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- At the bottom of the 3D view where you switch between edit and object modes, you can select weight paint
- after selecting it go to the right hand side bar
- Above the sidebar where the import/export buttons are, their is a wide row of several buttons.
- One with a tiny sphere and cylinder is probably highlighted
- Click the one with three dots connected in a down pointing triangle
- You'll be in the right place, if there is a menu with with several entries that have bone_0, bone_1, bone_2, etc...
- You should be able to click on each entry and it will show what vertex are assigned to each bone, because they will turn red
- So to assign the vertexes to say, the left shoulder, you'll have to click on which ever bone number makes
- the left shoulder and upper arm glow red
- With the cursor over the 3D view hit "t" key to open up a side bar on the left
- It'll probably have some kind of picture at the top and under it, there will be a slider for "weight" and "strength",
- click and drag both to "1.000" if they aren't set already
- under it "Auto Normalize" should be checked, if it's not click to turn it on
- and blend should be set to "mix"
- You should now be able to "paint" more red onto the parts you want to move with the the bone you've selected
- to make things easier to see, you can hit the "z" key to turn off the textures and make things bright
- If you are careful, on the 3D view where you switch between "edit mode", "object mode" and "weight paint mode"
- there should be another button, called "limit selection to visible"
- it will have a square with dots at the corners and a faded version of it slightly behind it
- Clicking this button will allow you to paint the front and back of the part as well as the hard to reach bits
- simply by click and dragging over the part
- you can toggle it on and off to make painting easier, just be careful since you can paint through the object
- and paint stuff behind it
- Anyway, if you want to switch which bone you paint to just select a different one on the right side bar
- and paint the model you want attached to that red
- then export and test if it works
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