Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SOURCE: http://www.kvraudio.com/forum/viewtopic.php?t=384334#p5394861
- here is the workaround i developed ...
- i originally attempted this to supply custom patch names ,
- to replace the GM midi patch names that are standard w/ this generator ...
- it occured to me that the same process could solve the custom drum map request ...
- i can't see where this can do any harm , but exercise caution ,
- and back up everything , just in case ...
- first off , you will be using a modified MIDI Out channel generator ,
- to drive your drum module : battery , kontakt , what have you ...
- if this does not appeal to you , then go no further ...
- 01.] copy the MIDI Out channel generator folder to the desktop ...
- ( C:\Program Files (x86)\Image-Line\FL Studio 10\Plugins\Fruity\Generators\... )
- 02.] re-name the folder ...
- 03.] open the renamed folder , and re-name the MIDI Out.dll , to match ...
- 04.] open the Data folder ...
- 05.] open the text file ' GM Drums ' ...
- the text contained herein is portrayed in the piano roll , when the MIDI Out
- generator is set to channel 10 ...
- the text is listed in inverse order , and runs from D#2 to D#7 ...
- 06.] edit this text , to suit your needs , and save ...
- 07.] move the modified folder back into the ' generators ' folder ...
- once you open FLS , you will need to re-scan your plugins ,
- to see the modified generator ...
- insert the modified generator , and set it to channel 10 ...
- the piano roll will show the custom map ...
- port the generator to drive your drum module ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement