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- // MakePreFab.js
- // This is a simple editor script that takes the selected transforms and creates a prefab from them.
- // NOTE: This script has no checks and will overwrite prefabs if original transforms have identical names.
- @MenuItem ("Tools/Make PreFab")
- static function MakePreFab() {
- var transforms : Transform[] = Selection.transforms;
- for (var t : Transform in transforms) {
- var prefab : Object = EditorUtility.CreateEmptyPrefab ("Assets/UI/GUI Prefabs/Temporary/" + t.gameObject.name + ".prefab");
- EditorUtility.ReplacePrefab(t.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab);
- }
- }
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