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- levelName = {}
- musicToPlay = 0
- levelAuthor = {}
- levelTime = {}
- backgroundToUse = 0
- while true do
- for i = 0, 9 do
- levelName[i] = memory.readbyte(0x00 + i)
- end
- musicToPlay = memory.readbyte(0x0A)
- for i = 0, 9 do
- levelAuthor[i] = memory.readbyte(0x10 + i)
- end
- for i = 0, 2 do
- levelTime[i] = memory.readbyte(0x1A + i)
- end
- backgroundToUse = memory.readbyte(0x1D)
- for i = 0, 9 do
- gui.text(i * 2, i * 15, "Level Name ASCII " .. i .. ": " .. levelName[i])
- end
- gui.text(0, 10 * 15, "Music to Play: " .. musicToPlay)
- for i = 0, 9 do
- gui.text(i * 2, (11 + i) * 15, "Level Author ASCII " .. i .. ": " .. levelAuthor[i])
- end
- for i = 0, 2 do
- gui.text(i * 2, (21 + i) * 15, "Level Time " .. i .. ": " .. levelTime[i])
- end
- gui.text(0, 24 * 15, "Background to Use: " .. backgroundToUse)
- emu.frameadvance()
- end
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