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- Initialize engine version: 2019.4.18f1 (3310a4d4f880)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 27.21.14.6192
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 6.687500 ms
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3702.
- Total: 34.366600 ms (FindLiveObjects: 0.319200 ms CreateObjectMapping: 0.068200 ms MarkObjects: 33.956200 ms DeleteObjects: 0.022300 ms)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 4d68 -> priority: 1
- Thread -> id: 56a4 -> priority: 1
- Thread -> id: 2e54 -> priority: 1
- Thread -> id: 541c -> priority: 1
- Thread -> id: 3814 -> priority: 1
- Thread -> id: 4074 -> priority: 1
- Joystick connected ("Controller (XBOX 360 For Windows)").
- (Filename: Line: 1437)
- Init Time: 5/14/2021 9:57:22 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- TemtemVersion: v0.7.1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
- (Filename: Line: 251)
- NullReferenceException: Object reference not set to an instance of an object.
- at Temtem.Control.MonstersInputManager.gegpgnlqegp (Rewired.Controller ocjknllhhqg) [0x00000] in <00000000000000000000000000000000>:0
- at Temtem.Control.MonstersInputManager.hpfeicknkid () [0x00000] in <00000000000000000000000000000000>:0
- at Temtem.Core.PreloadLogic.Update () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Unloading 3761 unused Assets to reduce memory usage. Loaded Objects now: 267531.
- Total: 410.795700 ms (FindLiveObjects: 15.222200 ms CreateObjectMapping: 17.490300 ms MarkObjects: 373.583300 ms DeleteObjects: 4.499800 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267547.
- Total: 352.806900 ms (FindLiveObjects: 16.880300 ms CreateObjectMapping: 15.706300 ms MarkObjects: 319.837900 ms DeleteObjects: 0.382100 ms)
- Tamer ID: 1427364
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 268339.
- Total: 344.630400 ms (FindLiveObjects: 12.501000 ms CreateObjectMapping: 14.128000 ms MarkObjects: 317.446600 ms DeleteObjects: 0.554200 ms)
- Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
- Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
- Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Unloading 18 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 286024.
- Total: 359.894000 ms (FindLiveObjects: 13.728000 ms CreateObjectMapping: 20.015900 ms MarkObjects: 325.748000 ms DeleteObjects: 0.401700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 304151.
- Total: 378.592500 ms (FindLiveObjects: 14.926200 ms CreateObjectMapping: 26.651900 ms MarkObjects: 336.555700 ms DeleteObjects: 0.458500 ms)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 308753.
- Total: 403.595000 ms (FindLiveObjects: 15.543400 ms CreateObjectMapping: 16.296300 ms MarkObjects: 371.199900 ms DeleteObjects: 0.555200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 308753.
- Total: 397.200000 ms (FindLiveObjects: 16.955800 ms CreateObjectMapping: 16.436400 ms MarkObjects: 363.226800 ms DeleteObjects: 0.580000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 308753.
- Total: 385.681600 ms (FindLiveObjects: 15.292800 ms CreateObjectMapping: 14.614500 ms MarkObjects: 355.097700 ms DeleteObjects: 0.676200 ms)
- Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/Temtem' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
- WARNING: Shader Unsupported: 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
- GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
- GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
- I2.Loc.OnLocalizeCallback:Invoke()
- GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
- GameAnalyticsSDK.Net.Threading.GAThreading:Run()
- Steamworks.PlayersFailedToRespond:Invoke()
- System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- Steamworks.PlayersFailedToRespond:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
- GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
- GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
- I2.Loc.OnLocalizeCallback:Invoke()
- GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
- GameAnalyticsSDK.Net.Threading.GAThreading:Run()
- Steamworks.PlayersFailedToRespond:Invoke()
- System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- Steamworks.PlayersFailedToRespond:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Shader 'Crema/Temtem': fallback shader 'Diffuse' not found
- Shader 'Crema/_VFX/Trail/Temtem_Trail_AlphaErosion': fallback shader 'Diffuse' not found
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
- GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
- GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
- I2.Loc.OnLocalizeCallback:Invoke()
- GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
- GameAnalyticsSDK.Net.Threading.GAThreading:Run()
- Steamworks.PlayersFailedToRespond:Invoke()
- System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- Steamworks.PlayersFailedToRespond:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- GameAnalyticsSDK.Net.Validators.GAValidator:ValidateProgressionEvent(EGAProgressionStatus, String, String, String)
- GameAnalyticsSDK.Net.Events.GAEvents:AddProgressionEvent(EGAProgressionStatus, String, String, String, Double, Boolean, IDictionary`2)
- GameAnalyticsSDK.Net.<>c__DisplayClass19_0:<AddProgressionEvent>b__0()
- I2.Loc.OnLocalizeCallback:Invoke()
- GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
- GameAnalyticsSDK.Net.Threading.GAThreading:Run()
- Steamworks.PlayersFailedToRespond:Invoke()
- System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- Steamworks.PlayersFailedToRespond:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Close Time: 5/14/2021 10:00:33 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LQP 2 40. Pos: (22.8, 0.0, -24.6)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T0: M028 HI 3000025 L 41
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T1: M072 HI -1 L 34
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T2: M161 HI -1 L 30
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T3: M057 HI -1 L 32
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T4: M011 HI -1 L 36
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- T5: M103 HI -1 L 40
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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