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  1. Mono path[0] = 'D:/steamcmd/7_days_to_die_server/7DaysToDieServer_Data/Managed'
  2. Mono config path = 'D:/steamcmd/7_days_to_die_server/MonoBleedingEdge/etc'
  3. [Physics::Module] Initialized MultithreadedJobDispatcher with 5 workers.
  4. Loading player data from D:/steamcmd/7_days_to_die_server/7DaysToDieServer_Data/data.unity3d
  5. Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
  6. [Subsystems] Discovering subsystems at path D:/steamcmd/7_days_to_die_server/7DaysToDieServer_Data/UnitySubsystems
  7. Forcing GfxDevice: Null
  8. GfxDevice: creating device client; threaded=0; jobified=0
  9. NullGfxDevice:
  10. Version: NULL 1.0 [1.0]
  11. Renderer: Null Device
  12. Vendor: Unity Technologies
  13. Begin MonoManager ReloadAssembly
  14. - Loaded All Assemblies, in 0.141 seconds
  15. - Finished resetting the current domain, in 0.002 seconds
  16. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  17. Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
  18. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  19. ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  20. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  21. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  22. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  23. ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  24. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  25. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  26. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  27. WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
  28. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  29. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  30. ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  31. WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
  32. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  33. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  34. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  35. WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
  36. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  37. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  38. ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  39. WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
  40. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  41. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  42. ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  43. UnloadTime: 0.579200 ms
  44. 2024-07-01T19:31:49 0.001 INF Version: V 1.0 (b309) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit
  45. 2024-07-01T19:31:49 0.002 INF System information:
  46. 2024-07-01T19:31:49 0.002 INF OS: Windows 11 (10.0.22631) 64bit
  47. 2024-07-01T19:31:49 0.002 INF CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (cores: 6)
  48. 2024-07-01T19:31:49 0.002 INF RAM: 16335 MB
  49. 2024-07-01T19:31:49 0.002 INF GPU: Null Device (128 MB)
  50. 2024-07-01T19:31:49 0.008 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
  51. 2024-07-01T19:31:49 0.010 INF Local UTC offset: -7 hours
  52. 2024-07-01T19:31:49 0.034 INF Command line arguments: 7DaysToDieServer -logfile D:\steamcmd\7_days_to_die_server\\7DaysToDieServer_Data\output_log_dedi__2024-07-01__19-31-48.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
  53. 2024-07-01T19:31:49 0.037 INF Parsing server configfile: D:/steamcmd/7_days_to_die_server/7DaysToDieServer_Data/../serverconfig.xml
  54. 2024-07-01T19:31:49 0.069 ERR ====================================================================================================
  55. 2024-07-01T19:31:49 0.069 ERR Error parsing configfile property 'SaveGameFolder': Unknown config option
  56. 2024-07-01T19:31:49 0.069 INF Make sure your configfile is updated the current server version!
  57. 2024-07-01T19:31:49 0.069 INF Startup aborted due to the given error in server configfile
  58. 2024-07-01T19:31:49 0.069 ERR ====================================================================================================
  59. 2024-07-01T19:31:49 0.069 INF UserDataFolder: D:\steamcmd\7_days_to_die_server\saves
  60. InvalidOperationException: GamePrefs is being accessed before it is ready.
  61. at GamePrefs.get_Instance () [0x00007] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  62. at GamePrefs.GetObject (EnumGamePrefs _eProperty) [0x00002] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  63. at GamePrefs.GetFloat (EnumGamePrefs _eProperty) [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  64. at SelectionBoxManager.Awake () [0x00012] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  65.  
  66. InvalidOperationException: GamePrefs is being accessed before it is ready.
  67. at GamePrefs.get_Instance () [0x00007] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  68. at GamePrefs.GetObject (EnumGamePrefs _eProperty) [0x00002] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  69. at GamePrefs.GetInt (EnumGamePrefs _eProperty) [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  70. at GameOptionsManager.ValidateFoV () [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  71. at GameOptionsManager..cctor () [0x000d0] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  72. Rethrow as TypeInitializationException: The type initializer for 'GameOptionsManager' threw an exception.
  73. at GUIWindowManager.Awake () [0x00018] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  74.  
  75. 2024-07-01T19:31:49 0.125 INF Preparing quit
  76. InvalidOperationException: GamePrefs is being accessed before it is ready.
  77. at GamePrefs.get_Instance () [0x00007] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  78. at GameManager+<ApplicationQuitCo>d__182.MoveNext () [0x0008e] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  79. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <dfbdd4656e0844829a5285bde9c1a365>:0
  80. UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
  81. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  82. GameManager:OnApplicationQuit()
  83.  
  84. InvalidOperationException: GamePrefs is being accessed before it is ready.
  85. at GamePrefs.get_Instance () [0x00007] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  86. at GamePrefs.GetObject (EnumGamePrefs _eProperty) [0x00002] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  87. at GamePrefs.GetInt (EnumGamePrefs _eProperty) [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  88. at GameOptionsManager.ValidateFoV () [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  89. at GameOptionsManager..cctor () [0x000d0] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  90. Rethrow as TypeInitializationException: The type initializer for 'GameOptionsManager' threw an exception.
  91. at GUIWindowManager.OnDestroy () [0x00000] in <8f2836e0799b4f8b8b7f8ae0e99c9fba>:0
  92.  
  93. Memory Statistics:
  94. [ALLOC_TEMP_TLS] TLS Allocator
  95. StackAllocators :
  96. [ALLOC_TEMP_MAIN]
  97. Initial Block Size 4.0 MB
  98. Current Block Size 4.0 MB
  99. Peak Allocated Bytes 2.9 MB
  100. Overflow Count 1
  101. [ALLOC_TEMP_Loading.AsyncRead]
  102. Initial Block Size 64.0 KB
  103. Current Block Size 128.0 KB
  104. Peak Allocated Bytes 127.5 KB
  105. Overflow Count 0
  106. [ALLOC_TEMP_Loading.PreloadManager]
  107. Initial Block Size 256.0 KB
  108. Current Block Size 256.0 KB
  109. Peak Allocated Bytes 132.6 KB
  110. Overflow Count 4
  111. [ALLOC_TEMP_Background Job.Worker 8]
  112. Initial Block Size 32.0 KB
  113. Current Block Size 32.0 KB
  114. Peak Allocated Bytes 54 B
  115. Overflow Count 0
  116. [ALLOC_TEMP_Background Job.Worker 9]
  117. Initial Block Size 32.0 KB
  118. Current Block Size 32.0 KB
  119. Peak Allocated Bytes 54 B
  120. Overflow Count 0
  121. [ALLOC_TEMP_Job.Worker 0]
  122. Initial Block Size 256.0 KB
  123. Current Block Size 256.0 KB
  124. Peak Allocated Bytes 0 B
  125. Overflow Count 0
  126. [ALLOC_TEMP_Background Job.Worker 10]
  127. Initial Block Size 32.0 KB
  128. Current Block Size 32.0 KB
  129. Peak Allocated Bytes 54 B
  130. Overflow Count 0
  131. [ALLOC_TEMP_Background Job.Worker 14]
  132. Initial Block Size 32.0 KB
  133. Current Block Size 32.0 KB
  134. Peak Allocated Bytes 54 B
  135. Overflow Count 0
  136. [ALLOC_TEMP_Background Job.Worker 6]
  137. Initial Block Size 32.0 KB
  138. Current Block Size 32.0 KB
  139. Peak Allocated Bytes 54 B
  140. Overflow Count 0
  141. [ALLOC_TEMP_Job.Worker 4]
  142. Initial Block Size 256.0 KB
  143. Current Block Size 256.0 KB
  144. Peak Allocated Bytes 0 B
  145. Overflow Count 0
  146. [ALLOC_TEMP_Job.Worker 3]
  147. Initial Block Size 256.0 KB
  148. Current Block Size 256.0 KB
  149. Peak Allocated Bytes 0 B
  150. Overflow Count 0
  151. [ALLOC_TEMP_Background Job.Worker 12]
  152. Initial Block Size 32.0 KB
  153. Current Block Size 32.0 KB
  154. Peak Allocated Bytes 54 B
  155. Overflow Count 0
  156. [ALLOC_TEMP_EnlightenWorker] x 3
  157. Initial Block Size 64.0 KB
  158. Current Block Size 64.0 KB
  159. Peak Allocated Bytes 54 B
  160. Overflow Count 0
  161. [ALLOC_TEMP_Background Job.Worker 15]
  162. Initial Block Size 32.0 KB
  163. Current Block Size 32.0 KB
  164. Peak Allocated Bytes 54 B
  165. Overflow Count 0
  166. [ALLOC_TEMP_Background Job.Worker 1]
  167. Initial Block Size 32.0 KB
  168. Current Block Size 32.0 KB
  169. Peak Allocated Bytes 54 B
  170. Overflow Count 0
  171. [ALLOC_TEMP_Background Job.Worker 2]
  172. Initial Block Size 32.0 KB
  173. Current Block Size 32.0 KB
  174. Peak Allocated Bytes 54 B
  175. Overflow Count 0
  176. [ALLOC_TEMP_Background Job.Worker 7]
  177. Initial Block Size 32.0 KB
  178. Current Block Size 32.0 KB
  179. Peak Allocated Bytes 54 B
  180. Overflow Count 0
  181. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  182. Initial Block Size 64.0 KB
  183. Current Block Size 64.0 KB
  184. Peak Allocated Bytes 138 B
  185. Overflow Count 0
  186. [ALLOC_TEMP_Background Job.Worker 5]
  187. Initial Block Size 32.0 KB
  188. Current Block Size 32.0 KB
  189. Peak Allocated Bytes 54 B
  190. Overflow Count 0
  191. [ALLOC_TEMP_Background Job.Worker 13]
  192. Initial Block Size 32.0 KB
  193. Current Block Size 32.0 KB
  194. Peak Allocated Bytes 54 B
  195. Overflow Count 0
  196. [ALLOC_TEMP_Job.Worker 1]
  197. Initial Block Size 256.0 KB
  198. Current Block Size 256.0 KB
  199. Peak Allocated Bytes 366 B
  200. Overflow Count 0
  201. [ALLOC_TEMP_Job.Worker 2]
  202. Initial Block Size 256.0 KB
  203. Current Block Size 256.0 KB
  204. Peak Allocated Bytes 0 B
  205. Overflow Count 0
  206. [ALLOC_TEMP_Background Job.Worker 3]
  207. Initial Block Size 32.0 KB
  208. Current Block Size 32.0 KB
  209. Peak Allocated Bytes 54 B
  210. Overflow Count 0
  211. [ALLOC_TEMP_Background Job.Worker 11]
  212. Initial Block Size 32.0 KB
  213. Current Block Size 32.0 KB
  214. Peak Allocated Bytes 54 B
  215. Overflow Count 0
  216. [ALLOC_TEMP_Background Job.Worker 0]
  217. Initial Block Size 32.0 KB
  218. Current Block Size 32.0 KB
  219. Peak Allocated Bytes 54 B
  220. Overflow Count 0
  221. [ALLOC_TEMP_Background Job.Worker 4]
  222. Initial Block Size 32.0 KB
  223. Current Block Size 32.0 KB
  224. Peak Allocated Bytes 54 B
  225. Overflow Count 0
  226. [ALLOC_TEMP_BatchDeleteObjects]
  227. Initial Block Size 64.0 KB
  228. Current Block Size 64.0 KB
  229. Peak Allocated Bytes 54 B
  230. Overflow Count 0
  231. [ALLOC_DEFAULT] Dual Thread Allocator
  232. Peak main deferred allocation count 21
  233. [ALLOC_BUCKET]
  234. Large Block size 4.0 MB
  235. Used Block count 1
  236. Peak Allocated bytes 4.0 MB
  237. Failed Allocations. Bucket layout:
  238. 16B: 1 Subsections = 1024 buckets. Failed count: 204668
  239. 32B: 13 Subsections = 6656 buckets. Failed count: 25849
  240. 48B: 49 Subsections = 16725 buckets. Failed count: 8970
  241. 64B: 30 Subsections = 7680 buckets. Failed count: 2411
  242. 80B: 151 Subsections = 30924 buckets. Failed count: 15919
  243. 96B: 8 Subsections = 1365 buckets. Failed count: 119
  244. 112B: 2 Subsections = 292 buckets. Failed count: 30
  245. 128B: 2 Subsections = 256 buckets. Failed count: 392
  246. [ALLOC_DEFAULT_MAIN]
  247. Requested Block Size 16.0 MB
  248. Peak Block count 2
  249. Peak Allocated memory 50.0 MB
  250. Peak Large allocation bytes 32.0 MB
  251. [ALLOC_DEFAULT_THREAD]
  252. Requested Block Size 16.0 MB
  253. Peak Block count 1
  254. Peak Allocated memory 9.1 MB
  255. Peak Large allocation bytes 0 B
  256. [ALLOC_TEMP_JOB_1_FRAME]
  257. Initial Block Size 2.0 MB
  258. Used Block Count 0
  259. Overflow Count (too large) 0
  260. Overflow Count (full) 0
  261. [ALLOC_TEMP_JOB_2_FRAMES]
  262. Initial Block Size 2.0 MB
  263. Used Block Count 0
  264. Overflow Count (too large) 0
  265. Overflow Count (full) 0
  266. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  267. Initial Block Size 2.0 MB
  268. Used Block Count 1
  269. Overflow Count (too large) 0
  270. Overflow Count (full) 0
  271. [ALLOC_TEMP_JOB_ASYNC (Background)]
  272. Initial Block Size 1.0 MB
  273. Used Block Count 1
  274. Overflow Count (too large) 0
  275. Overflow Count (full) 0
  276. [ALLOC_GFX] Dual Thread Allocator
  277. Peak main deferred allocation count 0
  278. [ALLOC_BUCKET]
  279. Large Block size 4.0 MB
  280. Used Block count 1
  281. Peak Allocated bytes 4.0 MB
  282. Failed Allocations. Bucket layout:
  283. 16B: 1 Subsections = 1024 buckets. Failed count: 204668
  284. 32B: 13 Subsections = 6656 buckets. Failed count: 25849
  285. 48B: 49 Subsections = 16725 buckets. Failed count: 8970
  286. 64B: 30 Subsections = 7680 buckets. Failed count: 2411
  287. 80B: 151 Subsections = 30924 buckets. Failed count: 15919
  288. 96B: 8 Subsections = 1365 buckets. Failed count: 119
  289. 112B: 2 Subsections = 292 buckets. Failed count: 30
  290. 128B: 2 Subsections = 256 buckets. Failed count: 392
  291. [ALLOC_GFX_MAIN]
  292. Requested Block Size 16.0 MB
  293. Peak Block count 1
  294. Peak Allocated memory 114.6 KB
  295. Peak Large allocation bytes 0 B
  296. [ALLOC_GFX_THREAD]
  297. Requested Block Size 16.0 MB
  298. Peak Block count 1
  299. Peak Allocated memory 94.2 KB
  300. Peak Large allocation bytes 0 B
  301. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  302. Peak main deferred allocation count 5
  303. [ALLOC_BUCKET]
  304. Large Block size 4.0 MB
  305. Used Block count 1
  306. Peak Allocated bytes 4.0 MB
  307. Failed Allocations. Bucket layout:
  308. 16B: 1 Subsections = 1024 buckets. Failed count: 204668
  309. 32B: 13 Subsections = 6656 buckets. Failed count: 25849
  310. 48B: 49 Subsections = 16725 buckets. Failed count: 8970
  311. 64B: 30 Subsections = 7680 buckets. Failed count: 2411
  312. 80B: 151 Subsections = 30924 buckets. Failed count: 15919
  313. 96B: 8 Subsections = 1365 buckets. Failed count: 119
  314. 112B: 2 Subsections = 292 buckets. Failed count: 30
  315. 128B: 2 Subsections = 256 buckets. Failed count: 392
  316. [ALLOC_CACHEOBJECTS_MAIN]
  317. Requested Block Size 4.0 MB
  318. Peak Block count 7
  319. Peak Allocated memory 46.5 MB
  320. Peak Large allocation bytes 32.3 MB
  321. [ALLOC_CACHEOBJECTS_THREAD]
  322. Requested Block Size 4.0 MB
  323. Peak Block count 1
  324. Peak Allocated memory 16.6 MB
  325. Peak Large allocation bytes 15.7 MB
  326. [ALLOC_TYPETREE] Dual Thread Allocator
  327. Peak main deferred allocation count 0
  328. [ALLOC_BUCKET]
  329. Large Block size 4.0 MB
  330. Used Block count 1
  331. Peak Allocated bytes 4.0 MB
  332. Failed Allocations. Bucket layout:
  333. 16B: 1 Subsections = 1024 buckets. Failed count: 204668
  334. 32B: 13 Subsections = 6656 buckets. Failed count: 25849
  335. 48B: 49 Subsections = 16725 buckets. Failed count: 8970
  336. 64B: 30 Subsections = 7680 buckets. Failed count: 2411
  337. 80B: 151 Subsections = 30924 buckets. Failed count: 15919
  338. 96B: 8 Subsections = 1365 buckets. Failed count: 119
  339. 112B: 2 Subsections = 292 buckets. Failed count: 30
  340. 128B: 2 Subsections = 256 buckets. Failed count: 392
  341. [ALLOC_TYPETREE_MAIN]
  342. Requested Block Size 2.0 MB
  343. Peak Block count 1
  344. Peak Allocated memory 4.1 KB
  345. Peak Large allocation bytes 0 B
  346. [ALLOC_TYPETREE_THREAD]
  347. Requested Block Size 2.0 MB
  348. Peak Block count 1
  349. Peak Allocated memory 5.4 KB
  350. Peak Large allocation bytes 0 B
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