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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Jay hub - Slap battles🖐",
- LoadingTitle = "Jay hub - Slap battles🖐",
- LoadingSubtitle = "By J man",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Jay hub key system",
- Subtitle = "Key System",
- Note = "Join the discord for the key",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Jayhub332"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("🔥Main🔥", 4483362458) -- Title, IImage
- local MainSection = MainTab:CreateSection("Main")
- local Toggle = MainTab:CreateToggle({
- Name = "Slap aura",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://rawscripts.net/raw/Slap-Battles-AURA-SCRIPT-1636"))()
- end,
- })
- local Toggle = MainTab:CreateToggle({
- Name = "Infinite jump",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Fly gui v3",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"))()
- end,
- })
- local BadgesTab = Window:CreateTab("🎖Badges", 4483362458) -- Title, Image
- local BadgesSection = Tab:CreateSection("Main")
- local Button = BadgesTab:CreateButton({
- Name = "Siphon autofarm",
- Callback = function()
- fireclickdetector(game.Workspace.Lobby["Siphon"].ClickDetector)
- wait(.3)
- if game.Players.LocalPlayer.leaderstats.Glove.Value ~= "Siphon" then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 0)
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), workspace.Lobby.Teleport1.TouchInterest.Parent, 1)
- wait(0.4)
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "SiphonOrb" then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), v, 0)
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("Head"), v, 1)
- end
- end
- wait(0.4)
- local serverList = {}
- for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
- if v.playing and type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then
- serverList[#serverList + 1] = v.id
- end
- end
- if #serverList > 0 then
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, serverList[math.random(1, #serverList)])
- end
- else
- print("You already have siphon dummy😂😂")
- end
- end,
- })
- local SeasonalTab = Window:CreateTab("🎃Seasonal🎄", 4483362458) -- Title, Image
- local SeasonalSection = SeasonalTab:CreateSection("Main")
- local Button = SeasonalTab:CreateButton({
- Name = "Candy corn auto farm gui",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/thanhdat4461/BaconScripterLua/main/Slap%20Battles%20Candy%20Farm.lua"))()
- end,
- })
- local Toggle = SeasonalTab:CreateToggle({
- Name = "Teleport to Christmas event",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- local player = game.Players.LocalPlayer
- local PlaceID = 15507333474 -- Replace with the target place ID
- game:GetService("TeleportService"):Teleport(PlaceID, player)
- end,
- })
- local Button = SeasonalTab:CreateButton({
- Name = "Auto collect gift gui",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/thanhdat4461/BaconScripterLua/main/SlapBattles%26ChristmasEvents.lua"))()
- end,
- })
- local Paragraph = SeasonalTab:CreateParagraph({Title = "", Content = "Credit to Bacon scripter for these. More stuff is getting added to this section soon.Christmas event had to be changed to a toggle but it still works"})
- Rayfield:Notify({
- Title = "Thanks for using jay hub!",
- Content = "Very awesome hub",
- Duration = 10,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!😁",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
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