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  1. function sandbox(var,func)
  2. local env = getfenv(func)
  3. local newenv = setmetatable({},{
  4. __index = function(self,k)
  5. if k=="script" then
  6. return var
  7. else
  8. return env[k]
  9. end
  10. end,
  11. })
  12. setfenv(func,newenv)
  13. return func
  14. end
  15. cors = {}
  16. mas = Instance.new("Model",game:GetService("Lighting"))
  17. LocalScript0 = Instance.new("LocalScript")
  18. ParticleEmitter1 = Instance.new("ParticleEmitter")
  19. ParticleEmitter2 = Instance.new("ParticleEmitter")
  20. BillboardGui3 = Instance.new("BillboardGui")
  21. TextLabel4 = Instance.new("TextLabel")
  22. TextLabel5 = Instance.new("TextLabel")
  23. ParticleEmitter6 = Instance.new("ParticleEmitter")
  24. LocalScript7 = Instance.new("LocalScript")
  25. NumberValue8 = Instance.new("NumberValue")
  26. NumberValue9 = Instance.new("NumberValue")
  27. BoolValue10 = Instance.new("BoolValue")
  28. ParticleEmitter11 = Instance.new("ParticleEmitter")
  29. ParticleEmitter12 = Instance.new("ParticleEmitter")
  30. ParticleEmitter13 = Instance.new("ParticleEmitter")
  31. ParticleEmitter14 = Instance.new("ParticleEmitter")
  32. ParticleEmitter15 = Instance.new("ParticleEmitter")
  33. ParticleEmitter16 = Instance.new("ParticleEmitter")
  34. ParticleEmitter17 = Instance.new("ParticleEmitter")
  35. ParticleEmitter18 = Instance.new("ParticleEmitter")
  36. ParticleEmitter19 = Instance.new("ParticleEmitter")
  37. ParticleEmitter20 = Instance.new("ParticleEmitter")
  38. Part21 = Instance.new("Part")
  39. SpecialMesh22 = Instance.new("SpecialMesh")
  40. Folder23 = Instance.new("Folder")
  41. CharacterMesh24 = Instance.new("CharacterMesh")
  42. CharacterMesh25 = Instance.new("CharacterMesh")
  43. CharacterMesh26 = Instance.new("CharacterMesh")
  44. CharacterMesh27 = Instance.new("CharacterMesh")
  45. CharacterMesh28 = Instance.new("CharacterMesh")
  46. Part29 = Instance.new("Part")
  47. SpecialMesh30 = Instance.new("SpecialMesh")
  48. LocalScript0.Name = "SearingEmperor"
  49. LocalScript0.Parent = ModuleScript2
  50. table.insert(cors,sandbox(LocalScript0,function()
  51.  
  52. --//====================================================\\--
  53. --|| CREATED BY SHACKLUSTER
  54. --\\====================================================//-- --henlo there
  55. --This was fixed by MRSHEEPY123. Here are some of the things I did/removed in the script (sorry if it upsets you)
  56. --The move "X" is basically a suicide move in this version as it makes you vanish and you do not come back
  57. --Removed Fire Particles. They broke and I did not have a solution to fix that issue.
  58. --Removed the package your character would have. It now uses your own character's current package.
  59. --Added Text like the working one Shackluster used.
  60. --I sadly had to remove some moves as they would not work. :(
  61. --Enjoy it anyways :) (its still rare ;p)
  62.  
  63. wait(1)
  64.  
  65. Player = game:GetService("Players").LocalPlayer
  66. PlayerGui = Player.PlayerGui
  67. Cam = workspace.CurrentCamera
  68. Backpack = Player.Backpack
  69. repeat wait() until Player.Character
  70. Character = Player.Character
  71. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  72. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  73. Mouse = Player:GetMouse()
  74. RootPart = Character["HumanoidRootPart"]
  75. Torso = Character["Torso"]
  76. Head = Character["Head"]
  77. RightArm = Character["Right Arm"]
  78. LeftArm = Character["Left Arm"]
  79. RightLeg = Character["Right Leg"]
  80. LeftLeg = Character["Left Leg"]
  81. RootJoint = RootPart["RootJoint"]
  82. Neck = Torso["Neck"]
  83. RightShoulder = Torso["Right Shoulder"]
  84. LeftShoulder = Torso["Left Shoulder"]
  85. RightHip = Torso["Right Hip"]
  86. LeftHip = Torso["Left Hip"]
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. local naeeym2 = Instance.new("BillboardGui",Character)
  106. naeeym2.AlwaysOnTop = true
  107. naeeym2.Size = UDim2.new(7,35,3,15)
  108. naeeym2.StudsOffset = Vector3.new(0,2,0)
  109. naeeym2.MaxDistance = 75
  110. naeeym2.Adornee = Character.Head
  111. naeeym2.Name = "Name2"
  112. local tecks2 = Instance.new("TextLabel",naeeym2)
  113. tecks2.BackgroundTransparency = 1
  114. tecks2.TextScaled = true
  115. tecks2.BorderSizePixel = 0
  116. tecks2.Text = "The Searing Emperor"
  117. tecks2.Font = "ArialBold"
  118. tecks2.TextSize = 30
  119. tecks2.TextStrokeTransparency = 0
  120. tecks2.TextColor3 = Color3.fromRGB(119, 36, 130)
  121. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  122. tecks2.Size = UDim2.new(1,0,0.5,0)
  123. tecks2.Parent = naeeym2
  124.  
  125. local naeeym3 = Instance.new("BillboardGui",Character)
  126. naeeym3.AlwaysOnTop = true
  127. naeeym3.Size = UDim2.new(7,35,3,15)
  128. naeeym3.StudsOffset = Vector3.new(2,3,0)
  129. naeeym3.MaxDistance = 75
  130. naeeym3.Adornee = Character.Head
  131. naeeym3.Name = "Name3"
  132. local tecks3 = Instance.new("TextLabel",naeeym2)
  133. tecks3.BackgroundTransparency = 1
  134. tecks3.TextScaled = true
  135. tecks3.BorderSizePixel = 0
  136. tecks3.Text = "ShackIuster"
  137. tecks3.Font = "ArialBold"
  138. tecks3.TextSize = 30
  139. tecks3.TextStrokeTransparency = 0
  140. tecks3.TextColor3 = Color3.fromRGB(140, 140, 140)
  141. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  142. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  143. tecks3.Parent = naeeym3
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151. local Speed = 16
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local DAMAGEMULTIPLIER = 1
  157. local ANIM = "Idle"
  158. local ATTACK = false
  159. local EQUIPPED = false
  160. local HOLD = false
  161. local COMBO = 1
  162. local Rooted = false
  163. local SINE = 0
  164. local KEYHOLD = false
  165. local CHANGE = 2 / Animation_Speed
  166. local WALKINGANIM = false
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Effects = IT("Folder", Character)
  176. Effects.Name = "Effects"
  177. local SpecialEffects = IT("Folder", Character)
  178. SpecialEffects.Name = "SpecialEffects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local UNANCHOR = true
  182. local REGENRATE = 1
  183. local FULLREGEN = false
  184. local POSEIDON = false
  185. local EXPLOSIONSMALLSOUND = 439342426
  186. local EXPLOSIONMEDIUMSOUND = 605005842
  187. local EXPLOSIONLARGESOUND = 565538688
  188. local CHARGE = 278641993
  189. local POSEIDONSOUND = 374289727
  190. local FIREBALLSOUND = 414517770
  191. local BURNSOUND = 565777213
  192. local FIREFIELD = false
  193. local SEARING = false
  194. local BODYPOS = nil
  195. local GYRO = nil
  196. local DIRECTTURN = false
  197. local APPLYGYRO = true
  198. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  199. local CHOSENSONG = MRANDOM(1,#SONGS)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204.  
  205. --//=================================\\
  206. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  207. --\\=================================//
  208.  
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "ArtificialHB"
  211.  
  212. script:WaitForChild("ArtificialHB")
  213.  
  214. frame = Frame_Speed
  215. tf = 0
  216. allowframeloss = false
  217. tossremainder = false
  218. lastframe = tick()
  219. script.ArtificialHB:Fire()
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.ArtificialHB:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.ArtificialHB:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end)
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244. --//=================================\\
  245. --|| SOME FUNCTIONS
  246. --\\=================================//
  247.  
  248. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  249. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  250. end
  251.  
  252. function PositiveAngle(NUMBER)
  253. if NUMBER >= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function NegativeAngle(NUMBER)
  260. if NUMBER <= 0 then
  261. NUMBER = 0
  262. end
  263. return NUMBER
  264. end
  265.  
  266. function Swait(NUMBER)
  267. if NUMBER == 0 or NUMBER == nil then
  268. ArtificialHB.Event:wait()
  269. else
  270. for i = 1, NUMBER do
  271. ArtificialHB.Event:wait()
  272. end
  273. end
  274. end
  275.  
  276. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  277. local NEWMESH = IT(MESH)
  278. if MESH == "SpecialMesh" then
  279. NEWMESH.MeshType = MESHTYPE
  280. if MESHID ~= "nil" and MESHID ~= "" then
  281. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  282. end
  283. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  284. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  285. end
  286. end
  287. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  288. NEWMESH.Scale = SCALE
  289. NEWMESH.Parent = PARENT
  290. return NEWMESH
  291. end
  292.  
  293. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  294. local NEWPART = IT("Part")
  295. NEWPART.formFactor = FORMFACTOR
  296. NEWPART.Reflectance = REFLECTANCE
  297. NEWPART.Transparency = TRANSPARENCY
  298. NEWPART.CanCollide = false
  299. NEWPART.Locked = true
  300. NEWPART.Anchored = true
  301. if ANCHOR == false then
  302. NEWPART.Anchored = false
  303. end
  304. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  305. NEWPART.Name = NAME
  306. NEWPART.Size = SIZE
  307. NEWPART.Position = Torso.Position
  308. NEWPART.Material = MATERIAL
  309. NEWPART:BreakJoints()
  310. NEWPART.Parent = PARENT
  311. return NEWPART
  312. end
  313.  
  314. local function weldBetween(a, b)
  315. local weldd = Instance.new("ManualWeld")
  316. weldd.Part0 = a
  317. weldd.Part1 = b
  318. weldd.C0 = CFrame.new()
  319. weldd.C1 = b.CFrame:inverse() * a.CFrame
  320. weldd.Parent = a
  321. return weldd
  322. end
  323.  
  324.  
  325. function QuaternionFromCFrame(cf)
  326. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  327. local trace = m00 + m11 + m22
  328. if trace > 0 then
  329. local s = math.sqrt(1 + trace)
  330. local recip = 0.5 / s
  331. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  332. else
  333. local i = 0
  334. if m11 > m00 then
  335. i = 1
  336. end
  337. if m22 > (i == 0 and m00 or m11) then
  338. i = 2
  339. end
  340. if i == 0 then
  341. local s = math.sqrt(m00 - m11 - m22 + 1)
  342. local recip = 0.5 / s
  343. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  344. elseif i == 1 then
  345. local s = math.sqrt(m11 - m22 - m00 + 1)
  346. local recip = 0.5 / s
  347. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  348. elseif i == 2 then
  349. local s = math.sqrt(m22 - m00 - m11 + 1)
  350. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  351. end
  352. end
  353. end
  354.  
  355. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  356. local xs, ys, zs = x + x, y + y, z + z
  357. local wx, wy, wz = w * xs, w * ys, w * zs
  358. local xx = x * xs
  359. local xy = x * ys
  360. local xz = x * zs
  361. local yy = y * ys
  362. local yz = y * zs
  363. local zz = z * zs
  364. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  365. end
  366.  
  367. function QuaternionSlerp(a, b, t)
  368. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  369. local startInterp, finishInterp;
  370. if cosTheta >= 0.0001 then
  371. if (1 - cosTheta) > 0.0001 then
  372. local theta = ACOS(cosTheta)
  373. local invSinTheta = 1 / SIN(theta)
  374. startInterp = SIN((1 - t) * theta) * invSinTheta
  375. finishInterp = SIN(t * theta) * invSinTheta
  376. else
  377. startInterp = 1 - t
  378. finishInterp = t
  379. end
  380. else
  381. if (1 + cosTheta) > 0.0001 then
  382. local theta = ACOS(-cosTheta)
  383. local invSinTheta = 1 / SIN(theta)
  384. startInterp = SIN((t - 1) * theta) * invSinTheta
  385. finishInterp = SIN(t * theta) * invSinTheta
  386. else
  387. startInterp = t - 1
  388. finishInterp = t
  389. end
  390. end
  391. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  392. end
  393.  
  394. function Clerp(a, b, t)
  395. local qa = {QuaternionFromCFrame(a)}
  396. local qb = {QuaternionFromCFrame(b)}
  397. local ax, ay, az = a.x, a.y, a.z
  398. local bx, by, bz = b.x, b.y, b.z
  399. local _t = 1 - t
  400. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  401. end
  402.  
  403. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  404. local frame = IT("Frame")
  405. frame.BackgroundTransparency = TRANSPARENCY
  406. frame.BorderSizePixel = BORDERSIZEPIXEL
  407. frame.Position = POSITION
  408. frame.Size = SIZE
  409. frame.BackgroundColor3 = COLOR
  410. frame.BorderColor3 = BORDERCOLOR
  411. frame.Name = NAME
  412. frame.Parent = PARENT
  413. return frame
  414. end
  415.  
  416. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  417. local label = IT("TextLabel")
  418. label.BackgroundTransparency = 1
  419. label.Size = UD2(1, 0, 1, 0)
  420. label.Position = UD2(0, 0, 0, 0)
  421. label.TextColor3 = TEXTCOLOR
  422. label.TextStrokeTransparency = STROKETRANSPARENCY
  423. label.TextTransparency = TRANSPARENCY
  424. label.FontSize = TEXTFONTSIZE
  425. label.Font = TEXTFONT
  426. label.BorderSizePixel = BORDERSIZEPIXEL
  427. label.TextScaled = false
  428. label.Text = TEXT
  429. label.Name = NAME
  430. label.Parent = PARENT
  431. return label
  432. end
  433.  
  434. function NoOutlines(PART)
  435. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  436. end
  437.  
  438. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  439. local NEWWELD = IT(TYPE)
  440. NEWWELD.Part0 = PART0
  441. NEWWELD.Part1 = PART1
  442. NEWWELD.C0 = C0
  443. NEWWELD.C1 = C1
  444. NEWWELD.Parent = PARENT
  445. return NEWWELD
  446. end
  447.  
  448. local S = IT("Sound")
  449. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  450. local NEWSOUND = nil
  451. coroutine.resume(coroutine.create(function()
  452. NEWSOUND = S:Clone()
  453. NEWSOUND.Parent = PARENT
  454. NEWSOUND.Volume = VOLUME
  455. NEWSOUND.Pitch = PITCH
  456. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  457. NEWSOUND:play()
  458. if DOESLOOP == true then
  459. NEWSOUND.Looped = true
  460. else
  461. repeat wait(1) until NEWSOUND.Playing == false
  462. NEWSOUND:remove()
  463. end
  464. end))
  465. return NEWSOUND
  466. end
  467.  
  468. function CFrameFromTopBack(at, top, back)
  469. local right = top:Cross(back)
  470. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  471. end
  472.  
  473. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  474. function WACKYEFFECT(Table)
  475. local TYPE = (Table.EffectType or "Sphere")
  476. local SIZE = (Table.Size or VT(1,1,1))
  477. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  478. local TRANSPARENCY = (Table.Transparency or 0)
  479. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  480. local CFRAME = (Table.CFrame or Torso.CFrame)
  481. local MOVEDIRECTION = (Table.MoveToPos or nil)
  482. local ROTATION1 = (Table.RotationX or 0)
  483. local ROTATION2 = (Table.RotationY or 0)
  484. local ROTATION3 = (Table.RotationZ or 0)
  485. local MATERIAL = (Table.Material or "Neon")
  486. local COLOR = (Table.Color or C3(1,1,1))
  487. local TIME = (Table.Time or 45)
  488. local SOUNDID = (Table.SoundID or nil)
  489. local SOUNDPITCH = (Table.SoundPitch or nil)
  490. local SOUNDVOLUME = (Table.SoundVolume or nil)
  491. coroutine.resume(coroutine.create(function()
  492. local PLAYSSOUND = false
  493. local SOUND = nil
  494. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  495. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  496. PLAYSSOUND = true
  497. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  498. end
  499. EFFECT.Color = COLOR
  500. local MSH = nil
  501. if TYPE == "Sphere" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  503. elseif TYPE == "Block" then
  504. MSH = IT("BlockMesh",EFFECT)
  505. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  506. elseif TYPE == "Wave" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  508. elseif TYPE == "Ring" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  510. elseif TYPE == "Slash" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  512. elseif TYPE == "Round Slash" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  514. elseif TYPE == "Swirl" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Skull" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  518. elseif TYPE == "Crystal" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  520. end
  521. if MSH ~= nil then
  522. local MOVESPEED = nil
  523. if MOVEDIRECTION ~= nil then
  524. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  525. end
  526. local GROWTH = SIZE - ENDSIZE
  527. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  528. if TYPE == "Block" then
  529. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  530. else
  531. EFFECT.CFrame = CFRAME
  532. end
  533. for LOOP = 1, TIME+1 do
  534. Swait()
  535. MSH.Scale = MSH.Scale - GROWTH/TIME
  536. if TYPE == "Wave" then
  537. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  538. end
  539. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  540. if TYPE == "Block" then
  541. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  542. else
  543. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  544. end
  545. if MOVEDIRECTION ~= nil then
  546. local ORI = EFFECT.Orientation
  547. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  548. EFFECT.Orientation = ORI
  549. end
  550. end
  551. if PLAYSSOUND == false then
  552. EFFECT:remove()
  553. else
  554. repeat Swait() until SOUND.Playing == false
  555. EFFECT:remove()
  556. end
  557. else
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. repeat Swait() until SOUND.Playing == false
  562. EFFECT:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MakeForm(PART,TYPE)
  569. if TYPE == "Cyl" then
  570. local MSH = IT("CylinderMesh",PART)
  571. elseif TYPE == "Ball" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Sphere"
  574. elseif TYPE == "Wedge" then
  575. local MSH = IT("SpecialMesh",PART)
  576. MSH.MeshType = "Wedge"
  577. end
  578. end
  579.  
  580. Debris = game:GetService("Debris")
  581.  
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos,EndPos).lookVector
  584. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  585. end
  586.  
  587. --//=================================\\
  588. --|| WEAPON CREATION
  589. --\\=================================//
  590.  
  591.  
  592. local REGENSOUND = 487215897
  593. for _, c in pairs(Character:GetDescendants()) do
  594. if c and c.Parent then
  595. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  596. local ACCESSORY = c.Parent
  597. c.Parent = Character
  598. if c then
  599. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  600. weldBetween(Head,c)
  601. else
  602. weldBetween(Torso,c)
  603. end
  604. end
  605. ACCESSORY:remove()
  606. end
  607. end
  608. end
  609. wait()
  610. local BODY = {}
  611. for _, c in pairs(Character:GetDescendants()) do
  612. if c:IsA("BasePart") then
  613. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  614. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  615. end
  616. local REGENVALUE = IT("BoolValue",c)
  617. REGENVALUE.Name = "IsRegening"
  618. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  619. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  620. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  621. end
  622. end
  623. function FullBodyRegen()
  624. if FULLREGEN == false then
  625. FULLREGEN = true
  626. Character.Parent = workspace
  627. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  628. UNANCHOR = false
  629. for e = 1, #BODY do
  630. if BODY[e] ~= nil then
  631. local STUFF = BODY[e]
  632. local PART = STUFF[1]
  633. local PARENT = STUFF[2]
  634. local MATERIAL = STUFF[3]
  635. local COLOR = STUFF[4]
  636. local TRANSPARENCY = STUFF[5]
  637. local SIZE = STUFF[6]
  638. local NAME = STUFF[7]
  639. local VALUE = STUFF[8]
  640. PART.Parent = PARENT
  641. Humanoid.MaxHealth = "inf"
  642. Humanoid.Health = "inf"
  643. Humanoid.Parent = nil
  644. Humanoid = IT("Humanoid",Character)
  645. Humanoid.Died:Connect(FullBodyRegen)
  646. PART.Parent = PARENT
  647. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  648. VALUE.Value = true
  649. coroutine.resume(coroutine.create(function()
  650. PART.Transparency = 1
  651. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  652. local REGEN = script.Regen:Clone()
  653. REGEN.Parent = PART
  654. REGEN.Speed = NumberRange.new(30)
  655. REGEN:Emit(100)
  656. local REGENING = script.Regen:Clone()
  657. REGENING.Parent = PART
  658. REGENING.Enabled = true
  659. REGENING.Speed = NumberRange.new(35)
  660. wait()
  661. local RANGE = 35
  662. for i = 1, math.ceil(REGENRATE*25) do
  663. wait()
  664. ApplyAoE(PART.Position,6,1,1,0,false)
  665. REGENING.Speed = NumberRange.new(RANGE)
  666. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  667. end
  668. REGEN.Speed = NumberRange.new(6)
  669. REGEN:Emit(60)
  670. wait(REGENRATE/3)
  671. RootPart.Velocity = VT(0,0,0)
  672. UNANCHOR = true
  673. PART.Transparency = 0
  674. REGEN.Rate = 50
  675. REGEN.Enabled = true
  676. REGENING.Enabled = false
  677. wait(REGENRATE/1.5)
  678. VALUE.Value = false
  679. Debris:AddItem(REGENING,5)
  680. FULLREGEN = false
  681. REGEN.Enabled = false
  682. Debris:AddItem(REGEN,5)
  683. end))
  684. end
  685. end
  686. end
  687. end
  688. end
  689.  
  690. function Regen()
  691. Character.Parent = workspace
  692. for e = 1, #BODY do
  693. if BODY[e] ~= nil then
  694. local STUFF = BODY[e]
  695. local PART = STUFF[1]
  696. local PARENT = STUFF[2]
  697. local MATERIAL = STUFF[3]
  698. local COLOR = STUFF[4]
  699. local TRANSPARENCY = STUFF[5]
  700. --local SIZE = STUFF[6]
  701. local NAME = STUFF[7]
  702. local VALUE = STUFF[8]
  703. if PART.ClassName == "Part" and PART ~= RootPart then
  704. PART.Material = MATERIAL
  705. PART.Name = NAME
  706. end
  707. if PART.Parent ~= PARENT then
  708. PART.Parent = PARENT
  709. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  710. if VALUE.Value == false then
  711. VALUE.Value = true
  712. coroutine.resume(coroutine.create(function()
  713. PART.Transparency = 1
  714. wait(REGENRATE)
  715. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  716. local REGENING = script.Regen:Clone()
  717. REGENING.Parent = PART
  718. REGENING.Enabled = true
  719. for i = 1, math.ceil(REGENRATE*10) do
  720. wait()
  721. ApplyAoE(PART.Position,6,1,1,0,false)
  722. end
  723. wait(REGENRATE)
  724. PART.Transparency = 0
  725. wait(REGENRATE/5)
  726. REGENING.Enabled = false
  727. VALUE.Value = false
  728. Debris:AddItem(REGENING,5)
  729. end))
  730. end
  731. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  732. local VALUE = PARENT.IsRegening
  733. if VALUE == false then
  734. VALUE.Value = true
  735. local PART = PART.Part1
  736. coroutine.resume(coroutine.create(function()
  737. PART.Transparency = 1
  738. wait(REGENRATE)
  739. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  740. local REGENING = script.Regen:Clone()
  741. REGENING.Parent = PART
  742. REGENING.Enabled = true
  743. for i = 1, math.ceil(REGENRATE*10) do
  744. wait()
  745. ApplyAoE(PART.Position,6,1,1,0,false)
  746. end
  747. wait(REGENRATE)
  748. PART.Transparency = 1
  749. wait(REGENRATE/5)
  750. REGENING.Enabled = true
  751. VALUE.Value = false
  752. end))
  753. end
  754. end
  755. end
  756. end
  757. end
  758. end
  759.  
  760. local b = IT("BodyForce",RootPart)
  761. b.Name = "LowGrav"
  762. b.force = Vector3.new(0,1500,0)
  763.  
  764. local SKILLTEXTCOLOR = C3(0,0,0)
  765. local SKILLFONT = "Fantasy"
  766. local SKILLTEXTSIZE = 7
  767.  
  768. local BACKATTACHMENT1 = IT("Attachment",Torso)
  769. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  770. local BACKATTACHMENT2 = IT("Attachment",Torso)
  771. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  772.  
  773. Humanoid.Died:Connect(FullBodyRegen)
  774.  
  775. --//=================================\\
  776. --|| DAMAGING
  777. --\\=================================//
  778.  
  779. function ApplyDamage(Humanoid,Damage)
  780. if Humanoid.Health == math.huge then
  781. Humanoid.Parent:BreakJoints()
  782. else
  783. local MULTIPLY = Humanoid.MaxHealth/100
  784. Damage = Damage * DAMAGEMULTIPLIER
  785. if Humanoid.Health ~= 0 then
  786. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  787. end
  788. end
  789. end
  790.  
  791. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  792. local CHILDREN = workspace:GetDescendants()
  793. for index, CHILD in pairs(CHILDREN) do
  794. if CHILD.ClassName == "Model" and CHILD ~= Character then
  795. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  796. if HUM then
  797. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  798. if TORSO then
  799. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  800. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  801. CHILD:BreakJoints()
  802. else
  803. local DMG = MRANDOM(MINDMG,MAXDMG)
  804. ApplyDamage(HUM,DMG)
  805. end
  806. if FLING > 0 then
  807. for _, c in pairs(CHILD:GetChildren()) do
  808. if c:IsA("BasePart") then
  809. local bv = Instance.new("BodyVelocity")
  810. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  811. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  812. bv.Parent = c
  813. Debris:AddItem(bv,0.05)
  814. end
  815. end
  816. end
  817. end
  818. end
  819. end
  820. end
  821. end
  822. end
  823.  
  824. --//=================================\\
  825. --|| ATTACK FUNCTIONS AND STUFF
  826. --\\=================================//
  827.  
  828. function Fireball()
  829. ATTACK = true
  830. Rooted = true
  831. local GYRO = IT("BodyGyro",RootPart)
  832. GYRO.D = 20
  833. GYRO.P = 4000
  834. GYRO.MaxTorque = VT(40000,40000,40000)
  835. local POSITION = IT("BodyPosition",RootPart)
  836. POSITION.Position = RootPart.Position+VT(0,2,0)
  837. POSITION.D = 450
  838. POSITION.P = 40000
  839. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  840. CreateSound(CHARGE,RightArm,6,1,false)
  841. coroutine.resume(coroutine.create(function()
  842. repeat
  843. Swait()
  844. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  845. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. until ATTACK == false
  852. GYRO:remove()
  853. POSITION:remove()
  854. end))
  855. wait(1)
  856. repeat
  857. coroutine.resume(coroutine.create(function()
  858. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  859. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  860. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  861. for i = 1, 250 do
  862. Swait()
  863. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  864. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  865. if HIT then
  866. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  867. for i = 1, 3 do
  868. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  869. end
  870. for i = 1, 3 do
  871. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  872. end
  873. for i = 1, 5 do
  874. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  875. end
  876. break
  877. end
  878. end
  879. Debris:AddItem(FIREBALL,7)
  880. end))
  881. wait(0.1)
  882. until KEYHOLD == false
  883. wait(0.2)
  884. ATTACK = false
  885. Rooted = false
  886. end
  887.  
  888. function SearingOrb()
  889. ATTACK = true
  890. Rooted = true
  891. local POSITION = IT("BodyPosition",RootPart)
  892. POSITION.Position = RootPart.Position+VT(0,2,0)
  893. POSITION.D = 450
  894. POSITION.P = 40000
  895. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  896. CreateSound(CHARGE,Torso,6,1,false)
  897. local NEWANIM = false
  898. coroutine.resume(coroutine.create(function()
  899. repeat
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. until ATTACK == false or NEWANIM == true
  908. if NEWANIM == true then
  909. local GYRO = IT("BodyGyro",RootPart)
  910. GYRO.D = 20
  911. GYRO.P = 4000
  912. GYRO.MaxTorque = VT(40000,40000,40000)
  913. repeat
  914. Swait()
  915. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. until ATTACK == false
  923. GYRO:remove()
  924. end
  925. POSITION:remove()
  926. end))
  927. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  928. MakeForm(ORB,"Ball")
  929. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  930. local A = IT("Attachment",ORB)
  931. local LOOP = 0
  932. for i = 1, 500 do
  933. Swait()
  934. LOOP = LOOP + 1
  935. if LOOP >= 30 then
  936. LOOP = 0
  937. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  938. end
  939. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  940. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  941. end
  942. wait(1)
  943. if KEYHOLD == false then
  944. coroutine.resume(coroutine.create(function()
  945. ORB.Transparency = 1
  946. Debris:AddItem(ORB,10)
  947. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  948. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  949. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  950. for i = 1, 3 do
  951. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  952. end
  953. for i = 1, 3 do
  954. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  955. end
  956. for i = 1, 15 do
  957. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  958. end
  959. end))
  960. else
  961. for i = 1, 100 do
  962. Swait()
  963. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  964. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  965. end
  966. ORB.Transparency = 1
  967. Debris:AddItem(ORB,10)
  968. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  969. for _, c in pairs(Character:GetChildren()) do
  970. if c:IsA("BasePart") then
  971. end
  972. end
  973. NEWANIM = true
  974. wait(0.5)
  975. for i = 1, 15 do
  976. wait(0.1)
  977. coroutine.resume(coroutine.create(function()
  978. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  979. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  980. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  981. for i = 1, 250 do
  982. Swait()
  983. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  984. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  985. if HIT then
  986. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  987. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  988. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  989. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  990. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  991. coroutine.resume(coroutine.create(function()
  992. for i = 1, 15 do
  993. wait(1)
  994. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  995. end
  996. Debris:AddItem(FIELD,5)
  997. Debris:AddItem(FIELD2,5)
  998. end))
  999. break
  1000. end
  1001. end
  1002. Debris:AddItem(FIREBALL,7)
  1003. end))
  1004. end
  1005. end
  1006. wait(0.3)
  1007. ATTACK = false
  1008. Rooted = false
  1009. end
  1010.  
  1011. function Shroud()
  1012. if Mouse.Target ~= nil then
  1013. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1014. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1015. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1016. if TORSO and HUM.Health > 0 then
  1017. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1018. if DISTANCE < 100 then
  1019. ATTACK = true
  1020. POSEIDON = false
  1021. Rooted = true
  1022. local GYRO = IT("BodyGyro",RootPart)
  1023. GYRO.D = 20
  1024. GYRO.P = 4000
  1025. GYRO.MaxTorque = VT(40000,40000,40000)
  1026. local POSITION = IT("BodyPosition",RootPart)
  1027. POSITION.Position = RootPart.Position+VT(0,2,0)
  1028. POSITION.D = 450
  1029. POSITION.P = 40000
  1030. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1031. local TARGETTING = true
  1032. local HIT = false
  1033.  
  1034. CreateSound(CHARGE,Torso,6,1,false)
  1035. coroutine.resume(coroutine.create(function()
  1036. repeat
  1037. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. until TARGETTING == false
  1046. repeat
  1047. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1048. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1049. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. until HIT == true
  1058. POSITION:remove()
  1059. GYRO:remove()
  1060. end))
  1061. wait(0.5)
  1062. repeat wait() until HOLD == true
  1063. for _, c in pairs(Character:GetChildren()) do
  1064. if c:IsA("BasePart") then
  1065.  
  1066. end
  1067. end
  1068. for _, c in pairs(Character:GetChildren()) do
  1069. if c:IsA("BasePart") then
  1070. c.Transparency = 1
  1071. end
  1072. end
  1073. TARGETTING = false
  1074. for i = 1, 100 do
  1075. wait()
  1076. if DISTANCE < 5 or DISTANCE >= 200 then
  1077. break
  1078. end
  1079. end
  1080. HIT = true
  1081. end
  1082. for _, c in pairs(HUM.Parent:GetChildren()) do
  1083. end
  1084. end
  1085. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1086. RootPart.CFrame = TORSO.CFrame
  1087. local WELD = weldBetween(RootPart,TORSO)
  1088. repeat wait() until HOLD == true
  1089. CreateSound(416328540,Torso,6,1,false)
  1090. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1091. local bv = Instance.new("BodyVelocity")
  1092. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1093. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1094. bv.Parent = TORSO
  1095. for i = 1, 70 do
  1096. wait(0.1)
  1097. if TORSO.Parent == nil then
  1098. break
  1099. end
  1100. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1101. end
  1102. UNANCHOR = false
  1103. bv:remove()
  1104. wait(1)
  1105. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1107. UNANCHOR = true
  1108. local bv = Instance.new("BodyVelocity")
  1109. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1110. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1111. bv.Parent = TORSO
  1112. local LANDED = false
  1113. for i = 1, 500 do
  1114. wait()
  1115. Ignore = {Character,HUM.Parent}
  1116. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1117. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1118. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1119. if HITFLOOR or FULLREGEN == true then
  1120. LANDED = true
  1121. break
  1122. end
  1123. if TORSO.Parent == nil then
  1124. break
  1125. end
  1126. end
  1127. if TORSO.Parent ~= nil then
  1128. UNANCHOR = false
  1129. bv:remove()
  1130. wait(1)
  1131. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1132. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1133. UNANCHOR = true
  1134. local bv = Instance.new("BodyVelocity")
  1135. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1136. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1137. bv.Parent = TORSO
  1138. local LANDED = false
  1139. for i = 1, 500 do
  1140. wait()
  1141. Ignore = {Character,HUM.Parent}
  1142. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1143. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1144. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1145. if HITFLOOR or FULLREGEN == true then
  1146. LANDED = true
  1147. break
  1148. end
  1149. if TORSO.Parent == nil then
  1150. break
  1151. end
  1152. end
  1153. bv:remove()
  1154. if LANDED == true then
  1155. UNANCHOR = false
  1156. for i = 1, 10 do
  1157. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1158. end
  1159. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1160. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1161. for i = 1, 15 do
  1162. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1163. end
  1164. WELD:remove()
  1165. wait(0.3)
  1166. UNANCHOR = true
  1167. else
  1168. WELD:remove()
  1169. end
  1170. end
  1171. end
  1172. for _, c in pairs(Character:GetChildren()) do
  1173. if c:IsA("BasePart") and c ~= RootPart then
  1174. c.Transparency = 0
  1175. end
  1176. end
  1177. RootPart.Velocity = VT(0,0,0)
  1178. ATTACK = false
  1179. Rooted = false
  1180. end
  1181. end
  1182.  
  1183. function Spitter()
  1184. ATTACK = true
  1185. Rooted = true
  1186. local GYRO = IT("BodyGyro",RootPart)
  1187. GYRO.D = 20
  1188. GYRO.P = 4000
  1189. GYRO.MaxTorque = VT(40000,40000,40000)
  1190. local POSITION = IT("BodyPosition",RootPart)
  1191. POSITION.Position = RootPart.Position+VT(0,2,0)
  1192. POSITION.D = 450
  1193. POSITION.P = 40000
  1194. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1195. CreateSound(CHARGE,RightArm,6,0.8,false)
  1196. coroutine.resume(coroutine.create(function()
  1197. repeat
  1198. Swait()
  1199. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. until ATTACK == false
  1207. GYRO:remove()
  1208. POSITION:remove()
  1209. end))
  1210. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1211. MakeForm(FIREBALL,"Ball")
  1212. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1213. local CORE = IT("Attachment",FIREBALL)
  1214. local LOOP = 0
  1215. repeat
  1216. Swait()
  1217. LOOP = LOOP + 1
  1218. if LOOP == 20 then
  1219. LOOP = 0
  1220. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1221. end
  1222. if FIREBALL.Size.X < 20 then
  1223. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1224. end
  1225. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1226. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1227. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1228. coroutine.resume(coroutine.create(function()
  1229. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1230. local RANGE = 75
  1231. for i = 1, 600 do
  1232. LOOP = LOOP + 1
  1233. if LOOP == 20 then
  1234. LOOP = 0
  1235. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1236. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1237. end
  1238. Swait()
  1239. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1240. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1241. if HIT then
  1242. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1243. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1244. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1245. for i = 1, 3 do
  1246. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1247. end
  1248. for i = 1, 3 do
  1249. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1250. end
  1251. for i = 1, 15 do
  1252. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1253. end
  1254. break
  1255. end
  1256. end
  1257. for i = 1, 10 do
  1258. Swait()
  1259. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1260. end
  1261. Debris:AddItem(FIREBALL,5)
  1262. end))
  1263. wait(0.5)
  1264. ATTACK = false
  1265. Rooted = false
  1266. end
  1267.  
  1268. function Devastor()
  1269. ATTACK = true
  1270. Rooted = true
  1271. local POSITION = IT("BodyPosition",RootPart)
  1272. POSITION.Position = RootPart.Position+VT(0,2,0)
  1273. POSITION.D = 450
  1274. POSITION.P = 40000
  1275. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1276. CreateSound(CHARGE,Torso,6,1,false)
  1277. local NEWANIM = false
  1278. coroutine.resume(coroutine.create(function()
  1279. repeat
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. until ATTACK == false or NEWANIM == true
  1288. if NEWANIM == true then
  1289. local GYRO = IT("BodyGyro",RootPart)
  1290. GYRO.D = 20
  1291. GYRO.P = 4000
  1292. GYRO.MaxTorque = VT(40000,40000,40000)
  1293. repeat
  1294. Swait()
  1295. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. until ATTACK == false
  1303. GYRO:remove()
  1304. end
  1305. POSITION:remove()
  1306. end))
  1307. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1308. MakeForm(ORB,"Ball")
  1309. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1310. local A = IT("Attachment",ORB)
  1311. local LOOP = 0
  1312. for i = 1, 200 do
  1313. Swait()
  1314. LOOP = LOOP + 1
  1315. if LOOP >= 30 then
  1316. LOOP = 0
  1317. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. end
  1319. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1320. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1321. end
  1322. RightArm.Transparency = 1
  1323. LeftArm.Transparency = 1
  1324. for _, c in pairs(Character:GetChildren()) do
  1325. if c:IsA("BasePart") then
  1326. end
  1327. end
  1328. CreateSound(CHARGE,Torso,6,0.5,false)
  1329. for i = 1, 200 do
  1330. Swait()
  1331. LOOP = LOOP + 1
  1332. if LOOP >= 30 then
  1333. LOOP = 0
  1334. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1335. end
  1336. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1337. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1338. end
  1339. for _, c in pairs(Character:GetChildren()) do
  1340. if c:IsA("BasePart") then
  1341. c.Transparency = 1
  1342. end
  1343. end
  1344. for i = 1, 400 do
  1345. Swait()
  1346. LOOP = LOOP + 1
  1347. if LOOP >= 30 then
  1348. LOOP = 0
  1349. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1350. end
  1351. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1352. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1353. end
  1354. wait(0.5)
  1355. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1356. coroutine.resume(coroutine.create(function()
  1357. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1358. for i = 1, 1200 do
  1359. Swait()
  1360. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1361. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1362. if HIT then
  1363. break
  1364. end
  1365. end
  1366. for i = 1, 6 do
  1367. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1368. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1369. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1370. for i = 1, 3 do
  1371. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1372. end
  1373. for i = 1, 3 do
  1374. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1375. end
  1376. for i = 1, 15 do
  1377. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1378. end
  1379. wait(1)
  1380. end
  1381. for i = 1, 10 do
  1382. Swait()
  1383. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1384. end
  1385. Debris:AddItem(ORB,5)
  1386. end))
  1387. wait(1)
  1388. FullBodyRegen()
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392.  
  1393. --//=================================\\
  1394. --|| MISC
  1395. --\\=================================//
  1396.  
  1397. function Jupiter()
  1398. ATTACK = true
  1399. Rooted = true
  1400. local POSITION = IT("BodyPosition",RootPart)
  1401. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1402. POSITION.D = 450
  1403. POSITION.P = 40000
  1404. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1405. coroutine.resume(coroutine.create(function()
  1406. repeat
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1414. until ATTACK == false
  1415. end))
  1416. wait(0.5)
  1417. repeat wait() until KEYHOLD == false
  1418. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1419. POSITION:remove()
  1420. RootPart.Velocity = VT(0,150,0)
  1421. ATTACK = false
  1422. Rooted = false
  1423. end
  1424.  
  1425. function Taunt()
  1426. ATTACK = true
  1427. Rooted = true
  1428. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. until ATTACK == false
  1439. end))
  1440. repeat wait() until TAUNT.Playing == false
  1441. ATTACK = false
  1442. Rooted = false
  1443. end
  1444.  
  1445. --//=================================\\
  1446. --|| ASSIGN THINGS TO KEYS
  1447. --\\=================================//
  1448.  
  1449. function MouseDown(Mouse)
  1450. HOLD = true
  1451. if ATTACK == false then
  1452. end
  1453. end
  1454.  
  1455. function MouseUp(Mouse)
  1456. HOLD = false
  1457. end
  1458.  
  1459. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1460.  
  1461. function KeyDown(Key)
  1462. KEYHOLD = true
  1463. if ATTACK == false and FULLREGEN == false then
  1464. if Key == "z" then
  1465. Fireball()
  1466. end
  1467.  
  1468. if Key == "v" and SEARING == false then
  1469. SearingOrb()
  1470. end
  1471.  
  1472. if Key == "q" and SEARING == false then
  1473. Shroud()
  1474. end
  1475.  
  1476. if Key == "x" and SEARING == false then
  1477. Jupiter()
  1478. wait(2)
  1479. Devastor()
  1480. end
  1481.  
  1482. if Key == "e" then
  1483. Spitter()
  1484. end
  1485.  
  1486. if Key == "j" then
  1487. Jupiter()
  1488. end
  1489.  
  1490. if Key == "t" and SEARING == false then
  1491. Taunt()
  1492. end
  1493.  
  1494. if Key == "h" then
  1495. if POSEIDON == false then
  1496. POSEIDON = true
  1497. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1498. else
  1499. POSEIDON = false
  1500. end
  1501. end
  1502. end
  1503.  
  1504. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1505. repeat
  1506. VALUE2 = true
  1507. Swait()
  1508. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1509. until KEYHOLD == false
  1510. VALUE2 = false
  1511. end
  1512.  
  1513. if string.byte(Key) == 50 and ATTACK == false then
  1514. if Speed == 16 then
  1515. Speed = 45
  1516. elseif Speed == 45 then
  1517. Speed = 16
  1518. end
  1519. end
  1520.  
  1521. if Key == "1" then
  1522. MUSIC:Play()
  1523. CHOSENSONG = CHOSENSONG + 1
  1524. if CHOSENSONG > #SONGS then
  1525. CHOSENSONG = 1
  1526. end
  1527. end
  1528. end
  1529.  
  1530. function KeyUp(Key)
  1531. KEYHOLD = false
  1532. end
  1533.  
  1534. Mouse.Button1Down:connect(function(NEWKEY)
  1535. MouseDown(NEWKEY)
  1536. end)
  1537. Mouse.Button1Up:connect(function(NEWKEY)
  1538. MouseUp(NEWKEY)
  1539. end)
  1540. Mouse.KeyDown:connect(function(NEWKEY)
  1541. KeyDown(NEWKEY)
  1542. end)
  1543. Mouse.KeyUp:connect(function(NEWKEY)
  1544. KeyUp(NEWKEY)
  1545. end)
  1546.  
  1547. --//=================================\\
  1548. --\\=================================//
  1549.  
  1550. function unanchor()
  1551. if UNANCHOR == true then
  1552. for _, c in pairs(Character:GetChildren()) do
  1553. if c:IsA("BasePart") then
  1554. c.Anchored = false
  1555. end
  1556. end
  1557. else
  1558. for _, c in pairs(Character:GetChildren()) do
  1559. if c:IsA("BasePart") then
  1560. c.Anchored = true
  1561. end
  1562. end
  1563. end
  1564. end
  1565.  
  1566. --//=================================\\
  1567. --|| WRAP THE WHOLE SCRIPT UP
  1568. --\\=================================//
  1569.  
  1570. Humanoid.Changed:connect(function(Jump)
  1571. if Jump == "Jump" and (Disable_Jump == true) then
  1572. Humanoid.Jump = false
  1573. end
  1574. end)
  1575.  
  1576. local LOOP = 0
  1577.  
  1578. while true do
  1579. Swait()
  1580. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1581. Humanoid = IT("Humanoid",Character)
  1582. end
  1583. Effects.Parent = Character
  1584. script.Parent = WEAPONGUI
  1585. ANIMATE.Parent = nil
  1586. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1587. v:Stop();
  1588. end
  1589. SINE = SINE + CHANGE
  1590. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1591. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1592. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1593. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1594. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1595. local WALKSPEEDVALUE = 5
  1596. if SEARING == false then
  1597. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1598. if Humanoid.WalkSpeed <= 20 then
  1599. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1600. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1601. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1602. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1603. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1604. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1605. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1607. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1608. end
  1609. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1610. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1611. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. end
  1615. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1616. ANIM = "Jump"
  1617. if ATTACK == false then
  1618. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1626. ANIM = "Fall"
  1627. if ATTACK == false then
  1628. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. end
  1635. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1636. ANIM = "Idle"
  1637. if ATTACK == false then
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1646. ANIM = "Walk"
  1647. if ATTACK == false then
  1648. if Humanoid.WalkSpeed <= 20 then
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1655. elseif Humanoid.WalkSpeed > 20 then
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1662. end
  1663. end
  1664. end
  1665. elseif SEARING == true then
  1666. if APPLYGYRO == true then
  1667. if VALUE2 == false and DIRECTTURN == false then
  1668. if GYRO ~= nil then
  1669. GYRO.MaxTorque = VT(0,40000,0)
  1670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1671. end
  1672. else
  1673. if GYRO ~= nil then
  1674. GYRO.MaxTorque = VT(80000,40000,80000)
  1675. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1676. end
  1677. end
  1678. end
  1679. if VALUE2 == false and ATTACK == false then
  1680. ANIM = "IdleFlight"
  1681. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. elseif VALUE2 == true and ATTACK == false then
  1688. ANIM = "Flight"
  1689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1695. end
  1696. end
  1697. unanchor()
  1698. Humanoid.MaxHealth = "inf"
  1699. Humanoid.Health = "inf"
  1700. if Rooted == false then
  1701. Disable_Jump = false
  1702. Humanoid.WalkSpeed = Speed
  1703. elseif Rooted == true then
  1704. Disable_Jump = true
  1705. Humanoid.WalkSpeed = 0
  1706. end
  1707. Regen()
  1708. if Head:FindFirstChild("face") then
  1709. Head.face.Texture = "rbxassetid://608798717"
  1710. Head.face.Transparency = Head.Transparency
  1711. end
  1712. for _, c in pairs(Character:GetDescendants()) do
  1713. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  1714. c:remove()
  1715. end
  1716. if c and c.Parent then
  1717. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1718. local ACCESSORY = c.Parent
  1719. c.Parent = Character
  1720. local REGENVALUE = IT("BoolValue",c)
  1721. REGENVALUE.Name = "IsRegening"
  1722. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1723. if c then
  1724. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1725. local WELD = weldBetween(Head,c)
  1726. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1727. else
  1728. local WELD = weldBetween(Torso,c)
  1729. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1730. end
  1731. end
  1732. ACCESSORY:remove()
  1733. end
  1734. end
  1735. end
  1736. for _, c in pairs(Character:GetChildren()) do
  1737. if SEARING == true and c:IsA("BasePart") then
  1738. c.Transparency = 1
  1739. end
  1740. end
  1741. MUSIC.Parent = Character
  1742. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  1743. MUSIC.Pitch = 1
  1744. if CHOSENSONG ~= 5 then
  1745. MUSIC.Volume = 2
  1746. else
  1747. MUSIC.Volume = 4
  1748. end
  1749. MUSIC.Playing = true
  1750. if POSEIDON == true and FULLREGEN == false then
  1751. LOOP = LOOP + 1
  1752. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1753. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  1754. FLOOR.CanCollide = true
  1755. Debris:AddItem(FLOOR,0.2)
  1756. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1757. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  1758. FLOOR.CanCollide = true
  1759. Debris:AddItem(FLOOR,0.2)
  1760. if LOOP >= 5 then
  1761. LOOP = 0
  1762. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1763. end
  1764. end
  1765. RootJoint.Parent = RootPart
  1766. Humanoid.DisplayDistanceType = "None"
  1767. Humanoid.Name = "Searing Emperor"
  1768. end
  1769.  
  1770. --//=================================\\
  1771. --\\=================================//
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. --//====================================================\\--
  1778. --|| END OF SCRIPT
  1779. --\\====================================================//--
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