richter_h

changelog ed

Nov 9th, 2013
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  1. 1.1.12
  2. - Score feature now won't return floating numbers
  3. - Fixed Andy's Smokescreen error that forcing the game to close
  4. - Fixed lever bug in Hazel Ruins lv.7 that doesn't open the gate and ceasing Rhasta to talk when player attempts to interact
  5.  
  6. Heroes:
  7. - Andy
  8. Smokescreen agility reduction removed
  9. - Villeta
  10. Spell Return chance increased by 5%
  11. - Nina
  12. Telekinesis won't throw disabled ally
  13.  
  14. 1.1.07
  15. - Fixed error when level up if Ningrum is in party
  16. - When level up, level up animation shown on Companion's sprite
  17.  
  18. Heroes:
  19. - Marvel
  20. Strength decreased by 1
  21. Agility decreased by 1
  22. Intelligence decreased by 1
  23. - Iuna
  24. Chilling Embrace armor reduction increased by 2 per stack
  25. - Ryuna
  26. Dragon Invocation now has 40% chance of stun
  27. Dance of Dragon stun chance increased to 40%
  28. Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2
  29. - Lotte
  30. Invocation: Nature now won't stun target
  31. - Lyka
  32. Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy
  33.  
  34. 1.1
  35. Februray 1, 2014
  36. - New icon
  37. - Message speed increased by 33%
  38. - Fixed performance loss when accessing status, skills and Summoner's Book
  39. - Now no weapon PWR amount displayed at status, Summoner's Book and the Companion Arrange
  40. - When upgrading weapon, the stat gain won't be shown
  41. - Score feature implemented
  42. - Mars encounter point replaced into Hazel Ruins floor 9
  43. - New boss encounter at Hazel Ruins floor 11, Claude in place of Cecilia
  44. - Several dungeon maps expanded
  45. - New dungeons:
  46. - Whitia Palast: Consists of two floors, accessed by special requirements in Hazel Ruins
  47. floor 2
  48. - Shrine of Skynesia expanded, and added new secret boss encounter point
  49. - Howl's Dungeon: Consists of three floors, accessed from Hazel Ruins floor 9
  50.  
  51. Battle
  52. - In battle, escape ratio now has initial chance of 20%
  53. - Sigil fo Gods and Phoenix Feather will be discarded from inventory if the bearer died in battle
  54. - Lifeleech now shows the attacker's healing amount with lifeleech attribute
  55. - Fixed element damage calculation bugs
  56. - Fixed stacking slip damage effect
  57. - Fixed glitch when a character takes an upper hand and guarding resulting in endless turn
  58. - Fixed glitch in beginning of the battle, the status window disappeared
  59. - Fixed bug when Immortal Phoenix is in attempt to escape at Hazel Ruins 8th floor
  60. - Fixed glitch of Flame Guard effect
  61. - Fixed some problems with AoE damages, now the damage dealt applied properly
  62. - Fixed splash damage affects ethereals
  63. - Fixed covering ability glitch if the protector can't move or is dead
  64. - Now slip damage popped in certain time a battler succeeded an action instead of after the turn's end.
  65. - Corrected Poison effect from Venus Weeds and Corpseweeds
  66. - Sprites will be tinted when inflicting states such as poisons, freeze or burnt.
  67. - New system:
  68. - Spell Block: Blocks spells and the effects. Applied in Spellguard
  69. - Reduce: Reduces spell cooldown. Applied in Kharas
  70. - Skill Level system revised:
  71. - Skills are divided by rank, and minimum level requirement adjusted at:
  72. Rank 1: Level 1 (level 6)
  73. Rank 2: Level 3 (level 11)
  74. Rank 3: Level 5 (level 16)
  75. Rank 4: Level 7
  76. Rank 5: above level 7
  77. -- Note that ultimate skills are maxed in level 3 instead of 5
  78. - Equipment Effect: By choosing Defend and pressing SHIFT, A, S or D (A, X, Y, Z on gamepad) the
  79. corresponding character will also activate every effect of his/her equipped accessories or armor.
  80. - Some has manacost to activate, and if the character has no enough mana, the item won't be
  81. activated thus entering Guarding state immediately
  82. - Introduced new pseudostat: ASPD
  83. - Determines attack speed of battler based on amount of AGI
  84. - ASPD can be buffed and nerfed via equip and states
  85.  
  86. Heroes
  87. - Fixed passive attribute bonus glitch that skill doesn't give proper stat bonuses
  88. - Now an icon shown in right top of character's portrait if has unspent skill points
  89. - Added new characters:
  90. - Mars Rougefolk, the Rogue Hunter
  91. Epoch: Arcadia vol. 1 (level 2)
  92. Primary stat: AGI
  93. STR: 5(+1.2) INT: 3(+1.0) AGI: 7(+2.2)
  94. Damage: 7 - 23 Armor: 3.0
  95. Skills:
  96. - Chaos Form
  97. Unleashes the Chaos powers Mars hold in his body, granting him resistance against elements
  98. and increases damage dealt by 25%. Lasts 2 turns.
  99. - Black Cross
  100. Performs dashing strike to a single target. Deals damage based on Mars' BAD plus bonus damage.
  101. - Dia Break
  102. Leaps toward target and slash twice. Reduces enemy's armor rate by 3 for 2 turns.
  103. - Million Stab
  104. Adds Million Stab move at the end of normal attack. Stabs enemy five times, each deals
  105. percentage of his BAD. This move ends with a dashing strike, dealing normal BAD.
  106. - Strike Raid
  107. After standing by for a while, Mars dashes through enemies and strikes four times in
  108. random pattern. Deals damage based on percentage of BAD.
  109. - Dispersion
  110. Imbued by Chaos essence, Mars could disperse damage taken to enemies nearby.
  111. Disperses percentage of damage taken to all enemies from any source but magics.
  112. - Unseenable Kill
  113. Grants evasion rate, and chance to instant kill foe by normal attack.
  114. Won't work to certain enemies, however.
  115. - Cecilia Fortuna, the Cinder Mage
  116. Epoch: Alumnea vol.3 (level 2)
  117. Primary stat: INT
  118. STR: 4(+1.2) INT: 8(+3.25) AGI: 7(+1.9)
  119. Damage: 7 - 13 Armor: 1.0
  120. Skills:
  121. - Casting Stance
  122. Focusing her willpower, Cecilia could attain her Casting Stance that makes her
  123. attack splashes to enemies nearby, and her spells to be 50% more effective.
  124. If casting any spell including Casting Focus the buff will be dissipate.
  125. - Fireblast
  126. Blasts an enemy with Fire spell, dealing damage and causing the target to
  127. knocked. If in Casting Focus mode, the blasts will be hit other enemies nearby.
  128. - Wall of Fire
  129. Sends wave of flame to area, dealing slight damage and inflicts Burn damage for 5 turns.
  130. - Flame Guard
  131. Cecilia surrounds herself with ring of fire that deals damage to enemies nearby
  132. and absorbs magical damage entirely. The flame ring lasts 3 turns.
  133. - Fiery Heart
  134. Adds attack speed each time Cecilia successfully casts a spell.
  135. The buff stacks up to 5 stacks and lasts 3 turns.
  136. - Fortuna Bloodline
  137. Grants bonus damage per unspent manapoint.
  138. - Blazing Strike
  139. Shoots an intense Solar and Fire energies to an enemy. Deals huge damage.
  140. - Gate Charles, the Blue Wolf
  141. Epoch: Whities vol.2 (level 3)
  142. Primary stat: STR
  143. STR: 10(+2.4) INT: 7(+2.1) AGI: 9(+1.4)
  144. Damage: 17 - 21 Armor: 3.29
  145. Skills:
  146. - Frost Armor
  147. Casts Frost Armor spell that grants 6 armor for 2 turns. Dissipates Burn effect.
  148. - Ice Coffin
  149. Casts lesser Frostbite spell which deals minor damage, but freezes target for
  150. 2 turns. May causing Chill effect that reduces armor and speed afterwards.
  151. - Chain Frost
  152. Concentrates Ice magic into condense ball then throw it to target.
  153. The ball will spreads into three lesser balls which damaging enemies nearby
  154. with same damage as original target.
  155. - Ice Breaker
  156. Concentrating magic in between his twin swords, Gate unleashes a devastating
  157. long range slash to an enemy. Damage is doubled if the target is frozen,
  158. and will remove the state afterwards.
  159. - Parry
  160. Grants chance to block small amount of damage taken.
  161. - Frostbrand
  162. Places buff that reduces target's speed and stacks with itself
  163. overtime. Gate's damage increased if he attacks Frostbrand-ed enemy.
  164. - Fenrise
  165. Calls forth Fenrise, Deity Spirit of Ice. After preparing the stance, Gate's
  166. next attack will knocks target, stunning target and freezes by chance. Deals 2x
  167. of Gate's damage, and x4 if target's HP is below 50%.
  168. - Howl, the Earthking
  169. Epoch: Eremidia Legend vol.2 (level 3)
  170. Primary stat: STR
  171. STR: 15(+3.2) INT: 6(+1.8) AGI: 4(+0.9)
  172. Damage: 23 - 37 Armor: 0.57
  173. Skills:
  174. - Shadowlord Rage
  175. Turns Howl into maddened rage dark behemoth, grants +50% ASPD and damage for
  176. 2 turns.
  177. - Ground Slam
  178. Violently slams the ground, creating fissure that damages enemies in line.
  179. May causing stun.
  180. - Bulwark
  181. Manipulates the essence of Earth, layering bis body with stones that grants Howl
  182. additional armor for 3 turns. May stuns whoever attack him when in this state by 20%.
  183. - Force Grip
  184. Pulls an enemy with geomagnetic power, then slam it, launching slammed enemy to its
  185. allies and dealing damage upon landing.
  186. - Stone Fist
  187. Turns Howl's arms into stone, and in next turn he will deal more damage and causing
  188. stun in impact.
  189. - Earthking Aura
  190. Grants resistance against physical damages, and grants nearby allies aura that boosts
  191. their armor. Howl won't benefit the armor bonus aura.
  192. - Earthking's Wrath
  193. Jumps and slams the ground at enemies' area, creating pillars of earth that
  194. launch enemies and slows in their wake. May causing stun and deals damage when Howl
  195. landed and when enemies landed.
  196. - Flair Goddreary, the Magic Fighter
  197. Epoch: Path of Flareia vol.1
  198. Primary stat: STR
  199. STR: 6(+1.4) INT: 3(+1.2) AGI: 5(+1.8)
  200. Damage: 8 - 14 Armor: 1.71
  201. Skills:
  202. - Inner Strength
  203. Untaps Flair's inner strength, boosts his defense rate by 5 and grants additional
  204. attack speed by 25%
  205. - Eagle Dance
  206. Deals three kicks which deals slightly more damage to single target. Can be chained to
  207. his normal attack or Lion Blast afterwards.
  208. - Lion Burst
  209. Two punches followed by a energy burst that deal slightly more damage to single
  210. target. Can be chained to his normal attack or Eagle Dance afterwards.
  211. - Elemental Jaunt
  212. Performs Sharp Wave move that shoots twin elemental balls, dealing loads of
  213. damage in each shot or Peacock Wing which deals decent damage to enemies in
  214. front onf him. Damage may varied.
  215. - Magic Mix
  216. Performs Phoenix Split that shoots five fireballs to single target, or Frigid Blow
  217. which encases an enemy into frozen state and blow it immediately.
  218. Both deals huge damage.
  219. - Fighter Stance
  220. Increases armor and regeneration rate for a slight amount.
  221. - Ceaseless Enclosure
  222. Concentrates all of magic traces into his arms and legs, Flair strikes an enemy
  223. with plenty punch and kick combination, then in succession he throws the
  224. enemy into air and slam it to the ground for severe damage.
  225. - Ronald Weber, the Oracle Soldier
  226. Epoch: Darkness of Hope vol.1
  227. Primary stat: STR
  228. STR: 8(+2.4) INT: 5(+1.2) AGI: 6(+2.1)
  229. Damage: 13 - 15 Armor: 3.86
  230. Skills:
  231. - Synergy
  232. Turns the clock on his Gunblade on, causing some of his attack and abilities
  233. will also deal Burst damage. The Burst initial damage is 20% of his attack
  234. damage and can be upgraded.
  235. - Zero Distance
  236. Slashes through an enemy, then he shoots three bullets in back of it.
  237. Each shot will trigger Burst damage if Synergy is on.
  238. - Ripper Attack
  239. Performs four slashes combo that deals decent damage to single target.
  240. - Soaring Explosion
  241. After reloads his Gunblade with enough amount of ammo, he then shoots any
  242. foe in area until no more bullet in the magazine.
  243. Shoots up to 6 times to random target in area.
  244. - Overclock
  245. Increases Burst damage of Synergy-ed Gunblade.
  246. - Gunblade Enhancement
  247. In each attack, Ronald will deal bonus damage which knocks enemy back.
  248. Bonus damage stacks with other bash properties.
  249. - Burst Combo
  250. Ronald strikes an enemy with plenty of slashes followed by mid-air attacks
  251. then shoots it to the ground for severe damage dealt.
  252. Most of slashes will also trigger Burst damage.
  253. - Claude Ironshift, the Imorgian Knight
  254. Epoch: Alumnea vol.4
  255. Primary stat: STR
  256. STR: 7(+2.2) INT: 4(+1.2) AGI: 5(+1.9)
  257. Damage: 21 - 23 Armor: 2.71
  258. Skills:
  259. - Guardian Stance
  260. Turns into Guarding stance, increasing Claude's armor. In 50% of time an
  261. ally being attacked, Claude will cover the attacked one and take the damage
  262. for himself. Lasts 2 turns.
  263. - Ironshift
  264. Makes Claude's body into iron-like, making Claude more resilient to
  265. physical damage for 3 turns.
  266. - Concussive Force
  267. Claude does an attack that causing stun for 1 turn. Deals slightly more
  268. damage and twiced if attacking stunned foe.
  269. - Charged Attack
  270. Claude dashes toward enemies and deals huge amount of damage. Knocks
  271. target by 2.
  272. - Vitality Return
  273. Manipulates his Ironshifting ability, Claude could heal some amount of
  274. wounds. Heals slight amount of health instantly.
  275. - Shield Bash
  276. By chance when attacked, Claude bashes his foe with shield that may
  277. causing stun in the process. Deals damage based on his base attack damage.
  278. - Relentless Assault
  279. Grants additional armor, and resistance against debilitations that disables
  280. Claude.
  281. - Satriyaksa, the Red Wolf
  282. Epoch: Bhumitara vol.1
  283. Primary stat: STR
  284. STR: 6(+2.6) INT: 5(+1.0) AGI: 7(+1.9)
  285. Damage: 13 - 17 Armor: 4.00
  286. Skills:
  287. - Reveal
  288. Reveals his Eye of Enlightment, predicts enemies' moves in future, making
  289. every attack towards Satriyaksa will be easier to dodge.
  290. - Shield Throw
  291. Throws his shield in boomerang-like fashion, dealing damage and has 50%
  292. chance to stun target.
  293. - Raging Wolves
  294. After preparing his strike, Satriyaksa dashes towards enemy and deals 4
  295. slashes in a row.
  296. - Counter Edge
  297. In each succesful evasion, or if the enemy misses his attack to him,
  298. Satriyaksa could launch a dash strike that deals lethal damage as
  299. counterattack if timed well.
  300. - Bolster
  301. Grants bonus damage to nearby allies as well to himself.
  302. - Eye of Enlightment
  303. Grants huge evasion rate.
  304. - Critical Strike
  305. In 15% chance of normal attack, Satriyaksa will deliver a deadly blow that
  306. deals severe damage.
  307. - Millia Melody, the SOFRA Wing
  308. Epoch: Enthrea vol.2
  309. Primary stat: AGI
  310. STR: 7(+1.4) INT: 4(+1.5) AGI: 10(+1.9)
  311. Damage: 14 - 16 Armor: 3.43
  312. Skills:
  313. - Roulette
  314. Forgot how to calibrate and shoot, Millia has chance to:
  315. - Shoot target and deals 2x damage;
  316. - Shoot enemies in area, dealing halved damage;
  317. - Shoot target and deals 1 damage;
  318. - Shoot target twice, dealing normal damage;
  319. - Blast herself, dealing normal damage to self.
  320. - Petal Burst
  321. Adjusting power output of Phaser, Millia could shoot a slightly different
  322. shot that deals bursting damage to target. Knocks enemy by 1.
  323. - Spakling Flower
  324. Sets Phaser into spreading shot mode, and by extending chamber
  325. capacity, Millia shoots burst of shots into area. Deals damage
  326. to enemies within range.
  327. - Energy Mine
  328. Places a small but highly-explosive mine in front of an ally.
  329. Enemies who fool enough to approach will be blasted, suffering damage
  330. from the explosion. Ally won't be harmed in the process.
  331. - Orb of Healing
  332. Condense the life energy into a floating ball, Millia throws the orb
  333. to her ally, healing for slight amount.
  334. - Revolver Bloom
  335. Enhancement of Phaser that giving additional slug in each shot,
  336. dealing independent damage when triggered. The effect is passive
  337. and has 40% chance of trigger.
  338. - Overcharged Shot
  339. By combining chamber capacity for spreadshot mode and power output
  340. for burst shot, Millia shoots concentrated slug that not only
  341. knocks enemy by 2, it also deals lethal damage to target.
  342. - Thuriri Mearue, the Alchemage
  343. Epoch: Arcadia vol.3
  344. Primary stat: INT
  345. STR: 3(+1.2) INT: 6(+2.3) AGI: 4(+1.5)
  346. Damage: 13 - 15 Armor: 1.57
  347. Skills:
  348. - Mage Mode
  349. Morphs Thuriri's stance depends on the current mode.
  350. Mage Mode grants additional MP regen and resistance against spells,
  351. in other hands Alchemist Mode grants more resistance against
  352. any kind of damages.
  353. - Elemental Cast
  354. Casts three basic Fire, Volt or Ice spells to target. Can be chained
  355. in succession to cast same spell some more targets and casts again to
  356. all enemies in area as chain spell finisher.
  357. - Alacrity
  358. Grants additional speed to an ally. Duration of the buff depends on spell level.
  359. - Healing Wave
  360. Casts light spell that heals allies nearby. Heals slight amount of damage.
  361. - Chance
  362. Casts spell that manipulating the fate of target, rends ally from inevitable
  363. death for a brief time. Inflicted ally still can be healed in this period,
  364. and will grant 1 HP if the state lifted from ally.
  365. - Pharmacology
  366. Heals slight amount of wound of an ally. Has passive effect that increases
  367. potion effectiveness if Thuriri uses a potion.
  368. - Multi Cast
  369. Increases Thuriri's grasps of her spells, improving each spells
  370. passively. Grants additional casting chance per level or improves
  371. cooldown of several spells.
  372.  
  373. - Marvel
  374. First Aid cooldown decreased by 1
  375. Beginner's Luck evasion rate and critical chance rescaled to 4%/8%/12%/16%/20%
  376. First Aid healing effect reduced into 20/30/40/50/60
  377. New skill added: Speed Up
  378. - Marvel uses stance that makes him quicker in combat for a brief time.
  379. Increases attack speed by 100 for 2 turns.
  380. -- Increases 100 ASPD for 2 turns
  381. -- Costs 6 MP, has 7/6/5/4/3 cooldown
  382. - Souki
  383. Shadow Mirage now consumes 2 + 5% of Souki's HP per turn
  384. New skill added: Shadow Strike
  385. - Deals bonus damage in every hit. Damage is pure.
  386. -- Adds 2/3/4/5/6 pure damage in each hit. This bonus damage won't be
  387. reduced by armor or resistance
  388. Shining Blade Cut base damage growth decresed by 5
  389. Shining Blade Cut manacost decreased to 3/4/5/6/7
  390. Final Blade Saver manacost decreased to 5
  391. Final Blade Saver damage rescaled into 30/40/50/60/70
  392. Final Blade Saver now has Stead-Aim timing trigger
  393. Chaotic Deep Hazard base damage growth decresed by 10
  394. Chaotic Deep Hazard manacost decreases to 4/5/6/7/8
  395. Shadow Move evasion rate rescaled to 5%/10%/15%/20%/25%
  396. Destiny Zero Slash damage rescaled into 55/110/165
  397. - Nella
  398. Base damage decreased by 8, damage range decreased to 4
  399. Fixed Almashield trigger to all allies when casting Metabolic Boost and equipping Master Staff
  400. Flight now will consume 3 + 5% of Nella's MP per turn
  401. Healing Light recovery rescaled into 15/23/31/39/47
  402. Magic Missile Rain damage rescaled into 20/40/60/80/100
  403. Magic Missile Rain manacost rescaled from 12/14/16/18/20 to 12
  404. Radiant Revival cooldown decreased by 2, and manacost rescaled from 8/10/12/14/16 into 8
  405. Almashield manacost rescaled from 16/14/12 into 20/17/14
  406. Almashield cooldown increased by 2
  407. - Iuna
  408. Fixed Iuna's basic attack and elements popup and effects
  409. Chilling Embrace now is an AoE spell
  410. Frostbite manacost decreased from 6/9/12/15/18 into 6/8/10/12/14
  411. Frostbite damage rescaled into 15/30/45/60/75
  412. Frost Nova reworked
  413. -- Manaost increased by 2
  414. -- Deals 18/36/54/72/90 damage to all enemies
  415. -- Dealing damage and reduces enemies' ASPD by 50 for 2 turns
  416. -- Now has 25% chance of Freeze instead of 30%
  417. Unicorn Horn damage increased into 20/40/60/80/100
  418. Freezing Skin aura now renamed to Chillmagic Aura
  419. New skill: Quadstaff Mastery
  420. -- Increases Iuna's grasp of Ice magic by reducing spell manacost by 1 per
  421. level, reduces cooldown and increasing damage dealt by her spells
  422. by 6 per level.
  423. -- Reduces spells cooldown by 1/1/2/2/3, manacost by 1/2/3/4/5 and
  424. increases damage dealt by spells by 4/8/12/16/20
  425. -- Effect of the perk doubled for Howling to the Moon.
  426. Howling to the Moon damage rescaled into 80/135/170
  427. Howling to the Moon manacost rescaled to 18/27/36
  428. - Andy
  429. Added two more normal attack pattern
  430. Premonition and Quickstep name swapped, giving proper name and effects
  431. -- The description are revised as well
  432. Smokescreen reworked
  433. -- Decreases enemies' ASPD by 40%/50%/60%/70%/80% and reduces hit rate by 40%/50%/60%/70%/80%
  434. -- Silences enemies
  435. Backstab now deals 25%/50%/75%/100%/125% AGI damage
  436. Backstab damage type now is physical
  437. Keening Edge base damage rescaled into BAD + -10/0/10/20/30
  438. Keening Edge manacost rescaled from 6/8/10/12/14 into 6
  439. Keening Edge now also deals 50%/75%/100%/125%/150% additional AGI damage
  440. -- If learned Backstab, the skill will trigger Backstab as well
  441. Premonition reworked
  442. -- Now grants 100 ASPD and 10% critical chance
  443. -- No longer grants +6 damage and 75% AGI penalty
  444. Fixed Quickstep evasion rate; now it grants proper evasion bonus
  445. Roar of the Wind reworked
  446. -- Andy will do 5(8) slashes that deals BAD
  447. -- sequence speed increased
  448. -- now also deals 50%/100%/150% AGI damage
  449. -- manacost rescaled from 12/18/24 into 12/15/18
  450. - Ryuna
  451. Dragon Invocation reworked
  452. -- Dragon Dancer mode won't stun enemy
  453. -- Deals 100% STR + 10 damage
  454. Dance of Dragon reworked
  455. -- Rising Dragon Punch EX removed
  456. -- Now Ryuna will perform either Chest Drop or Hip Drill Buster in each cast
  457. -- Deals 20/30/40/50/60 base damage
  458. -- Now slows enemy's attack speed by 25%, reduces armor by 1 for 2 turns
  459. -- Now is an AoE ability
  460. Breath of Fire damage rescaled to 20/30/40/50/60
  461. Breath of Fire manacost rescaled from 10/14/18/22/26 into 10
  462. Dragon Incense healing range rescaled into 12/18/24/30/36
  463. Dragon Incense manacost increased by 2
  464. Hungry Fist damage increased to 60/120/180
  465. Hungry Fist initial manacost decreased by 5
  466. - Vent
  467. Drunken Haze now reduces ASPD by 25%
  468. Roundhouse reworked
  469. -- Cooldown decreased by 2
  470. -- Damage rescaled into Vent's BAD + 0/5/10/15/20 damage
  471. -- Manacost rescaled from 6/9/12/15/18 into 6
  472. -- Now is an Instant Cast ability
  473. Mark of the Foot reworked
  474. -- Now knocks enemy turn by 4 and has 75% chance to stun
  475. -- Manacost rescaled from 6/9/12/15/18 into 6
  476. -- Damage rescaled into Vent's BAD + 5/10/15/20/25 damage
  477. -- Revised face stomp sequence
  478. Sky Dragon Kick damage increased into 35/55/75/95/105
  479. Sky Dragon Kick manacost rescaled from 9/14/19/24/29 into 9
  480. Drunken Brawler counterattack rate increased by 20%
  481. Thunderclap reworked
  482. -- Damage increased into 10/20/30/40/50
  483. -- Manacost decreased from 7/11/15/19/23 into 7/8/9/10/11
  484. -- Now slows opponents by 30%/40%/50%/60%/70% for 3 turns
  485. Primal Surge reworked
  486. -- If Vent initiates the surge from his normal state, deals 8 hits, 25% of BAD each
  487. and followed by 50/75/100 slam damage
  488. -- If Vent initiates the surge in his Primal Surge state, the Kolosus Slam deals
  489. 50/100/150 slam damage, two times
  490. -- Both moves, despite of the physical sequence, are magical
  491. -- Affects normal attack pattern, which the staff isn't used if Vent enters Primal Surge
  492. - Dorothy
  493. Base damage decreased by 5
  494. Subweapons! reworked
  495. -- now is magical
  496. -- damage rescaled to 10/20/30/40/50
  497. -- manacost decreased from 2/4/6/8/10 into 2/3/4/5/6
  498. Blunderbuss damage increased to 15/20/45/60/75
  499. Blunderbuss manacost rescaled from 9/12/15/18/21 into 9
  500. New skill: Buckshot
  501. -- In most of her shots, she deals bonus damage and knocks target simultaneously.
  502. -- Deals 4/6/8/10/12 bonus damage in 40% of her every shot, and knocks by 1
  503. Gale Strike base damage rescaled from BAD + -6/0/6/12/18
  504. Gale Strike manacost rescaled from 8/12/16/20/24 into 8
  505. Gale Strike steal golds and items now displayed properly
  506. Flintlock Cannon base manacost decreased by 5
  507. Flintlock Cannon damage increased to 75/125/175
  508. -- Now Flintlock Cannon deals Magical damage
  509. - Ningrum
  510. Base agility decresed by 3
  511. Arrow Rain damage increased to 18/30/42/54/66
  512. Arrow Rain manacost decreased to 6/8/10/12/14
  513. Firecracker damage increased to 30/40/50/60/70
  514. Firecracker cooldown increased by 3
  515. Firecracker manacost rescaled from 4/6/8/10/12 into 6
  516. Marksmanship now grants 8 bonus agility points instead of 5
  517. New skill: Precision
  518. -- Presence of Ningrum affects her allies whose wield ranged weapons.
  519. Increases damage dealt by ranged attacks by certain amount of
  520. allies' percentage based on their base damage.
  521. -- Increases allies' attack by 20%/30%/40%/50%/60%
  522. -- Only affects ranged attacks
  523. Flare Arrow reworked
  524. -- now is an Ultimate ability
  525. -- damage increased to 50/85/120
  526. -- manacost rescaled to 12/20/28
  527. Windbreak Removed
  528. - Flay
  529. Added one more normal attack pattern
  530. Shining Strike base damage rescaled into BAD + -6/0/6/12/18
  531. Venomous Shadow base damage rescaled into BAD + 0/6/12/18/24
  532. Venomous Shadow manacost rescaled from 8/12/16/20/24 into 5
  533. Venomous Shadow now is an instant cast ability
  534. New skill: Corrosive Skin
  535. -- Grants additional magic resistance, and whoever touch Flay will get poisoned.
  536. Poison effect depends on his Poisons' Pact perk.
  537. -- Grant 5%/10%/15%/20%/25% magic resistance and poisons every of attacker.
  538. -- Poison effect depends on his Poisons' Pact perk
  539. -- Poisons will has no effect if Flay not leveled Poisons' Pact
  540. Poison of Destruction reworked
  541. -- Now strikes four times, each deals 0/10/20 + BAD
  542. -- Sequence revised
  543. -- Effects are still the same with the old ability
  544. Now Poison Pact won't let Flay to revive when poisoned and dead already
  545. - Forte
  546. Breaker reworked
  547. -- Now merged with Shield Break, deals damage but the debilitate effects still
  548. retained
  549. -- Deals BAD
  550. New skill: Doublestrike
  551. -- I-ai style. Sometimes, Forte will swing back his sword then unleashes another
  552. strike which deals same amount of damage as his previous attack. Benefits
  553. from any buff placer and attack effects
  554. -- Grants 20%/30%/40%/50%/60% chance to strike twice
  555. New skill: Mortal Strike
  556. -- In fixed chance of his strike, Forte will deal critical strike.
  557. Critical damage improved in each level.
  558. -- Grants 25% chance to deal 1.5x/2x/2.5x/3x/3.5x damage
  559. Vacuum Wave damage increased into 30/40/50/60/70
  560. Vacuum Wave manacost decreased from 5/7/9/11/13 into 3/4/5/6/7
  561. Feather base damage rescaled into BAD + -15/-10/-5/0/5
  562. Feather manacost rescaled into 6/7/8/9/10
  563. No Body resistance increased into 15% per level
  564. Dark Blend now blinds and silences allies and enemies properly
  565. - Ashen
  566. Sveep now knocks enemy turn by 3
  567. Elemental Summon base damage increased into 15/30/45/60/75
  568. Elemental Summon manacost rescaled from 7/11/15/19/23 into 7/8/9/10/11
  569. Meshub healing range rescaled into 18/24/30/36/42
  570. Meshub manacost rescaled from 6/8/10/12/14 to 6
  571. Meshub cooldown decreased from 5 into 2
  572. Shining Spear now knocks enemy turn by 2
  573. Shining Spear base damage rescaled into BAD + 0/10/20/30/40
  574. Shining Spear manacost rescaled from 5/8/11/14/17 to 5
  575. Blazing Twister base damage rescaled into 4/6/8/10/12
  576. Blazing Twister manacost rescaled from 12/16/20/24/28 to 12
  577. Anmalekates base damage increased into 16/24/32(20/30/40)
  578. - Villeta
  579. Soul Bind renamed into Blackthorn Bind
  580. Consecutive Shot reworked
  581. -- Now deals half of BAD with additional 10%*level percent of Villeta's current MP, strikes twice
  582. Ars Bolt damage increased into 15/30/45/60/75
  583. Ars Bolt manacost decreased from 12/16/20/24/28 into 9/10/11/12/13
  584. Mana Sap reworked
  585. -- Deals 16/24/32/40/48 damage, absrobs 25% of damage to mana
  586. Starfall damage increased into 65/100/135(80/115/150) and the second shot chance reduced into 25%
  587. Fixed Starfall secondary damage value and sequence revised
  588. If Villeta dies, the Spell Return effect will be ineffective
  589. - Schneide
  590. Drache Kinhakken reworked
  591. -- Deals 6/9/12/15/18 damage, strikes thrice
  592. -- Base damage reduced by 15
  593. -- Manacost rescaled from 5/8/11/14/17 into 5
  594. Splitster Storm damage rescaled to 7/10/13/16/19, strikes 5 times
  595. Splitster Storm manacost rescaled from 5/9/14/19/24 into 7
  596. /Slasher damage rescaled to 8/12/16/20/24, strikes twice
  597. /Slashes manacost rescaled from 7/10/13/16/19 into 7
  598. /Slasher -> /Blaster base damage now based on 50% of Schneide's INT, strikes three times
  599. Zerreisen Stoss base damage rescaled into 15/20/25/30/35
  600. Zerreisen Stoss manacost decreased from 9/12/15/18/21 into 7
  601. Last Showdown damage rescaled into 25% of BAD per strike, and sequence revised
  602. - Razh
  603. Haste reworked
  604. -- Grants one target ally an a random ally +100 ASPD for 2 turns
  605. Heavy Blow now knocks target by 4
  606. Heavy Blow damage rescaled to 20/35/50/65/80
  607. Heavy Blow manacost decreased from 4/6/8/10/12 into 4/5/6/7/8
  608. Warrior's Spirit reworked
  609. -- Now grants 10/20/30/40/50 ASPD and 2/3/4/5/6 armor
  610. -- Lasts 3 turns
  611. Shadow Dance base damage rescaled to BAD + -8/-6/-4/-2/0
  612. Shadow Dance manacost decreased from 6/8/10/12/14 into 6/7/8/9/10
  613. Venom Rush base damage rescaled to BAD + -10/-9/-8/-7/-6
  614. Venom Rush manacost decreased from 6/8/10/12/14 into 6/7/8/9/10
  615. Septecroix base damage rescaled to BAD + -8/-6/-4/-2/0
  616. Septecroix manacost decreased from 14/22/30 into 14/18/22
  617. - Mark
  618. Zweitwaffen damage increased into 10/25/40/55/70
  619. Zweitwaffen manacost decreased from 4/6/8/10/12 into 4/5/6/7/8
  620. Solstician Bless base damage increased into BAD + 0/10/20/30/40
  621. Solstician Bless manacost decreased from 9/12/15/18/21 into 9/10/11/12/13
  622. Solstician Bless cooldown increased by 2
  623. - Lotte
  624. Guardian Rising now affects all allies
  625. Invocation: Legacy cooldown increased by 1
  626. Invocation: Legacy manacost rescaled from 6/9/12/15/18 into 6
  627. Invocation: Legacy damage rescaled to 6/9/12/15/18 + 0.75x of Lotte's INT
  628. Invocation: Nature base damage rescaled to 6/9/12/15/18 + 1.0x of Lotte's INT
  629. Invocation: Nature manacost decreased from 5/8/11/14/17 into 5/6/7/8/9
  630. Invocation: Icarus damage rescaled to 12/15/18/21/24 + 1.5x of Lotte's INT
  631. Invocation: Icarus manacost decreased from 8/12/16/20/24 into 8/9/10/11/12
  632. - Lyka
  633. Form Sword now only grants 50% damage and splashes 50% of damage dealt
  634. Shockwave damage rescaled to 15/27/39/51/63
  635. Shockwave manacost decreased from 5/8/11/14/17 into 5/6/7/8/9
  636. Right Bash base damage rescaled into BAD + -8/-4/0/4/8
  637. Right Bash manacost decreased from 4/6/8/10/12 into 2
  638. Hurricane reworked:
  639. -- manacost decreased from 8/12/16/20/24 into 8
  640. -- Hurricane cooldown rescaled from 9 to 9/8/7/6/5
  641. -- Deals 50% of BAD in all level per strike, four times
  642. Stunlock reworked
  643. -- Deals 10/20/30/40/50 bonus damage in 15% chance
  644. Greater Push base damage rescaled into BAD + 40/60/80
  645. Greater Push knocks target by 8
  646. Greater Push now is Magical
  647. - Arphage
  648. Shining Blade Cut base damage growth decresed by 5
  649. Shining Blade Cut manacost decreased to 3/4/5/6/7
  650. Final Blade Saver manacost decreased to 5
  651. Final Blade Saver damage rescaled into 35/45/55/65/75
  652. Final Blade Saver now has Stead-Aim timing trigger
  653. Chaotic Deep Hazard base damage growth decresed by 10
  654. Chaotic Deep Hazard manacost decreases to 4/5/6/7/8
  655. Phoenix Ash reworked
  656. -- Now grants 1 bonus gradual HP regen in 3/4/5/6/7 turns
  657. New skill: Killing Blow
  658. -- Everytime Arphage deals a killing blow, his final strike explodes the corpse
  659. of victim and damaging enemies nearby. Heals some percentage of Arph's
  660. health in the process.
  661. -- Explodes enemy and deals 12/18/24/30/36 damage to enemies nearby. Damage is
  662. pure
  663. -- Heals 3%/6%/9%/12%/15% of Arph's MAXHP in the process
  664. Sword of Exclamation damage rescaled to 70/110/150
  665. - Nina
  666. Telekinesis reworked
  667. -- Now isn't an Instant Cast spell anymore
  668. -- Manacost decreased from 6/9/12/15/18 into 6/8/10/12/14
  669. -- Chance to lift an enemy then drop it or tossing an ally to deal AoE damage
  670. -- Damage increased to 15/25/35/45/55
  671. Chain Lightning damage increased to 10/15/20/25/30
  672. Chain Lightning cooldown improved by 1
  673. Chain Lightning manacost decreased from 5/7/9/11/13 into 5/6/7/8/9
  674. Lightning Bolt damage rescaled to 20/32/44/56/68
  675. Lightning Bolt manacost decreased from 9/12/15/18/21 into 7/9/11/13/15
  676. Static Purge reworked
  677. -- Now it's not ultimate spell
  678. -- Duration decreased by 1
  679. -- now REALLY purges target
  680. -- Deals 20/40/60/80/100 implosion damage
  681. -- Cooldown improved by 1
  682. Static Shock now shocks 5%/10%/15%/20%/25% of enemies' current HP
  683. New ultimate spell: Thunderstorm
  684. -- Calls down array of lightning bolts to all enemies. Knocks enemies by 1
  685. and may causing kill steal.
  686. -- Costs 18/30/42 MP, deals 55/100/145(80/125/170) damage, knocks enemies by 1
  687.  
  688. Enemies
  689. - Overhauled. Mostly reworked to fit the newly implemented systems.
  690.  
  691. Items
  692. - Overhauled. Check the table for further details.
  693.  
  694. 1.0.20
  695. November 15, 2013
  696. - New feature: Battle Difficulty
  697. - Now player can choose difficulty of the game. Accessible at the very beginning, when player
  698. choose New Game
  699. - Consists of four difficulties:
  700. - Beginner: Enemies in battle will have 75% of their regular stats
  701. - Normal: Enemies in battle will have regular stats
  702. - Advanced: Enemies in battle will have 125% of their regular stats
  703. - Expert: Enemies in battle will have 150% of their regular stats
  704. - Implemented Exit at the menu, allowing player to quit the game properly
  705. - Shop with dime currency now will accept transaction if player has enough dime and less Dnas
  706. -- Also now will show the actual amount of item carried by player correctly
  707. -- And there is an info that you can press SHIFT to show item's description
  708. - Fixed glithces at the town involving passabilities and BGMs
  709. - Fixed glitch at the title screen when accessing Credits first then choose New Game
  710. - Each inactive character has up to 4 dialogue line
  711. - Secret Boss Mars moved to Hazel Ruins floor 12
  712. - Added new secret boss: Cecilia at Hazel Ruins floor 11
  713.  
  714. Battle
  715. - Reworked damage calculation
  716. Now calculate damage value, effects and reductions, then variance
  717. - Some of the abilities have afterimage effect, indicating the special moves
  718. - Master Staff won't multiply Ashen's and Villeta's ultimate spell anymore
  719. - Guarding now grants 50% bonus regen instead of twice of character's regen rate
  720. - Fixed Innate skill bug if the character is muted
  721. - Fixed the Mass Resurrection scrolls bug that not happened when supposed to revive all heroes
  722. - Fixed error involving evasion rate that triggered by Premonition condition
  723. - Fixed bug when all party member perished and player decided to try again
  724. - Fixed bugs and glitches in Immortal Phoenix encounter
  725. - Now the animation of several spells displayed correctly if the character is charmed
  726.  
  727. Heroes
  728. - All heroes
  729. Now have correct stat growth based on the written STR, INT and AGI growth in the Epochs
  730. The damage shown in status now is the actual damage dealt per attack
  731. All heroes' ultimate abilities are placed at the very bottom of the list
  732. - Marvel
  733. Focus now grants 25% damage bonus
  734. - Iuna
  735. Base Agility decreased by 1
  736. Base Intelligence decreased by 2
  737. - Andy
  738. Premonition now grants 25% Agility bonus
  739. - Vent
  740. New idle stance
  741. Primal Surge now doesn't grant bonus damage anymore
  742. - Dorothy
  743. Gale Strike now will steal enemy's gold or item automatically
  744. Gale Strike base damage decreased by 10
  745. - Ningrum
  746. New idle stance
  747. - Villeta
  748. Normal attack will only shot once if poorly-timed
  749. Ars Bolt now reduces enemy's damage by 8/14/20/26/32
  750. - Razh
  751. Bio updated, now uses name Enthrea instead of the previous one
  752. Warrior's Spirit now grants 25% bonus damage
  753. - Mark
  754. Astrengung now grants 25% bonus damage
  755. - Lotte
  756. Song of the Damned removed
  757. Rune Form: Rune Fighter now reduces damage by 25%
  758. Guardian Rising reworked
  759. -- Gives an ally 10/20/30/40/50 damage block and 2/4/6/8/10 HP regen that lasts 2 turns
  760. -- Cooldown of the spell is 1 turn
  761. -- Same effect won't stack
  762. Aldheimian Rhapsody reworked
  763. -- Reduces allies' damange taken by 25% and amplifies enemies' damage taken by 25%
  764. -- Grants 8 HP regen bonus
  765. -- Effect lasts 3 turns
  766. -- Now Aldheimian Bless effect won't make heroes to be nearly-invincible
  767. - Lyka
  768. Corrected the stun chance value of Rightbash (25% instead of 45%)
  769. Form Sword now reduces damage by 25%
  770. - Arphage
  771. Exclamation effect now prevent Arph to cast abilities
  772. - Nina
  773. Base Strength decreased by 1
  774. Telekinesis reworked
  775. -- manacost decreased to 6/9/12/15/18 and base damage decreased by 10
  776. -- base cooldown decreased to 2 and is an Instant-cast spell
  777. -- Has new spell sequence
  778. Chain Lightning cooldown increased by 1
  779. Unwielding Toss stun chance now only 40% and has new sequence
  780. Nina now can't cast Unwielding Toss if there is no valid ally to toss
  781. Pharmacology removed
  782. Static Shock blast damage decreased by 5
  783. Static Purge damage amplification increased to 25% of damage taken
  784.  
  785. Enemies
  786. - All enemies now don't have gold growth factor
  787. - All enemies's stat increased by 25%-50%
  788. - Immortal Phoenix's Charm to male characters now reduces 25% of damage
  789.  
  790. Items
  791. - Corruption Orb armor reduction stack increased to 8
  792. - Health Booster now only grants 15 HP
  793. - Mana Booster now only grants 10 MP
  794. - Point Booster now only grants 10 HP and 5 MP
  795. - Soul Booster now only grants 25 HP and 15 MP
  796. - Stone of Magic now only grants 30 HP and 20 MP
  797. - Miller Shield now grants 15 HP instead of 20
  798. - Fixed HP and MP gain from multiple source of boosts (stats or Booster, or both)
  799. - Helm of Blitz, Helm of Kuro and Helm of Rei's stat boost increased by 2
  800. - Chainmail, Ringmail and Platemail armor bonus decreased by 2, Helmet and Ring armor bonus decreased by 1
  801. - Affects other Craft items that include these items
  802. - Sigil of Hero now costs 800 Dnas
  803. - Sigil of Giant now costs 1200 Dnas
  804. - Sigil of Gods recipe price increased from 800 to 1000
  805.  
  806.  
  807. 1.0 stable
  808. November 10, 2013
  809. - Danny Luckmann won't be blinked when trading
  810. - Fixed lighting tools (Candles, Torches, Lanterns) LoS revealings
  811. - Fixed Scout's Equipment glitch that showing more than one empty space on the list
  812. - Equipment screen now shows character's stats properly as in status screen
  813. - Fixed typos in Strange Brew quest
  814. - Fixed improper map moving in Treasure Hunt? quest
  815. - Fixed the Clover scene; there will be no repeated bondage scene!
  816. - The Ciphered Map will be disposed once the Treasure Hunt? is done
  817. - Changed info about skill's next upgrade level requirement
  818. - Fixed shop problems; unable to sell items that exceeding the base price
  819. - Fixed shop selling section that displaying stashed items. Now the stashed ones can't be directly sold
  820. - Training at Training Hall currently is unavailable
  821. - New battle BGM
  822. >> Cruna Aktrid theme - Battle for Your Life
  823.  
  824. Battle
  825. - Manaburn now only deals 2x target's INT
  826. - Spell Shield renamed into Barrier and now deflects magical damage as well
  827. - Now when Cursed, the character will use pinched pose instead of just idle standing
  828. - Skill variations now show proper MP cost
  829. - Freeze now shows the effect properly; no animation when frozen
  830. - Stead-Aim sequence now has shorter setup and longer aiming time, so player could hit the timing better
  831. - Fixed Vampiric Aura and Lifeleech accessories which grants doubled restore HP effect on hit
  832.  
  833. Heroes
  834. - Marvel
  835. Base damage increased by 2
  836. Counterattack now won't proc if Counterattack isn't learned yet or attacked by ranged attacks
  837. Now Marvel can equip Master Staff
  838. - Souki
  839. Chaotic Deep Hazard base damage increased by 5
  840. - Nella
  841. Healing Light now has 1 turn cooldown
  842. Metabolic Boost now adds 5/10/15/20/25 damage and 5 HP regen
  843. Radiant Revival manacost increased by 4
  844. Almashield base cooldown increased from 1 to 5
  845. Master Staff now affects Almashield
  846. -- Casts Almashield to allies in area. The shield repels damages and lasts 2 turns
  847. - Iuna
  848. Frostbite base damage increased by 15 and has variance of 10
  849. Frost Nova base damage increased by 10
  850. Unicorn Horn now has 60% stun chance instead of 100%
  851. Master Staff now affects Howling to the Moon
  852. -- Deals secondary damage based on half of initial damage to enemies
  853. - Andy
  854. Rave Off effect now only lasts 1 turn
  855. Quickstep now triggers Rave Off effect and cooldown increased from 2 to 5
  856. Keening Edge base damage increased by 5
  857. Premonition reworked
  858. -- Now grants 6/12/18/24/30 bonus damage, 5%/10%/15%/20%/25% evasion rate for 3 turns
  859. Master Staff now affects Roar of the Wind
  860. -- Slashes 9 times instead of 7
  861. - Ryuna
  862. Dance of Dragon base damage increased by 10
  863. Breath of Fire base damage decreased by 5
  864. Dragon Incense base damage decreased by 6
  865. - Vent
  866. Roundhouse base damage increased by 5
  867. Roundhouse now deals 30/50/70/90/110 damage
  868. Mark of the Foot base damage increased by 20
  869. Mark of the Foot now deals 40/65/80/95/110 damage
  870. Counterattack now won't proc if Drunken Brawler isn't learned yet or attacked by ranged attacks
  871. Thunderclap base damage increased by 5
  872. Master Staff now affects Primal Merge
  873. -- Primal Merge lasts 8 turns instead of 5
  874. - Dorothy
  875. Base agility increased by 2
  876. Subweapons! base damage increased by 5
  877. - Ningrum
  878. Breaker Shot changed into Windbreak, and reworked
  879. -- Deals 60/120/180 damage to all enemies
  880. -- Costs 12/20/28 MP
  881. - Flay
  882. Poison of Destruction now deals BAD + 40/80/120 damage
  883. - Forte
  884. Breaker now include BAD as base damage and has 2 turns cooldown
  885. Dark Blend now has cooldown of 9/7/5 turns
  886. - Ashen
  887. Base damage increased by 2
  888. Elemental Summon base damage increased by 10
  889. Elemental Summon now uses Stead-Aim timing sequence
  890. Shining Spear reworked
  891. -- base damage increased by 25
  892. -- cooldown decreased from 5 to 2, and now is an Instant Cast ability
  893. -- now uses Stead-Aim timing sequence
  894. -- now paralyzes in 50% chance; it won't automatically paralyze target
  895. Blazing Twister now has new animation
  896. Blazing Twister base damage decreased by 10
  897. Anmalekates base damage decreased by 15 and now deals 15/30/45 in each strike
  898. Master Staff now affects Anmalekates
  899. -- Increases damage in each strike by 25%
  900. - Villeta
  901. Consecutive Shot base damage increased by 5
  902. Mana Sap now has no MP cost
  903. Master Staff now affects Starfall
  904. -- Increases damage by 25
  905. - Schneide
  906. Drache Kinhakken attack type now is magical
  907. Splitster Storm attack type now is magical
  908. /Slasher attack type now is magical
  909. - Razh
  910. Haste duration decreased by 1
  911. Heavy Blow base damage increased by 20
  912. Venom Rush cooldown decreased from 7 to 4
  913. - Mark
  914. Verspotten now makes enemies to attack Mark properly
  915. Verspotten cooldown decreased fro 10 to 6
  916. Counterattack now won't proc if Vergeltung isn't learned yet or attacked by ranged attacks
  917. Solstician Bless now uses Stead-Aim timing sequence
  918. Solstician Bless cooldown decreased from 7 to 4
  919. - Lotte
  920. Rune Form now describes the effect of both Rune Singer and Rune Fighter form
  921. Legacy now includes 100% INT as base damage
  922. - Lyka
  923. Base damage increased by 7
  924. Form Change reworked
  925. -- Form Pickaxe deals normal damage to single target and stuns by 15%/20%/25%/30%/35% depends on Stunlock level
  926. -- Form Sword reduces damage by 10, but 75% of the damage dealt will be splashed to enemies
  927. --- Stun chance of Rightbash and Greater Push in Form Sword are only 25%
  928. Form Change shows the effect of each form
  929. Shockwave base damage increased by 15 and now deals 35/60/105/140/175 damage
  930. Right Bash base damage decreased by 25
  931. Greater Push base damage increased by 20 and manacost increased by 3
  932. Greater Push now uses Stead-Aim timing sequence
  933. Stunlock stun chance only affects in Form Pickaxe
  934. Master Staff now affects Greater Push
  935. -- Greater Push deals AoE damage
  936. - Arphage
  937. Monster Rage now shows the bonus damage and armor penalty description properly
  938. Chaotic Deep Hazard base damage increased by 5
  939. Sword of Exclamation effect on Arph now only decrease 8 armor instead of 16
  940. Phoenix Ash regeneration multiplier starts by 3 instead of 7
  941. - Nina
  942. Telekinesis base damage increased by 10
  943. Chain Lightning base damage increased by 5 and now deals 20/40/60/80/100 damage to 4 targets
  944. Lightning Bolt base damage increased by 20 nd now deals 60/95/130/165/200 damage
  945. Unwielding Toss base damage increased by 15 and now deals 30/50/70/90/110 damage to all enemies
  946. Static Purge implosion damage decreased from 70 to 40
  947. Master Staff now affects Static Purge
  948. -- Increases implosion damage by 25
  949.  
  950. Enemies
  951. - Afterlife Assailant armor decreased by 10
  952. - Rogue Hunter armor decreased by 3
  953. - Ursine and Enraged Ursine base damage decreased by 10, in compensate of double-strike attack
  954.  
  955. Items
  956. - Sigil of Assassins now has proper description, and Sigil of Hunters as well.
  957. - Fixed information about Sigil of Wolf (North instead of Northwall)
  958. - Fixed typos in Runic Bracer, Phoenix Feather, Vampiric Bracer, Magic Muffler, Sigil of Soar, and Helm of Rei
  959. - Gravekeeper Lantern now available at Dvorak the Eccentric
  960. - New Runes set available at Elena the Rune Appraiser
  961. - Equipment stats now grants HP and MP bonuses properly
  962. - Sigils now display the damage bonus properly
  963. - Several craft items won't show if the player has insufficient level
  964.  
  965.  
  966. 1.0RC2
  967. November 6, 2013
  968. - Fixed incorrect dialog line at the intro
  969. - Fixed Skybridge overlaying at Hazel Ruins 3rd floor
  970. - Fixed BGM doesn't play at Hazel Ruins 9th to 13th floor
  971. - Fixed incorrect floor information at Hazel Ruins 10th floor, at stair to 9th floor
  972. - Fixed stats information that displaying armor when having Razh in party
  973. - Fixed Alteration quest; now the quest can be completed
  974. - Fixed several typos and missing dialogue lines in first Dark Scripter encounter
  975. - Equipment scene now shows complete stats and updates correctly
  976. - Stat display when level up now only shows STR, INT and AGI
  977. - Skill management reworked:
  978. - In general, every of Companion's skill will be set at level 1, but still need to be learned.
  979. - Along with the skill set, the skills will only cost 1 skill point per level, but with Companion's level requirement
  980. -- For instance, if Souki has learned Shining Blade Cut at level 1, he can't upgrade it at level 2 because the skill needs Souki at level 3 as upgrade requirement, and so on
  981. -- This also applies to ultimate skills, which has been set to be learnable from level 6
  982. - New battle BGMs:
  983. >> Eremidia's Theme
  984. >> Overcome the Challenge
  985. >> Wild Foes Appear
  986. - New battle BGM depends on current Companions.
  987. >> Vent McGraves' theme, Tale of the Drunken Hustler
  988. >> Dorothy Gale's theme, Dance of Fortune
  989. >> Ningrum Hapsari's theme, Armageddon
  990. >> Ryuna's theme, Oriental Fighter
  991. >> Andy Landwalker and Nella Shadowind's theme, Long Journey
  992. >> Villeta Nightwish's theme, Ars Clash
  993. >> Schneide Vanzelt's theme, Intro Mission
  994. - New accessories and Sigils. Every item has been rewritten from scratch
  995.  
  996. Battle
  997. - New Battle Interface!
  998. - Curse state will amplify damage by 50% instead of draining character's MP
  999. - Corrupt state now decrease 1 armor rate per stack
  1000. - Companions' base MP regen now starts at 5% of INT
  1001. - Character with Transform feature (Lyka's Form Morph, Lotte's Rune Form, and Ryuna's Shift Stance) won't be reset when recovered by Layla or Stone Tablet
  1002. - Fixed error involving Static Shock and Monster Rage perks
  1003.  
  1004. Heroes
  1005. - Marvel
  1006. Marvel has new Wasser design! and the weapon renamed into Waster
  1007. Charge cost from 12/10/9/8/7 decreased to 6
  1008. Scan skill has been removed
  1009. New skill: Counterattack
  1010. "When attacked, by chance Marvel will deliver a single blow counter attack that deals half of his base damage. Proc will set even if Marvel dodges the attack or the attack missed."
  1011. - When attacked, Marvel has 20%/30%/40%/50%/60% chance to counterattack that deals half of BAD
  1012. - This perk gains benefit from Focus and Charge, as well with accessories and buffs.
  1013. - Souki
  1014. Shadow Mirage now drains 10% of current HP per turn
  1015. - Nella
  1016. Flight now has new icon
  1017. - Iuna
  1018. Base armor increased by 1
  1019. Freeze state now won't decrease armor rate anymore
  1020. Chilling Embrace debuff now decrease 1 armor instead of 2, and now can be stacked up to 3 stacks
  1021. - Andy
  1022. Premonition buff will show only 1 state icon, and still inherit the same effects
  1023. Smoke Screen effect now has different icon shown--so it won't confuse with Mute state
  1024. Quickstep now has new animation
  1025. - Ryuna
  1026. Shift Stance now can only casted in battle
  1027. Dragon Shock debuff now decrease 2 armor instead of 6
  1028. Rune Seal now decrease 1 armor point and amplifies 25% of magic damage
  1029. - Vent
  1030. Drunken Brawler counterattack now deals 25% of BAD in each hit
  1031. - Dorothy
  1032. Base armor decreased by 2
  1033. Pure Skill now grants 1.5x/1.75x/2.0x/2.25x/2.5x critical damage in 20% chance
  1034. - Hapsari (now namely Ningrum)
  1035. Background renewed, based on Tammora's guideline of Bhumitara
  1036. Her attack style and Windbreak now has proper name of origin (Bhumitara instead of Nirbhumi)
  1037. - Forte
  1038. Strength increased by 2
  1039. - Ashen
  1040. Base armor increased by 1
  1041. Elemental Summon: Naign Unprac now has new animation
  1042. - Villeta
  1043. Base damage increased by 6
  1044. Base armor increased by 1
  1045. Soul Bind now has new animation
  1046. Consecutive Shot now deals proper damage (10/20/30/40/50 + 0.75x INT, 2 shots, 3 targets)
  1047. Ars Bolt base damage increased by 10 and damage growth increased by 5
  1048. Starfall now deal proper damage when hit the 50% hitting an enemy twice proc
  1049. Starfall base damage increased by 25
  1050. Spell Return now will be triggered if Villeta learned the ability first
  1051. - Schneide
  1052. Schatten Over debuff now decreases 1 armor per stack
  1053. - Razh
  1054. Base armor increased by 2
  1055. - Mark
  1056. Vergeltung now has brief delay of counter
  1057. - Lotte
  1058. Base armor increased by 1
  1059. - Lyka
  1060. Cruna Magicka threshold decreased by 3, means the perk will add 1 armor per 6/5/4/3/2 unspent MP
  1061. - Arphage
  1062. Monster Rage now only adds 20% damage and decreases 3 armor
  1063. - Nina
  1064. Base damage decreased by 6
  1065. Base armor increasd by 1
  1066. Telekinesis now deals halved damage if not timed properly
  1067. Chain Lightning now deals 15/30/45/60/75 damage
  1068. Unwielding Toss damage range decreased by 5
  1069. Static Purge debuff now doesn't decrease target's armor
  1070. Static Overload damage decreased by 5
  1071.  
  1072. Enemies
  1073. - Now bosses are more resilient to disables and harder to kill
  1074. - Skeevers now have 20% evasion rate
  1075. - Spectral Assassins and Phantom Assassins now have 30% evasion rate
  1076.  
  1077. Items
  1078. - Everything reworked. The documentation of items and accessories are in progress
  1079.  
  1080.  
  1081. 1.0RC1 patch 1.0.1
  1082. November 4, 2013
  1083. - Fixed missing BGM at cliff
  1084. - Fixed dialogue line at Mr. Lao's in Preparation quest, after summoning Heroes
  1085. - Fixed incorrect Grace Amulet recipe
  1086. - Fixed animation glitch when evading spells
  1087. - Fixed Crystal bug at Hazel Ruins 4th floor
  1088. - Skybridges at Hazel Ruins 3rd floor now more visible
  1089. - New battle BGMs:
  1090. >> Eremidia's Theme
  1091. >> Overcome the Challenge
  1092. >> Wild Foes Appear
  1093. - New battle BGM depends on current Companions.
  1094. >> Vent McGraves' theme, Tale of the Drunken Hustler
  1095. >> Dorothy Gale's theme, Dance of Fortune
  1096. >> Ningrum Hapsari's theme, Armageddon
  1097. >> Ryuna's theme, Oriental Fighter
  1098. >> Andy Landwalker and Nella Shadowind's theme, Long Journey
  1099.  
  1100. Battle:
  1101. - Chance to evade incoming attack when perfectly timed now only 25%
  1102.  
  1103. Heroes:
  1104. - Souki
  1105. Shining Blade Cut base damage decreased by 5
  1106. Chaotic Deep Hazard base damage decreased by 10
  1107. - Nella
  1108. Almaring isn't a leveled weapon anymore
  1109. Base damage increased by 6
  1110. Metabolic Boost now grants 6/12/18/24/30 bonus damage buff
  1111. - Ryuna
  1112. Dragon Invocation now has cooldown
  1113. - Flay
  1114. Nethertoxin initial bonus damage decreased by 2
  1115. - Forte
  1116. Katana isn't a leveled weapon anymore
  1117. - Arphage
  1118. Shining Blade Cut base damage decreased by 5
  1119. Chaotic Deep Hazard base damage decreased by 10
  1120.  
  1121. Enemies
  1122. - Slime, Hound, Skeever and Talonfoot bounty decreased to 1 Gold, 1 Dime, 2 EXP point
  1123. - Cockatrice bounty decreased to 2 Gold and 2 Dime, and 4 EXP points
  1124. - Wasp and Bat bounty now only 1 Gold and 2 EXP
  1125. - Sketelon bounty decreased to 3 Golds, 3 Dimes, 3 EXP
  1126. -- And Sketelons will more susceptible against physical attacks
  1127. - Kobold, Buzzard bounty now only 3 Golds, 2 Dime, 4 EXP
  1128. - Ursine bounty now only 5 Golds, 2 Dime, 5 EXP
  1129. -- Ursine and Enraged Ursine has increased base damage by 6
  1130. - Gargoyle bounty decreased to 4 Golds, 2 Dime, 5 EXP
  1131. - Wyvern bounty increased to 12 Golds, 12 Dime
  1132. - Nightshade bounty increased to 18 Golds, 18 Dime
  1133. - Troll bounty increased to 6 Golds, 4 Dime
  1134. - Enraged Troll bounty increased to 9 Golds, 7 Dime
  1135. - Flay who summoned by Dark Scripter now has 10 armor and 40% evasion rate
  1136. -- Enemy Flay's poison damage increased by 10
  1137. - Fixed bug if Ghost, Shade or Wraith casts Manaburn
  1138.  
  1139. Items
  1140. - Clover Headdress now also grants 2 damage bonus
  1141. - Buckler only block 10 damage in 60% chance, while Just Shield will only block 5 damage in 100% chance and Miller Shield will block 15 damage in 60% chance
  1142.  
  1143.  
  1144. 1.0RC1
  1145. November 2, 2013
  1146. - Initial release
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