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Capn_Tryhard

Player.logs [Capn Tryhard #1427364] (5/14/21)

May 14th, 2021
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  1. Initialize engine version: 2019.4.18f1 (3310a4d4f880)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  7. Vendor:
  8. VRAM: 8079 MB
  9. Driver: 27.21.14.6192
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. <RI> Initializing input.
  12.  
  13. New input system (experimental) initialized
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 6.687500 ms
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20.  
  21. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3702.
  22. Total: 34.366600 ms (FindLiveObjects: 0.319200 ms CreateObjectMapping: 0.068200 ms MarkObjects: 33.956200 ms DeleteObjects: 0.022300 ms)
  23.  
  24. Setting up 6 worker threads for Enlighten.
  25. Thread -> id: 4d68 -> priority: 1
  26. Thread -> id: 56a4 -> priority: 1
  27. Thread -> id: 2e54 -> priority: 1
  28. Thread -> id: 541c -> priority: 1
  29. Thread -> id: 3814 -> priority: 1
  30. Thread -> id: 4074 -> priority: 1
  31. Joystick connected ("Controller (XBOX 360 For Windows)").
  32. (Filename: Line: 1437)
  33.  
  34. Init Time: 5/14/2021 9:57:22 PM
  35. UnityEngine.Logger:Log(LogType, Object)
  36. UnityEngine.Debug:Log(Object)
  37. Temtem.Core.GameLogic:Awake()
  38.  
  39. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  40.  
  41. TemtemVersion: v0.7.1
  42. UnityEngine.Logger:Log(LogType, Object)
  43. UnityEngine.Debug:Log(Object)
  44. Temtem.Core.GameLogic:Awake()
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  47.  
  48. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  49. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  50. (Filename: Line: 251)
  51.  
  52. NullReferenceException: Object reference not set to an instance of an object.
  53. at Temtem.Control.MonstersInputManager.gegpgnlqegp (Rewired.Controller ocjknllhhqg) [0x00000] in <00000000000000000000000000000000>:0
  54. at Temtem.Control.MonstersInputManager.hpfeicknkid () [0x00000] in <00000000000000000000000000000000>:0
  55. at Temtem.Core.PreloadLogic.Update () [0x00000] in <00000000000000000000000000000000>:0
  56.  
  57. (Filename: currently not available on il2cpp Line: -1)
  58.  
  59.  
  60. Unloading 3761 unused Assets to reduce memory usage. Loaded Objects now: 267531.
  61. Total: 410.795700 ms (FindLiveObjects: 15.222200 ms CreateObjectMapping: 17.490300 ms MarkObjects: 373.583300 ms DeleteObjects: 4.499800 ms)
  62.  
  63. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  64.  
  65. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267547.
  66. Total: 352.806900 ms (FindLiveObjects: 16.880300 ms CreateObjectMapping: 15.706300 ms MarkObjects: 319.837900 ms DeleteObjects: 0.382100 ms)
  67.  
  68. Tamer ID: 1427364
  69. UnityEngine.Logger:Log(LogType, Object)
  70. UnityEngine.Debug:Log(Object)
  71. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  72. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  73. UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String)
  74. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  75. Sfs2X.SmartFox:ProcessEvents()
  76. Temtem.Network.NetworkLogic:Update()
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  79.  
  80. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  81.  
  82. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 268339.
  83. Total: 344.630400 ms (FindLiveObjects: 12.501000 ms CreateObjectMapping: 14.128000 ms MarkObjects: 317.446600 ms DeleteObjects: 0.554200 ms)
  84.  
  85. Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
  86. Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
  87. Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
  88. WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
  89. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  90. Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
  91. WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
  92. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  93. Unloading 18 Unused Serialized files (Serialized files now loaded: 5)
  94.  
  95. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 286024.
  96. Total: 359.894000 ms (FindLiveObjects: 13.728000 ms CreateObjectMapping: 20.015900 ms MarkObjects: 325.748000 ms DeleteObjects: 0.401700 ms)
  97.  
  98. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  99.  
  100. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 304151.
  101. Total: 378.592500 ms (FindLiveObjects: 14.926200 ms CreateObjectMapping: 26.651900 ms MarkObjects: 336.555700 ms DeleteObjects: 0.458500 ms)
  102.  
  103. Unloading 10 Unused Serialized files (Serialized files now loaded: 14)
  104.  
  105. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 308753.
  106. Total: 403.595000 ms (FindLiveObjects: 15.543400 ms CreateObjectMapping: 16.296300 ms MarkObjects: 371.199900 ms DeleteObjects: 0.555200 ms)
  107.  
  108. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  109.  
  110. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 308753.
  111. Total: 397.200000 ms (FindLiveObjects: 16.955800 ms CreateObjectMapping: 16.436400 ms MarkObjects: 363.226800 ms DeleteObjects: 0.580000 ms)
  112.  
  113. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  114.  
  115. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 308753.
  116. Total: 385.681600 ms (FindLiveObjects: 15.292800 ms CreateObjectMapping: 14.614500 ms MarkObjects: 355.097700 ms DeleteObjects: 0.676200 ms)
  117.  
  118. Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
  119. WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
  120. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  121. Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
  122. WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
  123. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  124. Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
  125. WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
  126. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  127. Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
  128. WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
  129. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  130. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  131. UnityEngine.Logger:Log(LogType, Object)
  132. UnityEngine.Debug:LogWarning(Object)
  133. GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
  134. GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
  135. GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
  136. I2.Loc.OnLocalizeCallback:Invoke()
  137. GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
  138. GameAnalyticsSDK.Net.Threading.GAThreading:Run()
  139. Steamworks.PlayersFailedToRespond:Invoke()
  140. System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
  141. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  142. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  143. Steamworks.PlayersFailedToRespond:Invoke()
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  146.  
  147. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  148. UnityEngine.Logger:Log(LogType, Object)
  149. UnityEngine.Debug:LogWarning(Object)
  150. GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
  151. GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
  152. GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
  153. I2.Loc.OnLocalizeCallback:Invoke()
  154. GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
  155. GameAnalyticsSDK.Net.Threading.GAThreading:Run()
  156. Steamworks.PlayersFailedToRespond:Invoke()
  157. System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
  158. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  159. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  160. Steamworks.PlayersFailedToRespond:Invoke()
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  163.  
  164. Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
  165. Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
  166. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  167. UnityEngine.Logger:Log(LogType, Object)
  168. UnityEngine.Debug:LogWarning(Object)
  169. GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
  170. GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
  171. GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
  172. I2.Loc.OnLocalizeCallback:Invoke()
  173. GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
  174. GameAnalyticsSDK.Net.Threading.GAThreading:Run()
  175. Steamworks.PlayersFailedToRespond:Invoke()
  176. System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
  177. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  178. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  179. Steamworks.PlayersFailedToRespond:Invoke()
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  182.  
  183. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:LogWarning(Object)
  186. GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
  187. GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
  188. GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
  189. I2.Loc.OnLocalizeCallback:Invoke()
  190. GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
  191. GameAnalyticsSDK.Net.Threading.GAThreading:Run()
  192. Steamworks.PlayersFailedToRespond:Invoke()
  193. System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
  194. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  195. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  196. Steamworks.PlayersFailedToRespond:Invoke()
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  199.  
  200. Close Time: 5/14/2021 10:00:33 PM
  201. UnityEngine.Logger:Log(LogType, Object)
  202. UnityEngine.Debug:Log(Object)
  203. Temtem.Core.GameLogic:OnApplicationQuit()
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  206.  
  207. LQP 2 40. Pos: (22.8, 0.0, -24.6)
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. Temtem.Core.GameLogic:OnApplicationQuit()
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  213.  
  214. T0: M028 HI 3000025 L 41
  215. UnityEngine.Logger:Log(LogType, Object)
  216. UnityEngine.Debug:Log(Object)
  217. Temtem.Core.GameLogic:OnApplicationQuit()
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  220.  
  221. T1: M072 HI -1 L 34
  222. UnityEngine.Logger:Log(LogType, Object)
  223. UnityEngine.Debug:Log(Object)
  224. Temtem.Core.GameLogic:OnApplicationQuit()
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  227.  
  228. T2: M161 HI -1 L 30
  229. UnityEngine.Logger:Log(LogType, Object)
  230. UnityEngine.Debug:Log(Object)
  231. Temtem.Core.GameLogic:OnApplicationQuit()
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  234.  
  235. T3: M057 HI -1 L 32
  236. UnityEngine.Logger:Log(LogType, Object)
  237. UnityEngine.Debug:Log(Object)
  238. Temtem.Core.GameLogic:OnApplicationQuit()
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  241.  
  242. T4: M011 HI -1 L 36
  243. UnityEngine.Logger:Log(LogType, Object)
  244. UnityEngine.Debug:Log(Object)
  245. Temtem.Core.GameLogic:OnApplicationQuit()
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  248.  
  249. T5: M103 HI -1 L 40
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. Temtem.Core.GameLogic:OnApplicationQuit()
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  255.  
  256.  
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