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Jul 3rd, 2023
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  1. Fallout 4 v1.2.72
  2. Buffout 4 v1.31.1 Feb 28 2023 00:32:02
  3.  
  4. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74C4DDF9B Fallout4VR.exe+0F2DF9B movss [rcx+0xA0], xmm2
  5.  
  6. [Compatibility]
  7. F4EE: false
  8. [Debug]
  9. Symcache: c:symcache
  10. WaitForDebugger: false
  11. [Fixes]
  12. ActorIsHostileToActor: true
  13. CellInit: true
  14. CreateD3DAndSwapChain: true
  15. EncounterZoneReset: true
  16. GreyMovies: true
  17. MagicEffectApplyEvent: true
  18. MovementPlanner: true
  19. PackageAllocateLocation: true
  20. PipboyLightInvFix: false
  21. SafeExit: true
  22. TESObjectREFRGetEncounterZone: true
  23. UnalignedLoad: true
  24. UtilityShader: true
  25. WorkBenchSwap: true
  26. [Patches]
  27. Achievements: true
  28. BSMTAManager: true
  29. BSPreCulledObjects: true
  30. BSTextureStreamerLocalHeap: true
  31. HavokMemorySystem: true
  32. INISettingCollection: true
  33. InputSwitch: false
  34. MaxStdIO: 2048
  35. MemoryManager: true
  36. MemoryManagerDebug: false
  37. ScaleformAllocator: true
  38. SmallBlockAllocator: true
  39. WorkshopMenu: true
  40. [Warnings]
  41. CreateTexture2D: true
  42. ImageSpaceAdapter: true
  43.  
  44. SYSTEM SPECS:
  45. OS: Microsoft Windows 10 Home v10.0.19041
  46. CPU: AuthenticAMD AMD Ryzen 7 3800X 8-Core Processor
  47. GPU #1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
  48. GPU #2: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
  49. GPU #3: Microsoft Basic Render Driver
  50. PHYSICAL MEMORY: 13.90 GB/31.93 GB
  51.  
  52. VR SPECS:
  53. Model: Oculus Quest2
  54. Manufacturer: Oculus
  55. Tracking System: oculus
  56. Hardware Revision: 20
  57. Driver Version: 1.64.0
  58. Render Model: generic_hmd
  59. Additional Data:
  60. Expected Controller Type: oculus_touch
  61. Controller Type: rift
  62. Display Frequency: 72
  63. Wireless: false
  64. Charging: false
  65. Update Available: false
  66.  
  67. PROBABLE CALL STACK:
  68. [0] 0x7FF74C4DDF9B Fallout4VR.exe+0F2DF9B movss [rcx+0xA0], xmm2 | PlayerCharacter::UpdateActor3DPosition(void)_F2DF9B -> 1238852+0x21CB movss [rcx+0xA0], xmm2
  69. [1] 0x7FF74C4BFCF7 Fallout4VR.exe+0F0FCF7 mov rax, [r14] | FUN_140f0fc60_F0FCF7 -> 449775+0x7A7 mov rax, [r14]
  70. [2] 0x7FF74C334E22 Fallout4VR.exe+0D84E22 mov rcx, [0x00007FF7510B43F0] | FUN_140d84d30_D84E22 -> 1252654+0x2E2 mov rcx, [0x00007FF7510B43F0]
  71. [3] 0x7FF74C333EDD Fallout4VR.exe+0D83EDD mov rcx, [0x00007FF7510B43F0] | FUN_140d83de0_D83EDD -> 633524+0xFD mov rcx, [0x00007FF7510B43F0]
  72. [4] 0x7FF74C331920 Fallout4VR.exe+0D81920 mov rcx, [0x00007FF7510B4308] | Main::Run(void)_D81920 -> 1125396+0xC0 mov rcx, [0x00007FF7510B4308]
  73. [5] 0x7FF74C32FF70 Fallout4VR.exe+0D7FF70 call 0x00007FF6CE20004F | WinMain_D7FF70 -> 668528+0x20 call 0x00007FF6CE20004F
  74. [6] 0x7FF74DF41B17 Fallout4VR.exe+2991B17 mov [0x00007FF751E4CAE0], eax | entry_2991B17 -> 1440502+0x1C7 mov [0x00007FF751E4CAE0], eax
  75. [7] 0x7FFDB49F7614 KERNEL32.DLL+0017614
  76. [8] 0x7FFDB5D426F1 ntdll.dll+00526F1
  77.  
  78. REGISTERS:
  79. RAX 0x14B742A3A00 (NiNode*)
  80. Name: "p-AttachLight"
  81. RTTIName: "NiNode"
  82. Flags: 2008000000000e
  83. Checking TESObjectREFR:
  84. Object Reference:
  85. File: "Fallout4.esm"
  86. Flags: 0x00040009
  87. FormID: 0x00000007
  88. FormType: kNPC_ (45)
  89. Checking Parent:
  90. Name: "PipboyRoot"
  91. RTTIName: "NiNode"
  92. Flags: 2008000000000e
  93. Checking TESObjectREFR:
  94. Object Reference:
  95. File: "Fallout4.esm"
  96. Flags: 0x00040009
  97. FormID: 0x00000007
  98. FormType: kNPC_ (45)
  99. Checking Parent:
  100. Name: " (0001ED3D)[0]/ (00021B3B)"
  101. RTTIName: "NiNode"
  102. Flags: 2008000080000f
  103. Checking TESObjectREFR:
  104. Object Reference:
  105. File: "Fallout4.esm"
  106. Flags: 0x00040009
  107. FormID: 0x00000007
  108. FormType: kNPC_ (45)
  109. Checking Parent:
  110. Name: "PipboyBone"
  111. RTTIName: "NiNode"
  112. Flags: 2008000000000e
  113. Checking TESObjectREFR:
  114. Object Reference:
  115. File: "Fallout4.esm"
  116. Flags: 0x00040009
  117. FormID: 0x00000007
  118. FormType: kNPC_ (45)
  119. Checking Parent:
  120. Name: "LArm_ForeArm3"
  121. RTTIName: "NiNode"
  122. Flags: 2008000000000e
  123. Checking TESObjectREFR:
  124. Object Reference:
  125. File: "Fallout4.esm"
  126. Flags: 0x00040009
  127. FormID: 0x00000007
  128. FormType: kNPC_ (45)
  129. Checking Parent:
  130. Name: "LArm_ForeArm2"
  131. RTTIName: "NiNode"
  132. Flags: 2008000000000e
  133. Checking TESObjectREFR:
  134. Object Reference:
  135. File: "Fallout4.esm"
  136. Flags: 0x00040009
  137. FormID: 0x00000007
  138. FormType: kNPC_ (45)
  139. Checking Parent:
  140. Name: "LArm_ForeArm1"
  141. RTTIName: "NiNode"
  142. Flags: 2008000000000e
  143. Checking TESObjectREFR:
  144. Object Reference:
  145. File: "Fallout4.esm"
  146. Flags: 0x00040009
  147. FormID: 0x00000007
  148. FormType: kNPC_ (45)
  149. Checking Parent:
  150. Name: "LArm_UpperArm"
  151. RTTIName: "NiNode"
  152. Flags: 2008000000000e
  153. Checking TESObjectREFR:
  154. Object Reference:
  155. File: "Fallout4.esm"
  156. Flags: 0x00040009
  157. FormID: 0x00000007
  158. FormType: kNPC_ (45)
  159. Checking Parent:
  160. Name: "LArm_Collarbone"
  161. RTTIName: "NiNode"
  162. Flags: 2008000000000e
  163. Checking TESObjectREFR:
  164. Object Reference:
  165. File: "Fallout4.esm"
  166. Flags: 0x00040009
  167. FormID: 0x00000007
  168. FormType: kNPC_ (45)
  169. Checking Parent:
  170. Name: "Chest"
  171. RTTIName: "NiNode"
  172. Flags: 2008002000000e
  173. Checking TESObjectREFR:
  174. Object Reference:
  175. File: "Fallout4.esm"
  176. Flags: 0x00040009
  177. FormID: 0x00000007
  178. FormType: kNPC_ (45)
  179. Checking Parent:
  180. Name: "SPINE2"
  181. RTTIName: "NiNode"
  182. Flags: 2008002000000e
  183. Checking TESObjectREFR:
  184. Object Reference:
  185. File: "Fallout4.esm"
  186. Flags: 0x00040009
  187. FormID: 0x00000007
  188. FormType: kNPC_ (45)
  189. Checking Parent:
  190. Name: "SPINE1"
  191. RTTIName: "NiNode"
  192. Flags: 2008002000000e
  193. Checking TESObjectREFR:
  194. Object Reference:
  195. File: "Fallout4.esm"
  196. Flags: 0x00040009
  197. FormID: 0x00000007
  198. FormType: kNPC_ (45)
  199. Checking Parent:
  200. Name: "COM"
  201. RTTIName: "NiNode"
  202. Flags: 2008002000000e
  203. Checking TESObjectREFR:
  204. Object Reference:
  205. File: "Fallout4.esm"
  206. Flags: 0x00040009
  207. FormID: 0x00000007
  208. FormType: kNPC_ (45)
  209. Checking Parent:
  210. Name: "Root"
  211. RTTIName: "BSFlattenedBoneTree"
  212. Flags: 200c002000000e
  213. Checking TESObjectREFR:
  214. Object Reference:
  215. File: "Fallout4.esm"
  216. Flags: 0x00040009
  217. FormID: 0x00000007
  218. FormType: kNPC_ (45)
  219. Checking Parent:
  220. Name: "skeleton.nif"
  221. RTTIName: "BSFadeNode"
  222. Flags: 221c217080c00e
  223. Checking TESObjectREFR:
  224. Object Reference:
  225. File: "Fallout4.esm"
  226. Flags: 0x00040009
  227. FormID: 0x00000007
  228. FormType: kNPC_ (45)
  229. Checking Parent:
  230. RTTIName: "NiNode"
  231. Flags: 2088002000280e
  232. Checking Parent:
  233. RTTIName: "BSMultiBoundNode"
  234. Flags: 200c002000280e
  235. Checking Parent:
  236. Name: "ObjectLODRoot"
  237. RTTIName: "NiNode"
  238. Flags: 2000002000280e
  239. Checking Parent:
  240. Name: "shadow scene node"
  241. RTTIName: "ShadowSceneNode"
  242. Flags: 2000002000280e
  243. Checking Parent:
  244. Name: "WorldRoot Node"
  245. RTTIName: "SceneGraph"
  246. Flags: 2000002000280e
  247. Name: "p-AttachLight"
  248. RCX 0x0 (size_t) [0]
  249. RDX 0x14B742A3A00 (NiNode*)
  250. Name: "p-AttachLight"
  251. RTTIName: "NiNode"
  252. Flags: 2008000000000e
  253. Checking TESObjectREFR:
  254. Object Reference:
  255. File: "Fallout4.esm"
  256. Flags: 0x00040009
  257. FormID: 0x00000007
  258. FormType: kNPC_ (45)
  259. Checking Parent:
  260. Name: "PipboyRoot"
  261. RTTIName: "NiNode"
  262. Flags: 2008000000000e
  263. Checking TESObjectREFR:
  264. Object Reference:
  265. File: "Fallout4.esm"
  266. Flags: 0x00040009
  267. FormID: 0x00000007
  268. FormType: kNPC_ (45)
  269. Checking Parent:
  270. Name: " (0001ED3D)[0]/ (00021B3B)"
  271. RTTIName: "NiNode"
  272. Flags: 2008000080000f
  273. Checking TESObjectREFR:
  274. Object Reference:
  275. File: "Fallout4.esm"
  276. Flags: 0x00040009
  277. FormID: 0x00000007
  278. FormType: kNPC_ (45)
  279. Checking Parent:
  280. Name: "PipboyBone"
  281. RTTIName: "NiNode"
  282. Flags: 2008000000000e
  283. Checking TESObjectREFR:
  284. Object Reference:
  285. File: "Fallout4.esm"
  286. Flags: 0x00040009
  287. FormID: 0x00000007
  288. FormType: kNPC_ (45)
  289. Checking Parent:
  290. Name: "LArm_ForeArm3"
  291. RTTIName: "NiNode"
  292. Flags: 2008000000000e
  293. Checking TESObjectREFR:
  294. Object Reference:
  295. File: "Fallout4.esm"
  296. Flags: 0x00040009
  297. FormID: 0x00000007
  298. FormType: kNPC_ (45)
  299. Checking Parent:
  300. Name: "LArm_ForeArm2"
  301. RTTIName: "NiNode"
  302. Flags: 2008000000000e
  303. Checking TESObjectREFR:
  304. Object Reference:
  305. File: "Fallout4.esm"
  306. Flags: 0x00040009
  307. FormID: 0x00000007
  308. FormType: kNPC_ (45)
  309. Checking Parent:
  310. Name: "LArm_ForeArm1"
  311. RTTIName: "NiNode"
  312. Flags: 2008000000000e
  313. Checking TESObjectREFR:
  314. Object Reference:
  315. File: "Fallout4.esm"
  316. Flags: 0x00040009
  317. FormID: 0x00000007
  318. FormType: kNPC_ (45)
  319. Checking Parent:
  320. Name: "LArm_UpperArm"
  321. RTTIName: "NiNode"
  322. Flags: 2008000000000e
  323. Checking TESObjectREFR:
  324. Object Reference:
  325. File: "Fallout4.esm"
  326. Flags: 0x00040009
  327. FormID: 0x00000007
  328. FormType: kNPC_ (45)
  329. Checking Parent:
  330. Name: "LArm_Collarbone"
  331. RTTIName: "NiNode"
  332. Flags: 2008000000000e
  333. Checking TESObjectREFR:
  334. Object Reference:
  335. File: "Fallout4.esm"
  336. Flags: 0x00040009
  337. FormID: 0x00000007
  338. FormType: kNPC_ (45)
  339. Checking Parent:
  340. Name: "Chest"
  341. RTTIName: "NiNode"
  342. Flags: 2008002000000e
  343. Checking TESObjectREFR:
  344. Object Reference:
  345. File: "Fallout4.esm"
  346. Flags: 0x00040009
  347. FormID: 0x00000007
  348. FormType: kNPC_ (45)
  349. Checking Parent:
  350. Name: "SPINE2"
  351. RTTIName: "NiNode"
  352. Flags: 2008002000000e
  353. Checking TESObjectREFR:
  354. Object Reference:
  355. File: "Fallout4.esm"
  356. Flags: 0x00040009
  357. FormID: 0x00000007
  358. FormType: kNPC_ (45)
  359. Checking Parent:
  360. Name: "SPINE1"
  361. RTTIName: "NiNode"
  362. Flags: 2008002000000e
  363. Checking TESObjectREFR:
  364. Object Reference:
  365. File: "Fallout4.esm"
  366. Flags: 0x00040009
  367. FormID: 0x00000007
  368. FormType: kNPC_ (45)
  369. Checking Parent:
  370. Name: "COM"
  371. RTTIName: "NiNode"
  372. Flags: 2008002000000e
  373. Checking TESObjectREFR:
  374. Object Reference:
  375. File: "Fallout4.esm"
  376. Flags: 0x00040009
  377. FormID: 0x00000007
  378. FormType: kNPC_ (45)
  379. Checking Parent:
  380. Name: "Root"
  381. RTTIName: "BSFlattenedBoneTree"
  382. Flags: 200c002000000e
  383. Checking TESObjectREFR:
  384. Object Reference:
  385. File: "Fallout4.esm"
  386. Flags: 0x00040009
  387. FormID: 0x00000007
  388. FormType: kNPC_ (45)
  389. Checking Parent:
  390. Name: "skeleton.nif"
  391. RTTIName: "BSFadeNode"
  392. Flags: 221c217080c00e
  393. Checking TESObjectREFR:
  394. Object Reference:
  395. File: "Fallout4.esm"
  396. Flags: 0x00040009
  397. FormID: 0x00000007
  398. FormType: kNPC_ (45)
  399. Checking Parent:
  400. RTTIName: "NiNode"
  401. Flags: 2088002000280e
  402. Checking Parent:
  403. RTTIName: "BSMultiBoundNode"
  404. Flags: 200c002000280e
  405. Checking Parent:
  406. Name: "ObjectLODRoot"
  407. RTTIName: "NiNode"
  408. Flags: 2000002000280e
  409. Checking Parent:
  410. Name: "shadow scene node"
  411. RTTIName: "ShadowSceneNode"
  412. Flags: 2000002000280e
  413. Checking Parent:
  414. Name: "WorldRoot Node"
  415. RTTIName: "SceneGraph"
  416. Flags: 2000002000280e
  417. Name: "p-AttachLight"
  418. RBX 0x14B35F0EB00 (PlayerCharacter*)
  419. Flags: 0x00440448
  420. FormID: 0x00000014
  421. FormType: kACHR (65)
  422. Object Reference:
  423. File: "Fallout4.esm"
  424. Flags: 0x00040009
  425. FormID: 0x00000007
  426. FormType: kNPC_ (45)
  427. Flags: 0x00440448
  428. FormID: 0x00000014
  429. FormType: kACHR (65)
  430. RSP 0x5B1F2F150 (void*)
  431. RBP 0x5B1F2F250 (void*)
  432. RSI 0x14C09941E00 (BSFadeNode*)
  433. Name: "skeleton.nif"
  434. RTTIName: "BSFadeNode"
  435. Flags: 221c217080c00e
  436. Checking TESObjectREFR:
  437. Object Reference:
  438. File: "Fallout4.esm"
  439. Flags: 0x00040009
  440. FormID: 0x00000007
  441. FormType: kNPC_ (45)
  442. Checking Parent:
  443. RTTIName: "NiNode"
  444. Flags: 2088002000280e
  445. Checking Parent:
  446. RTTIName: "BSMultiBoundNode"
  447. Flags: 200c002000280e
  448. Checking Parent:
  449. Name: "ObjectLODRoot"
  450. RTTIName: "NiNode"
  451. Flags: 2000002000280e
  452. Checking Parent:
  453. Name: "shadow scene node"
  454. RTTIName: "ShadowSceneNode"
  455. Flags: 2000002000280e
  456. Checking Parent:
  457. Name: "WorldRoot Node"
  458. RTTIName: "SceneGraph"
  459. Flags: 2000002000280e
  460. Name: "skeleton.nif"
  461. RDI 0x14ADB697B00 (Main*)
  462. R8 0xFAB20026 (size_t) [4205969446]
  463. R9 0x14C09941E00 (BSFadeNode*)
  464. Name: "skeleton.nif"
  465. RTTIName: "BSFadeNode"
  466. Flags: 221c217080c00e
  467. Checking TESObjectREFR:
  468. Object Reference:
  469. File: "Fallout4.esm"
  470. Flags: 0x00040009
  471. FormID: 0x00000007
  472. FormType: kNPC_ (45)
  473. Checking Parent:
  474. RTTIName: "NiNode"
  475. Flags: 2088002000280e
  476. Checking Parent:
  477. RTTIName: "BSMultiBoundNode"
  478. Flags: 200c002000280e
  479. Checking Parent:
  480. Name: "ObjectLODRoot"
  481. RTTIName: "NiNode"
  482. Flags: 2000002000280e
  483. Checking Parent:
  484. Name: "shadow scene node"
  485. RTTIName: "ShadowSceneNode"
  486. Flags: 2000002000280e
  487. Checking Parent:
  488. Name: "WorldRoot Node"
  489. RTTIName: "SceneGraph"
  490. Flags: 2000002000280e
  491. Name: "skeleton.nif"
  492. R10 0x7FF75116FF00 (void* -> Fallout4VR.exe+5BBFF00 rol byte ptr [rsp+rbx*4+0x6C], 0x4C | FUN_142caa2b8_5BBFF00)
  493. R11 0x5B1F2EC40 (void*)
  494. R12 0x0 (size_t) [0]
  495. R13 0x0 (size_t) [0]
  496. R14 0x14B35F0EB00 (PlayerCharacter*)
  497. Flags: 0x00440448
  498. FormID: 0x00000014
  499. FormType: kACHR (65)
  500. Object Reference:
  501. File: "Fallout4.esm"
  502. Flags: 0x00040009
  503. FormID: 0x00000007
  504. FormType: kNPC_ (45)
  505. Flags: 0x00440448
  506. FormID: 0x00000014
  507. FormType: kACHR (65)
  508. R15 0x0 (size_t) [0]
  509.  
  510. STACK:
  511. [RSP+0 ] 0x14B742A3A00 (NiNode*)
  512. Name: "p-AttachLight"
  513. RTTIName: "NiNode"
  514. Flags: 2008000000000e
  515. Checking TESObjectREFR:
  516. Object Reference:
  517. File: "Fallout4.esm"
  518. Flags: 0x00040009
  519. FormID: 0x00000007
  520. FormType: kNPC_ (45)
  521. Checking Parent:
  522. Name: "PipboyRoot"
  523. RTTIName: "NiNode"
  524. Flags: 2008000000000e
  525. Checking TESObjectREFR:
  526. Object Reference:
  527. File: "Fallout4.esm"
  528. Flags: 0x00040009
  529. FormID: 0x00000007
  530. FormType: kNPC_ (45)
  531. Checking Parent:
  532. Name: " (0001ED3D)[0]/ (00021B3B)"
  533. RTTIName: "NiNode"
  534. Flags: 2008000080000f
  535. Checking TESObjectREFR:
  536. Object Reference:
  537. File: "Fallout4.esm"
  538. Flags: 0x00040009
  539. FormID: 0x00000007
  540. FormType: kNPC_ (45)
  541. Checking Parent:
  542. Name: "PipboyBone"
  543. RTTIName: "NiNode"
  544. Flags: 2008000000000e
  545. Checking TESObjectREFR:
  546. Object Reference:
  547. File: "Fallout4.esm"
  548. Flags: 0x00040009
  549. FormID: 0x00000007
  550. FormType: kNPC_ (45)
  551. Checking Parent:
  552. Name: "LArm_ForeArm3"
  553. RTTIName: "NiNode"
  554. Flags: 2008000000000e
  555. Checking TESObjectREFR:
  556. Object Reference:
  557. File: "Fallout4.esm"
  558. Flags: 0x00040009
  559. FormID: 0x00000007
  560. FormType: kNPC_ (45)
  561. Checking Parent:
  562. Name: "LArm_ForeArm2"
  563. RTTIName: "NiNode"
  564. Flags: 2008000000000e
  565. Checking TESObjectREFR:
  566. Object Reference:
  567. File: "Fallout4.esm"
  568. Flags: 0x00040009
  569. FormID: 0x00000007
  570. FormType: kNPC_ (45)
  571. Checking Parent:
  572. Name: "LArm_ForeArm1"
  573. RTTIName: "NiNode"
  574. Flags: 2008000000000e
  575. Checking TESObjectREFR:
  576. Object Reference:
  577. File: "Fallout4.esm"
  578. Flags: 0x00040009
  579. FormID: 0x00000007
  580. FormType: kNPC_ (45)
  581. Checking Parent:
  582. Name: "LArm_UpperArm"
  583. RTTIName: "NiNode"
  584. Flags: 2008000000000e
  585. Checking TESObjectREFR:
  586. Object Reference:
  587. File: "Fallout4.esm"
  588. Flags: 0x00040009
  589. FormID: 0x00000007
  590. FormType: kNPC_ (45)
  591. Checking Parent:
  592. Name: "LArm_Collarbone"
  593. RTTIName: "NiNode"
  594. Flags: 2008000000000e
  595. Checking TESObjectREFR:
  596. Object Reference:
  597. File: "Fallout4.esm"
  598. Flags: 0x00040009
  599. FormID: 0x00000007
  600. FormType: kNPC_ (45)
  601. Checking Parent:
  602. Name: "Chest"
  603. RTTIName: "NiNode"
  604. Flags: 2008002000000e
  605. Checking TESObjectREFR:
  606. Object Reference:
  607. File: "Fallout4.esm"
  608. Flags: 0x00040009
  609. FormID: 0x00000007
  610. FormType: kNPC_ (45)
  611. Checking Parent:
  612. Name: "SPINE2"
  613. RTTIName: "NiNode"
  614. Flags: 2008002000000e
  615. Checking TESObjectREFR:
  616. Object Reference:
  617. File: "Fallout4.esm"
  618. Flags: 0x00040009
  619. FormID: 0x00000007
  620. FormType: kNPC_ (45)
  621. Checking Parent:
  622. Name: "SPINE1"
  623. RTTIName: "NiNode"
  624. Flags: 2008002000000e
  625. Checking TESObjectREFR:
  626. Object Reference:
  627. File: "Fallout4.esm"
  628. Flags: 0x00040009
  629. FormID: 0x00000007
  630. FormType: kNPC_ (45)
  631. Checking Parent:
  632. Name: "COM"
  633. RTTIName: "NiNode"
  634. Flags: 2008002000000e
  635. Checking TESObjectREFR:
  636. Object Reference:
  637. File: "Fallout4.esm"
  638. Flags: 0x00040009
  639. FormID: 0x00000007
  640. FormType: kNPC_ (45)
  641. Checking Parent:
  642. Name: "Root"
  643. RTTIName: "BSFlattenedBoneTree"
  644. Flags: 200c002000000e
  645. Checking TESObjectREFR:
  646. Object Reference:
  647. File: "Fallout4.esm"
  648. Flags: 0x00040009
  649. FormID: 0x00000007
  650. FormType: kNPC_ (45)
  651. Checking Parent:
  652. Name: "skeleton.nif"
  653. RTTIName: "BSFadeNode"
  654. Flags: 221c217080c00e
  655. Checking TESObjectREFR:
  656. Object Reference:
  657. File: "Fallout4.esm"
  658. Flags: 0x00040009
  659. FormID: 0x00000007
  660. FormType: kNPC_ (45)
  661. Checking Parent:
  662. RTTIName: "NiNode"
  663. Flags: 2088002000280e
  664. Checking Parent:
  665. RTTIName: "BSMultiBoundNode"
  666. Flags: 200c002000280e
  667. Checking Parent:
  668. Name: "ObjectLODRoot"
  669. RTTIName: "NiNode"
  670. Flags: 2000002000280e
  671. Checking Parent:
  672. Name: "shadow scene node"
  673. RTTIName: "ShadowSceneNode"
  674. Flags: 2000002000280e
  675. Checking Parent:
  676. Name: "WorldRoot Node"
  677. RTTIName: "SceneGraph"
  678. Flags: 2000002000280e
  679. Name: "p-AttachLight"
  680. [RSP+8 ] 0x14C09941E00 (BSFadeNode*)
  681. Name: "skeleton.nif"
  682. RTTIName: "BSFadeNode"
  683. Flags: 221c217080c00e
  684. Checking TESObjectREFR:
  685. Object Reference:
  686. File: "Fallout4.esm"
  687. Flags: 0x00040009
  688. FormID: 0x00000007
  689. FormType: kNPC_ (45)
  690. Checking Parent:
  691. RTTIName: "NiNode"
  692. Flags: 2088002000280e
  693. Checking Parent:
  694. RTTIName: "BSMultiBoundNode"
  695. Flags: 200c002000280e
  696. Checking Parent:
  697. Name: "ObjectLODRoot"
  698. RTTIName: "NiNode"
  699. Flags: 2000002000280e
  700. Checking Parent:
  701. Name: "shadow scene node"
  702. RTTIName: "ShadowSceneNode"
  703. Flags: 2000002000280e
  704. Checking Parent:
  705. Name: "WorldRoot Node"
  706. RTTIName: "SceneGraph"
  707. Flags: 2000002000280e
  708. Name: "skeleton.nif"
  709. [RSP+10 ] 0x14C3F3E16D0 (void*)
  710. [RSP+18 ] 0x14ADACDD200 (void*)
  711. [RSP+20 ] 0x0 (size_t) [0]
  712. [RSP+28 ] 0x7FF742F0F89F (size_t) [140699956738207]
  713. [RSP+30 ] 0x3F3DFA4DBF2B9807 (size_t) [4557073609795540999]
  714. [RSP+38 ] 0x0 (size_t) [0]
  715. [RSP+40 ] 0xBF2B9807BF3DFA4D (size_t) [uint: 13775271044283497037 int: -4671473029426054579]
  716. [RSP+48 ] 0x0 (size_t) [0]
  717. [RSP+50 ] 0x0 (size_t) [0]
  718. [RSP+58 ] 0x3F800000 (size_t) [1065353216]
  719. [RSP+60 ] 0x0 (size_t) [0]
  720. [RSP+68 ] 0x80000000 (size_t) [2147483648]
  721. [RSP+70 ] 0x3F800000 (size_t) [1065353216]
  722. [RSP+78 ] 0x0 (size_t) [0]
  723. [RSP+80 ] 0x0 (size_t) [0]
  724. [RSP+88 ] 0xC01380F080000000 (size_t) [uint: 13840547850267656192 int: -4606196223441895424]
  725. [RSP+90 ] 0x3F3DFA4DBF2B9807 (size_t) [4557073609795540999]
  726. [RSP+98 ] 0x0 (size_t) [0]
  727. [RSP+A0 ] 0xBF2B9807BF3DFA4D (size_t) [uint: 13775271044283497037 int: -4671473029426054579]
  728. [RSP+A8 ] 0x0 (size_t) [0]
  729. [RSP+B0 ] 0x0 (size_t) [0]
  730. [RSP+B8 ] 0x3F800000 (size_t) [1065353216]
  731. [RSP+C0 ] 0x0 (size_t) [0]
  732. [RSP+C8 ] 0x0 (size_t) [0]
  733. [RSP+D0 ] 0x0 (size_t) [0]
  734. [RSP+D8 ] 0x0 (size_t) [0]
  735. [RSP+E0 ] 0x0 (size_t) [0]
  736. [RSP+E8 ] 0x0 (size_t) [0]
  737. [RSP+F0 ] 0x0 (size_t) [0]
  738. [RSP+F8 ] 0x0 (size_t) [0]
  739. [RSP+100] 0x3F800000 (size_t) [1065353216]
  740. [RSP+108] 0x0 (size_t) [0]
  741. [RSP+110] 0x0 (size_t) [0]
  742. [RSP+118] 0x0 (size_t) [0]
  743. [RSP+120] 0x80000000 (size_t) [2147483648]
  744. [RSP+128] 0x0 (size_t) [0]
  745. [RSP+130] 0x0 (size_t) [0]
  746. [RSP+138] 0x3F800000 (size_t) [1065353216]
  747. [RSP+140] 0x0 (size_t) [0]
  748. [RSP+148] 0x3F800000 (size_t) [1065353216]
  749. [RSP+150] 0x3F8000003F800000 (size_t) [4575657222473777152]
  750. [RSP+158] 0x3F8000003F800000 (size_t) [4575657222473777152]
  751. [RSP+160] 0x3F3DFA4DBF2B9807 (size_t) [4557073609795540999]
  752. [RSP+168] 0x0 (size_t) [0]
  753. [RSP+170] 0x3F3DFA4D3F3DFA4D (size_t) [4557073607649262157]
  754. [RSP+178] 0x3F3DFA4D3F3DFA4D (size_t) [4557073607649262157]
  755. [RSP+180] 0x0 (size_t) [0]
  756. [RSP+188] 0x0 (size_t) [0]
  757. [RSP+190] 0xBF2B9807BF3DFA4D (size_t) [uint: 13775271044283497037 int: -4671473029426054579]
  758. [RSP+198] 0x0 (size_t) [0]
  759. [RSP+1A0] 0x14D80000000 (size_t) [1432371593216]
  760. [RSP+1A8] 0x14B73F68A90 (hkbBlenderGeneratorChild*)
  761. [RSP+1B0] 0x3F3E16D0BF2B7872 (size_t) [4557104958761826418]
  762. [RSP+1B8] 0x0 (size_t) [0]
  763. [RSP+1C0] 0xBF2B7872BF3E16D0 (size_t) [uint: 13775236319472916176 int: -4671507754236635440]
  764. [RSP+1C8] 0x0 (size_t) [0]
  765. [RSP+1D0] 0x0 (size_t) [0]
  766. [RSP+1D8] 0x3F800000 (size_t) [1065353216]
  767. [RSP+1E0] 0x0 (size_t) [0]
  768. [RSP+1E8] 0x0 (size_t) [0]
  769. [RSP+1F0] 0x0 (size_t) [0]
  770. [RSP+1F8] 0x0 (size_t) [0]
  771. [RSP+200] 0xBF2B9807BF2B9807 (size_t) [uint: 13775271044282292231 int: -4671473029427259385]
  772. [RSP+208] 0xBF2B9807BF2B9807 (size_t) [uint: 13775271044282292231 int: -4671473029427259385]
  773. [RSP+210] 0xBF2B9807 (size_t) [3207305223]
  774. [RSP+218] 0x0 (size_t) [0]
  775. [RSP+220] 0x0 (size_t) [0]
  776. [RSP+228] 0x0 (size_t) [0]
  777. [RSP+230] 0x3F3DFA4D (size_t) [1061026381]
  778. [RSP+238] 0x0 (size_t) [0]
  779. [RSP+240] 0xBF2B9807 (size_t) [3207305223]
  780. [RSP+248] 0x0 (size_t) [0]
  781. [RSP+250] 0xC (size_t) [12]
  782. [RSP+258] 0x7FF74B9A9753 (void* -> Fallout4VR.exe+03F9753 mov rax, rbx | FUN_1403f9720_3F9753)
  783. [RSP+260] 0x7FF751069430 (BGSFootIkRaycastInterfaceDB*)
  784. [RSP+268] 0x5B1F2F430 (void*)
  785. [RSP+270] 0x14B5B832A90 (void*)
  786. [RSP+278] 0x0 (size_t) [0]
  787. [RSP+280] 0x263AD7 (size_t) [2505431]
  788. [RSP+288] 0x7FF74BDA842E (void* -> Fallout4VR.exe+07F842E cmp ebx, [rax] | BGSFootIkRaycastInterfaceDB::GetCastResults(TESObjectREFR_&,bool_&)_7F842E)
  789. [RSP+290] 0x14B62B592F4 (void*)
  790. [RSP+298] 0x14B62B59200 (hkaSplineCompressedAnimation*)
  791. [RSP+2A0] 0x0 (size_t) [0]
  792. [RSP+2A8] 0x3F7FFF83B1D3C2D8 (size_t) [4575656687520957144]
  793. [RSP+2B0] 0x3F3DFA4DBF2B9807 (size_t) [4557073609795540999]
  794. [RSP+2B8] 0x0 (size_t) [0]
  795. [RSP+2C0] 0xBF2B9807BF3DFA4D (size_t) [uint: 13775271044283497037 int: -4671473029426054579]
  796. [RSP+2C8] 0x0 (size_t) [0]
  797. [RSP+2D0] 0x0 (size_t) [0]
  798. [RSP+2D8] 0x3F800000 (size_t) [1065353216]
  799. [RSP+2E0] 0x200000 (size_t) [2097152]
  800. [RSP+2E8] 0x14ADB697B00 (Main*)
  801. [RSP+2F0] 0x14B35F0EB00 (PlayerCharacter*)
  802. Flags: 0x00440448
  803. FormID: 0x00000014
  804. FormType: kACHR (65)
  805. Object Reference:
  806. File: "Fallout4.esm"
  807. Flags: 0x00040009
  808. FormID: 0x00000007
  809. FormType: kNPC_ (45)
  810. Flags: 0x00440448
  811. FormID: 0x00000014
  812. FormType: kACHR (65)
  813. [RSP+2F8] 0x14B5B832B80 (void*)
  814. [RSP+300] 0x14B95566570 (void*)
  815. [RSP+308] 0x7FF74CC7A61D (void* -> Fallout4VR.exe+16CA61D xor r12d, r12d | FUN_1416ca5f0_16CA61D)
  816. [RSP+310] 0x1 (size_t) [1]
  817. [RSP+318] 0x5B1F2F5F0 (void*)
  818. [RSP+320] 0xBF2B9807BF3DFA4D (size_t) [uint: 13775271044283497037 int: -4671473029426054579]
  819. [RSP+328] 0x0 (size_t) [0]
  820. [RSP+330] 0x3F800000 (size_t) [1065353216]
  821. [RSP+338] 0x0 (size_t) [0]
  822. [RSP+340] 0x0 (size_t) [0]
  823. [RSP+348] 0x0 (size_t) [0]
  824. [RSP+350] 0x3F7FFFFF3F7FFFFF (size_t) [4575657218178809855]
  825. [RSP+358] 0x0 (size_t) [0]
  826. [RSP+360] 0x0 (size_t) [0]
  827. [RSP+368] 0x3F80000000000000 (size_t) [4575657221408423936]
  828. [RSP+370] 0x14B95566400 (BShkbAnimationGraph*)
  829. [RSP+378] 0x5B1F2F5F0 (void*)
  830. [RSP+380] 0x1 (size_t) [1]
  831. [RSP+388] 0x0 (size_t) [0]
  832. [RSP+390] 0x5B1F2F720 (void*)
  833. [RSP+398] 0x7FF74CC54AC0 (void* -> Fallout4VR.exe+16A4AC0 | BShkbAnimationGraph::MoveCharacter(hkQsTransformf_&)_16A4AC0)
  834. [RSP+3A0] 0x400000000 (size_t) [17179869184]
  835. [RSP+3A8] 0x5B1F2F5C0 (void*)
  836. [RSP+3B0] 0x0 (size_t) [0]
  837. [RSP+3B8] 0x3F800000 (size_t) [1065353216]
  838. [RSP+3C0] 0x3F800000 (size_t) [1065353216]
  839. [RSP+3C8] 0x0 (size_t) [0]
  840. [RSP+3D0] 0x0 (size_t) [0]
  841. [RSP+3D8] 0x0 (size_t) [0]
  842. [RSP+3E0] 0x0 (size_t) [0]
  843. [RSP+3E8] 0x3F80000000000000 (size_t) [4575657221408423936]
  844. [RSP+3F0] 0x3F8000003F800000 (size_t) [4575657222473777152]
  845. [RSP+3F8] 0x3F8000003F800000 (size_t) [4575657222473777152]
  846. [RSP+400] 0x0 (size_t) [0]
  847. [RSP+408] 0x0 (size_t) [0]
  848. [RSP+410] 0x0 (size_t) [0]
  849. [RSP+418] 0x0 (size_t) [0]
  850. [RSP+420] 0x0 (size_t) [0]
  851. [RSP+428] 0x0 (size_t) [0]
  852. [RSP+430] 0x0 (size_t) [0]
  853. [RSP+438] 0x0 (size_t) [0]
  854. [RSP+440] 0x0 (size_t) [0]
  855. [RSP+448] 0x0 (size_t) [0]
  856. [RSP+450] 0x0 (size_t) [0]
  857. [RSP+458] 0x0 (size_t) [0]
  858. [RSP+460] 0x0 (size_t) [0]
  859. [RSP+468] 0x0 (size_t) [0]
  860. [RSP+470] 0x0 (size_t) [0]
  861. [RSP+478] 0x0 (size_t) [0]
  862. [RSP+480] 0x0 (size_t) [0]
  863. [RSP+488] 0x0 (size_t) [0]
  864. [RSP+490] 0x0 (size_t) [0]
  865. [RSP+498] 0x0 (size_t) [0]
  866. [RSP+4A0] 0x3CE56042 (size_t) [1021665346]
  867. [RSP+4A8] 0x0 (size_t) [0]
  868. [RSP+4B0] 0x14B35F0EB00 (PlayerCharacter*)
  869. Flags: 0x00440448
  870. FormID: 0x00000014
  871. FormType: kACHR (65)
  872. Object Reference:
  873. File: "Fallout4.esm"
  874. Flags: 0x00040009
  875. FormID: 0x00000007
  876. FormType: kNPC_ (45)
  877. Flags: 0x00440448
  878. FormID: 0x00000014
  879. FormType: kACHR (65)
  880. [RSP+4B8] 0x14ADB697B00 (Main*)
  881. [RSP+4C0] 0x1 (size_t) [1]
  882. [RSP+4C8] 0x14ADB697B00 (Main*)
  883. [RSP+4D0] 0x5B1F2F730 (void*)
  884. [RSP+4D8] 0x7FF74C4BFCF7 (void* -> Fallout4VR.exe+0F0FCF7 mov rax, [r14] | FUN_140f0fc60_F0FCF7)
  885. [RSP+4E0] 0xBF2B9807 (size_t) [3207305223]
  886. [RSP+4E8] 0x14A3F3DFA4D (size_t) [1418400234061]
  887. [RSP+4F0] 0x3F800000 (size_t) [1065353216]
  888. [RSP+4F8] 0x3F80000080000000 (size_t) [4575657223555907584]
  889. [RSP+500] 0x3F8000003F800000 (size_t) [4575657222473777152]
  890. [RSP+508] 0x3F8000003F800000 (size_t) [4575657222473777152]
  891. [RSP+510] 0x0 (size_t) [0]
  892. [RSP+518] 0x0 (size_t) [0]
  893. [RSP+520] 0x3F8000003F800000 (size_t) [4575657222473777152]
  894. [RSP+528] 0x3F8000003F800000 (size_t) [4575657222473777152]
  895. [RSP+530] 0x0 (size_t) [0]
  896. [RSP+538] 0x3F80000000000000 (size_t) [4575657221408423936]
  897. [RSP+540] 0x0 (size_t) [0]
  898. [RSP+548] 0x0 (size_t) [0]
  899. [RSP+550] 0x0 (size_t) [0]
  900. [RSP+558] 0x0 (size_t) [0]
  901. [RSP+560] 0x5B1F2F7C0 (void*)
  902. [RSP+568] 0x7FF74CC55D85 (void* -> Fallout4VR.exe+16A5D85 lea r11, [rsp+0x170] | BShkbAnimationGraph::InterpPose(ushort,BShkbAnimationGraph::DeferredMove_*)_16A5D85)
  903. [RSP+570] 0x1 (size_t) [1]
  904. [RSP+578] 0x1 (size_t) [1]
  905. [RSP+580] 0x14B95566400 (BShkbAnimationGraph*)
  906. [RSP+588] 0x5B1F2F7C0 (void*)
  907. [RSP+590] 0x14ADACD66C0 (void*)
  908. [RSP+598] 0x10 (size_t) [16]
  909. [RSP+5A0] 0x14CCC00CF00 (void*)
  910. [RSP+5A8] 0x0 (size_t) [0]
  911. [RSP+5B0] 0x8000000000000000 (size_t) [uint: 9223372036854775808 int: -9223372036854775808]
  912. [RSP+5B8] 0x14ADACD6740 (void*)
  913. [RSP+5C0] 0x14CCC00CF00 (void*)
  914. [RSP+5C8] 0x14C60218D00 (hkbVariableValueSet*)
  915. [RSP+5D0] 0x0 (size_t) [0]
  916. [RSP+5D8] 0x0 (size_t) [0]
  917. [RSP+5E0] 0x0 (size_t) [0]
  918. [RSP+5E8] 0x3F80000000000000 (size_t) [4575657221408423936]
  919. [RSP+5F0] 0x3F8000003F800000 (size_t) [4575657222473777152]
  920. [RSP+5F8] 0x3F8000003F800000 (size_t) [4575657222473777152]
  921. [RSP+600] 0x0 (size_t) [0]
  922. [RSP+608] 0x0 (size_t) [0]
  923. [RSP+610] 0x14B955665C8 (hkbCharacter*)
  924. [RSP+618] 0x0 (size_t) [0]
  925. [RSP+620] 0x0 (size_t) [0]
  926. [RSP+628] 0x0 (size_t) [0]
  927. [RSP+630] 0x0 (size_t) [0]
  928. [RSP+638] 0x0 (size_t) [0]
  929. [RSP+640] 0x0 (size_t) [0]
  930. [RSP+648] 0x0 (size_t) [0]
  931. [RSP+650] 0x14B907A1700 (void*)
  932. [RSP+658] 0x0 (size_t) [0]
  933. [RSP+660] 0x0 (size_t) [0]
  934. [RSP+668] 0x0 (size_t) [0]
  935. [RSP+670] 0x0 (size_t) [0]
  936. [RSP+678] 0x0 (size_t) [0]
  937. [RSP+680] 0x0 (size_t) [0]
  938. [RSP+688] 0x0 (size_t) [0]
  939. [RSP+690] 0x0 (size_t) [0]
  940. [RSP+698] 0x0 (size_t) [0]
  941. [RSP+6A0] 0x0 (size_t) [0]
  942. [RSP+6A8] 0x0 (size_t) [0]
  943. [RSP+6B0] 0x0 (size_t) [0]
  944. [RSP+6B8] 0x0 (size_t) [0]
  945. [RSP+6C0] 0x3CE56042 (size_t) [1021665346]
  946. [RSP+6C8] 0x7FF74B5D4E23 (void* -> Fallout4VR.exe+0024E23 mov esi, eax | FUN_140024e10_24E23)
  947. [RSP+6D0] 0x3CE56042 (size_t) [1021665346]
  948. [RSP+6D8] 0x0 (size_t) [0]
  949. [RSP+6E0] 0x3CE56042 (size_t) [1021665346]
  950. [RSP+6E8] 0x0 (size_t) [0]
  951. [RSP+6F0] 0x14B955666F0 (void*)
  952. [RSP+6F8] 0x7FF74CC56467 (void* -> Fallout4VR.exe+16A6467 mov [rsi+0x10], r12d | BShkbAnimationGraph::UseContextEventQueue(hkbContext_&,BSScrapArray<BSTTuple<BSFixedString,BSFixedString>>_*)_16A6467)
  953. [RSP+700] 0x14B95566758 (void*)
  954. [RSP+708] 0x5B1F2F8A9 (void*)
  955. [RSP+710] 0x5B1F2F9F0 (void*)
  956. [RSP+718] 0x7FF74CC54676 (void* -> Fallout4VR.exe+16A4676 mov rbx, [rsp+0xA0] | BShkbAnimationGraph::GenerateHavokBones(void)_16A4676)
  957. [RSP+720] 0x14B95566400 (BShkbAnimationGraph*)
  958. [RSP+728] 0x7FF74C2638EF (void* -> Fallout4VR.exe+0CB38EF test al, al | MagicTarget::GetTargetAsActor(void)_CB38EF)
  959. [RSP+730] 0x14B742FA8D0 (void*)
  960. [RSP+738] 0x1 (size_t) [1]
  961. [RSP+740] 0x14B00000000 (void*)
  962. [RSP+748] 0x0 (size_t) [0]
  963. [RSP+750] 0x14B35F0EB00 (PlayerCharacter*)
  964. Flags: 0x00440448
  965. FormID: 0x00000014
  966. FormType: kACHR (65)
  967. Object Reference:
  968. File: "Fallout4.esm"
  969. Flags: 0x00040009
  970. FormID: 0x00000007
  971. FormType: kNPC_ (45)
  972. Flags: 0x00440448
  973. FormID: 0x00000014
  974. FormType: kACHR (65)
  975. [RSP+758] 0x7FF74C282938 (void* -> Fallout4VR.exe+0CD2938 mov rcx, [rax+0x280] | ValueModifierEffect::CheckCustomSkillUseConditions(void)_CD2938)
  976. [RSP+760] 0x0 (size_t) [0]
  977. [RSP+768] 0x14B74DD4880 (PeakValueModifierEffect*)
  978. [RSP+770] 0x14B35F0EB00 (PlayerCharacter*)
  979. Flags: 0x00440448
  980. FormID: 0x00000014
  981. FormType: kACHR (65)
  982. Object Reference:
  983. File: "Fallout4.esm"
  984. Flags: 0x00040009
  985. FormID: 0x00000007
  986. FormType: kNPC_ (45)
  987. Flags: 0x00440448
  988. FormID: 0x00000014
  989. FormType: kACHR (65)
  990. [RSP+778] 0x14B74DD4880 (PeakValueModifierEffect*)
  991. [RSP+780] 0x14B74DD4880 (PeakValueModifierEffect*)
  992. [RSP+788] 0x7FF74C2479F8 (void* -> Fallout4VR.exe+0C979F8 test al, al | ActiveEffect::CheckSkillUseConditions(void)_C979F8)
  993. [RSP+790] 0x14B35F0EB00 (PlayerCharacter*)
  994. Flags: 0x00440448
  995. FormID: 0x00000014
  996. FormType: kACHR (65)
  997. Object Reference:
  998. File: "Fallout4.esm"
  999. Flags: 0x00040009
  1000. FormID: 0x00000007
  1001. FormType: kNPC_ (45)
  1002. Flags: 0x00440448
  1003. FormID: 0x00000014
  1004. FormType: kACHR (65)
  1005. [RSP+798] 0x800 (size_t) [2048]
  1006. [RSP+7A0] 0x5B1F2F9B9 (void*)
  1007. [RSP+7A8] 0x7FF74C245CC5 (void* -> Fallout4VR.exe+0C95CC5 test rax, rax | ActiveEffect::EvaluateConditions(float,bool)_C95CC5)
  1008. [RSP+7B0] 0x14B74DD4880 (PeakValueModifierEffect*)
  1009. [RSP+7B8] 0x7FF74C24788D (void* -> Fallout4VR.exe+0C9788D test al, al | ActiveEffect::DoStandardCustomSkillUsage(float)_C9788D)
  1010. [RSP+7C0] 0x200000 (size_t) [2097152]
  1011. [RSP+7C8] 0x14B35F0EB00 (PlayerCharacter*)
  1012. Flags: 0x00440448
  1013. FormID: 0x00000014
  1014. FormType: kACHR (65)
  1015. Object Reference:
  1016. File: "Fallout4.esm"
  1017. Flags: 0x00040009
  1018. FormID: 0x00000007
  1019. FormType: kNPC_ (45)
  1020. Flags: 0x00440448
  1021. FormID: 0x00000014
  1022. FormType: kACHR (65)
  1023. [RSP+7D0] 0x3CE40000 (size_t) [1021575168]
  1024. [RSP+7D8] 0x0 (size_t) [0]
  1025. [RSP+7E0] 0x1 (size_t) [1]
  1026. [RSP+7E8] 0x7FF74C2638EF (void* -> Fallout4VR.exe+0CB38EF test al, al | MagicTarget::GetTargetAsActor(void)_CB38EF)
  1027. [RSP+7F0] 0x10000000000 (size_t) [1099511627776]
  1028. [RSP+7F8] 0x7FFD39FA5500 (void* -> Buffout4.dll+02E5500 add [rax], al | ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
  1029. [RSP+800] 0x3CE40000 (size_t) [1021575168]
  1030. [RSP+808] 0x0 (size_t) [0]
  1031. [RSP+810] 0x800 (size_t) [2048]
  1032. [RSP+818] 0x7FF74C2473E1 (void* -> Fallout4VR.exe+0C973E1 test al, al | ActiveEffect::UpdateEffect(float)_C973E1)
  1033. [RSP+820] 0x14B35F0EB00 (PlayerCharacter*)
  1034. Flags: 0x00440448
  1035. FormID: 0x00000014
  1036. FormType: kACHR (65)
  1037. Object Reference:
  1038. File: "Fallout4.esm"
  1039. Flags: 0x00040009
  1040. FormID: 0x00000007
  1041. FormType: kNPC_ (45)
  1042. Flags: 0x00440448
  1043. FormID: 0x00000014
  1044. FormType: kACHR (65)
  1045. [RSP+828] 0x14B74D48700 (ScriptEffect*)
  1046. [RSP+830] 0x5B1F2F9B9 (void*)
  1047. [RSP+838] 0x0 (size_t) [0]
  1048. [RSP+840] 0x14D2C253600 (void*)
  1049. [RSP+848] 0x7FF74C3F7D5B (void* -> Fallout4VR.exe+0E47D5B test al, al | Actor::GetActorValue(ActorValueInfo_&)_E47D5B)
  1050. [RSP+850] 0x14B742FA928 (void*)
  1051. [RSP+858] 0x7FF74C3F7D5B (void* -> Fallout4VR.exe+0E47D5B test al, al | Actor::GetActorValue(ActorValueInfo_&)_E47D5B)
  1052. [RSP+860] 0x14B95566400 (BShkbAnimationGraph*)
  1053. [RSP+868] 0x14B35F0EB00 (PlayerCharacter*)
  1054. Flags: 0x00440448
  1055. FormID: 0x00000014
  1056. FormType: kACHR (65)
  1057. Object Reference:
  1058. File: "Fallout4.esm"
  1059. Flags: 0x00040009
  1060. FormID: 0x00000007
  1061. FormType: kNPC_ (45)
  1062. Flags: 0x00440448
  1063. FormID: 0x00000014
  1064. FormType: kACHR (65)
  1065. [RSP+870] 0x459D0EB3 (size_t) [1167920819]
  1066. [RSP+878] 0x0 (size_t) [0]
  1067. [RSP+880] 0x0 (size_t) [0]
  1068. [RSP+888] 0x0 (size_t) [0]
  1069. [RSP+890] 0x3CE40000 (size_t) [1021575168]
  1070. [RSP+898] 0x0 (size_t) [0]
  1071. [RSP+8A0] 0x0 (size_t) [0]
  1072. [RSP+8A8] 0x14ADB762CC0 (ActorValueInfo*)
  1073. File: "Fallout4.esm"
  1074. Flags: 0x00000009
  1075. EditorID: "HealRate"
  1076. FormID: 0x000002D7
  1077. FormType: kAVIF (98)
  1078. GetFullName: "Heal Rate"
  1079. [RSP+8B0] 0x14B35F0EB00 (PlayerCharacter*)
  1080. Flags: 0x00440448
  1081. FormID: 0x00000014
  1082. FormType: kACHR (65)
  1083. Object Reference:
  1084. File: "Fallout4.esm"
  1085. Flags: 0x00040009
  1086. FormID: 0x00000007
  1087. FormType: kNPC_ (45)
  1088. Flags: 0x00440448
  1089. FormID: 0x00000014
  1090. FormType: kACHR (65)
  1091. [RSP+8B8] 0x14ADB762780 (ActorValueInfo*)
  1092. Flags: 0x00000008
  1093. EditorID: "RadsRate"
  1094. FormID: 0x000002DB
  1095. FormType: kAVIF (98)
  1096. [RSP+8C0] 0x14B3570CE00 (void*)
  1097. [RSP+8C8] 0x7FF74C44B2DF (void* -> Fallout4VR.exe+0E9B2DF cmp rdi, [rax+0x08] | AIProcess::GetRegenDelay(ActorValueInfo_&)_E9B2DF)
  1098. [RSP+8D0] 0x42947400 (size_t) [1117025280]
  1099. [RSP+8D8] 0x14ADB763040 (ActorValueInfo*)
  1100. File: "Fallout4.esm"
  1101. Flags: 0x00000009
  1102. EditorID: "ActionPoints"
  1103. FormID: 0x000002D5
  1104. FormType: kAVIF (98)
  1105. [RSP+8E0] 0x14ADB7617C0 (ActorValueInfo*)
  1106. File: "Fallout4.esm"
  1107. Flags: 0x00000009
  1108. EditorID: "Rads"
  1109. FormID: 0x000002E1
  1110. FormType: kAVIF (98)
  1111. GetFullName: "Rads"
  1112. [RSP+8E8] 0x7FF74C3F7C1F (void* -> Fallout4VR.exe+0E47C1F comiss xmm6, xmm7 | Actor::UpdateRegenDelay(ActorValueInfo_&,float)_E47C1F)
  1113. [RSP+8F0] 0x14ADB763040 (ActorValueInfo*)
  1114. File: "Fallout4.esm"
  1115. Flags: 0x00000009
  1116. EditorID: "ActionPoints"
  1117. FormID: 0x000002D5
  1118. FormType: kAVIF (98)
  1119. [RSP+8F8] 0x7FF74C3F7BF5 (void* -> Fallout4VR.exe+0E47BF5 xorps xmm7, xmm7 | Actor::UpdateRegenDelay(ActorValueInfo_&,float)_E47BF5)
  1120. [RSP+900] 0x14B35F0EB00 (PlayerCharacter*)
  1121. Flags: 0x00440448
  1122. FormID: 0x00000014
  1123. FormType: kACHR (65)
  1124. Object Reference:
  1125. File: "Fallout4.esm"
  1126. Flags: 0x00040009
  1127. FormID: 0x00000007
  1128. FormType: kNPC_ (45)
  1129. Flags: 0x00440448
  1130. FormID: 0x00000014
  1131. FormType: kACHR (65)
  1132. [RSP+908] 0x0 (size_t) [0]
  1133. [RSP+910] 0x459D0EB3 (size_t) [1167920819]
  1134. [RSP+918] 0x0 (size_t) [0]
  1135. [RSP+920] 0x0 (size_t) [0]
  1136. [RSP+928] 0x0 (size_t) [0]
  1137. [RSP+930] 0x459D0EB3 (size_t) [1167920819]
  1138. [RSP+938] 0x0 (size_t) [0]
  1139. [RSP+940] 0x3CE40000 (size_t) [1021575168]
  1140. [RSP+948] 0x0 (size_t) [0]
  1141. [RSP+950] 0x0 (size_t) [0]
  1142. [RSP+958] 0x0 (size_t) [0]
  1143. [RSP+960] 0x0 (size_t) [0]
  1144. [RSP+968] 0x0 (size_t) [0]
  1145. [RSP+970] 0x0 (size_t) [0]
  1146. [RSP+978] 0x0 (size_t) [0]
  1147. [RSP+980] 0x0 (size_t) [0]
  1148. [RSP+988] 0x0 (size_t) [0]
  1149. [RSP+990] 0x0 (size_t) [0]
  1150. [RSP+998] 0x0 (size_t) [0]
  1151. [RSP+9A0] 0x0 (size_t) [0]
  1152. [RSP+9A8] 0x0 (size_t) [0]
  1153. [RSP+9B0] 0x3CE56042 (size_t) [1021665346]
  1154. [RSP+9B8] 0x0 (size_t) [0]
  1155. [RSP+9C0] 0x0 (size_t) [0]
  1156. [RSP+9C8] 0x1 (size_t) [1]
  1157. [RSP+9D0] 0x0 (size_t) [0]
  1158. [RSP+9D8] 0x0 (size_t) [0]
  1159. [RSP+9E0] 0x0 (size_t) [0]
  1160. [RSP+9E8] 0x0 (size_t) [0]
  1161. [RSP+9F0] 0x14ADB697B00 (Main*)
  1162. [RSP+9F8] 0x14ADB697B00 (Main*)
  1163. [RSP+A00] 0x0 (size_t) [0]
  1164. [RSP+A08] 0x7FF74C334E22 (void* -> Fallout4VR.exe+0D84E22 mov rcx, [0x00007FF7510B43F0] | FUN_140d84d30_D84E22)
  1165. [RSP+A10] 0x14ADB697B00 (Main*)
  1166. [RSP+A18] 0x0 (size_t) [0]
  1167. [RSP+A20] 0x1 (size_t) [1]
  1168. [RSP+A28] 0x3B09CDD0 (size_t) [990498256]
  1169. [RSP+A30] 0x0 (size_t) [0]
  1170. [RSP+A38] 0x0 (size_t) [0]
  1171. [RSP+A40] 0x0 (size_t) [0]
  1172. [RSP+A48] 0x0 (size_t) [0]
  1173. [RSP+A50] 0x7FF7510B47F0 (void* -> Fallout4VR.exe+5B047F0 add [rax], al | FUN_142caa2b8_5B047F0)
  1174. [RSP+A58] 0x7FF74C333EDD (void* -> Fallout4VR.exe+0D83EDD mov rcx, [0x00007FF7510B43F0] | FUN_140d83de0_D83EDD)
  1175. [RSP+A60] 0x8000 (size_t) [32768]
  1176. [RSP+A68] 0x7FF7510B47F0 (void* -> Fallout4VR.exe+5B047F0 add [rax], al | FUN_142caa2b8_5B047F0)
  1177. [RSP+A70] 0x1 (size_t) [1]
  1178. [RSP+A78] 0x0 (size_t) [0]
  1179. [RSP+A80] 0x0 (size_t) [0]
  1180. [RSP+A88] 0x0 (size_t) [0]
  1181. [RSP+A90] 0x0 (size_t) [0]
  1182. [RSP+A98] 0xC07EC (size_t) [788460]
  1183. [RSP+AA0] 0x0 (size_t) [0]
  1184. [RSP+AA8] 0x7FF74C331920 (void* -> Fallout4VR.exe+0D81920 mov rcx, [0x00007FF7510B4308] | Main::Run(void)_D81920)
  1185. [RSP+AB0] 0xC07EC (size_t) [788460]
  1186. [RSP+AB8] 0xA (size_t) [10]
  1187. [RSP+AC0] 0xA (size_t) [10]
  1188. [RSP+AC8] 0xA (size_t) [10]
  1189. [RSP+AD0] 0x0 (size_t) [0]
  1190. [RSP+AD8] 0x7FF74C32FF70 (void* -> Fallout4VR.exe+0D7FF70 call 0x00007FF6CE20004F | WinMain_D7FF70)
  1191. [RSP+AE0] 0x14AD42D6E6F (void*)
  1192. [RSP+AE8] 0xC07EC (size_t) [788460]
  1193. [RSP+AF0] 0x64A03252 (size_t) [1688220242]
  1194. [RSP+AF8] 0x14AD42D6E6F (void*)
  1195. [RSP+B00] 0x0 (size_t) [0]
  1196. [RSP+B08] 0x7FF74DF41B17 (void* -> Fallout4VR.exe+2991B17 mov [0x00007FF751E4CAE0], eax | entry_2991B17)
  1197. [RSP+B10] 0x14AD42D6E6E (char*) """
  1198. [RSP+B18] 0xA (size_t) [10]
  1199. [RSP+B20] 0x0 (size_t) [0]
  1200. [RSP+B28] 0xA (size_t) [10]
  1201. [RSP+B30] 0x0 (size_t) [0]
  1202. [RSP+B38] 0x14AD42D6E6F (void*)
  1203. [RSP+B40] 0x0 (size_t) [0]
  1204. [RSP+B48] 0x7FFDB49F7614 (void* -> KERNEL32.DLL+0017614 mov ecx, eax)
  1205. [RSP+B50] 0x0 (size_t) [0]
  1206. [RSP+B58] 0x0 (size_t) [0]
  1207. [RSP+B60] 0x1 (size_t) [1]
  1208. [RSP+B68] 0x4408 (size_t) [17416]
  1209. [RSP+B70] 0x0 (size_t) [0]
  1210. [RSP+B78] 0x7FFDB5D426F1 (void* -> ntdll.dll+00526F1 jmp 0x00007FFDB5D42713)
  1211. [RSP+B80] 0x0 (size_t) [0]
  1212. [RSP+B88] 0x0 (size_t) [0]
  1213. [RSP+B90] 0x0 (size_t) [0]
  1214. [RSP+B98] 0x0 (size_t) [0]
  1215. [RSP+BA0] 0x0 (size_t) [0]
  1216. [RSP+BA8] 0x0 (size_t) [0]
  1217. [RSP+BB0] 0x448A29C200000000 (size_t) [4938805854565564416]
  1218. [RSP+BB8] 0x0 (size_t) [0]
  1219. [RSP+BC0] 0x0 (size_t) [0]
  1220. [RSP+BC8] 0x7FFDB3A5DBC0 (void* -> KERNELBASE.dll+012DBC0 mov [rsp+0x10], rbx)
  1221. [RSP+BD0] 0x5B1F2E2C0 (void*)
  1222. [RSP+BD8] 0x80001FFF7DCBFC80 (size_t) [uint: 9223407219042417792 int: -9223336854667133824]
  1223. [RSP+BE0] 0x7FFDF72FF202 (size_t) [140728750567938]
  1224. [RSP+BE8] 0x5B1F2E2C0 (void*)
  1225. [RSP+BF0] 0x7FFDB5D426D0 (void* -> ntdll.dll+00526D0 sub rsp, 0x78)
  1226. [RSP+BF8] 0x0 (size_t) [0]
  1227. [RSP+C00] 0x0 (size_t) [0]
  1228. [RSP+C08] 0x0 (size_t) [0]
  1229. [RSP+C10] 0x0 (size_t) [0]
  1230. [RSP+C18] 0x0 (size_t) [0]
  1231. [RSP+C20] 0x0 (size_t) [0]
  1232. [RSP+C28] 0x0 (size_t) [0]
  1233. [RSP+C30] 0x0 (size_t) [0]
  1234. [RSP+C38] 0x0 (size_t) [0]
  1235. [RSP+C40] 0x0 (size_t) [0]
  1236. [RSP+C48] 0x0 (size_t) [0]
  1237. [RSP+C50] 0x0 (size_t) [0]
  1238. [RSP+C58] 0x0 (size_t) [0]
  1239. [RSP+C60] 0x0 (size_t) [0]
  1240. [RSP+C68] 0x0 (size_t) [0]
  1241. [RSP+C70] 0x0 (size_t) [0]
  1242. [RSP+C78] 0x0 (size_t) [0]
  1243. [RSP+C80] 0x0 (size_t) [0]
  1244. [RSP+C88] 0x0 (size_t) [0]
  1245. [RSP+C90] 0x0 (size_t) [0]
  1246. [RSP+C98] 0x0 (size_t) [0]
  1247. [RSP+CA0] 0x0 (size_t) [0]
  1248. [RSP+CA8] 0x0 (size_t) [0]
  1249. [RSP+CB0] 0x0 (size_t) [0]
  1250. [RSP+CB8] 0x0 (size_t) [0]
  1251. [RSP+CC0] 0x0 (size_t) [0]
  1252. [RSP+CC8] 0x0 (size_t) [0]
  1253. [RSP+CD0] 0x0 (size_t) [0]
  1254. [RSP+CD8] 0x0 (size_t) [0]
  1255. [RSP+CE0] 0x0 (size_t) [0]
  1256. [RSP+CE8] 0x0 (size_t) [0]
  1257. [RSP+CF0] 0x0 (size_t) [0]
  1258. [RSP+CF8] 0x0 (size_t) [0]
  1259. [RSP+D00] 0x0 (size_t) [0]
  1260. [RSP+D08] 0x0 (size_t) [0]
  1261. [RSP+D10] 0x0 (size_t) [0]
  1262. [RSP+D18] 0x0 (size_t) [0]
  1263. [RSP+D20] 0x0 (size_t) [0]
  1264. [RSP+D28] 0x0 (size_t) [0]
  1265. [RSP+D30] 0x0 (size_t) [0]
  1266. [RSP+D38] 0x0 (size_t) [0]
  1267. [RSP+D40] 0x0 (size_t) [0]
  1268. [RSP+D48] 0x0 (size_t) [0]
  1269. [RSP+D50] 0x0 (size_t) [0]
  1270. [RSP+D58] 0x0 (size_t) [0]
  1271. [RSP+D60] 0x0 (size_t) [0]
  1272. [RSP+D68] 0x0 (size_t) [0]
  1273. [RSP+D70] 0x0 (size_t) [0]
  1274. [RSP+D78] 0x0 (size_t) [0]
  1275. [RSP+D80] 0x0 (size_t) [0]
  1276. [RSP+D88] 0x0 (size_t) [0]
  1277. [RSP+D90] 0x0 (size_t) [0]
  1278. [RSP+D98] 0x0 (size_t) [0]
  1279. [RSP+DA0] 0x0 (size_t) [0]
  1280. [RSP+DA8] 0x0 (size_t) [0]
  1281. [RSP+DB0] 0x0 (size_t) [0]
  1282. [RSP+DB8] 0x0 (size_t) [0]
  1283. [RSP+DC0] 0x0 (size_t) [0]
  1284. [RSP+DC8] 0x0 (size_t) [0]
  1285. [RSP+DD0] 0x0 (size_t) [0]
  1286. [RSP+DD8] 0x0 (size_t) [0]
  1287. [RSP+DE0] 0x0 (size_t) [0]
  1288. [RSP+DE8] 0x0 (size_t) [0]
  1289. [RSP+DF0] 0x0 (size_t) [0]
  1290. [RSP+DF8] 0x0 (size_t) [0]
  1291. [RSP+E00] 0x0 (size_t) [0]
  1292. [RSP+E08] 0x0 (size_t) [0]
  1293. [RSP+E10] 0x0 (size_t) [0]
  1294. [RSP+E18] 0x0 (size_t) [0]
  1295. [RSP+E20] 0x0 (size_t) [0]
  1296. [RSP+E28] 0x0 (size_t) [0]
  1297. [RSP+E30] 0x0 (size_t) [0]
  1298. [RSP+E38] 0x0 (size_t) [0]
  1299. [RSP+E40] 0x0 (size_t) [0]
  1300. [RSP+E48] 0x0 (size_t) [0]
  1301. [RSP+E50] 0x0 (size_t) [0]
  1302. [RSP+E58] 0x0 (size_t) [0]
  1303. [RSP+E60] 0x0 (size_t) [0]
  1304. [RSP+E68] 0x0 (size_t) [0]
  1305. [RSP+E70] 0x0 (size_t) [0]
  1306. [RSP+E78] 0x0 (size_t) [0]
  1307. [RSP+E80] 0x0 (size_t) [0]
  1308. [RSP+E88] 0x0 (size_t) [0]
  1309. [RSP+E90] 0x0 (size_t) [0]
  1310. [RSP+E98] 0x0 (size_t) [0]
  1311. [RSP+EA0] 0x0 (size_t) [0]
  1312. [RSP+EA8] 0x0 (size_t) [0]
  1313.  
  1314. MODULES:
  1315. XINPUT1_3.dll 0x000000400000
  1316. x3daudio1_7.dll 0x0000520D0000
  1317. steam_api64.dll 0x0000520E0000
  1318. sfc.dll 0x014AD42A0000
  1319. steamclient64.dll 0x014AD6D00000
  1320. Fallout4VR.exe 0x7FF74B5B0000
  1321. XAudio2_7.dll 0x7FFD1AE70000
  1322. DSOUND.DLL 0x7FFD236E0000
  1323. vrclient_x64.dll 0x7FFD245D0000
  1324. d3d11.dll 0x7FFD26050000
  1325. AcLayers.DLL 0x7FFD26420000
  1326. OPENGL32.dll 0x7FFD331D0000
  1327. usvfs_x64.dll 0x7FFD356E0000
  1328. Buffout4.dll 0x7FFD39CC0000
  1329. GLU32.dll 0x7FFD5A430000
  1330. gameoverlayrenderer64.dll 0x7FFD5B3C0000
  1331. FRIK.dll 0x7FFD603A0000
  1332. f4sevr_1_2_72.dll 0x7FFD75740000
  1333. HighFPSPhysicsFixVR.dll 0x7FFD7F280000
  1334. FO4VRTools.dll 0x7FFD7F620000
  1335. winmmbase.dll 0x7FFD831E0000
  1336. vstdlib_s64.dll 0x7FFD87C70000
  1337. tier0_s64.dll 0x7FFD87DF0000
  1338. dxgi.dll 0x7FFD87F90000
  1339. openvr_api.dll 0x7FFD88030000
  1340. MSVCR110.dll 0x7FFD880C0000
  1341. bink2w64.dll 0x7FFD886F0000
  1342. MSVCP110.dll 0x7FFD88780000
  1343. X3DAudio1_7.dll 0x7FFD88A10000
  1344. sfc_os.DLL 0x7FFD8B440000
  1345. WINSPOOL.DRV 0x7FFD8B630000
  1346. cryptnet.dll 0x7FFD91EC0000
  1347. UnlimitedSurvivalMode.dll 0x7FFD924B0000
  1348. ondemandconnroutehelper.dll 0x7FFD95D80000
  1349. mskeyprotect.dll 0x7FFD95EF0000
  1350. ncryptsslp.dll 0x7FFD95F40000
  1351. MSVCP140.dll 0x7FFD97BD0000
  1352. VCRUNTIME140.dll 0x7FFD97CE0000
  1353. VCRUNTIME140_1.dll 0x7FFD989C0000
  1354. cbp.dll 0x7FFD9C070000
  1355. Secur32.dll 0x7FFD9D4A0000
  1356. fwpuclnt.dll 0x7FFD9DA40000
  1357. rasadhlp.dll 0x7FFD9DFD0000
  1358. Oleacc.dll 0x7FFD9E200000
  1359. vcheck_patcher.dll 0x7FFDA2170000
  1360. InputHost.dll 0x7FFDA2220000
  1361. Windows.UI.dll 0x7FFDA2380000
  1362. textinputframework.dll 0x7FFDA2C40000
  1363. AUDIOSES.DLL 0x7FFDA2D40000
  1364. WININET.dll 0x7FFDA4570000
  1365. drvstore.dll 0x7FFDA51C0000
  1366. MPR.dll 0x7FFDA5970000
  1367. srvcli.dll 0x7FFDA5B60000
  1368. iertutil.dll 0x7FFDA5B90000
  1369. urlmon.dll 0x7FFDA5E50000
  1370. MMDevApi.dll 0x7FFDA6430000
  1371. f4sevr_steam_loader.dll 0x7FFDA6D40000
  1372. AcGenral.DLL 0x7FFDA6D70000
  1373. D3DSCache.dll 0x7FFDA7160000
  1374. amdihk64.dll 0x7FFDA71B0000
  1375. atidxx64.dll 0x7FFDA71F0000
  1376. atiuxp64.dll 0x7FFDA9120000
  1377. WINMM.dll 0x7FFDA9160000
  1378. aticfx64.dll 0x7FFDA9190000
  1379. dxcore.dll 0x7FFDA9350000
  1380. WINHTTP.dll 0x7FFDAA470000
  1381. dbghelp.dll 0x7FFDAAC50000
  1382. VERSION.dll 0x7FFDAB210000
  1383. twinapi.appcore.dll 0x7FFDABE90000
  1384. MSVCP140_ATOMIC_WAIT.dll 0x7FFDAC980000
  1385. dhcpcsvc.DLL 0x7FFDAD060000
  1386. WINNSI.DLL 0x7FFDAD080000
  1387. WindowManagementAPI.dll 0x7FFDAD090000
  1388. avrt.dll 0x7FFDAD310000
  1389. WTSAPI32.dll 0x7FFDAE4E0000
  1390. d3d11.dll 0x7FFDAEA20000
  1391. d3dcompiler_47.dll 0x7FFDAEDE0000
  1392. PROPSYS.dll 0x7FFDAF9B0000
  1393. wintypes.dll 0x7FFDAFBA0000
  1394. CoreUIComponents.dll 0x7FFDB0570000
  1395. CoreMessaging.dll 0x7FFDB08D0000
  1396. apphelp.dll 0x7FFDB0BE0000
  1397. uxtheme.dll 0x7FFDB0CE0000
  1398. resourcepolicyclient.dll 0x7FFDB0EB0000
  1399. dwmapi.dll 0x7FFDB0FB0000
  1400. kernel.appcore.dll 0x7FFDB12A0000
  1401. windows.storage.dll 0x7FFDB14A0000
  1402. dxgi.dll 0x7FFDB1C80000
  1403. tdh.dll 0x7FFDB1D80000
  1404. schannel.DLL 0x7FFDB2350000
  1405. rsaenh.dll 0x7FFDB2430000
  1406. ntmarta.dll 0x7FFDB2550000
  1407. UMPDC.dll 0x7FFDB2800000
  1408. IPHLPAPI.DLL 0x7FFDB2820000
  1409. netutils.dll 0x7FFDB2860000
  1410. DNSAPI.dll 0x7FFDB2870000
  1411. powrprof.dll 0x7FFDB2940000
  1412. MSWSOCK.dll 0x7FFDB2B80000
  1413. CRYPTSP.dll 0x7FFDB2D70000
  1414. CRYPTBASE.DLL 0x7FFDB2D90000
  1415. Wldp.dll 0x7FFDB2E20000
  1416. NTASN1.dll 0x7FFDB2E50000
  1417. ncrypt.dll 0x7FFDB2E90000
  1418. msasn1.dll 0x7FFDB2FB0000
  1419. devobj.dll 0x7FFDB3180000
  1420. DPAPI.DLL 0x7FFDB31D0000
  1421. SspiCli.dll 0x7FFDB3290000
  1422. USERENV.dll 0x7FFDB32D0000
  1423. profapi.dll 0x7FFDB3310000
  1424. ucrtbase.dll 0x7FFDB33D0000
  1425. WINTRUST.dll 0x7FFDB34D0000
  1426. CRYPT32.dll 0x7FFDB3540000
  1427. gdi32full.dll 0x7FFDB36A0000
  1428. bcrypt.dll 0x7FFDB37C0000
  1429. bcryptPrimitives.dll 0x7FFDB37F0000
  1430. KERNELBASE.dll 0x7FFDB3930000
  1431. win32u.dll 0x7FFDB3C30000
  1432. msvcp_win.dll 0x7FFDB3C60000
  1433. cfgmgr32.dll 0x7FFDB3D00000
  1434. IMM32.DLL 0x7FFDB3D50000
  1435. SHLWAPI.dll 0x7FFDB3D80000
  1436. shcore.dll 0x7FFDB3DE0000
  1437. SHELL32.dll 0x7FFDB3E90000
  1438. MSCTF.dll 0x7FFDB45E0000
  1439. clbcatq.dll 0x7FFDB4780000
  1440. msvcrt.dll 0x7FFDB4830000
  1441. ADVAPI32.dll 0x7FFDB48D0000
  1442. KERNEL32.DLL 0x7FFDB49E0000
  1443. USER32.dll 0x7FFDB4AA0000
  1444. imagehlp.dll 0x7FFDB4C40000
  1445. sechost.dll 0x7FFDB4E80000
  1446. RPCRT4.dll 0x7FFDB4F20000
  1447. PSAPI.DLL 0x7FFDB5050000
  1448. ole32.dll 0x7FFDB5060000
  1449. OLEAUT32.dll 0x7FFDB5190000
  1450. NSI.dll 0x7FFDB5260000
  1451. combase.dll 0x7FFDB5270000
  1452. SETUPAPI.dll 0x7FFDB55D0000
  1453. WS2_32.dll 0x7FFDB5A40000
  1454. GDI32.dll 0x7FFDB5AB0000
  1455. ntdll.dll 0x7FFDB5CF0000
  1456.  
  1457. F4SE PLUGINS:
  1458. Buffout4.dll v1.31.1
  1459. cbp.dll
  1460. FO4VRTools.dll
  1461. FRIK.dll
  1462. HighFPSPhysicsFixVR.dll
  1463. UnlimitedSurvivalMode.dll
  1464. vcheck_patcher.dll
  1465.  
  1466. PLUGINS:
  1467. [00]Fallout4.esm
  1468. [01]DLCworkshop01.esm
  1469. [02]DLCRobot.esm
  1470. [03]DLCCoast.esm
  1471. [04]DLCworkshop02.esm
  1472. [05]DLCworkshop03.esm
  1473. [06]DLCNukaWorld.esm
  1474. [07]Unofficial Fallout 4 Patch.esp
  1475. [08]WorkshopFramework.esm
  1476. [09]SS2.esm
  1477. [0A]SS2_XPAC_Chapter2.esm
  1478. [0B]Fallout4_VR.esm
  1479. [0C]DLCVR_NWFHFixes.esp
  1480. [0D]Automatron Workbench Rebuild.esp
  1481. [0E]M8rDisablePipboyEffects.esp
  1482. [0F]M8r_Item_Tags_VR_NoDLCs_Std_EN.esp
  1483. [10]M8rLargerRollover.esp
  1484. [11]NoFeatureItems.esp
  1485. [12]Ambient Wasteland.esp
  1486. [13]Reverb and Ambiance Overhaul.esp
  1487. [14]Bullet Impact Overhaul.esp
  1488. [15]Bullet Impact Overhaul test.esp
  1489. [16]Melee Impact Overhaul.esp
  1490. [17]Physics Sound Overhaul.esp
  1491. [18]Project Reality Footsteps FO4.esp
  1492. [19]Enemy Footstep Overhaul.esp
  1493. [1A]00LK_MWGS.esp
  1494. [1B]00LK_MW_Explosions.esp
  1495. [1C]Fallout4_Vanilla_Weapons_MWGS_Patch_KSSM_Ver.esp
  1496. [1D]DLCCoast_MWGS_Patch_KSSM_Ver.esp
  1497. [1E]DLCNukaWorld_MWGS_Patch_KSSM_Ver.esp
  1498. [1F]Realistic Reverb and Ambiance.esp
  1499. [20]Realistic Reverb and Ambience - Physics Sound Overhaul Patch.esp
  1500. [21]FAR.esp
  1501. [22]MyLOD.esp
  1502. [23]Another Pine Forest Mod.esp
  1503. [24]Wasteland Illumination.esp
  1504. [25]Armament.esp
  1505. [26]MK_ComponentsRedone.esp
  1506. [27]RRTV_RobotModelKits.esp
  1507. [28]huntingrifleset4k.esp
  1508. [29]instituteproject.esp
  1509. [2A]laserproject4k.esp
  1510. [2B]plasmaproject.esp
  1511. [2C]ECO.esp
  1512. [2D]ECO_INNRoverride.esp
  1513. [2E]ECO_ArmorOverrides.esp
  1514. [2F]ECO_LegendaryModificationEnhanced.esp
  1515. [30]ECO_MythicLegendaryModifications.esp
  1516. [31]Meliora - Clothing Redistribution.esp
  1517. [32]Classic Combat Armor.esp
  1518. [33]CROSS_2077.esp
  1519. [34]CROSS_BrotherhoodRecon.esp
  1520. [35]CROSS_CourserStrigidae.esp
  1521. [36]CROSS_InstituteExpeditionarySuit.esp
  1522. [37]CROSS_VertibirdFlightsuit.esp
  1523. [38]CROSS_Wasteland_Ronin.esp
  1524. [39]Ev_CPA10.esp
  1525. [3A]jDS__HP_Skull_Mask.esp
  1526. [3B]Mercenary.esp
  1527. [3C]MW-Krueger.esp
  1528. [3D]MyCart_Biohazard.esp
  1529. [3E]Nexus_PMC.esp
  1530. [3F]PMC_extended.esp
  1531. [40]ScavengedMercGear.esp
  1532. [41]TheKite_Railroad_Handmaiden.esp
  1533. [42]Look At Me BE.esp
  1534. [43]Look At Me CE.esp
  1535. [44]Look At Me GNR RDX.esp
  1536. [45]Look At Me IE.esp
  1537. [46]Look At Me RE.esp
  1538. [47]Look At Me TE.esp
  1539. [48]MilitarizedMinutemen.esp
  1540. [49]Modern Raider Replacer.esp
  1541. [4A]Assorted_Armor_Fixes.esp
  1542. [4B]1CAS_ServiceRifle.esp
  1543. [4C]9x39Project.esp
  1544. [4D]AER15.esp
  1545. [4E]AK74M.esp
  1546. [4F]AKeVolk.esp
  1547. [50]AQUILA.esp
  1548. [51]APC9.esp
  1549. [52]ASH127.esp
  1550. [53]AX50.esp
  1551. [54][BFV]Kar98k.esp
  1552. [55]DesertEagleNV.esp
  1553. [56]DOOMMerged.esp
  1554. [57]FNX45.esp
  1555. [58]FOrigin12.esp
  1556. [59]G36Complex.esp
  1557. [5A]G3Family.esp
  1558. [5B]GIAT_FAMAS.esp
  1559. [5C]Glock19x.esp
  1560. [5D]HaxRPG7.esp
  1561. [5E]HK_MP5.esp
  1562. [5F]HK_UMP.esp
  1563. [60]HKUSP9mm.esp
  1564. [61]ImiGalil.esp
  1565. [62]ImiUzi.esp
  1566. [63]M1014.esp
  1567. [64]M2Agency.esp
  1568. [65]M60-M60E3.esp
  1569. [66]M9A3.esp
  1570. [67]Mac10.esp
  1571. [68]MK18.esp
  1572. [69]ModularGaussRifle.esp
  1573. [6A]Mossberg500.esp
  1574. [6B]MP7.esp
  1575. [6C]MWAN94.esp
  1576. [6D]MWEagle.esp
  1577. [6E]MWIIChimera.esp
  1578. [6F]MWIILimax.esp
  1579. [70]MWIIstango25.esp
  1580. [71]MWM4.esp
  1581. [72]MWM91.esp
  1582. [73]MWMpapa5.esp
  1583. [74]MWPP19.esp
  1584. [75]MWvalpha.esp
  1585. [76]OTs33Pernach.esp
  1586. [77]P220.esp
  1587. [78]P90.esp
  1588. [79]P90_VR_Fixes.esp
  1589. [7A]Remington700.esp
  1590. [7B]RemingtonM11.esp
  1591. [7C]RPD.esp
  1592. [7D]RU556.esp
  1593. [7E]RussianAssaultPack.esp
  1594. [7F]SA80.esp
  1595. [80]Schotel22.esp
  1596. [81]SG550.esp
  1597. [82]SigMCX.esp
  1598. [83]SPR300.esp
  1599. [84]SKS.esp
  1600. [85]SteyrAUGnv.esp
  1601. [86]SV-98.esp
  1602. [87]Tactical ACR.esp
  1603. [88]WattzLaserGun.esp
  1604. [89]AVBGuns.esp
  1605. [8A]3dscopes.esp
  1606. [8B]3dscopes_Far.esp
  1607. [8C]3dscopes-nukaworld.esp
  1608. [8D]PipeScopes.esp
  1609. [8E]WestTek_Thermal.esp
  1610. [8F]CBBE.esp
  1611. [90]KSHairdos.esp
  1612. [91]The Eyes Of Beauty.esp
  1613. [92]keke-bu All-in-one Pack_1.1.7.esp
  1614. [93]Wasteland Heroines Replacer All in One_2.0.esp
  1615. [94]DiverseChildren.esp
  1616. [95]Arbitration - Recommended Core.esp
  1617. [96]HipfirePerkReplacements.esp
  1618. [97]CriticalHitsOutsideofVATS.esp
  1619. [98]No VATS Overhaul.esp
  1620. [99]dD-NoVATSDamageReduction.esp
  1621. [9A]WeaponAccuracyRedoneVRDLC.esp
  1622. [9B]BladedWeaponsReduxForVRDLC.esp
  1623. [9C]CheatTerminal.esp
  1624. [9D]EasyLockpicking.esp
  1625. [9E]Faster Terminal Displays (20x).esp
  1626. [9F]SKKCombatStalkers.esp
  1627. [A0]SKKFastStartNewGame.esp
  1628. [A1]SKKQuickPlayerRespec.esp
  1629. [A2]SS2Extended.esp
  1630. [A3]VRCP_SS2.esp
  1631. [A4]NAC.esp
  1632. [A5]NAC-FH.esp
  1633. [A6]NAC-NW.esp
  1634. [A7]VRCP_NAC.esp
  1635. [A8]Vivid Waters.esp
  1636. [A9]ReflectiveWater.esp
  1637. [AA]ReflectiveWaterDLC.esp
  1638. [AB]PipBoy-VR-Light.esp
  1639. [AC]Burst Impact Blast FX.esp
  1640. [AD]Armament+BurstImpactBlastFX Combo Patch.esp
  1641. [AE]UltraExteriorLighting.esp
  1642. [AF]UltraInteriorLighting.esp
  1643. [B0]Live Dismemberment - RegularNoHeadshots.esp
  1644. [B1]VR_LOD_Workaround.esp
  1645. [B2]Hide_Enemy_Health.esp
  1646. [B3]VATST_Targeting_SlowMo.esp
  1647. [B4]Weapons LL Overhaul.esp
  1648. [B5]FRIK.esp
  1649. [B6]Fallout4_VR.esm
  1650.  
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