Advertisement
Guest User

Untitled

a guest
Nov 22nd, 2019
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.86 KB | None | 0 0
  1. FileNotFoundException: Could not find file "C:\Repos\rogue\RogueGame\templates_base\dungeons\segments\mp_02b_40x40_01\64ca2670-2338-4f1b-9b3e-84efce0bd7e8.bin"
  2. System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  3. System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  4. (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  5. System.IO.File.OpenRead (System.String path) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  6. System.IO.File.ReadAllBytes (System.String path) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  7. EventHorizon.Common.Domain.FileDBs.FileDBSession+<>c__DisplayClass18_0.<CreateChildFileLoader>b__0 () (at Assets/scripts/Common/Domain/FileDBs/FileDBSession.cs:307)
  8. EventHorizon.Common.Domain.Persistence.Blob.GetOrLoad () (at Assets/scripts/Common/Domain/Persistence/Blob.cs:18)
  9. EventHorizon.Rogue.Domain.Templates.DungeonLayout.SegmentTpl.get_LazyTilesTplData () (at Assets/scripts/Rogue/Domain/Templates/DungeonLayout/SegmentTpl.cs:451)
  10. EventHorizon.Rogue.Domain.Templates.DungeonLayout.SegmentTpl.Init () (at Assets/scripts/Rogue/Domain/Templates/DungeonLayout/SegmentTpl.cs:175)
  11. EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment.ReloadTiles () (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:427)
  12. EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment.EnsureTilesAreLoaded () (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:150)
  13. EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment.get_Item (System.Int32 x, System.Int32 y) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:47)
  14. EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment.TryGetTile (System.Int32 x, System.Int32 y) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:180)
  15. EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment.GetTile (System.Int32 x, System.Int32 y) (at Assets/scripts/Rogue/Domain/Gameplay/DungeonLayouts/Segment.cs:185)
  16. EventHorizon.Rogue.ViewModels.DungeonsEditor.SegmentVM.ReloadSegment (System.Boolean silent) (at Assets/scripts/Rogue/ViewModels/DungeonsEditor/SegmentVM.cs:105)
  17. EventHorizon.Rogue.ViewModels.DungeonsEditor.SegmentVM..ctor (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.Segment segment, EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout parent) (at Assets/scripts/Rogue/ViewModels/DungeonsEditor/SegmentVM.cs:37)
  18. EventHorizon.Rogue.ViewModels.DungeonsEditor.DungeonLayoutVM.<.ctor>b__4_0 (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.ISegment _) (at Assets/scripts/Rogue/ViewModels/DungeonsEditor/DungeonLayoutVM.cs:26)
  19. EventHorizon.Common.Domain.SyncedObservableList`2[TInner,TSource].AddItems (System.Collections.IEnumerable items, System.Int32 startingIndex) (at Assets/scripts/Common/Domain/SyncedObservableList.cs:104)
  20. EventHorizon.Common.Domain.SyncedObservableList`2[TInner,TSource]..ctor (Peppermint.DataBinding.IReadOnlyObservableCollection`1[T] source, System.Func`2[T,TResult] create, System.Action`1[T] remove) (at Assets/scripts/Common/Domain/SyncedObservableList.cs:35)
  21. EventHorizon.Rogue.ViewModels.DungeonsEditor.DungeonLayoutVM..ctor (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout dungeonLayout) (at Assets/scripts/Rogue/ViewModels/DungeonsEditor/DungeonLayoutVM.cs:21)
  22. EventHorizon.RogueEditor.ViewModels.EditorVMFactory.CreateDungeonLayout (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout dungeonLayout) (at Assets/scripts/RogueEditor/ViewModels/EditorVMFactory.cs:33)
  23. EventHorizon.RogueEditor.View.DungeonsEditor.DungeonLayoutEditor+<>c__DisplayClass2_0.<set_CurrentDungeonLayout>b__0 () (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonLayoutEditor.cs:52)
  24. EventHorizon.Common.Domain.IDictionaryExt.GetOrCreate[K,V] (System.Collections.Generic.IDictionary`2[TKey,TValue] self, K key, System.Func`1[TResult] create) (at Assets/scripts/Common/Domain/IDictionaryExt.cs:45)
  25. EventHorizon.RogueEditor.View.DungeonsEditor.DungeonLayoutEditor.set_CurrentDungeonLayout (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout value) (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonLayoutEditor.cs:51)
  26. EventHorizon.RogueEditor.View.DungeonsEditor.DungeonLayoutEditor..ctor (EventHorizon.Common.Services.IPrefs playerPrefs, EventHorizon.Rogue.Domain.Serialization.IGameDataStorage storage, EventHorizon.Rogue.Domain.IDungeonLayoutGenerator layoutGenerator, System.Action`2[T1,T2] updateLayoutDrawer, System.Action repaint, EventHorizon.RogueEditor.View.DungeonsEditor.DungeonObjectsProvidersSet dungeonObjectsProviderSet, EventHorizon.RogueEditor.View.DungeonsEditor.SegmentsProvider segmentsProvider, EventHorizon.RogueEditor.ViewModels.IEditorVMFactory editorVMFactory, EventHorizon.RogueEditor.View.IEditorViewFactory editorViewFactory, EventHorizon.CommonEditor.Services.EditorUtils editorUtils, EventHorizon.Rogue.Domain.IConfig config, EventHorizon.Rogue.Services.Dungeons.IDungeonValidator validator, EventHorizon.Rogue.Domain.Persistence.ITemplatesRepository templatesRepository) (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonLayoutEditor.cs:162)
  27. EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor.TryInit () (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:372)
  28. EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor.OnEnable () (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:79)
  29. UnityEditor.EditorWindow:GetWindow()
  30. EventHorizon.RogueEditor.View.EventHorizonMenu:ShowDungeonArchitect() (at Assets/scripts/RogueEditor/View/EventHorizonMenu.cs:196)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement