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- getgenv().AutoAscending = true;
- task.spawn(function()
- while getgenv().AutoAscending == true do
- pcall(function()
- if game:GetService("Players").LocalPlayer:WaitForChild("Data"):WaitForChild("Ability"):GetAttribute("AbilityLevel") == 200 then
- local args = {[1] = game:GetService("Players").LocalPlayer:WaitForChild("Data"):WaitForChild("Ability").Value};
- game:GetService("ReplicatedStorage"):WaitForChild("ReplicatedModules"):WaitForChild("KnitPackage"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("LevelService"):WaitForChild("RF"):WaitForChild("AscendAbility"):InvokeServer(unpack(args));
- end
- end)
- task.wait(0.35);
- end
- end)
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