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  1. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  2.  
  3. NT_logItems=true;
  4. NT_LoggingMaxLines=1000000; //item log cap
  5. bobDebug = false; //debugs to oog
  6. NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
  7. function NT_LoadConfig()
  8. {
  9. //--------------------------------------------------------------------------------------
  10. // Boss configuration:
  11. // For each boss you want to run below, remove the // from the beginning on the line
  12. // If there is a boss that you DO NOT want to do, then add the //
  13. // NOTE: Only add, or remove the // from the beginning of the line (NOWHERE ELSE)
  14. //--------------------------------------------------------------------------------------
  15. // Pay close attention to the act 5 bosses. Pindle and nihl can get confusing
  16. // Read the notes to the right of these bosses
  17. //--------------------------------------------------------------------------------------
  18.  
  19.  
  20. NTConfig_PublicMode = true; // Set to false to not party
  21. NT_Leader.push(""); // Enter the character name of the leader (Exact Spelling)
  22. NT_LeechType = 2; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner
  23.  
  24. //NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script (enters as soon as portal is made)
  25. //NTConfig_Script.push("LeechD"); // chaos helper
  26.  
  27. //NTConfig_Script.push("Gamble") // 1.13 ptr gamble bot
  28.  
  29. SimonNextLevel = 109; // keypad -
  30. SimonPOI = 106; // keypad *
  31. SimonPrevousLevel = 111;// keypad /
  32. SimonEscToTown = 69; // key "e"
  33. SimonEnableSnagging = true;
  34. SimonAutoReveal = true;
  35. SimonStopLifeWatch = false;
  36. SimonEnableCommands = false; // obey commands like "Rush Me","Rush 1","Get Wps" from chat.
  37. NTConfig_Script.push("SimonSays")
  38.  
  39.  
  40.  
  41. //-------------------------------------------------------------------------------------------------
  42. // Potion, Merc, and Chicken Settings:
  43. // For the most part, the below settings should be self explanatory.
  44. // For the life settings "80" would represent 80% life
  45. //-------------------------------------------------------------------------------------------------
  46.  
  47. NT_PickUtility = false; // tries to fill belt and tombs with pickit
  48. FastSnag =false; // picks after each attack. based on itemdrop event
  49. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  50. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  51. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  52.  
  53. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  54. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  55. NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
  56. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  57. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  58.  
  59. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  60. NTConfig_LifeRejuvThresh = 65; // Drink a rejuvenation potion if under this percent of life.
  61. NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
  62. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  63. NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
  64. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  65.  
  66. NTConfig_MercLifeThresh = 30; // This is the threshold to use a life potion on your merc in percent.
  67. NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
  68. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  69.  
  70. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  71.  
  72. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  73. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  74. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  75. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  76. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  77.  
  78. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  79.  
  80. //----------------------------------------------------------------------------------------------
  81. // Type of potion used in each belt column
  82. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  83. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  84. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  85. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  86. // To use rejuvenations only, put "rv" in all columns.
  87. //----------------------------------------------------------------------------------------------
  88. NTConfig_BeltColType[0] = "hp";
  89. NTConfig_BeltColType[1] = "mp";
  90. NTConfig_BeltColType[2] = "rv";
  91. NTConfig_BeltColType[3] = "rv";
  92.  
  93. //----------------------------------------------------------------------------
  94. // Minimum amount of potions in each column before needing refilling
  95. // If there's less potions then this number in the column we go and shop.
  96. // Set to 4 to go shopping as soon as there's a potion missing.
  97. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  98. //----------------------------------------------------------------------------
  99. NTConfig_BeltColMin[0] = 4;
  100. NTConfig_BeltColMin[1] = 4;
  101. NTConfig_BeltColMin[2] = 0;
  102. NTConfig_BeltColMin[3] = 0;
  103.  
  104. //-----------------------------------------------------------------------------------
  105. // SnagIt configuration
  106. // Here is a list of preset nip files assuming you use nip package.
  107. // If you want to add your own .nip files, just copy any line and enter the
  108. // To disable a .nip file, just add "//" at the start of the line or delete the line.
  109. //-----------------------------------------------------------------------------------
  110. NTConfig_NIPFilePath.push("uniques.nip");
  111. NTConfig_NIPFilePath.push("sets.nip");
  112. NTConfig_NIPFilePath.push("whites.nip");
  113. NTConfig_NIPFilePath.push("runes.nip");
  114. NTConfig_NIPFilePath.push("rares.nip");
  115. NTConfig_NIPFilePath.push("magics.nip");
  116. NTConfig_NIPFilePath.push("gems.nip");
  117. NTConfig_NIPFilePath.push("charmsjewels.nip");
  118. NTConfig_NIPFilePath.push("ringsamulets.nip");
  119. NTConfig_NIPFilePath.push("potions.nip");
  120. //NTConfig_NIPFilePath.push("moneymaker.nip");
  121. NTConfig_NIPFilePath.push("keys.nip");
  122.  
  123. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  124.  
  125. //------------------------------------------------------------------------------
  126. // GambleIt configuration
  127. // To specify what items to gamble, adjust the array with the desired item codes
  128. //------------------------------------------------------------------------------
  129. NTConfig_GambleIt = true; // Enable gambling
  130. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  131.  
  132. NTConfig_GambleItem.push("rin"); // Rings
  133. NTConfig_GambleItem.push("amu"); // Amulets
  134. NTConfig_GambleItem.push("ci0"); // Circlets
  135. NTConfig_GambleItem.push("ci1"); // Coronets
  136. //NTConfig_GambleItem.push("lgl"); // Leather Gloves
  137. //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
  138. //NTConfig_GambleItem.push("mgl"); // Chain Gloves
  139. //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
  140. //NTConfig_GambleItem.push("hgl"); // Gauntlets
  141.  
  142. NTConfig_OpenChest = true; // Set to true to open chest
  143.  
  144. //------------------------------------------------------------------------------
  145. // Attack configuration
  146. //------------------------------------------------------------------------------
  147. // Not Supported atm.
  148.  
  149.  
  150. }
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