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  1. [harrison@HarrisonArchLinux ~]$ factorio --start-server map.zip
  2. 0.000 2017-04-29 16:30:05; Factorio 0.15.3 (build 29201, linux64, headless)
  3. 0.000 Operating system: Linux
  4. 0.000 Program arguments: "factorio" "--start-server" "map.zip"
  5. 0.000 Read data path: /usr/share/factorio
  6. 0.000 Write data path: /home/harrison/.factorio
  7. 0.000 Binaries path: /home
  8. 0.005 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 15990MB]
  9. 0.005 Running in headless mode
  10. 0.008 Loading mod core 0.0.0 (data.lua)
  11. 0.011 Loading mod base 0.15.3 (data.lua)
  12. 0.074 Loading mod base 0.15.3 (data-updates.lua)
  13. 0.121 Checksum for core: 2926038370
  14. 0.121 Checksum of base: 2896593033
  15. 0.200 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493479803
  16. 0.200 Info PlayerData.cpp:62: Cloud player-data.json unavailable
  17. 0.201 Custom inputs active: 0
  18. 0.201 Factorio initialised
  19. 0.202 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  20. 0.202 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  21. 0.202 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  22. 0.202 Loading map /home/harrison/map.zip: 597489 bytes.
  23. 0.202 Error FileUtil.cpp:291: Can't remove /home/harrison/.factorio/temp/currently-playing: No such file or directory
  24. 0.207 Loading Level.dat: 874350 bytes.
  25. 0.211 Info Scenario.cpp:133: Map version 0.15.3-0
  26. 0.227 Loading script.dat: 190 bytes.
  27. 0.228 Checksum for script /home/harrison/.factorio/temp/currently-playing/control.lua: 2433440189
  28. 0.228 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  29. 0.228 Hosting game at 0.0.0.0:34197
  30. 0.228 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  31. 2.300 Info HttpSharedState.cpp:111: Status code: 200
  32. 2.300 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (xEJpn8i1PG3eD92GX5C5LHxYA1a4ySMR) from the auth server.
  33. 2.301 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
  34. 4.715 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(151.226.81.142:45535)
  35. 4.715 Info ServerRouter.cpp:562: Generated hmac(l4MRf3aT7k2LUSPNRh5b0A==) and serverKey(pSelTTuJcQ9LoHBJtKyhlA==) for username(Curly_) differ. Generated from message(Curly__3jxYvYFvy7FuQ7nD3C2JSx+fGrLleyunB5BZ0sntPyY=_170429152813).
  36. 4.715 Refusing connection for address(151.226.81.142:45535). UserVerificationMismatch
  37. 5.418 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(151.226.81.142:48496)
  38. 5.418 Info ServerRouter.cpp:389: Replying to connectionRequest for address(151.226.81.142:48496).
  39. 5.418 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(92) adding peer(1)
  40. 5.435 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGame) to(InGameSavingMap)
  41. 5.436 Warning WriteFileGuard.cpp:25: Writing /home/harrison/.factorio/temp/mp-save-0.zip failed; previous version (if any) should still be available
  42. 5.436 Error ParallelScenarioSaver.cpp:92: Saving scenario failed: Error when opening /home/harrison/.factorio/temp/currently-playing/replay.dat for reading: No such file or directory
  43. 5.452 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: multiplayer.cannot-save-map("Error when opening /home/harrison/.factorio/temp/currently-playing/replay.dat for reading: No such file or directory")
  44. 5.452 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGameSavingMap) to(Failed)
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