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- MissingReferenceException: The object of type 'ScreenWeapon' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- RW.UI.Screens.ScreenWeapon.ScreenWeapon.<PostInitialize>b__6_1 (RW.Core.EventArgs.UpgradeWeaponEventArgs eventArgs) (at Assets/Scripts/UI/Screens/ScreenWeapon/ScreenWeapon.cs:53)
- RW.Plugins.Project_A.Runtime.Base.AEvent`1[T].Invoke (T value) (at Assets/Plugins/Project A/Runtime/Base/AEvent.cs:106)
- RW.Core.Managers.Common.DataManager+<>c__DisplayClass36_0.<SkipWeaponUpgrade>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) (at Assets/Scripts/Core/Managers/Common/DataManager.BuyPlayerItem.cs:288)
- RW.Core.Managers.Common.DataManager+<>c__DisplayClass126_0.<InstantCompleteUpgradeWeapon>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) (at Assets/Scripts/Core/Managers/Common/DataManager.Upgrade.cs:98)
- RW.Data.RwStorage+<>c__DisplayClass294_0.<InstantCompleteWeaponUpgrade>b__0 (RW.Data.DTO.Response.RwOperationResponse r) (at <241f943f6e5049bdb74fa2d492e0ffdc>:0)
- RW.Network.PhotonNetworkManager+<SendToBackEnd>d__104.MoveNext () (at Assets/Scripts/Network/PhotonNetworkManager.cs:917)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:114)
- UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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