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- else if (Gauge >= 300 && Gauge < 10000)
- {
- HUD_SPRITE_ENERGY2.sx = Gauge * 0.0033333f;
- HUD_SPRITE_ENERGY3.p.x = Gauge * 0.02f;
- njDrawSprite2D_Queue(&HUD_SPRITE_ENERGY, 3, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
- njDrawSprite2D_Queue(&HUD_SPRITE_ENERGY2, 0, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
- njDrawSprite2D_Queue(&HUD_SPRITE_ENERGY3, 0, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
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