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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. local runDummyScript = function(f,scri)
  10. local oldenv = getfenv(f)
  11. local newenv = setmetatable({}, {
  12. __index = function(_, k)
  13. if k:lower() == 'script' then
  14. return scri
  15. else
  16. return oldenv[k]
  17. end
  18. end
  19. })
  20. setfenv(f, newenv)
  21. ypcall(function() f() end)
  22. end
  23. cors = {}
  24. mas = Instance.new("Model",game:GetService("Lighting"))
  25. mas.Name = "CompiledModel"
  26. o1 = Instance.new("Model")
  27. o2 = Instance.new("Part")
  28. o3 = Instance.new("Weld")
  29. o4 = Instance.new("Part")
  30. o5 = Instance.new("Weld")
  31. o6 = Instance.new("Part")
  32. o7 = Instance.new("Weld")
  33. o8 = Instance.new("Part")
  34. o9 = Instance.new("Weld")
  35. o10 = Instance.new("Part")
  36. o11 = Instance.new("Weld")
  37. o12 = Instance.new("Part")
  38. o13 = Instance.new("Weld")
  39. o14 = Instance.new("Part")
  40. o15 = Instance.new("Weld")
  41. o16 = Instance.new("Part")
  42. o17 = Instance.new("Weld")
  43. o18 = Instance.new("Part")
  44. o19 = Instance.new("Weld")
  45. o20 = Instance.new("Part")
  46. o21 = Instance.new("Part")
  47. o22 = Instance.new("Weld")
  48. o23 = Instance.new("Part")
  49. o24 = Instance.new("Weld")
  50. o25 = Instance.new("Part")
  51. o26 = Instance.new("Weld")
  52. o27 = Instance.new("Part")
  53. o28 = Instance.new("SpecialMesh")
  54. o29 = Instance.new("Weld")
  55. o30 = Instance.new("Part")
  56. o31 = Instance.new("SpecialMesh")
  57. o32 = Instance.new("Weld")
  58. o33 = Instance.new("Part")
  59. o34 = Instance.new("Weld")
  60. o35 = Instance.new("Part")
  61. o36 = Instance.new("SpecialMesh")
  62. o37 = Instance.new("Weld")
  63. o38 = Instance.new("Part")
  64. o39 = Instance.new("SpecialMesh")
  65. o40 = Instance.new("Weld")
  66. o41 = Instance.new("Part")
  67. o42 = Instance.new("Weld")
  68. o43 = Instance.new("Part")
  69. o44 = Instance.new("Weld")
  70. o45 = Instance.new("Part")
  71. o46 = Instance.new("Weld")
  72. o47 = Instance.new("Part")
  73. o48 = Instance.new("Weld")
  74. o49 = Instance.new("Part")
  75. o50 = Instance.new("Weld")
  76. o51 = Instance.new("Part")
  77. o52 = Instance.new("SpecialMesh")
  78. o53 = Instance.new("Weld")
  79. o54 = Instance.new("Part")
  80. o55 = Instance.new("SpecialMesh")
  81. o56 = Instance.new("Weld")
  82. o57 = Instance.new("Part")
  83. o58 = Instance.new("Weld")
  84. o59 = Instance.new("Part")
  85. o60 = Instance.new("SpecialMesh")
  86. o61 = Instance.new("Weld")
  87. o62 = Instance.new("Part")
  88. o63 = Instance.new("SpecialMesh")
  89. o64 = Instance.new("Weld")
  90. o65 = Instance.new("Part")
  91. o66 = Instance.new("Weld")
  92. o67 = Instance.new("Part")
  93. o68 = Instance.new("Weld")
  94. o69 = Instance.new("Part")
  95. o70 = Instance.new("Weld")
  96. o1.Parent = mas
  97. o2.Parent = o1
  98. o2.Material = Enum.Material.Neon
  99. o2.BrickColor = BrickColor.new("Institutional white")
  100. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  101. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  102. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  103. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  104. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  105. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  106. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  107. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  108. o3.Name = "Joint"
  109. o3.Parent = o2
  110. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  111. o3.Part0 = o2
  112. o3.Part1 = o20
  113. o4.Parent = o1
  114. o4.Material = Enum.Material.Neon
  115. o4.BrickColor = BrickColor.new("Institutional white")
  116. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  117. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  118. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  119. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  120. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  121. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  122. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  123. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  124. o5.Name = "Joint"
  125. o5.Parent = o4
  126. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  127. o5.Part0 = o4
  128. o5.Part1 = o20
  129. o6.Parent = o1
  130. o6.Material = Enum.Material.Neon
  131. o6.BrickColor = BrickColor.new("Institutional white")
  132. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  133. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  134. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  135. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  136. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  137. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  138. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  139. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  140. o7.Name = "Joint"
  141. o7.Parent = o6
  142. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  143. o7.Part0 = o6
  144. o7.Part1 = o20
  145. o8.Parent = o1
  146. o8.Material = Enum.Material.Neon
  147. o8.BrickColor = BrickColor.new("Institutional white")
  148. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  149. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  150. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  151. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  152. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  153. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  154. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  155. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  156. o9.Name = "Joint"
  157. o9.Parent = o8
  158. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  159. o9.Part0 = o8
  160. o9.Part1 = o20
  161. o10.Parent = o1
  162. o10.Material = Enum.Material.Neon
  163. o10.BrickColor = BrickColor.new("Institutional white")
  164. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  165. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  166. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  167. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  168. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  169. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  170. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  171. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  172. o11.Name = "Joint"
  173. o11.Parent = o10
  174. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  175. o11.Part0 = o10
  176. o11.Part1 = o20
  177. o12.Parent = o1
  178. o12.Material = Enum.Material.Neon
  179. o12.BrickColor = BrickColor.new("Institutional white")
  180. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  181. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  182. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  183. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  184. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  185. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  186. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  187. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  188. o13.Name = "Joint"
  189. o13.Parent = o12
  190. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  191. o13.Part0 = o12
  192. o13.Part1 = o20
  193. o14.Parent = o1
  194. o14.Material = Enum.Material.Neon
  195. o14.BrickColor = BrickColor.new("Institutional white")
  196. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  197. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  198. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  199. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  200. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  201. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  202. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  203. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  204. o15.Name = "Joint"
  205. o15.Parent = o14
  206. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  207. o15.Part0 = o14
  208. o15.Part1 = o20
  209. o16.Parent = o1
  210. o16.Material = Enum.Material.Neon
  211. o16.BrickColor = BrickColor.new("Institutional white")
  212. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  213. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  214. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  215. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  216. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  217. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  218. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  219. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  220. o17.Name = "Joint"
  221. o17.Parent = o16
  222. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  223. o17.Part0 = o16
  224. o17.Part1 = o20
  225. o18.Name = "fake"
  226. o18.Parent = o1
  227. o18.Material = Enum.Material.SmoothPlastic
  228. o18.BrickColor = BrickColor.new("Really black")
  229. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  230. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  231. o18.CanCollide = false
  232. o18.Locked = true
  233. o18.FormFactor = Enum.FormFactor.Symmetric
  234. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  235. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  236. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  237. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  238. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  239. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  240. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  241. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  242. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  243. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  244. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  245. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  246. o19.Name = "Joint"
  247. o19.Parent = o18
  248. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  249. o19.Part0 = o18
  250. o19.Part1 = o20
  251. o20.Name = "REF"
  252. o20.Parent = o1
  253. o20.BrickColor = BrickColor.new("Institutional white")
  254. o20.Transparency = 1
  255. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  256. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  257. o20.CanCollide = false
  258. o20.Locked = true
  259. o20.FormFactor = Enum.FormFactor.Symmetric
  260. o20.Size = Vector3.new(1, 2, 1)
  261. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  262. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  263. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  264. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  265. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  266. o21.Name = "fake"
  267. o21.Parent = o1
  268. o21.Material = Enum.Material.Neon
  269. o21.BrickColor = BrickColor.new("Institutional white")
  270. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  271. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  272. o21.CanCollide = false
  273. o21.Locked = true
  274. o21.FormFactor = Enum.FormFactor.Symmetric
  275. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  276. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  277. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  278. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  279. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  280. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  281. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  282. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  283. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  284. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  285. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  286. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  287. o22.Name = "Joint"
  288. o22.Parent = o21
  289. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  290. o22.Part0 = o21
  291. o22.Part1 = o20
  292. o23.Name = "part"
  293. o23.Parent = o1
  294. o23.Material = Enum.Material.SmoothPlastic
  295. o23.BrickColor = BrickColor.new("Really black")
  296. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  297. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  298. o23.CanCollide = false
  299. o23.Locked = true
  300. o23.FormFactor = Enum.FormFactor.Symmetric
  301. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  302. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  303. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  304. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  305. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  306. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  307. o24.Name = "Joint"
  308. o24.Parent = o23
  309. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  310. o24.Part0 = o23
  311. o24.Part1 = o20
  312. o25.Name = "part"
  313. o25.Parent = o1
  314. o25.Material = Enum.Material.SmoothPlastic
  315. o25.BrickColor = BrickColor.new("Really black")
  316. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  317. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  318. o25.CanCollide = false
  319. o25.Locked = true
  320. o25.FormFactor = Enum.FormFactor.Symmetric
  321. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  322. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  323. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  324. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  325. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  326. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  327. o26.Name = "Joint"
  328. o26.Parent = o25
  329. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  330. o26.Part0 = o25
  331. o26.Part1 = o20
  332. o27.Name = "part"
  333. o27.Parent = o1
  334. o27.Material = Enum.Material.SmoothPlastic
  335. o27.BrickColor = BrickColor.new("Really black")
  336. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  337. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  338. o27.CanCollide = false
  339. o27.Locked = true
  340. o27.FormFactor = Enum.FormFactor.Symmetric
  341. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  342. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  343. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  344. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  345. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  346. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  347. o28.Parent = o27
  348. o28.MeshType = Enum.MeshType.Wedge
  349. o29.Name = "Joint"
  350. o29.Parent = o27
  351. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  352. o29.Part0 = o27
  353. o29.Part1 = o20
  354. o30.Name = "part"
  355. o30.Parent = o1
  356. o30.Material = Enum.Material.SmoothPlastic
  357. o30.BrickColor = BrickColor.new("Really black")
  358. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  359. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  360. o30.CanCollide = false
  361. o30.Locked = true
  362. o30.FormFactor = Enum.FormFactor.Symmetric
  363. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  364. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  365. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  366. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  367. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  368. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  369. o31.Parent = o30
  370. o31.MeshType = Enum.MeshType.Wedge
  371. o32.Name = "Joint"
  372. o32.Parent = o30
  373. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  374. o32.Part0 = o30
  375. o32.Part1 = o20
  376. o33.Name = "part"
  377. o33.Parent = o1
  378. o33.Material = Enum.Material.Neon
  379. o33.BrickColor = BrickColor.new("Institutional white")
  380. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  381. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  382. o33.CanCollide = false
  383. o33.Locked = true
  384. o33.FormFactor = Enum.FormFactor.Symmetric
  385. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  386. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  387. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  388. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  389. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  390. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  391. o34.Name = "Joint"
  392. o34.Parent = o33
  393. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  394. o34.Part0 = o33
  395. o34.Part1 = o20
  396. o35.Name = "part"
  397. o35.Parent = o1
  398. o35.Material = Enum.Material.SmoothPlastic
  399. o35.BrickColor = BrickColor.new("Really black")
  400. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  401. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  402. o35.CanCollide = false
  403. o35.Locked = true
  404. o35.FormFactor = Enum.FormFactor.Symmetric
  405. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  406. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  407. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  408. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  409. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  410. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  411. o36.Parent = o35
  412. o36.MeshType = Enum.MeshType.Wedge
  413. o37.Name = "Joint"
  414. o37.Parent = o35
  415. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  416. o37.Part0 = o35
  417. o37.Part1 = o20
  418. o38.Name = "part"
  419. o38.Parent = o1
  420. o38.Material = Enum.Material.SmoothPlastic
  421. o38.BrickColor = BrickColor.new("Really black")
  422. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  423. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  424. o38.CanCollide = false
  425. o38.Locked = true
  426. o38.FormFactor = Enum.FormFactor.Symmetric
  427. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  428. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  429. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  430. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  431. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  432. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  433. o39.Parent = o38
  434. o39.MeshType = Enum.MeshType.Wedge
  435. o40.Name = "Joint"
  436. o40.Parent = o38
  437. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  438. o40.Part0 = o38
  439. o40.Part1 = o20
  440. o41.Name = "part"
  441. o41.Parent = o1
  442. o41.Material = Enum.Material.Neon
  443. o41.BrickColor = BrickColor.new("Institutional white")
  444. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  445. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  446. o41.CanCollide = false
  447. o41.Locked = true
  448. o41.FormFactor = Enum.FormFactor.Symmetric
  449. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  450. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  451. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  452. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  453. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  454. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  455. o42.Name = "Joint"
  456. o42.Parent = o41
  457. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  458. o42.Part0 = o41
  459. o42.Part1 = o20
  460. o43.Name = "part"
  461. o43.Parent = o1
  462. o43.Material = Enum.Material.SmoothPlastic
  463. o43.BrickColor = BrickColor.new("Really black")
  464. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  465. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  466. o43.CanCollide = false
  467. o43.Locked = true
  468. o43.FormFactor = Enum.FormFactor.Symmetric
  469. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  470. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  471. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  472. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  473. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  474. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  475. o44.Name = "Joint"
  476. o44.Parent = o43
  477. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  478. o44.Part0 = o43
  479. o44.Part1 = o20
  480. o45.Name = "part"
  481. o45.Parent = o1
  482. o45.Material = Enum.Material.SmoothPlastic
  483. o45.BrickColor = BrickColor.new("Really black")
  484. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  485. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  486. o45.CanCollide = false
  487. o45.Locked = true
  488. o45.FormFactor = Enum.FormFactor.Symmetric
  489. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  490. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  491. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  492. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  493. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  494. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  495. o46.Name = "Joint"
  496. o46.Parent = o45
  497. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  498. o46.Part0 = o45
  499. o46.Part1 = o20
  500. o47.Name = "part"
  501. o47.Parent = o1
  502. o47.Material = Enum.Material.SmoothPlastic
  503. o47.BrickColor = BrickColor.new("Really black")
  504. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  505. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  506. o47.CanCollide = false
  507. o47.Locked = true
  508. o47.FormFactor = Enum.FormFactor.Symmetric
  509. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  510. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  511. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  512. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  513. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  514. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  515. o48.Name = "Joint"
  516. o48.Parent = o47
  517. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  518. o48.Part0 = o47
  519. o48.Part1 = o20
  520. o49.Name = "part"
  521. o49.Parent = o1
  522. o49.Material = Enum.Material.SmoothPlastic
  523. o49.BrickColor = BrickColor.new("Really black")
  524. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  525. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  526. o49.CanCollide = false
  527. o49.Locked = true
  528. o49.FormFactor = Enum.FormFactor.Symmetric
  529. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  530. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  531. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  532. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  533. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  534. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  535. o50.Name = "Joint"
  536. o50.Parent = o49
  537. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  538. o50.Part0 = o49
  539. o50.Part1 = o20
  540. o51.Name = "part"
  541. o51.Parent = o1
  542. o51.Material = Enum.Material.SmoothPlastic
  543. o51.BrickColor = BrickColor.new("Really black")
  544. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  545. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  546. o51.CanCollide = false
  547. o51.Locked = true
  548. o51.FormFactor = Enum.FormFactor.Symmetric
  549. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  550. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  551. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  552. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  553. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  554. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  555. o52.Parent = o51
  556. o52.MeshType = Enum.MeshType.Wedge
  557. o53.Name = "Joint"
  558. o53.Parent = o51
  559. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  560. o53.Part0 = o51
  561. o53.Part1 = o20
  562. o54.Name = "part"
  563. o54.Parent = o1
  564. o54.Material = Enum.Material.SmoothPlastic
  565. o54.BrickColor = BrickColor.new("Really black")
  566. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  567. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  568. o54.CanCollide = false
  569. o54.Locked = true
  570. o54.FormFactor = Enum.FormFactor.Symmetric
  571. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  572. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  573. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  574. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  575. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  576. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  577. o55.Parent = o54
  578. o55.MeshType = Enum.MeshType.Wedge
  579. o56.Name = "Joint"
  580. o56.Parent = o54
  581. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  582. o56.Part0 = o54
  583. o56.Part1 = o20
  584. o57.Name = "part"
  585. o57.Parent = o1
  586. o57.Material = Enum.Material.Neon
  587. o57.BrickColor = BrickColor.new("Institutional white")
  588. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  589. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  590. o57.CanCollide = false
  591. o57.Locked = true
  592. o57.FormFactor = Enum.FormFactor.Symmetric
  593. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  594. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  595. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  596. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  597. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  598. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  599. o58.Name = "Joint"
  600. o58.Parent = o57
  601. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  602. o58.Part0 = o57
  603. o58.Part1 = o20
  604. o59.Name = "part"
  605. o59.Parent = o1
  606. o59.Material = Enum.Material.SmoothPlastic
  607. o59.BrickColor = BrickColor.new("Really black")
  608. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  609. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  610. o59.CanCollide = false
  611. o59.Locked = true
  612. o59.FormFactor = Enum.FormFactor.Symmetric
  613. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  614. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  615. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  616. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  617. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  618. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  619. o60.Parent = o59
  620. o60.MeshType = Enum.MeshType.Wedge
  621. o61.Name = "Joint"
  622. o61.Parent = o59
  623. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  624. o61.Part0 = o59
  625. o61.Part1 = o20
  626. o62.Name = "part"
  627. o62.Parent = o1
  628. o62.Material = Enum.Material.SmoothPlastic
  629. o62.BrickColor = BrickColor.new("Really black")
  630. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  631. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  632. o62.CanCollide = false
  633. o62.Locked = true
  634. o62.FormFactor = Enum.FormFactor.Symmetric
  635. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  636. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  637. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  638. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  639. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  640. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  641. o63.Parent = o62
  642. o63.MeshType = Enum.MeshType.Wedge
  643. o64.Name = "Joint"
  644. o64.Parent = o62
  645. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  646. o64.Part0 = o62
  647. o64.Part1 = o20
  648. o65.Name = "part"
  649. o65.Parent = o1
  650. o65.Material = Enum.Material.Neon
  651. o65.BrickColor = BrickColor.new("Institutional white")
  652. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  653. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  654. o65.CanCollide = false
  655. o65.Locked = true
  656. o65.FormFactor = Enum.FormFactor.Symmetric
  657. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  658. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  659. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  660. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  661. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  662. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  663. o66.Name = "Joint"
  664. o66.Parent = o65
  665. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  666. o66.Part0 = o65
  667. o66.Part1 = o20
  668. o67.Name = "part"
  669. o67.Parent = o1
  670. o67.Material = Enum.Material.SmoothPlastic
  671. o67.BrickColor = BrickColor.new("Really black")
  672. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  673. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  674. o67.CanCollide = false
  675. o67.Locked = true
  676. o67.FormFactor = Enum.FormFactor.Symmetric
  677. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  678. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  679. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  680. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  681. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  682. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  683. o68.Name = "Joint"
  684. o68.Parent = o67
  685. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  686. o68.Part0 = o67
  687. o68.Part1 = o20
  688. o69.Name = "part"
  689. o69.Parent = o1
  690. o69.Material = Enum.Material.SmoothPlastic
  691. o69.BrickColor = BrickColor.new("Really black")
  692. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  693. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  694. o69.CanCollide = false
  695. o69.Locked = true
  696. o69.FormFactor = Enum.FormFactor.Symmetric
  697. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  698. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  699. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  700. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  701. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  702. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  703. o70.Name = "Joint"
  704. o70.Parent = o69
  705. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  706. o70.Part0 = o69
  707. o70.Part1 = o20
  708. mas.Parent = workspace
  709. mas:MakeJoints()
  710. local mas1 = mas:GetChildren()
  711. for i=1,#mas1 do
  712. mas1[i].Parent = workspace
  713. ypcall(function() mas1[i]:MakeJoints() end)
  714. end
  715. mas:Destroy()
  716. for i=1,#cors do
  717. coroutine.resume(cors[i])
  718. end
  719.  
  720. wait()
  721.  
  722. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  723.  
  724. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  725. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  726. wz.Part1 = o20
  727. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  728.  
  729. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  730. v.Anchored = false
  731. v.CanCollide = false
  732. end
  733.  
  734. --------------------------
  735.  
  736. --theme song
  737.  
  738. Effects = {} --sound effects, for advanced players.
  739. local Player = game.Players.localPlayer
  740. local Character = Player.Character
  741. local Humanoid = Character.Humanoid
  742. z = Instance.new("Sound", Character)
  743. z.SoundId = "rbxassetid://170008284"--
  744. z.Looped = true --False for a one-time song.
  745. z.Pitch = 1
  746. z.Volume = 1.3
  747. wait(.1)
  748. z:Play()
  749. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  750. -----USEFUL VARIABLES
  751. local p = game.Players.LocalPlayer
  752. local mouse = p:GetMouse()
  753. local char = p.Character
  754.  
  755. local Head = char.Head
  756.  
  757. local junk = Instance.new("Model")
  758. junk.Parent = char
  759. junk.Name = "junk"
  760.  
  761. local function weldBetween(a, b)
  762. local weld = Instance.new("Weld", a)
  763. weld.Part0 = a
  764. weld.Part1 = b
  765. weld.C0 = a.CFrame:inverse() * b.CFrame
  766. return weld
  767. end
  768.  
  769. Head.face.Texture ="rbxasset://textures/face.png"
  770.  
  771. local eye1 = Instance.new("Part",junk)
  772. eye1.Position=Head.Position
  773. eye1.Transparency = 0
  774. eye1.Size=Vector3.new(0.13,0.32,0.38)
  775. eye1.BrickColor=BrickColor.new("Really black")
  776. eye1.Material="Neon"
  777.  
  778. local eye1m=Instance.new("SpecialMesh",eye1)
  779. eye1m.MeshType="Sphere"
  780. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  781.  
  782.  
  783.  
  784. local eye2 = Instance.new("Part",junk)
  785. eye2.Position=Head.Position
  786. eye2.Transparency = 0
  787. eye2.Size=eye1.Size
  788. eye2.BrickColor=BrickColor.new("Really black")
  789. eye2.Material= "Neon"
  790. local eye2m=Instance.new("SpecialMesh",eye2)
  791. eye2m.MeshType="Sphere"
  792. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  793. local eyething2=weldBetween(Head,eye2)
  794. local eyething1=weldBetween(Head,eye1)
  795. local plr = game.Players.LocalPlayer.Character.Humanoid
  796. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  797. plr.MaxHealth = math.huge
  798. wait(1)
  799. plr.Health = math.huge
  800. --,ebolacancer666
  801.  
  802. wait(math.randomseed(tick()))
  803. local plr=game.Players.LocalPlayer;ch=plr.Character;
  804. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  805. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  806. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  807. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  808. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  809. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  810. local hum=ch.Humanoid
  811. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  812. rj.C0=CFrame.new()
  813. rj.C1=CFrame.new()
  814. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  815. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  816. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  817. local defWS=25
  818. local defJP=120
  819. hum.WalkSpeed=defWS
  820. hum.JumpPower=defJP
  821. ch:WaitForChild("Animate"):Destroy()
  822. hum:WaitForChild("Animator"):Destroy()
  823. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  824.  
  825. for i,v in pairs(ch:GetChildren()) do
  826. if v:IsA("Part") then
  827. v.CanCollide=false
  828. end
  829. end
  830.  
  831. function findHumanoid(character)
  832. for i,v in pairs(character:GetChildren()) do
  833. if v.ClassName=="Humanoid" then
  834. return v
  835. end
  836. end
  837. end
  838.  
  839. function isHumanoid(character)
  840. for i,v in pairs(character:GetChildren()) do
  841. if v.ClassName=="Humanoid" then
  842. return true
  843. end
  844. end
  845. end
  846.  
  847. local bodyColor=BrickColor.new("White")
  848.  
  849. local bc=ch:WaitForChild("Body Colors")
  850. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  851. head:WaitForChild("face"):Destroy()
  852.  
  853. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  854.  
  855. function swait(num)
  856. if num==0 or num==nil then
  857. game:service'RunService'.RenderStepped:wait()
  858. else
  859. for i=0,num do
  860. game:service'RunService'.RenderStepped:wait()
  861. end
  862. end
  863. end
  864.  
  865. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  866. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  867. return p
  868. end
  869.  
  870. function doMesh(parent,meshType,meshId,scale)
  871. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  872. return m
  873. end
  874.  
  875. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  876.  
  877. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  878. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  879.  
  880. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  881. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  882.  
  883. local mainGui=nil
  884.  
  885. function displayGrabOptions()
  886. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  887. mainGui.Name="OptionsGui"
  888. local grabOption1=Instance.new("TextLabel",mainGui)
  889. grabOption1.BackgroundTransparency=0.25
  890. grabOption1.BackgroundColor3=Color3.new(255,255,255)
  891. grabOption1.BorderSizePixel=0
  892. grabOption1.Size=UDim2.new(0,125,0,40)
  893. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  894. grabOption1.Text="F - Release"
  895. grabOption1.Font=Enum.Font.SourceSansLight
  896. grabOption1.FontSize=Enum.FontSize.Size24
  897. grabOption1.TextColor3=Color3.new(255,255,255)
  898. grabOption1.TextStrokeTransparency=0
  899.  
  900. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  901.  
  902. local grabOption2=Instance.new("TextLabel",mainGui)
  903. grabOption2.BackgroundTransparency=0.25
  904. grabOption2.BackgroundColor3=Color3.new(255,255,255)
  905. grabOption2.BorderSizePixel=0
  906. grabOption2.Size=UDim2.new(0,125,0,40)
  907. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  908. grabOption2.Text="E - Soul Punch"
  909. grabOption2.Font=Enum.Font.SourceSansLight
  910. grabOption2.FontSize=Enum.FontSize.Size24
  911. grabOption2.TextColor3=Color3.new(255,255,255)
  912. grabOption2.TextStrokeTransparency=0
  913.  
  914. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  915.  
  916. local grabOption3=Instance.new("TextLabel",mainGui)
  917. grabOption3.BackgroundTransparency=0.25
  918. grabOption3.BackgroundColor3=Color3.new(255,255,255)
  919. grabOption3.BorderSizePixel=0
  920. grabOption3.Size=UDim2.new(0,125,0,40)
  921. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  922. grabOption3.Text="R - Soul Tear"
  923. grabOption3.Font=Enum.Font.SourceSansLight
  924. grabOption3.FontSize=Enum.FontSize.Size24
  925. grabOption3.TextColor3=Color3.new(255,255,255)
  926. grabOption3.TextStrokeTransparency=0
  927.  
  928. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  929. end
  930.  
  931. function hideGrabOptions()
  932. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  933. plr.PlayerGui.OptionsGui:Destroy()
  934. end
  935. end
  936.  
  937. for i,v in pairs(hm:GetChildren()) do
  938. if v:IsA("BasePart") then
  939. local w=Instance.new("Weld",hm)
  940. w.Part0=head
  941. w.Part1=v
  942. w.C0=head.CFrame:inverse()
  943. w.C1=v.CFrame:inverse()
  944. v.Anchored=false
  945. end
  946. end
  947.  
  948. function poseJointC0(joint,JB,cf,speed)
  949. joint.C0=joint.C0:lerp(JB*cf,speed)
  950. end
  951. function poseJointC1(joint,JB,cf,speed)
  952. joint.C1=joint.C1:lerp(JB*cf,speed)
  953. end
  954.  
  955. local RLattacking=false
  956. local grabbing=false
  957. local grabbingMode=false
  958. local grabbedCharacter=nil
  959. local grabWeld=nil
  960.  
  961. local dmgDebounce=false
  962.  
  963. local speed=1
  964.  
  965. --[[temp
  966.  
  967. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  968. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  969. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  970. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  971. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  972. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  973.  
  974. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  975. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  976. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  977. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  978. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  979. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  980.  
  981. swait()
  982. ]]
  983.  
  984. function sound(id,vol,pitch,parent)
  985. local s=Instance.new("Sound",parent)
  986. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  987. s.Volume=vol
  988. s.Pitch=pitch
  989. game.Debris:AddItem(s,10)
  990. s:play()
  991. return s
  992. end
  993.  
  994. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  995.  
  996. local souls=0
  997. local soulPower=0
  998.  
  999. local soulGui=Instance.new("BillboardGui",head)
  1000. soulGui.Adornee=head
  1001. soulGui.AlwaysOnTop=true
  1002. soulGui.Size=UDim2.new(10,0,10,0)
  1003. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  1004. local soulimg=Instance.new("ImageLabel",soulGui)
  1005. soulimg.BackgroundTransparency=1
  1006. soulimg.Position=UDim2.new(0.1,0,0,0)
  1007. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  1008. local soulText=Instance.new("TextLabel",soulimg)
  1009. soulText.BackgroundTransparency=1
  1010. soulText.Position=UDim2.new(0,0,0.5,0)
  1011. soulText.Size=UDim2.new(1,0,0.1,0)
  1012. soulText.Font="ArialBold"
  1013. soulText.FontSize="Size14"
  1014. soulText.Text="+0%"
  1015. soulText.TextColor3=Color3.new(255,255,255)
  1016. soulText.TextScaled=true
  1017. soulText.TextStrokeColor3=Color3.new(255,255,255)
  1018. soulText.TextStrokeTransparency=0
  1019. soulText.TextWrapped=true
  1020.  
  1021.  
  1022. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  1023. local cw1=coroutine.wrap(function()
  1024. for i=1,repeatloop do
  1025. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  1026. local z=doMesh(x,meshType,meshId,scale)
  1027.  
  1028. local cw2=coroutine.wrap(function()
  1029. for i=1,loop do
  1030. if loopTransparency then
  1031. x.Transparency=i/loop
  1032. z.Scale=z.Scale+scaleAdd
  1033. x.CFrame=x.CFrame*loopCFrame
  1034. wait()
  1035. else
  1036. z.Scale=z.Scale+scaleAdd
  1037. x.CFrame=x.CFrame*loopCFrame
  1038. end
  1039. end
  1040. x:Destroy()
  1041. end)
  1042. cw2()
  1043. swait(repeatLoopWait)
  1044. end
  1045. end)
  1046. cw1()
  1047. end
  1048.  
  1049. local currentAnim=""
  1050. local speed=0
  1051. local doingMove=false
  1052. local attacking=false
  1053.  
  1054. function anim(x)
  1055. if not doingMove then
  1056. if x=="jump" then
  1057. if currentAnim==x then return end
  1058. currentAnim=x
  1059. speed=0.45
  1060. print(x)
  1061. for i=0,0.8,0.1*speed do
  1062. if currentAnim~=x then break end
  1063. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1064. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1065. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1066. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1067. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  1068. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1069.  
  1070. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1071. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1072. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  1073. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1074. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1075. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1076. swait()
  1077. end
  1078. currentAnim=nil
  1079. end
  1080. if x=="descend" then
  1081. if currentAnim==x then return end
  1082. currentAnim=x
  1083. speed=0.45
  1084. print(x)
  1085. for i=0,0.67,0.1*speed do
  1086. if currentAnim~=x then break end
  1087. if grabbingMode then
  1088. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  1089. end
  1090. if not grabbingMode then
  1091. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1092. end
  1093. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1094. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1095. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1096. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  1097. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  1098.  
  1099. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1100. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1101. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1102. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1103. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1104. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1105. swait()
  1106. end
  1107. currentAnim=nil
  1108. end
  1109. if x=="walk" then
  1110. if currentAnim==x then return end
  1111. currentAnim=x
  1112. speed=0.35
  1113. print(x)
  1114. while true do
  1115. if currentAnim~=x then break end
  1116. for i=0,0.8,0.1*speed do
  1117. if currentAnim~=x then break end
  1118. if grabbingMode then
  1119. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1120. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1121. end
  1122. if not grabbingMode then
  1123. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1124. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1125. end
  1126. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1127. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1128. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  1129. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  1130.  
  1131. if grabbingMode then
  1132. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1133. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1134. end
  1135. if not grabbingMode then
  1136. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1137. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1138. end
  1139. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1140. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1141. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1142. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1143. swait()
  1144. end
  1145. for i=0,0.34,0.1*speed do
  1146. if currentAnim~=x then break end
  1147. if grabbingMode then
  1148. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1149. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1150. end
  1151. if not grabbingMode then
  1152. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1153. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1154. end
  1155. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1156. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1157. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1158. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  1159.  
  1160. if grabbingMode then
  1161. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1162. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1163. end
  1164. if not grabbingMode then
  1165. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1166. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1167. end
  1168. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  1169. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1170. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1171. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1172. swait()
  1173. end
  1174. for i=0,0.8,0.1*speed do
  1175. if currentAnim~=x then break end
  1176. if grabbingMode then
  1177. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1178. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1179. end
  1180. if not grabbingMode then
  1181. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1182. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1183. end
  1184. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1185. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1186. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  1187. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  1188.  
  1189. if grabbingMode then
  1190. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1191. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1192. end
  1193. if not grabbingMode then
  1194. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1195. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1196. end
  1197. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1198. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1199. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1200. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1201. swait()
  1202. end
  1203. for i=0,0.34,0.1*speed do
  1204. if currentAnim~=x then break end
  1205. if grabbingMode then
  1206. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1207. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1208. end
  1209. if not grabbingMode then
  1210. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1211. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1212. end
  1213. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1214. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1215. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1216. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  1217.  
  1218. if grabbingMode then
  1219. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1220. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1221. end
  1222. if not grabbingMode then
  1223. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1224. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1225. end
  1226. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1227. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  1228. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1229. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1230. swait()
  1231. end
  1232. end
  1233. end
  1234. if x=="idle" then
  1235. if currentAnim==x then return end
  1236. currentAnim=x
  1237. speed=0.24
  1238. print(x)
  1239. for i=0,0.45,0.1*speed do
  1240. if currentAnim~=x then break end
  1241. if grabbingMode then
  1242. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  1243. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  1244. end
  1245. if not grabbingMode then
  1246. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  1247. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  1248. end
  1249. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  1250. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  1251. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  1252. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  1253.  
  1254. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  1255. if grabbingMode then
  1256. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1257. end
  1258. if not grabbingMode then
  1259. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  1260. end
  1261. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  1262. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  1263. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1264. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1265. swait()
  1266. end
  1267. while true do
  1268. if currentAnim~=x then break end
  1269. for i=0,0.75,0.1*speed do
  1270. if currentAnim~=x then break end
  1271. if grabbingMode then
  1272. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1273. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1274. end
  1275. if not grabbingMode then
  1276. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  1277. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  1278. end
  1279. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1280. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  1281. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1282. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1283.  
  1284. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1285. if grabbingMode then
  1286. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1287. end
  1288. if not grabbingMode then
  1289. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1290. end
  1291. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1292. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  1293. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1294. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  1295. swait()
  1296. end
  1297. for i=0,0.75,0.1*speed do
  1298. if currentAnim~=x then break end
  1299. if grabbingMode then
  1300. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1301. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1302. end
  1303. if not grabbingMode then
  1304. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  1305. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  1306. end
  1307. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1308. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  1309. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1310. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1311.  
  1312. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1313. if grabbingMode then
  1314. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1315. end
  1316. if not grabbingMode then
  1317. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1318. end
  1319. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1320. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  1321. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1322. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1323. swait()
  1324. end
  1325. end
  1326. end
  1327. end
  1328. if doingMove then
  1329. if x=="spar1" then
  1330. if currentAnim==x then return end
  1331. currentAnim=x
  1332. speed=0.75
  1333. print(x)
  1334. for i=0,0.5,0.1*speed do
  1335. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  1336. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1337. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1338. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  1339. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1340. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  1341.  
  1342. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1343. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1344. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  1345. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1346. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1347. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1348. swait()
  1349. end
  1350. attacking=true
  1351. RLattacking=true
  1352. sound(233856146,1,1,rl)
  1353. for i=0,1,0.1*speed do
  1354. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  1355. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1356. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  1357. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  1358. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1359. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  1360.  
  1361. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  1362. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1363. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  1364. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1365. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1366. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1367. swait()
  1368. end
  1369. attacking=false
  1370. RLattacking=false
  1371. currentAnim=nil
  1372. end
  1373. if x=="spar2" then
  1374. if currentAnim==x then return end
  1375. currentAnim=x
  1376. speed=0.75
  1377. print(x)
  1378. for i=0,0.5,0.1*speed do
  1379. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  1380. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  1381. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1382. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1383. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  1384. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  1385.  
  1386. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1387. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1388. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1389. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1390. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1391. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1392. swait()
  1393. end
  1394. attacking=true
  1395. RLattacking=true
  1396. sound(233856146,1,0.85,rl)
  1397. for i=0,1,0.1*speed do
  1398. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1399. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  1400. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  1401. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1402. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  1403. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  1404.  
  1405. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1406. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1407. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1408. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1409. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1410. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1411. swait()
  1412. end
  1413. attacking=false
  1414. RLattacking=false
  1415. currentAnim=nil
  1416. end
  1417. if x=="grab" then
  1418. if currentAnim==x then return end
  1419. currentAnim=x
  1420. speed=0.75
  1421. print(x)
  1422. for i=0,0.5,0.1*speed do
  1423. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1424. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1425. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1426. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1427. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1428. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1429.  
  1430. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1431. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1432. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1433. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1434. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1435. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1436. swait()
  1437. end
  1438. attacking=true
  1439. grabbing=true
  1440. sound(233856146,1,0.95,rl)
  1441. for i=0,1,0.1*speed do
  1442. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1443. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1444. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1445. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1446. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1447. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1448.  
  1449. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1450. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1451. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1452. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1453. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1454. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1455. swait()
  1456. end
  1457. attacking=false
  1458. grabbing=false
  1459. currentAnim=nil
  1460. end
  1461. if x=="release" then
  1462. if currentAnim==x then return end
  1463. currentAnim=x
  1464. speed=0.75
  1465. print(x)
  1466. for i=0,0.5,0.1*speed do
  1467. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1468. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1469. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1470. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1471. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1472. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1473.  
  1474. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1475. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1476. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1477. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1478. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1479. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1480. swait()
  1481. end
  1482. sound(233856146,1,0.95,rl)
  1483. if grabWeld~=nil then
  1484. grabWeld:Destroy()
  1485. end
  1486. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1487. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1488. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  1489. game.Debris:AddItem(bv,0.05)
  1490. grabbedCharacter.Humanoid.WalkSpeed=16
  1491. grabbedCharacter.Humanoid.JumpPower=50
  1492. for i=0,1,0.1*speed do
  1493. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1494. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1495. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1496. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1497. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1498. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1499.  
  1500. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1501. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1502. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1503. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1504. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1505. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1506. swait()
  1507. end
  1508. currentAnim=nil
  1509. grabbedCharacter=nil
  1510. end
  1511. if x=="grabPose" then
  1512. if currentAnim==x then return end
  1513. currentAnim=x
  1514. speed=0.75
  1515. print(x)
  1516. for i=0,1,0.1*speed do
  1517. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1518. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1519. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1520. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1521. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1522. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1523.  
  1524. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1525. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1526. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1527. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1528. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1529. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1530. swait()
  1531. end
  1532. end
  1533. if x=="airAttack" then
  1534. if currentAnim==x then return end
  1535. currentAnim=x
  1536. speed=0.75
  1537. print(x)
  1538. for i=0,0.5,0.1*speed do
  1539. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1540. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1541. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1542. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1543. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1544. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1545.  
  1546. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1547. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1548. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1549. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1550. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1551. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1552. swait()
  1553. end
  1554. sound(233856146,1,0.95,rl)
  1555. if grabWeld~=nil then
  1556. grabWeld:Destroy()
  1557. end
  1558. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1559. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1560. bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
  1561. game.Debris:AddItem(bv,0.05)
  1562. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  1563. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  1564. game.Debris:AddItem(bf,2.5)
  1565. grabbedCharacter.Humanoid.WalkSpeed=16
  1566. grabbedCharacter.Humanoid.JumpPower=50
  1567. for i=0,1,0.1*speed do
  1568. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  1569. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1570. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1571. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1572. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  1573. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1574.  
  1575. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1576. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1577. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1578. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1579. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1580. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1581. swait()
  1582. end
  1583. speed=0.2
  1584. hum.WalkSpeed=0
  1585. hum.JumpPower=0
  1586. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1587. coroutine.resume(coroutine.create(function()
  1588. for i=1,100 do
  1589. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1590. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1591. swait(.1)
  1592. end
  1593. end))
  1594. for i,v in pairs(grabbedCharacter:GetChildren()) do
  1595. if v:IsA("Part") then
  1596. v.CanCollide=false
  1597. end
  1598. if v.ClassName=="Hat" then
  1599. for i,v in pairs(v:GetChildren()) do
  1600. if v:IsA("BasePart") then
  1601. v.CanCollide=false
  1602. end
  1603. end
  1604. end
  1605. end
  1606. sound(215395388,1,0.87,head)
  1607. for i=0,1.25,0.1*speed do
  1608. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  1609. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  1610. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1611. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  1612. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  1613. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  1614.  
  1615. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  1616. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1617. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1618. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1619. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1620. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1621. swait()
  1622. end
  1623. local bv=Instance.new("BodyVelocity",tor)
  1624. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1625. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  1626. game.Debris:AddItem(bv,0.1)
  1627. for i=0,0.25,0.1*speed do
  1628. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  1629. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1630. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1631. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1632. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  1633. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  1634.  
  1635. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  1636. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1637. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1638. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1639. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1640. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1641. swait()
  1642. end
  1643. local didHit=false
  1644. coroutine.resume(coroutine.create(function()
  1645. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  1646. if not dmgDebounce then
  1647. dmgDebounce=true
  1648. sound(227194094,1,0.8,ra)
  1649. sound(215395468,2.5,0.9,head)
  1650. coroutine.resume(coroutine.create(function()
  1651. for i=1,3 do
  1652. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1653. end
  1654. end))
  1655. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  1656. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/5)+((grabbedCharacter.Humanoid.MaxHealth/5)*soulPower/100))
  1657. grabbedCharacter.Humanoid.PlatformStand=false
  1658. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1659. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1660. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  1661. souls=souls+5
  1662. game.Debris:AddItem(bv,0.05)
  1663. didHit=true
  1664. wait(0.5)
  1665. dmgDebounce=false
  1666. end
  1667. end
  1668. end))
  1669. for i=0,0.25,0.1*speed do
  1670. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  1671. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1672. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1673. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1674. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  1675. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  1676.  
  1677. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  1678. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1679. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1680. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1681. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1682. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1683. swait()
  1684. end
  1685. currentAnim=nil
  1686. grabbedCharacter=nil
  1687. end
  1688. if x=="soultear" then
  1689. if currentAnim==x then return end
  1690. currentAnim=x
  1691. speed=0.75
  1692. print(x)
  1693. for i=0,0.5,0.1*speed do
  1694. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1695. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1696. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1697. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1698. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1699. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1700.  
  1701. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1702. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1703. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1704. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1705. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1706. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1707. swait()
  1708. end
  1709. sound(233856146,1,0.95,rl)
  1710. if grabWeld~=nil then
  1711. grabWeld:Destroy()
  1712. end
  1713. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  1714. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1715. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  1716. game.Debris:AddItem(bp,0.5)
  1717. grabbedCharacter.Humanoid.WalkSpeed=16
  1718. grabbedCharacter.Humanoid.JumpPower=50
  1719. speed=0.2
  1720. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1721. coroutine.resume(coroutine.create(function()
  1722. for i=1,100 do
  1723. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1724. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1725. swait(.1)
  1726. end
  1727. end))
  1728. sound(215395388,1,0.8,head)
  1729. for i=0,1.25,0.1*speed do
  1730. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  1731. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  1732. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1733. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1734. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1735. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1736.  
  1737. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  1738. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1739. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1740. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1741. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1742. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1743. swait()
  1744. end
  1745. speed=0.25
  1746. local didHit=false
  1747. coroutine.resume(coroutine.create(function()
  1748. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  1749. if not dmgDebounce then
  1750. dmgDebounce=true
  1751. sound(179515225,1,0.65,ra)
  1752. sound(610359515,1,0.85,ra)
  1753. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/4)+((grabbedCharacter.Humanoid.MaxHealth/4)*soulPower/100))
  1754. coroutine.resume(coroutine.create(function()
  1755. wait(0.085)
  1756. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  1757. for i=1,8 do
  1758. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1759. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1760. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  1761. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  1762. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1763. wait(.025)
  1764. end
  1765. end))
  1766. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1767. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1768. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  1769. game.Debris:AddItem(bv,0.1)
  1770. souls=souls+3
  1771. if grabbedCharacter~=nil then
  1772. coroutine.resume(coroutine.create(function()
  1773. for i=1,100 do
  1774. if grabbedCharacter==nil then break end
  1775. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1776. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1777. swait(.1)
  1778. end
  1779. end))
  1780. end
  1781. didHit=true
  1782. wait(0.5)
  1783. dmgDebounce=false
  1784. end
  1785. end
  1786. end))
  1787. for i=0,0.9,0.1*speed do
  1788. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  1789. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  1790. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  1791. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  1792. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1793. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1794.  
  1795. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  1796. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1797. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1798. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1799. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1800. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1801. swait()
  1802. end
  1803. currentAnim=nil
  1804. grabbedCharacter=nil
  1805. end
  1806. end
  1807. end
  1808.  
  1809. function spar1()
  1810. if not doingMove then
  1811. doingMove=true
  1812. anim("spar1")
  1813. doingMove=false
  1814. end
  1815. end
  1816.  
  1817. function spar2()
  1818. if not doingMove then
  1819. doingMove=true
  1820. anim("spar2")
  1821. doingMove=false
  1822. end
  1823. end
  1824.  
  1825. function grab()
  1826. if not doingMove then
  1827. doingMove=true
  1828. hum.WalkSpeed=0
  1829. anim("grab")
  1830. doingMove=false
  1831. end
  1832. end
  1833.  
  1834. function release()
  1835. if not doingMove then
  1836. doingMove=true
  1837. anim("release")
  1838. doingMove=false
  1839. end
  1840. end
  1841.  
  1842. function airAttack()
  1843. if not doingMove then
  1844. doingMove=true
  1845. anim("airAttack")
  1846. doingMove=false
  1847. end
  1848. end
  1849.  
  1850. function soulTear()
  1851. if not doingMove then
  1852. doingMove=true
  1853. anim("soultear")
  1854. doingMove=false
  1855. end
  1856. end
  1857.  
  1858. local currentSparAttack=1
  1859.  
  1860.  
  1861. mouse.Button1Down:connect(function()
  1862. if grabbingMode then return end
  1863. if currentSparAttack==1 then
  1864. currentSparAttack=2
  1865. spar1()
  1866. elseif currentSparAttack==2 then
  1867. currentSparAttack=1
  1868. spar2()
  1869. end
  1870. end)
  1871.  
  1872. mouse.KeyDown:connect(function(k)
  1873. if k=="f" then
  1874. if not grabbingMode then
  1875. grab()
  1876. elseif grabbingMode then
  1877. grabbingMode=false
  1878. release()
  1879. hideGrabOptions()
  1880. end
  1881. end
  1882. if k=="e" then
  1883. if grabbingMode then
  1884. grabbingMode=false
  1885. airAttack()
  1886. hideGrabOptions()
  1887. end
  1888. end
  1889. if k=="r" then
  1890. if grabbingMode then
  1891. grabbingMode=false
  1892. soulTear()
  1893. hideGrabOptions()
  1894. end
  1895. end
  1896. end)
  1897.  
  1898. game:GetService("RunService").RenderStepped:connect(function()
  1899. if grabbingMode then
  1900. hum.WalkSpeed=defWS/1.1
  1901. hum.JumpPower=0
  1902. end
  1903. if not grabbingMode then
  1904. hum.WalkSpeed=defWS
  1905. hum.JumpPower=defJP
  1906. end
  1907. if attacking then
  1908. if RLattacking then
  1909. for i,v in pairs(workspace:GetChildren()) do
  1910. if isHumanoid(v) and v~=ch then
  1911. local vTorso=v:WaitForChild("Torso");
  1912. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  1913. if not dmgDebounce then
  1914. dmgDebounce=true
  1915. sound(694048922,5,1,vTorso)
  1916. findHumanoid(v):TakeDamage(7.5+(7.5*soulPower/100))
  1917. print(7.5+(7.5*soulPower/100))
  1918. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  1919. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1920. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  1921. game.Debris:AddItem(bv,0.05)
  1922. wait(0.5)
  1923. dmgDebounce=false
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929. if grabbing then
  1930. for i,v in pairs(workspace:GetChildren()) do
  1931. if isHumanoid(v) and v~=ch then
  1932. if v:findFirstChild("Torso")==nil then return end
  1933. if (v.Torso.Position-ra.Position).magnitude<=5 then
  1934. if not dmgDebounce then
  1935. dmgDebounce=true
  1936. sound(200632821,5,1,v.Torso)
  1937. findHumanoid(v):TakeDamage(2)
  1938. print(findHumanoid(v).Parent.Name)
  1939. grabbingMode=true
  1940. grabbedCharacter=v.Torso.Parent
  1941. findHumanoid(grabbedCharacter).PlatformStand=false
  1942. findHumanoid(grabbedCharacter).WalkSpeed=0
  1943. findHumanoid(grabbedCharacter).JumpPower=0
  1944. for i,v in pairs(grabbedCharacter:GetChildren()) do
  1945. if v:IsA("Part") then
  1946. v.CanCollide=false
  1947. end
  1948. if v.ClassName=="Hat" then
  1949. for i,v in pairs(v:GetChildren()) do
  1950. if v:IsA("BasePart") then
  1951. v.CanCollide=false
  1952. end
  1953. end
  1954. end
  1955. end
  1956. grabWeld=Instance.new("Weld",grabPart)
  1957. grabWeld.Part0=v.Torso
  1958. grabWeld.Part1=grabPart
  1959. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  1960.  
  1961. displayGrabOptions()
  1962.  
  1963. wait(0.5)
  1964. dmgDebounce=false
  1965. end
  1966. end
  1967. end
  1968. end
  1969. end
  1970. end
  1971. if hum.Jump and not grabbingMode then
  1972. anim("jump")
  1973. swait(1/4)
  1974. hum.Jump=false
  1975. end
  1976. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  1977. anim("descend")
  1978. end
  1979. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  1980. anim("idle")
  1981. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  1982. anim("walk")
  1983. end
  1984. if grabbingMode then
  1985. grabbedCharacter.Humanoid.PlatformStand=false
  1986. anim("grabPose")
  1987. end
  1988. if souls<=0 then souls=0 end
  1989. souls=souls-1/1000
  1990. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  1991. soulPower=souls*5
  1992. soulText.Text="+"..math.floor(soulPower).."%"
  1993. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  1994. end)
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