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- Lowest rare/affix values
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- - Enhanced Defense: now (40-50)%, up from (12-18)%
- - All skills
- -- Amulet, Circlet, Body Armor: will now spawn from the start of Act 1
- - Hit Recovery
- -- Armors, Amulet: now 15%, up from 5%
- - Block Speed
- -- Shield, Scepter: now 20%, up from 5%
- -- Gloves, Amulet, Pal Helm: now 15%, up from 5%
- -- Ring: now 10%, up from 5%
- - Cast Speed
- -- Staff, Wand, Orb: now 20%, up from 5%
- -- Ring: now 10%, up from 5%
- -- All others: now 15%, up from 5%
- - Enhanced Damage: now (40-50)%, up from (12-18)%
- - Minimum Damage
- -- Weapons: now (5-7), up from (1-3)
- -- All others: minimum value unchanged but now spawns earlier
- - Energy factor
- -- Staf, Nec Scythe, Pal Spear: now (41-50), up from (11-20)
- -- All others: now (15-20), up from (3-5)
- - All Spell Damage
- -- Staff: now (10-15)%, up from (3-5)%
- -- All others: now (5-10)%, up from (1-2)%
- - Fire/Cold/Lightning/Poison/Phys&Mag Spell Damage
- -- Staff: now (20-25)%, up from (6-10)%
- -- Orb, Dru Helm, Sor Torso, Pal Spear: now (11-13)%, up from (3-5)%
- -- All others: now (6-7)%, up from (2-3)%
- - Life
- -- Body Armor, Amulet, Spear, Elemental Weapon, Pal Shield, Dru Bow, Bar Shield: now (31-45), up from (1-15)
- -- Ring: now (11-20), up from (1-10)
- -- All others: now (21-30), up from (1-10)
- - Life Leech
- -- Weapons, Pal Helms: now 5%, up from 2%
- - Magic Find
- -- Body Armor, Weapon: now (20-24)%, up from (3-8)%
- -- Boots: now (5-10)%, up from (1-2)%
- -- All others: now (8-10)%, up from (1-3)%
- - Mana
- -- Staff, Amulet, Scepter, Wand, Nec Shield, Sor Body, Dru Helm: now (23-30), up from (1-8)
- -- Ring, Helm: now (11-15), up from (1-5)
- -- All others: now (16-20), up from (1-5)
- - Mana Leech
- -- Weapons, Pal Helms: now 5%, up from 2%
- - Poison Length Reduction
- -- Shield, Body Armor, Dru Helm: now 20%, up from (10-15)%
- -- All others: now 15%, up from (6-10)%
- - Attack Speed
- -- Weapon, Pal Shield, Bar Shield, Asa Shield, Ama Helm: now 20%, up from 5%
- -- All others: now 10%, up from 5%
- - Target Takes Additional Damage
- -- Weapon: now (7-10), up from (1-3)
- -- All others: now (4-5), up from (1-3)
- - Defense
- -- Staff, Bow, Crossbow, Pal Hammer, Pal Spear, Ele Weapon: now (61-80), up from (21-40)
- -- Amulet, Spear, Ranged Weapon: now (30-40), up from (11-25)
- - All Attributes
- -- Body Armor, Bar Sword, Bar Axe, Ele Weapon: now (9-10), up from (1-3)
- -- All others except ring: now (5-6), up from (1-2)
- - Strength
- -- Weapon, Body Armor, Pal Helm, Pal Shield, Crossbow, Pal Helm: now (16-20), up from (1-5)
- -- All others except ring: now (8-10), up from (1-6)
- - Dexterity
- -- Bow, Body Armor, Scepter, Dagger, Ama Helm, Asa Shield, Nec Scythe, Dru Helm: now (16-20), up from (1-4)
- -- All others except ring: now (8-10), up from (1-3)
- - Vitality
- -- Body Armor, Naginata, Scepter, Pal Shield, Pal 1H, Pal Hammer, Pal Spear, Nec Scythe, Ama Shield: now (16-20), up from (1-5)
- -- All others except ring: now (8-10), up from (1-3)
- - Energy
- -- Staff, Scepter, Crystal Sword, Dru Helm, Nec Shield, Circled, Sor Body: now (16-20), up from (1-5)
- -- All others except ring: now (8-10), up from (1-3)
- - Maximum Damage
- -- Weapon: now (8-15), up from (3-5). Also greatly increased the chance for higher tier affixes during the campaign
- - Fire/Cold/Lightning Damage
- -- Weapon: minimum now (5-6), up from (1-2); maximum now (7-10), up from 2
- - Poison Damage
- -- Now 31 poison damage over 1 second, up from 15
- - Life after each Kill
- -- Weapon: now (10-15), up from (1-8)
- - Mana after each Kill
- -- Weapon: now (6-8), up from (1-4)
- - Physical Damage Reduced: now (6-10), up from (1-5)
- - Fire/Cold/Lightning/Poison Resist:
- -- All sources except rings: now (15-20)%, up from (6-10)%
- - Minion Damage/Life
- -- Staff: now (14-15)%, up from (4-5)%
- -- All others except ring: (9-10)%, up from (3-4)%
- - Fire/Cold/Lightning/Poison Pierce: now (4-5)%, up from (2-3)%
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