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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 8 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 9 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 10 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 11 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 12 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 13 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 14 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 15 | Cost: 6 Energy, 72 Sync Orb(s)
- Psychic: Move Gauge Refresh 2
- Move: Psychic Occasionally increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 16 | Cost: 5 Energy, 60 Sync Orb(s)
- Psychic: Power 4
- Psychic: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 17 | Cost: 6 Energy, 72 Sync Orb(s)
- Psychic: Move Gauge Refresh 2
- Move: Psychic Occasionally increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 19 | Cost: 7 Energy, 84 Sync Orb(s)
- Don’t Bore Me!: MP Refresh 3
- Move: Don’t Bore Me! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 20 | Cost: 3 Energy, 36 Sync Orb(s)
- Snow Shelter
- Protects the Pokémon from damage from a hailstorm.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 21 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 22 | Cost: 5 Energy, 60 Sync Orb(s)
- Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
- Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
- Catalytic Cure 2
- Occasionally restores the user’s HP when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 27 | Cost: 5 Energy, 60 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
- HP 50
- HP 50
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 31 | Cost: 6 Energy, 72 Sync Orb(s)
- Hidden Power: Move Gauge Refresh 4
- Move: Hidden Power Has a good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 32 | Cost: 2 Energy, 24 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 33 | Cost: 2 Energy, 24 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
- Broken Sleep Psychic: Power 25
- Broken Sleep Psychic: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 35 | Cost: 8 Energy, 96 Sync Orb(s)
- Hidden Power: Hype Up 1
- Move: Hidden Power Has a small chance of raising the Sp. Atk of all allied sync pairs when the user’s Pokémon uses a move.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 36 | Cost: 3 Energy, 36 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 37 | Cost: 3 Energy, 36 Sync Orb(s)
- Hidden Power: Power 4
- Hidden Power: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 38 | Cost: 7 Energy, 84 Sync Orb(s)
- Move Gauge Boost: MP Refresh 3
- Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 39 | Cost: 3 Energy, 36 Sync Orb(s)
- Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 40 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 41 | Cost: 5 Energy, 60 Sync Orb(s)
- Revenge Boost 4
- Has a good chance of increasing the user’s move gauge by one when the user is hit by an attack move.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 43 | Cost: 5 Energy, 60 Sync Orb(s)
- Broken Sleep Psychic: Power 25
- Broken Sleep Psychic: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 44 | Cost: 10 Energy, 120 Sync Orb(s)
- Move Gauge Boost: Move Gauge Refresh 9
- Move: Move Gauge Boost Increases the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 45 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 46 | Cost: 8 Energy, 96 Sync Orb(s)
- Hidden Power: Propulsion 1
- Move: Hidden Power Has a small chance of reducing the user’s sync move countdown by one when the user’s move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Broken Sleep Psychic: Power 25
- Broken Sleep Psychic: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Broken Sleep Psychic: Power 25
- Broken Sleep Psychic: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Monday, 20 April 2020 at 06:00:00 UTC
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