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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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  29. 929330882
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  42.  
  43. --//====================================================\\--
  44. --||            INJUSTICE BY KILLERZTH_1596
  45. --\\====================================================//--
  46.  
  47. wait(0.2)
  48.  
  49. Player = game.Players.LocalPlayer
  50.     Character = Player.Character
  51.     local txt = Instance.new("BillboardGui", Character)
  52.     txt.Adornee = Character.Head
  53.     txt.Name = "_status"
  54.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  55.     txt.StudsOffset = Vector3.new(-9, 10, 0)
  56.     local text = Instance.new("TextLabel", txt)
  57.     text.Size = UDim2.new(10, 0, 7, 0)
  58.     text.FontSize = "Size24"
  59.     text.TextScaled = true
  60.     text.TextTransparency = 0
  61.     text.BackgroundTransparency = 1
  62.     text.TextTransparency = 0
  63.     text.TextStrokeTransparency = 0
  64.     text.Font = "Bodoni"
  65.     text.TextStrokeColor3 = Color3.new(1,1,0)
  66.         text.Text = "Injustice"
  67.  
  68. Player = game:GetService("Players").LocalPlayer
  69. PlayerGui = Player.PlayerGui
  70. Cam = workspace.CurrentCamera
  71. Backpack = Player.Backpack
  72. Character = Player.Character
  73. Humanoid = Character.Humanoid
  74. Mouse = Player:GetMouse()
  75. RootPart = Character["HumanoidRootPart"]
  76. Torso = Character["Torso"]
  77. Head = Character["Head"]
  78. RightArm = Character["Right Arm"]
  79. LeftArm = Character["Left Arm"]
  80. RightLeg = Character["Right Leg"]
  81. LeftLeg = Character["Left Leg"]
  82. RootJoint = RootPart["RootJoint"]
  83. Neck = Torso["Neck"]
  84. RightShoulder = Torso["Right Shoulder"]
  85. LeftShoulder = Torso["Left Shoulder"]
  86. RightHip = Torso["Right Hip"]
  87. LeftHip = Torso["Left Hip"]
  88. Character.Archivable = true
  89. Player:ClearCharacterAppearance()
  90.  
  91. IT = Instance.new
  92. CF = CFrame.new
  93. VT = Vector3.new
  94. RAD = math.rad
  95. C3 = Color3.new
  96. UD2 = UDim2.new
  97. BRICKC = BrickColor.new
  98. ANGLES = CFrame.Angles
  99. EULER = CFrame.fromEulerAnglesXYZ
  100. COS = math.cos
  101. ACOS = math.acos
  102. SIN = math.sin
  103. ASIN = math.asin
  104. ABS = math.abs
  105. MRANDOM = math.random
  106. FLOOR = math.floor
  107.  
  108. --//=================================\\
  109. --||          USEFUL VALUES
  110. --\\=================================//
  111.  
  112. Animation_Speed = 3
  113. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  114. local Speed = 20
  115. local SIZE = 2
  116. local Player_Size = 2
  117. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  120. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  121. local DAMAGEMULTIPLIER = 1
  122. local ANIM = "Idle"
  123. local ATTACK = false
  124. local EQUIPPED = false
  125. local HOLD = false
  126. local COMBO = 1
  127. local Rooted = false
  128. local SINE = 0
  129. local KEYHOLD = false
  130. local CHANGE = 2 / Animation_Speed
  131. local WALKINGANIM = false
  132. local VALUE1 = false
  133. local VALUE2 = false
  134. local ROBLOXIDLEANIMATION = IT("Animation")
  135. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  136. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  137. local ATANIM = IT("Animation")
  138. ATANIM.Name = "Attack Animation"
  139. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  140. --ROBLOXIDLEANIMATION.Parent = Humanoid
  141. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  142. WEAPONGUI.Name = "Weapon GUI"
  143. local Weapon = IT("Model")
  144. Weapon.Name = "Adds"
  145. local Effects = IT("Folder", Weapon)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local UNANCHOR = true
  150. local CLOCKLOOP = 0
  151. local SONG = 929330882
  152. local CLOCKTARGET = nil
  153. local CLOCKSPEED = 5
  154. script.Parent = WEAPONGUI
  155. local CLONE = Character:Clone()
  156. CLONE.Parent = nil
  157. Character.Archivable = false
  158. local sick = Instance.new("Sound",Torso)
  159. local BOLTSOUNDS = {168586621,168586586,178452241}
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182.     tf = tf + s
  183.     if tf >= frame then
  184.         if allowframeloss then
  185.             script.ArtificialHB:Fire()
  186.             lastframe = tick()
  187.         else
  188.             for i = 1, math.floor(tf / frame) do
  189.                 script.ArtificialHB:Fire()
  190.             end
  191.         lastframe = tick()
  192.         end
  193.         if tossremainder then
  194.             tf = 0
  195.         else
  196.             tf = tf - frame * math.floor(tf / frame)
  197.         end
  198.     end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. --//=================================\\
  205. --||          SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. local HATWELD = nil
  209. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  210.     PLAYMAINANIM = false
  211.     if WhichPose == "Cast1" then
  212.         for i=0, Time, 0.1 / Animation_Speed do
  213.             Swait()
  214.             if Magic == true then
  215.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  216.             end
  217.             if Gyro ~= nil and Gyro ~= false then
  218.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  219.             end
  220.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  221.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  222.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  223.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  224.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  225.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  226.         end
  227.     elseif WhichPose == "Cast2" then
  228.         for i=0, Time, 0.2 / Animation_Speed do
  229.             Swait()
  230.             if Magic == true then
  231.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  232.             end
  233.             if Gyro ~= nil and Gyro ~= false then
  234.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  235.             end
  236.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  237.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  240.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  242.         end
  243.     elseif WhichPose == "RightArmUp" then
  244.         for i=0, Time, 0.1 / Animation_Speed do
  245.             Swait()
  246.             if Magic == true then
  247.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  248.             end
  249.             if Gyro ~= nil and Gyro ~= false then
  250.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  251.             end
  252.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  253.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  254.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  255.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  256.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  257.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  258.         end
  259.     elseif WhichPose == "Taunt" then
  260.         for i=0, Time, 0.1 / Animation_Speed do
  261.             Swait()
  262.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  263.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  264.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  265.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  266.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  267.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  268.         end
  269.         HATWELD.Part0 = RightArm
  270.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  271.         CreateSound(221057812,Torso,10,1,false)
  272.         for i=0, Time*2, 0.1 / Animation_Speed do
  273.             Swait()
  274.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  275.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  276.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  277.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  278.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  279.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  280.         end
  281.         for i=0, Time, 0.1 / Animation_Speed do
  282.             Swait()
  283.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  284.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  285.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  286.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  287.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  288.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  289.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  290.         end
  291.         HATWELD.Part0 = Head
  292.         HATWELD.C0 = CF(0,0.35,0)
  293.     elseif WhichPose == "Prepare key" then
  294.         for i=0, Time, 0.1 / Animation_Speed do
  295.             Swait()
  296.             if Gyro ~= nil and Gyro ~= false then
  297.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  298.             end
  299.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  300.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  301.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  302.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  303.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  304.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  305.         end
  306.     elseif WhichPose == "Turn key" then
  307.         for i=0, Time, 0.1 / Animation_Speed do
  308.             Swait()
  309.             if Gyro ~= nil and Gyro ~= false then
  310.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  311.             end
  312.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  313.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  314.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  315.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  316.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  317.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  318.         end
  319.     end
  320.     PLAYMAINANIM = true
  321. end
  322.  
  323. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  324. function Lightning(Table)
  325.     local Color = Table.Color or C3(1,1,1)
  326.     local StartPos = Table.Start or Torso.Position
  327.     local EndPos = Table.End or Mouse.Hit.p
  328.     local SegmentLength = Table.SegmentL or 2
  329.     local Thickness = Table.Thickness or 0.1
  330.     local Dissapear = Table.DoesFade or false
  331.     local Parent = Table.Ignore or Character
  332.     local MaxDist = Table.MaxDist or 400
  333.     local Branches = Table.Branches or false
  334.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  335.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  336.     local LIGHTNINGMODEL = IT("Model",Effects)
  337.     LIGHTNINGMODEL.Name = "Lightning"
  338.     local LastBolt = nil
  339.     for E = 1, DISTANCE do
  340.         local ExtraSize = (DISTANCE-E)/15
  341.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  342.         PART.Color = Color
  343.         MakeForm(PART,"Cyl")
  344.         if LastBolt == nil then
  345.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  346.         else
  347.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  348.         end
  349.         LastBolt = PART
  350.         if Branches == true then
  351.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  352.             if CHOICE == 1 then
  353.                 local LASTBRANCH = nil
  354.                 for i = 1, MRANDOM(2,5) do
  355.                     local ExtraSize2 = ((DISTANCE-E)/25)/i
  356.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  357.                     PART.Color = Color
  358.                     MakeForm(PART,"Cyl")
  359.                     if LASTBRANCH == nil then
  360.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  361.                     else
  362.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  363.                     end
  364.                     LASTBRANCH = PART
  365.                 end
  366.             end
  367.         end
  368.     end
  369.     if Dissapear == true then
  370.         coroutine.resume(coroutine.create(function()
  371.             for i = 1, 10 do
  372.                 Swait()
  373.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  374.                     if c.ClassName == "Part" then
  375.                         c.Transparency = i/10
  376.                     end
  377.                 end
  378.             end
  379.             LIGHTNINGMODEL:remove()
  380.         end))
  381.     elseif Dissapear == false then
  382.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  383.     end
  384.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  385. end
  386.  
  387. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  388.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  389.     local mesh = IT("SpecialMesh",wave)
  390.     mesh.MeshType = "FileMesh"
  391.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  392.     mesh.Scale = SIZE
  393.     mesh.Offset = VT(0,0,-SIZE.X/8)
  394.     wave.CFrame = CFRAME
  395.     coroutine.resume(coroutine.create(function(PART)
  396.         for i = 1, WAIT do
  397.             Swait()
  398.             mesh.Scale = mesh.Scale + GROW
  399.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  400.             if DOESROT == true then
  401.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  402.             end
  403.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  404.             if wave.Transparency > 0.99 then
  405.                 wave:remove()
  406.             end
  407.         end
  408.     end))
  409. end
  410.  
  411. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  413.     local mesh = IT("SpecialMesh",wave)
  414.     mesh.MeshType = "FileMesh"
  415.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416.     mesh.Scale = SIZE
  417.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  418.     wave.CFrame = CFRAME
  419.     coroutine.resume(coroutine.create(function(PART)
  420.         for i = 1, WAIT do
  421.             Swait()
  422.             mesh.Scale = mesh.Scale + GROW
  423.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424.             if DOESROT == true then
  425.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426.             end
  427.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  428.             if wave.Transparency > 0.99 then
  429.                 wave:remove()
  430.             end
  431.         end
  432.     end))
  433. end
  434.  
  435. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  436.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  437.     local mesh = IT("SpecialMesh",wave)
  438.     mesh.MeshType = "Sphere"
  439.     mesh.Scale = SIZE
  440.     mesh.Offset = VT(0,0,0)
  441.     wave.CFrame = CFRAME
  442.     coroutine.resume(coroutine.create(function(PART)
  443.         for i = 1, WAIT do
  444.             Swait()
  445.             mesh.Scale = mesh.Scale + GROW
  446.             wave.Transparency = wave.Transparency + (1/WAIT)
  447.             if wave.Transparency > 0.99 then
  448.                 wave:remove()
  449.             end
  450.         end
  451.     end))
  452. end
  453.  
  454. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  455.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  456.     local mesh = IT("SpecialMesh",wave)
  457.     mesh.MeshType = "FileMesh"
  458.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  459.     mesh.Scale = SIZE
  460.     wave.CFrame = CFRAME
  461.     coroutine.resume(coroutine.create(function(PART)
  462.         for i = 1, WAIT do
  463.             Swait()
  464.             mesh.Scale = mesh.Scale + GROW
  465.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  466.             if DOESROT == true then
  467.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  468.             end
  469.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  470.             if wave.Transparency > 0.99 then
  471.                 wave:remove()
  472.             end
  473.         end
  474.     end))
  475. end
  476.  
  477. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  478.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  479. end
  480.  
  481. function PositiveAngle(NUMBER)
  482.     if NUMBER >= 0 then
  483.         NUMBER = 0
  484.     end
  485.     return NUMBER
  486. end
  487.  
  488. function NegativeAngle(NUMBER)
  489.     if NUMBER <= 0 then
  490.         NUMBER = 0
  491.     end
  492.     return NUMBER
  493. end
  494.  
  495. function Swait(NUMBER)
  496.     if NUMBER == 0 or NUMBER == nil then
  497.         ArtificialHB.Event:wait()
  498.     else
  499.         for i = 1, NUMBER do
  500.             ArtificialHB.Event:wait()
  501.         end
  502.     end
  503. end
  504.  
  505. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  506.     local NEWMESH = IT(MESH)
  507.     if MESH == "SpecialMesh" then
  508.         NEWMESH.MeshType = MESHTYPE
  509.         if MESHID ~= "nil" and MESHID ~= "" then
  510.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  511.         end
  512.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  513.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  514.         end
  515.     end
  516.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  517.     NEWMESH.Scale = SCALE
  518.     NEWMESH.Parent = PARENT
  519.     return NEWMESH
  520. end
  521.  
  522. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  523.     local NEWPART = IT("Part")
  524.     NEWPART.formFactor = FORMFACTOR
  525.     NEWPART.Reflectance = REFLECTANCE
  526.     NEWPART.Transparency = TRANSPARENCY
  527.     NEWPART.CanCollide = false
  528.     NEWPART.Locked = true
  529.     NEWPART.Anchored = true
  530.     if ANCHOR == false then
  531.         NEWPART.Anchored = false
  532.     end
  533.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  534.     NEWPART.Name = NAME
  535.     NEWPART.Size = SIZE
  536.     NEWPART.Position = Torso.Position
  537.     NEWPART.Material = MATERIAL
  538.     NEWPART:BreakJoints()
  539.     NEWPART.Parent = PARENT
  540.     return NEWPART
  541. end
  542.  
  543.     local function weldBetween(a, b)
  544.         local weldd = Instance.new("ManualWeld")
  545.         weldd.Part0 = a
  546.         weldd.Part1 = b
  547.         weldd.C0 = CFrame.new()
  548.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  549.         weldd.Parent = a
  550.         return weldd
  551.     end
  552.  
  553.  
  554. function QuaternionFromCFrame(cf)
  555.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  556.     local trace = m00 + m11 + m22
  557.     if trace > 0 then
  558.         local s = math.sqrt(1 + trace)
  559.         local recip = 0.5 / s
  560.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  561.     else
  562.         local i = 0
  563.         if m11 > m00 then
  564.             i = 1
  565.         end
  566.         if m22 > (i == 0 and m00 or m11) then
  567.             i = 2
  568.         end
  569.         if i == 0 then
  570.             local s = math.sqrt(m00 - m11 - m22 + 1)
  571.             local recip = 0.5 / s
  572.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  573.         elseif i == 1 then
  574.             local s = math.sqrt(m11 - m22 - m00 + 1)
  575.             local recip = 0.5 / s
  576.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  577.         elseif i == 2 then
  578.             local s = math.sqrt(m22 - m00 - m11 + 1)
  579.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  580.         end
  581.     end
  582. end
  583.  
  584. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  585.     local xs, ys, zs = x + x, y + y, z + z
  586.     local wx, wy, wz = w * xs, w * ys, w * zs
  587.     local xx = x * xs
  588.     local xy = x * ys
  589.     local xz = x * zs
  590.     local yy = y * ys
  591.     local yz = y * zs
  592.     local zz = z * zs
  593.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  594. end
  595.  
  596. function QuaternionSlerp(a, b, t)
  597.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  598.     local startInterp, finishInterp;
  599.     if cosTheta >= 0.0001 then
  600.         if (1 - cosTheta) > 0.0001 then
  601.             local theta = ACOS(cosTheta)
  602.             local invSinTheta = 1 / SIN(theta)
  603.             startInterp = SIN((1 - t) * theta) * invSinTheta
  604.             finishInterp = SIN(t * theta) * invSinTheta
  605.         else
  606.             startInterp = 1 - t
  607.             finishInterp = t
  608.         end
  609.     else
  610.         if (1 + cosTheta) > 0.0001 then
  611.             local theta = ACOS(-cosTheta)
  612.             local invSinTheta = 1 / SIN(theta)
  613.             startInterp = SIN((t - 1) * theta) * invSinTheta
  614.             finishInterp = SIN(t * theta) * invSinTheta
  615.         else
  616.             startInterp = t - 1
  617.             finishInterp = t
  618.         end
  619.     end
  620.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  621. end
  622.  
  623. function Clerp(a, b, t)
  624.     local qa = {QuaternionFromCFrame(a)}
  625.     local qb = {QuaternionFromCFrame(b)}
  626.     local ax, ay, az = a.x, a.y, a.z
  627.     local bx, by, bz = b.x, b.y, b.z
  628.     local _t = 1 - t
  629.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  630. end
  631.  
  632. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  633.     local frame = IT("Frame")
  634.     frame.BackgroundTransparency = TRANSPARENCY
  635.     frame.BorderSizePixel = BORDERSIZEPIXEL
  636.     frame.Position = POSITION
  637.     frame.Size = SIZE
  638.     frame.BackgroundColor3 = COLOR
  639.     frame.BorderColor3 = BORDERCOLOR
  640.     frame.Name = NAME
  641.     frame.Parent = PARENT
  642.     return frame
  643. end
  644.  
  645. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  646.     local label = IT("TextLabel")
  647.     label.BackgroundTransparency = 1
  648.     label.Size = UD2(1, 0, 1, 0)
  649.     label.Position = UD2(0, 0, 0, 0)
  650.     label.TextColor3 = TEXTCOLOR
  651.     label.TextStrokeTransparency = STROKETRANSPARENCY
  652.     label.TextTransparency = TRANSPARENCY
  653.     label.FontSize = TEXTFONTSIZE
  654.     label.Font = TEXTFONT
  655.     label.BorderSizePixel = BORDERSIZEPIXEL
  656.     label.TextStrokeColor3 = C3(1,1,1)
  657.     label.TextScaled = false
  658.     label.Text = TEXT
  659.     label.Name = NAME
  660.     label.Parent = PARENT
  661.     return label
  662. end
  663.  
  664. function NoOutlines(PART)
  665.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  666. end
  667.  
  668. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  669.     local NEWWELD = IT(TYPE)
  670.     NEWWELD.Part0 = PART0
  671.     NEWWELD.Part1 = PART1
  672.     NEWWELD.C0 = C0
  673.     NEWWELD.C1 = C1
  674.     NEWWELD.Parent = PARENT
  675.     return NEWWELD
  676. end
  677.  
  678. local S = IT("Sound")
  679. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  680.     local NEWSOUND = nil
  681.     coroutine.resume(coroutine.create(function()
  682.         NEWSOUND = S:Clone()
  683.         NEWSOUND.Parent = PARENT
  684.         NEWSOUND.Volume = VOLUME
  685.         NEWSOUND.Pitch = PITCH
  686.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  687.         NEWSOUND:play()
  688.         if DOESLOOP == true then
  689.             NEWSOUND.Looped = true
  690.         else
  691.             repeat wait(1) until NEWSOUND.Playing == false
  692.             NEWSOUND:remove()
  693.         end
  694.     end))
  695.     return NEWSOUND
  696. end
  697.  
  698. function CFrameFromTopBack(at, top, back)
  699.     local right = top:Cross(back)
  700.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  701. end
  702.  
  703. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  704. function WACKYEFFECT(Table)
  705.     local TYPE = (Table.EffectType or "Sphere")
  706.     local SIZE = (Table.Size or VT(1,1,1))
  707.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  708.     local TRANSPARENCY = (Table.Transparency or 0)
  709.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  710.     local CFRAME = (Table.CFrame or Torso.CFrame)
  711.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  712.     local ROTATION1 = (Table.RotationX or 0)
  713.     local ROTATION2 = (Table.RotationY or 0)
  714.     local ROTATION3 = (Table.RotationZ or 0)
  715.     local MATERIAL = (Table.Material or "Neon")
  716.     local COLOR = (Table.Color or C3(1,1,1))
  717.     local TIME = (Table.Time or 45)
  718.     local SOUNDID = (Table.SoundID or nil)
  719.     local SOUNDPITCH = (Table.SoundPitch or nil)
  720.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  721.     coroutine.resume(coroutine.create(function()
  722.         local PLAYSSOUND = false
  723.         local SOUND = nil
  724.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  725.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  726.             PLAYSSOUND = true
  727.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  728.         end
  729.         EFFECT.Color = COLOR
  730.         local MSH = nil
  731.         if TYPE == "Sphere" then
  732.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  733.         elseif TYPE == "Block" then
  734.             MSH = IT("BlockMesh",EFFECT)
  735.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  736.         elseif TYPE == "Wave" then
  737.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  738.         elseif TYPE == "Ring" then
  739.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  740.         elseif TYPE == "Slash" then
  741.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  742.         elseif TYPE == "Round Slash" then
  743.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  744.         elseif TYPE == "Swirl" then
  745.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  746.         elseif TYPE == "Skull" then
  747.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  748.         elseif TYPE == "Crystal" then
  749.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  750.         end
  751.         if MSH ~= nil then
  752.             local MOVESPEED = nil
  753.             if MOVEDIRECTION ~= nil then
  754.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  755.             end
  756.             local GROWTH = SIZE - ENDSIZE
  757.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  758.             if TYPE == "Block" then
  759.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  760.             else
  761.                 EFFECT.CFrame = CFRAME
  762.             end
  763.             for LOOP = 1, TIME+1 do
  764.                 Swait()
  765.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  766.                 if TYPE == "Wave" then
  767.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  768.                 end
  769.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  770.                 if TYPE == "Block" then
  771.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  772.                 else
  773.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  774.                 end
  775.                 if MOVEDIRECTION ~= nil then
  776.                     local ORI = EFFECT.Orientation
  777.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  778.                     EFFECT.Orientation = ORI
  779.                 end
  780.             end
  781.             if PLAYSSOUND == false then
  782.                 EFFECT:remove()
  783.             else
  784.                 repeat Swait() until SOUND.Playing == false
  785.                 EFFECT:remove()
  786.             end
  787.         else
  788.             if PLAYSSOUND == false then
  789.                 EFFECT:remove()
  790.             else
  791.                 repeat Swait() until SOUND.Playing == false
  792.                 EFFECT:remove()
  793.             end
  794.         end
  795.     end))
  796. end
  797.  
  798. function MakeForm(PART,TYPE)
  799.     if TYPE == "Cyl" then
  800.         local MSH = IT("CylinderMesh",PART)
  801.     elseif TYPE == "Ball" then
  802.         local MSH = IT("SpecialMesh",PART)
  803.         MSH.MeshType = "Sphere"
  804.     elseif TYPE == "Wedge" then
  805.         local MSH = IT("SpecialMesh",PART)
  806.         MSH.MeshType = "Wedge"
  807.     end
  808. end
  809.  
  810. Debris = game:GetService("Debris")
  811.  
  812. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  813.     local DIRECTION = CF(StartPos,EndPos).lookVector
  814.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  815. end
  816.  
  817. function turnto(position)
  818.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  819. end
  820.  
  821. --//=================================\\
  822. --||         WEAPON CREATION
  823. --\\=================================//
  824.  
  825. Humanoid.Parent = nil
  826. RootPart.Size = RootPart.Size*SIZE
  827. Torso.Size = Torso.Size*SIZE
  828. RightArm.Size = RightArm.Size*SIZE
  829. RightLeg.Size = RightLeg.Size*SIZE
  830. LeftArm.Size = LeftArm.Size*SIZE
  831. LeftLeg.Size = LeftLeg.Size*SIZE
  832. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  833. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  834. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  835. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  836. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  837. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  838. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  839. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  840. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  841. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  842. Head.Size = Head.Size*SIZE
  843. RootJoint.Parent = RootPart
  844. Neck.Parent = Torso
  845. RightShoulder.Parent = Torso
  846. LeftShoulder.Parent = Torso
  847. RightHip.Parent = Torso
  848. LeftHip.Parent = Torso
  849.  
  850. local top = Instance.new("Shirt")
  851. top.ShirtTemplate = "rbxassetid://338740550"
  852. top.Parent = Character
  853. top.Name = "Cloth"
  854. local bottom = Instance.new("Pants")
  855. bottom.PantsTemplate = "rbxassetid://338750779"
  856. bottom.Parent = Character
  857. bottom.Name = "Cloth"
  858. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  859. PRT.Color = C3(0,0,0)
  860. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  861. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  862. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  863. PRT.Color = C3(0,0,0)
  864. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  865. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  866. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  867. PRT.Color = C3(239/255, 184/255, 56/255)
  868. MakeForm(PRT,"Ball")
  869. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  870. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  871. PRT.Color = C3(239/255, 184/255, 56/255)
  872. MakeForm(PRT,"Ball")
  873. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  874. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  875. PRT.Color = C3(239/255, 184/255, 56/255)
  876. MakeForm(PRT,"Ball")
  877. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  878. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  879. PRT.Color = C3(239/255, 184/255, 56/255)
  880. MakeForm(PRT,"Ball")
  881. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  882. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  883. PRT.Color = C3(239/255, 184/255, 56/255)
  884. MakeForm(PRT,"Ball")
  885. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  886. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  887. PRT.Color = C3(239/255, 184/255, 56/255)
  888. MakeForm(PRT,"Ball")
  889. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  890.  
  891. local LASTPART = Head
  892. for i = 1, 24 do
  893.     local MATH = (1-(i/30))
  894.     if LASTPART == Head then
  895.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  896.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  897.         LASTPART = Horn
  898.         Horn.Color = C3(239/255, 184/255, 56/255)
  899.     else
  900.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  901.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  902.         LASTPART = Horn
  903.         Horn.Color = C3(239/255, 184/255, 56/255)
  904.     end
  905. end
  906. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  907. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  909. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  910. MakeForm(PRT,"Cyl")
  911. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  912. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  913. MakeForm(PRT,"Cyl")
  914. PRT.Color = C3(239/255, 184/255, 56/255)
  915. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  916. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  917. MakeForm(RING,"Cyl")
  918. RING.Color = C3(0,0,0)
  919. for i = 1, 12 do
  920.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  921.     PRT.Color = C3(0,0,0)
  922.     local MSH = IT("BlockMesh",PRT)
  923.     MSH.Scale = VT(0.6,1,1)
  924.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  925. end
  926. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  927. PRT.Color = C3(0,0,0)
  928. local MSH = IT("BlockMesh",PRT)
  929. MSH.Scale = VT(0.4,1,1)
  930. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  931. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  932. PRT.Color = C3(0,0,0)
  933. local MSH = IT("BlockMesh",PRT)
  934. MSH.Scale = VT(0.4,1,1)
  935. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  936. coroutine.resume(coroutine.create(function()
  937.     while true do
  938.         Swait()
  939.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  940.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  941.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  942.         if CLOCKLOOP <= -150 then
  943.             if VALUE1 == false then
  944.                 CLOCKLOOP = 0
  945.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  946.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  947.                 ApplyAoE(HITPOS,10,15,45,75,false)
  948.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  949.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  950.                 if CLOCKTARGET ~= nil then
  951.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  952.                     if CLOCKTARGET.Torso ~= nil then
  953.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  954.                     end
  955.                     if CLOCKTARGET.Health == 0 then
  956.                         CLOCKTARGET = nil
  957.                     end
  958.                 end
  959.             end
  960.         end
  961.     end
  962. end))
  963.  
  964. for _, c in pairs(Weapon:GetChildren()) do
  965.     if c.ClassName == "Part" then
  966.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  967.     end
  968. end
  969.  
  970. function chatfunc(text)
  971.     local chat = coroutine.wrap(function()
  972.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  973.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  974.     end
  975.     local Bill = Instance.new("BillboardGui",Character)
  976.     Bill.Size = UDim2.new(0,100,0,40)
  977.     Bill.StudsOffset = Vector3.new(0,3,0)
  978.     Bill.Adornee = Character.Head
  979.     Bill.Name = "TalkingBillBoard"
  980.     local Hehe = Instance.new("TextLabel",Bill)
  981.     Hehe.BackgroundTransparency = 1
  982.     Hehe.BorderSizePixel = 0
  983.     Hehe.Text = ""
  984.     Hehe.Font = "Fantasy"
  985.     Hehe.TextSize = 40
  986.     Hehe.TextStrokeTransparency = 0
  987.     Hehe.Size = UDim2.new(1,0,0.5,0)
  988.     coroutine.resume(coroutine.create(function()
  989.         while Hehe ~= nil do
  990.             wait() 
  991.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  992.             Hehe.Rotation = math.random(-5,5)
  993.             Hehe.TextColor3 = Color3.new(0,0,0)
  994.             Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  995.         end
  996.     end))
  997.     for i = 1,string.len(text),1 do
  998.         wait()
  999.         Hehe.Text = string.sub(text,1,i)
  1000.     end
  1001.     wait(1.5)--Re[math.random(1, 93)]
  1002.     for i = 0, 1, .025 do
  1003.         wait()
  1004.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1005.         Hehe.TextStrokeTransparency = i
  1006.         Hehe.TextTransparency = i
  1007.     end
  1008.     Bill:Destroy()
  1009.     end)
  1010. chat()
  1011. end
  1012.  
  1013. function onChatted(msg)
  1014.     chatfunc(msg)
  1015. end
  1016.  
  1017. Player.Chatted:connect(onChatted)
  1018.  
  1019. chatfunc("fucc dis")
  1020.  
  1021. Neck.Name = "Weld"
  1022. RootJoint.Name = "Weld"
  1023. RightShoulder.Name = "Weld"
  1024. LeftShoulder.Name = "Weld"
  1025. RightHip.Name = "Weld"
  1026. LeftHip.Name = "Weld"
  1027.  
  1028. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  1029. local SKILLFONT = "Fantasy"
  1030. local SKILLTEXTSIZE = 7
  1031.  
  1032. Weapon.Parent = Character
  1033. Humanoid.Parent = Character
  1034.  
  1035. Humanoid.Died:connect(function()
  1036.     ATTACK = true
  1037. end)
  1038.  
  1039. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1040. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1041. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1042. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1043. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1044.  
  1045. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Missiles Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1046. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Watch Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1047. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Judgement Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1048. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Injustice Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1049. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Tornado", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1050.  
  1051. --//=================================\\
  1052. --||            DAMAGING
  1053. --\\=================================//
  1054.  
  1055.  
  1056. function killnearest(position,range,maxstrength,direction)
  1057.     for i,v in ipairs(workspace:GetChildren()) do
  1058.     local body = v:GetChildren()
  1059.         for part = 1, #body do
  1060.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1061.                 if(body[part].Position - position).Magnitude < range then
  1062.                     if v.ClassName == "Model" then
  1063.                         --v:BreakJoints()
  1064.                     end
  1065.                     local POS = position
  1066.                     coroutine.resume(coroutine.create(function()
  1067.                         body[part].Anchored = true
  1068.                         body[part].Parent = Effects
  1069.                         body[part].CanCollide = true
  1070.                         local SIZE = body[part].Size
  1071.                         body[part].Material = "Neon"
  1072.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1073.                         for i = 1, 75 do
  1074.                             Swait()
  1075.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1076.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1077.                         end
  1078.                         coroutine.resume(coroutine.create(function()
  1079.                             while true do
  1080.                                 Swait()
  1081.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1082.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1083.                             end
  1084.                         end))
  1085.                         body[part].Anchored = false
  1086.                         body[part].Velocity = direction.lookVector*maxstrength
  1087.                     end))
  1088.                 end
  1089.             end
  1090.         end
  1091.         if v.ClassName == "Part" then
  1092.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1093.                 local POS = position
  1094.                 coroutine.resume(coroutine.create(function()
  1095.                     v.Anchored = true
  1096.                     v.Parent = Effects
  1097.                     local SIZE = v.Size
  1098.                     v.Material = "Neon"
  1099.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1100.                     for i = 1, 75 do
  1101.                         Swait()
  1102.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1103.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1104.                     end
  1105.                     coroutine.resume(coroutine.create(function()
  1106.                         while true do
  1107.                             Swait()
  1108.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1109.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1110.                         end
  1111.                     end))
  1112.                     v.Anchored = false
  1113.                     v.Velocity = direction.lookVector*maxstrength
  1114.                 end))
  1115.             end
  1116.         end
  1117.     end
  1118. end
  1119.  
  1120. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1121.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1122.     defence.Name = ("HitBy"..Player.Name)
  1123.     game:GetService("Debris"):AddItem(defence, 0.001)
  1124.     Damage = Damage * DAMAGEMULTIPLIER
  1125.     if Humanoid.Health ~= 0 then
  1126.         local CritChance = MRANDOM(1,100)
  1127.         if Damage > Humanoid.Health then
  1128.             Damage = math.ceil(Humanoid.Health)
  1129.             if Damage == 0 then
  1130.                 Damage = 0.1
  1131.             end
  1132.         end
  1133.         Humanoid.Health = Humanoid.Health - Damage
  1134.     end
  1135. end
  1136.  
  1137. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1138.     local CHILDREN = workspace:GetDescendants()
  1139.     for index, CHILD in pairs(CHILDREN) do
  1140.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1141.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1142.             if HUM then
  1143.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1144.                 if TORSO then
  1145.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1146.                         if INSTAKILL == true then
  1147.                             CHILD:BreakJoints()
  1148.                         else
  1149.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1150.                             ApplyDamage(HUM,DMG,TORSO)
  1151.                         end
  1152.                         if FLING > 0 then
  1153.                             for _, c in pairs(CHILD:GetChildren()) do
  1154.                                 if c:IsA("BasePart") then
  1155.                                     local bv = Instance.new("BodyVelocity")
  1156.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1157.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1158.                                     bv.Parent = c
  1159.                                     Debris:AddItem(bv,0.05)
  1160.                                 end
  1161.                             end
  1162.                         end
  1163.                     end
  1164.                 end
  1165.             end
  1166.         end
  1167.     end
  1168. end
  1169.  
  1170. function ApplyAoE2(POSITION,RANGE,FLING,BURN)
  1171.     local CHILDREN = workspace:GetDescendants()
  1172.     for index, CHILD in pairs(CHILDREN) do
  1173.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1174.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1175.             if HUM then
  1176.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1177.                 if TORSO then
  1178.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1179.                         CHILD:BreakJoints()
  1180.                         if FLING ~= 0 then
  1181.                             for _, c in pairs(CHILD:GetChildren()) do
  1182.                                 if c:IsA("BasePart") and c.Transparency == 0 then
  1183.                                     if BURN == true then
  1184.                                         Fire(c)
  1185.                                     end
  1186.                                     local bv = Instance.new("BodyVelocity")
  1187.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1188.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1189.                                     bv.Parent = c
  1190.                                     Debris:AddItem(bv,0.05)
  1191.                                 end
  1192.                             end
  1193.                         end
  1194.                     end
  1195.                 end
  1196.             end
  1197.         end
  1198.     end
  1199. end
  1200.  
  1201. --//=================================\\
  1202. --||    ATTACK FUNCTIONS AND STUFF
  1203. --\\=================================//
  1204.  
  1205. function MagicMissiles()
  1206.     ATTACK = true
  1207.     Rooted = true
  1208.     local SELECTING = true
  1209.     local SPOTS = {}
  1210.     coroutine.resume(coroutine.create(function()
  1211.         local LOOP = 0
  1212.         repeat
  1213.             LOOP = LOOP + 1
  1214.             Swait()
  1215.             if LOOP >= 10 then
  1216.                 LOOP = 0
  1217.                 for i = 1, #SPOTS do
  1218.                     if SPOTS[i] ~= nil then
  1219.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1220.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1221.                     end
  1222.                 end
  1223.             end
  1224.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1225.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.         until SELECTING == false
  1231.         Rooted = false
  1232.         repeat
  1233.             LOOP = LOOP + 1
  1234.             Swait()
  1235.             if LOOP >= 10 then
  1236.                 LOOP = 0
  1237.                 for i = 1, #SPOTS do
  1238.                     if SPOTS[i] ~= nil then
  1239.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1240.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1241.                     end
  1242.                 end
  1243.             end
  1244.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1245.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1246.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250.         until ATTACK == false
  1251.     end))
  1252.     repeat
  1253.         repeat Swait() until HOLD == true
  1254.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1255.             if DIST > 65000 then
  1256.                 DIST = 65000
  1257.             end
  1258.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1259.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  1260.             if HITFLOOR ~= nil then
  1261.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1262.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1263.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1264.             end
  1265.         repeat Swait() until HOLD == false
  1266.     until #SPOTS == 10
  1267.     SELECTING = false
  1268.     for i = 1, #SPOTS do
  1269.         if SPOTS[i] ~= nil then
  1270.             local POS = SPOTS[i]
  1271.             coroutine.resume(coroutine.create(function()
  1272.                 local MISSILE = IT("Model",Effects)
  1273.                 MISSILE.Name = "Missile"
  1274.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,2,2))
  1275.                 MakeForm(BASEPART,"Cyl")
  1276.                 MISSILE.PrimaryPart = BASEPART
  1277.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1278.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,4,2))
  1279.                 MakeForm(HEAD,"Ball")
  1280.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1281.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2.5,0.1,2.5))
  1282.                 MakeForm(TAIL,"Cyl")
  1283.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1284.                 for i = 1, 10 do
  1285.                     Swait()
  1286.                     for _, c in pairs(MISSILE:GetChildren()) do
  1287.                         if c.ClassName == "Part" then
  1288.                             c.Transparency = c.Transparency - 1/10
  1289.                         end
  1290.                     end
  1291.                 end
  1292.                 for i = 1, 15*1.5 do
  1293.                     Swait()
  1294.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1295.                 end
  1296.                 ApplyAoE(BASEPART.CFrame.p,2000,3500,4500,7500,false)
  1297.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1298.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,35,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1299.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1300.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1301.                 MISSILE:remove()
  1302.             end))
  1303.         end
  1304.     end
  1305.     wait(0.6)
  1306.     ATTACK = false
  1307.     Rooted = false
  1308. end
  1309.  
  1310. function TimesUp()
  1311.     CLOCKTARGET = nil
  1312.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1313.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1314.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1315.         if TORSO then
  1316.             ATTACK = true
  1317.             Rooted = false
  1318.             coroutine.resume(coroutine.create(function()
  1319.                 repeat
  1320.                     Swait()
  1321.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1322.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327.                 until ATTACK == false
  1328.             end))
  1329.             if Effects:FindFirstChild("NeonDoll") then
  1330.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1331.             end
  1332.             wait(0.5)
  1333.             local FAKECHARACTER = IT("Model",Effects)
  1334.             FAKECHARACTER.Name = "NeonDoll"
  1335.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.3,0.3,0.15),false)
  1336.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1337.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1338.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1339.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1340.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1341.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1342.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1343.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1344.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1345.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.15,0.15),false)
  1346.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1347.             CreateSound(201858045, TORS, 5, 0.4, false)
  1348.             for i = 1, 150 do
  1349.                 Swait()
  1350.                 CLOCKSPEED = 1
  1351.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1352.                     if c.ClassName == "Part" then
  1353.                         c.Transparency = c.Transparency - 0.5/150
  1354.                     end
  1355.                 end
  1356.             end
  1357.             CLOCKTARGET = HUM
  1358.             coroutine.resume(coroutine.create(function()
  1359.                 repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil
  1360.                 for i = 1, 25 do
  1361.                     Swait()
  1362.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1363.                         if c.ClassName == "Part" then
  1364.                             c.Transparency = c.Transparency + 0.5/25
  1365.                         end
  1366.                     end
  1367.                 end
  1368.                 CLOCKSPEED = 6
  1369.                 FAKECHARACTER:remove()
  1370.             end))
  1371.             wait(0.5)
  1372.             ATTACK = false
  1373.             Rooted = false
  1374.         end
  1375.     end
  1376. end
  1377.  
  1378. function GoldPunch()
  1379.     ATTACK = true
  1380.     Rooted = false
  1381.     local SPEED = Speed
  1382.     Speed = 8
  1383.     CreateSound("0", RightArm, 10, 1.1)
  1384.     for i=0, 4, 0.1 / Animation_Speed do
  1385.         Swait()
  1386.         turnto(Mouse.Hit.p)
  1387.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15))
  1388.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1389.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1390.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1391.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1392.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1393.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395.     end
  1396.     for i=0, 0.15, 0.1 / Animation_Speed do
  1397.         Swait()
  1398.         turnto(Mouse.Hit.p)
  1399.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1400.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1401.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405.     end
  1406.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  1407.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1408.     PART.Shape = "Ball"
  1409.     local bv = Instance.new("BodyVelocity")
  1410.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1411.     bv.velocity = RootPart.CFrame.lookVector*600
  1412.     bv.Parent = PART
  1413.     bv.Name = "PROJECTILEVELOCITY"
  1414.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  1415.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  1416.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  1417.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Instutional white",VT(2.2,0.6,2.2))
  1418.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1419.     coroutine.resume(coroutine.create(function()
  1420.         for i = 1, 10 do
  1421.             Swait()
  1422.             PART.Transparency = PART.Transparency + 0.2/10
  1423.             PART.Size = PART.Size + VT(5,5,5)
  1424.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1425.         end
  1426.         PART:Destroy()
  1427.     end))
  1428.     for i=0, 1, 0.1 / Animation_Speed do
  1429.         Swait()
  1430.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1431.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1432.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1433.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1434.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1435.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1436.     end
  1437.     Speed = SPEED
  1438.     ATTACK = false
  1439.     Rooted = false
  1440. end
  1441.  
  1442. function Injustice_Thunder()
  1443.     ATTACK = true
  1444.     Rooted = false
  1445.     local GYRO = IT("BodyGyro",RootPart)
  1446.     GYRO.D = 750
  1447.     GYRO.P = 20000
  1448.     GYRO.MaxTorque = VT(0,40000000,0)
  1449.     CreateSound(469345336,Torso,3,2,false)
  1450.     Pose("Cast2",1.5,2,true,GYRO)
  1451.     coroutine.resume(coroutine.create(function()
  1452.         local FRAME = RootPart.CFrame
  1453.         for i = 1, 25 do
  1454.             local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1455.             local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1456.             local Hitpos = LightningTable.End
  1457.             ApplyAoE2(Hitpos,20,15)
  1458.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1459.             for i = 1, 4 do
  1460.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1461.             end
  1462.             wait(0.05)
  1463.         end
  1464.     end))
  1465.     Pose("Cast2",1.5,0.7,true)
  1466.     GYRO:remove()
  1467.     ATTACK = false
  1468.     Rooted = false
  1469. end
  1470.  
  1471. local Handle = nil
  1472. local FORCEWINGS = false
  1473. local Blade = CreatePart(3, Weapon, "Glass", 0, 1, "Really black", "Blade", VT(0.3, 5, 0.3), false)
  1474. MakeForm(Blade, "Pine")
  1475. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1476. function Tornado()
  1477.     ATTACK = true
  1478.     Rooted = true
  1479.     FORCEWINGS = true
  1480.     CreateSound(1537955136, Torso, 5, 1, false)
  1481.     for i = 1, 15 do
  1482.         Swait()
  1483.         RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.8*SIZE)
  1484.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1485.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1486.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1487.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1488.     end
  1489.     for i = 0, 0.3, 0.1 / Animation_Speed do
  1490.         Swait()
  1491.         RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.015*SIZE)
  1492.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1493.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1494.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1495.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1496.     end
  1497.     for i = 0, 1, 0.1 / Animation_Speed do
  1498.         Swait()
  1499.         Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1500.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE - 0.5*SIZE * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1501.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1502.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1503.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1504.     end
  1505.     CreateSound(1537955679, Blade, 7, 0.7, false)
  1506.     for i = 0, 0.4, 0.1 / Animation_Speed do
  1507.         Swait()
  1508.         Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1509.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1510.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1511.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1512.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1513.     end
  1514.     local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Tornado", VT(5, 22.5, 5))
  1515.     MakeForm(TORNADOBASE, "Ball")
  1516.     TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1517.     local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1518.     CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1519.     local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1520.     CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1521.     CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1522.     coroutine.resume(coroutine.create(function()
  1523.         local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1524.         for E = 1, 185 do
  1525.             Swait()
  1526.             FRAME = FRAME * CF(0, 0, -0.8)
  1527.             TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1528.             SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1529.             SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1530.             for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1531.                 ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1532.             end
  1533.             WACKYEFFECT({
  1534.                 Time = 5,
  1535.                 EffectType = "Wave",
  1536.                 Size = VT(10, 8, 10),
  1537.                 Size2 = VT(0, 0, 0),
  1538.                 Transparency = 0,
  1539.                 Transparency2 = 1,
  1540.                 CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1541.                 MoveToPos = nil,
  1542.                 RotationX = 0,
  1543.                 RotationY = 5,
  1544.                 RotationZ = 0,
  1545.                 Material = "Neon",
  1546.                 Color = TORNADOBASE.Color,
  1547.                 SoundID = nil,
  1548.                 SoundPitch = MRANDOM(6, 8) / 10,
  1549.                 SoundVolume = 2
  1550.             })
  1551.         end
  1552.         for i = 1, 15 do
  1553.             Swait()
  1554.             TORNADOBASE.Transparency = i / 15
  1555.             SWIRL.Transparency = i / 15
  1556.             SWIRL2.Transparency = i / 15
  1557.             SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1558.             SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1559.         end
  1560.         TORNADOBASE:remove()
  1561.         SWIRL:remove()
  1562.         SWIRL2:remove()
  1563.     end))
  1564.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1565.         Swait()
  1566.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1567.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1568.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1569.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1570.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1571.     end
  1572.     FORCEWINGS = false
  1573.     ATTACK = false
  1574.     Rooted = false
  1575. end
  1576.  
  1577.  
  1578. function Taunt()
  1579.     ATTACK = true
  1580.     local LAUGH = nil
  1581.     coroutine.resume(coroutine.create(function()
  1582.         repeat
  1583.             Swait()
  1584.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1585.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1586.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590.         until LAUGH ~= nil
  1591.         repeat
  1592.             Swait()
  1593.             LAUGH.Parent = Head
  1594.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1595.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1596.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600.         until LAUGH.Playing == false
  1601.     ATTACK = false
  1602.     end))
  1603.     wait(0.1)
  1604.     LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1605. end
  1606.  
  1607. --//=================================\\
  1608. --||      ASSIGN THINGS TO KEYS
  1609. --\\=================================//
  1610.  
  1611. function MouseDown(Mouse)
  1612.     HOLD = true
  1613.     if ATTACK == false then
  1614.     end
  1615. end
  1616.  
  1617. function MouseUp(Mouse)
  1618. HOLD = false
  1619. end
  1620.  
  1621. function KeyDown(Key)
  1622.     KEYHOLD = true
  1623.     if Key == "z" and ATTACK == false then
  1624.         MagicMissiles()
  1625.     end
  1626.  
  1627.     if Key == "b" and ATTACK == false then
  1628.         TimesUp()
  1629.     end
  1630.  
  1631.     if Key == "c" and ATTACK == false then
  1632.         GoldPunch()
  1633.     end
  1634.  
  1635.     if Key == "v" and ATTACK == false then
  1636.         Injustice_Thunder()
  1637.     end
  1638.  
  1639.     if Key == "x" and ATTACK == false then
  1640.         Tornado()
  1641.     end
  1642.  
  1643.     if Key == "t" and ATTACK == false then
  1644.         Taunt()
  1645.     end
  1646. end
  1647.  
  1648. function KeyUp(Key)
  1649.     KEYHOLD = false
  1650. end
  1651.  
  1652.     Mouse.Button1Down:connect(function(NEWKEY)
  1653.         MouseDown(NEWKEY)
  1654.     end)
  1655.     Mouse.Button1Up:connect(function(NEWKEY)
  1656.         MouseUp(NEWKEY)
  1657.     end)
  1658.     Mouse.KeyDown:connect(function(NEWKEY)
  1659.         KeyDown(NEWKEY)
  1660.     end)
  1661.     Mouse.KeyUp:connect(function(NEWKEY)
  1662.         KeyUp(NEWKEY)
  1663.     end)
  1664.  
  1665. --//=================================\\
  1666. --\\=================================//
  1667.  
  1668.  
  1669. function unanchor()
  1670.     if UNANCHOR == true then
  1671.         RootPart.Anchored = false
  1672.     end
  1673.     g = Character:GetChildren()
  1674.     for i = 1, #g do
  1675.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1676.             g[i].Anchored = false
  1677.         end
  1678.     end
  1679.     g = Weapon:GetChildren()
  1680.     for i = 1, #g do
  1681.         if g[i].ClassName == "Part" then
  1682.             g[i].Anchored = false
  1683.         end
  1684.     end
  1685. end
  1686.  
  1687.  
  1688. --//=================================\\
  1689. --||    WRAP THE WHOLE SCRIPT UP
  1690. --\\=================================//
  1691.  
  1692. Humanoid.Changed:connect(function(Jump)
  1693.     if Jump == "Jump" and (Disable_Jump == true) then
  1694.         Humanoid.Jump = false
  1695.     end
  1696. end)
  1697.  
  1698. while true do
  1699.     Swait()
  1700.     script.Parent = WEAPONGUI
  1701.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1702.         v:Stop();
  1703.     end
  1704.     ANIMATE.Parent = nil
  1705.     SINE = SINE + CHANGE*1.5
  1706.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1707.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1708.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1709.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1710.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1711.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1712.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1713.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1714.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1715.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1716.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720.     end
  1721.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1722.         ANIM = "Jump"
  1723.         if ATTACK == false then
  1724.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1729.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1730.         end
  1731.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1732.         ANIM = "Fall"
  1733.         if ATTACK == false then
  1734.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1740.         end
  1741.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1742.         ANIM = "Idle"
  1743.         if ATTACK == false then
  1744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750.         end
  1751.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1752.         ANIM = "Walk"
  1753.         if ATTACK == false then
  1754.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1756.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1759.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1760.         end
  1761.     end
  1762.     unanchor()
  1763.     Humanoid.MaxHealth = "inf"
  1764.     Humanoid.Health = "inf"
  1765.     if Rooted == false then
  1766.         Disable_Jump = false
  1767.         Humanoid.WalkSpeed = Speed
  1768.     elseif Rooted == true then
  1769.         Disable_Jump = true
  1770.         Humanoid.WalkSpeed = 0
  1771.     end
  1772.     for _, c in pairs(Character:GetChildren()) do
  1773.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1774.             c.Material = "Fabric"
  1775.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1776.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1777.             end
  1778.             if c ~= Head then
  1779.                 c.Color = C3(0,0,0)
  1780.             else
  1781.                 c.Color = C3(0,0,0)
  1782.             end
  1783.             if c == Head then
  1784.                 if c:FindFirstChild("face") then
  1785.                     c.face:remove()
  1786.                 end
  1787.             end
  1788.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1789.             c:remove()
  1790.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1791.             c:remove()
  1792.         end
  1793.     end
  1794.     sick.SoundId = "rbxassetid://"..SONG
  1795.     sick.Looped = true
  1796.     sick.Pitch = 1
  1797.     sick.Volume = 5
  1798.     sick.Parent = Torso
  1799.     sick:Resume()
  1800.     --sick.Playing = false
  1801.     Humanoid.Name = "Injustice = "..Player.Name
  1802. end
  1803.  
  1804. --//=================================\\
  1805. --\\=================================//
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811. --//====================================================\\--
  1812. --||                     END OF SCRIPT
  1813. --\\====================================================//--
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