Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
- Vendor:
- VRAM: 1960 MB
- Driver: 24.21.13.9731
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.296 seconds
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS_Model_Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/AnimationUV' - Pass 'Meta' has no vertex shader
- UnloadTime: 1.604614 ms
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-0000000024F1E6E0.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000000005F4FCF60.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-00000000447F8930.dll
- Searching for compatible XInput library...
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\xinput1_4
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/xinput1_4
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library C:/Users/CassTower/Downloads/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/libxinput1_4.dll
- Found Xinput1_3.dll.
- WARNING: Shader Unsupported: 'MagicalFX/SimpleGlass' - Pass 'Meta' has no vertex shader
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- NullReferenceException: Object reference not set to an instance of an object
- at MinimapTextManager.updateText () [0x00027] in <4c96bae427aa45d184fca27b4850927b>:0
- at MinimapTextManager.OnEnable () [0x00000] in <4c96bae427aa45d184fca27b4850927b>:0
- (Filename: <4c96bae427aa45d184fca27b4850927b> Line: 0)
- 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- game version: Alpha 0.6.1.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution 1600x900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 1774 -> priority: 1
- Thread -> id: 13dc -> priority: 1
- Thread -> id: 10b0 -> priority: 1
- WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_two_sided_LOD' - Pass 'Meta' has no vertex shader
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- UnloadTime: 2.966001 ms
- Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 201337.
- Total: 669.851288 ms (FindLiveObjects: 36.774131 ms CreateObjectMapping: 11.408169 ms MarkObjects: 619.892246 ms DeleteObjects: 1.776063 ms)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GameSparks Login Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- I have roles: alpha_backer|beta_backer
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- loaded quest 'A10 test quest' at step 'A10 test quest End Step'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Erza Ledger' at step 'Erza Ledger Step1'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Armoury Aid' at step 'Armoury Aid Step 4'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge Step 6.2'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Artem's Offer' at step 'Artem's Offer Step 1'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loaded quest 'Pannion's Students' at step 'Pannion's Students Step 1'
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed tracker
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed tracker
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Between
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 211352.
- Total: 698.991172 ms (FindLiveObjects: 38.068163 ms CreateObjectMapping: 13.273698 ms MarkObjects: 646.275677 ms DeleteObjects: 1.372613 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 19.249924 ms
- loading scene: Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1043 unused Assets to reduce memory usage. Loaded Objects now: 195900.
- Total: 707.411908 ms (FindLiveObjects: 53.676495 ms CreateObjectMapping: 13.756409 ms MarkObjects: 632.438646 ms DeleteObjects: 7.539678 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195900.
- Total: 699.112955 ms (FindLiveObjects: 55.589309 ms CreateObjectMapping: 12.471221 ms MarkObjects: 630.090746 ms DeleteObjects: 0.960659 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.422859 ms
- loading scene: Between
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 195891.
- Total: 674.249774 ms (FindLiveObjects: 33.488703 ms CreateObjectMapping: 10.843815 ms MarkObjects: 628.943329 ms DeleteObjects: 0.973246 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195891.
- Total: 668.898453 ms (FindLiveObjects: 35.788639 ms CreateObjectMapping: 11.114936 ms MarkObjects: 621.007685 ms DeleteObjects: 0.986853 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.569135 ms
- loading scene: A30
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 195891.
- Total: 675.448217 ms (FindLiveObjects: 36.261825 ms CreateObjectMapping: 11.418374 ms MarkObjects: 626.803957 ms DeleteObjects: 0.963721 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195891.
- Total: 667.693547 ms (FindLiveObjects: 33.612188 ms CreateObjectMapping: 11.670445 ms MarkObjects: 621.466584 ms DeleteObjects: 0.943650 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'A30Terrain') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader
- UnloadTime: 3.810320 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 278565.
- Total: 749.834334 ms (FindLiveObjects: 49.806984 ms CreateObjectMapping: 18.953630 ms MarkObjects: 679.037082 ms DeleteObjects: 2.035958 ms)
- loading scene: Between
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280870.
- Total: 752.238703 ms (FindLiveObjects: 47.082508 ms CreateObjectMapping: 15.128342 ms MarkObjects: 688.781106 ms DeleteObjects: 1.245387 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 116.358149 ms
- loading scene: Waypoint
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 199016.
- Total: 792.121370 ms (FindLiveObjects: 44.196448 ms CreateObjectMapping: 35.140262 ms MarkObjects: 679.326232 ms DeleteObjects: 33.458087 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199016.
- Total: 736.584788 ms (FindLiveObjects: 62.554428 ms CreateObjectMapping: 12.936243 ms MarkObjects: 660.114068 ms DeleteObjects: 0.979369 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199016.
- Total: 705.216067 ms (FindLiveObjects: 35.465131 ms CreateObjectMapping: 11.267335 ms MarkObjects: 657.672959 ms DeleteObjects: 0.810301 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.407211 ms
- loading scene: Between
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 198993.
- Total: 726.060059 ms (FindLiveObjects: 37.099680 ms CreateObjectMapping: 13.535634 ms MarkObjects: 674.149082 ms DeleteObjects: 1.275323 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198993.
- Total: 711.143647 ms (FindLiveObjects: 34.919487 ms CreateObjectMapping: 11.993953 ms MarkObjects: 663.279073 ms DeleteObjects: 0.950454 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.537839 ms
- loading scene: A80
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 198993.
- Total: 707.954830 ms (FindLiveObjects: 39.693868 ms CreateObjectMapping: 12.319162 ms MarkObjects: 654.947463 ms DeleteObjects: 0.993997 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198993.
- Total: 701.965337 ms (FindLiveObjects: 35.937636 ms CreateObjectMapping: 11.186714 ms MarkObjects: 653.865361 ms DeleteObjects: 0.975287 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'FloorV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CaveWallPiece (1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader
- UnloadTime: 4.002860 ms
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 278413.
- Total: 761.552744 ms (FindLiveObjects: 48.540165 ms CreateObjectMapping: 19.065548 ms MarkObjects: 692.548564 ms DeleteObjects: 1.398127 ms)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- player MainPlayer(Clone) died
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: Between
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 978 unused Assets to reduce memory usage. Loaded Objects now: 276889.
- Total: 823.121340 ms (FindLiveObjects: 50.079805 ms CreateObjectMapping: 18.010660 ms MarkObjects: 751.035838 ms DeleteObjects: 3.994356 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 101.358734 ms
- loading scene: A90
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6476 unused Assets to reduce memory usage. Loaded Objects now: 204931.
- Total: 781.955527 ms (FindLiveObjects: 40.519817 ms CreateObjectMapping: 14.246944 ms MarkObjects: 693.577939 ms DeleteObjects: 33.610147 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 204931.
- Total: 768.609031 ms (FindLiveObjects: 44.860133 ms CreateObjectMapping: 13.118577 ms MarkObjects: 709.791444 ms DeleteObjects: 0.838536 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 204931.
- Total: 754.305277 ms (FindLiveObjects: 38.668235 ms CreateObjectMapping: 14.250346 ms MarkObjects: 700.338272 ms DeleteObjects: 1.048085 ms)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- UnloadTime: 4.406990 ms
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app;C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'CassTower'
- OS-Version: 6.1.0
- C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app\Last Epoch.exe:Last Epoch.exe (000000013F200000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000077990000), size: 1699840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\kernel32.dll:kernel32.dll (0000000077870000), size: 1175552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFD920000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app\UnityPlayer.dll:UnityPlayer.dll (000007FED9F10000), size: 23830528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067
- C:\Windows\system32\USER32.dll:USER32.dll (0000000077770000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23594
- C:\Windows\system32\GDI32.dll:GDI32.dll (000007FEFE0C0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23914
- C:\Windows\system32\LPK.dll:LPK.dll (000007FEFDCF0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24082
- C:\Windows\system32\USP10.dll:USP10.dll (000007FEFE920000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.626.7601.23894
- C:\Windows\system32\msvcrt.dll:msvcrt.dll (000007FEFE000000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.7601.17744
- C:\Windows\system32\VERSION.dll:VERSION.dll (000007FEFC8C0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\ole32.dll:ole32.dll (000007FEFECF0000), size: 2084864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24000
- C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (000007FEFE140000), size: 1232896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (000007FEFE9F0000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000007FEFDDA0000), size: 1929216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (000007FEFD8E0000), size: 221184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (000007FEFE840000), size: 897024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\SYSTEM32\sechost.dll:sechost.dll (000007FEFE5A0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.18869
- C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (000007FEFE620000), size: 892928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23775
- C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (000007FEFD9A0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\SHELL32.dll:SHELL32.dll (000007FEFEEF0000), size: 14200832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24000
- C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (000007FEDFA90000), size: 1167360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\GLU32.dll:GLU32.dll (000007FEEFE30000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DDRAW.dll:DDRAW.dll (000007FEEBD20000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (000007FEEFC90000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24082
- C:\Windows\system32\dwmapi.dll:dwmapi.dll (000007FEFACC0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.18917
- C:\Windows\system32\WINMM.dll:WINMM.dll (000007FEF9C20000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\WS2_32.dll:WS2_32.dll (000007FEFEC00000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23451
- C:\Windows\system32\NSI.dll:NSI.dll (000007FEFE130000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23889
- C:\Windows\system32\IMM32.dll:IMM32.dll (000007FEFE700000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\MSCTF.dll:MSCTF.dll (000007FEFE730000), size: 1085440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23915
- C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (000007FEF66E0000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24000
- C:\Windows\system32\webio.dll:webio.dll (000007FEF6670000), size: 413696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23375
- C:\Windows\system32\bcrypt.dll:bcrypt.dll (000007FEFCFE0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\HID.DLL:HID.DLL (000007FEFACE0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (000007FEFD760000), size: 1495040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23971
- C:\Windows\system32\MSASN1.dll:MSASN1.dll (000007FEFD670000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\WindowsCodecs.dll:WindowsCodecs.dll (000007FEFAB50000), size: 1445888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.2.9200.21830
- C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (000007FEEE060000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL:api-ms-win-core-synch-l1-2-0.DLL (000007FEFC6F0000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\apphelp.dll:apphelp.dll (000007FEFD4A0000), size: 356352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.19050
- C:\Windows\system32\bcryptprimitives.dll:bcryptprimitives.dll (000007FEFCAD0000), size: 311296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23451
- C:\Windows\system32\profapi.dll:profapi.dll (000007FEFD660000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (000007FEDC520000), size: 7757824 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (000007FEFCE30000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23451
- C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (0000000077B40000), size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (000007FEFD500000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\System32\wship6.dll:wship6.dll (000007FEFCE20000), size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (000007FEFB3F0000), size: 352256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\d3d11.dll:d3d11.dll (000007FEF8F40000), size: 1921024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.2.9200.16570
- C:\Windows\system32\dxgi.dll:dxgi.dll (000007FEF9120000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.2.9200.16492
- C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (000007FEFD9E0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23971
- C:\Windows\system32\nvwgf2umx.dll:nvwgf2umx.dll (000007FEF3B90000), size: 23408640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 24.21.13.9731
- C:\Windows\system32\imagehlp.dll:imagehlp.dll (000007FEFE0A0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.18288
- C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (000007FEFCE90000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23471
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (000007FEFCB90000), size: 290816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\ncrypt.dll:ncrypt.dll (000007FEFD010000), size: 327680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (000007FEDF820000), size: 2514944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.13.1.30
- C:\Windows\system32\ntmarta.dll:ntmarta.dll (000007FEFC890000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\WLDAP32.dll:WLDAP32.dll (000007FEFE5C0000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23889
- C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (000007FEFEC50000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.8530.16385
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (000007FEF62D0000), size: 61440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (000007FEF5C80000), size: 548864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (000007FEFD5B0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (000007FEFA6F0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (000007FEF07A0000), size: 925696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (000007FEFA860000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (000007FEFC110000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (000007FEFBEB0000), size: 1228800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.7601.17514
- C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (000007FEF1970000), size: 323584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23471
- C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (00000000050D0000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
- C:\Windows\system32\bthprops.cpl:bthprops.cpl (000007FEECE30000), size: 741376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757\comctl32.dll:comctl32.dll (000007FEFB560000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.7601.18837
- C:\Windows\system32\xinput1_2.dll:xinput1_2.dll (0000000006590000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.14.701.0
- C:\Windows\system32\xinput1_1.dll:xinput1_1.dll (0000000006AF0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.12.589.0
- C:\Windows\system32\xinput9_1_0.dll:xinput9_1_0.dll (000007FEEFAF0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app\Last Epoch_Data\Plugins\fmodstudio.dll:fmodstudio.dll (000007FEDECC0000), size: 3293184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.1.10.5
- C:\Windows\system32\MSACM32.dll:MSACM32.dll (000007FEF1930000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wdmaud.drv:wdmaud.drv (000007FEF1A00000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\ksuser.dll:ksuser.dll (0000000007320000), size: 24576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.19091
- C:\Windows\system32\AVRT.dll:AVRT.dll (000007FEFC170000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\msacm32.drv:msacm32.drv (000007FEF1950000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\midimap.dll:midimap.dll (000007FEF1920000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (000007FEFB470000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (000007FEFB460000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23889
- C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (000007FEFB070000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17970
- C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (000007FEFAF50000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\SspiCli.dll:SspiCli.dll (000007FEFD470000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\system32\credssp.dll:credssp.dll (000007FEFCA90000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24094
- C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (000007FEFC4E0000), size: 28672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (000007FEFCCB0000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17570
- C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (000007FEF9910000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (000007FEFB0A0000), size: 339968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24000
- C:\Windows\system32\NLAapi.dll:NLAapi.dll (000007FEFB810000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.24000
- C:\Windows\system32\napinsp.dll:napinsp.dll (000007FEF19E0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (000007FEF19C0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\System32\winrnr.dll:winrnr.dll (000007FEF1960000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7600.16385
- C:\Windows\system32\mscms.dll:mscms.dll (000007FEF9240000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23971
- C:\Windows\system32\USERENV.dll:USERENV.dll (000007FEFD730000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- C:\Windows\system32\icm32.dll:icm32.dll (000007FEEBF40000), size: 270336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23971
- C:\Users\CassTower\Downloads\Alpha-Launcher-Windows-2\app\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (000007FEEFDC0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\system32\VCRUNTIME140.dll:VCRUNTIME140.dll (000007FEF6650000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.13.26020.0
- C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll:api-ms-win-crt-runtime-l1-1-0.dll (000007FEF6490000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\ucrtbase.DLL:ucrtbase.DLL (000007FEF6360000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll:api-ms-win-core-timezone-l1-1-0.dll (000007FEF62C0000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll:api-ms-win-core-file-l2-1-0.dll (000007FEF6030000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll:api-ms-win-core-localization-l1-2-0.dll (000007FEF6020000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll:api-ms-win-core-processthreads-l1-1-1.dll (000007FEF6010000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll:api-ms-win-core-file-l1-2-0.dll (000007FEF6000000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll:api-ms-win-crt-string-l1-1-0.dll (000007FEF6350000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll:api-ms-win-crt-heap-l1-1-0.dll (000007FEF6340000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll:api-ms-win-crt-stdio-l1-1-0.dll (000007FEF6330000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll:api-ms-win-crt-convert-l1-1-0.dll (000007FEF6320000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.1412
- C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEEED80000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514
- ========== OUTPUTTING STACK TRACE ==================
- 0x000007FEEFDCC31B (lib_burst_generated) e376329ac0e8e57ab168f08e0774bb68
- 0x000007FEDA6CF509 (UnityPlayer) UnityMain
- 0x000007FEDA6CDB09 (UnityPlayer) UnityMain
- 0x000007FEDA6CEB9C (UnityPlayer) UnityMain
- 0x000007FEDA6CDC27 (UnityPlayer) UnityMain
- 0x000007FEDA6CDE8B (UnityPlayer) UnityMain
- 0x000007FEDA6CF0AB (UnityPlayer) UnityMain
- 0x000007FEDA7715E1 (UnityPlayer) UnityMain
- 0x00000000778859CD (kernel32) BaseThreadInitThunk
- 0x00000000779E383D (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/CASSTO~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement