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- 1.1.12
- - Score feature now won't return floating numbers
- - Fixed Andy's Smokescreen error that forcing the game to close
- - Fixed lever bug in Hazel Ruins lv.7 that doesn't open the gate and ceasing Rhasta to talk when player attempts to interact
- Heroes:
- - Andy
- Smokescreen agility reduction removed
- - Villeta
- Spell Return chance increased by 5%
- - Nina
- Telekinesis won't throw disabled ally
- 1.1.07
- - Fixed error when level up if Ningrum is in party
- - When level up, level up animation shown on Companion's sprite
- Heroes:
- - Marvel
- Strength decreased by 1
- Agility decreased by 1
- Intelligence decreased by 1
- - Iuna
- Chilling Embrace armor reduction increased by 2 per stack
- - Ryuna
- Dragon Invocation now has 40% chance of stun
- Dance of Dragon stun chance increased to 40%
- Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2
- - Lotte
- Invocation: Nature now won't stun target
- - Lyka
- Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy
- 1.1
- Februray 1, 2014
- - New icon
- - Message speed increased by 33%
- - Fixed performance loss when accessing status, skills and Summoner's Book
- - Now no weapon PWR amount displayed at status, Summoner's Book and the Companion Arrange
- - When upgrading weapon, the stat gain won't be shown
- - Score feature implemented
- - Mars encounter point replaced into Hazel Ruins floor 9
- - New boss encounter at Hazel Ruins floor 11, Claude in place of Cecilia
- - Several dungeon maps expanded
- - New dungeons:
- - Whitia Palast: Consists of two floors, accessed by special requirements in Hazel Ruins
- floor 2
- - Shrine of Skynesia expanded, and added new secret boss encounter point
- - Howl's Dungeon: Consists of three floors, accessed from Hazel Ruins floor 9
- Battle
- - In battle, escape ratio now has initial chance of 20%
- - Sigil fo Gods and Phoenix Feather will be discarded from inventory if the bearer died in battle
- - Lifeleech now shows the attacker's healing amount with lifeleech attribute
- - Fixed element damage calculation bugs
- - Fixed stacking slip damage effect
- - Fixed glitch when a character takes an upper hand and guarding resulting in endless turn
- - Fixed glitch in beginning of the battle, the status window disappeared
- - Fixed bug when Immortal Phoenix is in attempt to escape at Hazel Ruins 8th floor
- - Fixed glitch of Flame Guard effect
- - Fixed some problems with AoE damages, now the damage dealt applied properly
- - Fixed splash damage affects ethereals
- - Fixed covering ability glitch if the protector can't move or is dead
- - Now slip damage popped in certain time a battler succeeded an action instead of after the turn's end.
- - Corrected Poison effect from Venus Weeds and Corpseweeds
- - Sprites will be tinted when inflicting states such as poisons, freeze or burnt.
- - New system:
- - Spell Block: Blocks spells and the effects. Applied in Spellguard
- - Reduce: Reduces spell cooldown. Applied in Kharas
- - Skill Level system revised:
- - Skills are divided by rank, and minimum level requirement adjusted at:
- Rank 1: Level 1 (level 6)
- Rank 2: Level 3 (level 11)
- Rank 3: Level 5 (level 16)
- Rank 4: Level 7
- Rank 5: above level 7
- -- Note that ultimate skills are maxed in level 3 instead of 5
- - Equipment Effect: By choosing Defend and pressing SHIFT, A, S or D (A, X, Y, Z on gamepad) the
- corresponding character will also activate every effect of his/her equipped accessories or armor.
- - Some has manacost to activate, and if the character has no enough mana, the item won't be
- activated thus entering Guarding state immediately
- - Introduced new pseudostat: ASPD
- - Determines attack speed of battler based on amount of AGI
- - ASPD can be buffed and nerfed via equip and states
- Heroes
- - Fixed passive attribute bonus glitch that skill doesn't give proper stat bonuses
- - Now an icon shown in right top of character's portrait if has unspent skill points
- - Added new characters:
- - Mars Rougefolk, the Rogue Hunter
- Epoch: Arcadia vol. 1 (level 2)
- Primary stat: AGI
- STR: 5(+1.2) INT: 3(+1.0) AGI: 7(+2.2)
- Damage: 7 - 23 Armor: 3.0
- Skills:
- - Chaos Form
- Unleashes the Chaos powers Mars hold in his body, granting him resistance against elements
- and increases damage dealt by 25%. Lasts 2 turns.
- - Black Cross
- Performs dashing strike to a single target. Deals damage based on Mars' BAD plus bonus damage.
- - Dia Break
- Leaps toward target and slash twice. Reduces enemy's armor rate by 3 for 2 turns.
- - Million Stab
- Adds Million Stab move at the end of normal attack. Stabs enemy five times, each deals
- percentage of his BAD. This move ends with a dashing strike, dealing normal BAD.
- - Strike Raid
- After standing by for a while, Mars dashes through enemies and strikes four times in
- random pattern. Deals damage based on percentage of BAD.
- - Dispersion
- Imbued by Chaos essence, Mars could disperse damage taken to enemies nearby.
- Disperses percentage of damage taken to all enemies from any source but magics.
- - Unseenable Kill
- Grants evasion rate, and chance to instant kill foe by normal attack.
- Won't work to certain enemies, however.
- - Cecilia Fortuna, the Cinder Mage
- Epoch: Alumnea vol.3 (level 2)
- Primary stat: INT
- STR: 4(+1.2) INT: 8(+3.25) AGI: 7(+1.9)
- Damage: 7 - 13 Armor: 1.0
- Skills:
- - Casting Stance
- Focusing her willpower, Cecilia could attain her Casting Stance that makes her
- attack splashes to enemies nearby, and her spells to be 50% more effective.
- If casting any spell including Casting Focus the buff will be dissipate.
- - Fireblast
- Blasts an enemy with Fire spell, dealing damage and causing the target to
- knocked. If in Casting Focus mode, the blasts will be hit other enemies nearby.
- - Wall of Fire
- Sends wave of flame to area, dealing slight damage and inflicts Burn damage for 5 turns.
- - Flame Guard
- Cecilia surrounds herself with ring of fire that deals damage to enemies nearby
- and absorbs magical damage entirely. The flame ring lasts 3 turns.
- - Fiery Heart
- Adds attack speed each time Cecilia successfully casts a spell.
- The buff stacks up to 5 stacks and lasts 3 turns.
- - Fortuna Bloodline
- Grants bonus damage per unspent manapoint.
- - Blazing Strike
- Shoots an intense Solar and Fire energies to an enemy. Deals huge damage.
- - Gate Charles, the Blue Wolf
- Epoch: Whities vol.2 (level 3)
- Primary stat: STR
- STR: 10(+2.4) INT: 7(+2.1) AGI: 9(+1.4)
- Damage: 17 - 21 Armor: 3.29
- Skills:
- - Frost Armor
- Casts Frost Armor spell that grants 6 armor for 2 turns. Dissipates Burn effect.
- - Ice Coffin
- Casts lesser Frostbite spell which deals minor damage, but freezes target for
- 2 turns. May causing Chill effect that reduces armor and speed afterwards.
- - Chain Frost
- Concentrates Ice magic into condense ball then throw it to target.
- The ball will spreads into three lesser balls which damaging enemies nearby
- with same damage as original target.
- - Ice Breaker
- Concentrating magic in between his twin swords, Gate unleashes a devastating
- long range slash to an enemy. Damage is doubled if the target is frozen,
- and will remove the state afterwards.
- - Parry
- Grants chance to block small amount of damage taken.
- - Frostbrand
- Places buff that reduces target's speed and stacks with itself
- overtime. Gate's damage increased if he attacks Frostbrand-ed enemy.
- - Fenrise
- Calls forth Fenrise, Deity Spirit of Ice. After preparing the stance, Gate's
- next attack will knocks target, stunning target and freezes by chance. Deals 2x
- of Gate's damage, and x4 if target's HP is below 50%.
- - Howl, the Earthking
- Epoch: Eremidia Legend vol.2 (level 3)
- Primary stat: STR
- STR: 15(+3.2) INT: 6(+1.8) AGI: 4(+0.9)
- Damage: 23 - 37 Armor: 0.57
- Skills:
- - Shadowlord Rage
- Turns Howl into maddened rage dark behemoth, grants +50% ASPD and damage for
- 2 turns.
- - Ground Slam
- Violently slams the ground, creating fissure that damages enemies in line.
- May causing stun.
- - Bulwark
- Manipulates the essence of Earth, layering bis body with stones that grants Howl
- additional armor for 3 turns. May stuns whoever attack him when in this state by 20%.
- - Force Grip
- Pulls an enemy with geomagnetic power, then slam it, launching slammed enemy to its
- allies and dealing damage upon landing.
- - Stone Fist
- Turns Howl's arms into stone, and in next turn he will deal more damage and causing
- stun in impact.
- - Earthking Aura
- Grants resistance against physical damages, and grants nearby allies aura that boosts
- their armor. Howl won't benefit the armor bonus aura.
- - Earthking's Wrath
- Jumps and slams the ground at enemies' area, creating pillars of earth that
- launch enemies and slows in their wake. May causing stun and deals damage when Howl
- landed and when enemies landed.
- - Flair Goddreary, the Magic Fighter
- Epoch: Path of Flareia vol.1
- Primary stat: STR
- STR: 6(+1.4) INT: 3(+1.2) AGI: 5(+1.8)
- Damage: 8 - 14 Armor: 1.71
- Skills:
- - Inner Strength
- Untaps Flair's inner strength, boosts his defense rate by 5 and grants additional
- attack speed by 25%
- - Eagle Dance
- Deals three kicks which deals slightly more damage to single target. Can be chained to
- his normal attack or Lion Blast afterwards.
- - Lion Burst
- Two punches followed by a energy burst that deal slightly more damage to single
- target. Can be chained to his normal attack or Eagle Dance afterwards.
- - Elemental Jaunt
- Performs Sharp Wave move that shoots twin elemental balls, dealing loads of
- damage in each shot or Peacock Wing which deals decent damage to enemies in
- front onf him. Damage may varied.
- - Magic Mix
- Performs Phoenix Split that shoots five fireballs to single target, or Frigid Blow
- which encases an enemy into frozen state and blow it immediately.
- Both deals huge damage.
- - Fighter Stance
- Increases armor and regeneration rate for a slight amount.
- - Ceaseless Enclosure
- Concentrates all of magic traces into his arms and legs, Flair strikes an enemy
- with plenty punch and kick combination, then in succession he throws the
- enemy into air and slam it to the ground for severe damage.
- - Ronald Weber, the Oracle Soldier
- Epoch: Darkness of Hope vol.1
- Primary stat: STR
- STR: 8(+2.4) INT: 5(+1.2) AGI: 6(+2.1)
- Damage: 13 - 15 Armor: 3.86
- Skills:
- - Synergy
- Turns the clock on his Gunblade on, causing some of his attack and abilities
- will also deal Burst damage. The Burst initial damage is 20% of his attack
- damage and can be upgraded.
- - Zero Distance
- Slashes through an enemy, then he shoots three bullets in back of it.
- Each shot will trigger Burst damage if Synergy is on.
- - Ripper Attack
- Performs four slashes combo that deals decent damage to single target.
- - Soaring Explosion
- After reloads his Gunblade with enough amount of ammo, he then shoots any
- foe in area until no more bullet in the magazine.
- Shoots up to 6 times to random target in area.
- - Overclock
- Increases Burst damage of Synergy-ed Gunblade.
- - Gunblade Enhancement
- In each attack, Ronald will deal bonus damage which knocks enemy back.
- Bonus damage stacks with other bash properties.
- - Burst Combo
- Ronald strikes an enemy with plenty of slashes followed by mid-air attacks
- then shoots it to the ground for severe damage dealt.
- Most of slashes will also trigger Burst damage.
- - Claude Ironshift, the Imorgian Knight
- Epoch: Alumnea vol.4
- Primary stat: STR
- STR: 7(+2.2) INT: 4(+1.2) AGI: 5(+1.9)
- Damage: 21 - 23 Armor: 2.71
- Skills:
- - Guardian Stance
- Turns into Guarding stance, increasing Claude's armor. In 50% of time an
- ally being attacked, Claude will cover the attacked one and take the damage
- for himself. Lasts 2 turns.
- - Ironshift
- Makes Claude's body into iron-like, making Claude more resilient to
- physical damage for 3 turns.
- - Concussive Force
- Claude does an attack that causing stun for 1 turn. Deals slightly more
- damage and twiced if attacking stunned foe.
- - Charged Attack
- Claude dashes toward enemies and deals huge amount of damage. Knocks
- target by 2.
- - Vitality Return
- Manipulates his Ironshifting ability, Claude could heal some amount of
- wounds. Heals slight amount of health instantly.
- - Shield Bash
- By chance when attacked, Claude bashes his foe with shield that may
- causing stun in the process. Deals damage based on his base attack damage.
- - Relentless Assault
- Grants additional armor, and resistance against debilitations that disables
- Claude.
- - Satriyaksa, the Red Wolf
- Epoch: Bhumitara vol.1
- Primary stat: STR
- STR: 6(+2.6) INT: 5(+1.0) AGI: 7(+1.9)
- Damage: 13 - 17 Armor: 4.00
- Skills:
- - Reveal
- Reveals his Eye of Enlightment, predicts enemies' moves in future, making
- every attack towards Satriyaksa will be easier to dodge.
- - Shield Throw
- Throws his shield in boomerang-like fashion, dealing damage and has 50%
- chance to stun target.
- - Raging Wolves
- After preparing his strike, Satriyaksa dashes towards enemy and deals 4
- slashes in a row.
- - Counter Edge
- In each succesful evasion, or if the enemy misses his attack to him,
- Satriyaksa could launch a dash strike that deals lethal damage as
- counterattack if timed well.
- - Bolster
- Grants bonus damage to nearby allies as well to himself.
- - Eye of Enlightment
- Grants huge evasion rate.
- - Critical Strike
- In 15% chance of normal attack, Satriyaksa will deliver a deadly blow that
- deals severe damage.
- - Millia Melody, the SOFRA Wing
- Epoch: Enthrea vol.2
- Primary stat: AGI
- STR: 7(+1.4) INT: 4(+1.5) AGI: 10(+1.9)
- Damage: 14 - 16 Armor: 3.43
- Skills:
- - Roulette
- Forgot how to calibrate and shoot, Millia has chance to:
- - Shoot target and deals 2x damage;
- - Shoot enemies in area, dealing halved damage;
- - Shoot target and deals 1 damage;
- - Shoot target twice, dealing normal damage;
- - Blast herself, dealing normal damage to self.
- - Petal Burst
- Adjusting power output of Phaser, Millia could shoot a slightly different
- shot that deals bursting damage to target. Knocks enemy by 1.
- - Spakling Flower
- Sets Phaser into spreading shot mode, and by extending chamber
- capacity, Millia shoots burst of shots into area. Deals damage
- to enemies within range.
- - Energy Mine
- Places a small but highly-explosive mine in front of an ally.
- Enemies who fool enough to approach will be blasted, suffering damage
- from the explosion. Ally won't be harmed in the process.
- - Orb of Healing
- Condense the life energy into a floating ball, Millia throws the orb
- to her ally, healing for slight amount.
- - Revolver Bloom
- Enhancement of Phaser that giving additional slug in each shot,
- dealing independent damage when triggered. The effect is passive
- and has 40% chance of trigger.
- - Overcharged Shot
- By combining chamber capacity for spreadshot mode and power output
- for burst shot, Millia shoots concentrated slug that not only
- knocks enemy by 2, it also deals lethal damage to target.
- - Thuriri Mearue, the Alchemage
- Epoch: Arcadia vol.3
- Primary stat: INT
- STR: 3(+1.2) INT: 6(+2.3) AGI: 4(+1.5)
- Damage: 13 - 15 Armor: 1.57
- Skills:
- - Mage Mode
- Morphs Thuriri's stance depends on the current mode.
- Mage Mode grants additional MP regen and resistance against spells,
- in other hands Alchemist Mode grants more resistance against
- any kind of damages.
- - Elemental Cast
- Casts three basic Fire, Volt or Ice spells to target. Can be chained
- in succession to cast same spell some more targets and casts again to
- all enemies in area as chain spell finisher.
- - Alacrity
- Grants additional speed to an ally. Duration of the buff depends on spell level.
- - Healing Wave
- Casts light spell that heals allies nearby. Heals slight amount of damage.
- - Chance
- Casts spell that manipulating the fate of target, rends ally from inevitable
- death for a brief time. Inflicted ally still can be healed in this period,
- and will grant 1 HP if the state lifted from ally.
- - Pharmacology
- Heals slight amount of wound of an ally. Has passive effect that increases
- potion effectiveness if Thuriri uses a potion.
- - Multi Cast
- Increases Thuriri's grasps of her spells, improving each spells
- passively. Grants additional casting chance per level or improves
- cooldown of several spells.
- - Marvel
- First Aid cooldown decreased by 1
- Beginner's Luck evasion rate and critical chance rescaled to 4%/8%/12%/16%/20%
- First Aid healing effect reduced into 20/30/40/50/60
- New skill added: Speed Up
- - Marvel uses stance that makes him quicker in combat for a brief time.
- Increases attack speed by 100 for 2 turns.
- -- Increases 100 ASPD for 2 turns
- -- Costs 6 MP, has 7/6/5/4/3 cooldown
- - Souki
- Shadow Mirage now consumes 2 + 5% of Souki's HP per turn
- New skill added: Shadow Strike
- - Deals bonus damage in every hit. Damage is pure.
- -- Adds 2/3/4/5/6 pure damage in each hit. This bonus damage won't be
- reduced by armor or resistance
- Shining Blade Cut base damage growth decresed by 5
- Shining Blade Cut manacost decreased to 3/4/5/6/7
- Final Blade Saver manacost decreased to 5
- Final Blade Saver damage rescaled into 30/40/50/60/70
- Final Blade Saver now has Stead-Aim timing trigger
- Chaotic Deep Hazard base damage growth decresed by 10
- Chaotic Deep Hazard manacost decreases to 4/5/6/7/8
- Shadow Move evasion rate rescaled to 5%/10%/15%/20%/25%
- Destiny Zero Slash damage rescaled into 55/110/165
- - Nella
- Base damage decreased by 8, damage range decreased to 4
- Fixed Almashield trigger to all allies when casting Metabolic Boost and equipping Master Staff
- Flight now will consume 3 + 5% of Nella's MP per turn
- Healing Light recovery rescaled into 15/23/31/39/47
- Magic Missile Rain damage rescaled into 20/40/60/80/100
- Magic Missile Rain manacost rescaled from 12/14/16/18/20 to 12
- Radiant Revival cooldown decreased by 2, and manacost rescaled from 8/10/12/14/16 into 8
- Almashield manacost rescaled from 16/14/12 into 20/17/14
- Almashield cooldown increased by 2
- - Iuna
- Fixed Iuna's basic attack and elements popup and effects
- Chilling Embrace now is an AoE spell
- Frostbite manacost decreased from 6/9/12/15/18 into 6/8/10/12/14
- Frostbite damage rescaled into 15/30/45/60/75
- Frost Nova reworked
- -- Manaost increased by 2
- -- Deals 18/36/54/72/90 damage to all enemies
- -- Dealing damage and reduces enemies' ASPD by 50 for 2 turns
- -- Now has 25% chance of Freeze instead of 30%
- Unicorn Horn damage increased into 20/40/60/80/100
- Freezing Skin aura now renamed to Chillmagic Aura
- New skill: Quadstaff Mastery
- -- Increases Iuna's grasp of Ice magic by reducing spell manacost by 1 per
- level, reduces cooldown and increasing damage dealt by her spells
- by 6 per level.
- -- Reduces spells cooldown by 1/1/2/2/3, manacost by 1/2/3/4/5 and
- increases damage dealt by spells by 4/8/12/16/20
- -- Effect of the perk doubled for Howling to the Moon.
- Howling to the Moon damage rescaled into 80/135/170
- Howling to the Moon manacost rescaled to 18/27/36
- - Andy
- Added two more normal attack pattern
- Premonition and Quickstep name swapped, giving proper name and effects
- -- The description are revised as well
- Smokescreen reworked
- -- Decreases enemies' ASPD by 40%/50%/60%/70%/80% and reduces hit rate by 40%/50%/60%/70%/80%
- -- Silences enemies
- Backstab now deals 25%/50%/75%/100%/125% AGI damage
- Backstab damage type now is physical
- Keening Edge base damage rescaled into BAD + -10/0/10/20/30
- Keening Edge manacost rescaled from 6/8/10/12/14 into 6
- Keening Edge now also deals 50%/75%/100%/125%/150% additional AGI damage
- -- If learned Backstab, the skill will trigger Backstab as well
- Premonition reworked
- -- Now grants 100 ASPD and 10% critical chance
- -- No longer grants +6 damage and 75% AGI penalty
- Fixed Quickstep evasion rate; now it grants proper evasion bonus
- Roar of the Wind reworked
- -- Andy will do 5(8) slashes that deals BAD
- -- sequence speed increased
- -- now also deals 50%/100%/150% AGI damage
- -- manacost rescaled from 12/18/24 into 12/15/18
- - Ryuna
- Dragon Invocation reworked
- -- Dragon Dancer mode won't stun enemy
- -- Deals 100% STR + 10 damage
- Dance of Dragon reworked
- -- Rising Dragon Punch EX removed
- -- Now Ryuna will perform either Chest Drop or Hip Drill Buster in each cast
- -- Deals 20/30/40/50/60 base damage
- -- Now slows enemy's attack speed by 25%, reduces armor by 1 for 2 turns
- -- Now is an AoE ability
- Breath of Fire damage rescaled to 20/30/40/50/60
- Breath of Fire manacost rescaled from 10/14/18/22/26 into 10
- Dragon Incense healing range rescaled into 12/18/24/30/36
- Dragon Incense manacost increased by 2
- Hungry Fist damage increased to 60/120/180
- Hungry Fist initial manacost decreased by 5
- - Vent
- Drunken Haze now reduces ASPD by 25%
- Roundhouse reworked
- -- Cooldown decreased by 2
- -- Damage rescaled into Vent's BAD + 0/5/10/15/20 damage
- -- Manacost rescaled from 6/9/12/15/18 into 6
- -- Now is an Instant Cast ability
- Mark of the Foot reworked
- -- Now knocks enemy turn by 4 and has 75% chance to stun
- -- Manacost rescaled from 6/9/12/15/18 into 6
- -- Damage rescaled into Vent's BAD + 5/10/15/20/25 damage
- -- Revised face stomp sequence
- Sky Dragon Kick damage increased into 35/55/75/95/105
- Sky Dragon Kick manacost rescaled from 9/14/19/24/29 into 9
- Drunken Brawler counterattack rate increased by 20%
- Thunderclap reworked
- -- Damage increased into 10/20/30/40/50
- -- Manacost decreased from 7/11/15/19/23 into 7/8/9/10/11
- -- Now slows opponents by 30%/40%/50%/60%/70% for 3 turns
- Primal Surge reworked
- -- If Vent initiates the surge from his normal state, deals 8 hits, 25% of BAD each
- and followed by 50/75/100 slam damage
- -- If Vent initiates the surge in his Primal Surge state, the Kolosus Slam deals
- 50/100/150 slam damage, two times
- -- Both moves, despite of the physical sequence, are magical
- -- Affects normal attack pattern, which the staff isn't used if Vent enters Primal Surge
- - Dorothy
- Base damage decreased by 5
- Subweapons! reworked
- -- now is magical
- -- damage rescaled to 10/20/30/40/50
- -- manacost decreased from 2/4/6/8/10 into 2/3/4/5/6
- Blunderbuss damage increased to 15/20/45/60/75
- Blunderbuss manacost rescaled from 9/12/15/18/21 into 9
- New skill: Buckshot
- -- In most of her shots, she deals bonus damage and knocks target simultaneously.
- -- Deals 4/6/8/10/12 bonus damage in 40% of her every shot, and knocks by 1
- Gale Strike base damage rescaled from BAD + -6/0/6/12/18
- Gale Strike manacost rescaled from 8/12/16/20/24 into 8
- Gale Strike steal golds and items now displayed properly
- Flintlock Cannon base manacost decreased by 5
- Flintlock Cannon damage increased to 75/125/175
- -- Now Flintlock Cannon deals Magical damage
- - Ningrum
- Base agility decresed by 3
- Arrow Rain damage increased to 18/30/42/54/66
- Arrow Rain manacost decreased to 6/8/10/12/14
- Firecracker damage increased to 30/40/50/60/70
- Firecracker cooldown increased by 3
- Firecracker manacost rescaled from 4/6/8/10/12 into 6
- Marksmanship now grants 8 bonus agility points instead of 5
- New skill: Precision
- -- Presence of Ningrum affects her allies whose wield ranged weapons.
- Increases damage dealt by ranged attacks by certain amount of
- allies' percentage based on their base damage.
- -- Increases allies' attack by 20%/30%/40%/50%/60%
- -- Only affects ranged attacks
- Flare Arrow reworked
- -- now is an Ultimate ability
- -- damage increased to 50/85/120
- -- manacost rescaled to 12/20/28
- Windbreak Removed
- - Flay
- Added one more normal attack pattern
- Shining Strike base damage rescaled into BAD + -6/0/6/12/18
- Venomous Shadow base damage rescaled into BAD + 0/6/12/18/24
- Venomous Shadow manacost rescaled from 8/12/16/20/24 into 5
- Venomous Shadow now is an instant cast ability
- New skill: Corrosive Skin
- -- Grants additional magic resistance, and whoever touch Flay will get poisoned.
- Poison effect depends on his Poisons' Pact perk.
- -- Grant 5%/10%/15%/20%/25% magic resistance and poisons every of attacker.
- -- Poison effect depends on his Poisons' Pact perk
- -- Poisons will has no effect if Flay not leveled Poisons' Pact
- Poison of Destruction reworked
- -- Now strikes four times, each deals 0/10/20 + BAD
- -- Sequence revised
- -- Effects are still the same with the old ability
- Now Poison Pact won't let Flay to revive when poisoned and dead already
- - Forte
- Breaker reworked
- -- Now merged with Shield Break, deals damage but the debilitate effects still
- retained
- -- Deals BAD
- New skill: Doublestrike
- -- I-ai style. Sometimes, Forte will swing back his sword then unleashes another
- strike which deals same amount of damage as his previous attack. Benefits
- from any buff placer and attack effects
- -- Grants 20%/30%/40%/50%/60% chance to strike twice
- New skill: Mortal Strike
- -- In fixed chance of his strike, Forte will deal critical strike.
- Critical damage improved in each level.
- -- Grants 25% chance to deal 1.5x/2x/2.5x/3x/3.5x damage
- Vacuum Wave damage increased into 30/40/50/60/70
- Vacuum Wave manacost decreased from 5/7/9/11/13 into 3/4/5/6/7
- Feather base damage rescaled into BAD + -15/-10/-5/0/5
- Feather manacost rescaled into 6/7/8/9/10
- No Body resistance increased into 15% per level
- Dark Blend now blinds and silences allies and enemies properly
- - Ashen
- Sveep now knocks enemy turn by 3
- Elemental Summon base damage increased into 15/30/45/60/75
- Elemental Summon manacost rescaled from 7/11/15/19/23 into 7/8/9/10/11
- Meshub healing range rescaled into 18/24/30/36/42
- Meshub manacost rescaled from 6/8/10/12/14 to 6
- Meshub cooldown decreased from 5 into 2
- Shining Spear now knocks enemy turn by 2
- Shining Spear base damage rescaled into BAD + 0/10/20/30/40
- Shining Spear manacost rescaled from 5/8/11/14/17 to 5
- Blazing Twister base damage rescaled into 4/6/8/10/12
- Blazing Twister manacost rescaled from 12/16/20/24/28 to 12
- Anmalekates base damage increased into 16/24/32(20/30/40)
- - Villeta
- Soul Bind renamed into Blackthorn Bind
- Consecutive Shot reworked
- -- Now deals half of BAD with additional 10%*level percent of Villeta's current MP, strikes twice
- Ars Bolt damage increased into 15/30/45/60/75
- Ars Bolt manacost decreased from 12/16/20/24/28 into 9/10/11/12/13
- Mana Sap reworked
- -- Deals 16/24/32/40/48 damage, absrobs 25% of damage to mana
- Starfall damage increased into 65/100/135(80/115/150) and the second shot chance reduced into 25%
- Fixed Starfall secondary damage value and sequence revised
- If Villeta dies, the Spell Return effect will be ineffective
- - Schneide
- Drache Kinhakken reworked
- -- Deals 6/9/12/15/18 damage, strikes thrice
- -- Base damage reduced by 15
- -- Manacost rescaled from 5/8/11/14/17 into 5
- Splitster Storm damage rescaled to 7/10/13/16/19, strikes 5 times
- Splitster Storm manacost rescaled from 5/9/14/19/24 into 7
- /Slasher damage rescaled to 8/12/16/20/24, strikes twice
- /Slashes manacost rescaled from 7/10/13/16/19 into 7
- /Slasher -> /Blaster base damage now based on 50% of Schneide's INT, strikes three times
- Zerreisen Stoss base damage rescaled into 15/20/25/30/35
- Zerreisen Stoss manacost decreased from 9/12/15/18/21 into 7
- Last Showdown damage rescaled into 25% of BAD per strike, and sequence revised
- - Razh
- Haste reworked
- -- Grants one target ally an a random ally +100 ASPD for 2 turns
- Heavy Blow now knocks target by 4
- Heavy Blow damage rescaled to 20/35/50/65/80
- Heavy Blow manacost decreased from 4/6/8/10/12 into 4/5/6/7/8
- Warrior's Spirit reworked
- -- Now grants 10/20/30/40/50 ASPD and 2/3/4/5/6 armor
- -- Lasts 3 turns
- Shadow Dance base damage rescaled to BAD + -8/-6/-4/-2/0
- Shadow Dance manacost decreased from 6/8/10/12/14 into 6/7/8/9/10
- Venom Rush base damage rescaled to BAD + -10/-9/-8/-7/-6
- Venom Rush manacost decreased from 6/8/10/12/14 into 6/7/8/9/10
- Septecroix base damage rescaled to BAD + -8/-6/-4/-2/0
- Septecroix manacost decreased from 14/22/30 into 14/18/22
- - Mark
- Zweitwaffen damage increased into 10/25/40/55/70
- Zweitwaffen manacost decreased from 4/6/8/10/12 into 4/5/6/7/8
- Solstician Bless base damage increased into BAD + 0/10/20/30/40
- Solstician Bless manacost decreased from 9/12/15/18/21 into 9/10/11/12/13
- Solstician Bless cooldown increased by 2
- - Lotte
- Guardian Rising now affects all allies
- Invocation: Legacy cooldown increased by 1
- Invocation: Legacy manacost rescaled from 6/9/12/15/18 into 6
- Invocation: Legacy damage rescaled to 6/9/12/15/18 + 0.75x of Lotte's INT
- Invocation: Nature base damage rescaled to 6/9/12/15/18 + 1.0x of Lotte's INT
- Invocation: Nature manacost decreased from 5/8/11/14/17 into 5/6/7/8/9
- Invocation: Icarus damage rescaled to 12/15/18/21/24 + 1.5x of Lotte's INT
- Invocation: Icarus manacost decreased from 8/12/16/20/24 into 8/9/10/11/12
- - Lyka
- Form Sword now only grants 50% damage and splashes 50% of damage dealt
- Shockwave damage rescaled to 15/27/39/51/63
- Shockwave manacost decreased from 5/8/11/14/17 into 5/6/7/8/9
- Right Bash base damage rescaled into BAD + -8/-4/0/4/8
- Right Bash manacost decreased from 4/6/8/10/12 into 2
- Hurricane reworked:
- -- manacost decreased from 8/12/16/20/24 into 8
- -- Hurricane cooldown rescaled from 9 to 9/8/7/6/5
- -- Deals 50% of BAD in all level per strike, four times
- Stunlock reworked
- -- Deals 10/20/30/40/50 bonus damage in 15% chance
- Greater Push base damage rescaled into BAD + 40/60/80
- Greater Push knocks target by 8
- Greater Push now is Magical
- - Arphage
- Shining Blade Cut base damage growth decresed by 5
- Shining Blade Cut manacost decreased to 3/4/5/6/7
- Final Blade Saver manacost decreased to 5
- Final Blade Saver damage rescaled into 35/45/55/65/75
- Final Blade Saver now has Stead-Aim timing trigger
- Chaotic Deep Hazard base damage growth decresed by 10
- Chaotic Deep Hazard manacost decreases to 4/5/6/7/8
- Phoenix Ash reworked
- -- Now grants 1 bonus gradual HP regen in 3/4/5/6/7 turns
- New skill: Killing Blow
- -- Everytime Arphage deals a killing blow, his final strike explodes the corpse
- of victim and damaging enemies nearby. Heals some percentage of Arph's
- health in the process.
- -- Explodes enemy and deals 12/18/24/30/36 damage to enemies nearby. Damage is
- pure
- -- Heals 3%/6%/9%/12%/15% of Arph's MAXHP in the process
- Sword of Exclamation damage rescaled to 70/110/150
- - Nina
- Telekinesis reworked
- -- Now isn't an Instant Cast spell anymore
- -- Manacost decreased from 6/9/12/15/18 into 6/8/10/12/14
- -- Chance to lift an enemy then drop it or tossing an ally to deal AoE damage
- -- Damage increased to 15/25/35/45/55
- Chain Lightning damage increased to 10/15/20/25/30
- Chain Lightning cooldown improved by 1
- Chain Lightning manacost decreased from 5/7/9/11/13 into 5/6/7/8/9
- Lightning Bolt damage rescaled to 20/32/44/56/68
- Lightning Bolt manacost decreased from 9/12/15/18/21 into 7/9/11/13/15
- Static Purge reworked
- -- Now it's not ultimate spell
- -- Duration decreased by 1
- -- now REALLY purges target
- -- Deals 20/40/60/80/100 implosion damage
- -- Cooldown improved by 1
- Static Shock now shocks 5%/10%/15%/20%/25% of enemies' current HP
- New ultimate spell: Thunderstorm
- -- Calls down array of lightning bolts to all enemies. Knocks enemies by 1
- and may causing kill steal.
- -- Costs 18/30/42 MP, deals 55/100/145(80/125/170) damage, knocks enemies by 1
- Enemies
- - Overhauled. Mostly reworked to fit the newly implemented systems.
- Items
- - Overhauled. Check the table for further details.
- 1.0.20
- November 15, 2013
- - New feature: Battle Difficulty
- - Now player can choose difficulty of the game. Accessible at the very beginning, when player
- choose New Game
- - Consists of four difficulties:
- - Beginner: Enemies in battle will have 75% of their regular stats
- - Normal: Enemies in battle will have regular stats
- - Advanced: Enemies in battle will have 125% of their regular stats
- - Expert: Enemies in battle will have 150% of their regular stats
- - Implemented Exit at the menu, allowing player to quit the game properly
- - Shop with dime currency now will accept transaction if player has enough dime and less Dnas
- -- Also now will show the actual amount of item carried by player correctly
- -- And there is an info that you can press SHIFT to show item's description
- - Fixed glithces at the town involving passabilities and BGMs
- - Fixed glitch at the title screen when accessing Credits first then choose New Game
- - Each inactive character has up to 4 dialogue line
- - Secret Boss Mars moved to Hazel Ruins floor 12
- - Added new secret boss: Cecilia at Hazel Ruins floor 11
- Battle
- - Reworked damage calculation
- Now calculate damage value, effects and reductions, then variance
- - Some of the abilities have afterimage effect, indicating the special moves
- - Master Staff won't multiply Ashen's and Villeta's ultimate spell anymore
- - Guarding now grants 50% bonus regen instead of twice of character's regen rate
- - Fixed Innate skill bug if the character is muted
- - Fixed the Mass Resurrection scrolls bug that not happened when supposed to revive all heroes
- - Fixed error involving evasion rate that triggered by Premonition condition
- - Fixed bug when all party member perished and player decided to try again
- - Fixed bugs and glitches in Immortal Phoenix encounter
- - Now the animation of several spells displayed correctly if the character is charmed
- Heroes
- - All heroes
- Now have correct stat growth based on the written STR, INT and AGI growth in the Epochs
- The damage shown in status now is the actual damage dealt per attack
- All heroes' ultimate abilities are placed at the very bottom of the list
- - Marvel
- Focus now grants 25% damage bonus
- - Iuna
- Base Agility decreased by 1
- Base Intelligence decreased by 2
- - Andy
- Premonition now grants 25% Agility bonus
- - Vent
- New idle stance
- Primal Surge now doesn't grant bonus damage anymore
- - Dorothy
- Gale Strike now will steal enemy's gold or item automatically
- Gale Strike base damage decreased by 10
- - Ningrum
- New idle stance
- - Villeta
- Normal attack will only shot once if poorly-timed
- Ars Bolt now reduces enemy's damage by 8/14/20/26/32
- - Razh
- Bio updated, now uses name Enthrea instead of the previous one
- Warrior's Spirit now grants 25% bonus damage
- - Mark
- Astrengung now grants 25% bonus damage
- - Lotte
- Song of the Damned removed
- Rune Form: Rune Fighter now reduces damage by 25%
- Guardian Rising reworked
- -- Gives an ally 10/20/30/40/50 damage block and 2/4/6/8/10 HP regen that lasts 2 turns
- -- Cooldown of the spell is 1 turn
- -- Same effect won't stack
- Aldheimian Rhapsody reworked
- -- Reduces allies' damange taken by 25% and amplifies enemies' damage taken by 25%
- -- Grants 8 HP regen bonus
- -- Effect lasts 3 turns
- -- Now Aldheimian Bless effect won't make heroes to be nearly-invincible
- - Lyka
- Corrected the stun chance value of Rightbash (25% instead of 45%)
- Form Sword now reduces damage by 25%
- - Arphage
- Exclamation effect now prevent Arph to cast abilities
- - Nina
- Base Strength decreased by 1
- Telekinesis reworked
- -- manacost decreased to 6/9/12/15/18 and base damage decreased by 10
- -- base cooldown decreased to 2 and is an Instant-cast spell
- -- Has new spell sequence
- Chain Lightning cooldown increased by 1
- Unwielding Toss stun chance now only 40% and has new sequence
- Nina now can't cast Unwielding Toss if there is no valid ally to toss
- Pharmacology removed
- Static Shock blast damage decreased by 5
- Static Purge damage amplification increased to 25% of damage taken
- Enemies
- - All enemies now don't have gold growth factor
- - All enemies's stat increased by 25%-50%
- - Immortal Phoenix's Charm to male characters now reduces 25% of damage
- Items
- - Corruption Orb armor reduction stack increased to 8
- - Health Booster now only grants 15 HP
- - Mana Booster now only grants 10 MP
- - Point Booster now only grants 10 HP and 5 MP
- - Soul Booster now only grants 25 HP and 15 MP
- - Stone of Magic now only grants 30 HP and 20 MP
- - Miller Shield now grants 15 HP instead of 20
- - Fixed HP and MP gain from multiple source of boosts (stats or Booster, or both)
- - Helm of Blitz, Helm of Kuro and Helm of Rei's stat boost increased by 2
- - Chainmail, Ringmail and Platemail armor bonus decreased by 2, Helmet and Ring armor bonus decreased by 1
- - Affects other Craft items that include these items
- - Sigil of Hero now costs 800 Dnas
- - Sigil of Giant now costs 1200 Dnas
- - Sigil of Gods recipe price increased from 800 to 1000
- 1.0 stable
- November 10, 2013
- - Danny Luckmann won't be blinked when trading
- - Fixed lighting tools (Candles, Torches, Lanterns) LoS revealings
- - Fixed Scout's Equipment glitch that showing more than one empty space on the list
- - Equipment screen now shows character's stats properly as in status screen
- - Fixed typos in Strange Brew quest
- - Fixed improper map moving in Treasure Hunt? quest
- - Fixed the Clover scene; there will be no repeated bondage scene!
- - The Ciphered Map will be disposed once the Treasure Hunt? is done
- - Changed info about skill's next upgrade level requirement
- - Fixed shop problems; unable to sell items that exceeding the base price
- - Fixed shop selling section that displaying stashed items. Now the stashed ones can't be directly sold
- - Training at Training Hall currently is unavailable
- - New battle BGM
- >> Cruna Aktrid theme - Battle for Your Life
- Battle
- - Manaburn now only deals 2x target's INT
- - Spell Shield renamed into Barrier and now deflects magical damage as well
- - Now when Cursed, the character will use pinched pose instead of just idle standing
- - Skill variations now show proper MP cost
- - Freeze now shows the effect properly; no animation when frozen
- - Stead-Aim sequence now has shorter setup and longer aiming time, so player could hit the timing better
- - Fixed Vampiric Aura and Lifeleech accessories which grants doubled restore HP effect on hit
- Heroes
- - Marvel
- Base damage increased by 2
- Counterattack now won't proc if Counterattack isn't learned yet or attacked by ranged attacks
- Now Marvel can equip Master Staff
- - Souki
- Chaotic Deep Hazard base damage increased by 5
- - Nella
- Healing Light now has 1 turn cooldown
- Metabolic Boost now adds 5/10/15/20/25 damage and 5 HP regen
- Radiant Revival manacost increased by 4
- Almashield base cooldown increased from 1 to 5
- Master Staff now affects Almashield
- -- Casts Almashield to allies in area. The shield repels damages and lasts 2 turns
- - Iuna
- Frostbite base damage increased by 15 and has variance of 10
- Frost Nova base damage increased by 10
- Unicorn Horn now has 60% stun chance instead of 100%
- Master Staff now affects Howling to the Moon
- -- Deals secondary damage based on half of initial damage to enemies
- - Andy
- Rave Off effect now only lasts 1 turn
- Quickstep now triggers Rave Off effect and cooldown increased from 2 to 5
- Keening Edge base damage increased by 5
- Premonition reworked
- -- Now grants 6/12/18/24/30 bonus damage, 5%/10%/15%/20%/25% evasion rate for 3 turns
- Master Staff now affects Roar of the Wind
- -- Slashes 9 times instead of 7
- - Ryuna
- Dance of Dragon base damage increased by 10
- Breath of Fire base damage decreased by 5
- Dragon Incense base damage decreased by 6
- - Vent
- Roundhouse base damage increased by 5
- Roundhouse now deals 30/50/70/90/110 damage
- Mark of the Foot base damage increased by 20
- Mark of the Foot now deals 40/65/80/95/110 damage
- Counterattack now won't proc if Drunken Brawler isn't learned yet or attacked by ranged attacks
- Thunderclap base damage increased by 5
- Master Staff now affects Primal Merge
- -- Primal Merge lasts 8 turns instead of 5
- - Dorothy
- Base agility increased by 2
- Subweapons! base damage increased by 5
- - Ningrum
- Breaker Shot changed into Windbreak, and reworked
- -- Deals 60/120/180 damage to all enemies
- -- Costs 12/20/28 MP
- - Flay
- Poison of Destruction now deals BAD + 40/80/120 damage
- - Forte
- Breaker now include BAD as base damage and has 2 turns cooldown
- Dark Blend now has cooldown of 9/7/5 turns
- - Ashen
- Base damage increased by 2
- Elemental Summon base damage increased by 10
- Elemental Summon now uses Stead-Aim timing sequence
- Shining Spear reworked
- -- base damage increased by 25
- -- cooldown decreased from 5 to 2, and now is an Instant Cast ability
- -- now uses Stead-Aim timing sequence
- -- now paralyzes in 50% chance; it won't automatically paralyze target
- Blazing Twister now has new animation
- Blazing Twister base damage decreased by 10
- Anmalekates base damage decreased by 15 and now deals 15/30/45 in each strike
- Master Staff now affects Anmalekates
- -- Increases damage in each strike by 25%
- - Villeta
- Consecutive Shot base damage increased by 5
- Mana Sap now has no MP cost
- Master Staff now affects Starfall
- -- Increases damage by 25
- - Schneide
- Drache Kinhakken attack type now is magical
- Splitster Storm attack type now is magical
- /Slasher attack type now is magical
- - Razh
- Haste duration decreased by 1
- Heavy Blow base damage increased by 20
- Venom Rush cooldown decreased from 7 to 4
- - Mark
- Verspotten now makes enemies to attack Mark properly
- Verspotten cooldown decreased fro 10 to 6
- Counterattack now won't proc if Vergeltung isn't learned yet or attacked by ranged attacks
- Solstician Bless now uses Stead-Aim timing sequence
- Solstician Bless cooldown decreased from 7 to 4
- - Lotte
- Rune Form now describes the effect of both Rune Singer and Rune Fighter form
- Legacy now includes 100% INT as base damage
- - Lyka
- Base damage increased by 7
- Form Change reworked
- -- Form Pickaxe deals normal damage to single target and stuns by 15%/20%/25%/30%/35% depends on Stunlock level
- -- Form Sword reduces damage by 10, but 75% of the damage dealt will be splashed to enemies
- --- Stun chance of Rightbash and Greater Push in Form Sword are only 25%
- Form Change shows the effect of each form
- Shockwave base damage increased by 15 and now deals 35/60/105/140/175 damage
- Right Bash base damage decreased by 25
- Greater Push base damage increased by 20 and manacost increased by 3
- Greater Push now uses Stead-Aim timing sequence
- Stunlock stun chance only affects in Form Pickaxe
- Master Staff now affects Greater Push
- -- Greater Push deals AoE damage
- - Arphage
- Monster Rage now shows the bonus damage and armor penalty description properly
- Chaotic Deep Hazard base damage increased by 5
- Sword of Exclamation effect on Arph now only decrease 8 armor instead of 16
- Phoenix Ash regeneration multiplier starts by 3 instead of 7
- - Nina
- Telekinesis base damage increased by 10
- Chain Lightning base damage increased by 5 and now deals 20/40/60/80/100 damage to 4 targets
- Lightning Bolt base damage increased by 20 nd now deals 60/95/130/165/200 damage
- Unwielding Toss base damage increased by 15 and now deals 30/50/70/90/110 damage to all enemies
- Static Purge implosion damage decreased from 70 to 40
- Master Staff now affects Static Purge
- -- Increases implosion damage by 25
- Enemies
- - Afterlife Assailant armor decreased by 10
- - Rogue Hunter armor decreased by 3
- - Ursine and Enraged Ursine base damage decreased by 10, in compensate of double-strike attack
- Items
- - Sigil of Assassins now has proper description, and Sigil of Hunters as well.
- - Fixed information about Sigil of Wolf (North instead of Northwall)
- - Fixed typos in Runic Bracer, Phoenix Feather, Vampiric Bracer, Magic Muffler, Sigil of Soar, and Helm of Rei
- - Gravekeeper Lantern now available at Dvorak the Eccentric
- - New Runes set available at Elena the Rune Appraiser
- - Equipment stats now grants HP and MP bonuses properly
- - Sigils now display the damage bonus properly
- - Several craft items won't show if the player has insufficient level
- 1.0RC2
- November 6, 2013
- - Fixed incorrect dialog line at the intro
- - Fixed Skybridge overlaying at Hazel Ruins 3rd floor
- - Fixed BGM doesn't play at Hazel Ruins 9th to 13th floor
- - Fixed incorrect floor information at Hazel Ruins 10th floor, at stair to 9th floor
- - Fixed stats information that displaying armor when having Razh in party
- - Fixed Alteration quest; now the quest can be completed
- - Fixed several typos and missing dialogue lines in first Dark Scripter encounter
- - Equipment scene now shows complete stats and updates correctly
- - Stat display when level up now only shows STR, INT and AGI
- - Skill management reworked:
- - In general, every of Companion's skill will be set at level 1, but still need to be learned.
- - Along with the skill set, the skills will only cost 1 skill point per level, but with Companion's level requirement
- -- For instance, if Souki has learned Shining Blade Cut at level 1, he can't upgrade it at level 2 because the skill needs Souki at level 3 as upgrade requirement, and so on
- -- This also applies to ultimate skills, which has been set to be learnable from level 6
- - New battle BGMs:
- >> Eremidia's Theme
- >> Overcome the Challenge
- >> Wild Foes Appear
- - New battle BGM depends on current Companions.
- >> Vent McGraves' theme, Tale of the Drunken Hustler
- >> Dorothy Gale's theme, Dance of Fortune
- >> Ningrum Hapsari's theme, Armageddon
- >> Ryuna's theme, Oriental Fighter
- >> Andy Landwalker and Nella Shadowind's theme, Long Journey
- >> Villeta Nightwish's theme, Ars Clash
- >> Schneide Vanzelt's theme, Intro Mission
- - New accessories and Sigils. Every item has been rewritten from scratch
- Battle
- - New Battle Interface!
- - Curse state will amplify damage by 50% instead of draining character's MP
- - Corrupt state now decrease 1 armor rate per stack
- - Companions' base MP regen now starts at 5% of INT
- - Character with Transform feature (Lyka's Form Morph, Lotte's Rune Form, and Ryuna's Shift Stance) won't be reset when recovered by Layla or Stone Tablet
- - Fixed error involving Static Shock and Monster Rage perks
- Heroes
- - Marvel
- Marvel has new Wasser design! and the weapon renamed into Waster
- Charge cost from 12/10/9/8/7 decreased to 6
- Scan skill has been removed
- New skill: Counterattack
- "When attacked, by chance Marvel will deliver a single blow counter attack that deals half of his base damage. Proc will set even if Marvel dodges the attack or the attack missed."
- - When attacked, Marvel has 20%/30%/40%/50%/60% chance to counterattack that deals half of BAD
- - This perk gains benefit from Focus and Charge, as well with accessories and buffs.
- - Souki
- Shadow Mirage now drains 10% of current HP per turn
- - Nella
- Flight now has new icon
- - Iuna
- Base armor increased by 1
- Freeze state now won't decrease armor rate anymore
- Chilling Embrace debuff now decrease 1 armor instead of 2, and now can be stacked up to 3 stacks
- - Andy
- Premonition buff will show only 1 state icon, and still inherit the same effects
- Smoke Screen effect now has different icon shown--so it won't confuse with Mute state
- Quickstep now has new animation
- - Ryuna
- Shift Stance now can only casted in battle
- Dragon Shock debuff now decrease 2 armor instead of 6
- Rune Seal now decrease 1 armor point and amplifies 25% of magic damage
- - Vent
- Drunken Brawler counterattack now deals 25% of BAD in each hit
- - Dorothy
- Base armor decreased by 2
- Pure Skill now grants 1.5x/1.75x/2.0x/2.25x/2.5x critical damage in 20% chance
- - Hapsari (now namely Ningrum)
- Background renewed, based on Tammora's guideline of Bhumitara
- Her attack style and Windbreak now has proper name of origin (Bhumitara instead of Nirbhumi)
- - Forte
- Strength increased by 2
- - Ashen
- Base armor increased by 1
- Elemental Summon: Naign Unprac now has new animation
- - Villeta
- Base damage increased by 6
- Base armor increased by 1
- Soul Bind now has new animation
- Consecutive Shot now deals proper damage (10/20/30/40/50 + 0.75x INT, 2 shots, 3 targets)
- Ars Bolt base damage increased by 10 and damage growth increased by 5
- Starfall now deal proper damage when hit the 50% hitting an enemy twice proc
- Starfall base damage increased by 25
- Spell Return now will be triggered if Villeta learned the ability first
- - Schneide
- Schatten Over debuff now decreases 1 armor per stack
- - Razh
- Base armor increased by 2
- - Mark
- Vergeltung now has brief delay of counter
- - Lotte
- Base armor increased by 1
- - Lyka
- Cruna Magicka threshold decreased by 3, means the perk will add 1 armor per 6/5/4/3/2 unspent MP
- - Arphage
- Monster Rage now only adds 20% damage and decreases 3 armor
- - Nina
- Base damage decreased by 6
- Base armor increasd by 1
- Telekinesis now deals halved damage if not timed properly
- Chain Lightning now deals 15/30/45/60/75 damage
- Unwielding Toss damage range decreased by 5
- Static Purge debuff now doesn't decrease target's armor
- Static Overload damage decreased by 5
- Enemies
- - Now bosses are more resilient to disables and harder to kill
- - Skeevers now have 20% evasion rate
- - Spectral Assassins and Phantom Assassins now have 30% evasion rate
- Items
- - Everything reworked. The documentation of items and accessories are in progress
- 1.0RC1 patch 1.0.1
- November 4, 2013
- - Fixed missing BGM at cliff
- - Fixed dialogue line at Mr. Lao's in Preparation quest, after summoning Heroes
- - Fixed incorrect Grace Amulet recipe
- - Fixed animation glitch when evading spells
- - Fixed Crystal bug at Hazel Ruins 4th floor
- - Skybridges at Hazel Ruins 3rd floor now more visible
- - New battle BGMs:
- >> Eremidia's Theme
- >> Overcome the Challenge
- >> Wild Foes Appear
- - New battle BGM depends on current Companions.
- >> Vent McGraves' theme, Tale of the Drunken Hustler
- >> Dorothy Gale's theme, Dance of Fortune
- >> Ningrum Hapsari's theme, Armageddon
- >> Ryuna's theme, Oriental Fighter
- >> Andy Landwalker and Nella Shadowind's theme, Long Journey
- Battle:
- - Chance to evade incoming attack when perfectly timed now only 25%
- Heroes:
- - Souki
- Shining Blade Cut base damage decreased by 5
- Chaotic Deep Hazard base damage decreased by 10
- - Nella
- Almaring isn't a leveled weapon anymore
- Base damage increased by 6
- Metabolic Boost now grants 6/12/18/24/30 bonus damage buff
- - Ryuna
- Dragon Invocation now has cooldown
- - Flay
- Nethertoxin initial bonus damage decreased by 2
- - Forte
- Katana isn't a leveled weapon anymore
- - Arphage
- Shining Blade Cut base damage decreased by 5
- Chaotic Deep Hazard base damage decreased by 10
- Enemies
- - Slime, Hound, Skeever and Talonfoot bounty decreased to 1 Gold, 1 Dime, 2 EXP point
- - Cockatrice bounty decreased to 2 Gold and 2 Dime, and 4 EXP points
- - Wasp and Bat bounty now only 1 Gold and 2 EXP
- - Sketelon bounty decreased to 3 Golds, 3 Dimes, 3 EXP
- -- And Sketelons will more susceptible against physical attacks
- - Kobold, Buzzard bounty now only 3 Golds, 2 Dime, 4 EXP
- - Ursine bounty now only 5 Golds, 2 Dime, 5 EXP
- -- Ursine and Enraged Ursine has increased base damage by 6
- - Gargoyle bounty decreased to 4 Golds, 2 Dime, 5 EXP
- - Wyvern bounty increased to 12 Golds, 12 Dime
- - Nightshade bounty increased to 18 Golds, 18 Dime
- - Troll bounty increased to 6 Golds, 4 Dime
- - Enraged Troll bounty increased to 9 Golds, 7 Dime
- - Flay who summoned by Dark Scripter now has 10 armor and 40% evasion rate
- -- Enemy Flay's poison damage increased by 10
- - Fixed bug if Ghost, Shade or Wraith casts Manaburn
- Items
- - Clover Headdress now also grants 2 damage bonus
- - Buckler only block 10 damage in 60% chance, while Just Shield will only block 5 damage in 100% chance and Miller Shield will block 15 damage in 60% chance
- 1.0RC1
- November 2, 2013
- - Initial release
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