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- if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
- NT_logItems=true;
- NT_LoggingMaxLines=1000000; //item log cap
- bobDebug = false; //debugs to oog
- NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
- function NT_LoadConfig()
- {
- //--------------------------------------------------------------------------------------
- // Boss configuration:
- // For each boss you want to run below, remove the // from the beginning on the line
- // If there is a boss that you DO NOT want to do, then add the //
- // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
- //--------------------------------------------------------------------------------------
- // Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
- // Read the notes to the right of these bosses
- //--------------------------------------------------------------------------------------
- NTConfig_PublicMode = true; // Set to false to not party
- NT_Leader.push(""); // Enter the character name of the leader (Exact Spelling)
- NT_LeechType = 2; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner
- //NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script (enters as soon as portal is made)
- //NTConfig_Script.push("LeechD"); // chaos helper
- //NTConfig_Script.push("Gamble") // 1.13 ptr gamble bot
- SimonNextLevel = 109; // keypad -
- SimonPOI = 106; // keypad *
- SimonPrevousLevel = 111;// keypad /
- SimonEscToTown = 69; // key "e"
- SimonEnableSnagging = true;
- SimonAutoReveal = true;
- SimonStopLifeWatch = false;
- SimonEnableCommands = false; // obey commands like "Rush Me","Rush 1","Get Wps" from chat.
- NTConfig_Script.push("SimonSays")
- //-------------------------------------------------------------------------------------------------
- // Potion, Merc, and Chicken Settings:
- // For the most part, the below settings should be self explanatory.
- // For the life settings "80" would represent 80% life
- //-------------------------------------------------------------------------------------------------
- NT_PickUtility = false; // tries to fill belt and tombs with pickit
- FastSnag =false; // picks after each attack. based on itemdrop event
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 65; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "mp";
- NTConfig_BeltColType[2] = "rv";
- NTConfig_BeltColType[3] = "rv";
- //----------------------------------------------------------------------------
- // Minimum amount of potions in each column before needing refilling
- // If there's less potions then this number in the column we go and shop.
- // Set to 4 to go shopping as soon as there's a potion missing.
- // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
- //----------------------------------------------------------------------------
- NTConfig_BeltColMin[0] = 4;
- NTConfig_BeltColMin[1] = 4;
- NTConfig_BeltColMin[2] = 0;
- NTConfig_BeltColMin[3] = 0;
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Here is a list of preset nip files assuming you use nip package.
- // If you want to add your own .nip files, just copy any line and enter the
- // To disable a .nip file, just add "//" at the start of the line or delete the line.
- //-----------------------------------------------------------------------------------
- NTConfig_NIPFilePath.push("uniques.nip");
- NTConfig_NIPFilePath.push("sets.nip");
- NTConfig_NIPFilePath.push("whites.nip");
- NTConfig_NIPFilePath.push("runes.nip");
- NTConfig_NIPFilePath.push("rares.nip");
- NTConfig_NIPFilePath.push("magics.nip");
- NTConfig_NIPFilePath.push("gems.nip");
- NTConfig_NIPFilePath.push("charmsjewels.nip");
- NTConfig_NIPFilePath.push("ringsamulets.nip");
- NTConfig_NIPFilePath.push("potions.nip");
- //NTConfig_NIPFilePath.push("moneymaker.nip");
- NTConfig_NIPFilePath.push("keys.nip");
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // GambleIt configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_GambleIt = true; // Enable gambling
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push("rin"); // Rings
- NTConfig_GambleItem.push("amu"); // Amulets
- NTConfig_GambleItem.push("ci0"); // Circlets
- NTConfig_GambleItem.push("ci1"); // Coronets
- //NTConfig_GambleItem.push("lgl"); // Leather Gloves
- //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
- //NTConfig_GambleItem.push("mgl"); // Chain Gloves
- //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
- //NTConfig_GambleItem.push("hgl"); // Gauntlets
- NTConfig_OpenChest = true; // Set to true to open chest
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- // Not Supported atm.
- }
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