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Andy_Cyril4

Yozi Christmas Charms

Dec 22nd, 2016
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  1. Keyword-Christmas: Charms with this keyword are created from the christmas spirit, and as such have their behaviour dictated by the concepts of Naughtiness and Niceness
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  3. Charm concept-Naughty and Nice: "Naughty" refers to inherently self-interested behavior which occurs at a loss to another sentient being. "Nice" refers to any generous act devoid of ulterior motive. Unlike the concept of Holy, these definitions are not ironclad by any force and the spirit of their intent can influence their effect.
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  5. Be Good For Goodness' Sake
  6. Cost: 15m, 1wp
  7. Mins: Essence 5
  8. Type: Supplemental
  9. Keywords: Combo-OK, Obvious, Sorcerous, Shaping, Christmas
  10. Duration: Varies
  11. Prerequisite Charms: Sun-Heart Furnace Soul, Fealty-Acknowledging Audience
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  13. Malfeas looks down upon all who swear fealty to him to hide his own shame as an exiled king. And yet, he retains a worthy regard for true heroism, which Ligier expresses through his magnanimous joy in creation. It is whispered that in his union with another Yozi, he has a secret heart which grew three sizes the day he found an empyreal ember reflected within himself.
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  15. This Charm may be activated whenever the Infernal asks another whether they have been naughty or nice. Unless otherwise specified, this question relates to their behaviour as a whole for the past year. An honest, affirmative answer invigorates the Infernal's nascent soul with achronal inspiration, enabling them to wrench a magnificent sack of flayed demon hide from Elsewhere. Within it lies an artifact valued at up to the Exalt's rating; excessive dots may be allocated to additional presents, but the Infernal may not hand out N/A gifts until he reaches Essence 8-and while gifts need not obey the laws of time and space exactly, their dimensions must be such that they can be pulled out of the sack. The sack is always of an average size for a human, although greater arts may expand it. The Infernal has no conscious control over what that artifact might be as it is his soul's burst of inspiration that gives form to it, but it is calculated to be tailored for what the Infernal knows of the individual's tastes and it is always created only from materials found in Malfeas. The Storyteller and player should work together to decide on an appropriate artifact, although Santa has final jurisdiction on what qualifies as a gift.
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  17. The unrestrained bounty of the Demon City inevitably results in such a gift consumign stupendous amounts of Essence, however much was needed to draw forth the gift from his burning heart's forge. The Infernal's anima flares to it's maximum height and let's out a deafening HO HO HO whenever this Charm is used, and at the Storyteller's discretion if the gift is too mean for the Essence spent into it the excessive motonic energy may cause ambient phenomena resonant with vitriol, Green Sun Nimbus Flare and it's successive Charms or some combination.
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  19. However, a false answer is automatically detected as a perfect effect, and enrages the Infernal beyond belief, gaining a point of Limit as well as sorcerously filling the offender's residence with coal. For the rest of the scene, the Infernal treats Green Sun Nimbus Flare and its' upgrades as innate abilities. A negative answer merely induces Limit gain which can be suppressed with a (Temperance+Conviction) roll at a difficulty of the difference between the Infernal's Essence rating and the target's.
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  21. This Charm costs no willpower when the target makes a gesture of submission to the infernal before he asks his question, such as sitting in his lap. This Charm may be repurchased to give the Infernal some subliminal contact with his soul, allowing him to decide the rating of the artifact offered.
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  23. Christmas Miracle Mastery
  24. Cost: (+1-5wp)
  25. Mins: Essence 5
  26. Type: Permanent
  27. Keywords: Emotion, Shaping, Obvious, Christmas
  28. Duration: Permanent
  29. Prerequisite Charms: Verdant Emptiness Endowment, Draught of Sweet Infinity
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  31. Cecelyne's desolation belies the infinite riches she could adorn all of Creation at will with. While charity is not in her nature, such gifts prove her superiority to others more clearly than any Yozi's rage by demonstrating her lack of need for such trinkets. Is it any wonder her followers celebrate her presence with joyous hymns, or carve effigies of supplication in her whitest sands?
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  33. This Charm enhances its' prerequisites in the manner below provided the following condition is met: The Infernal receives a note to her asking for a Nice boon or one meant to oppose any form of Naughtiness, which is provided alongside an offering of food and drink.
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  35. -She may activate Verdant Emptiness Endowment at a discount of (Essence) motes. Needless to say at Essence 10 the Infernal completely internalises the Christmas spirit, and need only exercise her will to fulfil it
  36. -Her understanding of places of desolation expands to emotional desolation: Defined as anywhere a majority of sentient beings experience hardship an distress more frequently than other. A lone individual in a conventional place of desolation qualifies as a "majority".
  37. -As an Emotion effect, using this clause forms an Intimacy of grateful hope (The Future), as the supplement cherishes their boon
  38. -If the supplicant is suffering from an environmental hazard, the Infernal is automatically aware and may perfectly defend them from the hazard for an hour per point of willpower. A beam of faint light from upon high accompanied by swirling silver snow slaps aside the hazard, rendering it Obvious
  39. -The Infernal may not retract, call debts on, use as leverage or otherwise negatively influence gifts given in this manner using Verdant Emptiness Endowment or the Charms for which it is a prerequisite for.
  40. -With Essence 5+, the Infernal may also spend willpower to waive experience debt for the beneficiary
  41. -With Essence 5+, the Infernal may instead activate this Charm in response to any members of her cult praying to her although the Naughty/Nice criteria remain in effect
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  43. Deck The Halls
  44. Cost: +1-4 Virtue channel(s)
  45. Mins: Essence 5
  46. Type: Permanent, Supplemental
  47. Keywords: Sorcerous, Shaping, Emotion, Combo-OK, Christmas
  48. Duration: Instant
  49. Prerequisite Charms: Chiralty Prohibition Index, Cosmic Transcendence of (Virtue)
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  51. The Principle of Hierarchy prefers to impose directives wholesale. However, she recognises that a well-motivated workforce is superior to one without resolve. By making her hierarchy a cornerstone for the livelihoods of others, she invites them to acknowledge the perfection of her design. After all, the very seasons were shaped to encourage certain behaviors in Creation.
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  53. This Charm may be repurchased once for each Virtue the Infernal has purchased Cosmic Transcendence of (Virtue) for, and each purchase adds a function activated with a Virtue channel spent during the use of Chiralty Prohibition Index. Doing so allows her to enhance Chiralty Prohibition Index in the following ways with each purchase of this Charm she knows:
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  55. -Compassion: Whimsical flecks of snow decorate structures and other high surfaces within the area. Members of the cult gain their Compassion in automatic successes at any rolls aimed to improve the mood of others
  56. -Temperance: Glass orbs decorate the trees within this region, each a testament to social cohesion. Observing them counts as a scene spent building an intimacy of magnanimous generosity to the less privileged, and offers members of the Cult their Temperance in successes to any rolls involving thinking of thoughtful gifts. This is unnatural, and unexpected mental influence because of the sheer cheeriness of the ornaments' fractal splendor
  57. -Conviction: The very air and soil of the land take on a welcoming yet purposeful aspect, its' least gods set to new purpose. Members of the cult treat helping each other and their immediate family as sleep for the purposes of regaining willpower and Virtue channels
  58. -Valor: Subtly calibrated geometries in the landscape provide a memetic imperative: The spirit of Christmas must be spread. Members of the cult treat compulsions to inflict meaningless cruelty on others as an unacceptable order, and gain their Valor in successes to any roll involving teaching others the true meaning of Christmas
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  60. Dashing Through The Snow
  61. Cost: 10m
  62. Mins: Essence 5
  63. Type: Instant
  64. Keywords: Emotion, Shaping, Combo-OK, Christmas
  65. Duration: One scene
  66. Prerequisite Charms: Theft As Release, Broken Silence Laughter Defence, Gravity Rebuking Grace
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  68. Adorjan is free, freer than any being in Creation or Malfeas. For all her ferocity, is it not inspiring to see one brought so low not succumb to ignominy, but rise again? When she takes a human jouten, her excitement is palpable. And nothing excites her more than to see the families of Creation cowering from the dead of winter, thinking themselves safe from the unpredictable.
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  70. This Charm may enhance any action to deliver any object or structure the Infernal has stolen using Theft As Release. The Infernal lets out a terrifying HO HO HO, gains an Intimacy of Merriment towards delivering the stolen object to which he treats all opposing mental influence as an unacceptable influence, and sprints towards a target of his choice as fast as he can. He takes the most direct route, to his knowledge. In his wake for (EssenceX50) miles follows an environmental hazard with the same traits as a magical ice storm.
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  72. This storm creates slippery roads of ice, blasts the Infernal onwards with screaming winds and otherwise shapes the terrain around him to aid his journey, negating all external penalties from any environmental hazards. The Infernal may attempt to consciously manipulate these phenomena to improve his speed, rolling (Willpower) and adding the successes to his movement rate as an instant action, adding (Essence)L to an attack made against any obstacle during the journey and increasing their Athletics and Dodge by (Essence). Once the storm's area of effect encompasses his destination, he applies his full (Thrown+Occult) dicepool as automatic successes to any action associated with delivering the gift either at the individual's feet if they have been Nice-or at their most vital body part if they have been Naughty.
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  74. Throughout all this, the Infernal's nose glows a radiant blood-red. Those who witness her while this Charm is active treat it as a scene of building an intimacy of cheerful merriment to Christmas. The Infernal herself automatically gains this intimacy for the duration of the Charm and considers all effects to alter or erase it unacceptable orders.
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  76. Night of the Krampus
  77. Cost: (+5m)
  78. Mins: Essence 5
  79. Type: Permanent
  80. Keywords: Illusion, Shaping, Christmas, Emotion
  81. Duration: Indefinite
  82. Prerequisite Charms: Noon as Night Evocation, Ultimate Darkness Internalisation
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  84. The Ebon Dragon finds Christmas to be utterly baffling and incomprehensible. He has, however, grasped the basic idea that lesser creatures have a tendency to cower together around warmth and shelter in the colder seasons. He has also inferred a basic reward-punishment system of some kind, and to avoid the wrath of his peers has developed this internalisation of what little he knows in a gesture of alleged solidarity.
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  86. This Charm may be used to enhance Noon As Night Evocation when it is cast under the effects of Ultimate Darkness Internalisation. The Infernal's form is engulfed in a skein of corrosively, deathly Essence that resembles a diseased beastman-a foul wrongness that provokes unnatural influence costing (Essence/2) willpower to resist against any Performance-based social action to induce terror. It also enhances Seizing Coil Atemi by causing each attack dealt by it to inflict guilt for past misdeeds as unnatural mental influence, and adds (Essence) to the soak/hardness of his coils. The Infernal may extend a twisted mercy to characters either otherwise outright killed or merely choked unconscious by his coils, by trapping them in a hellish nightmare that always involves coal.
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  88. Finally, when the Infernal uses Corrosive Pattern Infliction to produce coal he enjoys a discount of Essence/2 when he delivers it to a Naughty target. This always has a minimum of 0, unless he somehow employs a 3-die stunt motivated by a genuine intent to teach a lasting lesson to permanently nurture Nice behavior, in which case the Ebon Dragon's transcendent cheating may let him reclaim motes spent on the coal.
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  90. Characters who survive an encounter with the Krampus-night treat it as a scene spent building an intimacy of fear towards performing Naughty behavior.
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