jemond_clique

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May 28th, 2021
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  1. WeaponData
  2. {
  3.  
  4. // Attributes Base.
  5. "printname" "#TF_Weapon_RocketLauncher"
  6. "BuiltRightHanded" "0"
  7. "weight" "3"
  8. "WeaponType" "primary"
  9. "ITEM_FLAG_NOITEMPICKUP" "1"
  10.  
  11. // Primary Attributes.
  12. "Damage" "90"
  13. "Range" "0"
  14. "BulletsPerShot" "1"
  15. "Spread" "0.0"
  16. "PunchAngle" "0.0"
  17. "TimeFireDelay" "0.8"
  18. "TimeIdle" "0.8"
  19. "TimeIdleEmpty" "0.8"
  20. "TimeReloadStart" "0.1"
  21. "TimeReload" "0.83"
  22. "primary_ammo" "TF_AMMO_PRIMARY"
  23. "clip_size" "4"
  24. "default_clip" "4"
  25. "ProjectileType" "projectile_rocket"
  26. "HasTeamSkins_Viewmodel" "1"
  27.  
  28. // Secondary Attributes.
  29. "secondary_ammo" "None"
  30.  
  31. // Buckets.
  32. "bucket" "0"
  33. "bucket_position" "0"
  34. "ExplosionEffect" "repair_claw_heal_blue3"
  35. "ExplosionPlayerEffect" "repair_claw_heal_red3"
  36. "ExplosionWaterEffect" "repair_claw_heal_blue3"
  37. "ExplosionSound" "BaseExplosionEffect.Sound"
  38.  
  39. // Animation.
  40.  
  41. // "viewmodel" -viewmodel is now defined in _items_main.txt
  42.  
  43. // "playermodel" -playermodel is now defined in _items_main.txt
  44. "anim_prefix" "gl"
  45.  
  46. // Sounds.
  47.  
  48. // Max of 16 per category (ie. max 16 "single_shot" sounds).
  49. SoundData
  50. {
  51. "single_shot" "Weapon_RPG.Single"
  52.  
  53. // "reload" "Weapon_RPG.WorldReload"
  54. "burst" "Weapon_RPG.SingleCrit"
  55. }
  56.  
  57. // Weapon Sprite data is loaded by the Client DLL.
  58. TextureData
  59. {
  60. "weapon"
  61. {
  62. "file" "sprites/bucket_rl"
  63. "x" "0"
  64. "y" "0"
  65. "width" "200"
  66. "height" "128"
  67. }
  68. "weapon_s"
  69. {
  70. "file" "sprites/bucket_rl"
  71. "x" "0"
  72. "y" "0"
  73. "width" "200"
  74. "height" "128"
  75. }
  76. "ammo"
  77. {
  78. "file" "sprites/a_icons1"
  79. "x" "55"
  80. "y" "60"
  81. "width" "73"
  82. "height" "15"
  83. }
  84. "crosshair"
  85. {
  86. "file" "vgui/replay/thumbnails/Dot_Truktruk"
  87. "x" "0"
  88. "y" "0"
  89. "width" "64"
  90. "height" "64"
  91. }
  92. "autoaim"
  93. {
  94. "file" "sprites/crosshairs"
  95. "x" "0"
  96. "y" "48"
  97. "width" "24"
  98. "height" "24"
  99. }
  100. }
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