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- < Prev12
- vampytwist
- vampytwist
- Modder
- Code:
- #include maps\mp\_utility;
- #include common_scripts\utility;
- #include maps\mp\gametypes_zm\_hud_util;
- #include maps\mp\gametypes_zm\_hud_message;
- #include maps\_hud_util;
- #include maps\_utility;
- #include animscripts\utility;
- init()
- {
- level thread onPlayerConnect();
- precacheShader("hint_health");
- }
- onPlayerConnect()
- {
- self.pisbucket = true;
- self.assbucket = true;
- self.GodModeIsOn = false;
- level.godtextshow = true;
- level.modmenulobby = false;
- level.rainstarter = true;
- level.Raindeletetime = false;
- level.Small = false;
- level.BigBoy = false;
- level.InOutAction = false;
- level.NotifyTextDelete = false;
- level.The_Forge_Lobby = false;
- level.primaryProgressBarTextX = 0;
- level.primaryProgressBarTextY = 96;
- level.primaryProgressBarFontSize = 1.3;
- level.lobbyTimer = "^1Not Set";
- level.patch = "Physics 'n' Flex v2 edit";
- level.patchCreator = "Mikeeeyy - Edited by Mikeeeyy";
- level.permissions = strTok("Client;Vip;Admin", ";");
- level.additionTrigs = [];
- level.visions = strTok("berserker;ber1_default;ber2;ber2_collapse;ber2_darksubway;ber2_interior;ber2_lightsubway;ber2_smoke_crouch;ber2_smoke_stand;ber3;ber3b;ber3b_2;cheat_bw;cheat_bw_contrast;cheat_bw_invert;cheat_contrast;cheat_invert;cheat_invert_contrast;default_night;flare;fly_dark;fly_light;fly_mid;grayscale;introscreen;kamikaze;default", ";");
- level.visions2 = strTok("laststand;mak;mak_Fire;mpoutro;oki2;oki3_mortar;pel1;pel1a_intro;pel1a_intro2;pel1_battlefield;pel1b;pel1b_caves;revive;see1;see1_fire;see2;sepia;sniper_inside_fire;sniper_wake;sniper_water;vampire_low;vampire_high;zombie_factory;zombie_turned;default", ";");
- level.prestigeBadges = [];
- level.prestigeBadges[0] = "rank_comm1";
- for (m = 1; m <= 11; m++)
- level.prestigeBadges[m] = "rank_prestige" + m;
- level.ranks = strTok("Private;Private II;Private III;Private First Class;Private First Class I;Private First Class II;Corporal;Corporal I;Corporal II;Sergeant;Sergeant I;Sergeant II;Staff Sergeant;Staff Sergeant I;Staff Sergeant II;Staff Sergeant III;Gunnery Sergeant;Gunnery Sergeant I;Gunnery Sergeant II;Gunnery Sergeant III;Master Sergeant;Master Sergeant I;Master Sergeant II;Master Sergeant III;Sergeant Major;Sergeant Major I;Sergeant Major II;Sergeant Major III;2nd Lieutenant;2nd Lieutenant I;2nd Lieutenant II;2nd Lieutenant III;1st Lieutenant;1st Lieutenant I;1st Lieutenant II;1st Lieutenant III;Captain;Captain I;Captain II;Captain III;Major;Major I;Major II;Major III;Lt. Colonel;Lt. Colonel I;Lt. Colonel II;Lt. Colonel III;Colonel;Colonel I;Colonel II;Colonel III;Brigadier General;Brigadier General I;Brigadier General II;Brigadier General III;Major General;Major General I;Major General II;Major General III;Lieutenant General;Lieutenant General I;Lieutenant General II;Lieutenant General III;Commander", ";");
- level.clanTags = strTok("NERD;FUCK;****;****;NUTS;SLAG;PAKI;{@@};SEX;SEXY;FAG;ARSE;IW;@@@@;DICK;****;ASS;NIGR;JTAG;****;TITS;BOOB;PUSY;****;3ARC;CYCL;MOVE;RAIN;CYLN;KRDR;****;....;BLUE;CYAN;GRN;RED;YELW", ";");
- level.menuWait = .4;
- level.hideSeek_timer = 90;
- level.colr = strTok("Black;Red;Green;Yellow;Blue;Cyan;Orange;White", ";");
- level.cols = strTok("^0;^1;^2;^3;^4;^5;^6;^7", ";");
- level.char = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ";
- level.powerUps = strTok("double_points;insta_kill;full_ammo;nuke;carpenter", ";");
- level.powerUpModels = strTok("zombie_x2_icon;zombie_skull;zombie_ammocan;zombie_bomb;zombie_carpenter", ";");
- level.powerUpProper = strTok("Double Points;Insta-Kill;Max Ammo;Nuke;Carpenter", ";");
- level.maniaMax = 10;
- for(;;)
- {
- level waittill("connected", player);
- player thread onPlayerSpawned();
- }
- }
- onPlayerSpawned()
- {
- for (i = 1; i < getPlayers().size; i++) {
- getPlayers()[i] thread grantMenu(level.permissions[0]);
- getPlayers()[i] thread lockMenu();
- // getPlayers()[i] thread naughtyDvars();
- }
- for(;;)
- {
- self waittill("spawned_player");
- if (isDefined(self.playerSpawned))
- continue;
- self.playerSpawned = true;
- self.menusmall = false;
- self.menumedium = true;
- self.menularge = false;
- self.menuexlarge = false;
- self.Menusizing = false;
- self.TOPCENTER = true;
- level.chalk_hud1.foreground = 0;
- level.chalk_hud1.sort = -1000;
- level.chalk_hud2.foreground = 0;
- level.chalk_hud2.sort = -1000;
- level.randyPlayer = getPlayers()[randomInt(getPlayers().size)];
- if (self isHost()) {
- self.Has_The_Menu = true;
- self setPermission(level.permissions[2]);
- self grantMenu(level.permissions[2]);
- self thread unlockMenu();
- buttonConfig = strTok("enter BUTTON_X", " ");
- self thread levelJustStarted();
- }
- }
- }
- levelJustStarted() {
- level.justStarted = true;
- wait 7;
- level.justStarted = undefined;
- }
- initializeMainMenuOpts() {
- a = "main";
- if (level.gameTypeChosen == "forge")
- self addMenu(a, "Physics 'n' Flex v2 edit", "forge");
- if (level.gameTypeChosen != "forge")
- self addMenu(a, "Physics 'n' Flex v2 edit", undefined);
- self addOpt(a, "Fog Editor", ::newMenu, "FogColor");
- self addOpt(a, "Sun Editor", ::newMenu, "SunColor");
- self addOpt(a, "Weapons Menu", ::newMenu, "weaps");
- self addOpt(a, "Visions", ::newMenu, "vis");
- self addOpt(a, "Music Playlist", ::newMenu, "music");
- self addOpt(a, "Basic Modifications", ::newMenu, "basic");
- self addOpt(a, "Menu Customization", ::newMenu, "cust");
- if (self getPermission() == level.permissions[1] || self getPermission() == level.permissions[2]) {
- self addOpt(a, "Projectiles", ::newMenu, "Projectx");
- self addOpt(a, "Teleport Menu", ::newMenu, "Telep");
- if (getMap() == "nzf")
- self addOpt(a, "Rain Models", ::newMenu, "Rain");
- if (getMap() == "nzp")
- self addOpt(a, "Rain Models", ::newMenu, "Rainp");
- if (getMap() == "nzp" || getMap() == "nza" || getMap() == "nzs" || getMap() == "nzf")
- self addOpt(a, "Model Manipulation", ::newMenu, "models");
- self addOpt(a, "Profile Management", ::newMenu, "prof");
- self addOpt(a, "Vip Modifications", ::newMenu, "vip");
- if (self getPermission() == level.permissions[2]) {
- self addOpt(a, "Zombie Options", ::newMenu, "zomb");
- self addOpt(a, "Dvar Managment", ::newMenu, "dvar");
- if (getMap() == "nzf")
- self addOpt(a, "Spawnables", ::newMenu, "spawn");
- if (level.The_Forge_Lobby != true)
- self addOpt(a, "Forge Menu", ::newMenu, "forge");
- self addOpt(a, "Verification Menu", ::newMenu, "veri");
- self addOpt(a, "Administration Menu", ::newMenu, "admin");
- if (!isDefined(level.gameTypeChosen))
- self addOpt(a, "Gametype", ::newMenu, "gameT");
- }
- }
- a = "spawn";
- self addMenu(a, "Spawnables:", "main");
- a = "skyTxt";
- self addMenu(a, "Sky Text:", "spawn");
- a = "veri";
- self addMenu(a, "Verification Menu:", "main");
- for (e = 0; e < getPlayers().size; e++) {
- who = getPlayers()[e];
- if (e == 0 && self != getPlayers()[e])
- continue;
- name = who getName();
- menu1 = a + " " + who getName();
- menu2 = menu1 + " perm";
- menu3 = menu1 + " prest";
- menu4 = menu1 + " Rankzz";
- self addOpt(a, "^7[^2" + who getPermission() + "^7]" + name, ::newMenu, menu1);
- f = ::verificationOpts;
- if (self.FxOn == 1)
- self addMenu(menu1, "^2[^7" + who getPermission() + "^2]" + name + "", a);
- if (self.FxOn == 0)
- self addMenu(menu1, "^2[^7" + who getPermission() + "^2]" + name + "'s Options:", a);
- self addOpt(menu1, "Set Permission", ::newMenu, menu2);
- self addOpt(menu1, "Set Prestige", ::newMenu, menu3);
- self addOpt(menu1, "Set Rank", ::newMenu, menu4);
- self addOpt(menu1, "Send to Jail", f, "jail", e);
- if (getMap() == "nzf") {
- self addOpt(menu1, "Send to Other Jail", f, "jail2", e);
- self addOpt(menu1, "Send to Prison", f, "prison", e);
- }
- self addOpt(menu1, "Set Free from Jails/Prison", f, "unJail", e);
- self addOpt(menu1, "Freeze Player", f, "freeze", e);
- self addOpt(menu1, "Un-Freeze Player", f, "unFreeze", e);
- self addOpt(menu1, "Kick Player from Lobby", f, "kick", e);
- if (self == getPlayers()[0]) {
- self addOpt(menu1, "Kick Player to Singleplayer", f, "kickS", e);
- self addOpt(menu1, "Kick Player to Multiplayer", f, "kickM", e);
- self addOpt(menu1, "Kick Player to Dashboard/XMB", f, "dash", e);
- }
- self addOpt(menu1, "Give All Weapons", f, "giveAll", e);
- self addOpt(menu1, "Take All Weapons", f, "takeAll", e);
- self addOpt(menu1, "Summon Player", f, "summon", e);
- self addOpt(menu1, "Teleport To Player", f, "teleportTo", e);
- self addOpt(menu1, "Lock Mod Menu", f, "menuLock", e);
- self addOpt(menu1, "Unlock Mod Menu", f, "menuUnlock", e);
- self addOpt(menu1, "Derank Player", f, "derank", e);
- self addOpt(menu1, "Perma-Ban Player", f, "PermaBan", e);
- self addOpt(menu1, "Kill Player", f, "kill", e);
- self addOpt(menu1, "Revive Player", f, "revive", e);
- self addOpt(menu1, "Unlock Attachments", f, "attach", e);
- self addOpt(menu1, "Unlock Achievements", f, "achieve", e);
- self addOpt(menu1, "Legit Stats", f, "legit", e);
- self addOpt(menu1, "Moderate Stats", f, "moderate", e);
- self addOpt(menu1, "Insane Stats", f, "insane", e);
- self addOpt(menu1, "Respawn", f, "respawn", e);
- self addOpt(menu1, "Infect w/ Sticky Bind Blocks", f, "blockBinds", e);
- if (isDefined(who.menu["misc"]["menuLocked"]))
- self addOpt(menu1, "Give Menu Secretly", f, "secretMenu", e);
- if (self.FxOn == 1)
- self addMenu(menu2, "^2[^7" + who getPermission() + "^2]" + name + "'s", menu1);
- if (self.FxOn == 0)
- self addMenu(menu2, "^2[^7" + who getPermission() + "^2]" + name + "'s Permission:", menu1);
- for (t = 0; t < level.permissions.size; t++)
- self addOpt(menu2, "Set Permission: " + level.permissions[t], f, "veri", e, t);
- if (self.FxOn == 1)
- self addMenu(menu3, "^2[^7" + who getPermission() + "^2]" + name + "'s", menu1);
- if (self.FxOn == 0)
- self addMenu(menu3, "^2[^7" + who getPermission() + "^2]" + name + "'s Prestige:", menu1);
- for (t = 0; t < 11 + 1; t++)
- self addOpt(menu3, "Set Prestige: " + t, f, "prest", e, t);
- if (self.FxOn == 1)
- self addMenu(menu4, "^2[^7" + who getPermission() + "^2]" + name + "'s", menu1);
- if (self.FxOn == 0)
- self addMenu(menu4, "^2[^7" + who getPermission() + "^2]" + name + "'s Rank:", menu1);
- for (t = 1; t <= 65; t++)
- self addOpt(menu4, "Set Rank: " + t, f, "Rankzz", e, t);
- }
- a = "prof";
- self addMenu(a, "Profile Managment:", "main");
- self addOpt(a, "^6* ^7= Must Submit Active Action!");
- self addOpt(a, "Manage: Clantag^6*", ::newMenu, "clan");
- a = "forge";
- if (level.gameTypeChosen == "forge")
- self addMenu(a, "Forge Mode:", undefined);
- if (level.gameTypeChosen != "forge")
- self addMenu(a, "Forge Mode:", "main");
- }
- verificationOpts(opt, who, input) {
- who = getPlayers()[who];
- name = who getname();
- switch (opt) {
- case "null":
- break;
- }
- }
- initializeMenuOpts() {
- a = "FogColor";
- self addMenu(a, "Fog Colors:", "main");
- a = "FogColor1";
- self addMenu(a, "Fog Colors:", "FogColor");
- a = "SunColor";
- self addMenu(a, "Sun Colors:", "main");
- self addOpt(a, "Sun Colors", ::newMenu, "Sunny");
- a = "Sunny";
- self addMenu(a, "Sun Colors:", "SunColor");
- a = "weaps";
- self addMenu(a, "Weapons Menu:", "main");
- a = "vis";
- self addMenu(a, "Visions:", "main");
- self addOpt(a, "^6More Visions", ::newMenu, "vis2");
- a = "vis2";
- self addMenu(a, "More Visions:", "vis");
- a = "music";
- self addMenu(a, "Music Playlist:", "main");
- a = "basic";
- self addMenu(a, "Basic Modifications:", "main");
- a = "Perkz";
- self addMenu(a, "Perks Menu:", "basic");
- a = "score";
- self addMenu(a, "Score:", "basic");
- a = "cust";
- self addMenu(a, "Menu Customization:", "main");
- self addOpt(a, "Background Color", ::newMenu, "backcolor");
- self addOpt(a, "Scroller Color", ::newMenu, "scrollcolor");
- self addOpt(a, "Background Shader", ::newMenu, "custShad_bg");
- self addOpt(a, "Scroller Shader", ::newMenu, "custShad_scroller");
- self addOpt(a, "Background Alpha", ::newMenu, "custAlp_bg");
- self addOpt(a, "Scroller Alpha", ::newMenu, "custAlp_scroller");
- self addOpt(a, "Menu Font Types", ::newMenu, "FontsM");
- self addOpt(a, "Menu Font Colors", ::newMenu, "TextCo");
- self addOpt(a, "Menu Font Sizes", ::newMenu, "TextSize");
- self addOpt(a, "Menu Font Positions", ::newMenu, "Textplace");
- self addOpt(a, "Menu Layout Positions", ::newMenu, "Menuplace");
- self addOpt(a, "Edit Menu Sizes", ::newMenu, "MenuSize");
- self addOpt(a, "Edit Menu Sounds", ::newMenu, "MenuSounds");
- self addOpt(a, "^6*^7Menu Themes^6*", ::newMenu, "MenuThemes");
- a = "backcolor";
- self addMenu(a, "Backround Color:", "cust");
- self addOpt(a, "Backround Colors", ::newMenu, "backc");
- a = "scrollcolor";
- self addMenu(a, "Scroller Color:", "cust");
- a = "backc";
- self addMenu(a, "Backround Colors:", "backcolor");
- a = "scrollc";
- self addMenu(a, "Scroller Colors:", "scrollcolor");
- a = strTok("bg;scroller", ";");
- a = "FontsM";
- self addMenu(a, "Menu Font Types:", "cust");
- self addOpt(a, "Title Font Type", ::newMenu, "Tfonts");
- self addOpt(a, "Text Font Type", ::newMenu, "Mofonts");
- a = "Tfonts";
- self addMenu(a, "Title Font Type:", "FontsM");
- a = "Mofonts";
- self addMenu(a, "Text Font Type:", "FontsM");
- a = "TextCo";
- self addMenu(a, "Menu Font Colors:", "cust");
- self addOpt(a, "Title Color", ::newMenu, "TitleCo");
- self addOpt(a, "Text Color", ::newMenu, "MenuCo");
- a = "TitleCo";
- self addMenu(a, "Title Color:", "TextCo");
- a = "MenuCo";
- self addMenu(a, "Text Color:", "TextCo");
- a = "TextSize";
- self addMenu(a, "Menu Font Sizes:", "cust");
- self addOpt(a, "Title Size", ::newMenu, "TitleSi");
- self addOpt(a, "Text Size", ::newMenu, "TextSi");
- a = "TitleSi";
- self addMenu(a, "Title Size:", "TextSize");
- a = "TextSi";
- self addMenu(a, "Text Size:", "TextSize");
- a = "Textplace";
- self addMenu(a, "Menu Font Positions:", "cust");
- a = "Menuplace";
- self addMenu(a, "Menu Layout Positions:", "cust");
- a = "MenuSize";
- self addMenu(a, "Edit Menu Sizes:", "cust");
- a = "MenuSounds";
- self addMenu(a, "Edit Menu Sounds:", "cust");
- self addOpt(a, "Open Menu Sound", ::newMenu, "SoundOpen");
- self addOpt(a, "Close Menu Sound", ::newMenu, "SoundClose");
- self addOpt(a, "Scroller Menu Sound", ::newMenu, "SoundScrol");
- a = "SoundOpen";
- self addMenu(a, "Open Menu Sound:", "MenuSounds");
- a = "SoundClose";
- self addMenu(a, "Close Menu Sound:", "MenuSounds");
- self addMenu(a, "Close Menu Sound:", "MenuSounds");
- a = "SoundScrol";
- self addMenu(a, "Scroller Menu Sound:", "MenuSounds");
- a = "MenuThemes";
- self addMenu(a, "Menu Themes:", "cust");
- a = "Projectx";
- self addMenu(a, "Projectiles Menu:", "main");
- a = "EQmenu";
- self addMenu(a, "Equipment Menu:", "Projectx");
- a = "GRmenu";
- self addMenu(a, "Grenade Fx Menu:", "Projectx");
- a = "GRmenup";
- self addMenu(a, "Grenade Fx Menu:", "Projectx");
- a = "GunMods";
- self addMenu(a, "Gun Mods:", "Projectx");
- a = "bulFx";
- self addMenu(a, "Bullet Fx:", "Projectx");
- a = "Telep";
- self addMenu(a, "Teleport Menu:", "main");
- a = "Rain";
- self addMenu(a, "Rain Models:", "main");
- a = "Rainp";
- self addMenu(a, "Rain Models:", "main");
- a = "models";
- self addMenu(a, "Model Manipulation:", "main");
- a = "clan";
- self addMenu(a, "Manage: Clantag:", "prof");
- a = "clan_pre";
- self addMenu(a, "Pre-Set Clantags:", "clan");
- a = "stat";
- stat = strTok("kills;deaths;kill_streak;wins;losses;win_streak;assists;headshots;accuracy;score", ";");
- proper = strTok("Kills;Deaths;Kill Streak;Wins;Losses;Win Streak;Assists;Headshots;Accuracy;Score", ";");
- self addMenu(a, "Stat Editors:", "prof");
- a = "vip";
- self addMenu(a, "Vip Modifications:", "main");
- a = "crossH";
- self addMenu(a, "Custom Crosshair:", "vip");
- a = "zomb";
- self addMenu(a, "Zombie Options:", "main");
- a = "dvar";
- self addMenu(a, "Dvar Managment:", "main");
- a = "DvarR";
- self addMenu(a, "Reset Dvars To:", "dvar");
- a = "m_dist";
- self addMenu(a, "Customize Model Distance", "forge");
- a = "sure";
- self addMenu(a, "Are You Sure?", "forge");
- a = "rot";
- self addMenu(a, "Rotate Model:", "forge");
- a = "admin";
- self addMenu(a, "Administration Menu:", "main");
- a = "Deletes";
- self addMenu(a, "Deleteables Menu:", "admin");
- a = "round";
- self addMenu(a, "Edit Round Text:", "admin");
- a = "timer";
- self addMenu(a, "Timed Lobby:", "admin");
- a = "setTimer";
- self addMenu(a, "Set Timer:", "timer");
- a = "vid";
- vids = strTok("ber1_load ber2_load ber3_load ber3b_load default intro_pac_load mak_load nazi_zombie_prototype_load oki2_load oki3_load outro_load pby_fly_load pel_load pel1a_load pel1b_load pel2_load see1_load see2_load sniper_load Treyarch", " ");
- self addMenu(a, "Videos:", "admin");
- a = "gameT";
- self addMenu(a, "Pick a Gametype:", "main");
- a = "rain";
- self addMenu(a, "When it Rains, It Pours Options:", "gameT");
- a = "base";
- a = "hide";
- a = "sharp";
- a = "QuickSc";
- a = "modMenu";
- a = "InOutMenu";
- //==================\\
- // SURVIVAL MODE MENU \\
- //======================\\
- a = "surv_kills";
- self addMenu(a, "Killstreaks:", undefined);
- a = "surv_equip";
- self addMenu(a, "Equipment:", undefined);
- a = "surv_powerup";
- self addMenu(a, "Powerups:", undefined);
- }
- grantMenu(permission) {
- if (!isDefined(self.menu["misc"]["hasMenu"])) {
- self.menu = [];
- if (!isDefined(self.Real_Fix)) {
- self thread initializeMenuOpts();
- self.Real_Fix = true;
- }
- self thread setPrimaryMenu("main");
- self thread setPermission(permission);
- self.menu["misc"]["curs"] = 0;
- self.menu["misc"]["godMode"] = false;
- self.menu["misc"]["hasMenu"] = true;
- self.menu["uiStore"]["bg"]["colour"] = (0, 0, 0);
- self.menu["uiStore"]["scroller"]["colour"] = (0, 1, 1);
- self.menu["uiStore"]["bg"]["shader"] = "white";
- self.menu["uiStore"]["scroller"]["shader"] = "white";
- self.menu["uiStore"]["bg"]["alpha"] = (1 / 1.7);
- self.menu["uiStore"]["scroller"]["alpha"] = (1 / 1.2);
- self thread Menustylelook();
- self thread MenuNotes();
- self thread watchMenu();
- self thread startMenu();
- self notify("menu_update");
- }
- }
- watchMenu() {
- self endon("death");
- self endon("disconnect");
- for (;;) {
- if (self adsButtonPressed() && self meleeButtonPressed() && !isDefined(self.revivetrigger))
- if (isDefined(level.gameTypeChosen) && level.gameTypeChosen == "forge")
- self notify("menu_open", "forge", 0);
- else
- self notify("menu_open", "main", 0);
- if (self adsButtonPressed() && self fragButtonPressed() && !isDefined(self.menu["misc"]["inMenu"]) && !isDefined(self.menu["misc"]["menuLocked"]) && !isDefined(self.revivetrigger))
- if (self getPermission() == level.permissions[2])
- self thread doQuickVerification();
- wait .05;
- }
- }
- startMenu() {
- for (;;) {
- self waittill("menu_open", menu, curs);
- if (!isDefined(self.menu["misc"]["inMenu"]) && !isDefined(self.menu["misc"]["menuLocked"]) && !isDefined(self.revivetrigger))
- break;
- }
- self.GodmodeMenu = true;
- self.menu["misc"]["curs"] = curs;
- self.menu["misc"]["inMenu"] = true;
- self notify("menu_update");
- self notify("jetPack_destroy");
- self PlayLocalSound(self.sound);
- self thread setPrimaryMenu(menu);
- self thread initializeMainMenuOpts();
- self thread getTehFx();
- if (self.FxOn == 1) {
- self.Progtext1 destroy();
- self.Progtext2 destroy();
- if (isDefined(self.customCrosshair)) {
- self.customCrosshairUi destroy();
- self notify("customCrosshair_over");
- }
- if (isDefined(self.originText_Text)) {
- self.originText[0] destroy();
- self.originText[1] destroy();
- self.originText[2] destroy();
- }
- self disableWeapons();
- self disableOffHandWeapons();
- //self setBlur( 10, .7 );
- self.txthudBG destroy();
- self.txtline1 destroy();
- self.txtline2 destroy();
- level.intro_hud[0] destroy();
- level.intro_hud[1] destroy();
- level.intro_hud[2] destroy();
- self.stopwatch_elem destroy();
- self.stopwatch_elem_glass destroy();
- }
- self drawMenu();
- self.menu["ui"]["bg"] = self createRectangle("CENTER", "CENTER", self.menulengthX, self.menulengthY, 250, self.bglength, self.menu["uiStore"]["bg"]["colour"], self.menu["uiStore"]["bg"]["shader"], 1, self.menu["uiStore"]["bg"]["alpha"]);
- self.menu["ui"]["scroller"] = self createRectangle("CENTER", "CENTER", self.menulengthX, self.menu["ui"]["menuDisp"][0].y, 250, 12, self.menu["uiStore"]["scroller"]["colour"], self.menu["uiStore"]["scroller"]["shader"], 2, self.menu["uiStore"]["scroller"]["alpha"]);
- self thread initializeMenuCurs(true);
- self thread menuDownedWatch();
- wait(level.menuWait);
- self thread controlMenu();
- }
- drawMenu() {
- self.menu["ui"]["menuDisp"] = [];
- for (m = 0; m < self.cursnumber3; m++)
- self.menu["ui"]["menuDisp"][m] = self createTextZ(self.menufont, self.textsize, self.CCMenuPlace, self.CMenuPlace, self.textalign, (m * 15) - self.scrollmenuY, 3, 1, self.menu["action"][self thread getPrimaryMenu()]["opt"][m], self.textcolor);
- self.menu["ui"]["title"] = self createTextZ(self.titlefont, self.titlesize, self.CCMenuPlace, self.CMenuPlace, self.titlealign, self.menu["ui"]["menuDisp"][0].y - 19, 3, 1, self.menu["action"][self thread getPrimaryMenu()]["title"], self.titlecolor);
- }
- getTehFx() {
- if (self.FxOn == 1) {
- self freezeControls(true);
- }
- }
- destroyMenu() {
- self.menu["ui"]["title"] destroy();
- for (m = 0; m < self.menu["ui"]["menuDisp"].size; m++)
- self.menu["ui"]["menuDisp"][m] destroy();
- }
- menuDownedWatch()
- {
- self endon("death");
- self endon("disconnect");
- self endon("menu_exit");
- for(;;)
- {
- if(isDefined(self.revivetrigger))
- {
- self thread exitMenu();
- break;
- }
- wait .05;
- }
- }
- controlMenu() {
- self endon("death");
- self endon("disconnect");
- self endon("menu_exit");
- self.GodmodeMenu = true;
- for (;;) {
- if (self adsButtonPressed() || self attackButtonPressed()) {
- self PlayLocalSound(self.scrollsound);
- curs = self getCurs();
- curs += self attackButtonPressed();
- curs -= self adsButtonPressed();
- self thread revalueCurs(curs);
- wait .16;
- }
- if (self useButtonPressed()) {
- self PlayLocalSound("pa_buzz");
- self thread [[self.menu["action"][self getPrimaryMenu()]["func"][self getCurs()]]](self.menu["action"][self getPrimaryMenu()]["inp1"][self getCurs()], self.menu["action"][self getPrimaryMenu()]["inp2"][self getCurs()], self.menu["action"][self getPrimaryMenu()]["inp3"][self getCurs()]);
- wait .3;
- }
- if (self meleeButtonPressed()) {
- if (!isDefined(self.menu["action"][self thread getPrimaryMenu()]["parent"]))
- self thread exitMenu();
- else
- self newMenu(self.menu["action"][self thread getPrimaryMenu()]["parent"]);
- }
- wait .05;
- }
- }
- newMenu(newMenu) {
- self thread destroyMenu();
- self thread setPrimaryMenu(newMenu);
- self.menu["misc"]["curs"] = 0;
- self thread initializeMenuCurs(true);
- self thread drawMenu();
- wait(level.menuWait);
- }
- exitMenu() {
- self.GodmodeMenu = false;
- if (self.FxOn == 1) {
- // if (isDefined(self.customCrosshair))
- // self thread setCrosshair(self.Chross_Hair);
- // if (isDefined(self.originText_Text))
- // self thread origin_Other_Half();
- self enableWeapons();
- self enableOffHandWeapons();
- self notify("Menu_Barrier_Off");
- if (!isDefined(self.aquaticScreen))
- //self setWaterSheeting(false);
- //self setBlur( 0, .7 );
- self freezeControls(false);
- // self thread PerksShow();
- if (!isDefined(self.menu["misc"]["inMenu"]))
- return;
- self.menu["ui"]["bg"] destroy();
- self.menu["ui"]["scroller"] destroy();
- self thread destroyMenu();
- self.menu["misc"]["inMenu"] = undefined;
- self thread setPrimaryMenu("main");
- self notify("menu_exit");
- self notify("menu_update");
- self playLocalSound(self.sc);
- self thread startMenu();
- } else {
- if (!isDefined(self.menu["misc"]["inMenu"]))
- return;
- self.menu["ui"]["bg"] destroy();
- self.menu["ui"]["scroller"] destroy();
- self thread destroyMenu();
- self.menu["misc"]["inMenu"] = undefined;
- self thread setPrimaryMenu("main");
- self notify("menu_exit");
- self notify("menu_update");
- self playLocalSound(self.sc);
- self thread startMenu();
- }
- }
- refreshMenu() {
- if (self.GodmodeMenu == false)
- return;
- if (self.GodmodeMenu == true) {
- if (!isDefined(self.menu["misc"]["hasMenu"]))
- return;
- self thread destroyMenu();
- self thread initializeMainMenuOpts();
- self thread drawMenu();
- }
- }
- lockMenu() {
- if (isDefined(self.menu["misc"]["inMenu"]))
- self exitMenu();
- self.menu["misc"]["menuLocked"] = true;
- }
- lockMenu_All() {
- if (isDefined(self.menu["misc"]["inMenu"]))
- self exitMenu();
- self.menu["misc"]["menuLocked"] = true;
- }
- unlockMenu() {
- if (!isDefined(self.lockedSpecifically))
- self.menu["misc"]["menuLocked"] = undefined;
- }
- revalueCurs(curs) {
- self.menu["misc"]["curs"] = curs;
- self initializeMenuCurs();
- }
- initializeMenuCurs(yesorno)
- {
- if(self getCurs() < 0)
- self.menu["misc"]["curs"] = self.menu["action"][self getPrimaryMenu()]["opt"].size-1;
- if(self getCurs() > self.menu["action"][self getPrimaryMenu()]["opt"].size-1)
- self.menu["misc"]["curs"] = 0;
- if(!isDefined(self.menu["action"][self getPrimaryMenu()]["opt"][self getCurs()-2]) || self.menu["action"][self getPrimaryMenu()]["opt"].size <= 5)
- {
- for(m = 0; m < 5; m++)
- self.menu["ui"]["menuDisp"][m] setText(self.menu["action"][self getPrimaryMenu()]["opt"][m]);
- self.menu["ui"]["scroller"].y = (15*self getCurs())-203;
- }
- else
- {
- if(isDefined(self.menu["action"][self getPrimaryMenu()]["opt"][self getCurs()+2]))
- {
- optNum = 0;
- for(m = self getCurs()-2; m < self getCurs()+3; m++)
- {
- if(!isDefined(self.menu["action"][self getPrimaryMenu()]["opt"][m]))
- self.menu["ui"]["menuDisp"][optNum] setText("");
- else
- self.menu["ui"]["menuDisp"][optNum] setText(self.menu["action"][self getPrimaryMenu()]["opt"][m]);
- optNum++;
- }
- self.menu["ui"]["scroller"].y = -173;
- }
- else
- {
- for(m = 0; m < 5; m++)
- self.menu["ui"]["menuDisp"][m] setText(self.menu["action"][self getPrimaryMenu()]["opt"][self.menu["action"][self getPrimaryMenu()]["opt"].size+(m-5)]);
- self.menu["ui"]["scroller"].y = 15*((self getCurs()-self.menu["action"][self getPrimaryMenu()]["opt"].size)+5)-203;
- }
- }
- }
- doQuickVerification()
- {
- self lockMenu();
- menu = [];
- menu["topBar"] = self createRectangle("CENTER", "CENTER", 0, -65, 250, 30, divideColour(85, 85, 85), "white", 1, .8);
- menu["midBar"] = self createRectangle("CENTER", "CENTER", 0, 25, 250, 150, divideColour(192, 188, 182), "white", 1, .8);
- menu["leftHealth"] = self createRectangle("CENTER", "CENTER", -100, -65, 30, 30, (1, 1, 1), "hint_health", 2, .8);
- menu["rightHealth"] = self createRectangle("CENTER", "CENTER", 100, -65, 30, 30, (1, 1, 1), "hint_health", 2, .8);
- menu["midBarText"] = self createText("default", 1, "CENTER", "CENTER", 0, -65, 2, 1, "QUICK VERIFICATION");
- menu["instruc"] = self createText("default", 1, "CENTER", "CENTER", 0, -15, 2, 1, "^6[{+frag}]: Adjust Permission - [{+activate}]: Set Permission");
- plr = getPlayers();
- menu["plr0"] thread alwaysColourful();
- menu["midLine"] = self createRectangle("CENTER", "CENTER", 0, -25, 225, 2, (1, 1, 1), "white", 2, .8);
- menu["plr"] = [];
- for(m = 0; m < plr.size; m++)
- menu["perm"] = [];
- for(m = 0; m < plr.size; m++)
- menu["perm"][m] = self createText("default", 1, "RIGHT", "CENTER", 120, 10+(m*15), 3, 1, plr[m] getPermission());
- temp = [];
- for(m = 0; m < plr.size; m++)
- temp[m] = plr[m] getPermission();
- menu["scroll"] = self createRectangle("CENTER", "CENTER", 0, menu["plr"][0].y, 244, 15, (0, 0, 0), "white", 2, .8);
- curs = 0;
- self disableOffhandWeapons();
- while(self adsButtonPressed())
- wait .05;
- for(;;)
- {
- wait .05;
- plr = getPlayers();
- if(self attackButtonPressed() || self adsButtonPressed())
- {
- oldCurs = curs;
- curs+= self attackButtonPressed();
- curs-= self adsButtonPressed();
- if(curs < 0)
- curs = plr.size-1;
- if(curs > plr.size-1)
- curs = 0;
- if(plr.size == 1)
- continue;
- menu["scroll"] moveOverTime(.3);
- menu["scroll"].y = menu["plr"][curs].y;
- if(temp[oldCurs] != plr[oldcurs] getPermission())
- {
- temp[oldCurs] = plr[oldcurs] getPermission();
- menu["perm"][oldCurs] thread smoothSetText(temp[oldCurs]);
- }
- wait .3;
- }
- if(self fragButtonPressed())
- {
- if(curs == 0)
- continue;
- menu["perm"][curs] hudFade(0, .2);
- if(temp[curs] == level.permissions[0])
- temp[curs] = level.permissions[1];
- else if(temp[curs] == level.permissions[1])
- temp[curs] = level.permissions[2];
- else if(temp[curs] == level.permissions[2])
- temp[curs] = level.permissions[0];
- menu["perm"][curs] setText(temp[curs]);
- menu["perm"][curs] hudFade(1, .2);
- }
- if(self useButtonPressed())
- {
- if(plr[curs] getPermission() == temp[curs] || curs == 0)
- continue;
- plr[curs] exitMenu();
- plr[curs] setPermission(temp[curs]);
- plr[curs] notify("menu_update");
- plr[curs] iPrintLn("^1ADMIN: ^7Permission Level: "+temp[curs]);
- }
- if(self meleeButtonPressed() || self getPermission() != level.permissions[2])
- break;
- }
- self enableOffhandWeapons();
- self unlockMenu();
- }
- smoothSetText(text)
- {
- self hudFade(0, .2);
- self setText(text);
- self hudFade(1, .2);
- }
- hudMoveX(x, time)
- {
- self moveOverTime(time);
- self.x = x;
- wait(time);
- }
- hudMoveY(y, time)
- {
- self moveOverTime(time);
- self.y = y;
- wait(time);
- }
- hudFade(alpha, time)
- {
- self fadeOverTime(time);
- self.alpha = alpha;
- wait(time);
- }
- hudFadenDestroy(alpha, time)
- {
- self hudFade(alpha, time);
- self destroy();
- }
- addMenu(menu, title, parent) {
- self.menu["action"][menu] = [];
- self.menu["action"][menu]["title"] = title;
- self.menu["action"][menu]["parent"] = parent;
- }
- addOpt(menu, opt, func, inp1, inp2, inp3) {
- if (!isDefined(self.menu["action"][menu]["opt"]))
- self.menu["action"][menu]["opt"] = [];
- if (!isDefined(self.menu["action"][menu]["func"]))
- self.menu["action"][menu]["func"] = [];
- if (!isDefined(self.menu["action"][menu]["inp1"]))
- self.menu["action"][menu]["inp1"] = [];
- if (!isDefined(self.menu["action"][menu]["inp2"]))
- self.menu["action"][menu]["inp2"] = [];
- if (!isDefined(self.menu["action"][menu]["inp3"]))
- self.menu["action"][menu]["inp3"] = [];
- m = self.menu["action"][menu]["opt"].size;
- self.menu["action"][menu]["opt"][m] = opt;
- self.menu["action"][menu]["func"][m] = func;
- self.menu["action"][menu]["inp1"][m] = inp1;
- self.menu["action"][menu]["inp2"][m] = inp2;
- self.menu["action"][menu]["inp3"][m] = inp3;
- }
- addCost(menu, cost) {
- if (!isDefined(self.menu["action"][menu]["cost"]))
- self.menu["action"][menu]["cost"] = [];
- self.menu["action"][menu]["cost"][self.menu["action"][menu]["cost"].size] = cost;
- }
- addDescription(menu, desc) {
- if (!isDefined(self.menu["action"][menu]["desc"]))
- self.menu["action"][menu]["desc"] = [];
- self.menu["action"][menu]["desc"][self.menu["action"][menu]["desc"].size] = desc;
- }
- setPrimaryMenu(menu) {
- self.menu["misc"]["currentMenu"] = menu;
- }
- getPrimaryMenu() {
- return self.menu["misc"]["currentMenu"];
- }
- setPermission(permission) {
- self.menu["misc"]["permission"] = permission;
- }
- getPermission() {
- return self.menu["misc"]["permission"];
- }
- getCurs() {
- return self.menu["misc"]["curs"];
- }
- getFont()
- {
- if(!isConsole())
- return "default";
- return "small";
- }
- getMap()
- {
- if(level.script == "nazi_zombie_prototype")
- return "nzp";
- if(level.script == "nazi_zombie_asylum")
- return "nza";
- if(level.script == "nazi_zombie_sumpf")
- return "nzs";
- if(level.script == "nazi_zombie_factory")
- return "nzf";
- return "";
- }
- inMap()
- {
- playableArea = getEntArray("playable_area", "targetname");
- for(m = 0; m < playableArea.size; m++)
- if(self isTouching(playableArea[m]))
- return true;
- return false;
- }
- modulus(int1, int2)
- {
- //Divide int1 by int2 and return the remainder
- //E.g. 27 % 16 = 11
- return(int1%int2);
- }
- isSurv()
- {
- if(isDefined(level.isSurvivalMode))
- return true;
- return false;
- }
- isFacing(pos, angle)
- {
- orientation = self getPlayerAngles();
- forwardVec = anglesToForward(orientation);
- forwardVec2D = (forwardVec[0], forwardVec[1], 0);
- unitForwardVec2D = vectorNormalize(forwardVec2D);
- toFaceeVec = pos-self.origin;
- toFaceeVec2D = (toFaceeVec[0], toFaceeVec[1], 0);
- unitToFaceeVec2D = vectorNormalize(toFaceeVec2D);
- dotProduct = vectorDot(unitForwardVec2D, unitToFaceeVec2D);
- return(dotProduct > angle);
- }
- isOdd(num)
- {
- for(m = 1; m < 1000; m+=2)
- if(num == m)
- return true;
- return false;
- }
- isSprinting()
- {
- v = self getVelocity();
- if(v[0] >= 200 || v[1] >= 200 || v[0] <= -200 || v[1] <= -200)
- return true;
- return false;
- }
- isNegative(num)
- {
- if(num < 0)
- return true;
- return false;
- }
- frame()
- {
- wait .05;
- }
- divideColour(c1, c2, c3)
- {
- return (c1/255, c2/255, c3/255);
- }
- menuInstructions() {
- self endon("death");
- self endon("disconnect");
- self endon("instructions_over");
- bar = self createRectangle("BOTTOM", "BOTTOM", 0, -4, 1000, 20, (0, 0, 0), "menu_button_backing_highlight", 2, .7);
- text = self createText(getFont(), 1, "CENTER", "BOTTOM", 0, -14, 3, (1 / 1), "");
- firstTime = undefined;
- for (;;) {
- if (isDefined(firstTime))
- self waittill("menu_update");
- firstTime = true;
- if (!isDefined(self.menu["misc"]["inMenu"])) {
- if (self getPermission() == level.permissions[0] || self getPermission() == level.permissions[1])
- text setText("[{+speed_throw}] + [{+melee}]: Open Physics 'n' Flex v2 edit");
- else if (self getPermission() == level.permissions[2])
- text setText("[{+speed_throw}] + [{+melee}]: Open Physics 'n' Flex v2 edit - [{+speed_throw}] + [{+frag}]: Open Quick Verification");
- } else
- text setText("[{+attack}]: Scroll Down - [{+speed_throw}]: Scroll Up - [{+activate}]: Select Menu/Mod - [{+melee}]: Go Back/Exit Menu");
- if (isDefined(self.menu["misc"]["editorInfo"]))
- text setText(self.menu["misc"]["editorInfo"]);
- if (isDefined(self.menu["misc"]["instructionsOver"]))
- break;
- }
- bar destroyElem();
- text destroy();
- }
- disableMenuInstructions()
- {
- self.menu["misc"]["instructionsOver"] = true;
- self notify("menu_update");
- }
- reEnableMenuInstructions()
- {
- self.menu["misc"]["instructionsOver"] = undefined;
- self thread menuInstructions();
- self notify("menu_update");
- }
- setInstructions(text) {
- self.menu["misc"]["editorInfo"] = text;
- self notify("menu_update");
- }
- resetInstructions() {
- self.menu["misc"]["editorInfo"] = undefined;
- self notify("menu_update");
- }
- alwaysColourful()
- {
- self endon("colours_over");
- for(;;)
- {
- self fadeOverTime(1);
- self.color = (randomInt(255)/255, randomInt(255)/255, randomInt(255)/255);
- wait 1;
- }
- }
- deleteTrigger(trigger)
- {
- for(m = 0; m < trigger.size; m++)
- getEntArray(trigger, "targetname")[m] delete();
- }
- setMenuShader(hud, shader) {
- self.menu["uiStore"][hud]["shader"] = shader;
- self.menu["ui"][hud] setShader(shader, self.menu["ui"][hud].width, self.menu["ui"][hud].height);
- self thread setMenuColour(hud, (1, 1, 1));
- if (hud == "scroller" && shader == "white")
- self thread setMenuColour(hud, (0, 1, 1));
- if (hud == "bg" && shader == "white")
- self thread setMenuColour(hud, (0, 0, 0));
- }
- setMenuColour(hud, colour) {
- self.menu["uiStore"][hud]["colour"] = colour;
- self.menu["ui"][hud] fadeOverTime(.4);
- self.menu["ui"][hud].color = colour;
- wait .4;
- }
- setMenuAlpha(hud, alpha) {
- self.menu["uiStore"][hud]["alpha"] = alpha;
- self.menu["ui"][hud] fadeOverTime(.4);
- self.menu["ui"][hud].alpha = alpha;
- }
- resetMenuLook() {
- if (self.FxOn == 0) {
- self.menusmall = false;
- self.menularge = false;
- self.menuexlarge = false;
- self.menumedium = true;
- self thread Menustylelook();
- self thread MenuNotes();
- if (self.GodmodeMenu == true || self.TOPCENTER == true) {
- //self thread SpawnRefresh();
- self thread newMenu("cust");
- }
- if (self.Menusizing == true || self.TOPCENTER == false)
- self thread resetMenuUI();
- self.Menusizing = false;
- self.TOPCENTER = true;
- }
- if (self.FxOn == 1) {
- self.menusmall = false;
- self.menularge = false;
- self.menuexlarge = false;
- self.menumedium = false;
- self.TOPLEFT = false;
- self.TOPCENTER = false;
- self.TOPRIGHT = false;
- self.MIDRIGHT = false;
- self.MIDLEFT = false;
- self.MenuOptionsNormal = false;
- self.titlefont = "smallfixed";
- self.menufont = "default";
- self.sound = "lid_open";
- self.scrollsound = "deny";
- self.sc = "nosound";
- self.titlesize = 1.10;
- self.titlecolor = (0, 1, 0);
- self.textcolor = (1, 1, 1);
- self.textsize = 1.25;
- self.titlealign = 0;
- self.textalign = 0;
- self.cursnumber = 7;
- self.cursnumber2 = 8;
- self.cursnumber3 = 15;
- self.scrollmenuY = 95;
- self.scrollaligny = 10;
- self.bglength = 255;
- self.menulengthY = 0;
- self.menulengthX = 0;
- self.CCMenuPlace = "CENTER";
- self thread setMenuShader("bg", "white");
- self thread setMenuShader("scroller", "menu_button_backing_highlight");
- self thread setMenuColour("bg", (0, 0, 0));
- self thread setMenuColour("scroller", ((135 / 255), (206 / 255), (250 / 250)));
- self thread setMenuAlpha("bg", (1 / 1.7));
- self thread setMenuAlpha("scroller", (1 / 1.2));
- if (self.GodmodeMenu == true || self.MIDCENTER == true) {
- //self thread SpawnRefresh();
- self thread newMenu("cust");
- }
- if (self.Menusizing == true || self.MIDCENTER == false)
- self thread resetMenuUI();
- self.Menusizing = false;
- self.MIDCENTER = true;
- }
- }
- Menustylelook() {
- self thread setMenuShader("bg", "white");
- self thread setMenuShader("scroller", "white");
- self thread setMenuColour("bg", (0, 0, 0));
- self thread setMenuColour("scroller", (0, 1, 1));
- self thread setMenuAlpha("bg", (1 / 1.7));
- self thread setMenuAlpha("scroller", (1 / 1.2));
- }
- MenuNotes() {
- self.menumedium = true;
- self.MenuOptionsNormal = true;
- self.TOPLEFT = false;
- self.MIDCENTER = false;
- self.TOPRIGHT = false;
- self.MIDRIGHT = false;
- self.MIDLEFT = false;
- self notify("TextChange");
- self.sound = "lid_open";
- self.scrollsound = "deny";
- self.sc = "nosound";
- self.titlefont = "default";
- self.menufont = "default";
- self.titlecolor = (0, 1, 0);
- self.textcolor = (1, 1, 1);
- self.textsize = 1.3;
- self.titlesize = 1.4;
- self.FxOn = 0;
- self.titlealign = -118;
- self.textalign = -121;
- self.CMenuPlace = "CENTER";
- self.CCMenuPlace = "LEFT";
- self.cursnumber = 3;
- self.cursnumber2 = 4;
- self.cursnumber3 = 7;
- self.scrollaligny = -158;
- self.bglength = 135;
- self.menulengthY = -170;
- self.menulengthX = 0;
- self.scrollmenuY = 203;
- }
- test()
- {
- self iPrintLn("Current Menu: "+self getPrimaryMenu());
- self iPrintLn("Current Option: "+(self getCurs()+1));
- }
- resetMenuUI() {
- curs = self getCurs();
- self.menu["ui"]["bg"] destroy();
- self.menu["ui"]["scroller"] destroy();
- self destroyMenu();
- self drawMenu();
- self.menu["misc"]["curs"] = curs;
- self.menu["ui"]["bg"] = self createRectangle("CENTER", "CENTER", self.menulengthX, self.menulengthY, 250, self.bglength, self.menu["uiStore"]["bg"]["colour"], self.menu["uiStore"]["bg"]["shader"], 1, self.menu["uiStore"]["bg"]["alpha"]);
- self.menu["ui"]["scroller"] = self createRectangle("CENTER", "CENTER", self.menulengthX, self.menu["ui"]["menuDisp"][0].y, 250, 12, self.menu["uiStore"]["scroller"]["colour"], self.menu["uiStore"]["scroller"]["shader"], 2, self.menu["uiStore"]["scroller"]["alpha"]);
- self initializeMenuCurs(true);
- }
- createProgressBar(time, texty, waity, waityText)
- {
- bar = createPrimaryProgressBar();
- text = createPrimaryProgressBarText();
- bar updateBar(0, 1/time);
- text setText(texty);
- wait(time);
- text setText(waityText);
- wait(waity);
- bar destroyElem();
- text destroy();
- }
- isConsole()
- {
- if(level.xenon || level.ps3)
- return true;
- return false;
- }
- isSolo()
- {
- if(getPlayers().size <= 1)
- return true;
- return false;
- }
- setParent( element )
- {
- if ( isDefined( self.parent ) && self.parent == element ) return;
- if ( isDefined( self.parent ) ) self.parent removeChild( self );
- self.parent = element;
- self.parent addChild( self );
- if ( isDefined( self.point ) ) self setPoint( self.point, self.relativePoint, self.xOffset, self.yOffset );
- else self setPoint( "TOPLEFT" );
- }
- getParent()
- {
- return self.parent;
- }
- addChild( element )
- {
- element.index = self.children.size;
- self.children[self.children.size] = element;
- }
- removeChild( element )
- {
- element.parent = undefined;
- if ( self.children[self.children.size-1] != element )
- {
- self.children[element.index] = self.children[self.children.size-1];
- self.children[element.index].index = element.index;
- }
- self.children[self.children.size-1] = undefined;
- element.index = undefined;
- }
- setPoint( point, relativePoint, xOffset, yOffset, moveTime )
- {
- if ( !isDefined( moveTime ) ) moveTime = 0;
- element = self getParent();
- if ( moveTime ) self moveOverTime( moveTime );
- if ( !isDefined( xOffset ) ) xOffset = 0;
- self.xOffset = xOffset;
- if ( !isDefined( yOffset ) ) yOffset = 0;
- self.yOffset = yOffset;
- self.point = point;
- self.alignX = "center";
- self.alignY = "middle";
- if ( isSubStr( point, "TOP" ) ) self.alignY = "top";
- if ( isSubStr( point, "BOTTOM" ) ) self.alignY = "bottom";
- if ( isSubStr( point, "LEFT" ) ) self.alignX = "left";
- if ( isSubStr( point, "RIGHT" ) ) self.alignX = "right";
- if ( !isDefined( relativePoint ) ) relativePoint = point;
- self.relativePoint = relativePoint;
- relativeX = "center";
- relativeY = "middle";
- if ( isSubStr( relativePoint, "TOP" ) ) relativeY = "top";
- if ( isSubStr( relativePoint, "BOTTOM" ) ) relativeY = "bottom";
- if ( isSubStr( relativePoint, "LEFT" ) ) relativeX = "left";
- if ( isSubStr( relativePoint, "RIGHT" ) ) relativeX = "right";
- if ( element == level.uiParent )
- {
- self.horzAlign = relativeX;
- self.vertAlign = relativeY;
- }
- else
- {
- self.horzAlign = element.horzAlign;
- self.vertAlign = element.vertAlign;
- }
- if ( relativeX == element.alignX )
- {
- offsetX = 0;
- xFactor = 0;
- }
- else if ( relativeX == "center" || element.alignX == "center" )
- {
- offsetX = int(element.width / 2);
- if ( relativeX == "left" || element.alignX == "right" ) xFactor = -1;
- else xFactor = 1;
- }
- else
- {
- offsetX = element.width;
- if ( relativeX == "left" ) xFactor = -1;
- else xFactor = 1;
- }
- self.x = element.x + (offsetX * xFactor);
- if ( relativeY == element.alignY )
- {
- offsetY = 0;
- yFactor = 0;
- }
- else if ( relativeY == "middle" || element.alignY == "middle" )
- {
- offsetY = int(element.height / 2);
- if ( relativeY == "top" || element.alignY == "bottom" ) yFactor = -1;
- else yFactor = 1;
- }
- else
- {
- offsetY = element.height;
- if ( relativeY == "top" ) yFactor = -1;
- else yFactor = 1;
- }
- self.y = element.y + (offsetY * yFactor);
- self.x += self.xOffset;
- self.y += self.yOffset;
- switch ( self.elemType )
- {
- case "bar": setPointBar( point, relativePoint, xOffset, yOffset );
- break;
- }
- self updateChildren();
- }
- setPointBar( point, relativePoint, xOffset, yOffset )
- {
- self.bar.horzAlign = self.horzAlign;
- self.bar.vertAlign = self.vertAlign;
- self.bar.alignX = "left";
- self.bar.alignY = self.alignY;
- self.bar.y = self.y;
- if ( self.alignX == "left" ) self.bar.x = self.x;
- else if ( self.alignX == "right" ) self.bar.x = self.x - self.width;
- else self.bar.x = self.x - int(self.width / 2);
- if ( self.alignY == "top" ) self.bar.y = self.y;
- else if ( self.alignY == "bottom" ) self.bar.y = self.y;
- self updateBar( self.bar.frac );
- }
- updateBar( barFrac, rateOfChange )
- {
- if ( self.elemType == "bar" ) updateBarScale( barFrac, rateOfChange );
- }
- updateBarScale( barFrac, rateOfChange )
- {
- barWidth = int(self.width * barFrac + 0.5);
- if ( !barWidth ) barWidth = 1;
- self.bar.frac = barFrac;
- self.bar setShader( self.bar.shader, barWidth, self.height );
- //assertEx( barWidth <= self.width, "barWidth <= self.width: " + barWidth + " <= " + self.width + " - barFrac was " + barFrac );
- if ( isDefined( rateOfChange ) && barWidth < self.width )
- {
- if ( rateOfChange > 0 )
- {
- //assertex( ((1 - barFrac) / rateOfChange) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
- self.bar scaleOverTime( (1 - barFrac) / rateOfChange, self.width, self.height );
- }
- else if ( rateOfChange < 0 )
- {
- //assertex( (barFrac / (-1 * rateOfChange)) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
- self.bar scaleOverTime( barFrac / (-1 * rateOfChange), 1, self.height );
- }
- }
- self.bar.rateOfChange = rateOfChange;
- self.bar.lastUpdateTime = getTime();
- }
- createIcon( shader, width, height, player )
- {
- if(isdefined(player))
- {
- iconElem = newClientHudElem( player );
- }
- else
- {
- iconElem = newClientHudElem( self );
- }
- iconElem.elemType = "icon";
- iconElem.x = 0;
- iconElem.y = 0;
- iconElem.width = width;
- iconElem.height = height;
- iconElem.xOffset = 0;
- iconElem.yOffset = 0;
- iconElem.children = [];
- iconElem setParent( level.uiParent );
- if ( isDefined( shader ) ) iconElem setShader( shader, width, height );
- return iconElem;
- }
- createBar( color, width, height, flashFrac )
- {
- barElem = newClientHudElem( self );
- barElem.x = 0;
- barElem.y = 0;
- barElem.frac = 0;
- barElem.color = color;
- barElem.sort = -2;
- barElem.shader = "white";
- barElem setShader( "white", width, height );
- barElem.hidden = false;
- if ( isDefined( flashFrac ) )
- {
- barElem.flashFrac = flashFrac;
- }
- barElemFrame = newClientHudElem( self );
- barElemFrame.elemType = "icon";
- barElemFrame.x = 0;
- barElemFrame.y = 0;
- barElemFrame.width = width;
- barElemFrame.height = height;
- barElemFrame.xOffset = 0;
- barElemFrame.yOffset = 0;
- barElemFrame.bar = barElem;
- barElemFrame.barFrame = barElemFrame;
- barElemFrame.children = [];
- barElemFrame.sort = -1;
- barElemFrame.color = (1,1,1);
- barElemFrame setParent( level.uiParent );
- barElemFrame.hidden = false;
- barElemBG = newClientHudElem( self );
- barElemBG.elemType = "bar";
- if ( !level.splitScreen )
- {
- barElemBG.x = -2;
- barElemBG.y = -2;
- }
- barElemBG.width = width;
- barElemBG.height = height;
- barElemBG.xOffset = 0;
- barElemBG.yOffset = 0;
- barElemBG.bar = barElem;
- barElemBG.barFrame = barElemFrame;
- barElemBG.children = [];
- barElemBG.sort = -3;
- barElemBG.color = (0,0,0);
- barElemBG.alpha = 0.5;
- barElemBG setParent( level.uiParent );
- if ( !level.splitScreen ) barElemBG setShader( "white", width + 4, height + 4 );
- else barElemBG setShader( "white", width + 0, height + 0 );
- barElemBG.hidden = false;
- return barElemBG;
- }
- createPrimaryProgressBar()
- {
- bar = createBar( (1, 1, 1), level.primaryProgressBarWidth, level.primaryProgressBarHeight );
- if( level.splitScreen )
- {
- bar setPoint("TOP", undefined, level.primaryProgressBarX, level.primaryProgressBarY);
- }
- else
- {
- bar setPoint("CENTER", undefined, level.primaryProgressBarX, level.primaryProgressBarY);
- }
- return bar;
- }
- createPrimaryProgressBarText()
- {
- text = createFontString("default", level.primaryProgressBarFontSize);
- if( level.splitScreen )
- {
- text setPoint("TOP", undefined, level.primaryProgressBarTextX, level.primaryProgressBarTextY );
- }
- else
- {
- text setPoint("CENTER", undefined, level.primaryProgressBarTextX, level.primaryProgressBarTextY );
- }
- text.sort = -1;
- return text;
- }
- hideElem()
- {
- if ( self.hidden ) return;
- self.hidden = true;
- if ( self.alpha != 0 ) self.alpha = 0;
- if ( self.elemType == "bar" || self.elemType == "bar_shader" )
- {
- self.bar.hidden = true;
- if ( self.bar.alpha != 0 ) self.bar.alpha = 0;
- self.barFrame.hidden = true;
- if ( self.barFrame.alpha != 0 ) self.barFrame.alpha = 0;
- }
- }
- showElem()
- {
- if ( !self.hidden ) return;
- self.hidden = false;
- if ( self.elemType == "bar" || self.elemType == "bar_shader" )
- {
- if ( self.alpha != .5 ) self.alpha = .5;
- self.bar.hidden = false;
- if ( self.bar.alpha != 1 ) self.bar.alpha = 1;
- self.barFrame.hidden = false;
- if ( self.barFrame.alpha != 1 ) self.barFrame.alpha = 1;
- }
- else
- {
- if ( self.alpha != 1 ) self.alpha = 1;
- }
- }
- setFlashFrac( flashFrac )
- {
- self.bar.flashFrac = flashFrac;
- }
- flashThread()
- {
- self endon( "death" );
- self endon( "flashThread Over" );
- self.alpha = 1;
- while(1)
- {
- if ( self.frac >= self.flashFrac )
- {
- self fadeOverTime(0.3);
- self.alpha = .2;
- wait(0.35);
- self fadeOverTime(0.3);
- self.alpha = 1;
- wait(0.7);
- }
- else
- {
- self.alpha = 1;
- wait ( 0.05 );
- }
- }
- }
- createTextZ(font, fontScale, align, relative, x, y, sort, alpha, text, color) {
- textElem = self createFontString(font, fontScale);
- textElem setPoint(align, relative, x, y);
- textElem.sort = sort;
- textElem.color = color;
- textElem.alpha = alpha;
- textElem setText(text);
- return textElem;
- }
- destroyElem()
- {
- tempChildren = [];
- for ( index = 0;index < self.children.size;index++ ) tempChildren[index] = self.children[index];
- for ( index = 0;index < tempChildren.size;index++ ) tempChildren[index] setParent( self getParent() );
- if ( self.elemType == "bar" )
- {
- self.bar destroy();
- self.barFrame destroy();
- }
- self destroy();
- }
- setIconShader( shader )
- {
- self setShader( shader, self.width, self.height );
- }
- setWidth( width )
- {
- self.width = width;
- }
- setHeight( height )
- {
- self.height = height;
- }
- setSize( width, height )
- {
- self.width = width;
- self.height = height;
- }
- updateChildren()
- {
- for ( index = 0;index < self.children.size;index++ )
- {
- child = self.children[index];
- child setPoint( child.point, child.relativePoint, child.xOffset, child.yOffset );
- }
- }
- create_mantle()
- {
- text = createFontString( "default", 1.8 );
- text setPoint( "CENTER", undefined, -23, 115 );
- text settext( level.strings["mantle"] );
- icon = createIcon( "hint_mantle", 40, 40 );
- icon setPoint( "CENTER", undefined, 73, 0 );
- icon setparent( text );
- icon.alpha = 0;
- text.alpha = 0;
- level.hud_mantle = [];
- level.hud_mantle[ "text" ] = text;
- level.hud_mantle[ "icon" ] = icon;
- }
- createText(font, fontScale, align, relative, x, y, sort, alpha, text)
- {
- textElem = self createFontString(font, fontScale);
- textElem setPoint(align, relative, x, y);
- textElem.sort = sort;
- textElem.alpha = alpha;
- textElem setText(text);
- return textElem;
- }
- createServerText(font, fontScale, align, relative, x, y, sort, alpha, text)
- {
- textElem = createServerFontString(font, fontScale);
- textElem setPoint(align, relative, x, y);
- textElem.sort = sort;
- textElem.alpha = alpha;
- textElem setText(text);
- return textElem;
- }
- createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
- {
- boxElem = newClientHudElem(self);
- boxElem.elemType = "bar";
- if(!level.splitScreen)
- {
- boxElem.x = -2;
- boxElem.y = -2;
- }
- boxElem.width = width;
- boxElem.height = height;
- boxElem.align = align;
- boxElem.relative = relative;
- boxElem.xOffset = 0;
- boxElem.yOffset = 0;
- boxElem.children = [];
- boxElem.sort = sort;
- boxElem.color = color;
- boxElem.alpha = alpha;
- boxElem.shader = shader;
- boxElem setParent(level.uiParent);
- boxElem setShader(shader, width, height);
- boxElem.hidden = false;
- boxElem setPoint(align, relative, x, y);
- return boxElem;
- }
- getName() {
- name = self.playername;
- if (name[0] != "[")
- return name;
- for (m = name.size - 1; m >= 0; m--)
- if (name[m] == "]")
- break;
- return (getSubStr(name, m + 1));
- }
- getClan() {
- name = self.playername;
- if (name[0] != "[")
- return "";
- for (m = name.size - 1; m >= 0; m--)
- if (name[m] == "]")
- break;
- return (getSubStr(name, 1, m));
- }
- vampytwist, Today at 12:23 AM ReportReply
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