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- General:
- -New item named "NCCWeapons" which will give all the custom weapons via the console.
- -New class: Quint's Revenge 2 Quint!
- -New class: Komuso Man!
- -New class: Tome Woman!
- -New class: Forecast Man!
- -New class: Dagger Man!
- -New class: Circuit Man!
- -New class: Gryphon Man!
- -New class: Aquarius!
- -New weapon: Snow Blower
- -New weapon: Door Stopper
- -New weapon: Blazing Arrows
- -New weapon: Magic Tome
- -New weapon: Gryphon Dash
- -New weapon: Storm Surge
- -All instances of suction/pushing have been replaced with a new script featuring a team check (made by JaxOf7), velocity may be slightly different as a result of this
- --Classes affected by above: Volt Man, Propel Man, Wing Man, Jet Man, Dust Man, Toad Man, RNC Air Man
- -Option for reload key added in the control setup
- -Mega Man now has an animated ammo bar displaying his charge amount
- -Mega Man uncharged shot cooldown decreased: 6 > 4
- -Mega Man uncharged shot damage increased: 9 > 11
- -Mega Man uncharged shot speed increased: 32 > 38
- -Mega Man half charged shot damage increased: 12 > 20
- -Mega Man half charged shot speed increased: 32 > 40
- -Mega Man fully charged shot damage increased: 10 > 42
- -Mega Man fully charged shot no longer rips
- -Mega Man fully charged shot speed increased: 35 > 45
- Rock Force:
- -Photon Man skin updated
- -Photon Man mainfire now shoots 4 waves instead of 6
- -Photon Man mainfire damage (head flare active) decreased: 6 > 3
- -Photon Man mainfire cooldown increased: 24 > 35
- -Photon Man uncharged altfire ammo use increased: 10 > 14
- -Power Man reworked
- --Altfire is now the hazard launcher
- --Item now turns hazards on/off
- --Ceiling laser now blocks projectiles
- --Spike pad is no longer solid, can no longer ride on it, now rips through targets
- -Power Man hazard ball sprites updated
- -Power Man now starts with 1/4 altfire ammo
- -Power Man now gains ammo over time very slowly (1 bit per 75 tics)
- -Power Man shot HUD uses new DECORATE offsets
- -Power Man mainfire cooldown increased: 22 > 25
- -Power Man mainfire hit ammo give amount increased: 1 > 2
- -Power Man mainfire shot speed increased: 40 > 52
- -Power Man mainfire damage decreased: 16 > 14
- -Error in Power Man's Spike Pad obit corrected
- -Port Man weapon icons updated
- -Port Man sentry wave attack no longer goes through walls
- -Port Man sentry obit changed
- -Glitch corrected with Fuse Man's altfire while in fused mode
- -Shock Man taunt replaced
- -Shock Man mainfire damage decreased: 25 > 20
- -Shock Man mainfire stun time decreased: 6 > 3
- Forever:
- -Propel Man now starts with max altfire ammo
- -Propel Man mainfire startup decreased: 3 > 1
- -Propel Man mainfire cooldown decreased: 16 > 14
- -Propel Man mainfire damage increased: 4 > 7
- -Propel Man mainfire no longer has a windbox
- -Propel Man altfire blow now has a hitbox
- -Propel Man altfire now has a special 150-tic cooldown during which it cannot be used again
- -Propel Man altfire cooldown decreased: 51 > 44
- -Propel Man altfire now only pulls and pushes from the front
- -Guard Man second weapon removed, reload moved to the reload key
- -Boil Man altfire burn is now ready on one mainfire hit, burn damage decreased: 40 > 15
- -Chemic Man reworked:
- --Mainfire no longer gives altfire ammo during the animation
- --Item is now a transformation which changes your attacks:
- ---Mainfire launches a toxic blob that spawns other bouncing blobs
- ---Altfire cancels the transformation and scatters bouncing blobs all around you, but leaves you vulnerable for a while
- --Transformation animation improved to better match the one in-game, but faster
- --Transformation now takes less time before Chemic Man can act
- MMCX:
- -Fire Mario HUD scaling reduced: 4x > 3x
- -Fire Mario HUD slightly updated
- -Kamen Rider reworked:
- --All attacks now have effects and sounds on hit
- --Both attacks can be charged
- --Mainfire uncharged now does a punch flurry, punch damage decreased: 10 > 4
- --Mainfire charged now does the giant kick
- --Altfire uncharged now does a dash kick forwards
- --Altfire charged now does a rising upper kick
- --Flying kick has been moved to reload, ammo use increased: 14 > 28
- -Kamen Rider item altfire now launches the bike forward while dismounting
- -Kamen Rider item now lasts for 15 seconds
- -Kamen Rider HUDs updated
- -Whispy Woods skin updated, scale changes from 4.0 to 2.5, attack and view heights changed to match this
- -Whispy Woods mainfire air puff now has rotations
- -Whispy Woods altfire has 3 more tics of cooldown
- -Whispy Woods altfire apple damage decreased: 12 > 8
- -Whispy Woods altfire apple bounce count increased: 5 > 10
- -Whispy Woods altfire apple is no longer shootable
- -Whispy Woods altfire apple speed increased: 35 > 45
- -Bomberman HUD updated
- -Bomberman mainfire blast hitbox explosion radius decreased: 40 > 12
- -Bomberman mainfire blast hitbox explosion now has set radius damage
- -Bomberman altfire damage increased: 5 > 12
- -Bomberman altfire speed increased: 12 > 20
- -Bomberman altfire now has a skin animation
- -Bomberman altfire now has a visible sprite
- -Yoshino Man HUD slightly updated
- -Yoshino Man's weapons now have icons
- -Air Man's attacks no longer have knockback or hitstun
- -Air Man mainfire damage decreased: 6 > 5
- -Air Man mainfire melee hitbox removed
- -Cheat Man infinite lasting intangible boomerang bug fixed
- Odyssey:
- -Spike Man armor decreased: strong > semi-strong
- -Spike Man mainfire damage decreased: 20 > 18
- -Spike Man mainfire mini spikes no longer rip
- -Spike Man mainfire mini spike shot damage decreased: 8 > 5
- -Spike Man aerial altfire can be held for more jumps, which uses more ammo
- -Spike Man aerial altfire damage decreased: 12 > 8
- -Spike Man aerial altfire quake radius reduced: 480 > 150
- -Disc Man no ammo disc speed increased by 50%: 20 > 30; 28 > 42
- -Disc Man ammo give rate increased: 3 > 2
- -Disc Man altfire usage decreased: 7 > 4
- -Rapid Man mainfire damage increased: 4 > 7
- -Duplex Man charged mainfire damage increased: 10 > 25
- -Duplex Man charged mainfire protection duration increased: 5 > 35
- -Bolt Man HUD updated
- -Necro Man uncharged mainfire cooldown decreased: 20 > 18
- -Necro Man uncharged mainfire can be held for more uncharged shots
- -Necro Man is now invincible during the successful altfire hit animation
- -Necro Man successful altfire hit ha 20 tics of cooldown, during which he is invincible
- -Necro Man now stops after his altfire
- -Necro Man flight duration increased: 35 > 70
- 4MI:
- -All classes now reset to 50 HP when entering rage mode
- -All classes can no longer pick up health capsules after transforming to rage mode
- -Drill Man's HUD uses two hands and shots shifted slightly to the left and right every other time used
- -Drill Man digging HUD now uses offsets rather than separate images
- -Drill Man universal mainfire damage decreased: 5 > 4
- -Drill Man altfire dig damage decreased: 11 > 5
- -Glitch with Ring Man fixed where using mainfire in a corner would sometimes hurt you
- -Ring Man altfire ring return now uses a sound
- -Toad Man mainfire damage increased significantly, now only hits one time
- -Toad Man altfire in rage form ammo cost halved: 112 > 56
- -Toad Man jump attacks now give altfire ammo via ACS, making it more consistent
- -Toad Man jump attacks now give altfire ammo on kill
- -Toad Man jump attacks hitbox size decreased: 80 > 40
- -Pharaoh Man rage altfire now lights oil
- -Dust Man altfire suction sequence is now faster, messy spaghetti code cleaned up
- -Dust Man rage altfire suction damage decreased: 11 > 9
- -Dust Man altfire junk spitter damage increased: 10 > 11, rage 13 > 4
- -Dust Man altfire junk spitter no longer pushes opponents
- -Dust Man bot AI altered
- Rokko Chan:
- -Rolling Man altfire can be cancelled with mainfire use
- -Rolling Man altfire no longer stops on the ground
- -Rolling Man altfire damage increased: 30 > 35
- -Volcano Man item deactivation now has a cooldown before it can be used again
- -Volcano Man oversight fixed where getting frozen while in item mode would unfreeze the player
- -Volcano Man can now use his giga eruption more than once
- -Volcano Man item mode attacks have 2 tics of protection
- -Volcano Man item mode mainfire cooldown increased: 11 > 20
- -Volcano Man item mode mainfire ammo use increased: 2 > 3
- Unlimited:
- -Rainbow Man HUDs updated
- -Rainbow Man mainfire now comes out 2 tics faster
- -Rainbow Man prismatic flash FX sprites changed
- -Rainbow Man altfire ammo regen rate doubled
- -Rainbow Man item now sends him to a new state, is not instant
- -Yoku Man now gains ammo in the air at half rate
- -Yoku Man mainfire cooldown decreased: 28 > 18
- -Yoku Man homing mainfire damage increased: 13 > 18
- -Yoku Man no ammo mainfire damage increased: 11 > 14
- -Yoku Man no ammo mainfire animation time increased: 15 > 27
- -Yoku Man no ammo mainfire can now be held for rapid shots
- -Yoku Man altfire vanish has new HUD frames
- -Yoku Man fake death time can now be cancelled with mainfire or altfire
- -Yoku Man fake death spikes now spawn faster: 7 > 5
- -Trinitro Man skin sprites no longer have incorrectly colored orange liquid pixels
- -Trinitro Man mainfire damage increased: 14 > 17
- -Trinitro Man mainfire now explodes 1 tic faster
- -Trinitro Man mainfire (no ammo) damage increased: 7 > 10
- -Trinitro Man altfire initial explosion damage increased: 22 > 31
- -Trinitro Man altfire landing explosion damage increased: 32 > 40
- -Trinitro Man item now plays a sound if failed
- -Trinitro Man item recoded, now smokes head when at max headshots, sounds now properly play for the countdown hits
- -Glitch fixed where spamming Trinitro Man's item would cause it to fail on next activation
- -Glue Man reworked:
- --Mainfire uncharged now half stuns, semi charged causes floor stick, now burns half ammo, floor stick lasts longer
- --Altfire thrust force doubled (25 > 50), now only hits once (damage 2 > 16), has more cooldown (16 > 38)
- --Altfire with max ammo can be charged for a continuous skate that leaves glue trails behind, mainfire during this is a spread shot
- -Yo-Yo Man reworked:
- --Mainfire and altfire now use 3 ammo
- --Mainfire throws ranged cutter which can climb surfaces up to a certain time limit
- --Altfire is the same as mainfire but the cutter moves in reverse
- -Yo-Yo Man item ammo use decreased: 28 > 21
- -Yo-Yo Man item now slows down ammo regen when the giant yo-yo is separated
- -Yo-Yo Man item can not be used for 35 tics after returning
- -Yo-Yo Man HUD updated, no longer freezes the game shortly on first use
- -Yo-Yo Man skin updated
- -Comet Woman skin updated
- -Comet Woman altfire projectile sprites updated
- -Nail Man reworked:
- --Ammo regeneration wait time increased: 2 > 5
- --Item removed, has a second weapon which activates shield on main/alt use
- --Mainfire nail shot during shield no longer slows Nail Man down
- --Altfire head no longer does contact damage during air time, release to slam down and damage opponents with a shockwave
- --Altfire with shield when tapped shoots nails in a Blizzard Attack-like pattern, held shoots the tracking nails
- -Jet Man uncharged mainfire speed decreased: 80 > 65
- -Jet Man uncharged mainfire sound changed
- -Jet Man altfire takeoff sound changed
- SFR:
- -Wizard Man HUDs shifted 4 big pixels (16 normal pixels) to the right
- -Wizard Man mainfire missile now has NOCLIP for 1 tic, to prevent it from being eaten by corner walls
- -Wizard Man fireballs now light oil
- -Wizard Man ice lance freeze time decreased: 40 > 34
- -Wizard Man movement speed decreased by .04 units
- -Axe Man HUDs improved
- -Axe Man axe swing mainfire startup decreased: 4 > 3
- -Axe Man axe toss speed increased: 35 > 45
- -Axe Man altfire jump angle changed
- -Leaf Man reworked:
- --Now has two weapons
- --No ammo altfire removed and moved to weapon 2 mainfire
- --Item removed and moved to weapon 2 altfire
- -Leaf Man mainfire cooldown increased: 11 > 19
- -Leaf Man mainfire now uses DECORATE offsets
- -Leaf Man no ammo altfire cooldown decreased: 26 > 17
- -Leaf Man mainfire damage decreased: 10 > 9
- -Leaf Man mainfire lingering leaf damage decreased: 3 > 2
- -Trash Man HUDs updated
- -Trash Man mainfire now comes out 3 tics faster
- -Trash Man trash circle altfire now comes out 1 tic slower and finished 1 tic faster
- -Trash Man falling trash altfire now refires 1 tic faster
- -Coal Man's attacks now light oil
- -Coal Barrage now lights oil
- -Soak Man charged altfire cloud reaction time increased: 3 > 8 (lives for 40 tics more)
- -Soak Man charged altfire clouds can now bounce on ceilings
- -Soak Man charged altfire drop damage increased: 10 > 12
- IFI:
- -Cleanse Woman sliding now gives infinite mainfire ammo for a short time, represented by a glowing bar
- -Cleanse Woman charged mainfire now requires infinite ammo mode (from sliding) and full M1 ammo to work
- -Cleanse Woman charged mainfire bounce count decreased: 8 > 5
- -Cleanse Woman charged mainfire now dies after 5 seconds (175 tics)
- -Cleanse Woman altfire sliding damage decreased: 11 > 7
- -Cleanse Woman altfire sliding no longer cancels on walls
- -Cleanse Woman slip duration reduced: 175 > 70
- -Cleanse Woman slip mechanic no longer works on aerial opponents
- -Cleanse Woman slip mechanic recoded to be smoother
- -Chemical Cleanser infinite board exploit fixed
- No Constancy:
- -Wood Man armor decreased: semi-strong > base
- -Bubble Man HUD updated
- -Bubble Man second weapon removed, reload moved to the reload key
- -Heat Man HUDs updated
- -Heat Man level 1 altfire on hit now gives flashing bar which doubles mainfire rate, hit altfire again during this bar for exploding fireballs, also gives exploding fireballs on kill
- -Heat Man altfire hitbox size decreased: 80 radius, 80 height > 60 radius, 20 height
- -Clash Man reworked:
- --Ammo regeneration time increased: 3 > 4
- --Item ammo use reduced: 28 > 9
- --Item now has a 4 second cooldown after cancellation before it can be used again
- --Mainfire in item mode shoots a bomb that explodes multiple times in a wide radius
- --Altfire in item mode shoots two mines with twice the damage and radius
- -Air Man HUD slightly updated
- -Slight error in Metal Man's damage frames fixed
- -Flash Man charged mainfire now activates on press rather than on release
- -Flash Man altfire no longer drains mainfire charge when ammo is insufficient
- Strategy:
- -Sagittarius mainfire no longer freezes the game shortly on first use
- -Sagittarius mainfire charged arrow flame no longer rips, now does a single hit for 20 damage
- -Sagittarius item icon updated
- -Gemini altfire orb throw has a new sound
- -Cancer mainfire bubbles go less upwards, now stop and wait a bit before bursting
- -Cancer altfire now has more bubbles on surface collision which spread out in a more horizontal pattern
- -Cancer altfire now cannot trap opponents again for 30 tics after release
- -Cancer altfire can no longer be shot to escape, keeps opponents trapped for a static 70 tics, rises faster
- DOS:
- -Shark Man's HUD teeth no longer disappear after using altfire
- -Volt Man HUDs updated
- -Volt Man mainfire shield shot has 2 tics less startup
- -Volt Man now has a different colored shield when used at max alt ammo
- -Volt Man max alt ammo indicator position updated to match the current skin
- -Glitch fixed where Torch Man's mainfire becomes locked after using up altfire ammo
- -Wave Man HUDs updated
- -Tox Man forklift has an updated HUD, now has HUD animation for activating the vehicle
- MMRocks:
- -Police Man ammo regen time increased: 2 > 3
- -Police Man altfire ammo gain increased: 2 > 4
- -Police Man grey gain during mainfire increased: 2 > 3
- -Police Man grey ammo no longer regenerates when holding mainfire
- -Police Man altfire shield now blocks projectiles more consistently and blocks explosions
- --A successful block will give you a red bullet count (up to 14 can be stacked)
- ---Using mainfire with a red bullet count will shoot a stronger, faster, exploding bullet
- -Door Man ammo regain time reduced: 6 > 5
- -Door Man altfire spikes now hit multiple times (once every 4 tics)
- -Door Man altfire spike damage decreased: 7 > 4
- -Door Man AI added
- -Snow Man mainfire flakes now produce FX more often
- -Snow Man altfire now hits more consistently
- -Snow Man AI added
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