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Parkour - Config.yml

Sobky Apr 29th, 2017 (edited) 116 Never
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  1. #~~~~~Language~~~~~
  2. #It enables to display message in your speech.
  3. #This plugin gives 3 languages. (EN->English, SK->Slovak, CZ->Czech)
  4. #If you want own language, you can create file in language folder of this plugin. Copy content of previous file,
  5. #paste to new file and translate it. Here set variable language to "name of your created file".
  6. #E.g. I create file ES.yml. -> Here will be language: ES
  7. language: EN
  8.  
  9. #~~~~~BungeeCord support~~~~~
  10. #!!! WARNING !!! -> You can use this feature only if this plugin is linked with your BungeeCord server!
  11. #
  12. #It opens new ways how to work with this plugin.
  13. # Player receive message(Title) when joins the server.
  14. # Teleport to MainLobby after join
  15. # LobbyItems: ListOfMaps, BackToLobby
  16. #List of lobbies -> Write here name of lobbies, where you want to teleport player after leave Parkour server.
  17. #Plugin select one of it. If you don't want use this feature set lobby to []. E.g. lobby: []
  18. bungeeCord:
  19.     enable: false
  20.     lobby:
  21.    - "Hub01"
  22.     - "Hub02"
  23.  
  24. #~~~~~ScoreBoard~~~~~
  25. #It shows stats from current map.
  26. #(BestPlayer, Your record, CheckPoints, Falls)
  27. allowScoreBoard: true
  28.  
  29. #~~~~~Broadcast~~~~~
  30. #Sends message to all players, when player done Parkour map. (Typical for single servers. Not Bungee)
  31. allowBroadCastAboutDoneParkour: true
  32.  
  33. #~~~~~Economy~~~~~
  34. #When player done map, you can reward him with money or... (Other options are below)
  35. #Plugin support two types of economy plugins. Most used Valut and famous PlayerPoints
  36. #Available types: VAULT, POINTS
  37. economy:
  38.     enable: false
  39.     type: "VAULT"
  40.  
  41. #~~~~~Multiple Rewards~~~~~
  42. #When player done map first time a day, rewards functions will be performed.
  43. #But you can enable, that player can receive rewards more times a day. (What he receives you can
  44. #configure via commands or in map file)
  45. allowMoreRewardsPerDay: true
  46.  
  47. #~~~~~Compass direction~~~~~
  48. #If item as RESPAWN is Compass, it shows direction where is finish of map
  49. allowShowDirectionInCompass: true
  50.  
  51. #~~~~~Storage/Database~~~~~
  52. #All stats of players have to be saved. Plugin support two, most common, types.
  53. #File storage -> All stats are saved and based in plugin folder.
  54. #MySQL storage -> All stats are saved in MySQL database based on server. (If it is at the same machine
  55. #as Parkour server, it is more faster like File storage)
  56. #Available types: FILE, MYSQL
  57. database:
  58.   type: "MYSQL"
  59.   user: "name"
  60.   host: "ip"
  61.   database: "db"
  62.   password: "password"
  63. #~~~~~MeanTime 1.9 and higher~~~~~
  64. #At each CheckPoint is now saved the time, which reached the player, who holds a record of the map
  65. #When Player reach CheckPoint BossBar will be displayed with specific color and message. (Green->Best, Yellow->Reachable, Red->Not reachable)
  66. MeanTime:
  67.     enable: true
  68.     reachable_delta: 2
  69.     color:
  70.         GLOBAL_BEST: "GREEN"
  71.         REACHABLE: "YELLOW"
  72.         WRONG: "RED"
  73.     style:
  74.         GLOBAL_BEST: "SOLID"
  75.         REACHABLE: "SOLID"
  76.         WRONG: "SOLID"
  77. #~~~~~Default settings of Map~~~~~
  78. #If you want the same features of each map, this is right place!
  79. #When you create map, these values will be copied into map file. (You do not have to write commands like setYLimit and so on...)
  80. #Detailed explanation below.
  81. #Materials of blocks here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  82. default:
  83.    #Each map is limited by slots. It is not recommended to enable join the same map too many players.
  84.     maxPlayers: 16
  85.  
  86.     #In map can be different speed. Allowed range is from 0.1 to 0.9
  87.     speed: 0.2
  88.  
  89.     #When player falls, plugin know catch him and move to last reached saved position.
  90.     #We offer two types of detection when player's location is considered as fall.
  91.     #Both are activated
  92.  
  93.     #First: Y-Limit -> When player's location is under Y coordinate set in map file, plugin consider it as fall.
  94.     #Value has to be lower than the lowest position of map path. (Map Path -> Blocks after which, player can reach finish position)
  95.     YLimit: 0.0
  96.  
  97.     #Second: FallBlock -> When player is standing on FallBlock, plugin consider it as fall.
  98.     #It is recommended to set this "floor" minimal 2 block under map path.
  99.     fallBlock: BARRIER
  100.  
  101.     #When player step on specific block, plugin consider it as big jump. So player will be carried up
  102.     #by set height.
  103.     jumpBlock: DIAMOND_BLOCK
  104.     jumpHeight: 1.0
  105.  
  106.     #~~~~~Rewards~~~~~
  107.     #Players can receive rewards set in map file. They can receive money(Points, if plugin is linked with PlayerPoints)
  108.     #If you don't want command rewards please set there commandsRewardFT: [], commandsRewardMT: []
  109.     #Rewards for first time a day:
  110.     moneyRewardFT: 50.0
  111.     commandsRewardFT:
  112.        - say Hello {player} (FirstTime)
  113.  
  114.     #Next Rewards, if player done player more times a day:
  115.     moneyRewardMT: 35.0
  116.     commandsRewardMT:
  117.        - say Hello {player} (MoreTimesADay)
  118.  
  119. #You can allow commands, which players can perform while player is in the map.
  120. #All other commands will be blocked
  121. allowedCommands:
  122.  - parkour
  123.   - pa
  124. #You can have type of server, where players can move through the world and find map.
  125. #There is nothing simple like step on ParkourStartPosition and try to done whole map.
  126. #When player steps on start position he automatically joins the Parkour map
  127. joinBlock:
  128.     allow: false
  129.     #Please don't change it! If you have problem, please write me PM
  130.     underStart: 0
  131. #List of items, which player receives after join the Lobby if BungeeCordMode is enabled.
  132. #It is allowed to change material, materialData and slot. Nothing else!
  133. #Don't change variable 'action'!
  134. lobbyItems:
  135.     list:
  136.         material: "BOOK"
  137.         materialData: 0
  138.         slot: 1
  139.         action: "LIST"
  140.     lobby:
  141.         material: "WOODEN_DOOR"
  142.         materialData: 0
  143.         slot: 7
  144.         action: "LOBBY"
  145. #List of items, which player receives after join the Parkour map.
  146. #It is allowed to change material, materialData and slot. Nothing else!
  147. #Don't change variable 'action'!
  148. parkourItems:
  149.     respawn:
  150.         material: "COMPASS"
  151.         materialData: 0
  152.         slot: 0
  153.         action: "RESPAWN"
  154.     list:
  155.         material: "BOOK"
  156.         materialData: 0
  157.         slot: 2
  158.         action: "LIST"
  159.     leave:
  160.         material: "WOOD_DOOR"
  161.         materialData: 0
  162.         slot: 8
  163.         action: "LEAVE"
  164.     visibility_on:
  165.         material: "INK_SACK"
  166.         materialData: 10
  167.         slot: 6
  168.         action: "VISIBILITY"
  169.     visibility_off:
  170.         material: "INK_SACK"
  171.         materialData: 8
  172.         slot: 6
  173.         action: "VISIBILITY"
  174.     reset:
  175.         material: "NETHER_STAR"
  176.         materialData: 0
  177.         slot: 4
  178.         action: "RESET"
  179. #List of items, which will be displayed in GUI. (List of Parkours)
  180. #It is allowed to change material, materialData. Nothing else!
  181. GUIItems:
  182.     nullSlot:
  183.         material: "STAINED_GLASS_PANE"
  184.         materialData: 15
  185.     NO_PAGE:
  186.         material: "PAPER"
  187.         materialData: 0
  188.     NEXT_PAGE:
  189.         material: "EMPTY_MAP"
  190.         materialData: 0
  191.     PREV_PAGE:
  192.         material: "EMPTY_MAP"
  193.         materialData: 0
  194.     OUT:
  195.         material: "SLIME_BALL"
  196.         materialData: 0
  197.     DONE:
  198.         material: "MAGMA_CREAM"
  199.         materialData: 0
  200.     IN_GAME:
  201.         material: "BLAZE_POWDER"
  202.         materialData: 0
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