MaxHealth = 0
  2499. ragdoll(char)
  2500. CreateSound("534269232", hed, 5, 1)
  2501. error("Seems like you just died.")
  2502. end
  2503.  
  2504. MoreTaunts = false
  2505. mouse.KeyDown:connect(function(key)
  2506.     if attack == false then
  2507.         if MoreTaunts == false then
  2508.         if key == 'q' then
  2509.             GEtOuT()
  2510.                 elseif key == 'e' then
  2511.                         GEtOuT2()
  2512.                 elseif key == 'x' then
  2513.                         OBJECTION()
  2514.                 elseif key == 'n' then
  2515.                         BOI()
  2516.                 elseif key == 'u' then
  2517.                         Victory()
  2518.                 elseif key == '3' then
  2519.                         hap()
  2520.                 elseif key == '6' then
  2521.                         Flight()
  2522.                 elseif key == '9' and timetofly then
  2523.                         FLYSKYHIGH()
  2524.                 elseif key == '9' then
  2525.                         local A = math.random(1,10)
  2526.                         if A == 1 then
  2527.                             warn ("This has a Cooldown, Please wait. :>")
  2528.                         end
  2529.                         if A == 2 then
  2530.                             warn ("You can't Fly All day, you know.")
  2531.                         end
  2532.                         if A == 3 then
  2533.                             warn ("Calm down there.")
  2534.                         end
  2535.                         if A == 4 then
  2536.                             warn ("Take a Break.")
  2537.                         end
  2538.                         if A == 5 then
  2539.                             warn ("*Elevator Music plays in the backround*")
  2540.                         end
  2541.                         if A == 6 then
  2542.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2543.                         end
  2544.                         if A == 7 then
  2545.                             warn ("Can you wait a LITTLE Longer?")
  2546.                         end
  2547.                         if A == 8 then
  2548.                             warn ("Like a tiger defying the laws of gravity...")
  2549.                         end
  2550.                         if A == 9 then
  2551.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2552.                         end
  2553.                         if A == 10 then
  2554.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2555.                         end
  2556.                 elseif key == 'k' then
  2557.                         Hello()
  2558.                 elseif key == '5' then
  2559.                         HAAAAA()
  2560.                 elseif key == '4' then
  2561.                         Dance()
  2562.                 elseif key == '1' then
  2563.                         HELP()
  2564.         elseif key == '2' then
  2565.             dead()
  2566.                 elseif key == 'j' then
  2567.                         WhatHuh()
  2568.         elseif key == 'l' then
  2569.             ShutTheHellUp()
  2570.                 elseif key == 'c' then
  2571.                         Choose()
  2572.         elseif key == 'r' then
  2573.             MYSPAGHETTTTTTT()
  2574.         elseif key == 't' then
  2575.             SpinMeDad()
  2576.         elseif key == 'y' then
  2577.             EndMySufferingV2()
  2578.         elseif key == 'f' then
  2579.             NEN()
  2580.         elseif key == 'z' then
  2581.             NothingPersonal()
  2582.         elseif key == '7' then
  2583.             somuchcancerwhy()
  2584.         elseif key == '8' then
  2585.             highnoon()
  2586.         elseif key == 'v' then
  2587.             VeryMuchWorrying()
  2588.                 elseif key == 'b' then
  2589.                         Ashes()
  2590.                 elseif key == 'p' then
  2591.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2592.                 elseif key == 'g' then
  2593.                         AnotherOne()
  2594.                 elseif key == 'h' then
  2595.                         slap()
  2596.                 elseif key == 'm' then
  2597.                         WRY()
  2598.         end
  2599.         end
  2600.         end
  2601.     end)
  2602.  
  2603. -------------------------------------------------------
  2604. --End Attacks N Stuff--
  2605. -------------------------------------------------------
  2606.  
  2607.  
  2608.  
  2609.  
  2610. while jumping do
  2611.  Humanoid.Jump = true
  2612.  wait(0.9)
  2613. end
  2614.  
  2615.  
  2616.  
  2617.  
  2618. -------------------------------------------------------
  2619. --Start Animations--
  2620. -------------------------------------------------------
  2621. local equipped = false
  2622. local idle = 0
  2623. local change = 1
  2624. local val = 0
  2625. local toim = 0
  2626. local idleanim = 0.4
  2627. hum.Animator.Parent = nil
  2628. while true do
  2629.     swait()
  2630.     sine = sine + change
  2631.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2632.     local velderp = root.Velocity.y
  2633.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2634.     if equipped == true or equipped == false then
  2635.         if attack == false then
  2636.             idle = idle + 1
  2637.         else
  2638.             idle = 0
  2639.         end
  2640.         if 1 < root.Velocity.y and hitfloor == nil then
  2641.             Anim = "Jump"
  2642.             if attack == false then
  2643.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2644.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2645.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2646.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2647.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2648.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2649.             end
  2650.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2651.             Anim = "Fall"
  2652.             if attack == false then
  2653.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2654.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2655.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2656.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2657.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2658.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2659.             end
  2660.         elseif torvel < 1 and hitfloor ~= nil then
  2661.             Anim = "Idle"
  2662.             change = 1
  2663.             if attack == false then
  2664.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2666.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2669.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2670.             end
  2671.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2672.             Anim = "Walk"
  2673.             change = 1
  2674.             if attack == false then
  2675.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2676.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2677.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2678.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2679.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2680.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  2681.             end
  2682.         end
  2683.     end
  2684.     if 0 < #Effects then
  2685.         for e = 1, #Effects do
  2686.             if Effects[e] ~= nil then
  2687.                 local Thing = Effects[e]
  2688.                 if Thing ~= nil then
  2689.                     local Part = Thing[1]
  2690.                     local Mode = Thing[2]
  2691.                     local Delay = Thing[3]
  2692.                     local IncX = Thing[4]
  2693.                     local IncY = Thing[5]
  2694.                     local IncZ = Thing[6]
  2695.                     if 1 >= Thing[1].Transparency then
  2696.                         if Thing[2] == "Block1" then
  2697.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2698.                             local Mesh = Thing[1].Mesh
  2699.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2700.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2701.                         elseif Thing[2] == "Block2" then
  2702.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2703.                             local Mesh = Thing[7]
  2704.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2705.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2706.                         elseif Thing[2] == "Block3" then
  2707.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2708.                             local Mesh = Thing[7]
  2709.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711.                         elseif Thing[2] == "Cylinder" then
  2712.                             local Mesh = Thing[1].Mesh
  2713.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2714.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2715.                         elseif Thing[2] == "Blood" then
  2716.                             local Mesh = Thing[7]
  2717.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2718.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2719.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2720.                         elseif Thing[2] == "Elec" then
  2721.                             local Mesh = Thing[1].Mesh
  2722.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2723.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2724.                         elseif Thing[2] == "Disappear" then
  2725.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2726.                         elseif Thing[2] == "Shatter" then
  2727.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2729.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2730.                             Thing[6] = Thing[6] + Thing[5]
  2731.                         end
  2732.                     else
  2733.                         Part.Parent = nil
  2734.                         table.remove(Effects, e)
  2735.                     end
  2736.                 end
  2737.             end
  2738.         end
  2739.     end
  2740. end
  2741. -------------------------------------------------------
  2742. --End Animations And Script--
  2743. -------------------------------------------------------
  2744.  
  2745. --cool beans boibiparti
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