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- "", "Debug Menu"
- "", "TGS Debug Page"
- "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
- "ScriptFunction.AutoSave()", "Create a save game"
- "ScriptFunction.TeleportSirWalterNextToHero()", "Teleport Sir Walter next to the Hero"
- "ScriptFunction.TeleportBenFinnNextToHero()", "Teleport Ben Finn next to the Hero"
- "Debug.SetHeroGodMode( true )", "Set Hero God Mode"
- "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
- "Debug.SetHeroLevel([1:10:0:1:false], true, false)", "Hero Level [slider]"
- "Debug.SetHeroLevel([1:10:0:1:false], true, true)", "Hero Henchman Level [slider]"
- "Timing.SetTimeOfDay(12)", "Set time to Noon"
- "Debug.StopDaySpeed([toggle:true])", "Toggle time of day updating"
- "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
- "Debug.ChangePlayerEntity('CreatureHero')", "Switch To Male Hero"
- "Debug.ChangePlayerEntity('CreatureHeroFemale')", "Switch To Female Hero"
- "Debug.ToggleAntialiasingAndTheGUI([toggle:false])", "Toggle Antialiasing And The GUI"
- "Debug.QuitToFrontEnd()", "Reset Demo"
- "", "PCVideoOptions"
- "Debug.ShowVideoOptions([toggle:true])", "Toggle ShowCurrentOptions"
- "Debug.SaveVideoOptions()", "SaveVideoOptions"
- "Debug.ToggleFullScreenMode()", "Toggle Fullscreen/Windowed"
- "Debug.ToggleVSync()", "Toggle VSync"
- "Debug.RunDetailSettingsBenchmark()", "Run Benchmark"
- "", "VideoModes"
- "Debug.SetVideoMode(640,480)", "640x480"
- "Debug.SetVideoMode(720,480)", "720x480"
- "Debug.SetVideoMode(720,576)", "720x576"
- "Debug.SetVideoMode(800,600)", "800x600"
- "Debug.SetVideoMode(848,480)", "848x480"
- "Debug.SetVideoMode(1024,768)", "1024x768"
- "Debug.SetVideoMode(1152,648)", "1152x648"
- "Debug.SetVideoMode(1152,864)", "1152x864"
- "Debug.SetVideoMode(1280,720)", "1280x720"
- "Debug.SetVideoMode(1280,960)", "1280x960"
- "Debug.SetVideoMode(1280,1024)", "1280x1024"
- "Debug.SetVideoMode(1360,768)", "1360x768"
- "Debug.SetVideoMode(1440,900)", "1440x900"
- "Debug.SetVideoMode(1680,1050)", "1680x1050"
- "Debug.SetVideoMode(1920,1080)", "1920x1080"
- "Debug.SetVideoMode(1920,1200)", "1920x1200"
- "Debug.SetGlobalDetail([0:4:2:1:true])", "Set All Detail [slider]"
- "Debug.SetTextureDetail([0:4:2:1:true])", "Texture Detail [slider]"
- "Debug.SetModelDetail([0:4:2:1:true])", "Model Detail [slider]"
- "Debug.SetWaterDetail([0:4:2:1:true])", "Water Detail [slider]"
- "Debug.SetShadowDetail([0:4:2:1:true])", "Shadow Detail [slider]"
- "Debug.SetEffectsDetail([0:4:2:1:true])", "Effects Detail [slider]"
- "Debug.SetEnvironmentDetail([0:4:2:1:true])", "Environment Detail [slider]"
- "Debug.SetTreeDetail([0:4:2:1:true])", "Tree Detail [slider]"
- "Debug.SetDrawDistanceDetail([0:4:2:1:true])", "Draw Distance [slider]"
- "", "Game"
- "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
- "Debug.MakeGameGoFast([toggle:true])", "Toggle Make Game Go Fast Please"
- "Debug.SetDrawBehaviourNames([toggle:true])", "Toggle Draw Behaviour Names"
- "Debug.SetDrawEntityNames([toggle:true])", "Toggle Draw Entity Names"
- "Debug.SetDrawEntityTypes([toggle:true])", "Toggle Draw Entity Types (FablEd Record Names)"
- "Debug.SetDrawDummyObjects([toggle:true])", "Toggle Draw Dummy Object Names"
- "Debug.SetDrawGameFPS([toggle:true])", "Toggle Game FPS Display"
- "Debug.EngineConfig.DebugPage='FrameRate'", "Display Engine FPS"
- "Debug.SetEnableEntityDrawDebugInfo([toggle:true])", "Toggle Entity Debug Info Drawing"
- "Debug.SetDrawVaultlineDebug([toggle:true])", "Toggle Draw Vault Line Debug"
- "Debug.SetDrawTargetingHighlight([toggle:true])", "Toggle Targeting Highlight"
- "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
- "Debug.SetOverheadTextDrawn([toggle:true])", "Toggle Overhead Speech Text"
- "Debug.SetOverheadNarratorDrawn([toggle:true])", "Toggle Overhead Narrator Name"
- "Debug.CreateEntityAtPosition('CreatureVillager', 'Joe Blow', GetLocalHero():GetPosition())", "Create Villager"
- "Debug.CreateIdlingVillager('CreatureVillager')", "Create Idling Villager"
- "Debug.Follow()", "Get Target To Follow Player If They Can"
- "PhysicsControlled.SetMaxSlopeDegrees(GetLocalHero(), 30)", "Maximum hero traversable slope = 30 degrees"
- "PhysicsControlled.SetUseStairClimbing(GetLocalHero(), [toggle:true])", "Toggle Stairclimbing"
- "Debug.SetDrawBuildVersion([toggle:true])", "Toggle Build Version Display"
- "Debug.SetDrawGUI([toggle])", "Toggle GUI"
- "Debug.SetDrawGUIScreenNamesAndStates([toggle:true])", "Toggle GUI Screen Names & States Display"
- "Debug.ResetOpinions()", "Reset Villager Opinions"
- "Health.Modify(GetDog(), Health.GetMax(GetDog()), GetDog())", "Heal Dog"
- "Debug.SetEnableLookAt([toggle:true])", "Toggle LookAt"
- "Player.SetDifficultyLevel(GetLocalHero(), [1:2:1:1:false])", "Set Difficulty Level - [slider]"
- "Debug.SetDogEnableAllTricks([toggle:true])", "Toggle Dog has all tricks"
- "Debug.ToggleUseWorldIconsIn3DGUI()", "Use World Icons in the 3d pause menu"
- "ScriptFunction.FullFreezeAllEntitiesInLevel()", "Hard freeze all entities in level"
- "ScriptFunction.SoftFreezeAllEntitiesInLevel()", "Soft freeze all entities in level"
- "ScriptFunction.UnfreezeAllEntitiesInLevel()", "Unfreeze all entities in level"
- "ScriptFunction.SpeedUpTarget([0:1:1:0.1:false])", "Speed Up Target - [slider]"
- "", "Road To Rule"
- "", "Add / Remove Guild Seals for Hero"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(1, GetLocalHero())", "Add 1 Guild Seal to Hero's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(5, GetLocalHero())", "Add 5 Guild Seals to Hero's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(10, GetLocalHero())", "Add 10 Guild Seals to Hero's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(50, GetLocalHero())", "Add 50 Guild Seals to Hero's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(100, GetLocalHero())", "Add 100 Guild Seals to Hero's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(200, GetLocalHero())", "Add 200 Guild Seals to Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(nil, GetLocalHero())", "Remove ALL Guild Seals from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(1, GetLocalHero())", "Remove 1 Guild Seal from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(5, GetLocalHero())", "Remove 5 Guild Seals from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(10, GetLocalHero())", "Remove 10 Guild Seals from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(50, GetLocalHero())", "Remove 50 Guild Seals from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(100, GetLocalHero())", "Remove 100 Guild Seals from Hero's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(200, GetLocalHero())", "Remove 200 Guild Seals from Hero's Inventory"
- "", "Add / Remove Guild Seals for Henchman"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(1, GetRemoteHero())", "Add 1 Guild Seal to Henchman's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(5, GetRemoteHero())", "Add 5 Guild Seals to Henchman's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(10, GetRemoteHero())", "Add 10 Guild Seals to Henchman's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(50, GetRemoteHero())", "Add 50 Guild Seals to Henchman's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(100, GetRemoteHero())", "Add 100 Guild Seals to Henchman's Inventory"
- "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(200, GetRemoteHero())", "Add 200 Guild Seals to Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(nil, GetRemoteHero())", "Remove ALL Guild Seals from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(1, GetRemoteHero())", "Remove 1 Guild Seal from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(5, GetRemoteHero())", "Remove 5 Guild Seals from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(10, GetRemoteHero())", "Remove 10 Guild Seals from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(50, GetRemoteHero())", "Remove 50 Guild Seals from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(100, GetRemoteHero())", "Remove 100 Guild Seals from Henchman's Inventory"
- "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(200, GetRemoteHero())", "Remove 200 Guild Seals from Henchman's Inventory"
- "", "Unlockables for Hero"
- "Gameflow.RoadToRule.UNLOCK_EVERYTHING(GetLocalHero())", "Unlock All Unlockables"
- "Gameflow.RoadToRule.UNLOCK_FREE_PACK(GetLocalHero())", "Unlock the FREE pack (unlocked by default in gameflow)"
- "Gameflow.RoadToRule.UNLOCK_CRIMINAL_PACK(GetLocalHero())", "Unlock Criminal Pack"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_1(GetLocalHero())", "Unlock Dye Pack 1"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_2(GetLocalHero())", "Unlock Dye Pack 2"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_3(GetLocalHero())", "Unlock Dye Pack 3"
- "Gameflow.RoadToRule.UNLOCK_ENTREPRENEUR_PACK(GetLocalHero())", "Unlock Entrepreneur Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_BULLY(GetLocalHero())", "Unlock Bully Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_CHILDREN(GetLocalHero())", "Unlock Children Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DEVIANT(GetLocalHero())", "Unlock Deviant Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_FRIEND(GetLocalHero())", "Unlock Friend Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_JOKER(GetLocalHero())", "Unlock Joker Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_LOVER(GetLocalHero())", "Unlock Lover Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_SCARY(GetLocalHero())", "Unlock Scary Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_FAMILY_PACK(GetLocalHero())", "Unlock Family Pack"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_1(GetLocalHero())", "Unlock Blacksmith Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_2(GetLocalHero())", "Unlock Blacksmith Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_3(GetLocalHero())", "Unlock Blacksmith Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_4(GetLocalHero())", "Unlock Blacksmith Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_5(GetLocalHero())", "Unlock Blacksmith Level 5"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_1(GetLocalHero())", "Unlock Lute Hero Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_2(GetLocalHero())", "Unlock Lute Hero Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_3(GetLocalHero())", "Unlock Lute Hero Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_4(GetLocalHero())", "Unlock Lute Hero Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_5(GetLocalHero())", "Unlock Lute Hero Level 5"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_1(GetLocalHero())", "Unlock Pie Maker Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_2(GetLocalHero())", "Unlock Pie Maker Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_3(GetLocalHero())", "Unlock Pie Maker Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_4(GetLocalHero())", "Unlock Pie Maker Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_5(GetLocalHero())", "Unlock Pie Maker Level 5"
- "Gameflow.RoadToRule.UNLOCK_LANDLORD_PACK(GetLocalHero())", "Unlock Landlord Pack"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_1(GetLocalHero())", "Unlock Melee Level 1"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_2(GetLocalHero())", "Unlock Melee Level 2"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_3(GetLocalHero())", "Unlock Melee Level 3"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_4(GetLocalHero())", "Unlock Melee Level 4"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_5(GetLocalHero())", "Unlock Melee Level 5"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_1(GetLocalHero())", "Unlock Ranged Level 1"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_2(GetLocalHero())", "Unlock Ranged Level 2"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_3(GetLocalHero())", "Unlock Ranged Level 3"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_4(GetLocalHero())", "Unlock Ranged Level 4"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_5(GetLocalHero())", "Unlock Ranged Level 5"
- "Gameflow.RoadToRule.UNLOCK_SPELL_ENFLAME(GetLocalHero())", "Unlock Enflame Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_FORCE_PUSH(GetLocalHero())", "Unlock Force Push Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_ICE(GetLocalHero())", "Unlock Ice Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_LIGHTNING(GetLocalHero())", "Unlock Lightning Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_SWORDS(GetLocalHero())", "Unlock Swords Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_VORTEX(GetLocalHero())", "Unlock Vortex Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_WEAVING(GetLocalHero())", "Unlock Spell Weaving"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_1(GetLocalHero())", "Unlock Spells Level 1"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_2(GetLocalHero())", "Unlock Spells Level 2"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_3(GetLocalHero())", "Unlock Spells Level 3"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_4(GetLocalHero())", "Unlock Spells Level 4"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_5(GetLocalHero())", "Unlock Spells Level 5"
- "Gameflow.RoadToRule.SHOW_MELEE_WEAPONS()", "Show Melee Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_RANGED_WEAPONS()", "Show Ranged Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_GAUNTLET_WEAPONS()", "Show Gauntlet Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_ALL_WEAPONS()", "Show All Weapons (if they are hidden)"
- "Gameflow.RoadToRule.HIDE_MELEE_WEAPONS()", "Hide Melee Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_RANGED_WEAPONS()", "Hide Ranged Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_GAUNTLET_WEAPONS()", "Hide Gauntlet Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_ALL_WEAPONS()", "Hide All Weapons (if they are on display)"
- "", "Unlockables for Henchman"
- "Gameflow.RoadToRule.UNLOCK_EVERYTHING(GetRemoteHero())", "Unlock All Unlockables"
- "Gameflow.RoadToRule.UNLOCK_FREE_PACK(GetRemoteHero())", "Unlock the FREE pack (unlocked by default in gameflow)"
- "Gameflow.RoadToRule.UNLOCK_CRIMINAL_PACK(GetRemoteHero())", "Unlock Criminal Pack"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_1(GetRemoteHero())", "Unlock Dye Pack 1"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_2(GetRemoteHero())", "Unlock Dye Pack 2"
- "Gameflow.RoadToRule.UNLOCK_DYE_PACK_3(GetRemoteHero())", "Unlock Dye Pack 3"
- "Gameflow.RoadToRule.UNLOCK_ENTREPRENEUR_PACK(GetRemoteHero())", "Unlock Entrepreneur Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_BULLY(GetRemoteHero())", "Unlock Bully Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_CHILDREN(GetRemoteHero())", "Unlock Children Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DEVIANT(GetRemoteHero())", "Unlock Deviant Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DOG(GetRemoteHero())", "Unlock Dog Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_FRIEND(GetRemoteHero())", "Unlock Friend Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_JOKER(GetRemoteHero())", "Unlock Joker Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_LOVER(GetRemoteHero())", "Unlock Lover Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_SCARY(GetRemoteHero())", "Unlock Scary Expression Pack"
- "Gameflow.RoadToRule.UNLOCK_EXTREME_EVIL(GetRemoteHero())", "Unlock Extreme Evil"
- "Gameflow.RoadToRule.UNLOCK_EXTREME_GOOD(GetRemoteHero())", "Unlock Extreme Good"
- "Gameflow.RoadToRule.UNLOCK_FAMILY_PACK(GetRemoteHero())", "Unlock Family Pack"
- "Gameflow.RoadToRule.UNLOCK_GIFT_PACK(GetRemoteHero())", "Unlock Gift Pack"
- "Gameflow.RoadToRule.UNLOCK_HAND_HOLDING(GetRemoteHero())", "Unlock Hand Holding"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_1(GetRemoteHero())", "Unlock Blacksmith Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_2(GetRemoteHero())", "Unlock Blacksmith Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_3(GetRemoteHero())", "Unlock Blacksmith Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_4(GetRemoteHero())", "Unlock Blacksmith Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_5(GetRemoteHero())", "Unlock Blacksmith Level 5"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_1(GetRemoteHero())", "Unlock Lute Hero Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_2(GetRemoteHero())", "Unlock Lute Hero Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_3(GetRemoteHero())", "Unlock Lute Hero Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_4(GetRemoteHero())", "Unlock Lute Hero Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_5(GetRemoteHero())", "Unlock Lute Hero Level 5"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_1(GetRemoteHero())", "Unlock Pie Maker Level 1"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_2(GetRemoteHero())", "Unlock Pie Maker Level 2"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_3(GetRemoteHero())", "Unlock Pie Maker Level 3"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_4(GetRemoteHero())", "Unlock Pie Maker Level 4"
- "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_5(GetRemoteHero())", "Unlock Pie Maker Level 5"
- "Gameflow.RoadToRule.UNLOCK_LANDLORD_PACK(GetRemoteHero())", "Unlock Landlord Pack"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_1(GetRemoteHero())", "Unlock Melee Level 1"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_2(GetRemoteHero())", "Unlock Melee Level 2"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_3(GetRemoteHero())", "Unlock Melee Level 3"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_4(GetRemoteHero())", "Unlock Melee Level 4"
- "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_5(GetRemoteHero())", "Unlock Melee Level 5"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_1(GetRemoteHero())", "Unlock Ranged Level 1"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_2(GetRemoteHero())", "Unlock Ranged Level 2"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_3(GetRemoteHero())", "Unlock Ranged Level 3"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_4(GetRemoteHero())", "Unlock Ranged Level 4"
- "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_5(GetRemoteHero())", "Unlock Ranged Level 5"
- "Gameflow.RoadToRule.UNLOCK_SPELL_ENFLAME(GetRemoteHero())", "Unlock Enflame Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_FORCE_PUSH(GetRemoteHero())", "Unlock Force Push Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_ICE(GetRemoteHero())", "Unlock Ice Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_LIGHTNING(GetRemoteHero())", "Unlock Lightning Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_SWORDS(GetRemoteHero())", "Unlock Swords Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_VORTEX(GetRemoteHero())", "Unlock Vortex Spell"
- "Gameflow.RoadToRule.UNLOCK_SPELL_WEAVING(GetRemoteHero())", "Unlock Spell Weaving"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_1(GetRemoteHero())", "Unlock Spells Level 1"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_2(GetRemoteHero())", "Unlock Spells Level 2"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_3(GetRemoteHero())", "Unlock Spells Level 3"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_4(GetRemoteHero())", "Unlock Spells Level 4"
- "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_5(GetRemoteHero())", "Unlock Spells Level 5"
- "Gameflow.RoadToRule.SHOW_MELEE_WEAPONS()", "Show Melee Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_RANGED_WEAPONS()", "Show Ranged Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_GAUNTLET_WEAPONS()", "Show Gauntlet Weapons (if they are hidden)"
- "Gameflow.RoadToRule.SHOW_ALL_WEAPONS()", "Show All Weapons (if they are hidden)"
- "Gameflow.RoadToRule.HIDE_MELEE_WEAPONS()", "Hide Melee Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_RANGED_WEAPONS()", "Hide Ranged Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_GAUNTLET_WEAPONS()", "Hide Gauntlet Weapons (if they are on display)"
- "Gameflow.RoadToRule.HIDE_ALL_WEAPONS()", "Hide All Weapons (if they are on display)"
- "", "Road to Rule Quest Skip States"
- "Gameflow:RestartPrimaryQuest('ESCAPE_CAVE_TAKE_THE_SEAL')", "Escape Cave - Take The Seal"
- "Gameflow:RestartPrimaryQuest('HERO_TEST_MUSIC_BOX')", "Hero Test - Music Box"
- "Gameflow:RestartPrimaryQuest('RENEGADE_CAMP_SAKER')", "Renegade Camp - Saker Fight"
- "Gameflow:RestartPrimaryQuest('GYPSY_CAMP_SABINE')", "Gypsy Camp - Sabine Promise"
- "Gameflow:RestartPrimaryQuest('HOBBE_CAVE_ARENA')", "Hobbe Cave - Arena Fight"
- "Gameflow:RestartPrimaryQuest('MOURNINGWOOD_SWIFT_PROMISE')", "Mourningwood Fort - Swift Promise"
- "Gameflow:RestartPrimaryQuest('BOWERSTONE_RENOWN_BREAK')", "Bowerstone - Page Intro"
- "Gameflow:RestartPrimaryQuest('BOWERSTONE_PAGE_PROMISE')", "Bowerstone - Page Promise"
- "Gameflow:RestartPrimaryQuest('AURORA_KALIN_PROMISE')", "Aurora - Kalin Promise"
- "Gameflow:RestartPrimaryQuest('CASTLE_CORONATION')", "Castle - Coronation"
- "Gameflow:RestartPrimaryQuest('CASTLE_FOR_ALBION')", "Castle - For Albion"
- "Gameflow.RoadToRule.SetOptionalQuestsCompleted = true", "Set Optional Quests as Completed"
- "Gameflow.RoadToRule.SkippingThroughRoadToRule=[toggle:false]", "Toggle skipping through Road to Rule"
- "Gameflow.RoadToRule.UNLOCK_ALL_CHESTS()", "Unlock all Road to Rule Chests"
- "Gameflow.RoadToRule.UNLOCK_ALL_GATES()", "Unlock all Road to Rule Gates"
- "", "Fable 3 Script Debugging"
- "", "DLC Quest State Restarting"
- "", "QV030 Reaver Manor Ownership"
- "Gameflow:RestartPrimaryQuest('AWAIT_MANSION_PURCHASE')", "Await Mansion Purchase"
- "Gameflow:RestartPrimaryQuest('AWAIT_WHEEL_INTERACTION')", "Await Wheel Interaction"
- "Gameflow:RestartPrimaryQuest('ROUND_ONE_INTRO')", "Wolf Round Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_ONE_FIGHT')", "Wolf Round Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_ONE_OUTRO')", "Wolf Round Outro"
- "Gameflow:RestartPrimaryQuest('ROUND_TWO_INTRO')", "Renegade Round Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_TWO_FIGHT')", "Renegade Round Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_TWO_OUTRO')", "Renegade Round Outro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_INTRO')", "Chicken Bonus round Intro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_FIGHT')", "Chicken Bonus round Fight"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_OUTRO')", "Chicken Bonus round Outro"
- "Gameflow:RestartPrimaryQuest('ROUND_THREE_INTRO')", "Hobbe Round Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_THREE_FIGHT')", "Hobbe Round Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_THREE_OUTRO')", "Hobbe Round Outro"
- "Gameflow:RestartPrimaryQuest('ROUND_FOUR_INTRO')", "Hollowmen Round Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_FOUR_FIGHT')", "Hollowmen Round Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_FOUR_OUTRO')", "Hollowmen Round Outro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_INTRO')", "Skelly Bonus round Intro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_FIGHT')", "Skelly Bonus round Fight"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_OUTRO')", "Skelly Bonus round Outro"
- "Gameflow:RestartPrimaryQuest('ROUND_FIVE_INTRO')", "Dervish Round Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_FIVE_FIGHT')", "Dervish Round Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_FIVE_OUTRO')", "Dervish Round Outro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND_INTRO')", "Flit Bonus round Intro"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND_FIGHT')", "Flit Bonus round Fight"
- "Gameflow:RestartPrimaryQuest('BONUS_ROUND_OUTRO')", "Flit Bonus round Outro"
- "Gameflow:RestartPrimaryQuest('ROUND_SIX_INTRO')", "Creature bundle Intro"
- "Gameflow:RestartPrimaryQuest('ROUND_SIX_FIGHT')", "Creature bundle Fight"
- "Gameflow:RestartPrimaryQuest('ROUND_SIX_OUTRO')", "Creature bundle Outro"
- "", "Template Quests"
- "", "Assassinate"
- "Gameflow.SkipToQuest['QOTA_DFW010'].SkipVar = true", "Start Assassinate - QOTA_DFW010 - Pest_Control"
- "Gameflow.SkipToQuest['QOTA_BSM010'].SkipVar = true", "Start Assassinate - QOTA_BSM010 - The Man Who Knew Just Enough"
- "Gameflow.SkipToQuest['QOTA_BWS010'].SkipVar = true", "Start Assassinate - QOTA_BWS010 - The Remedy"
- "Gameflow.SkipToQuest['QOTA_BSM020'].SkipVar = true", "Start Assassinate - QOTA_BSM020 - The Debt"
- "Gameflow.SkipToQuest['QOTA_BLW030'].SkipVar = true", "Start Assassinate - QOTA_BLW030 - To Kill a Monarch"
- "Gameflow.SkipToQuest['QOTA_BSM030'].SkipVar = true", "Start Assassinate - QOTA_BSM030 - Whorezone"
- "Gameflow.SkipToQuest['QOTA_BWV010'].SkipVar = true", "Start Assassinate - QOTA_BWV010 - Framed for Murder"
- "Gameflow.SkipToQuest['QOTA_OLD010'].SkipVar = true", "Start Assassinate - QOTA_OLD010 - An Evil Presence"
- "Gameflow.SkipToQuest['QOTA_MPG010'].SkipVar = true", "Start Assassinate - QOTA_MPG010 - Save the Dwellers"
- "Gameflow.SkipToQuest['QOTA_MNG010'].SkipVar = true", "Start Assassinate - QOTA_MNG010 - Peace, Love, and Homicide"
- "Gameflow.SkipToQuest['QOTA_DAS010'].SkipVar = true", "Start Assassinate - QOTA_DAS010 - Awakening"
- "Gameflow.SkipToQuest['QOTA_TOW010'].SkipVar = true", "Start Assassinate - QOTA_TOW010 - How to Get Ahead in Academia"
- "Gameflow.SkipToQuest['QOTA_SHS010'].SkipVar = true", "Start Assassinate - QOTA_SHS010 - Hell Hath No Fury"
- "Gameflow.SkipToQuest['QOTA_BSI010'].SkipVar = true", "Start Assassinate - QOTA_BSI010 - Animal Liberation"
- "", "Courier"
- "Gameflow.SkipToQuest['QOTC_DFW010'].SkipVar = true", "Start Courier - QOTC_DFW010 - Gift Wood for Driftwood"
- "Gameflow.SkipToQuest['QOTC_SHS010'].SkipVar = true", "Start Courier - QOTC_SHS010 - The Prophetic Hermit"
- "Gameflow.SkipToQuest['QOTC_MPV010'].SkipVar = true", "Start Courier - QOTC_MPV010 - The Final Insult"
- "Gameflow.SkipToQuest['QOTC_BWV010'].SkipVar = true", "Start Courier - QOTC_BWV010 - Special Delivery"
- "", "Escort"
- "Gameflow.SkipToQuest['QOTE_MPV020'].SkipVar = true", "Start Escort - QOTE_MPV020 - Renegade Customs"
- "Gameflow.SkipToQuest['QOTE_BSM010'].SkipVar = true", "Start Escort - QOTE_BSM010 - An Island Getaway"
- "Gameflow.SkipToQuest['QOTE_MNG010'].SkipVar = true", "Start Escort - QOTE_MNG010 - In Mourning"
- "Gameflow.SkipToQuest['QOTE_ECT010'].SkipVar = true", "Start Escort - QOTE_ECT010 - Hobnobbing with Hobbes"
- "Gameflow.SkipToQuest['QOTE_OLD010'].SkipVar = true", "Start Escort - QOTE_OLD010 - An Ancient Key"
- "", "Fetch"
- "Gameflow.SkipToQuest['QOTF_BSI010'].SkipVar = true", "Start Fetch - QOTF_BSI010 - One Ring to Find"
- "Gameflow.SkipToQuest['QOTF_BIC010'].SkipVar = true", "Start Fetch - QOTF_BIC010 - Smugglers Sewer"
- "Gameflow.SkipToQuest['QOTF_REA010'].SkipVar = true", "Start Fetch - QOTF_REA010 - Reavers Unmentionables"
- "Gameflow.SkipToQuest['QOTF_SHS020'].SkipVar = true", "Start Fetch - QOTF_SHS020 - The Magic Mirror of Lady Mirian"
- "Gameflow.SkipToQuest['QOTF_BLW030'].SkipVar = true", "Start Fetch - QOTF_BLW030 - A Relic of Ages Past"
- "Gameflow.SkipToQuest['QOTF_DAS010'].SkipVar = true", "Start Fetch - QOTF_DAS010 - Leverage"
- "Gameflow.SkipToQuest['QOTF_TOW010'].SkipVar = true", "Start Fetch - QOTF_TOW010 - The Search"
- "", "Pay Me Money"
- "Gameflow.SkipToQuest['QOTM_NMF010'].SkipVar = true", "Start PayMeMoney - QOTM_NMF010 - Restoration"
- "Gameflow.SkipToQuest['QOTM_BLW010'].SkipVar = true", "Start PayMeMoney - QOTM_BLW010 - The New World"
- "Gameflow.SkipToQuest['QOTM_SHS010'].SkipVar = true", "Start PayMeMoney - QOTM_SHS010 - The Key to a Greater Key"
- "Gameflow.SkipToQuest['QOTM_DAS010'].SkipVar = true", "Start PayMeMoney - QOTM_DAS010 - Excavation"
- "", "Fetch Person"
- "Gameflow.SkipToQuest['QOTP_MPC010'].SkipVar = true", "Start FetchPerson - QOTP_MPC010 - Missing Child"
- "Gameflow.SkipToQuest['QOTP_CAS010'].SkipVar = true", "Start FetchPerson - QOTP_CAS010 - The Kidnapped Spouse"
- "Gameflow.SkipToQuest['QOTP_SHS010'].SkipVar = true", "Start FetchPerson - QOTP_SHS010 - Danger In The Desert"
- "Gameflow.SkipToQuest['QOTP_HOL010'].SkipVar = true", "Start FetchPerson - QOTP_HOL010 - Rescue the Miners Brother"
- "Gameflow.AllowFakePreOrderTemplates = true", "Allow Fake PreOrder Template QuestGivers"
- "Gameflow.ShowEntityStates=[toggle:true]", "Toggle Entity STATENAMES"
- "Debug.SetFastSpeech([toggle:true])", "Toggle FASTSPEECH"
- "Debug.SetDrawDebugPage('quest')", "Draw 'QUEST' Debug Page"
- "Debug.SetDrawDebugPage('CustceneDebug')", "Draw 'CUTSCENES' Debug Page"
- "Debug.SetDrawDebugPage('')", "Turn Off All Debug Pages"
- "Debug.SetDrawEntityNames([toggle:true])Debug.SetDrawEntityNamesFilter('Exit')", "Toggle Exit entity name filter"
- "Debug.SetDrawEntityNames([toggle:true])Debug.SetDrawEntityNamesRadius(10)", "Toggle entity name radius to 10"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 1000)", "Add first Renown break amount"
- "Gameflow:RestartPrimaryQuestAtCurrentState()", "Restart Current Quest At Current State"
- "ScriptFunction.LoadLevelAndMarkerForPrimaryQuestState()", "Load Level and Position of current primary quest state"
- "ScriptFunction.TeleportSirWalterNextToHero()", "Teleport Sir Walter next to the Hero"
- "ScriptFunction.TeleportBenFinnNextToHero()", "Teleport Ben Finn next to the Hero"
- "ScriptFunction.TeleportSwiftNextToHero()", "Teleport Swift next to the Hero"
- "Debug.TeleportToBreadcrumbTargetPosition()", "Teleport To Crummi's Next Target"
- "Gameflow.SetMedusaMode=[toggle:true]", "Toggle Medusa Mode (kill enemy on sight)"
- "Gameflow.SetSuperMedusaMode=[toggle:true]", "Toggle Super Medusa Mode (kill enemies, inc. scripted, on sight)"
- "Debug.ScriptOverrideOfFable2HeroGender()", "Script Override Flip Fable 2 Hero Gender (see output for which it now is)"
- "Player.TraceScriptRulesToConsole()", "Trace Currently Active Script Rules to Console"
- "", "Judgement Debugging"
- "", "Core Judgements"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR010', true, true)", "Start Logging Judgement"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR015', true, true)", "Poor House"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR020', true, true)", "Mourningwood Sewage"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR025', true, true)", "Castle Interior"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR030', true, true)", "Open Library"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR040', true, true)", "Slave Mine"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR050', true, true)", "Bowerstone Boats"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR060', true, true)", "Bowerlake"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR070', true, true)", "Castle Battle Region"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR080', true, true)", "Desert Town"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR090', true, true)", "Millfield Mining"
- "", "Generic Judgements"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR201', true, true)", "Chicken Heir"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR250', true, true)", "Working Conditions"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR251', true, true)", "Dead Husband"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR202', true, true)", "Custody Battle"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR207', true, true)", "A See (ho ho) View"
- "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR211', true, true)", "Married a man"
- "", "Coliseum Debugging"
- "Gameflow.ColiseumMode = 'WaveMode'", "Set Coliseum to Wave mode"
- "Gameflow.ColiseumMode = 'GroupMode'", "Set Coliseum to Group mode"
- "Gameflow.ColiseumMode = 'RefillMode'", "Set Coliseum to Refill mode"
- "Gameflow.ColiseumTimeForRound = [25:1000:300:25:false], true, false)", "Coliseum Round Timer [slider]"
- "Gameflow.ColiseumMininumBeforeNextGroup = [0:10:2:1:false], true, false)", "When [slider] creatures left, spawn next group"
- "", "OYO Debugging"
- "Debug.SetPlayer1BalanceForOYO()", "Set Player 1 Balance"
- "Debug.SetPlayer2BalanceForOYO()", "Set Player 2 Balance"
- "Gameflow.FortBattleComplete=true", "Set Fort Battle complete and activate Ruling in Bowerstone Castle"
- "", "Job Debugging"
- "Gameflow.OverrideMinigameForJob='TestBlacksmith1'", "Use TestBlacksmith1 Job"
- "Gameflow.OverrideMinigameForJob='TestBlacksmith2'", "Use TestBlacksmith2 Job"
- "Gameflow.OverrideMinigameForJob='TestBlacksmith3'", "Use TestBlacksmith3 Job"
- "Gameflow.OverrideMinigameForJob='TestBlacksmith4'", "Use TestBlacksmith4 Job"
- "Gameflow.OverrideMinigameForJob='TestBlacksmith5'", "Use TestBlacksmith5 Job"
- "Gameflow.OverrideMinigameForJob='TestLuteHero1'", "Use TestLuteHero1 Job"
- "Gameflow.OverrideMinigameForJob='TestLuteHero2'", "Use TestLuteHero2 Job"
- "Gameflow.OverrideMinigameForJob='TestLuteHero3'", "Use TestLuteHero3 Job"
- "Gameflow.OverrideMinigameForJob='TestLuteHero4'", "Use TestLuteHero4 Job"
- "Gameflow.OverrideMinigameForJob='TestLuteHero5'", "Use TestLuteHero5 Job"
- "Gameflow.OverrideMinigameForJob='TestCook1'", "Use TestCook1 Job"
- "Gameflow.OverrideMinigameForJob='TestCook2'", "Use TestCook2 Job"
- "Gameflow.OverrideMinigameForJob='TestCook3'", "Use TestCook3 Job"
- "Gameflow.OverrideMinigameForJob='TestCook4'", "Use TestCook4 Job"
- "Gameflow.OverrideMinigameForJob='TestCook5'", "Use TestCook5 Job"
- "Gameflow.OverrideMinigameForJob='Test1'", "Use Test1 Job"
- "Gameflow.OverrideMinigameForJob='Test2'", "Use Test2 Job"
- "Gameflow.OverrideMinigameForJob='Test3'", "Use Test3 Job"
- "Gameflow.OverrideMinigameForJob='Test4'", "Use Test4 Job"
- "", "Combat Video Debugging"
- "Debug.CombatVideoSetup()", "Basic setup for Combat Video"
- "", "For Josh"
- "Debug.EvilHeroInEscapeCave()", "Change level and setup up the Hero"
- "Debug.TeleportEvilHero()", "Teleport to the spot"
- "Debug.GetSword()", "Get the sword"
- "Debug.GetHammer()", "Get the hammer"
- "Debug.SpawnCreatureFamily('CreatureFamilyRenegadesLevel04_v1')", "Create 3 Melee Renegades and 3 Ranged Renegades"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
- "", "Escape Cave"
- "Debug.CombatVideoEscapeCave()", "Change level and setup up the Hero"
- "Debug.TeleportInsideEscapeCave()", "Teleport to the spot"
- "Debug.SpawnCreatureFamily('CreatureFamilyRenegadesLevel04_v1')", "Create 3 Melee Renegades and 3 Ranged Renegades"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
- "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
- "", "Mourning Wood"
- "Debug.CombatVideoMourningWood()", "Change level and setup up the Hero"
- "Debug.TeleportInsideMourningWood()", "Teleport to the spot"
- "Debug.SpawnCreatureFamily('CreatureFamilyHollowMenLevel04_v1')", "Create 9 Melee HollowMen and 3 Ranged HollowMen"
- "Debug.CreateEntityByHero('CreatureHollowMan', 'TestHollowMan', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man"
- "Debug.CreateEntityByHero('CreatureHollowManRanged', 'TestHollowManRanged', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged"
- "Debug.CreateEntityByHero('PrivateSimmons', 'TestSimmons', {Dist = 5.0, FaceHero = true})", "Create Captain Simmons"
- "", "Bowerstone Industrial"
- "Debug.CombatVideoBowerstoneIndustrial()", "Change level and setup up the Hero"
- "Debug.TeleportInsideBowerstoneIndustrial()", "Teleport to the spot"
- "Debug.Create5Soldiers()", "Create 5 Soldier Grunts Around Hero"
- "Debug.CreateSoldier()", "Create a Soldier Grunt"
- "", "Shifting Sands"
- "Debug.CombatVideoShiftingSands()", "Change level and setup up the Hero"
- "Debug.TeleportInsideCanyon()", "Teleport to the spot"
- "Debug.CreateCombatantsAroundHero('CreatureMinionMelee', 5, true)", "Create 5 Minions Around Hero"
- "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
- "", "Castle Interior"
- "Debug.CombatVideoCastleInterior()", "Change level and setup up the Hero"
- "Debug.TeleportInsideCastleInterior()", "Teleport to the spot"
- "Debug.SpawnCreatureFamily('CreatureFamilyLoganSoldiersLevel06_v1')", "Create 5 Logan's Soldiers and 1 Logan's Grenadier"
- "Debug.CreateEntityByHero('CreatureLoganSoldier', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create a Logan's Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldierTurret', 'TestLoganSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan's Rifleman"
- "Debug.CreateEntityByHero('CreatureLoganSoldierGrenadier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan's Grenadier"
- "", "Finishers"
- "Debug.SetCombatFinishersTestMode([toggle:true])", "Force finishers on every hit on/off"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( '', '', '' )", "Use all finishers"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '' )", "Hammer LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '01' )", "Hammer LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '02' )", "Hammer LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '03' )", "Hammer LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '04' )", "Hammer LF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '05' )", "Hammer LF 05"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '06' )", "Hammer LF 06"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '' )", "Hammer RF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '01' )", "Hammer RF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '02' )", "Hammer RF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '03' )", "Hammer RF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '04' )", "Hammer RF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '' )", "Sword LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '01' )", "Sword LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '02' )", "Sword LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '03' )", "Sword LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '04' )", "Sword LF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '' )", "Sword RF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '01' )", "Sword RF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '02' )", "Sword RF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '' )", "Rifle LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '01' )", "Rifle LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '02' )", "Rifle LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '' )", "Pistol LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '01' )", "Pistol LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '02' )", "Pistol LF 02"
- "", "Test Worlds Debugging"
- "Layers.ActivateLayer('BatTest')", "Spawn bats / crows on the BattleTest level"
- "", "Children"
- "Debug.PlayChildBirthICS()", "Play Child Birth ICS"
- "Debug.PlayChildGrownUpICS()", "Play Child Grown UP ICS"
- "", "Hero"
- "Debug.ChangePlayerEntity('CreatureHero')", "Switch To Male Hero"
- "Debug.ChangePlayerEntity('CreatureHeroFemale')", "Switch To Female Hero"
- "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
- "", "Outfits"
- "Debug.SetHeroWearingItemOfType('ObjectSuitAuroranF', true)", "Auroran Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitAuroranM', true)", "Auroran Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitChicken', true)", "Chicken"
- "Debug.SetHeroWearingItemOfType('ObjectSuitGypsyF', true)", "Gypsy Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitGypsyM', true)", "Gypsy Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitMasqueradeF', true)", "Masquerade Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitMasqueradeM', true)", "Masquerade Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitMilitaryM', true)", "Military"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPrince', true)", "Prince Formal"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPrincePractical', true)", "Prince Informal"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPrincess', true)", "Princess Formal"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPrincessPractical', true)", "Princess Informal"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPyjamasF', true)", "Pyjamas Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitPyjamasM', true)", "Pyjamas Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitKing', true)", "King"
- "Debug.SetHeroWearingItemOfType('ObjectSuitQueen', true)", "Queen"
- "Debug.SetHeroWearingItemOfType('ObjectSuitRenegadeF', true)", "Renegade Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitRenegadeM', true)", "Renegade Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitSkillF', true)", "Skill Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitSkillM', true)", "Skill Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitStrengthF', true)", "Strength Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitStrengthM', true)", "Strength Male"
- "Debug.SetHeroWearingItemOfType('ObjectSuitWillF', true)", "Will Female"
- "Debug.SetHeroWearingItemOfType('ObjectSuitWillM', true)", "Will Male"
- "", "Hair"
- "Debug.SetHeroWearingItemOfType('ObjectHairShavedHead', true)", "Hair Off"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3Standard', true)", "Standard"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3Long', true)", "Long"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3LongThick', true)", "Long Thick"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortPonyTail', true)", "Short Pony Tail"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3Bob', true)", "Bob"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortFringed', true)", "Short Fringed"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3Mohawk', true)", "Mohawk"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3BaldDread', true)", "Bald Dread"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3LongBun', true)", "Long Bun"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortBun', true)", "Short Bun"
- "Debug.SetHeroWearingItemOfType('ObjectHairF3TiedBun', true)", "Tied Bun"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3Beard', true)", "Beard"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3Full', true)", "Full Beard"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3LongTied', true)", "Long Tied Beard"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3Mouth', true)", "Goatee"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3Muttons', true)", "Muttons"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3Tache', true)", "Tache"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3TacheBeard', true)", "Tache/Beard"
- "Debug.SetHeroWearingItemOfType('ObjectBeardF3TacheSidies', true)", "Tache/Sidies"
- "Health.Modify(GetLocalHero(), 10000, GetLocalHero())", "Set Hero Health To Max"
- "Debug.GiveAllMeleeWeapons()", "Give all melee weapons to Hero"
- "Debug.GiveAllRangedWeapons()", "Give all ranged weapons to Hero"
- "Debug.GiveAllSpellGauntlets()", "Add all Spell Gauntlets to Hero inventory"
- "Debug.GiveAllWeapons()", "Add all weapons to Hero inventory"
- "Debug.SetHeroLevel([0:10:0:1:false], true, false)", "Hero Level [slider]"
- "Debug.SetHeroLevel([0:10:0:1:false], true, true)", "Hero Henchman Level [slider]"
- "Debug.SetHeroWearingAllClothing([toggle:false])", "Toggle All Hero Clothing"
- "Debug.GiveHeroGUITestingItems()", "Give Hero GUI Test Items"
- "Action.SetCanVaultAnywhere(GetLocalHero(), [toggle:true])", "Toggle 'CanVaultAnywhere' Flag"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 100)", "Add 100 Renown"
- "Money.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 Gold"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventorySpade')", "Give Spade to Hero"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGiftRing')", "Give Ring to Hero"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGiftRing_5Star')", "Give 5 Star Ring to Hero"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventorySilverKey')", "Give Silver Key to Hero"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGoldKey')", "Give Gold Key to Hero"
- "Player.GiveGift(GetLocalHero(), 'ObjectInventoryGiftRing')", "Give Ring to Target"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryFoodAndDrinkAlcoholBeer')", "Give Beer to Hero"
- "Player.GiveGift(GetLocalHero(), 'ObjectInventoryFoodAndDrinkAlcoholBeer')", "Give Beer to Target"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryCondom')", "Give Condom to Hero"
- "Light.SetAsActive(GetLocalHero(), [toggle:true])", "Toggle Hero Lantern"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 500)", "Add 500 Renown"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 2500)", "Add 2500 Renown"
- "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_STRENGTH, 1000000, false)", "Add a lot of Strength Experience"
- "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_SKILL, 1000000, false)", "Add a lot of Skill Experience"
- "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_WILL, 1000000, false)", "Add a lot of Will Experience"
- "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_GENERAL, 1000000, false)", "Add a lot of General Experience"
- "Debug.GiveHeroWeapon('ObjectInventory_L_Longsword_Spartan')", "Give Spartan Weapon"
- "Debug.AddAllInventoryItems()", "Add All Inventory Items"
- "Debug.AddAllDLC1Items()", "Add All DLC1 Items"
- "Debug.SetAllExpressionsAvailable(true)", "Add all Expressions"
- "RandomHero.RandomisePlayerCharacter(GetLocalHero(), false)", "Randomise Your Hero"
- "ScriptFunction.SetHeroAsASmoker()", "Give Hero a Bad Habit"
- "ScriptFunction.SetHeroAsACigarSmoker()", "Give Hero a REALLY Bad Habit"
- "ScriptFunction.SetHeroAsBlowingBubbles()", "I'm forever blowing bubbles"
- "ScriptFunction.SetDogAsBlowingBubbles([toggle:true])", "Toggle set Dog as a bubble blower"
- "ScriptFunction.SetDogAsASmoker()", "Give the dog a Bad Habit"
- "Debug.SetHeroHealth( 1.0 )", "Set hero health to 1.0"
- "Debug.SetAllowPlayerAutoHealing([toggle:false])", "Toggle player auto healing"
- "Stats.AwardViralAchievement(GetLocalHero())", "Give hero viral 'sex' achievement"
- "Money.Set(GetLocalHero(),0,0)", "Set hero gold to zero"
- "", "Hero Morphing"
- "", "Extreme Morphs"
- "ScriptFunction.ToggleExtremeMorph([toggle:true])", "Toggle Extreme Morphing System"
- "Morph.SetExtremeMorphTattoosUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Tattoos Unlocked"
- "Morph.SetExtremeMorphEnvironmentThemeUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Environment Theme Unlocked"
- "Morph.SetExtremeMorphWingsAndHornsUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Wings And Horns Unlocked"
- "Morph.SetExtremeMorphActive(GetLocalHero(), [toggle:true])", "Toggle Hero Extreme Morph [Basic]"
- "Morph.SetExtremeMorphWingsAndHornsActive(GetLocalHero(), [toggle:true])", "Toggle Hero Extreme Morph [Bells And Whistles]"
- "Morph.SetExtremeMorphFadeSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Fade Duration (Seconds) For Bells And Whistles - [slider]"
- "Morph.SetExtremeMorphWingsAlpha(GetLocalHero(), [0.0:1.0:0.5:0.05:true])", "Wings Alpha - [slider]"
- "Morph.SetExtremeMorphSelfIlluminationBaseColourMultiplier(GetLocalHero(), [0.0:32.0:0.3:0.1:true])", "Self Illumination Base Colour Multiplier - [slider]"
- "Morph.SetExtremeMorphSelfIlluminationWingColourMultiplier(GetLocalHero(), [0.0:32.0:8.0:0.5:true])", "Self Illumination Wing Colour Multiplier - [slider]"
- "Morph.SetExtremeMorphSelfIlluminationSkinColourMultiplier(GetLocalHero(), [0.0:32.0:4.0:0.5:true])", "Self Illumination Skin Colour Multiplier - [slider]"
- "Morph.SetExtremeMorphEnvironmentThemeBurst(GetLocalHero(), [toggle:false])", "Toggle Environment Theme Burst"
- "Morph.SetExtremeMorphEnvironmentThemeFadeSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Duration (Seconds) For Environment Theme Fade In - [slider]"
- "Morph.SetExtremeMorphEnvironmentThemeFadeOutSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Duration (Seconds) For Environment Theme Fade Out - [slider]"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 100000)", "Give Hero Enough Followers For Full Wing Skeletal Morph"
- "", "Sliders"
- "Debug.SetHeroMorality([0:1000:0:20:false])", "Set Morality - Good - [slider]"
- "Debug.SetHeroMorality(0 - [0:1000:0:20:false])", "Set Morality - Evil - [slider]"
- "Debug.SetHeroPrimal([0:1000:0:20:false])", "Set Primal - [slider]"
- "Debug.SetHeroPurity([-1000:1000:0:20:false])", "Set Purity - [slider]"
- "Debug.SetHeroStrength([0:100:0:2:false] / 100)", "Set Strength - [slider]%"
- "Debug.SetHeroSkill([0:100:0:2:false] / 100)", "Set Skill - [slider]%"
- "Debug.SetHeroWill([0:100:0:2:false] / 100)", "Set Will - [slider]%"
- "Debug.SetHeroAge([18:60:18:2:false])", "Set Age - [slider] years old"
- "Debug.SetHeroFat([0:100:0:2:false] / 100)", "Set Fatness - [slider]%"
- "", "Toggles"
- "Debug.SetHeroMorality(1000.0)", "Set Morality To Fully Good (1000)"
- "Debug.SetHeroMorality(-1000.0)", "Set Morality To Fully Evil (-1000)"
- "Debug.SetHeroMorality(0.0)", "Reset Morality"
- "Debug.SetHeroPrimal(1000)", "Set Primal To Full (1000)"
- "Debug.SetHeroPrimal(0)", "Reset Primal"
- "Debug.SetHeroPurity(1000)", "Set Purity To Fully Pure (1000)"
- "Debug.SetHeroPurity(-1000)", "Set Purity To Fully Corrupt (-1000)"
- "Debug.SetHeroPurity(0)", "Reset Purity"
- "Debug.SetHeroStrength(1.0)", "Set Strength To Full (1)"
- "Debug.SetHeroStrength(0.0)", "Reset Strength"
- "Debug.SetHeroSkill(1.0)", "Set Skill To Full (1)"
- "Debug.SetHeroSkill(0.0)", "Reset Skill"
- "Debug.SetHeroWill(1.0)", "Set Will To Full (1)"
- "Debug.SetHeroWill(0.0)", "Reset Will"
- "Debug.SetHeroAge(60.0)", "Set Age To Oldest (60)"
- "Debug.SetHeroAge(30.0)", "Set Age To Adulthood (30)"
- "Debug.SetHeroAge(18.0)", "Reset Age To 18"
- "Debug.SetHeroTan(1.0)", "Set Tan To Fully Tanned (1)"
- "Debug.SetHeroTan(0.0)", "Set Tan To Fully Pale (0)"
- "Debug.SetHeroTan(0.5)", "Reset Tan"
- "Debug.SetHeroFat(1.0)", "Set Fat To Full (1)"
- "Debug.SetHeroFat(0.0)", "Reset Fat"
- "Debug.SetMorphStrengthAtWhichFatCapped([0.0:1.0:0.5:0.1:true])", "Set 'Strength' Morph Percentage At Which 'Fat' Morph Capped - [slider]"
- "Debug.SetMorphFatCap([0.0:1.0:0.5:0.1:true])", "Set 'Fat' Morph Cap - [slider]"
- "Debug.SetMorphSkillAtWhichStrengthCapped([0.0:1.0:0.6:0.1:true])", "Set 'Skill' Morph Percentage At Which 'Strength' Morph Capped - [slider]"
- "Debug.SetMorphStrengthCap([0.0:1.0:0.6:0.1:true])", "Set 'Strength' Morph Cap - [slider]"
- "", "Dog"
- "Debug.SetEnableEntityDrawDebugInfo(true) Debug.SetDrawDogDebug([toggle:true])", "Toggle Dog Debug Page"
- "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
- "Debug.SetDogEnableAllTricks([toggle:true])", "Toggle Dog Has All Tricks"
- "Debug.SetDogDrawLeadingRadii([toggle:true])", "Toggle Draw Leading Radii"
- "Debug.SetDogMaxPlayerSpeedForCollision([0:10:1.5:0.1:true])", "Set Max Speed For Player Collision With Dog - [slider]"
- "Health.Modify(GetDog(GetLocalHero()), -100, GetDog(GetLocalHero()))", "Injure Hero Dog"
- "Health.Modify(GetDog(GetLocalHero()), Health.GetMax(GetDog(GetLocalHero())), GetDog(GetLocalHero()))", "Heal Hero Dog"
- "Dog.SetDesireStrength(GetDog(GetLocalHero()), EDogDesireType.DOG_DESIRE_TYPE_PEE, 1)", "Make Hero Dog Want To Pee"
- "DogStats.SetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT, DogStats.GetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT) + 1)", "Increase Hero Dog Combat Level"
- "DogStats.SetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING, DogStats.GetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING) + 1)", "Increase Hero Dog Sniffing Level"
- "Health.Modify(GetDog(GetRemoteHero()), -100, GetDog(GetRemoteHero()))", "Injure Henchman Dog"
- "Health.Modify(GetDog(GetRemoteHero()), Health.GetMax(GetDog(GetRemoteHero())), GetDog(GetRemoteHero()))", "Heal Henchman Dog"
- "Dog.SetDesireStrength(GetDog(GetRemoteHero()), EDogDesireType.DOG_DESIRE_TYPE_PEE, 1)", "Make Henchman Dog Want To Pee"
- "DogStats.SetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT, DogStats.GetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT) + 1)", "Increase Henchman Dog Combat Level"
- "DogStats.SetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING, DogStats.GetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING) + 1)", "Increase Henchman Dog Sniffing Level"
- "", "Spell Gauntlets"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletEnflame', EHand.HAND_RIGHT)", "Wear enflame on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletEnflame', EHand.HAND_LEFT)", "Wear enflame on left hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletLightning', EHand.HAND_RIGHT)", "Wear lightning on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletLightning', EHand.HAND_LEFT)", "Wear lightning on left hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletSwords', EHand.HAND_RIGHT)", "Wear swords on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletSwords', EHand.HAND_LEFT)", "Wear swords on left hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletVortex', EHand.HAND_RIGHT)", "Wear vortex on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletVortex', EHand.HAND_LEFT)", "Wear vortex on left hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletIceStorm', EHand.HAND_RIGHT)", "Wear ice storm on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletIceStorm', EHand.HAND_LEFT)", "Wear ice storm on left hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletForcePush', EHand.HAND_RIGHT)", "Wear force push on right hand"
- "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletForcePush', EHand.HAND_LEFT)", "Wear force push on left hand"
- "Debug.SetHeroWearingGauntletOfType('', EHand.HAND_RIGHT)", "Remove gauntlet from right hand"
- "Debug.SetHeroWearingGauntletOfType('', EHand.HAND_LEFT)", "Remove gauntlet from left hand"
- "PlayerSpellManager.SetAllowWeaveSpellMenuAccess(GetLocalHero(), true)", "Allow Weave Spell Menu Access"
- "PlayerSpellManager.SetAllowWeaveSpellMenuAccess(GetLocalHero(), false)", "Disallow Weave Spell Menu Access"
- "", "Breadcrumb Trail"
- "Debug.TeleportToBreadcrumbTargetPosition()", "Teleport To Crummi's Next Target"
- "Debug.SetDrawBreadcrumbDebug([toggle:true])", "Toggle Debug Lines"
- "Breadcrumber.SetDesiredSpeed(GetBreadcrumbEntity(), [0.1:10.0:1.0:0.1:true])", "Set Desired Speed - [slider]"
- "Breadcrumber.SetTrailLength([1:50:11:1:true])", "Set Trail Length - [slider]"
- "Breadcrumber.SetMinRadiusFromTarget([0:20:3:0.5:true])", "Set Min Radius From Target - [slider]"
- "Breadcrumber.SetMaxRadiusFromTarget([0:20:5:0.5:true])", "Set Max Radius From Target - [slider]"
- "Debug.SetDrawBreadcrumbParticleCrummi([toggle:true])", "Toggle Drawing Crummi"
- "Debug.SetDrawBreadcrumbParticleTarget([toggle:true])", "Toggle Drawing Target"
- "Breadcrumber.SetDrawTrail([toggle:true])", "Toggle Drawing Trail"
- "Breadcrumber.SetQuality([0:2:0:1:false])", "Set Trail Quality (normal/visible/high - [slider])"
- "Breadcrumber.OverrideTargetPosToCameraPosition(GetBreadcrumbEntity())", "Override Target Pos To Camera Position"
- "", "Debug Pages"
- "Debug.SetDrawDebugPage('test')", "Draw 'Testing' Debug Page"
- "Debug.SetDrawDebugPage('input')", "Draw 'input' Debug Page"
- "Debug.SetDrawDebugPage('entity')", "Draw 'Entity' Debug Page"
- "Debug.SetDrawDebugPage('layers')", "Draw 'Layers' Debug Page"
- "Debug.SetDrawDebugPage('lua')", "Draw 'Lua' Debug Page"
- "Debug.SetDrawDebugPage('luafree')", "Draw 'Lua Free' Debug Page"
- "Debug.SetDrawDebugPage('mem')", "Draw 'Mem' Debug Page"
- "Debug.SetDrawDebugPage('particles')", "Draw 'Particles' Debug Page"
- "Debug.SetDrawDebugPage('perf')", "Draw 'Perf' Debug Page"
- "Debug.SetDrawDebugPage('player')", "Draw 'Player' Debug Page"
- "Debug.SetDrawDebugPage('camera')", "Draw 'Camera' Debug Page"
- "Debug.SetDrawDebugPage('quest')", "Draw 'Quest' Debug Page"
- "Debug.SetDrawDebugPage('HeroPartnerships')", "Draw 'Player Partnerships' Debug Page"
- "Debug.SetDrawDebugPage('wealthindex')", "Draw 'Shop Wealth Index' Debug Page"
- "Debug.SetDrawDebugPage('sound')", "Draw 'Sound' Debug Page"
- "Debug.SetDrawDebugPage('music')", "Draw 'Music' Debug Page"
- "Debug.SetDrawDebugPage('audiothreads')", "Draw 'Audio Threads' Debug Page"
- "Debug.SetDrawDebugPage('lodbanks')", "Draw 'Audio LOD Bank System' Debug Page"
- "Debug.SetDrawDebugPage('xaudio2')", "Draw 'XAudio 2' Debug Page"
- "Debug.SetDrawDebugPage('stats')", "Draw 'Stats' Debug Page"
- "Debug.SetDrawDebugPage('leaderboardstats1')", "Draw 'Leaderboard Stats' Debug Page 1"
- "Debug.SetDrawDebugPage('leaderboardstats2')", "Draw 'Leaderboard Stats' Debug Page 2"
- "Debug.SetDrawDebugPage('leaderboardstats3')", "Draw 'Leaderboard Stats' Debug Page 3"
- "Debug.SetDrawDebugPage('leaderboardstats4')", "Draw 'Leaderboard Stats' Debug Page 4"
- "Debug.SetDrawDebugPage('leaderboardstats5')", "Draw 'Leaderboard Stats' Debug Page 5"
- "Debug.SetDrawDebugPage('leaderboardstats6')", "Draw 'Leaderboard Stats' Debug Page 6"
- "Debug.SetDrawDebugPage('personality')", "Draw 'NPC Personality' Debug Page"
- "Debug.SetDrawDebugPage('combatcomment')", "Draw 'Combat Comments' Debug Page"
- "Debug.SetDrawDebugPage('environmenttheme')", "Draw 'Environment Theme' Debug Page"
- "Debug.SetDrawDebugPage('NewEnvironmentThemes')", "Draw 'New Environment Themes' Debug Page"
- "Debug.SetDrawDebugPage('CustceneDebug')", "Draw 'Custcenes' Debug Page"
- "Debug.SetDrawDebugPage('experience')", "Draw 'Experience' Debug Page"
- "Debug.SetDrawDebugPage('ingamestore')", "Draw 'In-Game Store' Debug Page"
- "Debug.SetDrawDebugPage('networking')", "Draw 'Networking' Debug Page"
- "Debug.SetDrawDebugPage('stateflow')", "Draw 'State Flow' Debug Page"
- "Debug.SetDrawDebugPage('heroanimation')", "Draw 'Hero Animation' Debug Page"
- "Debug.SetDrawDebugPage('herotargetanimation')", "Draw 'Hero Target Animation' Debug Page"
- "Debug.SetDrawDebugPage('heroanimpredicate')", "Draw 'Hero Animation Predicate' Debug Page"
- "Debug.SetDrawDebugPage('crescendomusic')", "Draw 'Crescendo Music' Debug Page"
- "Debug.SetDrawDebugPage('custom_weapon')", "Draw 'Custom Weapon' Debug Page"
- "Debug.SetDrawDebugPage('ConditionalAugmentsOne')", "Draw 'Conditional Augments' Debug Page 1"
- "Debug.SetDrawDebugPage('ConditionalAugmentsTwo')", "Draw 'Conditional Augments' Debug Page 2"
- "Debug.SetDrawDebugPage('ConditionalAugmentsThree')", "Draw 'Conditional Augments' Debug Page 3"
- "Debug.SetDrawDebugPage('SpellTable')", "Draw 'Spell Table' Debug Page"
- "Debug.SetDrawDebugPage('SpellCollision')", "Draw 'Spell Collision' Debug Page"
- "Debug.SetDrawDebugPage('HeroCombat')", "Draw 'Hero Combat' Debug Page"
- "Debug.SetDrawDebugPage('ActionInterrupt')", "Draw 'Action Interrupt' Debug Page"
- "Debug.SetDrawDebugPage('HeroStandingOn')", "Draw 'Hero Standing On' Debug Page"
- "Debug.SetDrawDebugPage('HeroGroundStabAttack')", "Draw 'Hero Ground Stab Attack' Debug Page"
- "Debug.SetDrawDebugPage('HeroStrafing')", "Draw 'Hero Strafing' Debug Page"
- "Debug.SetDrawDebugPage('InteractingEntitiesLockingManager')", "Draw 'InteractingEntitiesLockingManager' Debug Page"
- "Debug.SetDrawDebugPage('')", "Turn Off All Debug Pages"
- "", "Combat"
- "", "Slow Mo, Finishers, Crescendo Cameras"
- "Debug.SlowMo([toggle:true])", "Toggle Slow Mo"
- "Debug.Finishers([toggle:true])", "Toggle Finishers (sets Hero to level 6)"
- "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
- "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
- "Debug.SetHenchmanGodMode([toggle:true])", "Toggle 'HenchmanGodMode'"
- "Debug.DestroyAllCreatureEntities(false)", "Clear all entities"
- "Debug.SetDrawCombatDebug([toggle:true])", "Toggle Combat Debug"
- "Debug.SetPlayerCombatActionRetryEnabled([toggle:true])", "Toggle Combat Action Retry Enabled"
- "Health.Modify(GetLocalHero(), 10000, GetLocalHero())", "Set Hero Health To Max"
- "Debug.ReloadAI()", "Reload AI"
- "AIManager.DisableUpdate = true", "Turn off AI"
- "AIManager.DisableUpdate = on", "Turn on AI"
- "", "Combat Potions"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionDeadRising')", "Give Hero Dead Rising Potion"
- "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionSlowTime')", "Give Hero Slow Time Potion"
- "", "Creature Groups"
- "Debug.CreateHobbes()", "Create 5 Hobbes Around Hero"
- "Debug.CreateCombatantsAroundHero('CreatureRenegadeBasicMelee', 5, true)", "Create 5 Melee Renegades Around Hero"
- "Debug.CreateCombatantsAroundHero('CreatureWolf', 5, true)", "Create 5 Wolves Around Hero"
- "Debug.CreateCombatantsAroundHero('CreatureMinionMelee', 5, true)", "Create 5 Minions Around Hero"
- "Debug.CreateDervishAmbush(3, false)", "Create 3 Dervishes, Ambush spawn"
- "Debug.SpawnCreatureFamily('CreatureFamilyHobbesSmallNoStilts3')", "Create Easy Hobbe Family"
- "Debug.SpawnCreatureFamily('CreatureFamilyBalverine5')", "Create Balverine Family"
- "", "Balverines"
- "Debug.CreateEntityByHero('CreatureBalverine', 'TestBalverine', {Dist = 5.0, FaceHero = true})", "Create a Basic Balverine"
- "Debug.CreateEntityByHero('CreatureBalverineBlooded', 'TestBalverineBlooded', {Dist = 5.0, FaceHero = true})", "Create a Blooded Balverine"
- "Debug.CreateEntityByHero('CreatureBalverineSire', 'TestBalverineSire', {Dist = 5.0, FaceHero = true})", "Create a Sire Balverine"
- "", "Dervishes"
- "Debug.CreateEntityByHero('CreatureDervish', 'TestDervish', {Dist = 5.0, FaceHero = true})", "Create a Dervish"
- "Debug.CreateEntityByHero('CreatureDervishElite', 'TestDervishElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Dervish"
- "Debug.CreateEntityByHero('CreatureDervishQueen', 'TestDervishQueen', {Dist = 5.0, FaceHero = true})", "Create an Dervish Queen"
- "", "Flocks"
- "Debug.TestFlock(true)", "Create a Flock of Bats"
- "Debug.TestFlock(false)", "Create a Flock of Crows"
- "", "Hobbes"
- "Debug.CreateEntityByHero('CreatureHobbe', 'TestHobbe', {Dist = 5.0, FaceHero = true})", "Create a Basic Hobbe Grunt"
- "Debug.CreateEntityByHero('CreatureHobbeAmbusher', 'TestHobbeAmbusher', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Ambusher"
- "Debug.CreateEntityByHero('CreatureHobbeAmbusherElite', 'TestHobbeAmbusherElite', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Ambusher"
- "Debug.CreateEntityByHero('CreatureHobbeIndoorAmbusher', 'TestHobbeAmbusher', {Dist = 5.0, FaceHero = true})", "Create an Indoor Hobbe Ambusher"
- "Debug.CreateEntityByHero('CreatureHobbeIndoorAmbusherElite', 'TestHobbeAmbusherElite', {Dist = 5.0, FaceHero = true})", "Create an Indoor Hobbe Elite Ambusher"
- "Debug.CreateEntityByHero('CreatureHobbeSniper', 'TestHobbeSniper', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Sniper"
- "Debug.CreateEntityByHero('CreatureHobbeEliteSniper', 'TestHobbeEliteSniper', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Sniper"
- "Debug.CreateEntityByHero('CreatureHobbeElite', 'TestHobbeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Hobbe Grunt"
- "Debug.CreateEntityByHero('CreatureHobbeEliteWithHardBlock', 'TestHobbeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Hobbe Grunt with block"
- "Debug.CreateEntityByHero('CreatureHobbeCaster', 'TestHobbeCaster', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Spellcaster"
- "Debug.CreateEntityByHero('CreatureHobbeEliteCaster', 'TestHobbeEliteCaster', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Spellcaster"
- "Debug.CreateEntityByHero('CreatureHobbeSkeleton', 'TestHobbeSkeleton', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Skeleton"
- "Debug.CreateEntityByHero('CreatureHobbeEliteSkeleton', 'TestHobbeEliteSkeleton', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Skeleton"
- "Debug.CreateEntityByHero('CreatureHobbeBossSkeleton', 'TestHobbeEliteSkeletonBoss', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Boss Skeleton"
- "Debug.CreateEntityByHero('CreatureHobbeSniperTurret', 'TestHobbeSniperTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Sniper Hobbe"
- "Debug.CreateEntityByHero('CreatureHobbeCasterTurret', 'TestHobbeCasterTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Hobbe Spellcaster"
- "", "Hollowmen"
- "Debug.CreateEntityByHero('CreatureHollowManEasy', 'TestHollowManEasy', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Easy"
- "Debug.CreateEntityByHero('CreatureHollowMan', 'TestHollowMan', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man"
- "Debug.CreateEntityByHero('CreatureHollowManElite', 'TestHollowManElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Elite"
- "Debug.CreateEntityByHero('CreatureHollowManEliteWithSpell', 'TestHollowManElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Elite casting Lightning"
- "Debug.CreateEntityByHero('CreatureHollowManRangedEasy', 'TestHollowManRangedEasy', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Easy"
- "Debug.CreateEntityByHero('CreatureHollowManRanged', 'TestHollowManRanged', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged"
- "Debug.CreateEntityByHero('CreatureHollowManRangedTurret', 'TestHollowManRangedTurret', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Turret"
- "Debug.CreateEntityByHero('CreatureHollowManRangedTurretEasy', 'TestHollowManRangedTurretEasy', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Turret Easy"
- "Debug.CreateEntityByHero('CreatureHollowManSummoner', 'TestHollowManSummoner', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Summoner"
- "Debug.CreateEntityByHero('CreatureHollowManSummonerElite', 'TestHollowManSummonerElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Summoner Elite"
- "Debug.CreateEntityByHero('PrivateSimmons', 'TestSimmons', {Dist = 5.0, FaceHero = true})", "Create Simmons"
- "", "Logan Soldiers"
- "Debug.CreateEntityByHero('CreatureLoganSoldierEasy', 'TestLoganSoldierEasy', {Dist = 5.0, FaceHero = true})", "Create a Easy Logan Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldier', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create a Logan Basic Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldierMeleeAggressive', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create an Aggressive Logan Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldierElite', 'TestLoganSoldierElite', {Dist = 5.0, FaceHero = true})", "Create an Logan Elite Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldierEliteAggressive', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create an Aggressive Elite Logan Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureLoganSoldierTurret', 'TestLoganSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan Basic Soldier Turret"
- "Debug.CreateEntityByHero('CreatureLoganSoldierEliteTurret', 'TestLoganSoldierEliteTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan Elite Soldier Turret"
- "Debug.CreateEntityByHero('CreatureLoganSoldierPistolier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan Soldier Pistolier"
- "Debug.CreateEntityByHero('CreatureLoganSoldierGrenadier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan Soldier Grenadier"
- "", "Minions"
- "Debug.CreateEntityByHero('CreatureRoboMinion', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a robo melee Minion"
- "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
- "Debug.CreateEntityByHero('CreatureMinionRanged', 'TestRangedMinion', {Dist = 5.0, FaceHero = true})", "Create a ranged Minion"
- "Debug.CreateEntityByHero('CreatureMinionTurret', 'TestTurretMinion', {Dist = 5.0, FaceHero = true})", "Create a turret Minion"
- "", "Renegades"
- "Debug.CreateEntityByHero('CreatureRenegadeDummy', 'TestRenegadeDummy', {Dist = 5.0, FaceHero = true})", "Create a Dummy Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeBasicTurret', 'TestRenegadeTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeElite', 'TestRenegadeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeEliteTurret', 'TestRenegadeEliteTurret', {Dist = 15.0, FaceHero = true})", "Create an Elite Turret Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeSuperElite', 'TestRenegadeElite', {Dist = 5.0, FaceHero = true})", "Create an Super Elite Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeSuperEliteTurret', 'TestRenegadeEliteTurret', {Dist = 15.0, FaceHero = true})", "Create an Super Elite Turret Renegade"
- "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossCaptainSaker', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker"
- "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
- "Debug.CreateEntityByHero('CreatureRenegadeEliteLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Elite Leader"
- "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossCaptainSakerRuling', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker (ruling quest)"
- "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossRuling', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Renegade Leader boss (rulig quest)"
- "", "Sentinels"
- "Debug.CreateEntityByHero('CreatureSentinel', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel"
- "Debug.CreateEntityByHero('CreatureSentinelTurret', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel Turret"
- "Debug.CreateEntityByHero('CreatureSentinelEasy', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create an Easy Sentinel"
- "Debug.CreateEntityByHero('CreatureSentinelEasyTurret', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create an Easy Sentinel Turret"
- "", "Soldiers"
- "Debug.CreateEntityByHero('CreatureSoldier', 'TestSoldier', {Dist = 5.0, FaceHero = true})", "Create a Basic Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureSoldierElite', 'TestSoldierElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Soldier Grunt"
- "Debug.CreateEntityByHero('CreatureSoldierTurret', 'TestSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Basic Soldier Turret"
- "Debug.CreateEntityByHero('CreatureSoldierEliteTurret', 'TestSoldierEliteTurret', {Dist = 15.0, FaceHero = true})", "Create a Elite Soldier Turret"
- "", "Shadows"
- "Debug.CreateEntityByHero('CreatureShadowWolf', 'TestShadowWolf', {Dist = 5.0, FaceHero = true})", "Create a Shadow Wolf"
- "Debug.CreateEntityByHero('CreatureShadowBalverine', 'TestShadowBalverine', {Dist = 5.0, FaceHero = true})", "Create a Shadow Balverine"
- "Debug.CreateEntityByHero('CreatureShadowHobbe', 'TestShadowHobbe', {Dist = 5.0, FaceHero = true})", "Create a Shadow Hobbe"
- "Debug.ShadowDervish()", "Create a Shadow Dervish"
- "Debug.ShadowRenegade()", "Create a Shadow Renegade"
- "Debug.CreateEntityByHero('CreatureShadowSirWalter', 'TestShadowSirWalter', {Dist = 5.0, FaceHero = true})", "Create a Shadow Sir Walter"
- "", "Wolves"
- "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
- "Debug.CreateEntityByHero('CreatureHollowWolf', 'TestHollowWolf', {Dist = 5.0, FaceHero = true})", "Create a Hollow Wolf"
- "Debug.CreateEntityByHero('CreatureHollowWolfWithSpells', 'TestHollowWolf', {Dist = 5.0, FaceHero = true})", "Create a Hollow Wolf with spells"
- "", "Hero Allies"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedSirWalterBase', 'TestWalter', {Dist = 5.0, FaceHero = true})", "Create Walter Beck"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedBennFinn', 'TestFinn', {Dist = 5.0, FaceHero = true})", "Create Benn Finn"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedSwift', 'TestSwift', {Dist = 5.0, FaceHero = true})", "Create Swift"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedKalin', 'TestKalin', {Dist = 5.0, FaceHero = true})", "Create Kalin"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedPage', 'TestPaige', {Dist = 5.0, FaceHero = true})", "Create Paige"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedPageMasked', 'TestPaigeMasked', {Dist = 5.0, FaceHero = true})", "Create Paige (Masquerade, mask on)"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedPageUnMasked', 'TestPaigeUnMasked', {Dist = 5.0, FaceHero = true})", "Create Paige (Masquerade, mask off)"
- "Debug.CreateEntityByHero('ReaverTemplate', 'TestReaver', {Dist = 5.0, FaceHero = true})", "Create Theresa"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedTheresa', 'TestTheresa', {Dist = 5.0, FaceHero = true})", "Create Theresa"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedBoulder', 'TestBoulder', {Dist = 5.0, FaceHero = true})", "Create Boulder"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedLogan', 'TestLogan', {Dist = 5.0, FaceHero = true})", "Create Logan"
- "Debug.CreateEntityByHero('CreatureVillagerScriptedSaker', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker"
- "Debug.CreateEntityByHero('CreatureCombatantSlaveVillager', 'TestSlaveVillager', {Dist = 5.0, FaceHero = true})", "Create a Slave Villager"
- "Debug.SetRangedAutoCover([toggle:true])", "Toggle auto cover"
- "Multiplayer.SetPVPEnabled([toggle:true])", "Toggle PVP Mode"
- "Debug.DoMiniLevelingEffect()", "Do mini leveling effect"
- "Debug.SetCarriedGauntletReadyToLevelUp(false)", "Set left gauntlet to level up"
- "Debug.SetCarriedGauntletReadyToLevelUp(true)", "Set right gauntlet to level up"
- "", "Level"
- "", "Network"
- "Creature.PlaceAllyNearHero(GetLocalHero(), GetRemoteHero())", "Teleport To Remote Hero"
- "Network.SetOrbRendering([toggle:false])", "Toggle Orb Rendering"
- "NetMatchmaking.JoinCoop()", "Join Random Co-op Game"
- "Debug.SetNetworkDebugging([toggle:true])", "Toggle Networking Debugging"
- "", "Jobs"
- "Debug.StartBlacksmith()", "Start Blacksmith"
- "Debug.StartCooking()", "Start Cooking"
- "Debug.StartLuteHero()", "Start Lute Hero"
- "", "GUIld"
- "GUI_ScriptTable.InCombat = [toggle:false]", "Toggle Hero In Combat Flag"
- "GUI_ScriptTable.SelectButton = true", "Simulate A Button Press"
- "GUI_ScriptTable.BackButton = true", "Simulate B Button Press"
- "WorldMapAbility.SetAllAbilitiesEnabled(true)", "Enable all World Map Abilities"
- "WorldMapAbility.SetAbilitiesToDefault()", "Set all World Map Abilities to default state"
- "ButlerSpeechManager.ManagerDebugThread.DisplayPendingSpeeches = [toggle:true]", "Toggle Pending Butler Speeches Display"
- "ButlerSpeechManager.ManagerDebugThread.PlayedSpeeches = [toggle:true]", "Toggle Played Speeches Display"
- "ButlerSpeechManager.ManagerDebugThread.DisplayButlerReadiness = [toggle:true]", "Toggle Butler Cooldowns Display"
- "ButlerSpeechManager.DebugIgnoreMaxOccurences = [toggle:true]", "Toggle Ignore speech occurence limit"
- "ButlerSpeechManager.ManagerDebugThread:ForceIdle()", "Force immediate idle"
- "OpinionReaction.ResetCurrentRelationshipStage(Targeting.GetTarget(GetLocalHero()), GetLocalHero(), ERelationshipStages.ERS_LOVE)", "Make the target love the player"
- "GUI_ScriptTable.DisplayLiveDebugInfo = [toggle:true]", "Toggle Live Debug Info"
- "", "2D GUI"
- "Debug.SetDrawGUI([toggle])", "Toggle GUI"
- "Debug.SetDrawGUIScreenNamesAndStates([toggle:false])", "Toggle GUI Screen Names & States Display"
- "Debug.SetEnableDisplacementTextureOnGUIGlassTextures([toggle:false])", "Toggle Displacement effects on GUI glass textures"
- "Debug.SetEnableAdditiveBlendOnGUIGlassTextures([toggle:true])", "Toggle Additive effects on GUI glass textures"
- "Debug.TestInteractionMode()", "Show Interaction Mode"
- "GUI.CloseInteractionMode()", "Close Interaction Mode"
- "Debug.SetDrawSafeArea([toggle:true])", "Toggle Drawing Safe Area"
- "ReceivedItemQueue.AddMoney(GetLocalHero(), 100)", "Show Received Money Alert"
- "", "Camera"
- "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
- "Debug.SetFreeCamController([1:2:1:1:true])", "Freecam on controller - [slider]"
- "SACCamera.IdleCameraResetEnabled = [toggle:?]", "Toggle Camera Reset On Idle - [toggle]"
- "", "Mouse Control Settings"
- "SACCamera.MouseIgnoresCombatCamera = [toggle:?]", "Disable combat camera - [toggle]"
- "SACCamera.MouseDampFactor = [0:2:?:0.1:true]", "Main Game Camera Movement Damp Factor - [slider]"
- "SACCamera.EnableMouseSelfLevel = [toggle:?]", "Main Game Self Levelling - [toggle]"
- "SACCamera.EnableMouseTrack = [toggle:?]", "Main Game Auto Tracking - [toggle]"
- "FirstPersonCamera.RotateSmoothAmountMouse = [0:4:?:0.1:true]", "First Person Smoothing - [slider]"
- "ScriptFunction.SetDefaultCamera(); SACCamera.SetBehindHero = true", "Reset Camera"
- "Debug.ReloadCameras()", "Reload Camera Scripts"
- "Debug.SetDrawDebugPage('camera')", "Draw 'Camera' Debug Page"
- "Camera.DrawDebug = [toggle:?]", "Toggle Debug Draw"
- "", "Mouse Based Ranged Aiming"
- "RangedCombatMouseCamera.AutoTargetRadius = [0:4:?:0.1:true]", "Auto Target Range - [slider]"
- "RangedCombatMouseCamera.NoAutoTargetRadius = [0:4:?:0.1:true]", "No Auto Target Range - [slider]"
- "RangedCombatMouseCamera.DrawAutoLockRadius = [toggle:?]", "Show Auto Target Radius - [toggle]"
- "", "StringAndCage Settings"
- "", "Mouse vertical movement dead zones"
- "SACCamera.VerticalDeadZone = [0:4:?:0.1:true]", "Vertical dead zone - [slider]"
- "SACCamera.MaxHorizontalIgnoreDeadZone = [0:4:?:0.1:true]", "Ignore dead zone if horiz move < [slider]"
- "SACCamera.SelfLevelWeight = [0:40:?:0.5:true]", "Self Levelling Weight - [slider]"
- "SACCamera.UseRegionOverrides = [toggle:?]; ScriptFunction.SetDefaultCamera()", "Toggle Region Overrides"
- "", "Interest Settings"
- "", "Multiplayer"
- "SACCamera.DisableCouchCam = [toggle:?]", "Ignore henchman in local games - [toggle]"
- "SACCamera.DisableLiveCam = [toggle:?]", "Ignore henchman in LIVE games - [toggle]"
- "SACCamera.MultiplayerCombatMaxCageMultiplier = [0:100:?:0.1:true]", "Multiplayer Combat Max Cage Multiplier - [slider]"
- "SACCamera.InterestingHenchmanDistance.Max = [0:100:?:0.1:true]", "LIVE henchman interest range - [slider]"
- "SACCamera.InterestingHenchmanDistance.Min = [0:100:?:0.1:true]", "LIVE henchman interest range blend start - [slider]"
- "SACCamera.InterestedInEnemies = [toggle:?]", "Interested In Enemies - [toggle]"
- "SACCamera.InterestedInScriptEntities = [toggle:?]", "Interested In Script Designated Entities - [toggle]"
- "SACCamera.InterestedInECEntities = [toggle:?]", "Interested In FableEd Designated Entities - [toggle]"
- "SACCamera.InterestingEnemyDistance = [0:100:?:0.1:true]", "Interesting Enemy Distance - [slider]"
- "SACCamera.InterestingEntityDistance = [0:100:?:0.1:true]", "Interesting Entity Distance - [slider]"
- "SACCamera.InterestingRangeFadeFactor = [1:10:?:0.1:true]", "Interesting Range Fade Factor - [slider]"
- "SACCamera.CombatValues.FullHeroCamDistance = [0:100:?:0.1:true]", "Full Game Cam Distance - [slider]"
- "SACCamera.CombatValues.FullCombatCamDistance = [0:100:?:0.1:true]", "Full Combat Cam Distance - [slider]"
- "SACCamera.InterestingEnemyDamping = [0:100:?:0.1:true]", "Interesting Enemy Damping - [slider]"
- "SACCamera.SecondaryInterestRange = [0:100:?:0.1:true]", "Secondary Interest Range - [slider]"
- "", "Exterior"
- "SACCamera.ExteriorZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.ExteriorZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.ExteriorZoomLevels.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.ExteriorZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.ExteriorZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.ExteriorZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.ExteriorZoomLevels.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.ExteriorZoomLevels.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.ExteriorZoomLevels.SlotDepthNear = [-100:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.ExteriorZoomLevels.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.ExteriorZoomLevels.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "", "Interior"
- "SACCamera.InteriorZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.InteriorZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.InteriorZoomLevels.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.InteriorZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.InteriorZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.InteriorZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.InteriorZoomLevels.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.InteriorZoomLevels.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.InteriorZoomLevels.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.InteriorZoomLevels.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.InteriorZoomLevels.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "", "Combat Exterior"
- "SACCamera.CombatExteriorZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.CombatExteriorZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.CombatExteriorZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.CombatExteriorZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.CombatExteriorZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.CombatExteriorZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.CombatExteriorZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.CombatExteriorZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.CombatExteriorZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.CombatExteriorZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.CombatExteriorZoomLevel.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "SACCamera.CombatExteriorZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "", "Combat Interior"
- "SACCamera.CombatInteriorZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.CombatInteriorZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.CombatInteriorZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.CombatInteriorZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.CombatInteriorZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.CombatInteriorZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.CombatInteriorZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.CombatInteriorZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.CombatInteriorZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.CombatInteriorZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.CombatInteriorZoomLevel.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "SACCamera.CombatInteriorZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "", "Combat Exterior Mouse"
- "SACCamera.CombatExteriorZoomLevelMouse.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "SACCamera.CombatExteriorZoomLevelMouse.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "", "Combat Interior Mouse"
- "SACCamera.CombatInteriorZoomLevelMouse.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
- "SACCamera.CombatInteriorZoomLevelMouse.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "", "ICS"
- "SACCamera.ICSZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.ICSZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.ICSZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.ICSZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.ICSZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.ICSZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.ICSZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "", "Sprint"
- "SACCamera.SprintZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.SprintZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.SprintZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.SprintZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.SprintZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.SprintZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.SprintZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.SprintZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.SprintZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.SprintZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.SprintZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
- "SACCamera.SprintZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "SACCamera.SprintZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
- "", "Near Drop"
- "SACCamera.NearToDropZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.NearToDropZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.NearToDropZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.NearToDropZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.NearToDropZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.NearToDropZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.NearToDropZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.NearToDropZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.NearToDropZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.NearToDropZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.NearToDropZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
- "SACCamera.NearToDropZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "SACCamera.NearToDropZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
- "", "Vault"
- "SACCamera.VaultZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.VaultZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.VaultZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.VaultZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.VaultZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.VaultZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.VaultZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.VaultZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.VaultZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.VaultZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.VaultZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
- "SACCamera.VaultZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "SACCamera.VaultZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
- "", "Fall"
- "SACCamera.FallZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.FallZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.FallZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.FallZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.FallZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.FallZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.FallZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.FallZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.FallZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.FallZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "SACCamera.FallZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
- "SACCamera.FallZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
- "SACCamera.FallZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
- "", "Hand Holding"
- "SACCamera.HandHoldZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.HandHoldZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.HandHoldZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
- "SACCamera.HandHoldZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.HandHoldZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.HandHoldZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.HandHoldZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
- "SACCamera.HandHoldZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
- "SACCamera.HandHoldZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
- "SACCamera.HandHoldZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
- "", "Vanity"
- "SACCamera.VanityZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
- "SACCamera.VanityZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
- "SACCamera.VanityZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
- "SACCamera.VanityZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
- "SACCamera.VanityZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
- "SACCamera.VanityZoomLevels.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
- "", "Mortar Camera Settings"
- "CameraOverrides.Mortar.Dist = [1:100:?:1:true]", "Distance From Target - [slider]"
- "CameraOverrides.Mortar.Offset = [1:100:?:1:true]", "Height Offset - [slider]"
- "CameraOverrides.Mortar.ZoomInDist = [1:100:?:1:true]", "Zoom In Distance From Target - [slider]"
- "CameraOverrides.Mortar.ZoomInOffset = [1:100:?:1:true]", "Zoom In Height Offset - [slider]"
- "CameraOverrides.Mortar.ZoomOutDist = [1:100:?:1:true]", "Zoom Out Distance From Target - [slider]"
- "CameraOverrides.Mortar.ZoomOutOffset = [1:100:?:1:true]", "Zoom Out Height Offset - [slider]"
- "", "Crescendos"
- "", "Finishers"
- "Orchestra.RemoteFinisherDistance = [0:100:?:0.1:true]", "Maximum Distance Between Heros To Share Crescendos In LIVE - [slider]"
- "", "Mortar"
- "Orchestra.ExplosionCrescendoMinTimeBetweenCuts = [0:100:?:1:true]", "Minimum Time Between Crescendo Cuts - [slider]"
- "Orchestra.ExplosionCrescendoKillCount = [1:100:?:1:true]", "Minimum Kills Required To Trigger Crescendo Camera - [slider]"
- "Orchestra.ExplosionCrescendoMaxDistanceBetweenPlayers = [0:100:?:0.1:true]", "Maximum Distance Between Heroes To Share Crescendos In LIVE - [slider]"
- "Orchestra.FlourishTypes.Explosion.Duration = [0:10:?:0.01:true]", "Duration (Game Time) - [slider]"
- "Orchestra.FlourishTypes.Explosion.TimeMultiplier = [0:10:?:0.01:true]", "Time Multiplier - [slider]"
- "Orchestra.FlourishTypes.Explosion.BlendInTime = [0:10:?:0.1:true]", "Blend In Time - [slider]"
- "Orchestra.FlourishTypes.Explosion.BlendOutTime = [0:10:?:0.1:true]", "Blend Out Time - [slider]"
- "Orchestra.FlourishTypes.Explosion.IgnoreCollisionCheck = [toggle:?]", "Ignore Collision Check - [toggle]"
- "", "Navigation"
- "Debug.SetDrawNavGraph([toggle:true])", "Toggle Nav Graph"
- "Debug.SetDrawNavLines([toggle:true])", "Toggle Nav Lines"
- "Debug.SetDrawNavMesh([toggle:true])", "Toggle Nav Mesh"
- "Debug.SetDrawNavPaths([toggle:true])", "Toggle Nav Paths"
- "Debug.SetDrawLocoDebug([toggle:true])", "Toggle Loco Debug"
- "v=Debug.CreateEntityByHero('CreatureVillager')", "Create Villager"
- "v=Debug.CreateEntityByHero('CreatureVillagerChildFemaleBase')", "Create Child"
- "v=Debug.CreateEntityByHero('CreatureVillager'); Follow.FollowEntity(v, GetLocalHero(), 3)", "Create Hero Follower"
- "Debug.Follow(); Debug.HandHold()", "Get Target To Hand Hold the player if possible"
- "Navigation.SetTestPath([toggle:true])", "Toggle Test Path"
- "Navigation.SetTestPathDestinationToCameraPosition()", "Set Test Path Destination To Camera Position"
- "", "Cutscene Debugging"
- "ScriptFunction.RepeatCutscenes(true)", "Loop Cutscenes"
- "ScriptFunction.RepeatCutscenes(false)", "Stop Looping Cutscenes"
- "ScriptFunction.StepOneCutscene()", "Step One Cutscene"
- "ScriptFunction.FinishActiveCutscenes()", "Finish Active Cutscenes"
- "ScriptFunction.ReloadCutscenes()", "Reload Cutscenes"
- "", "Script Debugging"
- "GroupMindManager:FinishActiveCutscenes()", "Finish active cutscenes"
- "ScriptFunction.GetCreatureCurrentState()", "Get current creature state"
- "Debug.GiveHeroWeapon('ObjectInventory_L_Katana_Master')", "Give hero a decent sword"
- "Debug.TrackDog()", "Track the dog"
- "scriptFunction.UnlockChest()", "Unlock the targeted chest"
- "Debug.LevelExitReEnterTest()", "Test region reentering"
- "ScriptFunction.ReduceCreatureToNearDeath()", "Reduce target creature to one health"
- "Debug.ScriptDebugHelpOn()", "Turn script debug text on"
- "Debug.ScriptDebugHelpOff()", "Turn script debug text off"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOBBE)", "Kill all Hobbes in the level"
- "", "Lighting"
- "Debug.EngineConfig.EnableLightmaps=[toggle:false]", "Toggle Lightmaps"
- "Debug.EngineConfig.EnableToneMapping=[toggle:false]", "Toggle Tone Mapping"
- "Debug.EngineConfig.EnableShadows=[toggle:false]", "Toggle Shadows"
- "Debug.EngineConfig.EnableMist=[toggle:false]", "Toggle Mist"
- "Debug.ToggleSkyUpdate()", "Toggle Sky Update"
- "Timing.SetTimeOfDay(6)", "Set time to Dawn"
- "Timing.SetTimeOfDay(12)", "Set time to Noon"
- "Timing.SetTimeOfDay(18)", "Set time to Dusk"
- "Timing.SetTimeOfDay(0)", "Set time to Midnight"
- "Timing.SetTimeOfDay([0:23.5:12:0.5:true])", "Set Time Of Day - [slider]"
- "Debug.StopDaySpeed([toggle:true])", "Toggle time of day updating"
- "Debug.EngineConfig.UseWhiteTexture=[toggle:true]", "Toggle Diffuse Textures"
- "Debug.DisableLocalLights()", "Disable Local Lights"
- "Debug.RestoreLightingDebug()", "Restore normal lighting"
- "Debug.EngineConfig.EnableBakedLights=[toggle:false]", "Toggle between dynamic and lightmap lighting"
- "Debug.EngineConfig.DebugPage='LightmapInfo'", "Show lightmap build changelist"
- "", "Engine Profiling"
- "Debug.ClearEngineVisModes()", "Vis modes off"
- "Debug.EnableSortPrimVis()", "Show Sort Primitives"
- "Debug.EnableLightCacheVis()", "Show Light Caches"
- "Debug.EnableLightCountVis()", "Show Light Counts"
- "Debug.EnableVertexCostVis()", "Show Vertex Cost"
- "Debug.EnableLoDLevelVis()", "Show LoD Levels"
- "Debug.EnableLightZoneVis()", "Show Light Zones"
- "", "Shader Profiling"
- "Debug.EnablePixelShaderVis()", "Show Pixel Shaders"
- "Debug.EnableVertexShaderVis()", "Show Vertex Shaders"
- "Debug.EnablePixelShaderRequestsVis()", "Show Pixel Shaders Requests"
- "Debug.EnableVertexShaderRequestsVis()", "Show Vertex Shaders Requests"
- "Debug.ResetShaderUsageRecorder()", "Reset Histogram"
- "Debug.EndShaderProfiling()", "End Shader Profiling"
- "Debug.EnableEnvironmentMappedMeshesVis()", "Show Environment mapped meshes"
- "Debug.EnableDirectionalShadowCastersVis()", "Show Directional Shadow Casters"
- "Debug.EnableGlobalLightingModesVis()", "Show Global Lighting Modes"
- "Debug.EnableLightmapStatusVis()", "Show Lightmap Status"
- "Debug.EnableLightmapStreamingVis()", "Show Lightmap Streaming"
- "Debug.EnableLightmapInfoVis()", "Show Lightmap Info"
- "Debug.EnableSelectedMeshVis()", "Show Selected Mesh"
- "Debug.EnableReflectingMeshesVis()", "Show Reflecting Meshes"
- "Debug.EnableAnimatedMeshesVis()", "Show Animated Meshes"
- "Debug.EnableGPUQueryVis()", "Show GPU Queries"
- "Debug.EnableGPUQueryResultsVis()", "Show GPU Query Results"
- "Debug.EngineConfig.LightsDebugZones=[toggle:true]", "Toggle Light Volumes tinted by Light Zone"
- "Debug.EngineConfig.LightsDebugTypes=[toggle:true]", "Toggle Light Volumes tinted by Light Type"
- "Debug.EngineConfig.BakedLightDebugDrawDistance=[10:1000:30:10:true]", "Distance from the camera in metres that baked lights appear"
- "Debug.ToggleAffectingLightsDebugPage([toggle:true])", "Toggle affecting lights debug page"
- "Debug.ToggleIntersectingPrimitivesDebugPage([toggle:true])", "Toggle intersecting primitives debug page"
- "Debug.EngineConfig.DebugPage='VisibleLights'", "Visible Lights Debug Page"
- "Debug.ForceLowLoDLevel([toggle:true])", "Toggle Force Lowest LoD"
- "Debug.SetDebugPerformanceCamera([toggle:true])", "Toggle Performance Debug Camera"
- "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
- "Debug.EngineConfig.ShadowsDebug=[toggle:true]", "Toggle show shadow buffers"
- "", "New Lighting Models"
- "Debug.SetAmbientDebugMode([toggle:true])", "Toggle Ambient Debug Mode"
- "Debug.SetDiffuseDebugMode([toggle:true])", "Toggle Diffuse Debug Mode"
- "Debug.EngineConfig.EnableDebugLightProbeRender=[toggle:true]", "Toggle Show Light Probes"
- "", "Engine Rendering"
- "", "Backbuffer resolution"
- "Debug.EngineConfig.BackBufferWidth=1280 Debug.EngineConfig.BackBufferHeight=720", "1280x720"
- "Debug.EngineConfig.BackBufferWidth=1120 Debug.EngineConfig.BackBufferHeight=640", "1120x640"
- "Debug.EngineConfig.BackBufferWidth=1120 Debug.EngineConfig.BackBufferHeight=576", "1120x576"
- "Debug.EngineConfig.BackBufferWidth=960 Debug.EngineConfig.BackBufferHeight=544", "960x544"
- "Debug.EngineConfig.BackBufferWidth=960 Debug.EngineConfig.BackBufferHeight=480", "960x480"
- "Debug.EngineConfig.BackBufferWidth=800 Debug.EngineConfig.BackBufferHeight=512", "800x512"
- "Debug.EngineConfig.BackBufferWidth=640 Debug.EngineConfig.BackBufferHeight=480", "640x480"
- "", "Main Scene Resolution"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1280,720,2)", "1280x720 2X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1120,640,2)", "1120x640 2X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1120,576,2)", "1120x576 2X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(960,544,2)", "960x544 2X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(960,480,4)", "960x480 4X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(800,512,4)", "800x512 4X"
- "Debug.EngineTest.SetMainSceneRenderTargetDimensions(640,480,4)", "640x480 4X"
- "", "Screenspace Anti-aliasing / Depth of Field"
- "Debug.EnableScreenspaceAntialiasing([toggle:true])", "Toggle screenspace anti-aliasing"
- "Debug.EngineConfig.SSAA_EdgeBlurTolerance=[0:1:0.5:0.05:true]", "Edge Blur Tolerance - [slider]"
- "Debug.EngineConfig.EnableDepthOfFieldOverride=[toggle:true]", "Toggle full depth of field"
- "Debug.EngineConfig.UseOldDepthOfField=[toggle:true]", "Toggle old depth-of-field method"
- "", "Art Debug"
- "", "SPECWATCH"
- "Debug.EnableSelectedMeshVis()", "Show Selected Mesh"
- "Debug.EngineConfig.UseDefaultNormalMap=[toggle:true]", "Toggle Normal Maps"
- "Debug.EngineConfig.UseDefaultSpecularMap=[toggle:true]", "Toggle Specular Maps"
- "Timing.SetTimeOfDay(6)", "Set time to Dawn"
- "Timing.SetTimeOfDay(12)", "Set time to Noon"
- "Timing.SetTimeOfDay(18)", "Set time to Dusk"
- "Timing.SetTimeOfDay(0)", "Set time to Midnight"
- "", "Texture"
- "Debug.EngineConfig.DebugPage='TextureDebug'", "Texture Debug Page"
- "Debug.EngineConfig.DebugPage=''", "Remove Texture Debug Page"
- "Debug.EngineConfig.UseWhiteTexture=[toggle:true]", "Toggle Textures"
- "Debug.EngineConfig.UseDefaultNormalMap=[toggle:true]", "Toggle Normal Maps"
- "Debug.EngineConfig.UseDefaultSpecularMap=[toggle:true]", "Toggle Specular Maps"
- "", "Mesh Toggling"
- "Debug.EngineConfig.EnableStaticMeshes=[toggle:false]", "Toggle Static Meshes"
- "Debug.EngineConfig.EnableAnimatedMeshes=[toggle:false]", "Toggle Animated Meshes"
- "Debug.EngineConfig.EnableRepeatedMeshes=[toggle:false]", "Toggle Repeated Meshes (Organic Detail)"
- "Debug.EngineConfig.EnableTrees=[toggle:false]", "Toggle Trees"
- "Debug.EngineConfig.EnableLandscape=[toggle:false]", "Toggle Terrain"
- "", "Lighting"
- "Debug.EngineConfig.LoadLightMap=[toggle:false]", "Toggle Lightmaps"
- "Debug.EngineConfig.EnableSpotLights=[toggle:false]", "Toggle Spotlights"
- "Debug.EngineConfig.EnablePointLights=[toggle:false]", "Toggle Point Lights"
- "", "Weather/Ambience"
- "Debug.EngineConfig.EnableClouds=[toggle:false]", "Toggle Clouds"
- "Debug.EngineConfig.EnableRain=[toggle:false]", "Toggle Rain"
- "Debug.EngineConfig.EnableSnow=[toggle:false]", "Toggle Snow"
- "", "Performance Tools"
- "Debug.SetDrawDebugPage('test')", "Testing Debug Page"
- "Debug.SetDrawDebugPage('')", "Remove Testing Debug Page"
- "Debug.EngineConfig.EnableThemeOverdraw=[toggle:true]", "Toggle Terrain Overdraw Mode"
- "Debug.EnableLightCountVis()", "Show Light Counts"
- "Debug.EnableLightZoneVis()", "Show Light Zones"
- "Debug.EngineConfig.LightsDebugZones=[toggle:true]", "Toggle Light Volumes tinted by Light Zone"
- "Debug.EngineConfig.LightsDebugTypes=[toggle:true]", "Toggle Light Volumes tinted by Light Type"
- "Debug.SetStaticEntityDrawDistanceMultiplier([0:1:1:0.25:false])", "Static objects visible distance"
- "Debug.SetAnimatedEntityDrawDistanceMultiplier([0:1:1:0.25:false])", "Animated objects visible distance"
- "Debug.ForceLowLoDLevel([toggle:true])", "Toggle Force Lowest LoD"
- "Debug.EnableLoDLevelVis()", "Show LoD Levels"
- "Debug.SetDebugPerformanceCamera([toggle:true])", "Toggle Performance Debug Camera"
- "Debug.ClearEngineVisModes()", "Vis modes off"
- "", "Particles"
- "Debug.EngineConfig.EnableParticleRendering=[toggle:false]", "Toggle Particle Rendering"
- "Debug.EngineConfig.EnableParticleProcessing=[toggle:false]", "Toggle Particle Processing"
- "Debug.EngineConfig.EnableParticleSystem=[toggle:false]", "Toggle Particle System"
- "", "Misc"
- "Debug.CreateTheElevenStagesOfTrolls()", "The Eleven Stages Of Trolls"
- "Targeted.SetAsTargetable(GetDog(), [toggle])", "Toggle The Dog's Targetableness"
- "Debug.GiveHeroWeapon()", "Give Hero One-Handed Weapon"
- "Debug.GiveHeroGun()", "Give Hero Rifle"
- "Debug.MGSToolboxEnableArtProfiler1([toggle:true])", "Toggle Simple Art Profiler"
- "Debug.MGSToolboxEnableArtProfiler2([toggle:true])", "Toggle Detailed Art Profiler"
- "", "Multiplayer"
- "Debug.SetLagValue([0:500:0:10:false])", "Amount Of Lag - [slider]"
- "Debug.SetCanRotateCamera([toggle:true])", "Toggle being able to rotate camera"
- "Debug.SetTeleportValue([0:3000:0:100:false])", "Amount Of Time Before Teleport - [slider]"
- "Debug.SetLimitCharacterMovement([toggle:true])", "SetLimitCharacterMovement"
- "Debug.SetLimitCharacterDistance([0:100:0:1:false])", "SetLimitCharacterDistance - [slider]"
- "Debug.SetSharedScreenModeToggle([toggle:true])", "SetSharedScreenModeToggle"
- "Debug.SetHenchmanExperienceValue([0:100:0:1:false])", "SetHenchmanExperienceValue - [slider]"
- "Debug.DisplayOrbMenu()", "Orb menu"
- "Debug.GiveToHero()", "GiveToHero"
- "Debug.GiveToHenchman()", "GiveToHenchman"
- "Debug.DrawPlayerStats()", "Draw Multiplayer Stats"
- "", "Simulation"
- "", "Relationships"
- "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_LOVE)", "Set Target Relationship Stage (Love)"
- "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_FRIEND)", "Set Target Relationship Stage (Friends)"
- "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_NEUTRAL)", "Set Target Relationship Stage (Neutral)"
- "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_HATE)", "Set Target Relationship Stage (Hate)"
- "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_FEAR)", "Set Target Relationship Stage (Fear)"
- "Debug.MarryTarget()", "Marry Target (with house on this level)"
- "ScriptFunction.ChangeVillageRelationshipStage{Positive=true}", "Increase Relationship Stage with Everyone"
- "ScriptFunction.ChangeVillageRelationshipStage{Positive=false}", "Decrease Relationship Stage with Everyone"
- "", "Villages"
- "Layers.ActivateLayer('QOTC_DFW010_PostQuest')", "Driftwood (Medium Island Layer)"
- "Layers.ActivateLayer('QOTE_BSM010_PostQuest')", "Driftwood (Tall Island & Mine Layer)"
- "Layers.ActivateLayer('QOTM_BLW010_PostQuest')", "Driftwood (Tall Island Back Layer)"
- "Layers.ActivateLayer('Layer_Simulation_GypsyCamp'); Layers.DeactivateLayer('Layer_Simulation_GypsyCamp_Poor')", "Gypsy Camp Non-Poor Sim"
- "Layers.ActivateLayer('Layer_Simulation_BowerstoneCastle'); Layers.ActivateLayer('Layer_HeroPodium_BowerstoneCastle'); Layers.DeactivateLayer('Layer_Simulation_BowerstoneCastle_QC010')", "Bowerstone Castle Ruler Sim"
- "Layers.ActivateLayer('School'); Layers.DeactivateLayer('Factory')", "Bowerstone Industrial School Sim"
- "Layers.ActivateLayer('Layer_Simulation_BrightwallLibrary')", "Brightwall Library Sim"
- "Layers.ActivateLayer('Layer_Simulation_RenegadeCamp'); Layers.DeactivateLayer('Layer_CreatureGenerators_Renegades')", "Mistpeak Renegade Camp Sim"
- "Layers.ActivateLayer('Layer_Simulation_TheHole1')", "The Hole Cable Car Sim"
- "Layers.ActivateLayer('Layer_SlaveMiners')", "Auroran Slave Mine Sim"
- "Layers.ActivateLayer('Layer_Simulation_GhostTown')", "Ghost Town Sim"
- "Layers.ActivateLayer('Layer_Simulation_CursewoodBalverineVillagers')", "Silver Pines Balverine Villagers Sim"
- "", "Villager Entities"
- "Debug.CreateEntityByHero('CreatureVillagerElise')", "Create Elise (Sim)"
- "Debug.CreateEntityByHero('CreatureVillagerElliot')", "Create Elliot (Sim)"
- "Debug.CreateEntityByHero('CreatureVillagerVeronica')", "Create Veronica (Sim)"
- "Debug.CreateEntityByHero('CreatureVillagerVincent')", "Create Vincent (Sim)"
- "Debug.CreateEntityByHero('CreatureVillagerHerosSon')", "Create Son"
- "Debug.CreateEntityByHero('CreatureVillagerHerosDaughter')", "Create Daughter"
- "Debug.CreateEntityByHero('CreatureVillagerGenericFemaleAurora')", "Create Auroran Female"
- "Debug.CreateEntityByHero('CreatureVillagerWhoreFemale')", "Create Whore Female"
- "Debug.CreateEntityByHero('CreatureVillagerPoshMale')", "Create Posh Male"
- "Debug.CreateEntityByHero('CreatureVillagerBalverineMaleCursewood')", "Create Balverine Villager"
- "", "Circle Mini Game"
- "Debug.SetCircleMiniGameOn([toggle:true])", "Circle Mini Game On/Off"
- "Debug.SetCircleMiniGameGameplay(0, 0.001, -0.0006, 0.014, 0.99, false); Debug.SetCircleMiniGameGraphics(250, 0.08)", "Circle Mini Game Standard Settings"
- "Debug.SetCircleMiniGameGameplay(0, 0.001, -0.0006, 0.014, 0.99, false)", "Slow Game"
- "Debug.SetCircleMiniGameGameplay(0, 0.002, -0.001, 0.014, 0.99, false)", "Basic Game"
- "Debug.SetCircleMiniGameGameplay(0, 0.0042, -0.0022, 0.012, 0.99, false)", "Harder Game"
- "Debug.SetCircleMiniGameGameplay(0, 0.0064, -0.0032, 0.011, 0.99, false)", "Hardcore Game"
- "Debug.SetCircleMiniGameGameplay(0, 0.003, -0.0018, 0.004, 0.9998, false)", "Slow Progress"
- "Debug.SetCircleMiniGameGameplay(0, 0.003, -0.0018, 0.022, 0.98, false)", "Fast Progress"
- "Debug.SetCircleMiniGameGameplay(0, 0.005, -0.0015, 0.014, 0.99, false)", "Fast Climb & Slow Fall"
- "Debug.SetCircleMiniGameGameplay(0, 0.0032, -0.0024, 0.014, 0.99, false)", "Slow Climb & Fast Fall"
- "Debug.SetCircleMiniGameGameplay(0, 0.0015, -0.0009, 0.0025, 0.998, false)", "Prototype 1 (Harder)"
- "Debug.SetCircleMiniGameGameplay(0, 0.002, -0.0012, 0.003, 0.998, false)", "Prototype 2 (Easier)"
- "Debug.SetCircleMiniGameGameplay(0, 0.005, -0.0025, 0.0016, 0.999, false)", "Maintaining Intensity"
- "Debug.SetCircleMiniGameGameplay(0, -0.002, 0.0008, 0.012, 0.99, false)", "Inverted!"
- "", "Relationship Hero"
- "RelationshipHero.Start(GetLocalHero(),'Test1')", "Basic"
- "RelationshipHero.Start(GetLocalHero(),'Test6')", "Climb & Fall"
- "RelationshipHero.Start(GetLocalHero(),'Test3')", "Bounce & Destroy"
- "RelationshipHero.Stop(GetLocalHero())", "Exit Game"
- "PlayerProperties.DoDebugRentCollection(GetLocalHero())", "Force Rent Update"
- "Debug.SetChildWillGrowUpOnLevelLoad([toggle:true])", "Toggle Baby->Child On Level Load"
- "Debug.CreateEntityByHero('ObjectTrophyChickenPie')", "Create Trophy (next to Hero)"
- "Debug.GiveTitle()", "Give the hero the title Blade"
- "Player.SetSafetyMode(GetLocalHero(), [toggle:false])", "Toggle safety mode"
- "ExpressionPerformer.ToggleDrawNoticeRadius()", "Toggle Drawing Notice Expression Radius"
- "SalesAndShortages.ActivateAllSalesAndShortages()", "Activate All Sales and Shortages"
- "Debug.GiveTargetGiftReward('ObjectInventoryPotionExperience')", "Give the heros target an experience potion reward"
- "Debug.CreateTerror()", "Make everyone scared of the hero"
- "AIManager:SwitchBrainOnAllVillagers('ChatBrain')", "Switch all villagers to the debug chat brain"
- "ConversationGroupMind.DrawDebug = true", "Switch on conversation debug drawing"
- "Debug.TrackNextConversation()", "Jump to conversation or back to player"
- "Debug.SetTimeStoppedAndMidnight()", "Make it the middle of the night"
- "Debug.GetInstantFriends()", "Make everyone like you"
- "Debug.SetTargetHeroOpinions(GetLocalHero(), 1,0,1,1,1)", "Max all but fear for main hero"
- "Debug.SetTargetHeroOpinions(GetLocalHero(), -0.6,0,0,0,0)", "Make NPC dislike main hero"
- "Timing.SetDayCount( Timing.GetDayCount() +1)", "Advance time by a day"
- "Debug.TogglePregnancyCertainty()", "Toggle Definite Pregnancy"
- "PlayerFamily.ConvertAllBabiesToChildren(GetLocalHero())", "Make Hero's Children grow up"
- "Debug.MakeChildGrowUpThroughTime()", "Make child have grown up the next time you see them"
- "Debug.CreateRavenscarCrowd()", "Create Ravenscar Crowd"
- "Debug.AdvanceRavenscarCrowd()", "Advance Ravenscar Crowd to Stranger state"
- "Debug.MarryEveryone()", "Marry All eligible people on the level"
- "Debug.ToggleCanCatchBigamist()", "Toggle if your spouse(s) can catch you interacting with other spouses"
- "Debug.SetDrawPersonalityNames([toggle:true])", "Draw Personalities"
- "Debug.SetHeroMoralityNoMorph(100.0)", "Set Morality To Fully Good (100)"
- "Debug.SetHeroMoralityNoMorph(-100.0)", "Set Morality To Fully Evil (-100)"
- "Debug.SetDrawOpinions([toggle:true])", "Draw Hero opinions"
- "", "Properties Testing"
- "Debug.BuyEverythingInLevel()", "Buy all available properties in level"
- "Debug.CountBuildingsForSaleInLevel()", "Count available properties in level"
- "Debug.CountBuildingsOwnedInLevel()", "Count owned properties in level"
- "Debug.CountBuildingsOwned()", "Count owned properties"
- "", "Hero Allies"
- "Debug.CreateEntityByHero('HammerTemplate', 'Hammer', {Dist = 2.0, FaceHero = true})", "Create Hammer (Monk)"
- "Debug.CreateEntityByHero('HammerOldTemplate', 'HammerOld', {Dist = 2.0, FaceHero = true})", "Create Hammer (Old)"
- "Debug.CreateEntityByHero('GarthTemplate', 'Garth', {Dist = 2.0, FaceHero = true})", "Create Garth"
- "Debug.CreateEntityByHero('ReaverTemplate', 'Reaver', {Dist = 2.0, FaceHero = true})", "Create Reaver"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleGood')", "Make Henchman: Male Good"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleNeutral')", "Make Henchman: Male Neutral"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleEvil')", "Make Henchman: Male Evil"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleGood')", "Make Henchman: Female Good"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleNeutral')", "Make Henchman: Female Neutral"
- "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleEvil')", "Make Henchman: Female Evil"
- "Debug.CreateFollower('CreatureVillagerScriptedRose', 'Rose')", "Create Rose"
- "Debug.CreateFollower('CreatureVillagerScriptedTheresa', 'Theresa')", "Create Theresa"
- "", "Avoiding Combat"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOLLOWMAN)", "Kill all hollowmen"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOBBE)", "Kill all hobbes"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BEETLE)", "Kill all beetle"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BANDIT)", "Kill all bandits"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BALVERINE)", "Kill all balverines"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BALVERINE, 10)", "Kill all balverines in 10 pretendmeters"
- "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_TROLL)", "Kill all trolls"
- "", "Targeting Highlight"
- "Debug.SetTargetingHighlightThickness([1.0:16.0:16.0:0.5:true])", "Highlight Thickness - [slider]"
- "Debug.SetTargetingHighlightIntensity([0.0:1.0:1.0:0.05:true])", "Highlight Intensity - [slider]"
- "Debug.SetTargetingHighlightPulseSeconds([0.0:10.0:1.0:0.5:true])", "Highlight 'Pulse' Duration - [slider] seconds"
- "", "Quest Breadcrumb Trail"
- "ScriptFunction.ChangePrimaryQuestRadius([0:20:8:0.1:false])", "Set Trail Radius - [slider]"
- "ScriptFunction.ChangePrimaryQuestMaxAreaDrawRadius([0:20:8:0.1:false])", "Set Max Area Draw Radius - [slider]"
- "ScriptFunction.ChangePrimaryQuestLargeAreaDrawLength([0:20:8:0.1:false])", "Set Large Area Draw Length - [slider]"
- "ScriptFunction.ChangePrimaryQuestAreaInitialAngle([0:6.3:3:0.05:false])", "Set Area Initial Angle - [slider]"
- "ScriptFunction.ChangePrimaryQuestDestinationVerticalOffset([-12:12:0:0.05:false])", "Set DestinationVerticalOffset - [slider]"
- "", "DLC / Premium / Free Debugging"
- "GameVersion.ToggleDisplayDebugInfo()", "Toggle display debug info"
- "GameVersion.SetAllDLCsOn()", "Set have all DLCs"
- "GameVersion.SetAllDLCsOff()", "Set dont have any DLCs"
- "GameVersion.SetAllDLCsPremium()", "Set all DLCs premium"
- "GameVersion.SetAllDLCsFree()", "Set all DLCs free"
- "", "Spell Weaving"
- "Debug.SpellsCheatGeneral(2,2,1,-1,-1)", "Give Hero and Henchman All Spells And Combos"
- "", "Hero"
- "Debug.SpellsCheatGeneral(0,0,0,-1,-1)", "Reset Hero All Spells"
- "Debug.SpellsCheatGeneral(0,0,1,-1,-1)", "Give Hero All Spells"
- "Debug.SpellsCheatGeneral(0,0,1,-1,0)", "Give Hero All Spells Ability Level 1"
- "Debug.SpellsCheatGeneral(0,0,1,-1,1)", "Give Hero All Spells Ability Level 2"
- "Debug.SpellsCheatGeneral(0,0,1,-1,2)", "Give Hero All Spells Ability Level 3"
- "Debug.SpellsCheatGeneral(0,0,1,-1,3)", "Give Hero All Spells Ability Level 4"
- "Debug.SpellsCheatGeneral(0,0,1,-1,4)", "Give Hero All Spells Ability Level 5"
- "Debug.SpellsCheatGeneral(0,0,1,-1,5)", "Give Hero All Spells Ability Level 6"
- "Debug.SpellsCheatGeneral(0,0,1,-1,6)", "Give Hero All Spells Ability Level 7"
- "", "Henchman"
- "Debug.SpellsCheatGeneral(1,0,0,-1,-1)", "Reset Henchman All Spells"
- "Debug.SpellsCheatGeneral(1,0,1,-1,-1)", "Give Henchman All Spells"
- "Debug.SpellsCheatGeneral(1,0,1,-1,0)", "Give Henchman All Spells Ability Level 1"
- "Debug.SpellsCheatGeneral(1,0,1,-1,1)", "Give Henchman All Spells Ability Level 2"
- "Debug.SpellsCheatGeneral(1,0,1,-1,2)", "Give Henchman All Spells Ability Level 3"
- "Debug.SpellsCheatGeneral(1,0,1,-1,3)", "Give Henchman All Spells Ability Level 4"
- "Debug.SpellsCheatGeneral(1,0,1,-1,4)", "Give Henchman All Spells Ability Level 5"
- "Debug.SpellsCheatGeneral(1,0,1,-1,5)", "Give Henchman All Spells Ability Level 6"
- "Debug.SpellsCheatGeneral(1,0,1,-1,6)", "Give Henchman All Spells Ability Level 7"
- "", "Hero and Henchman"
- "Debug.SpellsCheatGeneral(2,0,0,-1,-1)", "Reset Hero and Henchman All Spells"
- "Debug.SpellsCheatGeneral(2,0,1,-1,-1)", "Give Hero and Henchman All Spells"
- "Debug.SpellsCheatGeneral(2,0,1,-1,0)", "Give Hero and Henchman All Spells Ability Level 1"
- "Debug.SpellsCheatGeneral(2,0,1,-1,1)", "Give Hero and Henchman All Spells Ability Level 2"
- "Debug.SpellsCheatGeneral(2,0,1,-1,2)", "Give Hero and Henchman All Spells Ability Level 3"
- "Debug.SpellsCheatGeneral(2,0,1,-1,3)", "Give Hero and Henchman All Spells Ability Level 4"
- "Debug.SpellsCheatGeneral(2,0,1,-1,4)", "Give Hero and Henchman All Spells Ability Level 5"
- "Debug.SpellsCheatGeneral(2,0,1,-1,5)", "Give Hero and Henchman All Spells Ability Level 6"
- "Debug.SpellsCheatGeneral(2,0,1,-1,6)", "Give Hero and Henchman All Spells Ability Level 7"
- "", "Combat Finishers"
- "", "Setup"
- "Stats.SetHeroAbilityLevel( QuestManager.HeroEntity, EHeroAbilityType.HERO_ABILITY_STRENGTH_MELEE_WEAPONS, 5 )", "Allow Melee Combat Finishers"
- "Stats.SetHeroAbilityLevel( QuestManager.HeroEntity, EHeroAbilityType.HERO_ABILITY_SKILL_RANGED_WEAPONS, 5 )", "Allow Ranged Combat Finishers"
- "AIManager.DisableUpdate = true", "Turn AI OFF"
- "AIManager.DisableUpdate = false", "Turn AI ON"
- "Debug.SetHeroGodMode( true )", "Set Hero God Mode"
- "Debug.SetEnemyGodMode( true )", "Set Enemy God Mode"
- "Debug.SetCombatFinishersEnabled([toggle:true])", "Toggle Combat Finishers Enabled"
- "Combat.SetNumAttacksBetweenCombatFinishersMin( GetLocalHero(), [0:100:0:1:false] )", "Set the min number of attacks between finishers to [slider]"
- "Combat.SetNumAttacksBetweenCombatFinishersMax( GetLocalHero(), [0:100:0:1:false] )", "Set the max number of attacks between finishers to [slider]"
- "Combat. SetNumAttacksBetweenCombatFinishersMaxIntensityAdjust ( GetLocalHero(), [0:100:0:1:false] )", "Set the adjust number of attacks between finishers to [slider]"
- "", "Debug - Setup"
- "Debug.SetCombatFinishersTestMode([toggle:true])", "Toggle Combat Finisher Test Mode"
- "Debug.SetCombatFinishersEnabled([toggle:true])", "Toggle Combat Finishers Enabled"
- "Debug.SetCombatFinishersIgnoreBasicCriteria([toggle:true])", "Toggle Ignore Basic Criteria"
- "Debug.SetCombatFinishersIgnoreCombatMultiplier([toggle:true])", "Toggle Ignore Combat Multiplier"
- "Debug.SetCombatFinishersIgnoreAllowedCreatures([toggle:true])", "Toggle Ignore Allowed Creatures"
- "Debug.SetCombatFinishersIgnoreAllowedWeapons([toggle:true])", "Toggle Ignore Allowed Weapons"
- "Debug.SetCombatFinishersIgnoreDistancesAndAngles([toggle:true])", "Toggle Ignore Distances And Angles"
- "Debug.SetCombatFinishersIgnoreNumBetweenAttacks([toggle:true])", "Toggle Ignore Num Between Attacks"
- "Debug.SetCombatFinishersIgnoreCrescendoIntensityLevels([toggle:true])", "Toggle Ignore Crescendo Intensity Levels"
- "Debug.SetCombatFinishersIgnoreWeaponAbilityLevels([toggle:true])", "Toggle Ignore Weapon Ability Levels"
- "Debug.SetCombatFinishersIgnoreGradientBetween([toggle:true])", "Toggle Ignore Gradient Between"
- "Debug.SetCombatFinishersIgnoreHeroStatsChecks([toggle:true])", "Toggle Ignore Hero Stats Checks"
- "Debug.SetCombatFinishersIgnoreEnemyHealthChecks([toggle:true])", "Toggle Ignore Enemy Health Checks"
- "Debug.SetCombatFinishersIgnoreParticipantVicinityChecks([toggle:true])", "Toggle Ignore Vicinity Checks"
- "Debug.SetCombatFinishersPreventHitExperienceRewards([toggle:true])", "Toggle Prevent Hit Experience Rewards (for size morph testing)"
- "Debug.SetCombatFinishersShowFailMessages([toggle:true])", "Toggle Show Fail Messages"
- "Debug.SetAllowNodeAdjustment([toggle:true])", "Toggle Allow Node Adjustment"
- "Debug.SetAllowNodeAdjustmentHeroMorph([toggle:true])", "Toggle Allow Node Adjustment Hero Morph"
- "Debug.SetAllowNodeAdjustmentGroundSlope([toggle:true])", "Toggle Allow Node Adjustment Ground Slope"
- "Debug.SetAllowNodeAdjustmentWeaponLength([toggle:true])", "Toggle Allow Node Adjustment Weapon Length"
- "Debug.SetShowNodeAdjustmentDebugVecs([toggle:true])", "Toggle Show Node Adjustment Debug Vecs"
- "Debug.SetShowNodeAdjustmentDebugText([toggle:true])", "Toggle Show Node Adjustment Debug Text"
- "Debug.SetNodeAdjustmentOffsetOverride(0.0,0.0,0.0)", "Reset Node Adjustment Offset Override"
- "Debug.SetNodeAdjustmentRotationOverride(0.0,0.0,0.0)", "Reset Node Adjustment Rotation Override"
- "Debug.SetNodeAdjustmentBlendInTimeOverride(-1.0)", "Reset Node Adjustment Blend In Time Override"
- "Debug.SetNodeAdjustmentBlendOutTimeOverride(-1.0)", "Reset Node Adjustment Blend Out Time Override"
- "Debug.SetNodeAdjustmentHoldTimeOverride(-1.0)", "Reset Node Adjustment Hold Time Override"
- "", "Debug - Render"
- "Debug.SetDrawDebugPage('combatfinisher')", "Combat Finisher Debug Page ON"
- "Debug.SetLastFinisherFailedItemsActive([toggle:true])", "Toggle Finisher Failed Items Debug Page"
- "Debug.SetShowNodeAdjustmentDebugVecs([toggle:true])", "Toggle Finisher Debug Vecs"
- "Debug.SetShowNodeAdjustmentDebugText([toggle:true])", "Toggle Finisher Debug Text"
- "Debug.SetShowNodeAdjustmentDebug([toggle:true])", "Toggle Set Node Adjustment Debug"
- "Debug.SetLastFinisherFailedItemsShowLOS([toggle:true])", "Toggle Finisher Show LOS"
- "Debug.SetLastFinisherFailedItemsShowLargeAreaVicinity([toggle:true])", "Toggle Finisher Show Large Area Vicinity"
- "Debug.SetLastFinisherFailedItemsShowParticipantAreaVicinity([toggle:true])", "Toggle Finisher Show Participant Area Vicinity"
- "Debug.SetLastFinisherFailedItemsLargeAreaVicinityAngleDegrees([-10:350:0:10:false])", "Set Large Area Vicinity Angle - [slider]"
- "Debug.SetDrawDebugPage('')", "Combat Finisher Debug Page OFF"
- "", "Match Strings"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( '', '', '' )", "Clear Match Strings"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '' )", "Hammer LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '01' )", "Hammer LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '02' )", "Hammer LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '03' )", "Hammer LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '04' )", "Hammer LF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '05' )", "Hammer LF 05"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '06' )", "Hammer LF 06"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '' )", "Hammer RF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '01' )", "Hammer RF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '02' )", "Hammer RF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '03' )", "Hammer RF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '04' )", "Hammer RF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '' )", "Sword LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '01' )", "Sword LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '02' )", "Sword LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '03' )", "Sword LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '04' )", "Sword LF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '' )", "Sword RF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '01' )", "Sword RF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '02' )", "Sword RF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '03' )", "Sword RF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '04' )", "Sword RF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '' )", "Rifle LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '01' )", "Rifle LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '02' )", "Rifle LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '03' )", "Rifle LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '04' )", "Rifle LF 04"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '' )", "Pistol LF"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '01' )", "Pistol LF 01"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '02' )", "Pistol LF 02"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '03' )", "Pistol LF 03"
- "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '04' )", "Pistol LF 04"
- "", "Give Weapons"
- "Debug.GiveAllMeleeWeapons()", "Give all melee weapons to Hero"
- "Debug.GiveAllRangedWeapons()", "Give all ranged weapons to Hero"
- "Debug.GiveAllWeapons()", "Give all weapons to Hero"
- "", "Crescendo And Cameras"
- "Debug.SetCombatFinishersOverrideCrescendoProbability( 100.0 )", "Crescendo Override Always"
- "Debug.SetCombatFinishersOverrideCrescendoProbability( 0.0 )", "Crescendo Override Never"
- "Debug.SetCombatFinishersOverrideCrescendoProbability([0:100:0:2:false])", "Crescendo Override Probability - [slider]%"
- "Debug.SetCombatFinishersOverrideCrescendoProbability( -1.0 )", "Crescendo Override Off ( Uses GDB Record Setting )"
- "Debug.SetCombatFinishersOverrideCameraAnimProbability( 100.0 )", "Camera Anim Override Always"
- "Debug.SetCombatFinishersOverrideCameraAnimProbability( 0.0 )", "Camera Anim Override Never"
- "Debug.SetCombatFinishersOverrideCameraAnimProbability([0:100:0:2:false])", "Camera Anim Override Probability - [slider]%"
- "Debug.SetCombatFinishersOverrideCameraAnimProbability( -1.0 )", "Camera Anim Probability Override Off ( Uses GDB Record Setting )"
- "", "Test"
- "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
- "Debug.SetHeroStrength([0:100:0:2:false] / 100)", "Set Strength - [slider]%"
- "Debug.SetHeroSkill([0:100:0:2:false] / 100)", "Set Skill - [slider]%"
- "Timing.SetWorldSecondsPerSecond(0.3, false )", "Time SLOW"
- "Timing.SetWorldSecondsPerSecond(1.0, false )", "Time NORMAL"
- "Debug.SetCombatFinishersOverrideCrescendoProbability( 100.0 )", "Crescendo Override Always"
- "Debug.SetCombatFinishersOverrideCrescendoProbability( 0.0 )", "Crescendo Override Never"
- "Debug.SetAllowNodeAdjustment([toggle:true])", "Toggle Combat Finishers Node Adjustment"
- "Debug.CheckCombatFinisherDistances()", "Check Combat Finisher Distances"
- "Health.Modify( GetLocalHero(), [0:1000:0:2:false] - Health.Get( GetLocalHero() ), GetLocalHero() )", "Set Hero Health to [slider]"
- "Health.Modify( Targeting.GetTarget(GetLocalHero()), [0:1000:0:2:false] - Health.Get( Targeting.GetTarget(GetLocalHero()) ), GetLocalHero() )", "Set Hero Target Health to [slider]"
- "", "Create Entities"
- "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
- "Debug.CreateEntityByHero('CreatureHobbe', 'TestHobbe', {Dist = 5.0, FaceHero = true})", "Create a Basic Hobbe Grunt"
- "Debug.CreateEntityByHero('CreatureDervish', 'TestDervish', {Dist = 5.0, FaceHero = true})", "Create a Dervish"
- "Debug.CreateEntityByHero('CreatureBalverine', 'TestBalverine', {Dist = 5.0, FaceHero = true})", "Create a Basic Balverine"
- "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
- "Debug.CreateEntityByHero('CreatureSentinel', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel"
- "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
- "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
- "Debug.CreateEntityAt('ESA_CrateBasic_Breakable_Dynamic', 'BreakableCrate', QuestManager.HeroEntity:GetPosition() + CVector3(1, 1, 0))", "Create Breakable Crate"
- "Debug.CreateEntityAt('Barrel_Explosive', 'BarrelExplosive', QuestManager.HeroEntity:GetPosition() + CVector3(1, 1, 0))", "Create Exploding Barrel"
- "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
- "", "Crescendo"
- "Orchestra.AlwaysPlayFlourishes = [toggle:true]", "Crescendo Always - [toggle]"
- "Debug.SetCrescendoTestInvocationMode( 0 )", "Crescendo Test Mode OFF"
- "Debug.SetCrescendoTestInvocationMode( 1 )", "Crescendo Test Mode ON Strike Start"
- "Debug.SetCrescendoTestInvocationMode( 2 )", "Crescendo Test Mode ON Victim Hit"
- "Debug.SetCrescendoTestInvocationNum([1:10:0:1:false])", "Set Crescendo Test Item Number - [slider]"
- "Debug.ReloadCrescendo()", "Reload All Crescendo Scripts"
- "Orchestra.DebugDraw = [toggle:true]", "Crescendo Debug Draw - [toggle]"
- "Orchestra.DebugDrawEquations = [toggle:true]", "Crescendo Graph Debug Draw - [toggle]"
- "Debug.CreateCombatantsAroundHero('CreatureRenegadeBasicMelee', 5, true)", "Create 5 Melee Renegades Around Hero"
- "", "DLC2"
- "Debug.CreateEntityByHero('CreatureNecromancer', 'NigelNecromancer', {Dist = 5.0, FaceHero = true})", "Create a Necromancer"
- "Debug.CreateEntityByHero('CreatureHollowManNecroVar1', 'NecroHollow1', {Dist = 5.0, FaceHero = true})", "Create a type 1 necromancer hollowman"
- "Debug.CreateEntityByHero('CreatureHollowManNecroVar2', 'NecroHollow2', {Dist = 5.0, FaceHero = true})", "Create a type 2 necromancer hollowman"
- "Debug.CreateEntityByHero('CreatureHollowManNecroVar3', 'NecroHollow3', {Dist = 5.0, FaceHero = true})", "Create a type 3 necromancer hollowman"
- "Debug.CreateEntityByHero('CreatureBalverinePoisoner', 'PoisonBalverine', {Dist = 5.0, FaceHero = true})", "Create a poisonous Balverine"
- "Debug.CreateEntityByHero('CreatureFlitMelee', 'FlitMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee type FlitSwitchFly"
- "Debug.CreateEntityByHero('CreatureBansheeMIL', 'MotherInLaw', {Dist = 5.0, FaceHero = true})", "Create a Mega Banshee"
- "Debug.CreateEntityByHero('CreatureBansheeMelee', 'MeleeBanshee', {Dist = 5.0, FaceHero = true})", "Create a melee type banshee"
- "Debug.Balverine_Poison_Debug = True", "Enable Balverine Poison Test"
- "", "Multiplayer Marriage"
- "MultiplayerMarriage.ConvertAllBabiesToChildren(GetLocalHero())", "Multiplayer Babies -> Children"
- "Money.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 Gold (will be split)"
- "Money.Add(GetLocalHero(), 1000000, 1)", "Add 1,000,000 Gold - only split between spouses"
- "Money.Add(GetLocalHero(), 1000000, 2)", "Add 1,000,000 Gold To Hero Only"
- "Money.Add(GetRemoteHero(), 10, 2)", "Add 10 Gold To Henchman Only"
- "", "Ruler"
- "Province.SetHeroRuler([toggle:true])", "Set Hero as Ruler (toggle)"
- "Debug.RulerSummary()", "Print Ruler Summary"
- "Province.ForceProvinceUpdate()", "Force 5 Minute Update"
- "Province.SetGlobalTaxRate(Province.GetProvinceTaxRate(Province.GetActiveProvinceID()) + 0.25)", "Increase Taxes by 25%"
- "Province.SetGlobalTaxRate(Province.GetProvinceTaxRate(Province.GetActiveProvinceID()) - 0.25)", "Decrease Taxes by 25%"
- "Treasury.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 to Treasury"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), 50000, Province.GetActiveProvinceID())", "Increase Followers by 50k (current Province)"
- "Stats.ModifyRenownAbsolute(GetLocalHero(), -50000, Province.GetActiveProvinceID())", "Decrease Followers by 50k (current Province)"
- "Debug.RulerAcceptTownDemandsInProvince(Province.GetActiveProvinceID())", "Accept all Town Demands (current Province)"
- "Debug.RulerRejectTownDemandsInProvince(Province.GetActiveProvinceID())", "Reject all Town Demands (current Province)"
- "Province.StartQuestTownDemand('TestScriptTownDemand1')", "Create Scripted Town Demand"
- "", "Marriage"
- "Debug.PlayMarriageICS('BloodWeShare', 'Poor')", "BloodWeShare Poor Wedding"
- "Debug.PlayMarriageICS('BloodWeShare', 'Standard')", "BloodWeShare Standard Wedding"
- "Debug.PlayMarriageICS('BloodWeShare', 'Rich')", "BloodWeShare Rich Wedding"
- "Debug.PlayMarriageICS('BowerstoneCastle', 'Poor')", "BowerstoneCastle Poor Wedding"
- "Debug.PlayMarriageICS('BowerstoneCastle', 'Standard')", "BowerstoneCastle Standard Wedding"
- "Debug.PlayMarriageICS('BowerstoneCastle', 'Rich')", "BowerstoneCastle Rich Wedding"
- "Debug.PlayMarriageICS('Brightwall', 'Poor')", "Brightwall Poor Wedding"
- "Debug.PlayMarriageICS('Brightwall', 'Standard')", "Brightwall Standard Wedding"
- "Debug.PlayMarriageICS('Brightwall', 'Rich')", "Brightwall Rich Wedding"
- "Debug.PlayMarriageICS('Mangroves', 'Poor')", "Mangroves Poor Wedding"
- "Debug.PlayMarriageICS('Mangroves', 'Standard')", "Mangroves Standard Wedding"
- "Debug.PlayMarriageICS('Mangroves', 'Rich')", "Mangroves Rich Wedding"
- "Debug.PlayMarriageICS('NewMillFields', 'Poor')", "NewMillFields Poor Wedding"
- "Debug.PlayMarriageICS('NewMillFields', 'Standard')", "NewMillFields Standard Wedding"
- "Debug.PlayMarriageICS('NewMillFields', 'Rich')", "NewMillFields Rich Wedding"
- "Debug.PlayMarriageICS('MistPeakGypsy', 'Poor')", "MistPeakGypsyCamp Poor Wedding"
- "Debug.PlayMarriageICS('MistPeakGypsy', 'Standard')", "MistPeakGypsyCamp Standard Wedding"
- "Debug.PlayMarriageICS('MistPeakGypsy', 'Rich')", "MistPeakGypsyCamp Rich Wedding"
- "Debug.PlayMarriageICS('BWSMarket', 'Poor')", "BWSMarket Poor Wedding"
- "Debug.PlayMarriageICS('BWSMarket', 'Standard')", "BWSMarket Standard Wedding"
- "Debug.PlayMarriageICS('BWSMarket', 'Rich')", "BWSMarket Rich Wedding"
- "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Poor')", "BWSIndustrial Poor Wedding"
- "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Standard')", "BWSIndustrial Standard Wedding"
- "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Rich')", "BWSIndustrial Rich Wedding"
- "", "Child Growing Up"
- "Debug.PlayChildGrownUpICS()", "Play Child Grown UP ICS"
- "", "Natal"
- "Natal.Initialise()", "Initialise"
- "CreateNatalTarget()", "CreateThrowTarget"
- "Natal.SetDrawDebug([toggle:false])", "DebugOn"
- "Natal.SetPlayerMode([0:3:1:1:false])", "SetPlayerMode - [slider]"
- "NatalThrow.SetDrawThrowDebug([toggle:false])", "ThrowDebugOn"
- "NatalPoseMatch.RecordPose([0:20:0:1:false])", "RecordPose - [slider]"
- "NatalPoseMatch.ClearPoses()", "ClearPoses"
- "", "Weapon Morphing"
- "Debug.SetPrimaryMesh(-1)", "Toggle Weapon Look Hacking"
- "Debug.SetPrimaryMesh(0)", "Set Primary Weapon Mesh Auroran"
- "Debug.SetPrimaryMesh(1)", "Set Primary Weapon Mesh Crystal"
- "Debug.SetPrimaryMesh(2)", "Set Primary Weapon Mesh Evil1"
- "Debug.SetPrimaryMesh(3)", "Set Primary Weapon Mesh Evil2"
- "Debug.SetPrimaryMesh(4)", "Set Primary Weapon Mesh Good1"
- "Debug.SetPrimaryMesh(5)", "Set Primary Weapon Mesh Good2"
- "Debug.SetPrimaryMesh(6)", "Set Primary Weapon Mesh Intricate"
- "Debug.SetPrimaryMesh(7)", "Set Primary Weapon Mesh Organic"
- "Debug.SetPrimaryMesh(8)", "Set Primary Weapon Mesh Reaver"
- "Debug.SetPrimaryMesh(9)", "Set Primary Weapon Mesh Base"
- "Debug.SetSecondaryMesh(0)", "Set Secondary Weapon Mesh Auroran"
- "Debug.SetSecondaryMesh(1)", "Set Secondary Weapon Mesh Spell"
- "Debug.SetSecondaryMesh(2)", "Set Secondary Weapon Mesh Bone"
- "Debug.SetSecondaryMesh(3)", "Set Secondary Weapon Mesh Royal"
- "Debug.SetSecondaryMesh(4)", "Set Secondary Weapon Mesh Base"
- "Debug.SetPrimaryColour(0)", "Set Primary Dye Metallic Red"
- "Debug.SetPrimaryColour(1)", "Set Primary Dye Silver"
- "Debug.SetPrimaryColour(2)", "Set Primary Dye Metallic Black"
- "Debug.SetPrimaryColour(3)", "Set Primary Dye Metallic Green"
- "Debug.SetPrimaryColour(4)", "Set Primary Dye Steel"
- "Debug.SetPrimaryColour(5)", "Set Primary Dye Gold"
- "Debug.SetPrimaryColour(6)", "Set Primary Dye Metallic Purple"
- "Debug.SetPrimaryColour(7)", "Set Primary Dye Copper"
- "Debug.SetPrimaryColour(8)", "Set Primary Dye Bronze"
- "Debug.SetPrimaryColour(-1)", "Remove Primary Dyes"
- "Debug.SetForegroundColour(0)", "Set Foreground Dye Metallic Red"
- "Debug.SetForegroundColour(1)", "Set Foreground Dye Silver"
- "Debug.SetForegroundColour(2)", "Set Foreground Dye Metallic Black"
- "Debug.SetForegroundColour(3)", "Set Foreground Dye Metallic Green"
- "Debug.SetForegroundColour(4)", "Set Foreground Dye Steel"
- "Debug.SetForegroundColour(5)", "Set Foreground Dye Gold"
- "Debug.SetForegroundColour(6)", "Set Foreground Dye Metallic Purple"
- "Debug.SetForegroundColour(7)", "Set Foreground Dye Copper"
- "Debug.SetForegroundColour(8)", "Set Foreground Dye Bronze"
- "Debug.SetForegroundColour(-1)", "Remove Foreground Dyes"
- "Debug.SetParticleEffect(0)", "Set Lightning Particle Effect"
- "Debug.SetParticleEffect(1)", "Set Fire Particle Effect"
- "Debug.SetParticleEffect(2)", "Set Shadow Particle Effect"
- "Debug.SetParticleEffect(3)", "Set Holy Particle Effect"
- "Debug.SetParticleEffect(4)", "Set Blood Particle Effect"
- "Debug.SetParticleEffect(5)", "Set Ethereal Particle Effect"
- "Debug.SetParticleEffect(6)", "Set Golden Particle Effect"
- "Debug.SetParticleEffect(7)", "Set Poison Particle Effect"
- "Debug.SetParticleEffect(-1)", "Remove All Particle Effects"
- "Debug.SetWeaponSize(0)", "Set Weapon Size Small"
- "Debug.SetWeaponSize(1)", "Set Weapon Size Medium"
- "Debug.SetWeaponSize(2)", "Set Weapon Size Large"
- "Debug.WieldWeapon(0)", "Wield Sword"
- "Debug.WieldWeapon(1)", "Wield Hammer"
- "Debug.WieldWeapon(2)", "Wield Pistol"
- "Debug.WieldWeapon(3)", "Wield Rifle"
- "", "Building Condition"
- "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_NORMAL)", "Set All Buildings To Normal"
- "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_RUNDOWN)", "Set All Buildings To Rundown"
- "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_CONDEMNED)", "Set All Buildings To Condemned"
- "", "Close Range Combat"
- "Debug.SetMeleeStrikeCloseRangeTestMode([toggle:true])", "Toggle Close Range Combat Test Mode"
- "Debug.SetStrafeEnabled([toggle:false])", "Toggle Hero Strafing Enabled"
- "AIManager.DisableUpdate = true", "Turn AI OFF"
- "AIManager.DisableUpdate = false", "Turn AI ON"
- "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
- "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
- "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
- "", "Village Wealth"
- "ScriptFunction.SetWealthValueForAllVillagesOnLevel(-100)", "Set Village Economy To 1 Star"
- "ScriptFunction.SetWealthValueForAllVillagesOnLevel(-50)", "Set Village Economy To 2 Star"
- "ScriptFunction.SetWealthValueForAllVillagesOnLevel(0)", "Set Village Economy To 3 Star"
- "ScriptFunction.SetWealthValueForAllVillagesOnLevel(50)", "Set Village Economy To 4 Star"
- "ScriptFunction.SetWealthValueForAllVillagesOnLevel(100)", "Set Village Economy To 5 Star"
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