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- Update v1.0.0.257 Changelog:
- ___________________________________________
- ADDITIONS
- • Joint Wars/Third Party War Update
- • Players can now ask other players or AI to join wars they are already in.
- • Trade screen allows Casus Belli to be chosen when declaring a Joint War.
- • Joint War now requires one party to have denounced the enemy for 5 turns.
- • Leader screen makes it clear that war declaration is part of a joint war.
- • Adding 12 new Historic Moments, focused on mid to late game.
- • First Shipwreck Excavated (+2 Era score)
- • World's First Shipwreck Excavated (+3 Era score)
- • First Aerodrome Fully Developed with all buildings (+3 Era score)
- • First Encampment Fully Developed with all buildings (+3 Era score)
- • First Entertainment Complex Fully Developed with all buildings (+3 Era score)
- • First Water Park Fully Developed with all buildings (+3 Era score)
- • First City with 25 Population (+1 Era score)
- • World's First City with 25 Population (+2 Era score)
- • First Seaside Resort (+2 Era score)
- • World's First Seaside Resort (+3 Era score)
- • National Park Founded (+3 Era score)
- • World's First National Park Founded (+4 Era score)
- • Game Summary Screen
- • Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.
- BALANCE
- Governors:
- • Pingala's Librarian ability now provides +15% Science and Culture in the city (was +20%).
- • Governor Magnus Groundbreaker ability reduced from +100% to +50%.
- • Government Balance Pass – Rise & Fall
- • Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
- • Democracy: Production per district from 2 to 1.
- • Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
- • Government Balance Pass – Base Game
- • Fascism: Combat Strength from 4 to 5.
- Policy Rebalance:
- • Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
- • Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
- • Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).
- Civ Balance:
- • Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
- • Lautaro's unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
- • Rebalancing Seondeok's Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
- • Norwegian Berserker - Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat • Strength de-buff when defending reduced from -7 to -5.
- • Japanese Samurai – Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
- • Georgian Khevsur – Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.
- Eras:
- • Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for "One More Turn" mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
- • Rebalancing Era Score of historic moments related to late game city projects:
- • Manhattan Project and Operation Ivy now worth 2 (was 1)
- • Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
- • Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).
- Map Generation:
- • Made Turtles Luxury Resource more common.
- Miscellaneous:
- • Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player's religion.
- • Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
- • Number of envoys received from Liberating City-States is boosted as you progress through the game.
- • Commandos’ Melee unit promotion now grants +1 movement
- MODDABILITY UPDATES
- • Governors and Governor Promotions now use 'Promotion Sets' which allows more than one governor type to be associated with a promotion and vice versa
- BUG FIXES
- • Only show the "Capital Lost" when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
- • Fixed for Priority Target highlighting invalid hexes.
- • Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
- • For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
- • Frederick Barbarossa's UA no longer gives a combat bonus against Free Cities.
- • Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
- • Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
- • Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
- • Fixed Victoria's Pax Britannica ability in the base game.
- • Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
- • Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
- • Made it so Abu al-Qasim al-Zahrawi only heals land units.
- • Fixed Bugs related to expelling units out of a City's or Civilization's borders when applicable. Units should no longer be expelled from a • Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
- • Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
- • Ensure proper display of National Parks after a save is loaded.
- • Don't show Paradrop unit action if unit cannot move.
- • Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
- • Fixed a bug preventing the Persian Immortal from using melee as its default attack.
- • Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
- • Addressed audio issues with large and mod-expanded map sizes
- TEXT FIXES
- • Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
- • Updated Rise and Fall Agenda descriptions to include what that leader dislikes.
- • Clarified Kilwa's description to show that it increases the type bonus from city states instead of the yield.
- • Removed a redundant font icon in the name of a city-state quest.
- • Updated Civilopedia text for Anarchy, since Anarchy does not affect Era Score.
- • Clarified text for Georgia's Unique Ability.
- • Clarified text for first sea/air unit Historic Moments.
- • Added information to technology descriptions about what resources are unlocked for harvesting (some were missing).
- • Document that Patron Saint Governor Promotion also helps Warrior Monks.
- • Removed "doubling" and "tripling" in description of effects for tourism. Use +100% or +200% instead.
- • Added Housing info to Polder description
- • Fixed the Fascism combat bonus description being incorrect in base game.
- • Updated wording for Religious Alliance to indicate that it refers to cities dominated by the player's religion.
- • Changed some text that was incorrectly referring to "Identity" instead of "Loyalty.”
- GRAPHIC FIXES
- • Reduced the amount of snow on the Arena building so that it doesn't blow out as much at night.
- • Don't play Paradrop animation if the destination tile is not visible to the current observer.
- AI
- • AI respects and uses new rules for joint wars and third party wars
- • AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
- • In trading cities, AI considers resources and great works it will gain or lose in the deal
- • As part of a city attack, will not pillage a separate city’s districts
- • AI will prioritize a city over units if it can capture or nearly capture the city
- • Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
- • Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.
- • Fixed issues regarding embarking units near enemy warships, evaluation now takes proper account of that.
- • AI can modify a deal with just gold when asked what would you give.
- • Germany (or anyone favoring minor civ war) won't care about their relationship to a minor civ suzerain unless it's them.
- • Give Greece and Pericles some preferences for culture and envoys.
- • Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left).
- • Free cities units that are not involved in attacking other units will stay within their own territory.
- • Improved city defense unit management.
- MULTIPLAYER
- • Auto End Turn is now disabled for the remainder of a player's turn if they unready their turn.
- • Fixed multiplayer stall related to players disconnecting while the host was loading into a game.
- • Fixed zombie connection issue that was preventing some players from joining multiplayer games after a previous join.
- • Players should not be able to unready their turns after their turn timer elapses.
- • Dead civilizations are no longer selectable after loading a save in multiplayer.
- • Multiplayer quick saves now go in the proper save folder for the current game mode.
- • Fixed default multiplayer handicap for third player in the Jadwiga's Legacy scenario.
- UI
- • Changes to the way Governor Title notifications are handled.
- • The Governor Title notifications turn blocking no longer requires players to use the Governor Title to be dismissed.
- • Appoint Governor Notification will not appear if the player does not yet have a city to assign one.
- • Updated the window style of the Dedication screen and Era Rollover screen, emphasizing Era / Age types.
- • Added food needed for population growth in City Details Panel.
- • Made sure we only show the Emergency row and tab if there are emergencies involving both the selected player and the local player.
- • Fixed an issue where players could have duplicate city names, all names have to be unique now.
- • Espionage mission history for failed missions will now show loot information if provided in the mission info
- • Tech Tree - Ensure we update the live data for a tech when it's boosted.
- Update v1.0.0.229 Changelog:
- ___________________________________________
- GENERAL UPDATES
- • Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
- • Clarified Amundsen-Scott Research Station bonus in the text.
- • Made the Water Park cheaper to be consistent with the Aerodrome.
- • Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
- • Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.
- • Removed the Flirtatious and Curmudgeon agendas.
- • Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
- • Updated Korean Palace art.
- • Fixed situations where players could have Shared Visibility while at war.
- • Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
- • Fixed an issue where the Stadium effects did not match the text.
- • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
- • Increased defenses of early era city states to discourage easy conquest by AI and players.
- BALANCE CHANGES
- • Allow the 3 land tiles next to Polder to include Hills.
- • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
- • Added the Entertainment Complex building effects.
- • Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
- • Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
- • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
- • Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
- • Military Alliances now provide a bonus against city states.
- • Macedon no longer receives boosts for conquering a Free City.
- • Have Twilight Valor apply to Naval Melee units.
- • Neutralize Governor turn duration has been adjusted for game speed.
- • Gain Sources turn duration has been adjusted for game speed.
- AI UPDATES
- • Added some improvements in sorting great works into collections.
- • Improved AI progress through tech and civic tree.
- • Garrisoned ranged units are much less likely to leave City Centers and Encampments.
- UI UPDATES
- • Historic Moments are now accessible from the End Game Results screen.
- • Made sure we displayed the right city details for cities being ceded.
- • City States no longer display "At War" tooltip if we aren't at war.
- • Former capitals are now properly differentiated from captured capitals.
- • City Banner polish and bug fixes.
- • Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
- • The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
- • Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
- • Diplomacy portraits in the HUD now indicate alliance type.
- • Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
- • The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
- • Resolved terrain tooltips displaying over selection panels in certain situations.
- • Added tooltips for a variety of loyalty UI.
- • Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
- • Movement paths are now shown on the religion lens.
- • Revised Raze City tooltip text for accuracy.
- • Emphasized several notification icons indicating negative game events
- • Clarified Era score and Age threshold UI while in the last era of the game.
- • Added Research Alliance indicator to Research Chooser.
- • Added a scroll panel to operative list on the Espionage overview.
- BUG FIXES
- • Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
- • Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
- • ‘Amphibious’ unit promotion is now correctly removing the attack penalty in an amphibious attack.
- • Fixed a bug causing incorrect unit maintenance costs to be incurred.
- • Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
- • Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
- • Fixed a bug causing units set to ‘Alert’ to be changed to ‘Fortified’, preventing them from waking up when enemies are near.
- • Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
- • Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
- • Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
- • Fixed the Space Port, it was being counted as a specialty district.
- • Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
- • Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
- • Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
- • Ensured that city state suzerain bonuses are applied properly after you capture a city.
- • Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
- Update v1.0.0.220 Changelog:
- ___________________________________________
- • Fixed an issue where the user could not access the builder that is awarded when the Eagle Warrior kills an enemy unit in a standard ruleset game.
- • Fixed America's Founding Fathers ability to function when progressing through a Standard Rules match.
- • Fixed an issue where a trader could lose functionality resulting in placeholder/debug string being displayed when war is declared through an emergency with a civ the user has trade routes to.
- • Fixed a crash that could happen when starting a new game under certain conditions.
- • Fixed an issue where the user could crash after attempting to join a Full game in the Multiplayer lobby.
- • “Rise and Fall” Expansion Update
- • Fixed the Letters of Marque Dark Policy to double the Yields from plundering a trade route when viewed during gameplay.
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