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Fable 3 Debug Menu

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Jun 16th, 2024
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  1. "", "Debug Menu"
  2. "", "TGS Debug Page"
  3. "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
  4. "ScriptFunction.AutoSave()", "Create a save game"
  5. "ScriptFunction.TeleportSirWalterNextToHero()", "Teleport Sir Walter next to the Hero"
  6. "ScriptFunction.TeleportBenFinnNextToHero()", "Teleport Ben Finn next to the Hero"
  7. "Debug.SetHeroGodMode( true )", "Set Hero God Mode"
  8. "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
  9. "Debug.SetHeroLevel([1:10:0:1:false], true, false)", "Hero Level [slider]"
  10. "Debug.SetHeroLevel([1:10:0:1:false], true, true)", "Hero Henchman Level [slider]"
  11. "Timing.SetTimeOfDay(12)", "Set time to Noon"
  12. "Debug.StopDaySpeed([toggle:true])", "Toggle time of day updating"
  13. "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
  14. "Debug.ChangePlayerEntity('CreatureHero')", "Switch To Male Hero"
  15. "Debug.ChangePlayerEntity('CreatureHeroFemale')", "Switch To Female Hero"
  16. "Debug.ToggleAntialiasingAndTheGUI([toggle:false])", "Toggle Antialiasing And The GUI"
  17. "Debug.QuitToFrontEnd()", "Reset Demo"
  18.  
  19. "", "PCVideoOptions"
  20. "Debug.ShowVideoOptions([toggle:true])", "Toggle ShowCurrentOptions"
  21. "Debug.SaveVideoOptions()", "SaveVideoOptions"
  22. "Debug.ToggleFullScreenMode()", "Toggle Fullscreen/Windowed"
  23. "Debug.ToggleVSync()", "Toggle VSync"
  24. "Debug.RunDetailSettingsBenchmark()", "Run Benchmark"
  25. "", "VideoModes"
  26. "Debug.SetVideoMode(640,480)", "640x480"
  27. "Debug.SetVideoMode(720,480)", "720x480"
  28. "Debug.SetVideoMode(720,576)", "720x576"
  29. "Debug.SetVideoMode(800,600)", "800x600"
  30. "Debug.SetVideoMode(848,480)", "848x480"
  31. "Debug.SetVideoMode(1024,768)", "1024x768"
  32. "Debug.SetVideoMode(1152,648)", "1152x648"
  33. "Debug.SetVideoMode(1152,864)", "1152x864"
  34. "Debug.SetVideoMode(1280,720)", "1280x720"
  35. "Debug.SetVideoMode(1280,960)", "1280x960"
  36. "Debug.SetVideoMode(1280,1024)", "1280x1024"
  37. "Debug.SetVideoMode(1360,768)", "1360x768"
  38. "Debug.SetVideoMode(1440,900)", "1440x900"
  39. "Debug.SetVideoMode(1680,1050)", "1680x1050"
  40. "Debug.SetVideoMode(1920,1080)", "1920x1080"
  41. "Debug.SetVideoMode(1920,1200)", "1920x1200"
  42.  
  43. "Debug.SetGlobalDetail([0:4:2:1:true])", "Set All Detail [slider]"
  44. "Debug.SetTextureDetail([0:4:2:1:true])", "Texture Detail [slider]"
  45. "Debug.SetModelDetail([0:4:2:1:true])", "Model Detail [slider]"
  46. "Debug.SetWaterDetail([0:4:2:1:true])", "Water Detail [slider]"
  47. "Debug.SetShadowDetail([0:4:2:1:true])", "Shadow Detail [slider]"
  48. "Debug.SetEffectsDetail([0:4:2:1:true])", "Effects Detail [slider]"
  49. "Debug.SetEnvironmentDetail([0:4:2:1:true])", "Environment Detail [slider]"
  50. "Debug.SetTreeDetail([0:4:2:1:true])", "Tree Detail [slider]"
  51. "Debug.SetDrawDistanceDetail([0:4:2:1:true])", "Draw Distance [slider]"
  52.  
  53. "", "Game"
  54. "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
  55. "Debug.MakeGameGoFast([toggle:true])", "Toggle Make Game Go Fast Please"
  56. "Debug.SetDrawBehaviourNames([toggle:true])", "Toggle Draw Behaviour Names"
  57. "Debug.SetDrawEntityNames([toggle:true])", "Toggle Draw Entity Names"
  58. "Debug.SetDrawEntityTypes([toggle:true])", "Toggle Draw Entity Types (FablEd Record Names)"
  59. "Debug.SetDrawDummyObjects([toggle:true])", "Toggle Draw Dummy Object Names"
  60. "Debug.SetDrawGameFPS([toggle:true])", "Toggle Game FPS Display"
  61. "Debug.EngineConfig.DebugPage='FrameRate'", "Display Engine FPS"
  62. "Debug.SetEnableEntityDrawDebugInfo([toggle:true])", "Toggle Entity Debug Info Drawing"
  63. "Debug.SetDrawVaultlineDebug([toggle:true])", "Toggle Draw Vault Line Debug"
  64. "Debug.SetDrawTargetingHighlight([toggle:true])", "Toggle Targeting Highlight"
  65. "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
  66. "Debug.SetOverheadTextDrawn([toggle:true])", "Toggle Overhead Speech Text"
  67. "Debug.SetOverheadNarratorDrawn([toggle:true])", "Toggle Overhead Narrator Name"
  68. "Debug.CreateEntityAtPosition('CreatureVillager', 'Joe Blow', GetLocalHero():GetPosition())", "Create Villager"
  69. "Debug.CreateIdlingVillager('CreatureVillager')", "Create Idling Villager"
  70. "Debug.Follow()", "Get Target To Follow Player If They Can"
  71. "PhysicsControlled.SetMaxSlopeDegrees(GetLocalHero(), 30)", "Maximum hero traversable slope = 30 degrees"
  72. "PhysicsControlled.SetUseStairClimbing(GetLocalHero(), [toggle:true])", "Toggle Stairclimbing"
  73. "Debug.SetDrawBuildVersion([toggle:true])", "Toggle Build Version Display"
  74. "Debug.SetDrawGUI([toggle])", "Toggle GUI"
  75. "Debug.SetDrawGUIScreenNamesAndStates([toggle:true])", "Toggle GUI Screen Names & States Display"
  76. "Debug.ResetOpinions()", "Reset Villager Opinions"
  77. "Health.Modify(GetDog(), Health.GetMax(GetDog()), GetDog())", "Heal Dog"
  78. "Debug.SetEnableLookAt([toggle:true])", "Toggle LookAt"
  79. "Player.SetDifficultyLevel(GetLocalHero(), [1:2:1:1:false])", "Set Difficulty Level - [slider]"
  80. "Debug.SetDogEnableAllTricks([toggle:true])", "Toggle Dog has all tricks"
  81. "Debug.ToggleUseWorldIconsIn3DGUI()", "Use World Icons in the 3d pause menu"
  82. "ScriptFunction.FullFreezeAllEntitiesInLevel()", "Hard freeze all entities in level"
  83. "ScriptFunction.SoftFreezeAllEntitiesInLevel()", "Soft freeze all entities in level"
  84. "ScriptFunction.UnfreezeAllEntitiesInLevel()", "Unfreeze all entities in level"
  85. "ScriptFunction.SpeedUpTarget([0:1:1:0.1:false])", "Speed Up Target - [slider]"
  86.  
  87. "", "Road To Rule"
  88. "", "Add / Remove Guild Seals for Hero"
  89. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(1, GetLocalHero())", "Add 1 Guild Seal to Hero's Inventory"
  90. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(5, GetLocalHero())", "Add 5 Guild Seals to Hero's Inventory"
  91. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(10, GetLocalHero())", "Add 10 Guild Seals to Hero's Inventory"
  92. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(50, GetLocalHero())", "Add 50 Guild Seals to Hero's Inventory"
  93. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(100, GetLocalHero())", "Add 100 Guild Seals to Hero's Inventory"
  94. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(200, GetLocalHero())", "Add 200 Guild Seals to Hero's Inventory"
  95. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(nil, GetLocalHero())", "Remove ALL Guild Seals from Hero's Inventory"
  96. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(1, GetLocalHero())", "Remove 1 Guild Seal from Hero's Inventory"
  97. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(5, GetLocalHero())", "Remove 5 Guild Seals from Hero's Inventory"
  98. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(10, GetLocalHero())", "Remove 10 Guild Seals from Hero's Inventory"
  99. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(50, GetLocalHero())", "Remove 50 Guild Seals from Hero's Inventory"
  100. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(100, GetLocalHero())", "Remove 100 Guild Seals from Hero's Inventory"
  101. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(200, GetLocalHero())", "Remove 200 Guild Seals from Hero's Inventory"
  102. "", "Add / Remove Guild Seals for Henchman"
  103. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(1, GetRemoteHero())", "Add 1 Guild Seal to Henchman's Inventory"
  104. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(5, GetRemoteHero())", "Add 5 Guild Seals to Henchman's Inventory"
  105. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(10, GetRemoteHero())", "Add 10 Guild Seals to Henchman's Inventory"
  106. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(50, GetRemoteHero())", "Add 50 Guild Seals to Henchman's Inventory"
  107. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(100, GetRemoteHero())", "Add 100 Guild Seals to Henchman's Inventory"
  108. "Gameflow.RoadToRule.ADD_NUMBER_OF_GUILD_SEALS_TO_HERO(200, GetRemoteHero())", "Add 200 Guild Seals to Henchman's Inventory"
  109. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(nil, GetRemoteHero())", "Remove ALL Guild Seals from Henchman's Inventory"
  110. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(1, GetRemoteHero())", "Remove 1 Guild Seal from Henchman's Inventory"
  111. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(5, GetRemoteHero())", "Remove 5 Guild Seals from Henchman's Inventory"
  112. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(10, GetRemoteHero())", "Remove 10 Guild Seals from Henchman's Inventory"
  113. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(50, GetRemoteHero())", "Remove 50 Guild Seals from Henchman's Inventory"
  114. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(100, GetRemoteHero())", "Remove 100 Guild Seals from Henchman's Inventory"
  115. "Gameflow.RoadToRule.REMOVE_NUMBER_OF_GUILD_SEALS_FROM_HERO(200, GetRemoteHero())", "Remove 200 Guild Seals from Henchman's Inventory"
  116. "", "Unlockables for Hero"
  117. "Gameflow.RoadToRule.UNLOCK_EVERYTHING(GetLocalHero())", "Unlock All Unlockables"
  118. "Gameflow.RoadToRule.UNLOCK_FREE_PACK(GetLocalHero())", "Unlock the FREE pack (unlocked by default in gameflow)"
  119. "Gameflow.RoadToRule.UNLOCK_CRIMINAL_PACK(GetLocalHero())", "Unlock Criminal Pack"
  120. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_1(GetLocalHero())", "Unlock Dye Pack 1"
  121. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_2(GetLocalHero())", "Unlock Dye Pack 2"
  122. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_3(GetLocalHero())", "Unlock Dye Pack 3"
  123. "Gameflow.RoadToRule.UNLOCK_ENTREPRENEUR_PACK(GetLocalHero())", "Unlock Entrepreneur Pack"
  124. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_BULLY(GetLocalHero())", "Unlock Bully Expression Pack"
  125. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_CHILDREN(GetLocalHero())", "Unlock Children Expression Pack"
  126. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DEVIANT(GetLocalHero())", "Unlock Deviant Expression Pack"
  127. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_FRIEND(GetLocalHero())", "Unlock Friend Expression Pack"
  128. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_JOKER(GetLocalHero())", "Unlock Joker Expression Pack"
  129. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_LOVER(GetLocalHero())", "Unlock Lover Expression Pack"
  130. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_SCARY(GetLocalHero())", "Unlock Scary Expression Pack"
  131. "Gameflow.RoadToRule.UNLOCK_FAMILY_PACK(GetLocalHero())", "Unlock Family Pack"
  132. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_1(GetLocalHero())", "Unlock Blacksmith Level 1"
  133. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_2(GetLocalHero())", "Unlock Blacksmith Level 2"
  134. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_3(GetLocalHero())", "Unlock Blacksmith Level 3"
  135. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_4(GetLocalHero())", "Unlock Blacksmith Level 4"
  136. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_5(GetLocalHero())", "Unlock Blacksmith Level 5"
  137. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_1(GetLocalHero())", "Unlock Lute Hero Level 1"
  138. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_2(GetLocalHero())", "Unlock Lute Hero Level 2"
  139. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_3(GetLocalHero())", "Unlock Lute Hero Level 3"
  140. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_4(GetLocalHero())", "Unlock Lute Hero Level 4"
  141. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_5(GetLocalHero())", "Unlock Lute Hero Level 5"
  142. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_1(GetLocalHero())", "Unlock Pie Maker Level 1"
  143. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_2(GetLocalHero())", "Unlock Pie Maker Level 2"
  144. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_3(GetLocalHero())", "Unlock Pie Maker Level 3"
  145. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_4(GetLocalHero())", "Unlock Pie Maker Level 4"
  146. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_5(GetLocalHero())", "Unlock Pie Maker Level 5"
  147. "Gameflow.RoadToRule.UNLOCK_LANDLORD_PACK(GetLocalHero())", "Unlock Landlord Pack"
  148. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_1(GetLocalHero())", "Unlock Melee Level 1"
  149. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_2(GetLocalHero())", "Unlock Melee Level 2"
  150. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_3(GetLocalHero())", "Unlock Melee Level 3"
  151. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_4(GetLocalHero())", "Unlock Melee Level 4"
  152. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_5(GetLocalHero())", "Unlock Melee Level 5"
  153. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_1(GetLocalHero())", "Unlock Ranged Level 1"
  154. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_2(GetLocalHero())", "Unlock Ranged Level 2"
  155. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_3(GetLocalHero())", "Unlock Ranged Level 3"
  156. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_4(GetLocalHero())", "Unlock Ranged Level 4"
  157. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_5(GetLocalHero())", "Unlock Ranged Level 5"
  158. "Gameflow.RoadToRule.UNLOCK_SPELL_ENFLAME(GetLocalHero())", "Unlock Enflame Spell"
  159. "Gameflow.RoadToRule.UNLOCK_SPELL_FORCE_PUSH(GetLocalHero())", "Unlock Force Push Spell"
  160. "Gameflow.RoadToRule.UNLOCK_SPELL_ICE(GetLocalHero())", "Unlock Ice Spell"
  161. "Gameflow.RoadToRule.UNLOCK_SPELL_LIGHTNING(GetLocalHero())", "Unlock Lightning Spell"
  162. "Gameflow.RoadToRule.UNLOCK_SPELL_SWORDS(GetLocalHero())", "Unlock Swords Spell"
  163. "Gameflow.RoadToRule.UNLOCK_SPELL_VORTEX(GetLocalHero())", "Unlock Vortex Spell"
  164. "Gameflow.RoadToRule.UNLOCK_SPELL_WEAVING(GetLocalHero())", "Unlock Spell Weaving"
  165. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_1(GetLocalHero())", "Unlock Spells Level 1"
  166. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_2(GetLocalHero())", "Unlock Spells Level 2"
  167. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_3(GetLocalHero())", "Unlock Spells Level 3"
  168. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_4(GetLocalHero())", "Unlock Spells Level 4"
  169. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_5(GetLocalHero())", "Unlock Spells Level 5"
  170. "Gameflow.RoadToRule.SHOW_MELEE_WEAPONS()", "Show Melee Weapons (if they are hidden)"
  171. "Gameflow.RoadToRule.SHOW_RANGED_WEAPONS()", "Show Ranged Weapons (if they are hidden)"
  172. "Gameflow.RoadToRule.SHOW_GAUNTLET_WEAPONS()", "Show Gauntlet Weapons (if they are hidden)"
  173. "Gameflow.RoadToRule.SHOW_ALL_WEAPONS()", "Show All Weapons (if they are hidden)"
  174. "Gameflow.RoadToRule.HIDE_MELEE_WEAPONS()", "Hide Melee Weapons (if they are on display)"
  175. "Gameflow.RoadToRule.HIDE_RANGED_WEAPONS()", "Hide Ranged Weapons (if they are on display)"
  176. "Gameflow.RoadToRule.HIDE_GAUNTLET_WEAPONS()", "Hide Gauntlet Weapons (if they are on display)"
  177. "Gameflow.RoadToRule.HIDE_ALL_WEAPONS()", "Hide All Weapons (if they are on display)"
  178. "", "Unlockables for Henchman"
  179. "Gameflow.RoadToRule.UNLOCK_EVERYTHING(GetRemoteHero())", "Unlock All Unlockables"
  180. "Gameflow.RoadToRule.UNLOCK_FREE_PACK(GetRemoteHero())", "Unlock the FREE pack (unlocked by default in gameflow)"
  181. "Gameflow.RoadToRule.UNLOCK_CRIMINAL_PACK(GetRemoteHero())", "Unlock Criminal Pack"
  182. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_1(GetRemoteHero())", "Unlock Dye Pack 1"
  183. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_2(GetRemoteHero())", "Unlock Dye Pack 2"
  184. "Gameflow.RoadToRule.UNLOCK_DYE_PACK_3(GetRemoteHero())", "Unlock Dye Pack 3"
  185. "Gameflow.RoadToRule.UNLOCK_ENTREPRENEUR_PACK(GetRemoteHero())", "Unlock Entrepreneur Pack"
  186. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_BULLY(GetRemoteHero())", "Unlock Bully Expression Pack"
  187. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_CHILDREN(GetRemoteHero())", "Unlock Children Expression Pack"
  188. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DEVIANT(GetRemoteHero())", "Unlock Deviant Expression Pack"
  189. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_DOG(GetRemoteHero())", "Unlock Dog Expression Pack"
  190. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_FRIEND(GetRemoteHero())", "Unlock Friend Expression Pack"
  191. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_JOKER(GetRemoteHero())", "Unlock Joker Expression Pack"
  192. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_LOVER(GetRemoteHero())", "Unlock Lover Expression Pack"
  193. "Gameflow.RoadToRule.UNLOCK_EXPRESSION_PACK_SCARY(GetRemoteHero())", "Unlock Scary Expression Pack"
  194. "Gameflow.RoadToRule.UNLOCK_EXTREME_EVIL(GetRemoteHero())", "Unlock Extreme Evil"
  195. "Gameflow.RoadToRule.UNLOCK_EXTREME_GOOD(GetRemoteHero())", "Unlock Extreme Good"
  196. "Gameflow.RoadToRule.UNLOCK_FAMILY_PACK(GetRemoteHero())", "Unlock Family Pack"
  197. "Gameflow.RoadToRule.UNLOCK_GIFT_PACK(GetRemoteHero())", "Unlock Gift Pack"
  198. "Gameflow.RoadToRule.UNLOCK_HAND_HOLDING(GetRemoteHero())", "Unlock Hand Holding"
  199. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_1(GetRemoteHero())", "Unlock Blacksmith Level 1"
  200. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_2(GetRemoteHero())", "Unlock Blacksmith Level 2"
  201. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_3(GetRemoteHero())", "Unlock Blacksmith Level 3"
  202. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_4(GetRemoteHero())", "Unlock Blacksmith Level 4"
  203. "Gameflow.RoadToRule.UNLOCK_JOB_BLACKSMITH_LEVEL_5(GetRemoteHero())", "Unlock Blacksmith Level 5"
  204. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_1(GetRemoteHero())", "Unlock Lute Hero Level 1"
  205. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_2(GetRemoteHero())", "Unlock Lute Hero Level 2"
  206. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_3(GetRemoteHero())", "Unlock Lute Hero Level 3"
  207. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_4(GetRemoteHero())", "Unlock Lute Hero Level 4"
  208. "Gameflow.RoadToRule.UNLOCK_JOB_LUTE_HERO_LEVEL_5(GetRemoteHero())", "Unlock Lute Hero Level 5"
  209. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_1(GetRemoteHero())", "Unlock Pie Maker Level 1"
  210. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_2(GetRemoteHero())", "Unlock Pie Maker Level 2"
  211. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_3(GetRemoteHero())", "Unlock Pie Maker Level 3"
  212. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_4(GetRemoteHero())", "Unlock Pie Maker Level 4"
  213. "Gameflow.RoadToRule.UNLOCK_JOB_PIE_MAKER_LEVEL_5(GetRemoteHero())", "Unlock Pie Maker Level 5"
  214. "Gameflow.RoadToRule.UNLOCK_LANDLORD_PACK(GetRemoteHero())", "Unlock Landlord Pack"
  215. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_1(GetRemoteHero())", "Unlock Melee Level 1"
  216. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_2(GetRemoteHero())", "Unlock Melee Level 2"
  217. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_3(GetRemoteHero())", "Unlock Melee Level 3"
  218. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_4(GetRemoteHero())", "Unlock Melee Level 4"
  219. "Gameflow.RoadToRule.UNLOCK_MELEE_LEVEL_5(GetRemoteHero())", "Unlock Melee Level 5"
  220. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_1(GetRemoteHero())", "Unlock Ranged Level 1"
  221. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_2(GetRemoteHero())", "Unlock Ranged Level 2"
  222. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_3(GetRemoteHero())", "Unlock Ranged Level 3"
  223. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_4(GetRemoteHero())", "Unlock Ranged Level 4"
  224. "Gameflow.RoadToRule.UNLOCK_RANGED_LEVEL_5(GetRemoteHero())", "Unlock Ranged Level 5"
  225. "Gameflow.RoadToRule.UNLOCK_SPELL_ENFLAME(GetRemoteHero())", "Unlock Enflame Spell"
  226. "Gameflow.RoadToRule.UNLOCK_SPELL_FORCE_PUSH(GetRemoteHero())", "Unlock Force Push Spell"
  227. "Gameflow.RoadToRule.UNLOCK_SPELL_ICE(GetRemoteHero())", "Unlock Ice Spell"
  228. "Gameflow.RoadToRule.UNLOCK_SPELL_LIGHTNING(GetRemoteHero())", "Unlock Lightning Spell"
  229. "Gameflow.RoadToRule.UNLOCK_SPELL_SWORDS(GetRemoteHero())", "Unlock Swords Spell"
  230. "Gameflow.RoadToRule.UNLOCK_SPELL_VORTEX(GetRemoteHero())", "Unlock Vortex Spell"
  231. "Gameflow.RoadToRule.UNLOCK_SPELL_WEAVING(GetRemoteHero())", "Unlock Spell Weaving"
  232. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_1(GetRemoteHero())", "Unlock Spells Level 1"
  233. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_2(GetRemoteHero())", "Unlock Spells Level 2"
  234. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_3(GetRemoteHero())", "Unlock Spells Level 3"
  235. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_4(GetRemoteHero())", "Unlock Spells Level 4"
  236. "Gameflow.RoadToRule.UNLOCK_SPELLS_LEVEL_5(GetRemoteHero())", "Unlock Spells Level 5"
  237. "Gameflow.RoadToRule.SHOW_MELEE_WEAPONS()", "Show Melee Weapons (if they are hidden)"
  238. "Gameflow.RoadToRule.SHOW_RANGED_WEAPONS()", "Show Ranged Weapons (if they are hidden)"
  239. "Gameflow.RoadToRule.SHOW_GAUNTLET_WEAPONS()", "Show Gauntlet Weapons (if they are hidden)"
  240. "Gameflow.RoadToRule.SHOW_ALL_WEAPONS()", "Show All Weapons (if they are hidden)"
  241. "Gameflow.RoadToRule.HIDE_MELEE_WEAPONS()", "Hide Melee Weapons (if they are on display)"
  242. "Gameflow.RoadToRule.HIDE_RANGED_WEAPONS()", "Hide Ranged Weapons (if they are on display)"
  243. "Gameflow.RoadToRule.HIDE_GAUNTLET_WEAPONS()", "Hide Gauntlet Weapons (if they are on display)"
  244. "Gameflow.RoadToRule.HIDE_ALL_WEAPONS()", "Hide All Weapons (if they are on display)"
  245. "", "Road to Rule Quest Skip States"
  246. "Gameflow:RestartPrimaryQuest('ESCAPE_CAVE_TAKE_THE_SEAL')", "Escape Cave - Take The Seal"
  247. "Gameflow:RestartPrimaryQuest('HERO_TEST_MUSIC_BOX')", "Hero Test - Music Box"
  248. "Gameflow:RestartPrimaryQuest('RENEGADE_CAMP_SAKER')", "Renegade Camp - Saker Fight"
  249. "Gameflow:RestartPrimaryQuest('GYPSY_CAMP_SABINE')", "Gypsy Camp - Sabine Promise"
  250. "Gameflow:RestartPrimaryQuest('HOBBE_CAVE_ARENA')", "Hobbe Cave - Arena Fight"
  251. "Gameflow:RestartPrimaryQuest('MOURNINGWOOD_SWIFT_PROMISE')", "Mourningwood Fort - Swift Promise"
  252. "Gameflow:RestartPrimaryQuest('BOWERSTONE_RENOWN_BREAK')", "Bowerstone - Page Intro"
  253. "Gameflow:RestartPrimaryQuest('BOWERSTONE_PAGE_PROMISE')", "Bowerstone - Page Promise"
  254. "Gameflow:RestartPrimaryQuest('AURORA_KALIN_PROMISE')", "Aurora - Kalin Promise"
  255. "Gameflow:RestartPrimaryQuest('CASTLE_CORONATION')", "Castle - Coronation"
  256. "Gameflow:RestartPrimaryQuest('CASTLE_FOR_ALBION')", "Castle - For Albion"
  257. "Gameflow.RoadToRule.SetOptionalQuestsCompleted = true", "Set Optional Quests as Completed"
  258. "Gameflow.RoadToRule.SkippingThroughRoadToRule=[toggle:false]", "Toggle skipping through Road to Rule"
  259. "Gameflow.RoadToRule.UNLOCK_ALL_CHESTS()", "Unlock all Road to Rule Chests"
  260. "Gameflow.RoadToRule.UNLOCK_ALL_GATES()", "Unlock all Road to Rule Gates"
  261. "", "Fable 3 Script Debugging"
  262. "", "DLC Quest State Restarting"
  263. "", "QV030 Reaver Manor Ownership"
  264. "Gameflow:RestartPrimaryQuest('AWAIT_MANSION_PURCHASE')", "Await Mansion Purchase"
  265. "Gameflow:RestartPrimaryQuest('AWAIT_WHEEL_INTERACTION')", "Await Wheel Interaction"
  266. "Gameflow:RestartPrimaryQuest('ROUND_ONE_INTRO')", "Wolf Round Intro"
  267. "Gameflow:RestartPrimaryQuest('ROUND_ONE_FIGHT')", "Wolf Round Fight"
  268. "Gameflow:RestartPrimaryQuest('ROUND_ONE_OUTRO')", "Wolf Round Outro"
  269. "Gameflow:RestartPrimaryQuest('ROUND_TWO_INTRO')", "Renegade Round Intro"
  270. "Gameflow:RestartPrimaryQuest('ROUND_TWO_FIGHT')", "Renegade Round Fight"
  271. "Gameflow:RestartPrimaryQuest('ROUND_TWO_OUTRO')", "Renegade Round Outro"
  272. "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_INTRO')", "Chicken Bonus round Intro"
  273. "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_FIGHT')", "Chicken Bonus round Fight"
  274. "Gameflow:RestartPrimaryQuest('BONUS_ROUND1_OUTRO')", "Chicken Bonus round Outro"
  275. "Gameflow:RestartPrimaryQuest('ROUND_THREE_INTRO')", "Hobbe Round Intro"
  276. "Gameflow:RestartPrimaryQuest('ROUND_THREE_FIGHT')", "Hobbe Round Fight"
  277. "Gameflow:RestartPrimaryQuest('ROUND_THREE_OUTRO')", "Hobbe Round Outro"
  278. "Gameflow:RestartPrimaryQuest('ROUND_FOUR_INTRO')", "Hollowmen Round Intro"
  279. "Gameflow:RestartPrimaryQuest('ROUND_FOUR_FIGHT')", "Hollowmen Round Fight"
  280. "Gameflow:RestartPrimaryQuest('ROUND_FOUR_OUTRO')", "Hollowmen Round Outro"
  281. "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_INTRO')", "Skelly Bonus round Intro"
  282. "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_FIGHT')", "Skelly Bonus round Fight"
  283. "Gameflow:RestartPrimaryQuest('BONUS_ROUND2_OUTRO')", "Skelly Bonus round Outro"
  284. "Gameflow:RestartPrimaryQuest('ROUND_FIVE_INTRO')", "Dervish Round Intro"
  285. "Gameflow:RestartPrimaryQuest('ROUND_FIVE_FIGHT')", "Dervish Round Fight"
  286. "Gameflow:RestartPrimaryQuest('ROUND_FIVE_OUTRO')", "Dervish Round Outro"
  287. "Gameflow:RestartPrimaryQuest('BONUS_ROUND_INTRO')", "Flit Bonus round Intro"
  288. "Gameflow:RestartPrimaryQuest('BONUS_ROUND_FIGHT')", "Flit Bonus round Fight"
  289. "Gameflow:RestartPrimaryQuest('BONUS_ROUND_OUTRO')", "Flit Bonus round Outro"
  290. "Gameflow:RestartPrimaryQuest('ROUND_SIX_INTRO')", "Creature bundle Intro"
  291. "Gameflow:RestartPrimaryQuest('ROUND_SIX_FIGHT')", "Creature bundle Fight"
  292. "Gameflow:RestartPrimaryQuest('ROUND_SIX_OUTRO')", "Creature bundle Outro"
  293. "", "Template Quests"
  294. "", "Assassinate"
  295. "Gameflow.SkipToQuest['QOTA_DFW010'].SkipVar = true", "Start Assassinate - QOTA_DFW010 - Pest_Control"
  296. "Gameflow.SkipToQuest['QOTA_BSM010'].SkipVar = true", "Start Assassinate - QOTA_BSM010 - The Man Who Knew Just Enough"
  297. "Gameflow.SkipToQuest['QOTA_BWS010'].SkipVar = true", "Start Assassinate - QOTA_BWS010 - The Remedy"
  298. "Gameflow.SkipToQuest['QOTA_BSM020'].SkipVar = true", "Start Assassinate - QOTA_BSM020 - The Debt"
  299. "Gameflow.SkipToQuest['QOTA_BLW030'].SkipVar = true", "Start Assassinate - QOTA_BLW030 - To Kill a Monarch"
  300. "Gameflow.SkipToQuest['QOTA_BSM030'].SkipVar = true", "Start Assassinate - QOTA_BSM030 - Whorezone"
  301. "Gameflow.SkipToQuest['QOTA_BWV010'].SkipVar = true", "Start Assassinate - QOTA_BWV010 - Framed for Murder"
  302. "Gameflow.SkipToQuest['QOTA_OLD010'].SkipVar = true", "Start Assassinate - QOTA_OLD010 - An Evil Presence"
  303. "Gameflow.SkipToQuest['QOTA_MPG010'].SkipVar = true", "Start Assassinate - QOTA_MPG010 - Save the Dwellers"
  304. "Gameflow.SkipToQuest['QOTA_MNG010'].SkipVar = true", "Start Assassinate - QOTA_MNG010 - Peace, Love, and Homicide"
  305. "Gameflow.SkipToQuest['QOTA_DAS010'].SkipVar = true", "Start Assassinate - QOTA_DAS010 - Awakening"
  306. "Gameflow.SkipToQuest['QOTA_TOW010'].SkipVar = true", "Start Assassinate - QOTA_TOW010 - How to Get Ahead in Academia"
  307. "Gameflow.SkipToQuest['QOTA_SHS010'].SkipVar = true", "Start Assassinate - QOTA_SHS010 - Hell Hath No Fury"
  308. "Gameflow.SkipToQuest['QOTA_BSI010'].SkipVar = true", "Start Assassinate - QOTA_BSI010 - Animal Liberation"
  309. "", "Courier"
  310. "Gameflow.SkipToQuest['QOTC_DFW010'].SkipVar = true", "Start Courier - QOTC_DFW010 - Gift Wood for Driftwood"
  311. "Gameflow.SkipToQuest['QOTC_SHS010'].SkipVar = true", "Start Courier - QOTC_SHS010 - The Prophetic Hermit"
  312. "Gameflow.SkipToQuest['QOTC_MPV010'].SkipVar = true", "Start Courier - QOTC_MPV010 - The Final Insult"
  313. "Gameflow.SkipToQuest['QOTC_BWV010'].SkipVar = true", "Start Courier - QOTC_BWV010 - Special Delivery"
  314. "", "Escort"
  315. "Gameflow.SkipToQuest['QOTE_MPV020'].SkipVar = true", "Start Escort - QOTE_MPV020 - Renegade Customs"
  316. "Gameflow.SkipToQuest['QOTE_BSM010'].SkipVar = true", "Start Escort - QOTE_BSM010 - An Island Getaway"
  317. "Gameflow.SkipToQuest['QOTE_MNG010'].SkipVar = true", "Start Escort - QOTE_MNG010 - In Mourning"
  318. "Gameflow.SkipToQuest['QOTE_ECT010'].SkipVar = true", "Start Escort - QOTE_ECT010 - Hobnobbing with Hobbes"
  319. "Gameflow.SkipToQuest['QOTE_OLD010'].SkipVar = true", "Start Escort - QOTE_OLD010 - An Ancient Key"
  320. "", "Fetch"
  321. "Gameflow.SkipToQuest['QOTF_BSI010'].SkipVar = true", "Start Fetch - QOTF_BSI010 - One Ring to Find"
  322. "Gameflow.SkipToQuest['QOTF_BIC010'].SkipVar = true", "Start Fetch - QOTF_BIC010 - Smugglers Sewer"
  323. "Gameflow.SkipToQuest['QOTF_REA010'].SkipVar = true", "Start Fetch - QOTF_REA010 - Reavers Unmentionables"
  324. "Gameflow.SkipToQuest['QOTF_SHS020'].SkipVar = true", "Start Fetch - QOTF_SHS020 - The Magic Mirror of Lady Mirian"
  325. "Gameflow.SkipToQuest['QOTF_BLW030'].SkipVar = true", "Start Fetch - QOTF_BLW030 - A Relic of Ages Past"
  326. "Gameflow.SkipToQuest['QOTF_DAS010'].SkipVar = true", "Start Fetch - QOTF_DAS010 - Leverage"
  327. "Gameflow.SkipToQuest['QOTF_TOW010'].SkipVar = true", "Start Fetch - QOTF_TOW010 - The Search"
  328. "", "Pay Me Money"
  329. "Gameflow.SkipToQuest['QOTM_NMF010'].SkipVar = true", "Start PayMeMoney - QOTM_NMF010 - Restoration"
  330. "Gameflow.SkipToQuest['QOTM_BLW010'].SkipVar = true", "Start PayMeMoney - QOTM_BLW010 - The New World"
  331. "Gameflow.SkipToQuest['QOTM_SHS010'].SkipVar = true", "Start PayMeMoney - QOTM_SHS010 - The Key to a Greater Key"
  332. "Gameflow.SkipToQuest['QOTM_DAS010'].SkipVar = true", "Start PayMeMoney - QOTM_DAS010 - Excavation"
  333. "", "Fetch Person"
  334. "Gameflow.SkipToQuest['QOTP_MPC010'].SkipVar = true", "Start FetchPerson - QOTP_MPC010 - Missing Child"
  335. "Gameflow.SkipToQuest['QOTP_CAS010'].SkipVar = true", "Start FetchPerson - QOTP_CAS010 - The Kidnapped Spouse"
  336. "Gameflow.SkipToQuest['QOTP_SHS010'].SkipVar = true", "Start FetchPerson - QOTP_SHS010 - Danger In The Desert"
  337. "Gameflow.SkipToQuest['QOTP_HOL010'].SkipVar = true", "Start FetchPerson - QOTP_HOL010 - Rescue the Miners Brother"
  338. "Gameflow.AllowFakePreOrderTemplates = true", "Allow Fake PreOrder Template QuestGivers"
  339. "Gameflow.ShowEntityStates=[toggle:true]", "Toggle Entity STATENAMES"
  340. "Debug.SetFastSpeech([toggle:true])", "Toggle FASTSPEECH"
  341. "Debug.SetDrawDebugPage('quest')", "Draw 'QUEST' Debug Page"
  342. "Debug.SetDrawDebugPage('CustceneDebug')", "Draw 'CUTSCENES' Debug Page"
  343. "Debug.SetDrawDebugPage('')", "Turn Off All Debug Pages"
  344. "Debug.SetDrawEntityNames([toggle:true])Debug.SetDrawEntityNamesFilter('Exit')", "Toggle Exit entity name filter"
  345. "Debug.SetDrawEntityNames([toggle:true])Debug.SetDrawEntityNamesRadius(10)", "Toggle entity name radius to 10"
  346. "Stats.ModifyRenownAbsolute(GetLocalHero(), 1000)", "Add first Renown break amount"
  347. "Gameflow:RestartPrimaryQuestAtCurrentState()", "Restart Current Quest At Current State"
  348. "ScriptFunction.LoadLevelAndMarkerForPrimaryQuestState()", "Load Level and Position of current primary quest state"
  349. "ScriptFunction.TeleportSirWalterNextToHero()", "Teleport Sir Walter next to the Hero"
  350. "ScriptFunction.TeleportBenFinnNextToHero()", "Teleport Ben Finn next to the Hero"
  351. "ScriptFunction.TeleportSwiftNextToHero()", "Teleport Swift next to the Hero"
  352. "Debug.TeleportToBreadcrumbTargetPosition()", "Teleport To Crummi's Next Target"
  353. "Gameflow.SetMedusaMode=[toggle:true]", "Toggle Medusa Mode (kill enemy on sight)"
  354. "Gameflow.SetSuperMedusaMode=[toggle:true]", "Toggle Super Medusa Mode (kill enemies, inc. scripted, on sight)"
  355. "Debug.ScriptOverrideOfFable2HeroGender()", "Script Override Flip Fable 2 Hero Gender (see output for which it now is)"
  356. "Player.TraceScriptRulesToConsole()", "Trace Currently Active Script Rules to Console"
  357. "", "Judgement Debugging"
  358. "", "Core Judgements"
  359. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR010', true, true)", "Start Logging Judgement"
  360. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR015', true, true)", "Poor House"
  361. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR020', true, true)", "Mourningwood Sewage"
  362. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR025', true, true)", "Castle Interior"
  363. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR030', true, true)", "Open Library"
  364. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR040', true, true)", "Slave Mine"
  365. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR050', true, true)", "Bowerstone Boats"
  366. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR060', true, true)", "Bowerlake"
  367. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR070', true, true)", "Castle Battle Region"
  368. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR080', true, true)", "Desert Town"
  369. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR090', true, true)", "Millfield Mining"
  370. "", "Generic Judgements"
  371. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR201', true, true)", "Chicken Heir"
  372. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR250', true, true)", "Working Conditions"
  373. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR251', true, true)", "Dead Husband"
  374. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR202', true, true)", "Custody Battle"
  375. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR207', true, true)", "A See (ho ho) View"
  376. "JobCoordinator.StartSpecificJobOfType('JUDGEMENT', 'QR211', true, true)", "Married a man"
  377. "", "Coliseum Debugging"
  378. "Gameflow.ColiseumMode = 'WaveMode'", "Set Coliseum to Wave mode"
  379. "Gameflow.ColiseumMode = 'GroupMode'", "Set Coliseum to Group mode"
  380. "Gameflow.ColiseumMode = 'RefillMode'", "Set Coliseum to Refill mode"
  381. "Gameflow.ColiseumTimeForRound = [25:1000:300:25:false], true, false)", "Coliseum Round Timer [slider]"
  382. "Gameflow.ColiseumMininumBeforeNextGroup = [0:10:2:1:false], true, false)", "When [slider] creatures left, spawn next group"
  383. "", "OYO Debugging"
  384. "Debug.SetPlayer1BalanceForOYO()", "Set Player 1 Balance"
  385. "Debug.SetPlayer2BalanceForOYO()", "Set Player 2 Balance"
  386. "Gameflow.FortBattleComplete=true", "Set Fort Battle complete and activate Ruling in Bowerstone Castle"
  387. "", "Job Debugging"
  388. "Gameflow.OverrideMinigameForJob='TestBlacksmith1'", "Use TestBlacksmith1 Job"
  389. "Gameflow.OverrideMinigameForJob='TestBlacksmith2'", "Use TestBlacksmith2 Job"
  390. "Gameflow.OverrideMinigameForJob='TestBlacksmith3'", "Use TestBlacksmith3 Job"
  391. "Gameflow.OverrideMinigameForJob='TestBlacksmith4'", "Use TestBlacksmith4 Job"
  392. "Gameflow.OverrideMinigameForJob='TestBlacksmith5'", "Use TestBlacksmith5 Job"
  393. "Gameflow.OverrideMinigameForJob='TestLuteHero1'", "Use TestLuteHero1 Job"
  394. "Gameflow.OverrideMinigameForJob='TestLuteHero2'", "Use TestLuteHero2 Job"
  395. "Gameflow.OverrideMinigameForJob='TestLuteHero3'", "Use TestLuteHero3 Job"
  396. "Gameflow.OverrideMinigameForJob='TestLuteHero4'", "Use TestLuteHero4 Job"
  397. "Gameflow.OverrideMinigameForJob='TestLuteHero5'", "Use TestLuteHero5 Job"
  398. "Gameflow.OverrideMinigameForJob='TestCook1'", "Use TestCook1 Job"
  399. "Gameflow.OverrideMinigameForJob='TestCook2'", "Use TestCook2 Job"
  400. "Gameflow.OverrideMinigameForJob='TestCook3'", "Use TestCook3 Job"
  401. "Gameflow.OverrideMinigameForJob='TestCook4'", "Use TestCook4 Job"
  402. "Gameflow.OverrideMinigameForJob='TestCook5'", "Use TestCook5 Job"
  403. "Gameflow.OverrideMinigameForJob='Test1'", "Use Test1 Job"
  404. "Gameflow.OverrideMinigameForJob='Test2'", "Use Test2 Job"
  405. "Gameflow.OverrideMinigameForJob='Test3'", "Use Test3 Job"
  406. "Gameflow.OverrideMinigameForJob='Test4'", "Use Test4 Job"
  407. "", "Combat Video Debugging"
  408. "Debug.CombatVideoSetup()", "Basic setup for Combat Video"
  409. "", "For Josh"
  410. "Debug.EvilHeroInEscapeCave()", "Change level and setup up the Hero"
  411. "Debug.TeleportEvilHero()", "Teleport to the spot"
  412. "Debug.GetSword()", "Get the sword"
  413. "Debug.GetHammer()", "Get the hammer"
  414. "Debug.SpawnCreatureFamily('CreatureFamilyRenegadesLevel04_v1')", "Create 3 Melee Renegades and 3 Ranged Renegades"
  415. "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
  416. "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
  417. "", "Escape Cave"
  418. "Debug.CombatVideoEscapeCave()", "Change level and setup up the Hero"
  419. "Debug.TeleportInsideEscapeCave()", "Teleport to the spot"
  420. "Debug.SpawnCreatureFamily('CreatureFamilyRenegadesLevel04_v1')", "Create 3 Melee Renegades and 3 Ranged Renegades"
  421. "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
  422. "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
  423. "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
  424. "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
  425. "", "Mourning Wood"
  426. "Debug.CombatVideoMourningWood()", "Change level and setup up the Hero"
  427. "Debug.TeleportInsideMourningWood()", "Teleport to the spot"
  428. "Debug.SpawnCreatureFamily('CreatureFamilyHollowMenLevel04_v1')", "Create 9 Melee HollowMen and 3 Ranged HollowMen"
  429. "Debug.CreateEntityByHero('CreatureHollowMan', 'TestHollowMan', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man"
  430. "Debug.CreateEntityByHero('CreatureHollowManRanged', 'TestHollowManRanged', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged"
  431. "Debug.CreateEntityByHero('PrivateSimmons', 'TestSimmons', {Dist = 5.0, FaceHero = true})", "Create Captain Simmons"
  432. "", "Bowerstone Industrial"
  433. "Debug.CombatVideoBowerstoneIndustrial()", "Change level and setup up the Hero"
  434. "Debug.TeleportInsideBowerstoneIndustrial()", "Teleport to the spot"
  435. "Debug.Create5Soldiers()", "Create 5 Soldier Grunts Around Hero"
  436. "Debug.CreateSoldier()", "Create a Soldier Grunt"
  437. "", "Shifting Sands"
  438. "Debug.CombatVideoShiftingSands()", "Change level and setup up the Hero"
  439. "Debug.TeleportInsideCanyon()", "Teleport to the spot"
  440. "Debug.CreateCombatantsAroundHero('CreatureMinionMelee', 5, true)", "Create 5 Minions Around Hero"
  441. "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
  442. "", "Castle Interior"
  443. "Debug.CombatVideoCastleInterior()", "Change level and setup up the Hero"
  444. "Debug.TeleportInsideCastleInterior()", "Teleport to the spot"
  445. "Debug.SpawnCreatureFamily('CreatureFamilyLoganSoldiersLevel06_v1')", "Create 5 Logan's Soldiers and 1 Logan's Grenadier"
  446. "Debug.CreateEntityByHero('CreatureLoganSoldier', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create a Logan's Soldier Grunt"
  447. "Debug.CreateEntityByHero('CreatureLoganSoldierTurret', 'TestLoganSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan's Rifleman"
  448. "Debug.CreateEntityByHero('CreatureLoganSoldierGrenadier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan's Grenadier"
  449. "", "Finishers"
  450. "Debug.SetCombatFinishersTestMode([toggle:true])", "Force finishers on every hit on/off"
  451. "Debug.SetCombatFinishersAllowOnlyMatchStrings( '', '', '' )", "Use all finishers"
  452. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '' )", "Hammer LF"
  453. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '01' )", "Hammer LF 01"
  454. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '02' )", "Hammer LF 02"
  455. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '03' )", "Hammer LF 03"
  456. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '04' )", "Hammer LF 04"
  457. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '05' )", "Hammer LF 05"
  458. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '06' )", "Hammer LF 06"
  459. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '' )", "Hammer RF"
  460. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '01' )", "Hammer RF 01"
  461. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '02' )", "Hammer RF 02"
  462. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '03' )", "Hammer RF 03"
  463. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '04' )", "Hammer RF 04"
  464. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '' )", "Sword LF"
  465. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '01' )", "Sword LF 01"
  466. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '02' )", "Sword LF 02"
  467. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '03' )", "Sword LF 03"
  468. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '04' )", "Sword LF 04"
  469. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '' )", "Sword RF"
  470. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '01' )", "Sword RF 01"
  471. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '02' )", "Sword RF 02"
  472. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '' )", "Rifle LF"
  473. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '01' )", "Rifle LF 01"
  474. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '02' )", "Rifle LF 02"
  475. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '' )", "Pistol LF"
  476. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '01' )", "Pistol LF 01"
  477. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '02' )", "Pistol LF 02"
  478.  
  479. "", "Test Worlds Debugging"
  480. "Layers.ActivateLayer('BatTest')", "Spawn bats / crows on the BattleTest level"
  481.  
  482. "", "Children"
  483. "Debug.PlayChildBirthICS()", "Play Child Birth ICS"
  484. "Debug.PlayChildGrownUpICS()", "Play Child Grown UP ICS"
  485.  
  486. "", "Hero"
  487. "Debug.ChangePlayerEntity('CreatureHero')", "Switch To Male Hero"
  488. "Debug.ChangePlayerEntity('CreatureHeroFemale')", "Switch To Female Hero"
  489. "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
  490. "", "Outfits"
  491. "Debug.SetHeroWearingItemOfType('ObjectSuitAuroranF', true)", "Auroran Female"
  492. "Debug.SetHeroWearingItemOfType('ObjectSuitAuroranM', true)", "Auroran Male"
  493. "Debug.SetHeroWearingItemOfType('ObjectSuitChicken', true)", "Chicken"
  494. "Debug.SetHeroWearingItemOfType('ObjectSuitGypsyF', true)", "Gypsy Female"
  495. "Debug.SetHeroWearingItemOfType('ObjectSuitGypsyM', true)", "Gypsy Male"
  496. "Debug.SetHeroWearingItemOfType('ObjectSuitMasqueradeF', true)", "Masquerade Female"
  497. "Debug.SetHeroWearingItemOfType('ObjectSuitMasqueradeM', true)", "Masquerade Male"
  498. "Debug.SetHeroWearingItemOfType('ObjectSuitMilitaryM', true)", "Military"
  499. "Debug.SetHeroWearingItemOfType('ObjectSuitPrince', true)", "Prince Formal"
  500. "Debug.SetHeroWearingItemOfType('ObjectSuitPrincePractical', true)", "Prince Informal"
  501. "Debug.SetHeroWearingItemOfType('ObjectSuitPrincess', true)", "Princess Formal"
  502. "Debug.SetHeroWearingItemOfType('ObjectSuitPrincessPractical', true)", "Princess Informal"
  503. "Debug.SetHeroWearingItemOfType('ObjectSuitPyjamasF', true)", "Pyjamas Female"
  504. "Debug.SetHeroWearingItemOfType('ObjectSuitPyjamasM', true)", "Pyjamas Male"
  505. "Debug.SetHeroWearingItemOfType('ObjectSuitKing', true)", "King"
  506. "Debug.SetHeroWearingItemOfType('ObjectSuitQueen', true)", "Queen"
  507. "Debug.SetHeroWearingItemOfType('ObjectSuitRenegadeF', true)", "Renegade Female"
  508. "Debug.SetHeroWearingItemOfType('ObjectSuitRenegadeM', true)", "Renegade Male"
  509. "Debug.SetHeroWearingItemOfType('ObjectSuitSkillF', true)", "Skill Female"
  510. "Debug.SetHeroWearingItemOfType('ObjectSuitSkillM', true)", "Skill Male"
  511. "Debug.SetHeroWearingItemOfType('ObjectSuitStrengthF', true)", "Strength Female"
  512. "Debug.SetHeroWearingItemOfType('ObjectSuitStrengthM', true)", "Strength Male"
  513. "Debug.SetHeroWearingItemOfType('ObjectSuitWillF', true)", "Will Female"
  514. "Debug.SetHeroWearingItemOfType('ObjectSuitWillM', true)", "Will Male"
  515.  
  516. "", "Hair"
  517. "Debug.SetHeroWearingItemOfType('ObjectHairShavedHead', true)", "Hair Off"
  518. "Debug.SetHeroWearingItemOfType('ObjectHairF3Standard', true)", "Standard"
  519. "Debug.SetHeroWearingItemOfType('ObjectHairF3Long', true)", "Long"
  520. "Debug.SetHeroWearingItemOfType('ObjectHairF3LongThick', true)", "Long Thick"
  521. "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortPonyTail', true)", "Short Pony Tail"
  522. "Debug.SetHeroWearingItemOfType('ObjectHairF3Bob', true)", "Bob"
  523. "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortFringed', true)", "Short Fringed"
  524. "Debug.SetHeroWearingItemOfType('ObjectHairF3Mohawk', true)", "Mohawk"
  525. "Debug.SetHeroWearingItemOfType('ObjectHairF3BaldDread', true)", "Bald Dread"
  526. "Debug.SetHeroWearingItemOfType('ObjectHairF3LongBun', true)", "Long Bun"
  527. "Debug.SetHeroWearingItemOfType('ObjectHairF3ShortBun', true)", "Short Bun"
  528. "Debug.SetHeroWearingItemOfType('ObjectHairF3TiedBun', true)", "Tied Bun"
  529. "Debug.SetHeroWearingItemOfType('ObjectBeardF3Beard', true)", "Beard"
  530. "Debug.SetHeroWearingItemOfType('ObjectBeardF3Full', true)", "Full Beard"
  531. "Debug.SetHeroWearingItemOfType('ObjectBeardF3LongTied', true)", "Long Tied Beard"
  532. "Debug.SetHeroWearingItemOfType('ObjectBeardF3Mouth', true)", "Goatee"
  533. "Debug.SetHeroWearingItemOfType('ObjectBeardF3Muttons', true)", "Muttons"
  534. "Debug.SetHeroWearingItemOfType('ObjectBeardF3Tache', true)", "Tache"
  535. "Debug.SetHeroWearingItemOfType('ObjectBeardF3TacheBeard', true)", "Tache/Beard"
  536. "Debug.SetHeroWearingItemOfType('ObjectBeardF3TacheSidies', true)", "Tache/Sidies"
  537.  
  538. "Health.Modify(GetLocalHero(), 10000, GetLocalHero())", "Set Hero Health To Max"
  539. "Debug.GiveAllMeleeWeapons()", "Give all melee weapons to Hero"
  540. "Debug.GiveAllRangedWeapons()", "Give all ranged weapons to Hero"
  541. "Debug.GiveAllSpellGauntlets()", "Add all Spell Gauntlets to Hero inventory"
  542. "Debug.GiveAllWeapons()", "Add all weapons to Hero inventory"
  543. "Debug.SetHeroLevel([0:10:0:1:false], true, false)", "Hero Level [slider]"
  544. "Debug.SetHeroLevel([0:10:0:1:false], true, true)", "Hero Henchman Level [slider]"
  545. "Debug.SetHeroWearingAllClothing([toggle:false])", "Toggle All Hero Clothing"
  546. "Debug.GiveHeroGUITestingItems()", "Give Hero GUI Test Items"
  547. "Action.SetCanVaultAnywhere(GetLocalHero(), [toggle:true])", "Toggle 'CanVaultAnywhere' Flag"
  548. "Stats.ModifyRenownAbsolute(GetLocalHero(), 100)", "Add 100 Renown"
  549. "Money.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 Gold"
  550. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventorySpade')", "Give Spade to Hero"
  551. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGiftRing')", "Give Ring to Hero"
  552. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGiftRing_5Star')", "Give 5 Star Ring to Hero"
  553. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventorySilverKey')", "Give Silver Key to Hero"
  554. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryGoldKey')", "Give Gold Key to Hero"
  555. "Player.GiveGift(GetLocalHero(), 'ObjectInventoryGiftRing')", "Give Ring to Target"
  556. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryFoodAndDrinkAlcoholBeer')", "Give Beer to Hero"
  557. "Player.GiveGift(GetLocalHero(), 'ObjectInventoryFoodAndDrinkAlcoholBeer')", "Give Beer to Target"
  558. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryCondom')", "Give Condom to Hero"
  559. "Light.SetAsActive(GetLocalHero(), [toggle:true])", "Toggle Hero Lantern"
  560. "Stats.ModifyRenownAbsolute(GetLocalHero(), 500)", "Add 500 Renown"
  561. "Stats.ModifyRenownAbsolute(GetLocalHero(), 2500)", "Add 2500 Renown"
  562. "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_STRENGTH, 1000000, false)", "Add a lot of Strength Experience"
  563. "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_SKILL, 1000000, false)", "Add a lot of Skill Experience"
  564. "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_WILL, 1000000, false)", "Add a lot of Will Experience"
  565. "Experience.Modify(GetLocalHero(), EExperienceType.EXPERIENCE_GENERAL, 1000000, false)", "Add a lot of General Experience"
  566. "Debug.GiveHeroWeapon('ObjectInventory_L_Longsword_Spartan')", "Give Spartan Weapon"
  567. "Debug.AddAllInventoryItems()", "Add All Inventory Items"
  568. "Debug.AddAllDLC1Items()", "Add All DLC1 Items"
  569. "Debug.SetAllExpressionsAvailable(true)", "Add all Expressions"
  570. "RandomHero.RandomisePlayerCharacter(GetLocalHero(), false)", "Randomise Your Hero"
  571. "ScriptFunction.SetHeroAsASmoker()", "Give Hero a Bad Habit"
  572. "ScriptFunction.SetHeroAsACigarSmoker()", "Give Hero a REALLY Bad Habit"
  573. "ScriptFunction.SetHeroAsBlowingBubbles()", "I'm forever blowing bubbles"
  574. "ScriptFunction.SetDogAsBlowingBubbles([toggle:true])", "Toggle set Dog as a bubble blower"
  575. "ScriptFunction.SetDogAsASmoker()", "Give the dog a Bad Habit"
  576. "Debug.SetHeroHealth( 1.0 )", "Set hero health to 1.0"
  577. "Debug.SetAllowPlayerAutoHealing([toggle:false])", "Toggle player auto healing"
  578. "Stats.AwardViralAchievement(GetLocalHero())", "Give hero viral 'sex' achievement"
  579. "Money.Set(GetLocalHero(),0,0)", "Set hero gold to zero"
  580.  
  581. "", "Hero Morphing"
  582. "", "Extreme Morphs"
  583. "ScriptFunction.ToggleExtremeMorph([toggle:true])", "Toggle Extreme Morphing System"
  584. "Morph.SetExtremeMorphTattoosUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Tattoos Unlocked"
  585. "Morph.SetExtremeMorphEnvironmentThemeUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Environment Theme Unlocked"
  586. "Morph.SetExtremeMorphWingsAndHornsUnlocked(GetLocalHero(), [toggle:true])", "Toggle Extreme Morph Wings And Horns Unlocked"
  587. "Morph.SetExtremeMorphActive(GetLocalHero(), [toggle:true])", "Toggle Hero Extreme Morph [Basic]"
  588. "Morph.SetExtremeMorphWingsAndHornsActive(GetLocalHero(), [toggle:true])", "Toggle Hero Extreme Morph [Bells And Whistles]"
  589. "Morph.SetExtremeMorphFadeSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Fade Duration (Seconds) For Bells And Whistles - [slider]"
  590. "Morph.SetExtremeMorphWingsAlpha(GetLocalHero(), [0.0:1.0:0.5:0.05:true])", "Wings Alpha - [slider]"
  591. "Morph.SetExtremeMorphSelfIlluminationBaseColourMultiplier(GetLocalHero(), [0.0:32.0:0.3:0.1:true])", "Self Illumination Base Colour Multiplier - [slider]"
  592. "Morph.SetExtremeMorphSelfIlluminationWingColourMultiplier(GetLocalHero(), [0.0:32.0:8.0:0.5:true])", "Self Illumination Wing Colour Multiplier - [slider]"
  593. "Morph.SetExtremeMorphSelfIlluminationSkinColourMultiplier(GetLocalHero(), [0.0:32.0:4.0:0.5:true])", "Self Illumination Skin Colour Multiplier - [slider]"
  594. "Morph.SetExtremeMorphEnvironmentThemeBurst(GetLocalHero(), [toggle:false])", "Toggle Environment Theme Burst"
  595. "Morph.SetExtremeMorphEnvironmentThemeFadeSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Duration (Seconds) For Environment Theme Fade In - [slider]"
  596. "Morph.SetExtremeMorphEnvironmentThemeFadeOutSeconds(GetLocalHero(), [0.0:10.0:0.5:0.1:true])", "Duration (Seconds) For Environment Theme Fade Out - [slider]"
  597. "Stats.ModifyRenownAbsolute(GetLocalHero(), 100000)", "Give Hero Enough Followers For Full Wing Skeletal Morph"
  598.  
  599. "", "Sliders"
  600. "Debug.SetHeroMorality([0:1000:0:20:false])", "Set Morality - Good - [slider]"
  601. "Debug.SetHeroMorality(0 - [0:1000:0:20:false])", "Set Morality - Evil - [slider]"
  602. "Debug.SetHeroPrimal([0:1000:0:20:false])", "Set Primal - [slider]"
  603. "Debug.SetHeroPurity([-1000:1000:0:20:false])", "Set Purity - [slider]"
  604. "Debug.SetHeroStrength([0:100:0:2:false] / 100)", "Set Strength - [slider]%"
  605. "Debug.SetHeroSkill([0:100:0:2:false] / 100)", "Set Skill - [slider]%"
  606. "Debug.SetHeroWill([0:100:0:2:false] / 100)", "Set Will - [slider]%"
  607. "Debug.SetHeroAge([18:60:18:2:false])", "Set Age - [slider] years old"
  608. "Debug.SetHeroFat([0:100:0:2:false] / 100)", "Set Fatness - [slider]%"
  609.  
  610. "", "Toggles"
  611. "Debug.SetHeroMorality(1000.0)", "Set Morality To Fully Good (1000)"
  612. "Debug.SetHeroMorality(-1000.0)", "Set Morality To Fully Evil (-1000)"
  613. "Debug.SetHeroMorality(0.0)", "Reset Morality"
  614. "Debug.SetHeroPrimal(1000)", "Set Primal To Full (1000)"
  615. "Debug.SetHeroPrimal(0)", "Reset Primal"
  616. "Debug.SetHeroPurity(1000)", "Set Purity To Fully Pure (1000)"
  617. "Debug.SetHeroPurity(-1000)", "Set Purity To Fully Corrupt (-1000)"
  618. "Debug.SetHeroPurity(0)", "Reset Purity"
  619. "Debug.SetHeroStrength(1.0)", "Set Strength To Full (1)"
  620. "Debug.SetHeroStrength(0.0)", "Reset Strength"
  621. "Debug.SetHeroSkill(1.0)", "Set Skill To Full (1)"
  622. "Debug.SetHeroSkill(0.0)", "Reset Skill"
  623. "Debug.SetHeroWill(1.0)", "Set Will To Full (1)"
  624. "Debug.SetHeroWill(0.0)", "Reset Will"
  625. "Debug.SetHeroAge(60.0)", "Set Age To Oldest (60)"
  626. "Debug.SetHeroAge(30.0)", "Set Age To Adulthood (30)"
  627. "Debug.SetHeroAge(18.0)", "Reset Age To 18"
  628. "Debug.SetHeroTan(1.0)", "Set Tan To Fully Tanned (1)"
  629. "Debug.SetHeroTan(0.0)", "Set Tan To Fully Pale (0)"
  630. "Debug.SetHeroTan(0.5)", "Reset Tan"
  631. "Debug.SetHeroFat(1.0)", "Set Fat To Full (1)"
  632. "Debug.SetHeroFat(0.0)", "Reset Fat"
  633.  
  634. "Debug.SetMorphStrengthAtWhichFatCapped([0.0:1.0:0.5:0.1:true])", "Set 'Strength' Morph Percentage At Which 'Fat' Morph Capped - [slider]"
  635. "Debug.SetMorphFatCap([0.0:1.0:0.5:0.1:true])", "Set 'Fat' Morph Cap - [slider]"
  636. "Debug.SetMorphSkillAtWhichStrengthCapped([0.0:1.0:0.6:0.1:true])", "Set 'Skill' Morph Percentage At Which 'Strength' Morph Capped - [slider]"
  637. "Debug.SetMorphStrengthCap([0.0:1.0:0.6:0.1:true])", "Set 'Strength' Morph Cap - [slider]"
  638.  
  639. "", "Dog"
  640. "Debug.SetEnableEntityDrawDebugInfo(true) Debug.SetDrawDogDebug([toggle:true])", "Toggle Dog Debug Page"
  641. "Debug.TeleportDogToHero()", "Teleport Dog To Hero's Position"
  642. "Debug.SetDogEnableAllTricks([toggle:true])", "Toggle Dog Has All Tricks"
  643. "Debug.SetDogDrawLeadingRadii([toggle:true])", "Toggle Draw Leading Radii"
  644. "Debug.SetDogMaxPlayerSpeedForCollision([0:10:1.5:0.1:true])", "Set Max Speed For Player Collision With Dog - [slider]"
  645. "Health.Modify(GetDog(GetLocalHero()), -100, GetDog(GetLocalHero()))", "Injure Hero Dog"
  646. "Health.Modify(GetDog(GetLocalHero()), Health.GetMax(GetDog(GetLocalHero())), GetDog(GetLocalHero()))", "Heal Hero Dog"
  647. "Dog.SetDesireStrength(GetDog(GetLocalHero()), EDogDesireType.DOG_DESIRE_TYPE_PEE, 1)", "Make Hero Dog Want To Pee"
  648. "DogStats.SetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT, DogStats.GetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT) + 1)", "Increase Hero Dog Combat Level"
  649. "DogStats.SetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING, DogStats.GetTrainingLevel(GetDog(GetLocalHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING) + 1)", "Increase Hero Dog Sniffing Level"
  650. "Health.Modify(GetDog(GetRemoteHero()), -100, GetDog(GetRemoteHero()))", "Injure Henchman Dog"
  651. "Health.Modify(GetDog(GetRemoteHero()), Health.GetMax(GetDog(GetRemoteHero())), GetDog(GetRemoteHero()))", "Heal Henchman Dog"
  652. "Dog.SetDesireStrength(GetDog(GetRemoteHero()), EDogDesireType.DOG_DESIRE_TYPE_PEE, 1)", "Make Henchman Dog Want To Pee"
  653. "DogStats.SetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT, DogStats.GetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_COMBAT) + 1)", "Increase Henchman Dog Combat Level"
  654. "DogStats.SetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING, DogStats.GetTrainingLevel(GetDog(GetRemoteHero()), EDogTrainingType.DOG_TRAINING_TYPE_TREASURE_HUNTING) + 1)", "Increase Henchman Dog Sniffing Level"
  655.  
  656. "", "Spell Gauntlets"
  657. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletEnflame', EHand.HAND_RIGHT)", "Wear enflame on right hand"
  658. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletEnflame', EHand.HAND_LEFT)", "Wear enflame on left hand"
  659. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletLightning', EHand.HAND_RIGHT)", "Wear lightning on right hand"
  660. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletLightning', EHand.HAND_LEFT)", "Wear lightning on left hand"
  661. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletSwords', EHand.HAND_RIGHT)", "Wear swords on right hand"
  662. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletSwords', EHand.HAND_LEFT)", "Wear swords on left hand"
  663. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletVortex', EHand.HAND_RIGHT)", "Wear vortex on right hand"
  664. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletVortex', EHand.HAND_LEFT)", "Wear vortex on left hand"
  665. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletIceStorm', EHand.HAND_RIGHT)", "Wear ice storm on right hand"
  666. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletIceStorm', EHand.HAND_LEFT)", "Wear ice storm on left hand"
  667. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletForcePush', EHand.HAND_RIGHT)", "Wear force push on right hand"
  668. "Debug.SetHeroWearingGauntletOfType('ObjectClothingSpellGauntletForcePush', EHand.HAND_LEFT)", "Wear force push on left hand"
  669. "Debug.SetHeroWearingGauntletOfType('', EHand.HAND_RIGHT)", "Remove gauntlet from right hand"
  670. "Debug.SetHeroWearingGauntletOfType('', EHand.HAND_LEFT)", "Remove gauntlet from left hand"
  671. "PlayerSpellManager.SetAllowWeaveSpellMenuAccess(GetLocalHero(), true)", "Allow Weave Spell Menu Access"
  672. "PlayerSpellManager.SetAllowWeaveSpellMenuAccess(GetLocalHero(), false)", "Disallow Weave Spell Menu Access"
  673.  
  674. "", "Breadcrumb Trail"
  675. "Debug.TeleportToBreadcrumbTargetPosition()", "Teleport To Crummi's Next Target"
  676. "Debug.SetDrawBreadcrumbDebug([toggle:true])", "Toggle Debug Lines"
  677. "Breadcrumber.SetDesiredSpeed(GetBreadcrumbEntity(), [0.1:10.0:1.0:0.1:true])", "Set Desired Speed - [slider]"
  678. "Breadcrumber.SetTrailLength([1:50:11:1:true])", "Set Trail Length - [slider]"
  679. "Breadcrumber.SetMinRadiusFromTarget([0:20:3:0.5:true])", "Set Min Radius From Target - [slider]"
  680. "Breadcrumber.SetMaxRadiusFromTarget([0:20:5:0.5:true])", "Set Max Radius From Target - [slider]"
  681. "Debug.SetDrawBreadcrumbParticleCrummi([toggle:true])", "Toggle Drawing Crummi"
  682. "Debug.SetDrawBreadcrumbParticleTarget([toggle:true])", "Toggle Drawing Target"
  683. "Breadcrumber.SetDrawTrail([toggle:true])", "Toggle Drawing Trail"
  684. "Breadcrumber.SetQuality([0:2:0:1:false])", "Set Trail Quality (normal/visible/high - [slider])"
  685. "Breadcrumber.OverrideTargetPosToCameraPosition(GetBreadcrumbEntity())", "Override Target Pos To Camera Position"
  686.  
  687. "", "Debug Pages"
  688. "Debug.SetDrawDebugPage('test')", "Draw 'Testing' Debug Page"
  689. "Debug.SetDrawDebugPage('input')", "Draw 'input' Debug Page"
  690. "Debug.SetDrawDebugPage('entity')", "Draw 'Entity' Debug Page"
  691. "Debug.SetDrawDebugPage('layers')", "Draw 'Layers' Debug Page"
  692. "Debug.SetDrawDebugPage('lua')", "Draw 'Lua' Debug Page"
  693. "Debug.SetDrawDebugPage('luafree')", "Draw 'Lua Free' Debug Page"
  694. "Debug.SetDrawDebugPage('mem')", "Draw 'Mem' Debug Page"
  695. "Debug.SetDrawDebugPage('particles')", "Draw 'Particles' Debug Page"
  696. "Debug.SetDrawDebugPage('perf')", "Draw 'Perf' Debug Page"
  697. "Debug.SetDrawDebugPage('player')", "Draw 'Player' Debug Page"
  698. "Debug.SetDrawDebugPage('camera')", "Draw 'Camera' Debug Page"
  699. "Debug.SetDrawDebugPage('quest')", "Draw 'Quest' Debug Page"
  700. "Debug.SetDrawDebugPage('HeroPartnerships')", "Draw 'Player Partnerships' Debug Page"
  701. "Debug.SetDrawDebugPage('wealthindex')", "Draw 'Shop Wealth Index' Debug Page"
  702. "Debug.SetDrawDebugPage('sound')", "Draw 'Sound' Debug Page"
  703. "Debug.SetDrawDebugPage('music')", "Draw 'Music' Debug Page"
  704. "Debug.SetDrawDebugPage('audiothreads')", "Draw 'Audio Threads' Debug Page"
  705. "Debug.SetDrawDebugPage('lodbanks')", "Draw 'Audio LOD Bank System' Debug Page"
  706. "Debug.SetDrawDebugPage('xaudio2')", "Draw 'XAudio 2' Debug Page"
  707. "Debug.SetDrawDebugPage('stats')", "Draw 'Stats' Debug Page"
  708. "Debug.SetDrawDebugPage('leaderboardstats1')", "Draw 'Leaderboard Stats' Debug Page 1"
  709. "Debug.SetDrawDebugPage('leaderboardstats2')", "Draw 'Leaderboard Stats' Debug Page 2"
  710. "Debug.SetDrawDebugPage('leaderboardstats3')", "Draw 'Leaderboard Stats' Debug Page 3"
  711. "Debug.SetDrawDebugPage('leaderboardstats4')", "Draw 'Leaderboard Stats' Debug Page 4"
  712. "Debug.SetDrawDebugPage('leaderboardstats5')", "Draw 'Leaderboard Stats' Debug Page 5"
  713. "Debug.SetDrawDebugPage('leaderboardstats6')", "Draw 'Leaderboard Stats' Debug Page 6"
  714. "Debug.SetDrawDebugPage('personality')", "Draw 'NPC Personality' Debug Page"
  715. "Debug.SetDrawDebugPage('combatcomment')", "Draw 'Combat Comments' Debug Page"
  716. "Debug.SetDrawDebugPage('environmenttheme')", "Draw 'Environment Theme' Debug Page"
  717. "Debug.SetDrawDebugPage('NewEnvironmentThemes')", "Draw 'New Environment Themes' Debug Page"
  718. "Debug.SetDrawDebugPage('CustceneDebug')", "Draw 'Custcenes' Debug Page"
  719. "Debug.SetDrawDebugPage('experience')", "Draw 'Experience' Debug Page"
  720. "Debug.SetDrawDebugPage('ingamestore')", "Draw 'In-Game Store' Debug Page"
  721. "Debug.SetDrawDebugPage('networking')", "Draw 'Networking' Debug Page"
  722. "Debug.SetDrawDebugPage('stateflow')", "Draw 'State Flow' Debug Page"
  723. "Debug.SetDrawDebugPage('heroanimation')", "Draw 'Hero Animation' Debug Page"
  724. "Debug.SetDrawDebugPage('herotargetanimation')", "Draw 'Hero Target Animation' Debug Page"
  725. "Debug.SetDrawDebugPage('heroanimpredicate')", "Draw 'Hero Animation Predicate' Debug Page"
  726. "Debug.SetDrawDebugPage('crescendomusic')", "Draw 'Crescendo Music' Debug Page"
  727. "Debug.SetDrawDebugPage('custom_weapon')", "Draw 'Custom Weapon' Debug Page"
  728. "Debug.SetDrawDebugPage('ConditionalAugmentsOne')", "Draw 'Conditional Augments' Debug Page 1"
  729. "Debug.SetDrawDebugPage('ConditionalAugmentsTwo')", "Draw 'Conditional Augments' Debug Page 2"
  730. "Debug.SetDrawDebugPage('ConditionalAugmentsThree')", "Draw 'Conditional Augments' Debug Page 3"
  731. "Debug.SetDrawDebugPage('SpellTable')", "Draw 'Spell Table' Debug Page"
  732. "Debug.SetDrawDebugPage('SpellCollision')", "Draw 'Spell Collision' Debug Page"
  733. "Debug.SetDrawDebugPage('HeroCombat')", "Draw 'Hero Combat' Debug Page"
  734. "Debug.SetDrawDebugPage('ActionInterrupt')", "Draw 'Action Interrupt' Debug Page"
  735. "Debug.SetDrawDebugPage('HeroStandingOn')", "Draw 'Hero Standing On' Debug Page"
  736. "Debug.SetDrawDebugPage('HeroGroundStabAttack')", "Draw 'Hero Ground Stab Attack' Debug Page"
  737. "Debug.SetDrawDebugPage('HeroStrafing')", "Draw 'Hero Strafing' Debug Page"
  738. "Debug.SetDrawDebugPage('InteractingEntitiesLockingManager')", "Draw 'InteractingEntitiesLockingManager' Debug Page"
  739. "Debug.SetDrawDebugPage('')", "Turn Off All Debug Pages"
  740.  
  741. "", "Combat"
  742. "", "Slow Mo, Finishers, Crescendo Cameras"
  743. "Debug.SlowMo([toggle:true])", "Toggle Slow Mo"
  744. "Debug.Finishers([toggle:true])", "Toggle Finishers (sets Hero to level 6)"
  745.  
  746. "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
  747. "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
  748. "Debug.SetHenchmanGodMode([toggle:true])", "Toggle 'HenchmanGodMode'"
  749. "Debug.DestroyAllCreatureEntities(false)", "Clear all entities"
  750. "Debug.SetDrawCombatDebug([toggle:true])", "Toggle Combat Debug"
  751. "Debug.SetPlayerCombatActionRetryEnabled([toggle:true])", "Toggle Combat Action Retry Enabled"
  752. "Health.Modify(GetLocalHero(), 10000, GetLocalHero())", "Set Hero Health To Max"
  753. "Debug.ReloadAI()", "Reload AI"
  754. "AIManager.DisableUpdate = true", "Turn off AI"
  755. "AIManager.DisableUpdate = on", "Turn on AI"
  756. "", "Combat Potions"
  757. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionDeadRising')", "Give Hero Dead Rising Potion"
  758. "Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionSlowTime')", "Give Hero Slow Time Potion"
  759. "", "Creature Groups"
  760. "Debug.CreateHobbes()", "Create 5 Hobbes Around Hero"
  761. "Debug.CreateCombatantsAroundHero('CreatureRenegadeBasicMelee', 5, true)", "Create 5 Melee Renegades Around Hero"
  762. "Debug.CreateCombatantsAroundHero('CreatureWolf', 5, true)", "Create 5 Wolves Around Hero"
  763. "Debug.CreateCombatantsAroundHero('CreatureMinionMelee', 5, true)", "Create 5 Minions Around Hero"
  764. "Debug.CreateDervishAmbush(3, false)", "Create 3 Dervishes, Ambush spawn"
  765. "Debug.SpawnCreatureFamily('CreatureFamilyHobbesSmallNoStilts3')", "Create Easy Hobbe Family"
  766. "Debug.SpawnCreatureFamily('CreatureFamilyBalverine5')", "Create Balverine Family"
  767. "", "Balverines"
  768. "Debug.CreateEntityByHero('CreatureBalverine', 'TestBalverine', {Dist = 5.0, FaceHero = true})", "Create a Basic Balverine"
  769. "Debug.CreateEntityByHero('CreatureBalverineBlooded', 'TestBalverineBlooded', {Dist = 5.0, FaceHero = true})", "Create a Blooded Balverine"
  770. "Debug.CreateEntityByHero('CreatureBalverineSire', 'TestBalverineSire', {Dist = 5.0, FaceHero = true})", "Create a Sire Balverine"
  771. "", "Dervishes"
  772. "Debug.CreateEntityByHero('CreatureDervish', 'TestDervish', {Dist = 5.0, FaceHero = true})", "Create a Dervish"
  773. "Debug.CreateEntityByHero('CreatureDervishElite', 'TestDervishElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Dervish"
  774. "Debug.CreateEntityByHero('CreatureDervishQueen', 'TestDervishQueen', {Dist = 5.0, FaceHero = true})", "Create an Dervish Queen"
  775. "", "Flocks"
  776. "Debug.TestFlock(true)", "Create a Flock of Bats"
  777. "Debug.TestFlock(false)", "Create a Flock of Crows"
  778. "", "Hobbes"
  779. "Debug.CreateEntityByHero('CreatureHobbe', 'TestHobbe', {Dist = 5.0, FaceHero = true})", "Create a Basic Hobbe Grunt"
  780. "Debug.CreateEntityByHero('CreatureHobbeAmbusher', 'TestHobbeAmbusher', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Ambusher"
  781. "Debug.CreateEntityByHero('CreatureHobbeAmbusherElite', 'TestHobbeAmbusherElite', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Ambusher"
  782. "Debug.CreateEntityByHero('CreatureHobbeIndoorAmbusher', 'TestHobbeAmbusher', {Dist = 5.0, FaceHero = true})", "Create an Indoor Hobbe Ambusher"
  783. "Debug.CreateEntityByHero('CreatureHobbeIndoorAmbusherElite', 'TestHobbeAmbusherElite', {Dist = 5.0, FaceHero = true})", "Create an Indoor Hobbe Elite Ambusher"
  784. "Debug.CreateEntityByHero('CreatureHobbeSniper', 'TestHobbeSniper', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Sniper"
  785. "Debug.CreateEntityByHero('CreatureHobbeEliteSniper', 'TestHobbeEliteSniper', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Sniper"
  786. "Debug.CreateEntityByHero('CreatureHobbeElite', 'TestHobbeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Hobbe Grunt"
  787. "Debug.CreateEntityByHero('CreatureHobbeEliteWithHardBlock', 'TestHobbeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Hobbe Grunt with block"
  788. "Debug.CreateEntityByHero('CreatureHobbeCaster', 'TestHobbeCaster', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Spellcaster"
  789. "Debug.CreateEntityByHero('CreatureHobbeEliteCaster', 'TestHobbeEliteCaster', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Spellcaster"
  790. "Debug.CreateEntityByHero('CreatureHobbeSkeleton', 'TestHobbeSkeleton', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Skeleton"
  791. "Debug.CreateEntityByHero('CreatureHobbeEliteSkeleton', 'TestHobbeEliteSkeleton', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Elite Skeleton"
  792. "Debug.CreateEntityByHero('CreatureHobbeBossSkeleton', 'TestHobbeEliteSkeletonBoss', {Dist = 5.0, FaceHero = true})", "Create a Hobbe Boss Skeleton"
  793. "Debug.CreateEntityByHero('CreatureHobbeSniperTurret', 'TestHobbeSniperTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Sniper Hobbe"
  794. "Debug.CreateEntityByHero('CreatureHobbeCasterTurret', 'TestHobbeCasterTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Hobbe Spellcaster"
  795. "", "Hollowmen"
  796. "Debug.CreateEntityByHero('CreatureHollowManEasy', 'TestHollowManEasy', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Easy"
  797. "Debug.CreateEntityByHero('CreatureHollowMan', 'TestHollowMan', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man"
  798. "Debug.CreateEntityByHero('CreatureHollowManElite', 'TestHollowManElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Elite"
  799. "Debug.CreateEntityByHero('CreatureHollowManEliteWithSpell', 'TestHollowManElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Elite casting Lightning"
  800. "Debug.CreateEntityByHero('CreatureHollowManRangedEasy', 'TestHollowManRangedEasy', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Easy"
  801. "Debug.CreateEntityByHero('CreatureHollowManRanged', 'TestHollowManRanged', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged"
  802. "Debug.CreateEntityByHero('CreatureHollowManRangedTurret', 'TestHollowManRangedTurret', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Turret"
  803. "Debug.CreateEntityByHero('CreatureHollowManRangedTurretEasy', 'TestHollowManRangedTurretEasy', {Dist = 15.0, FaceHero = true})", "Create a Hollow Man Ranged Turret Easy"
  804. "Debug.CreateEntityByHero('CreatureHollowManSummoner', 'TestHollowManSummoner', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Summoner"
  805. "Debug.CreateEntityByHero('CreatureHollowManSummonerElite', 'TestHollowManSummonerElite', {Dist = 5.0, FaceHero = true})", "Create a Hollow Man Summoner Elite"
  806. "Debug.CreateEntityByHero('PrivateSimmons', 'TestSimmons', {Dist = 5.0, FaceHero = true})", "Create Simmons"
  807. "", "Logan Soldiers"
  808. "Debug.CreateEntityByHero('CreatureLoganSoldierEasy', 'TestLoganSoldierEasy', {Dist = 5.0, FaceHero = true})", "Create a Easy Logan Soldier Grunt"
  809. "Debug.CreateEntityByHero('CreatureLoganSoldier', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create a Logan Basic Soldier Grunt"
  810. "Debug.CreateEntityByHero('CreatureLoganSoldierMeleeAggressive', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create an Aggressive Logan Soldier Grunt"
  811. "Debug.CreateEntityByHero('CreatureLoganSoldierElite', 'TestLoganSoldierElite', {Dist = 5.0, FaceHero = true})", "Create an Logan Elite Soldier Grunt"
  812. "Debug.CreateEntityByHero('CreatureLoganSoldierEliteAggressive', 'TestLoganSoldier', {Dist = 5.0, FaceHero = true})", "Create an Aggressive Elite Logan Soldier Grunt"
  813. "Debug.CreateEntityByHero('CreatureLoganSoldierTurret', 'TestLoganSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan Basic Soldier Turret"
  814. "Debug.CreateEntityByHero('CreatureLoganSoldierEliteTurret', 'TestLoganSoldierEliteTurret', {Dist = 15.0, FaceHero = true})", "Create a Logan Elite Soldier Turret"
  815. "Debug.CreateEntityByHero('CreatureLoganSoldierPistolier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan Soldier Pistolier"
  816. "Debug.CreateEntityByHero('CreatureLoganSoldierGrenadier', 'TestLoganSoldierGrenadier', {Dist = 5.0, FaceHero = true})", "Create a Logan Soldier Grenadier"
  817. "", "Minions"
  818. "Debug.CreateEntityByHero('CreatureRoboMinion', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a robo melee Minion"
  819. "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
  820. "Debug.CreateEntityByHero('CreatureMinionRanged', 'TestRangedMinion', {Dist = 5.0, FaceHero = true})", "Create a ranged Minion"
  821. "Debug.CreateEntityByHero('CreatureMinionTurret', 'TestTurretMinion', {Dist = 5.0, FaceHero = true})", "Create a turret Minion"
  822. "", "Renegades"
  823. "Debug.CreateEntityByHero('CreatureRenegadeDummy', 'TestRenegadeDummy', {Dist = 5.0, FaceHero = true})", "Create a Dummy Renegade"
  824. "Debug.CreateEntityByHero('CreatureRenegadeBasicMelee', 'TestRenegadeMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee Renegade"
  825. "Debug.CreateEntityByHero('CreatureRenegadeBasicRanged', 'TestRenegadeRanged', {Dist = 5.0, FaceHero = true})", "Create a Ranged Renegade"
  826. "Debug.CreateEntityByHero('CreatureRenegadeBasicTurret', 'TestRenegadeTurret', {Dist = 15.0, FaceHero = true})", "Create a Turret Renegade"
  827. "Debug.CreateEntityByHero('CreatureRenegadeElite', 'TestRenegadeElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Renegade"
  828. "Debug.CreateEntityByHero('CreatureRenegadeEliteTurret', 'TestRenegadeEliteTurret', {Dist = 15.0, FaceHero = true})", "Create an Elite Turret Renegade"
  829. "Debug.CreateEntityByHero('CreatureRenegadeSuperElite', 'TestRenegadeElite', {Dist = 5.0, FaceHero = true})", "Create an Super Elite Renegade"
  830. "Debug.CreateEntityByHero('CreatureRenegadeSuperEliteTurret', 'TestRenegadeEliteTurret', {Dist = 15.0, FaceHero = true})", "Create an Super Elite Turret Renegade"
  831. "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossCaptainSaker', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker"
  832. "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
  833. "Debug.CreateEntityByHero('CreatureRenegadeEliteLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Elite Leader"
  834. "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossCaptainSakerRuling', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker (ruling quest)"
  835. "Debug.CreateEntityByHero('CreatureRenegadeLeaderBossRuling', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Renegade Leader boss (rulig quest)"
  836. "", "Sentinels"
  837. "Debug.CreateEntityByHero('CreatureSentinel', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel"
  838. "Debug.CreateEntityByHero('CreatureSentinelTurret', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel Turret"
  839. "Debug.CreateEntityByHero('CreatureSentinelEasy', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create an Easy Sentinel"
  840. "Debug.CreateEntityByHero('CreatureSentinelEasyTurret', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create an Easy Sentinel Turret"
  841. "", "Soldiers"
  842. "Debug.CreateEntityByHero('CreatureSoldier', 'TestSoldier', {Dist = 5.0, FaceHero = true})", "Create a Basic Soldier Grunt"
  843. "Debug.CreateEntityByHero('CreatureSoldierElite', 'TestSoldierElite', {Dist = 5.0, FaceHero = true})", "Create an Elite Soldier Grunt"
  844. "Debug.CreateEntityByHero('CreatureSoldierTurret', 'TestSoldierTurret', {Dist = 15.0, FaceHero = true})", "Create a Basic Soldier Turret"
  845. "Debug.CreateEntityByHero('CreatureSoldierEliteTurret', 'TestSoldierEliteTurret', {Dist = 15.0, FaceHero = true})", "Create a Elite Soldier Turret"
  846. "", "Shadows"
  847. "Debug.CreateEntityByHero('CreatureShadowWolf', 'TestShadowWolf', {Dist = 5.0, FaceHero = true})", "Create a Shadow Wolf"
  848. "Debug.CreateEntityByHero('CreatureShadowBalverine', 'TestShadowBalverine', {Dist = 5.0, FaceHero = true})", "Create a Shadow Balverine"
  849. "Debug.CreateEntityByHero('CreatureShadowHobbe', 'TestShadowHobbe', {Dist = 5.0, FaceHero = true})", "Create a Shadow Hobbe"
  850. "Debug.ShadowDervish()", "Create a Shadow Dervish"
  851. "Debug.ShadowRenegade()", "Create a Shadow Renegade"
  852. "Debug.CreateEntityByHero('CreatureShadowSirWalter', 'TestShadowSirWalter', {Dist = 5.0, FaceHero = true})", "Create a Shadow Sir Walter"
  853. "", "Wolves"
  854. "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
  855. "Debug.CreateEntityByHero('CreatureHollowWolf', 'TestHollowWolf', {Dist = 5.0, FaceHero = true})", "Create a Hollow Wolf"
  856. "Debug.CreateEntityByHero('CreatureHollowWolfWithSpells', 'TestHollowWolf', {Dist = 5.0, FaceHero = true})", "Create a Hollow Wolf with spells"
  857. "", "Hero Allies"
  858. "Debug.CreateEntityByHero('CreatureVillagerScriptedSirWalterBase', 'TestWalter', {Dist = 5.0, FaceHero = true})", "Create Walter Beck"
  859. "Debug.CreateEntityByHero('CreatureVillagerScriptedBennFinn', 'TestFinn', {Dist = 5.0, FaceHero = true})", "Create Benn Finn"
  860. "Debug.CreateEntityByHero('CreatureVillagerScriptedSwift', 'TestSwift', {Dist = 5.0, FaceHero = true})", "Create Swift"
  861. "Debug.CreateEntityByHero('CreatureVillagerScriptedKalin', 'TestKalin', {Dist = 5.0, FaceHero = true})", "Create Kalin"
  862. "Debug.CreateEntityByHero('CreatureVillagerScriptedPage', 'TestPaige', {Dist = 5.0, FaceHero = true})", "Create Paige"
  863. "Debug.CreateEntityByHero('CreatureVillagerScriptedPageMasked', 'TestPaigeMasked', {Dist = 5.0, FaceHero = true})", "Create Paige (Masquerade, mask on)"
  864. "Debug.CreateEntityByHero('CreatureVillagerScriptedPageUnMasked', 'TestPaigeUnMasked', {Dist = 5.0, FaceHero = true})", "Create Paige (Masquerade, mask off)"
  865. "Debug.CreateEntityByHero('ReaverTemplate', 'TestReaver', {Dist = 5.0, FaceHero = true})", "Create Theresa"
  866. "Debug.CreateEntityByHero('CreatureVillagerScriptedTheresa', 'TestTheresa', {Dist = 5.0, FaceHero = true})", "Create Theresa"
  867. "Debug.CreateEntityByHero('CreatureVillagerScriptedBoulder', 'TestBoulder', {Dist = 5.0, FaceHero = true})", "Create Boulder"
  868. "Debug.CreateEntityByHero('CreatureVillagerScriptedLogan', 'TestLogan', {Dist = 5.0, FaceHero = true})", "Create Logan"
  869. "Debug.CreateEntityByHero('CreatureVillagerScriptedSaker', 'TestSaker', {Dist = 5.0, FaceHero = true})", "Create Saker"
  870. "Debug.CreateEntityByHero('CreatureCombatantSlaveVillager', 'TestSlaveVillager', {Dist = 5.0, FaceHero = true})", "Create a Slave Villager"
  871. "Debug.SetRangedAutoCover([toggle:true])", "Toggle auto cover"
  872. "Multiplayer.SetPVPEnabled([toggle:true])", "Toggle PVP Mode"
  873. "Debug.DoMiniLevelingEffect()", "Do mini leveling effect"
  874. "Debug.SetCarriedGauntletReadyToLevelUp(false)", "Set left gauntlet to level up"
  875. "Debug.SetCarriedGauntletReadyToLevelUp(true)", "Set right gauntlet to level up"
  876.  
  877.  
  878. "", "Level"
  879.  
  880. "", "Network"
  881. "Creature.PlaceAllyNearHero(GetLocalHero(), GetRemoteHero())", "Teleport To Remote Hero"
  882. "Network.SetOrbRendering([toggle:false])", "Toggle Orb Rendering"
  883. "NetMatchmaking.JoinCoop()", "Join Random Co-op Game"
  884. "Debug.SetNetworkDebugging([toggle:true])", "Toggle Networking Debugging"
  885. "", "Jobs"
  886. "Debug.StartBlacksmith()", "Start Blacksmith"
  887. "Debug.StartCooking()", "Start Cooking"
  888. "Debug.StartLuteHero()", "Start Lute Hero"
  889.  
  890. "", "GUIld"
  891. "GUI_ScriptTable.InCombat = [toggle:false]", "Toggle Hero In Combat Flag"
  892. "GUI_ScriptTable.SelectButton = true", "Simulate A Button Press"
  893. "GUI_ScriptTable.BackButton = true", "Simulate B Button Press"
  894. "WorldMapAbility.SetAllAbilitiesEnabled(true)", "Enable all World Map Abilities"
  895. "WorldMapAbility.SetAbilitiesToDefault()", "Set all World Map Abilities to default state"
  896. "ButlerSpeechManager.ManagerDebugThread.DisplayPendingSpeeches = [toggle:true]", "Toggle Pending Butler Speeches Display"
  897. "ButlerSpeechManager.ManagerDebugThread.PlayedSpeeches = [toggle:true]", "Toggle Played Speeches Display"
  898. "ButlerSpeechManager.ManagerDebugThread.DisplayButlerReadiness = [toggle:true]", "Toggle Butler Cooldowns Display"
  899. "ButlerSpeechManager.DebugIgnoreMaxOccurences = [toggle:true]", "Toggle Ignore speech occurence limit"
  900. "ButlerSpeechManager.ManagerDebugThread:ForceIdle()", "Force immediate idle"
  901. "OpinionReaction.ResetCurrentRelationshipStage(Targeting.GetTarget(GetLocalHero()), GetLocalHero(), ERelationshipStages.ERS_LOVE)", "Make the target love the player"
  902. "GUI_ScriptTable.DisplayLiveDebugInfo = [toggle:true]", "Toggle Live Debug Info"
  903.  
  904. "", "2D GUI"
  905. "Debug.SetDrawGUI([toggle])", "Toggle GUI"
  906. "Debug.SetDrawGUIScreenNamesAndStates([toggle:false])", "Toggle GUI Screen Names & States Display"
  907. "Debug.SetEnableDisplacementTextureOnGUIGlassTextures([toggle:false])", "Toggle Displacement effects on GUI glass textures"
  908. "Debug.SetEnableAdditiveBlendOnGUIGlassTextures([toggle:true])", "Toggle Additive effects on GUI glass textures"
  909. "Debug.TestInteractionMode()", "Show Interaction Mode"
  910. "GUI.CloseInteractionMode()", "Close Interaction Mode"
  911. "Debug.SetDrawSafeArea([toggle:true])", "Toggle Drawing Safe Area"
  912. "ReceivedItemQueue.AddMoney(GetLocalHero(), 100)", "Show Received Money Alert"
  913.  
  914. "", "Camera"
  915. "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
  916. "Debug.SetFreeCamController([1:2:1:1:true])", "Freecam on controller - [slider]"
  917. "SACCamera.IdleCameraResetEnabled = [toggle:?]", "Toggle Camera Reset On Idle - [toggle]"
  918. "", "Mouse Control Settings"
  919. "SACCamera.MouseIgnoresCombatCamera = [toggle:?]", "Disable combat camera - [toggle]"
  920. "SACCamera.MouseDampFactor = [0:2:?:0.1:true]", "Main Game Camera Movement Damp Factor - [slider]"
  921. "SACCamera.EnableMouseSelfLevel = [toggle:?]", "Main Game Self Levelling - [toggle]"
  922. "SACCamera.EnableMouseTrack = [toggle:?]", "Main Game Auto Tracking - [toggle]"
  923. "FirstPersonCamera.RotateSmoothAmountMouse = [0:4:?:0.1:true]", "First Person Smoothing - [slider]"
  924. "ScriptFunction.SetDefaultCamera(); SACCamera.SetBehindHero = true", "Reset Camera"
  925. "Debug.ReloadCameras()", "Reload Camera Scripts"
  926. "Debug.SetDrawDebugPage('camera')", "Draw 'Camera' Debug Page"
  927. "Camera.DrawDebug = [toggle:?]", "Toggle Debug Draw"
  928. "", "Mouse Based Ranged Aiming"
  929. "RangedCombatMouseCamera.AutoTargetRadius = [0:4:?:0.1:true]", "Auto Target Range - [slider]"
  930. "RangedCombatMouseCamera.NoAutoTargetRadius = [0:4:?:0.1:true]", "No Auto Target Range - [slider]"
  931. "RangedCombatMouseCamera.DrawAutoLockRadius = [toggle:?]", "Show Auto Target Radius - [toggle]"
  932. "", "StringAndCage Settings"
  933. "", "Mouse vertical movement dead zones"
  934. "SACCamera.VerticalDeadZone = [0:4:?:0.1:true]", "Vertical dead zone - [slider]"
  935. "SACCamera.MaxHorizontalIgnoreDeadZone = [0:4:?:0.1:true]", "Ignore dead zone if horiz move < [slider]"
  936. "SACCamera.SelfLevelWeight = [0:40:?:0.5:true]", "Self Levelling Weight - [slider]"
  937. "SACCamera.UseRegionOverrides = [toggle:?]; ScriptFunction.SetDefaultCamera()", "Toggle Region Overrides"
  938. "", "Interest Settings"
  939. "", "Multiplayer"
  940. "SACCamera.DisableCouchCam = [toggle:?]", "Ignore henchman in local games - [toggle]"
  941. "SACCamera.DisableLiveCam = [toggle:?]", "Ignore henchman in LIVE games - [toggle]"
  942. "SACCamera.MultiplayerCombatMaxCageMultiplier = [0:100:?:0.1:true]", "Multiplayer Combat Max Cage Multiplier - [slider]"
  943. "SACCamera.InterestingHenchmanDistance.Max = [0:100:?:0.1:true]", "LIVE henchman interest range - [slider]"
  944. "SACCamera.InterestingHenchmanDistance.Min = [0:100:?:0.1:true]", "LIVE henchman interest range blend start - [slider]"
  945. "SACCamera.InterestedInEnemies = [toggle:?]", "Interested In Enemies - [toggle]"
  946. "SACCamera.InterestedInScriptEntities = [toggle:?]", "Interested In Script Designated Entities - [toggle]"
  947. "SACCamera.InterestedInECEntities = [toggle:?]", "Interested In FableEd Designated Entities - [toggle]"
  948. "SACCamera.InterestingEnemyDistance = [0:100:?:0.1:true]", "Interesting Enemy Distance - [slider]"
  949. "SACCamera.InterestingEntityDistance = [0:100:?:0.1:true]", "Interesting Entity Distance - [slider]"
  950. "SACCamera.InterestingRangeFadeFactor = [1:10:?:0.1:true]", "Interesting Range Fade Factor - [slider]"
  951. "SACCamera.CombatValues.FullHeroCamDistance = [0:100:?:0.1:true]", "Full Game Cam Distance - [slider]"
  952. "SACCamera.CombatValues.FullCombatCamDistance = [0:100:?:0.1:true]", "Full Combat Cam Distance - [slider]"
  953. "SACCamera.InterestingEnemyDamping = [0:100:?:0.1:true]", "Interesting Enemy Damping - [slider]"
  954. "SACCamera.SecondaryInterestRange = [0:100:?:0.1:true]", "Secondary Interest Range - [slider]"
  955. "", "Exterior"
  956. "SACCamera.ExteriorZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  957. "SACCamera.ExteriorZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  958. "SACCamera.ExteriorZoomLevels.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  959. "SACCamera.ExteriorZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  960. "SACCamera.ExteriorZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  961. "SACCamera.ExteriorZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  962. "SACCamera.ExteriorZoomLevels.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  963. "SACCamera.ExteriorZoomLevels.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  964. "SACCamera.ExteriorZoomLevels.SlotDepthNear = [-100:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  965. "SACCamera.ExteriorZoomLevels.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  966. "SACCamera.ExteriorZoomLevels.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  967. "", "Interior"
  968. "SACCamera.InteriorZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  969. "SACCamera.InteriorZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  970. "SACCamera.InteriorZoomLevels.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  971. "SACCamera.InteriorZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  972. "SACCamera.InteriorZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  973. "SACCamera.InteriorZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  974. "SACCamera.InteriorZoomLevels.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  975. "SACCamera.InteriorZoomLevels.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  976. "SACCamera.InteriorZoomLevels.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  977. "SACCamera.InteriorZoomLevels.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  978. "SACCamera.InteriorZoomLevels.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  979. "", "Combat Exterior"
  980. "SACCamera.CombatExteriorZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  981. "SACCamera.CombatExteriorZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  982. "SACCamera.CombatExteriorZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  983. "SACCamera.CombatExteriorZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  984. "SACCamera.CombatExteriorZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  985. "SACCamera.CombatExteriorZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  986. "SACCamera.CombatExteriorZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  987. "SACCamera.CombatExteriorZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  988. "SACCamera.CombatExteriorZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  989. "SACCamera.CombatExteriorZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  990. "SACCamera.CombatExteriorZoomLevel.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  991. "SACCamera.CombatExteriorZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  992. "", "Combat Interior"
  993. "SACCamera.CombatInteriorZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  994. "SACCamera.CombatInteriorZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  995. "SACCamera.CombatInteriorZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  996. "SACCamera.CombatInteriorZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  997. "SACCamera.CombatInteriorZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  998. "SACCamera.CombatInteriorZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  999. "SACCamera.CombatInteriorZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1000. "SACCamera.CombatInteriorZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1001. "SACCamera.CombatInteriorZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1002. "SACCamera.CombatInteriorZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1003. "SACCamera.CombatInteriorZoomLevel.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  1004. "SACCamera.CombatInteriorZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1005. "", "Combat Exterior Mouse"
  1006. "SACCamera.CombatExteriorZoomLevelMouse.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1007. "SACCamera.CombatExteriorZoomLevelMouse.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1008. "SACCamera.CombatExteriorZoomLevelMouse.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1009. "SACCamera.CombatExteriorZoomLevelMouse.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1010. "SACCamera.CombatExteriorZoomLevelMouse.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1011. "SACCamera.CombatExteriorZoomLevelMouse.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1012. "SACCamera.CombatExteriorZoomLevelMouse.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1013. "SACCamera.CombatExteriorZoomLevelMouse.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1014. "SACCamera.CombatExteriorZoomLevelMouse.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1015. "SACCamera.CombatExteriorZoomLevelMouse.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1016. "SACCamera.CombatExteriorZoomLevelMouse.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  1017. "SACCamera.CombatExteriorZoomLevelMouse.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1018. "", "Combat Interior Mouse"
  1019. "SACCamera.CombatInteriorZoomLevelMouse.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1020. "SACCamera.CombatInteriorZoomLevelMouse.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1021. "SACCamera.CombatInteriorZoomLevelMouse.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1022. "SACCamera.CombatInteriorZoomLevelMouse.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1023. "SACCamera.CombatInteriorZoomLevelMouse.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1024. "SACCamera.CombatInteriorZoomLevelMouse.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1025. "SACCamera.CombatInteriorZoomLevelMouse.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1026. "SACCamera.CombatInteriorZoomLevelMouse.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1027. "SACCamera.CombatInteriorZoomLevelMouse.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1028. "SACCamera.CombatInteriorZoomLevelMouse.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1029. "SACCamera.CombatInteriorZoomLevelMouse.MaxCoopDistance = [0:100:?:0.1:true]", "Max Coop Distance - [slider]"
  1030. "SACCamera.CombatInteriorZoomLevelMouse.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1031. "", "ICS"
  1032. "SACCamera.ICSZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1033. "SACCamera.ICSZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1034. "SACCamera.ICSZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1035. "SACCamera.ICSZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1036. "SACCamera.ICSZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1037. "SACCamera.ICSZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1038. "SACCamera.ICSZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1039. "", "Sprint"
  1040. "SACCamera.SprintZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1041. "SACCamera.SprintZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1042. "SACCamera.SprintZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1043. "SACCamera.SprintZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1044. "SACCamera.SprintZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1045. "SACCamera.SprintZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1046. "SACCamera.SprintZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1047. "SACCamera.SprintZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1048. "SACCamera.SprintZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1049. "SACCamera.SprintZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1050. "SACCamera.SprintZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
  1051. "SACCamera.SprintZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1052. "SACCamera.SprintZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
  1053. "", "Near Drop"
  1054. "SACCamera.NearToDropZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1055. "SACCamera.NearToDropZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1056. "SACCamera.NearToDropZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1057. "SACCamera.NearToDropZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1058. "SACCamera.NearToDropZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1059. "SACCamera.NearToDropZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1060. "SACCamera.NearToDropZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1061. "SACCamera.NearToDropZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1062. "SACCamera.NearToDropZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1063. "SACCamera.NearToDropZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1064. "SACCamera.NearToDropZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
  1065. "SACCamera.NearToDropZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1066. "SACCamera.NearToDropZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
  1067. "", "Vault"
  1068. "SACCamera.VaultZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1069. "SACCamera.VaultZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1070. "SACCamera.VaultZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1071. "SACCamera.VaultZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1072. "SACCamera.VaultZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1073. "SACCamera.VaultZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1074. "SACCamera.VaultZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1075. "SACCamera.VaultZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1076. "SACCamera.VaultZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1077. "SACCamera.VaultZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1078. "SACCamera.VaultZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
  1079. "SACCamera.VaultZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1080. "SACCamera.VaultZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
  1081. "", "Fall"
  1082. "SACCamera.FallZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1083. "SACCamera.FallZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1084. "SACCamera.FallZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1085. "SACCamera.FallZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1086. "SACCamera.FallZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1087. "SACCamera.FallZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1088. "SACCamera.FallZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1089. "SACCamera.FallZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1090. "SACCamera.FallZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1091. "SACCamera.FallZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1092. "SACCamera.FallZoomLevel.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
  1093. "SACCamera.FallZoomLevel.BlendTime = [0:100:?:0.1:true]", "Blend Time - [slider]"
  1094. "SACCamera.FallZoomLevel.BlendOutTime = [0:100:?:0.1:true]", "Blend Out Time - [slider]"
  1095. "", "Hand Holding"
  1096. "SACCamera.HandHoldZoomLevel.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1097. "SACCamera.HandHoldZoomLevel.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1098. "SACCamera.HandHoldZoomLevel.MaxCageRadius = [0:100:?:0.1:true]", "Max Cage Radius - [slider]"
  1099. "SACCamera.HandHoldZoomLevel.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1100. "SACCamera.HandHoldZoomLevel.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1101. "SACCamera.HandHoldZoomLevel.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1102. "SACCamera.HandHoldZoomLevel.SlotWidth = [0:100:?:0.01:true]", "Slot Width - [slider]"
  1103. "SACCamera.HandHoldZoomLevel.SlotDepthNear = [0:100:?:0.01:true]", "Slot Depth (near) - [slider]"
  1104. "SACCamera.HandHoldZoomLevel.SlotDepthFar = [0:100:?:0.01:true]", "Slot Depth (far) - [slider]"
  1105. "SACCamera.HandHoldZoomLevel.TrackAmount = [-3:3:?:0.1:true]", "Track Amount - [slider]"
  1106. "", "Vanity"
  1107. "SACCamera.VanityZoomLevels.StringLength = [0:100:?:0.1:true]", "String Length - [slider]"
  1108. "SACCamera.VanityZoomLevels.CageRadius = [0:100:?:0.1:true]", "Cage Radius - [slider]"
  1109. "SACCamera.VanityZoomLevels.FocalOffset = [-100:100:?:0.1:true]", "Vertical Focal Offset - [slider]"
  1110. "SACCamera.VanityZoomLevels.HeightOffset = [-100:100:?:0.1:true]", "Height Offset - [slider]"
  1111. "SACCamera.VanityZoomLevels.FOV = [0:100:?:1.0:true]", "FOV - [slider]"
  1112. "SACCamera.VanityZoomLevels.DisregardsGroundSlope = [toggle:?]", "Disregards Ground Slope - [toggle]"
  1113. "", "Mortar Camera Settings"
  1114. "CameraOverrides.Mortar.Dist = [1:100:?:1:true]", "Distance From Target - [slider]"
  1115. "CameraOverrides.Mortar.Offset = [1:100:?:1:true]", "Height Offset - [slider]"
  1116. "CameraOverrides.Mortar.ZoomInDist = [1:100:?:1:true]", "Zoom In Distance From Target - [slider]"
  1117. "CameraOverrides.Mortar.ZoomInOffset = [1:100:?:1:true]", "Zoom In Height Offset - [slider]"
  1118. "CameraOverrides.Mortar.ZoomOutDist = [1:100:?:1:true]", "Zoom Out Distance From Target - [slider]"
  1119. "CameraOverrides.Mortar.ZoomOutOffset = [1:100:?:1:true]", "Zoom Out Height Offset - [slider]"
  1120. "", "Crescendos"
  1121. "", "Finishers"
  1122. "Orchestra.RemoteFinisherDistance = [0:100:?:0.1:true]", "Maximum Distance Between Heros To Share Crescendos In LIVE - [slider]"
  1123. "", "Mortar"
  1124. "Orchestra.ExplosionCrescendoMinTimeBetweenCuts = [0:100:?:1:true]", "Minimum Time Between Crescendo Cuts - [slider]"
  1125. "Orchestra.ExplosionCrescendoKillCount = [1:100:?:1:true]", "Minimum Kills Required To Trigger Crescendo Camera - [slider]"
  1126. "Orchestra.ExplosionCrescendoMaxDistanceBetweenPlayers = [0:100:?:0.1:true]", "Maximum Distance Between Heroes To Share Crescendos In LIVE - [slider]"
  1127. "Orchestra.FlourishTypes.Explosion.Duration = [0:10:?:0.01:true]", "Duration (Game Time) - [slider]"
  1128. "Orchestra.FlourishTypes.Explosion.TimeMultiplier = [0:10:?:0.01:true]", "Time Multiplier - [slider]"
  1129. "Orchestra.FlourishTypes.Explosion.BlendInTime = [0:10:?:0.1:true]", "Blend In Time - [slider]"
  1130. "Orchestra.FlourishTypes.Explosion.BlendOutTime = [0:10:?:0.1:true]", "Blend Out Time - [slider]"
  1131. "Orchestra.FlourishTypes.Explosion.IgnoreCollisionCheck = [toggle:?]", "Ignore Collision Check - [toggle]"
  1132.  
  1133. "", "Navigation"
  1134. "Debug.SetDrawNavGraph([toggle:true])", "Toggle Nav Graph"
  1135. "Debug.SetDrawNavLines([toggle:true])", "Toggle Nav Lines"
  1136. "Debug.SetDrawNavMesh([toggle:true])", "Toggle Nav Mesh"
  1137. "Debug.SetDrawNavPaths([toggle:true])", "Toggle Nav Paths"
  1138. "Debug.SetDrawLocoDebug([toggle:true])", "Toggle Loco Debug"
  1139. "v=Debug.CreateEntityByHero('CreatureVillager')", "Create Villager"
  1140. "v=Debug.CreateEntityByHero('CreatureVillagerChildFemaleBase')", "Create Child"
  1141. "v=Debug.CreateEntityByHero('CreatureVillager'); Follow.FollowEntity(v, GetLocalHero(), 3)", "Create Hero Follower"
  1142. "Debug.Follow(); Debug.HandHold()", "Get Target To Hand Hold the player if possible"
  1143. "Navigation.SetTestPath([toggle:true])", "Toggle Test Path"
  1144. "Navigation.SetTestPathDestinationToCameraPosition()", "Set Test Path Destination To Camera Position"
  1145.  
  1146. "", "Cutscene Debugging"
  1147. "ScriptFunction.RepeatCutscenes(true)", "Loop Cutscenes"
  1148. "ScriptFunction.RepeatCutscenes(false)", "Stop Looping Cutscenes"
  1149. "ScriptFunction.StepOneCutscene()", "Step One Cutscene"
  1150. "ScriptFunction.FinishActiveCutscenes()", "Finish Active Cutscenes"
  1151. "ScriptFunction.ReloadCutscenes()", "Reload Cutscenes"
  1152.  
  1153. "", "Script Debugging"
  1154. "GroupMindManager:FinishActiveCutscenes()", "Finish active cutscenes"
  1155. "ScriptFunction.GetCreatureCurrentState()", "Get current creature state"
  1156. "Debug.GiveHeroWeapon('ObjectInventory_L_Katana_Master')", "Give hero a decent sword"
  1157. "Debug.TrackDog()", "Track the dog"
  1158. "scriptFunction.UnlockChest()", "Unlock the targeted chest"
  1159. "Debug.LevelExitReEnterTest()", "Test region reentering"
  1160. "ScriptFunction.ReduceCreatureToNearDeath()", "Reduce target creature to one health"
  1161. "Debug.ScriptDebugHelpOn()", "Turn script debug text on"
  1162. "Debug.ScriptDebugHelpOff()", "Turn script debug text off"
  1163. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOBBE)", "Kill all Hobbes in the level"
  1164.  
  1165. "", "Lighting"
  1166. "Debug.EngineConfig.EnableLightmaps=[toggle:false]", "Toggle Lightmaps"
  1167. "Debug.EngineConfig.EnableToneMapping=[toggle:false]", "Toggle Tone Mapping"
  1168. "Debug.EngineConfig.EnableShadows=[toggle:false]", "Toggle Shadows"
  1169. "Debug.EngineConfig.EnableMist=[toggle:false]", "Toggle Mist"
  1170. "Debug.ToggleSkyUpdate()", "Toggle Sky Update"
  1171. "Timing.SetTimeOfDay(6)", "Set time to Dawn"
  1172. "Timing.SetTimeOfDay(12)", "Set time to Noon"
  1173. "Timing.SetTimeOfDay(18)", "Set time to Dusk"
  1174. "Timing.SetTimeOfDay(0)", "Set time to Midnight"
  1175. "Timing.SetTimeOfDay([0:23.5:12:0.5:true])", "Set Time Of Day - [slider]"
  1176. "Debug.StopDaySpeed([toggle:true])", "Toggle time of day updating"
  1177. "Debug.EngineConfig.UseWhiteTexture=[toggle:true]", "Toggle Diffuse Textures"
  1178. "Debug.DisableLocalLights()", "Disable Local Lights"
  1179. "Debug.RestoreLightingDebug()", "Restore normal lighting"
  1180. "Debug.EngineConfig.EnableBakedLights=[toggle:false]", "Toggle between dynamic and lightmap lighting"
  1181. "Debug.EngineConfig.DebugPage='LightmapInfo'", "Show lightmap build changelist"
  1182.  
  1183. "", "Engine Profiling"
  1184. "Debug.ClearEngineVisModes()", "Vis modes off"
  1185. "Debug.EnableSortPrimVis()", "Show Sort Primitives"
  1186. "Debug.EnableLightCacheVis()", "Show Light Caches"
  1187. "Debug.EnableLightCountVis()", "Show Light Counts"
  1188. "Debug.EnableVertexCostVis()", "Show Vertex Cost"
  1189. "Debug.EnableLoDLevelVis()", "Show LoD Levels"
  1190. "Debug.EnableLightZoneVis()", "Show Light Zones"
  1191.  
  1192. "", "Shader Profiling"
  1193. "Debug.EnablePixelShaderVis()", "Show Pixel Shaders"
  1194. "Debug.EnableVertexShaderVis()", "Show Vertex Shaders"
  1195. "Debug.EnablePixelShaderRequestsVis()", "Show Pixel Shaders Requests"
  1196. "Debug.EnableVertexShaderRequestsVis()", "Show Vertex Shaders Requests"
  1197. "Debug.ResetShaderUsageRecorder()", "Reset Histogram"
  1198. "Debug.EndShaderProfiling()", "End Shader Profiling"
  1199.  
  1200. "Debug.EnableEnvironmentMappedMeshesVis()", "Show Environment mapped meshes"
  1201. "Debug.EnableDirectionalShadowCastersVis()", "Show Directional Shadow Casters"
  1202. "Debug.EnableGlobalLightingModesVis()", "Show Global Lighting Modes"
  1203. "Debug.EnableLightmapStatusVis()", "Show Lightmap Status"
  1204. "Debug.EnableLightmapStreamingVis()", "Show Lightmap Streaming"
  1205. "Debug.EnableLightmapInfoVis()", "Show Lightmap Info"
  1206. "Debug.EnableSelectedMeshVis()", "Show Selected Mesh"
  1207. "Debug.EnableReflectingMeshesVis()", "Show Reflecting Meshes"
  1208. "Debug.EnableAnimatedMeshesVis()", "Show Animated Meshes"
  1209. "Debug.EnableGPUQueryVis()", "Show GPU Queries"
  1210. "Debug.EnableGPUQueryResultsVis()", "Show GPU Query Results"
  1211. "Debug.EngineConfig.LightsDebugZones=[toggle:true]", "Toggle Light Volumes tinted by Light Zone"
  1212. "Debug.EngineConfig.LightsDebugTypes=[toggle:true]", "Toggle Light Volumes tinted by Light Type"
  1213. "Debug.EngineConfig.BakedLightDebugDrawDistance=[10:1000:30:10:true]", "Distance from the camera in metres that baked lights appear"
  1214. "Debug.ToggleAffectingLightsDebugPage([toggle:true])", "Toggle affecting lights debug page"
  1215. "Debug.ToggleIntersectingPrimitivesDebugPage([toggle:true])", "Toggle intersecting primitives debug page"
  1216. "Debug.EngineConfig.DebugPage='VisibleLights'", "Visible Lights Debug Page"
  1217. "Debug.ForceLowLoDLevel([toggle:true])", "Toggle Force Lowest LoD"
  1218. "Debug.SetDebugPerformanceCamera([toggle:true])", "Toggle Performance Debug Camera"
  1219. "Debug.SetUseFreeCamera([toggle:true])", "Toggle Freecam"
  1220. "Debug.EngineConfig.ShadowsDebug=[toggle:true]", "Toggle show shadow buffers"
  1221.  
  1222. "", "New Lighting Models"
  1223. "Debug.SetAmbientDebugMode([toggle:true])", "Toggle Ambient Debug Mode"
  1224. "Debug.SetDiffuseDebugMode([toggle:true])", "Toggle Diffuse Debug Mode"
  1225. "Debug.EngineConfig.EnableDebugLightProbeRender=[toggle:true]", "Toggle Show Light Probes"
  1226.  
  1227. "", "Engine Rendering"
  1228. "", "Backbuffer resolution"
  1229. "Debug.EngineConfig.BackBufferWidth=1280 Debug.EngineConfig.BackBufferHeight=720", "1280x720"
  1230. "Debug.EngineConfig.BackBufferWidth=1120 Debug.EngineConfig.BackBufferHeight=640", "1120x640"
  1231. "Debug.EngineConfig.BackBufferWidth=1120 Debug.EngineConfig.BackBufferHeight=576", "1120x576"
  1232. "Debug.EngineConfig.BackBufferWidth=960 Debug.EngineConfig.BackBufferHeight=544", "960x544"
  1233. "Debug.EngineConfig.BackBufferWidth=960 Debug.EngineConfig.BackBufferHeight=480", "960x480"
  1234. "Debug.EngineConfig.BackBufferWidth=800 Debug.EngineConfig.BackBufferHeight=512", "800x512"
  1235. "Debug.EngineConfig.BackBufferWidth=640 Debug.EngineConfig.BackBufferHeight=480", "640x480"
  1236.  
  1237. "", "Main Scene Resolution"
  1238. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1280,720,2)", "1280x720 2X"
  1239. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1120,640,2)", "1120x640 2X"
  1240. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(1120,576,2)", "1120x576 2X"
  1241. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(960,544,2)", "960x544 2X"
  1242. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(960,480,4)", "960x480 4X"
  1243. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(800,512,4)", "800x512 4X"
  1244. "Debug.EngineTest.SetMainSceneRenderTargetDimensions(640,480,4)", "640x480 4X"
  1245.  
  1246. "", "Screenspace Anti-aliasing / Depth of Field"
  1247. "Debug.EnableScreenspaceAntialiasing([toggle:true])", "Toggle screenspace anti-aliasing"
  1248. "Debug.EngineConfig.SSAA_EdgeBlurTolerance=[0:1:0.5:0.05:true]", "Edge Blur Tolerance - [slider]"
  1249. "Debug.EngineConfig.EnableDepthOfFieldOverride=[toggle:true]", "Toggle full depth of field"
  1250. "Debug.EngineConfig.UseOldDepthOfField=[toggle:true]", "Toggle old depth-of-field method"
  1251.  
  1252. "", "Art Debug"
  1253. "", "SPECWATCH"
  1254. "Debug.EnableSelectedMeshVis()", "Show Selected Mesh"
  1255. "Debug.EngineConfig.UseDefaultNormalMap=[toggle:true]", "Toggle Normal Maps"
  1256. "Debug.EngineConfig.UseDefaultSpecularMap=[toggle:true]", "Toggle Specular Maps"
  1257. "Timing.SetTimeOfDay(6)", "Set time to Dawn"
  1258. "Timing.SetTimeOfDay(12)", "Set time to Noon"
  1259. "Timing.SetTimeOfDay(18)", "Set time to Dusk"
  1260. "Timing.SetTimeOfDay(0)", "Set time to Midnight"
  1261. "", "Texture"
  1262. "Debug.EngineConfig.DebugPage='TextureDebug'", "Texture Debug Page"
  1263. "Debug.EngineConfig.DebugPage=''", "Remove Texture Debug Page"
  1264. "Debug.EngineConfig.UseWhiteTexture=[toggle:true]", "Toggle Textures"
  1265. "Debug.EngineConfig.UseDefaultNormalMap=[toggle:true]", "Toggle Normal Maps"
  1266. "Debug.EngineConfig.UseDefaultSpecularMap=[toggle:true]", "Toggle Specular Maps"
  1267. "", "Mesh Toggling"
  1268. "Debug.EngineConfig.EnableStaticMeshes=[toggle:false]", "Toggle Static Meshes"
  1269. "Debug.EngineConfig.EnableAnimatedMeshes=[toggle:false]", "Toggle Animated Meshes"
  1270. "Debug.EngineConfig.EnableRepeatedMeshes=[toggle:false]", "Toggle Repeated Meshes (Organic Detail)"
  1271. "Debug.EngineConfig.EnableTrees=[toggle:false]", "Toggle Trees"
  1272. "Debug.EngineConfig.EnableLandscape=[toggle:false]", "Toggle Terrain"
  1273. "", "Lighting"
  1274. "Debug.EngineConfig.LoadLightMap=[toggle:false]", "Toggle Lightmaps"
  1275. "Debug.EngineConfig.EnableSpotLights=[toggle:false]", "Toggle Spotlights"
  1276. "Debug.EngineConfig.EnablePointLights=[toggle:false]", "Toggle Point Lights"
  1277. "", "Weather/Ambience"
  1278. "Debug.EngineConfig.EnableClouds=[toggle:false]", "Toggle Clouds"
  1279. "Debug.EngineConfig.EnableRain=[toggle:false]", "Toggle Rain"
  1280. "Debug.EngineConfig.EnableSnow=[toggle:false]", "Toggle Snow"
  1281. "", "Performance Tools"
  1282. "Debug.SetDrawDebugPage('test')", "Testing Debug Page"
  1283. "Debug.SetDrawDebugPage('')", "Remove Testing Debug Page"
  1284. "Debug.EngineConfig.EnableThemeOverdraw=[toggle:true]", "Toggle Terrain Overdraw Mode"
  1285. "Debug.EnableLightCountVis()", "Show Light Counts"
  1286. "Debug.EnableLightZoneVis()", "Show Light Zones"
  1287. "Debug.EngineConfig.LightsDebugZones=[toggle:true]", "Toggle Light Volumes tinted by Light Zone"
  1288. "Debug.EngineConfig.LightsDebugTypes=[toggle:true]", "Toggle Light Volumes tinted by Light Type"
  1289. "Debug.SetStaticEntityDrawDistanceMultiplier([0:1:1:0.25:false])", "Static objects visible distance"
  1290. "Debug.SetAnimatedEntityDrawDistanceMultiplier([0:1:1:0.25:false])", "Animated objects visible distance"
  1291. "Debug.ForceLowLoDLevel([toggle:true])", "Toggle Force Lowest LoD"
  1292. "Debug.EnableLoDLevelVis()", "Show LoD Levels"
  1293. "Debug.SetDebugPerformanceCamera([toggle:true])", "Toggle Performance Debug Camera"
  1294. "Debug.ClearEngineVisModes()", "Vis modes off"
  1295. "", "Particles"
  1296. "Debug.EngineConfig.EnableParticleRendering=[toggle:false]", "Toggle Particle Rendering"
  1297. "Debug.EngineConfig.EnableParticleProcessing=[toggle:false]", "Toggle Particle Processing"
  1298. "Debug.EngineConfig.EnableParticleSystem=[toggle:false]", "Toggle Particle System"
  1299.  
  1300. "", "Misc"
  1301. "Debug.CreateTheElevenStagesOfTrolls()", "The Eleven Stages Of Trolls"
  1302. "Targeted.SetAsTargetable(GetDog(), [toggle])", "Toggle The Dog's Targetableness"
  1303. "Debug.GiveHeroWeapon()", "Give Hero One-Handed Weapon"
  1304. "Debug.GiveHeroGun()", "Give Hero Rifle"
  1305. "Debug.MGSToolboxEnableArtProfiler1([toggle:true])", "Toggle Simple Art Profiler"
  1306. "Debug.MGSToolboxEnableArtProfiler2([toggle:true])", "Toggle Detailed Art Profiler"
  1307.  
  1308. "", "Multiplayer"
  1309. "Debug.SetLagValue([0:500:0:10:false])", "Amount Of Lag - [slider]"
  1310. "Debug.SetCanRotateCamera([toggle:true])", "Toggle being able to rotate camera"
  1311. "Debug.SetTeleportValue([0:3000:0:100:false])", "Amount Of Time Before Teleport - [slider]"
  1312. "Debug.SetLimitCharacterMovement([toggle:true])", "SetLimitCharacterMovement"
  1313. "Debug.SetLimitCharacterDistance([0:100:0:1:false])", "SetLimitCharacterDistance - [slider]"
  1314. "Debug.SetSharedScreenModeToggle([toggle:true])", "SetSharedScreenModeToggle"
  1315. "Debug.SetHenchmanExperienceValue([0:100:0:1:false])", "SetHenchmanExperienceValue - [slider]"
  1316. "Debug.DisplayOrbMenu()", "Orb menu"
  1317. "Debug.GiveToHero()", "GiveToHero"
  1318. "Debug.GiveToHenchman()", "GiveToHenchman"
  1319. "Debug.DrawPlayerStats()", "Draw Multiplayer Stats"
  1320.  
  1321. "", "Simulation"
  1322. "", "Relationships"
  1323. "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_LOVE)", "Set Target Relationship Stage (Love)"
  1324. "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_FRIEND)", "Set Target Relationship Stage (Friends)"
  1325. "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_NEUTRAL)", "Set Target Relationship Stage (Neutral)"
  1326. "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_HATE)", "Set Target Relationship Stage (Hate)"
  1327. "Debug.ResetCurrentRelationshipStage(GetLocalHero(), ERelationshipStages.ERS_FEAR)", "Set Target Relationship Stage (Fear)"
  1328. "Debug.MarryTarget()", "Marry Target (with house on this level)"
  1329. "ScriptFunction.ChangeVillageRelationshipStage{Positive=true}", "Increase Relationship Stage with Everyone"
  1330. "ScriptFunction.ChangeVillageRelationshipStage{Positive=false}", "Decrease Relationship Stage with Everyone"
  1331. "", "Villages"
  1332. "Layers.ActivateLayer('QOTC_DFW010_PostQuest')", "Driftwood (Medium Island Layer)"
  1333. "Layers.ActivateLayer('QOTE_BSM010_PostQuest')", "Driftwood (Tall Island & Mine Layer)"
  1334. "Layers.ActivateLayer('QOTM_BLW010_PostQuest')", "Driftwood (Tall Island Back Layer)"
  1335. "Layers.ActivateLayer('Layer_Simulation_GypsyCamp'); Layers.DeactivateLayer('Layer_Simulation_GypsyCamp_Poor')", "Gypsy Camp Non-Poor Sim"
  1336. "Layers.ActivateLayer('Layer_Simulation_BowerstoneCastle'); Layers.ActivateLayer('Layer_HeroPodium_BowerstoneCastle'); Layers.DeactivateLayer('Layer_Simulation_BowerstoneCastle_QC010')", "Bowerstone Castle Ruler Sim"
  1337. "Layers.ActivateLayer('School'); Layers.DeactivateLayer('Factory')", "Bowerstone Industrial School Sim"
  1338. "Layers.ActivateLayer('Layer_Simulation_BrightwallLibrary')", "Brightwall Library Sim"
  1339. "Layers.ActivateLayer('Layer_Simulation_RenegadeCamp'); Layers.DeactivateLayer('Layer_CreatureGenerators_Renegades')", "Mistpeak Renegade Camp Sim"
  1340. "Layers.ActivateLayer('Layer_Simulation_TheHole1')", "The Hole Cable Car Sim"
  1341. "Layers.ActivateLayer('Layer_SlaveMiners')", "Auroran Slave Mine Sim"
  1342. "Layers.ActivateLayer('Layer_Simulation_GhostTown')", "Ghost Town Sim"
  1343. "Layers.ActivateLayer('Layer_Simulation_CursewoodBalverineVillagers')", "Silver Pines Balverine Villagers Sim"
  1344. "", "Villager Entities"
  1345. "Debug.CreateEntityByHero('CreatureVillagerElise')", "Create Elise (Sim)"
  1346. "Debug.CreateEntityByHero('CreatureVillagerElliot')", "Create Elliot (Sim)"
  1347. "Debug.CreateEntityByHero('CreatureVillagerVeronica')", "Create Veronica (Sim)"
  1348. "Debug.CreateEntityByHero('CreatureVillagerVincent')", "Create Vincent (Sim)"
  1349. "Debug.CreateEntityByHero('CreatureVillagerHerosSon')", "Create Son"
  1350. "Debug.CreateEntityByHero('CreatureVillagerHerosDaughter')", "Create Daughter"
  1351. "Debug.CreateEntityByHero('CreatureVillagerGenericFemaleAurora')", "Create Auroran Female"
  1352. "Debug.CreateEntityByHero('CreatureVillagerWhoreFemale')", "Create Whore Female"
  1353. "Debug.CreateEntityByHero('CreatureVillagerPoshMale')", "Create Posh Male"
  1354. "Debug.CreateEntityByHero('CreatureVillagerBalverineMaleCursewood')", "Create Balverine Villager"
  1355. "", "Circle Mini Game"
  1356. "Debug.SetCircleMiniGameOn([toggle:true])", "Circle Mini Game On/Off"
  1357. "Debug.SetCircleMiniGameGameplay(0, 0.001, -0.0006, 0.014, 0.99, false); Debug.SetCircleMiniGameGraphics(250, 0.08)", "Circle Mini Game Standard Settings"
  1358. "Debug.SetCircleMiniGameGameplay(0, 0.001, -0.0006, 0.014, 0.99, false)", "Slow Game"
  1359. "Debug.SetCircleMiniGameGameplay(0, 0.002, -0.001, 0.014, 0.99, false)", "Basic Game"
  1360. "Debug.SetCircleMiniGameGameplay(0, 0.0042, -0.0022, 0.012, 0.99, false)", "Harder Game"
  1361. "Debug.SetCircleMiniGameGameplay(0, 0.0064, -0.0032, 0.011, 0.99, false)", "Hardcore Game"
  1362. "Debug.SetCircleMiniGameGameplay(0, 0.003, -0.0018, 0.004, 0.9998, false)", "Slow Progress"
  1363. "Debug.SetCircleMiniGameGameplay(0, 0.003, -0.0018, 0.022, 0.98, false)", "Fast Progress"
  1364. "Debug.SetCircleMiniGameGameplay(0, 0.005, -0.0015, 0.014, 0.99, false)", "Fast Climb & Slow Fall"
  1365. "Debug.SetCircleMiniGameGameplay(0, 0.0032, -0.0024, 0.014, 0.99, false)", "Slow Climb & Fast Fall"
  1366. "Debug.SetCircleMiniGameGameplay(0, 0.0015, -0.0009, 0.0025, 0.998, false)", "Prototype 1 (Harder)"
  1367. "Debug.SetCircleMiniGameGameplay(0, 0.002, -0.0012, 0.003, 0.998, false)", "Prototype 2 (Easier)"
  1368. "Debug.SetCircleMiniGameGameplay(0, 0.005, -0.0025, 0.0016, 0.999, false)", "Maintaining Intensity"
  1369. "Debug.SetCircleMiniGameGameplay(0, -0.002, 0.0008, 0.012, 0.99, false)", "Inverted!"
  1370. "", "Relationship Hero"
  1371. "RelationshipHero.Start(GetLocalHero(),'Test1')", "Basic"
  1372. "RelationshipHero.Start(GetLocalHero(),'Test6')", "Climb & Fall"
  1373. "RelationshipHero.Start(GetLocalHero(),'Test3')", "Bounce & Destroy"
  1374. "RelationshipHero.Stop(GetLocalHero())", "Exit Game"
  1375.  
  1376. "PlayerProperties.DoDebugRentCollection(GetLocalHero())", "Force Rent Update"
  1377. "Debug.SetChildWillGrowUpOnLevelLoad([toggle:true])", "Toggle Baby->Child On Level Load"
  1378. "Debug.CreateEntityByHero('ObjectTrophyChickenPie')", "Create Trophy (next to Hero)"
  1379. "Debug.GiveTitle()", "Give the hero the title Blade"
  1380. "Player.SetSafetyMode(GetLocalHero(), [toggle:false])", "Toggle safety mode"
  1381. "ExpressionPerformer.ToggleDrawNoticeRadius()", "Toggle Drawing Notice Expression Radius"
  1382. "SalesAndShortages.ActivateAllSalesAndShortages()", "Activate All Sales and Shortages"
  1383. "Debug.GiveTargetGiftReward('ObjectInventoryPotionExperience')", "Give the heros target an experience potion reward"
  1384. "Debug.CreateTerror()", "Make everyone scared of the hero"
  1385. "AIManager:SwitchBrainOnAllVillagers('ChatBrain')", "Switch all villagers to the debug chat brain"
  1386. "ConversationGroupMind.DrawDebug = true", "Switch on conversation debug drawing"
  1387. "Debug.TrackNextConversation()", "Jump to conversation or back to player"
  1388. "Debug.SetTimeStoppedAndMidnight()", "Make it the middle of the night"
  1389. "Debug.GetInstantFriends()", "Make everyone like you"
  1390. "Debug.SetTargetHeroOpinions(GetLocalHero(), 1,0,1,1,1)", "Max all but fear for main hero"
  1391. "Debug.SetTargetHeroOpinions(GetLocalHero(), -0.6,0,0,0,0)", "Make NPC dislike main hero"
  1392. "Timing.SetDayCount( Timing.GetDayCount() +1)", "Advance time by a day"
  1393. "Debug.TogglePregnancyCertainty()", "Toggle Definite Pregnancy"
  1394. "PlayerFamily.ConvertAllBabiesToChildren(GetLocalHero())", "Make Hero's Children grow up"
  1395. "Debug.MakeChildGrowUpThroughTime()", "Make child have grown up the next time you see them"
  1396. "Debug.CreateRavenscarCrowd()", "Create Ravenscar Crowd"
  1397. "Debug.AdvanceRavenscarCrowd()", "Advance Ravenscar Crowd to Stranger state"
  1398. "Debug.MarryEveryone()", "Marry All eligible people on the level"
  1399. "Debug.ToggleCanCatchBigamist()", "Toggle if your spouse(s) can catch you interacting with other spouses"
  1400. "Debug.SetDrawPersonalityNames([toggle:true])", "Draw Personalities"
  1401. "Debug.SetHeroMoralityNoMorph(100.0)", "Set Morality To Fully Good (100)"
  1402. "Debug.SetHeroMoralityNoMorph(-100.0)", "Set Morality To Fully Evil (-100)"
  1403. "Debug.SetDrawOpinions([toggle:true])", "Draw Hero opinions"
  1404.  
  1405. "", "Properties Testing"
  1406. "Debug.BuyEverythingInLevel()", "Buy all available properties in level"
  1407. "Debug.CountBuildingsForSaleInLevel()", "Count available properties in level"
  1408. "Debug.CountBuildingsOwnedInLevel()", "Count owned properties in level"
  1409. "Debug.CountBuildingsOwned()", "Count owned properties"
  1410.  
  1411. "", "Hero Allies"
  1412. "Debug.CreateEntityByHero('HammerTemplate', 'Hammer', {Dist = 2.0, FaceHero = true})", "Create Hammer (Monk)"
  1413. "Debug.CreateEntityByHero('HammerOldTemplate', 'HammerOld', {Dist = 2.0, FaceHero = true})", "Create Hammer (Old)"
  1414. "Debug.CreateEntityByHero('GarthTemplate', 'Garth', {Dist = 2.0, FaceHero = true})", "Create Garth"
  1415. "Debug.CreateEntityByHero('ReaverTemplate', 'Reaver', {Dist = 2.0, FaceHero = true})", "Create Reaver"
  1416. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleGood')", "Make Henchman: Male Good"
  1417. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleNeutral')", "Make Henchman: Male Neutral"
  1418. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanMaleEvil')", "Make Henchman: Male Evil"
  1419. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleGood')", "Make Henchman: Female Good"
  1420. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleNeutral')", "Make Henchman: Female Neutral"
  1421. "Debug.ChangeHenchmanTo('CreatureHeroHenchmanFemaleEvil')", "Make Henchman: Female Evil"
  1422. "Debug.CreateFollower('CreatureVillagerScriptedRose', 'Rose')", "Create Rose"
  1423. "Debug.CreateFollower('CreatureVillagerScriptedTheresa', 'Theresa')", "Create Theresa"
  1424.  
  1425. "", "Avoiding Combat"
  1426. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOLLOWMAN)", "Kill all hollowmen"
  1427. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_HOBBE)", "Kill all hobbes"
  1428. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BEETLE)", "Kill all beetle"
  1429. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BANDIT)", "Kill all bandits"
  1430. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BALVERINE)", "Kill all balverines"
  1431. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_BALVERINE, 10)", "Kill all balverines in 10 pretendmeters"
  1432. "ScriptFunction.KillAllOfCreatureTypeInLevel(ECreatureType.CREATURE_TROLL)", "Kill all trolls"
  1433.  
  1434. "", "Targeting Highlight"
  1435. "Debug.SetTargetingHighlightThickness([1.0:16.0:16.0:0.5:true])", "Highlight Thickness - [slider]"
  1436. "Debug.SetTargetingHighlightIntensity([0.0:1.0:1.0:0.05:true])", "Highlight Intensity - [slider]"
  1437. "Debug.SetTargetingHighlightPulseSeconds([0.0:10.0:1.0:0.5:true])", "Highlight 'Pulse' Duration - [slider] seconds"
  1438.  
  1439. "", "Quest Breadcrumb Trail"
  1440. "ScriptFunction.ChangePrimaryQuestRadius([0:20:8:0.1:false])", "Set Trail Radius - [slider]"
  1441. "ScriptFunction.ChangePrimaryQuestMaxAreaDrawRadius([0:20:8:0.1:false])", "Set Max Area Draw Radius - [slider]"
  1442. "ScriptFunction.ChangePrimaryQuestLargeAreaDrawLength([0:20:8:0.1:false])", "Set Large Area Draw Length - [slider]"
  1443. "ScriptFunction.ChangePrimaryQuestAreaInitialAngle([0:6.3:3:0.05:false])", "Set Area Initial Angle - [slider]"
  1444. "ScriptFunction.ChangePrimaryQuestDestinationVerticalOffset([-12:12:0:0.05:false])", "Set DestinationVerticalOffset - [slider]"
  1445.  
  1446. "", "DLC / Premium / Free Debugging"
  1447. "GameVersion.ToggleDisplayDebugInfo()", "Toggle display debug info"
  1448. "GameVersion.SetAllDLCsOn()", "Set have all DLCs"
  1449. "GameVersion.SetAllDLCsOff()", "Set dont have any DLCs"
  1450. "GameVersion.SetAllDLCsPremium()", "Set all DLCs premium"
  1451. "GameVersion.SetAllDLCsFree()", "Set all DLCs free"
  1452.  
  1453. "", "Spell Weaving"
  1454. "Debug.SpellsCheatGeneral(2,2,1,-1,-1)", "Give Hero and Henchman All Spells And Combos"
  1455. "", "Hero"
  1456. "Debug.SpellsCheatGeneral(0,0,0,-1,-1)", "Reset Hero All Spells"
  1457. "Debug.SpellsCheatGeneral(0,0,1,-1,-1)", "Give Hero All Spells"
  1458. "Debug.SpellsCheatGeneral(0,0,1,-1,0)", "Give Hero All Spells Ability Level 1"
  1459. "Debug.SpellsCheatGeneral(0,0,1,-1,1)", "Give Hero All Spells Ability Level 2"
  1460. "Debug.SpellsCheatGeneral(0,0,1,-1,2)", "Give Hero All Spells Ability Level 3"
  1461. "Debug.SpellsCheatGeneral(0,0,1,-1,3)", "Give Hero All Spells Ability Level 4"
  1462. "Debug.SpellsCheatGeneral(0,0,1,-1,4)", "Give Hero All Spells Ability Level 5"
  1463. "Debug.SpellsCheatGeneral(0,0,1,-1,5)", "Give Hero All Spells Ability Level 6"
  1464. "Debug.SpellsCheatGeneral(0,0,1,-1,6)", "Give Hero All Spells Ability Level 7"
  1465. "", "Henchman"
  1466. "Debug.SpellsCheatGeneral(1,0,0,-1,-1)", "Reset Henchman All Spells"
  1467. "Debug.SpellsCheatGeneral(1,0,1,-1,-1)", "Give Henchman All Spells"
  1468. "Debug.SpellsCheatGeneral(1,0,1,-1,0)", "Give Henchman All Spells Ability Level 1"
  1469. "Debug.SpellsCheatGeneral(1,0,1,-1,1)", "Give Henchman All Spells Ability Level 2"
  1470. "Debug.SpellsCheatGeneral(1,0,1,-1,2)", "Give Henchman All Spells Ability Level 3"
  1471. "Debug.SpellsCheatGeneral(1,0,1,-1,3)", "Give Henchman All Spells Ability Level 4"
  1472. "Debug.SpellsCheatGeneral(1,0,1,-1,4)", "Give Henchman All Spells Ability Level 5"
  1473. "Debug.SpellsCheatGeneral(1,0,1,-1,5)", "Give Henchman All Spells Ability Level 6"
  1474. "Debug.SpellsCheatGeneral(1,0,1,-1,6)", "Give Henchman All Spells Ability Level 7"
  1475. "", "Hero and Henchman"
  1476. "Debug.SpellsCheatGeneral(2,0,0,-1,-1)", "Reset Hero and Henchman All Spells"
  1477. "Debug.SpellsCheatGeneral(2,0,1,-1,-1)", "Give Hero and Henchman All Spells"
  1478. "Debug.SpellsCheatGeneral(2,0,1,-1,0)", "Give Hero and Henchman All Spells Ability Level 1"
  1479. "Debug.SpellsCheatGeneral(2,0,1,-1,1)", "Give Hero and Henchman All Spells Ability Level 2"
  1480. "Debug.SpellsCheatGeneral(2,0,1,-1,2)", "Give Hero and Henchman All Spells Ability Level 3"
  1481. "Debug.SpellsCheatGeneral(2,0,1,-1,3)", "Give Hero and Henchman All Spells Ability Level 4"
  1482. "Debug.SpellsCheatGeneral(2,0,1,-1,4)", "Give Hero and Henchman All Spells Ability Level 5"
  1483. "Debug.SpellsCheatGeneral(2,0,1,-1,5)", "Give Hero and Henchman All Spells Ability Level 6"
  1484. "Debug.SpellsCheatGeneral(2,0,1,-1,6)", "Give Hero and Henchman All Spells Ability Level 7"
  1485.  
  1486. "", "Combat Finishers"
  1487. "", "Setup"
  1488. "Stats.SetHeroAbilityLevel( QuestManager.HeroEntity, EHeroAbilityType.HERO_ABILITY_STRENGTH_MELEE_WEAPONS, 5 )", "Allow Melee Combat Finishers"
  1489. "Stats.SetHeroAbilityLevel( QuestManager.HeroEntity, EHeroAbilityType.HERO_ABILITY_SKILL_RANGED_WEAPONS, 5 )", "Allow Ranged Combat Finishers"
  1490. "AIManager.DisableUpdate = true", "Turn AI OFF"
  1491. "AIManager.DisableUpdate = false", "Turn AI ON"
  1492. "Debug.SetHeroGodMode( true )", "Set Hero God Mode"
  1493. "Debug.SetEnemyGodMode( true )", "Set Enemy God Mode"
  1494. "Debug.SetCombatFinishersEnabled([toggle:true])", "Toggle Combat Finishers Enabled"
  1495. "Combat.SetNumAttacksBetweenCombatFinishersMin( GetLocalHero(), [0:100:0:1:false] )", "Set the min number of attacks between finishers to [slider]"
  1496. "Combat.SetNumAttacksBetweenCombatFinishersMax( GetLocalHero(), [0:100:0:1:false] )", "Set the max number of attacks between finishers to [slider]"
  1497. "Combat. SetNumAttacksBetweenCombatFinishersMaxIntensityAdjust ( GetLocalHero(), [0:100:0:1:false] )", "Set the adjust number of attacks between finishers to [slider]"
  1498. "", "Debug - Setup"
  1499. "Debug.SetCombatFinishersTestMode([toggle:true])", "Toggle Combat Finisher Test Mode"
  1500. "Debug.SetCombatFinishersEnabled([toggle:true])", "Toggle Combat Finishers Enabled"
  1501. "Debug.SetCombatFinishersIgnoreBasicCriteria([toggle:true])", "Toggle Ignore Basic Criteria"
  1502. "Debug.SetCombatFinishersIgnoreCombatMultiplier([toggle:true])", "Toggle Ignore Combat Multiplier"
  1503. "Debug.SetCombatFinishersIgnoreAllowedCreatures([toggle:true])", "Toggle Ignore Allowed Creatures"
  1504. "Debug.SetCombatFinishersIgnoreAllowedWeapons([toggle:true])", "Toggle Ignore Allowed Weapons"
  1505. "Debug.SetCombatFinishersIgnoreDistancesAndAngles([toggle:true])", "Toggle Ignore Distances And Angles"
  1506. "Debug.SetCombatFinishersIgnoreNumBetweenAttacks([toggle:true])", "Toggle Ignore Num Between Attacks"
  1507. "Debug.SetCombatFinishersIgnoreCrescendoIntensityLevels([toggle:true])", "Toggle Ignore Crescendo Intensity Levels"
  1508. "Debug.SetCombatFinishersIgnoreWeaponAbilityLevels([toggle:true])", "Toggle Ignore Weapon Ability Levels"
  1509. "Debug.SetCombatFinishersIgnoreGradientBetween([toggle:true])", "Toggle Ignore Gradient Between"
  1510. "Debug.SetCombatFinishersIgnoreHeroStatsChecks([toggle:true])", "Toggle Ignore Hero Stats Checks"
  1511. "Debug.SetCombatFinishersIgnoreEnemyHealthChecks([toggle:true])", "Toggle Ignore Enemy Health Checks"
  1512. "Debug.SetCombatFinishersIgnoreParticipantVicinityChecks([toggle:true])", "Toggle Ignore Vicinity Checks"
  1513. "Debug.SetCombatFinishersPreventHitExperienceRewards([toggle:true])", "Toggle Prevent Hit Experience Rewards (for size morph testing)"
  1514. "Debug.SetCombatFinishersShowFailMessages([toggle:true])", "Toggle Show Fail Messages"
  1515. "Debug.SetAllowNodeAdjustment([toggle:true])", "Toggle Allow Node Adjustment"
  1516. "Debug.SetAllowNodeAdjustmentHeroMorph([toggle:true])", "Toggle Allow Node Adjustment Hero Morph"
  1517. "Debug.SetAllowNodeAdjustmentGroundSlope([toggle:true])", "Toggle Allow Node Adjustment Ground Slope"
  1518. "Debug.SetAllowNodeAdjustmentWeaponLength([toggle:true])", "Toggle Allow Node Adjustment Weapon Length"
  1519. "Debug.SetShowNodeAdjustmentDebugVecs([toggle:true])", "Toggle Show Node Adjustment Debug Vecs"
  1520. "Debug.SetShowNodeAdjustmentDebugText([toggle:true])", "Toggle Show Node Adjustment Debug Text"
  1521. "Debug.SetNodeAdjustmentOffsetOverride(0.0,0.0,0.0)", "Reset Node Adjustment Offset Override"
  1522. "Debug.SetNodeAdjustmentRotationOverride(0.0,0.0,0.0)", "Reset Node Adjustment Rotation Override"
  1523. "Debug.SetNodeAdjustmentBlendInTimeOverride(-1.0)", "Reset Node Adjustment Blend In Time Override"
  1524. "Debug.SetNodeAdjustmentBlendOutTimeOverride(-1.0)", "Reset Node Adjustment Blend Out Time Override"
  1525. "Debug.SetNodeAdjustmentHoldTimeOverride(-1.0)", "Reset Node Adjustment Hold Time Override"
  1526. "", "Debug - Render"
  1527. "Debug.SetDrawDebugPage('combatfinisher')", "Combat Finisher Debug Page ON"
  1528. "Debug.SetLastFinisherFailedItemsActive([toggle:true])", "Toggle Finisher Failed Items Debug Page"
  1529. "Debug.SetShowNodeAdjustmentDebugVecs([toggle:true])", "Toggle Finisher Debug Vecs"
  1530. "Debug.SetShowNodeAdjustmentDebugText([toggle:true])", "Toggle Finisher Debug Text"
  1531. "Debug.SetShowNodeAdjustmentDebug([toggle:true])", "Toggle Set Node Adjustment Debug"
  1532. "Debug.SetLastFinisherFailedItemsShowLOS([toggle:true])", "Toggle Finisher Show LOS"
  1533. "Debug.SetLastFinisherFailedItemsShowLargeAreaVicinity([toggle:true])", "Toggle Finisher Show Large Area Vicinity"
  1534. "Debug.SetLastFinisherFailedItemsShowParticipantAreaVicinity([toggle:true])", "Toggle Finisher Show Participant Area Vicinity"
  1535. "Debug.SetLastFinisherFailedItemsLargeAreaVicinityAngleDegrees([-10:350:0:10:false])", "Set Large Area Vicinity Angle - [slider]"
  1536. "Debug.SetDrawDebugPage('')", "Combat Finisher Debug Page OFF"
  1537. "", "Match Strings"
  1538. "Debug.SetCombatFinishersAllowOnlyMatchStrings( '', '', '' )", "Clear Match Strings"
  1539. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '' )", "Hammer LF"
  1540. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '01' )", "Hammer LF 01"
  1541. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '02' )", "Hammer LF 02"
  1542. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '03' )", "Hammer LF 03"
  1543. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '04' )", "Hammer LF 04"
  1544. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '05' )", "Hammer LF 05"
  1545. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'LF', '06' )", "Hammer LF 06"
  1546. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '' )", "Hammer RF"
  1547. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '01' )", "Hammer RF 01"
  1548. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '02' )", "Hammer RF 02"
  1549. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '03' )", "Hammer RF 03"
  1550. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Hammer', 'RF', '04' )", "Hammer RF 04"
  1551. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '' )", "Sword LF"
  1552. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '01' )", "Sword LF 01"
  1553. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '02' )", "Sword LF 02"
  1554. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '03' )", "Sword LF 03"
  1555. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'LF', '04' )", "Sword LF 04"
  1556. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '' )", "Sword RF"
  1557. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '01' )", "Sword RF 01"
  1558. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '02' )", "Sword RF 02"
  1559. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '03' )", "Sword RF 03"
  1560. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Sword', 'RF', '04' )", "Sword RF 04"
  1561. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '' )", "Rifle LF"
  1562. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '01' )", "Rifle LF 01"
  1563. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '02' )", "Rifle LF 02"
  1564. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '03' )", "Rifle LF 03"
  1565. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Rifle', 'LF', '04' )", "Rifle LF 04"
  1566. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '' )", "Pistol LF"
  1567. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '01' )", "Pistol LF 01"
  1568. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '02' )", "Pistol LF 02"
  1569. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '03' )", "Pistol LF 03"
  1570. "Debug.SetCombatFinishersAllowOnlyMatchStrings( 'Pistol', 'LF', '04' )", "Pistol LF 04"
  1571. "", "Give Weapons"
  1572. "Debug.GiveAllMeleeWeapons()", "Give all melee weapons to Hero"
  1573. "Debug.GiveAllRangedWeapons()", "Give all ranged weapons to Hero"
  1574. "Debug.GiveAllWeapons()", "Give all weapons to Hero"
  1575. "", "Crescendo And Cameras"
  1576. "Debug.SetCombatFinishersOverrideCrescendoProbability( 100.0 )", "Crescendo Override Always"
  1577. "Debug.SetCombatFinishersOverrideCrescendoProbability( 0.0 )", "Crescendo Override Never"
  1578. "Debug.SetCombatFinishersOverrideCrescendoProbability([0:100:0:2:false])", "Crescendo Override Probability - [slider]%"
  1579. "Debug.SetCombatFinishersOverrideCrescendoProbability( -1.0 )", "Crescendo Override Off ( Uses GDB Record Setting )"
  1580. "Debug.SetCombatFinishersOverrideCameraAnimProbability( 100.0 )", "Camera Anim Override Always"
  1581. "Debug.SetCombatFinishersOverrideCameraAnimProbability( 0.0 )", "Camera Anim Override Never"
  1582. "Debug.SetCombatFinishersOverrideCameraAnimProbability([0:100:0:2:false])", "Camera Anim Override Probability - [slider]%"
  1583. "Debug.SetCombatFinishersOverrideCameraAnimProbability( -1.0 )", "Camera Anim Probability Override Off ( Uses GDB Record Setting )"
  1584. "", "Test"
  1585. "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
  1586. "Debug.SetHeroStrength([0:100:0:2:false] / 100)", "Set Strength - [slider]%"
  1587. "Debug.SetHeroSkill([0:100:0:2:false] / 100)", "Set Skill - [slider]%"
  1588. "Timing.SetWorldSecondsPerSecond(0.3, false )", "Time SLOW"
  1589. "Timing.SetWorldSecondsPerSecond(1.0, false )", "Time NORMAL"
  1590. "Debug.SetCombatFinishersOverrideCrescendoProbability( 100.0 )", "Crescendo Override Always"
  1591. "Debug.SetCombatFinishersOverrideCrescendoProbability( 0.0 )", "Crescendo Override Never"
  1592. "Debug.SetAllowNodeAdjustment([toggle:true])", "Toggle Combat Finishers Node Adjustment"
  1593. "Debug.CheckCombatFinisherDistances()", "Check Combat Finisher Distances"
  1594. "Health.Modify( GetLocalHero(), [0:1000:0:2:false] - Health.Get( GetLocalHero() ), GetLocalHero() )", "Set Hero Health to [slider]"
  1595. "Health.Modify( Targeting.GetTarget(GetLocalHero()), [0:1000:0:2:false] - Health.Get( Targeting.GetTarget(GetLocalHero()) ), GetLocalHero() )", "Set Hero Target Health to [slider]"
  1596. "", "Create Entities"
  1597. "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
  1598. "Debug.CreateEntityByHero('CreatureHobbe', 'TestHobbe', {Dist = 5.0, FaceHero = true})", "Create a Basic Hobbe Grunt"
  1599. "Debug.CreateEntityByHero('CreatureDervish', 'TestDervish', {Dist = 5.0, FaceHero = true})", "Create a Dervish"
  1600. "Debug.CreateEntityByHero('CreatureBalverine', 'TestBalverine', {Dist = 5.0, FaceHero = true})", "Create a Basic Balverine"
  1601. "Debug.CreateEntityByHero('CreatureMinionMelee', 'TestMeleeMinion', {Dist = 5.0, FaceHero = true})", "Create a melee Minion"
  1602. "Debug.CreateEntityByHero('CreatureSentinel', 'TestSentinel', {Dist = 5.0, FaceHero = true})", "Create a Sentinel"
  1603. "Debug.CreateEntityByHero('CreatureWolf', 'TestWolf', {Dist = 5.0, FaceHero = true})", "Create a Wolf"
  1604. "Debug.CreateEntityByHero('CreatureRenegadeLeader', 'TestRenegadeLeader', {Dist = 5.0, FaceHero = true})", "Create a Renegade Leader"
  1605. "Debug.CreateEntityAt('ESA_CrateBasic_Breakable_Dynamic', 'BreakableCrate', QuestManager.HeroEntity:GetPosition() + CVector3(1, 1, 0))", "Create Breakable Crate"
  1606. "Debug.CreateEntityAt('Barrel_Explosive', 'BarrelExplosive', QuestManager.HeroEntity:GetPosition() + CVector3(1, 1, 0))", "Create Exploding Barrel"
  1607. "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
  1608.  
  1609. "", "Crescendo"
  1610. "Orchestra.AlwaysPlayFlourishes = [toggle:true]", "Crescendo Always - [toggle]"
  1611. "Debug.SetCrescendoTestInvocationMode( 0 )", "Crescendo Test Mode OFF"
  1612. "Debug.SetCrescendoTestInvocationMode( 1 )", "Crescendo Test Mode ON Strike Start"
  1613. "Debug.SetCrescendoTestInvocationMode( 2 )", "Crescendo Test Mode ON Victim Hit"
  1614. "Debug.SetCrescendoTestInvocationNum([1:10:0:1:false])", "Set Crescendo Test Item Number - [slider]"
  1615. "Debug.ReloadCrescendo()", "Reload All Crescendo Scripts"
  1616. "Orchestra.DebugDraw = [toggle:true]", "Crescendo Debug Draw - [toggle]"
  1617. "Orchestra.DebugDrawEquations = [toggle:true]", "Crescendo Graph Debug Draw - [toggle]"
  1618. "Debug.CreateCombatantsAroundHero('CreatureRenegadeBasicMelee', 5, true)", "Create 5 Melee Renegades Around Hero"
  1619.  
  1620. "", "DLC2"
  1621. "Debug.CreateEntityByHero('CreatureNecromancer', 'NigelNecromancer', {Dist = 5.0, FaceHero = true})", "Create a Necromancer"
  1622. "Debug.CreateEntityByHero('CreatureHollowManNecroVar1', 'NecroHollow1', {Dist = 5.0, FaceHero = true})", "Create a type 1 necromancer hollowman"
  1623. "Debug.CreateEntityByHero('CreatureHollowManNecroVar2', 'NecroHollow2', {Dist = 5.0, FaceHero = true})", "Create a type 2 necromancer hollowman"
  1624. "Debug.CreateEntityByHero('CreatureHollowManNecroVar3', 'NecroHollow3', {Dist = 5.0, FaceHero = true})", "Create a type 3 necromancer hollowman"
  1625. "Debug.CreateEntityByHero('CreatureBalverinePoisoner', 'PoisonBalverine', {Dist = 5.0, FaceHero = true})", "Create a poisonous Balverine"
  1626. "Debug.CreateEntityByHero('CreatureFlitMelee', 'FlitMelee', {Dist = 5.0, FaceHero = true})", "Create a Melee type FlitSwitchFly"
  1627. "Debug.CreateEntityByHero('CreatureBansheeMIL', 'MotherInLaw', {Dist = 5.0, FaceHero = true})", "Create a Mega Banshee"
  1628. "Debug.CreateEntityByHero('CreatureBansheeMelee', 'MeleeBanshee', {Dist = 5.0, FaceHero = true})", "Create a melee type banshee"
  1629. "Debug.Balverine_Poison_Debug = True", "Enable Balverine Poison Test"
  1630.  
  1631. "", "Multiplayer Marriage"
  1632. "MultiplayerMarriage.ConvertAllBabiesToChildren(GetLocalHero())", "Multiplayer Babies -> Children"
  1633. "Money.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 Gold (will be split)"
  1634. "Money.Add(GetLocalHero(), 1000000, 1)", "Add 1,000,000 Gold - only split between spouses"
  1635. "Money.Add(GetLocalHero(), 1000000, 2)", "Add 1,000,000 Gold To Hero Only"
  1636. "Money.Add(GetRemoteHero(), 10, 2)", "Add 10 Gold To Henchman Only"
  1637.  
  1638. "", "Ruler"
  1639. "Province.SetHeroRuler([toggle:true])", "Set Hero as Ruler (toggle)"
  1640. "Debug.RulerSummary()", "Print Ruler Summary"
  1641. "Province.ForceProvinceUpdate()", "Force 5 Minute Update"
  1642. "Province.SetGlobalTaxRate(Province.GetProvinceTaxRate(Province.GetActiveProvinceID()) + 0.25)", "Increase Taxes by 25%"
  1643. "Province.SetGlobalTaxRate(Province.GetProvinceTaxRate(Province.GetActiveProvinceID()) - 0.25)", "Decrease Taxes by 25%"
  1644. "Treasury.Add(GetLocalHero(), 1000000, 0)", "Add 1,000,000 to Treasury"
  1645. "Stats.ModifyRenownAbsolute(GetLocalHero(), 50000, Province.GetActiveProvinceID())", "Increase Followers by 50k (current Province)"
  1646. "Stats.ModifyRenownAbsolute(GetLocalHero(), -50000, Province.GetActiveProvinceID())", "Decrease Followers by 50k (current Province)"
  1647. "Debug.RulerAcceptTownDemandsInProvince(Province.GetActiveProvinceID())", "Accept all Town Demands (current Province)"
  1648. "Debug.RulerRejectTownDemandsInProvince(Province.GetActiveProvinceID())", "Reject all Town Demands (current Province)"
  1649. "Province.StartQuestTownDemand('TestScriptTownDemand1')", "Create Scripted Town Demand"
  1650.  
  1651. "", "Marriage"
  1652. "Debug.PlayMarriageICS('BloodWeShare', 'Poor')", "BloodWeShare Poor Wedding"
  1653. "Debug.PlayMarriageICS('BloodWeShare', 'Standard')", "BloodWeShare Standard Wedding"
  1654. "Debug.PlayMarriageICS('BloodWeShare', 'Rich')", "BloodWeShare Rich Wedding"
  1655. "Debug.PlayMarriageICS('BowerstoneCastle', 'Poor')", "BowerstoneCastle Poor Wedding"
  1656. "Debug.PlayMarriageICS('BowerstoneCastle', 'Standard')", "BowerstoneCastle Standard Wedding"
  1657. "Debug.PlayMarriageICS('BowerstoneCastle', 'Rich')", "BowerstoneCastle Rich Wedding"
  1658. "Debug.PlayMarriageICS('Brightwall', 'Poor')", "Brightwall Poor Wedding"
  1659. "Debug.PlayMarriageICS('Brightwall', 'Standard')", "Brightwall Standard Wedding"
  1660. "Debug.PlayMarriageICS('Brightwall', 'Rich')", "Brightwall Rich Wedding"
  1661. "Debug.PlayMarriageICS('Mangroves', 'Poor')", "Mangroves Poor Wedding"
  1662. "Debug.PlayMarriageICS('Mangroves', 'Standard')", "Mangroves Standard Wedding"
  1663. "Debug.PlayMarriageICS('Mangroves', 'Rich')", "Mangroves Rich Wedding"
  1664. "Debug.PlayMarriageICS('NewMillFields', 'Poor')", "NewMillFields Poor Wedding"
  1665. "Debug.PlayMarriageICS('NewMillFields', 'Standard')", "NewMillFields Standard Wedding"
  1666. "Debug.PlayMarriageICS('NewMillFields', 'Rich')", "NewMillFields Rich Wedding"
  1667. "Debug.PlayMarriageICS('MistPeakGypsy', 'Poor')", "MistPeakGypsyCamp Poor Wedding"
  1668. "Debug.PlayMarriageICS('MistPeakGypsy', 'Standard')", "MistPeakGypsyCamp Standard Wedding"
  1669. "Debug.PlayMarriageICS('MistPeakGypsy', 'Rich')", "MistPeakGypsyCamp Rich Wedding"
  1670. "Debug.PlayMarriageICS('BWSMarket', 'Poor')", "BWSMarket Poor Wedding"
  1671. "Debug.PlayMarriageICS('BWSMarket', 'Standard')", "BWSMarket Standard Wedding"
  1672. "Debug.PlayMarriageICS('BWSMarket', 'Rich')", "BWSMarket Rich Wedding"
  1673. "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Poor')", "BWSIndustrial Poor Wedding"
  1674. "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Standard')", "BWSIndustrial Standard Wedding"
  1675. "Debug.PlayMarriageICS('BowerstoneIndustrial', 'Rich')", "BWSIndustrial Rich Wedding"
  1676.  
  1677.  
  1678. "", "Child Growing Up"
  1679. "Debug.PlayChildGrownUpICS()", "Play Child Grown UP ICS"
  1680.  
  1681.  
  1682. "", "Natal"
  1683. "Natal.Initialise()", "Initialise"
  1684. "CreateNatalTarget()", "CreateThrowTarget"
  1685. "Natal.SetDrawDebug([toggle:false])", "DebugOn"
  1686. "Natal.SetPlayerMode([0:3:1:1:false])", "SetPlayerMode - [slider]"
  1687. "NatalThrow.SetDrawThrowDebug([toggle:false])", "ThrowDebugOn"
  1688. "NatalPoseMatch.RecordPose([0:20:0:1:false])", "RecordPose - [slider]"
  1689. "NatalPoseMatch.ClearPoses()", "ClearPoses"
  1690.  
  1691. "", "Weapon Morphing"
  1692. "Debug.SetPrimaryMesh(-1)", "Toggle Weapon Look Hacking"
  1693. "Debug.SetPrimaryMesh(0)", "Set Primary Weapon Mesh Auroran"
  1694. "Debug.SetPrimaryMesh(1)", "Set Primary Weapon Mesh Crystal"
  1695. "Debug.SetPrimaryMesh(2)", "Set Primary Weapon Mesh Evil1"
  1696. "Debug.SetPrimaryMesh(3)", "Set Primary Weapon Mesh Evil2"
  1697. "Debug.SetPrimaryMesh(4)", "Set Primary Weapon Mesh Good1"
  1698. "Debug.SetPrimaryMesh(5)", "Set Primary Weapon Mesh Good2"
  1699. "Debug.SetPrimaryMesh(6)", "Set Primary Weapon Mesh Intricate"
  1700. "Debug.SetPrimaryMesh(7)", "Set Primary Weapon Mesh Organic"
  1701. "Debug.SetPrimaryMesh(8)", "Set Primary Weapon Mesh Reaver"
  1702. "Debug.SetPrimaryMesh(9)", "Set Primary Weapon Mesh Base"
  1703. "Debug.SetSecondaryMesh(0)", "Set Secondary Weapon Mesh Auroran"
  1704. "Debug.SetSecondaryMesh(1)", "Set Secondary Weapon Mesh Spell"
  1705. "Debug.SetSecondaryMesh(2)", "Set Secondary Weapon Mesh Bone"
  1706. "Debug.SetSecondaryMesh(3)", "Set Secondary Weapon Mesh Royal"
  1707. "Debug.SetSecondaryMesh(4)", "Set Secondary Weapon Mesh Base"
  1708. "Debug.SetPrimaryColour(0)", "Set Primary Dye Metallic Red"
  1709. "Debug.SetPrimaryColour(1)", "Set Primary Dye Silver"
  1710. "Debug.SetPrimaryColour(2)", "Set Primary Dye Metallic Black"
  1711. "Debug.SetPrimaryColour(3)", "Set Primary Dye Metallic Green"
  1712. "Debug.SetPrimaryColour(4)", "Set Primary Dye Steel"
  1713. "Debug.SetPrimaryColour(5)", "Set Primary Dye Gold"
  1714. "Debug.SetPrimaryColour(6)", "Set Primary Dye Metallic Purple"
  1715. "Debug.SetPrimaryColour(7)", "Set Primary Dye Copper"
  1716. "Debug.SetPrimaryColour(8)", "Set Primary Dye Bronze"
  1717. "Debug.SetPrimaryColour(-1)", "Remove Primary Dyes"
  1718. "Debug.SetForegroundColour(0)", "Set Foreground Dye Metallic Red"
  1719. "Debug.SetForegroundColour(1)", "Set Foreground Dye Silver"
  1720. "Debug.SetForegroundColour(2)", "Set Foreground Dye Metallic Black"
  1721. "Debug.SetForegroundColour(3)", "Set Foreground Dye Metallic Green"
  1722. "Debug.SetForegroundColour(4)", "Set Foreground Dye Steel"
  1723. "Debug.SetForegroundColour(5)", "Set Foreground Dye Gold"
  1724. "Debug.SetForegroundColour(6)", "Set Foreground Dye Metallic Purple"
  1725. "Debug.SetForegroundColour(7)", "Set Foreground Dye Copper"
  1726. "Debug.SetForegroundColour(8)", "Set Foreground Dye Bronze"
  1727. "Debug.SetForegroundColour(-1)", "Remove Foreground Dyes"
  1728. "Debug.SetParticleEffect(0)", "Set Lightning Particle Effect"
  1729. "Debug.SetParticleEffect(1)", "Set Fire Particle Effect"
  1730. "Debug.SetParticleEffect(2)", "Set Shadow Particle Effect"
  1731. "Debug.SetParticleEffect(3)", "Set Holy Particle Effect"
  1732. "Debug.SetParticleEffect(4)", "Set Blood Particle Effect"
  1733. "Debug.SetParticleEffect(5)", "Set Ethereal Particle Effect"
  1734. "Debug.SetParticleEffect(6)", "Set Golden Particle Effect"
  1735. "Debug.SetParticleEffect(7)", "Set Poison Particle Effect"
  1736. "Debug.SetParticleEffect(-1)", "Remove All Particle Effects"
  1737. "Debug.SetWeaponSize(0)", "Set Weapon Size Small"
  1738. "Debug.SetWeaponSize(1)", "Set Weapon Size Medium"
  1739. "Debug.SetWeaponSize(2)", "Set Weapon Size Large"
  1740. "Debug.WieldWeapon(0)", "Wield Sword"
  1741. "Debug.WieldWeapon(1)", "Wield Hammer"
  1742. "Debug.WieldWeapon(2)", "Wield Pistol"
  1743. "Debug.WieldWeapon(3)", "Wield Rifle"
  1744.  
  1745. "", "Building Condition"
  1746. "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_NORMAL)", "Set All Buildings To Normal"
  1747. "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_RUNDOWN)", "Set All Buildings To Rundown"
  1748. "ScriptFunction.SetAllBuilingsOnLevelToConditionLayer(EBuildingConditionState.BUILDING_CONDITION_CONDEMNED)", "Set All Buildings To Condemned"
  1749.  
  1750. "", "Close Range Combat"
  1751. "Debug.SetMeleeStrikeCloseRangeTestMode([toggle:true])", "Toggle Close Range Combat Test Mode"
  1752. "Debug.SetStrafeEnabled([toggle:false])", "Toggle Hero Strafing Enabled"
  1753. "AIManager.DisableUpdate = true", "Turn AI OFF"
  1754. "AIManager.DisableUpdate = false", "Turn AI ON"
  1755. "Debug.SetHeroGodMode([toggle:true])", "Toggle 'HeroGodMode'"
  1756. "Debug.SetEnemyGodMode([toggle:true])", "Toggle 'EnemyGodMode'"
  1757. "Debug.CreateEntityByHero( 'CreatureRenegadeBasicMelee', 'TestRenegadeMelee', { Dist=5.0, FaceHero=true })", "Create Renegade"
  1758.  
  1759. "", "Village Wealth"
  1760. "ScriptFunction.SetWealthValueForAllVillagesOnLevel(-100)", "Set Village Economy To 1 Star"
  1761. "ScriptFunction.SetWealthValueForAllVillagesOnLevel(-50)", "Set Village Economy To 2 Star"
  1762. "ScriptFunction.SetWealthValueForAllVillagesOnLevel(0)", "Set Village Economy To 3 Star"
  1763. "ScriptFunction.SetWealthValueForAllVillagesOnLevel(50)", "Set Village Economy To 4 Star"
  1764. "ScriptFunction.SetWealthValueForAllVillagesOnLevel(100)", "Set Village Economy To 5 Star"
  1765.  
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