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- every 1 second:
- loop all players:
- if boots of loop-player is diamond boots named "&bCloud boots":
- apply jump boost 5 to the loop-player for 3 seconds
- apply speed 2 to the loop-player for 3 seconds
- command /Buty:
- permission: xfun.buty
- trigger:
- give diamond boots named "&bCloud boots" to player
- on enable:
- register new shaped recipe for diamond boots named "&6Cloud boots" using 57, 57, 57, 57, diamond boots, 57, 57, 57, 57
- on damage:
- if boots of victim is diamond boots named "&6Cloud boots":
- damage cause is fall
- set {_a} to location of victim
- spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a}
- spawn 15 of particle smoke offset by 1, 1, 1 at {_a}
- spawn 15 of particle magic crit offset by 1, 1, 1 at {_a}
- spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a}
- spawn 15 of particle Spell offset by 1, 1, 1 at {_a}
- cancel event
- on jump:
- if boots of player is diamond boots named "&6Cloud boots":
- set {_a} to location of player
- spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a}
- spawn 15 of particle smoke offset by 1, 1, 1 at {_a}
- spawn 15 of particle magic crit offset by 1, 1, 1 at {_a}
- spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a}
- spawn 15 of particle Spell offset by 1, 1, 1 at {_a}
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