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- game.Players.lolocahhh45.RemoteFunctions.SwordShopSystem:FireServer("Buy",0,"Frostbrand")
- wait(4)
- game.Players.lolocahhh45.RemoteFunctions.SwordShopSystem:FireServer("Sell",9999999,"Frostbrand")
- wait(4)
- game.Players.lolocahhh45.RemoteFunctions.SwordShopSystem:FireServer("Buy",0,"Frostbrand")
- wait(2)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Damage", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Defense", "One")
- wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Loot", "One")
- Wait(1)
- game.Players.lolocahhh45.RemoteFunctions.UpgradeFunction:FireServer("Health", "One")
- wait(1)
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