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- WARNING : as of July 24th 2024, this setup doesn't allow the player to properly shoot Gyrodisks.
- SETUP :
- - Add the "main content" section to BGE.player.ini, located in C:\Users\<username>\Saved Games\Beyond Good & Evil - 20th Anniversary Edition
- - Install AutoHotkey. Save the autohotkey section to a file with extension .ahk, then run it (double-click on the file when AutoHotkey is installed). The script should appear in the tray (bottom right of screen with default taskbar on Windows).
- EFFECTS :
- - This sets most controls from the original game.
- - Notable exceptions :
- - no zoom with Mouse Wheel.
- - no left/right lean in photo mode with left/right inputs.
- - without using the macro, interaction is set as Middle Mouse Button.
- - This setup assigns the Ubisoft pause menu to P.
- - Contrary to HD, you won't be able to Quickdisks, as this requires the Gyrodisk shoot button and the jump button to be on different keys.
- ### AUTOHOTKEY ###
- #IfWinActive ahk_class BGEMain
- ~LButton::
- Send {MButton Down}
- Return
- ~LButton Up::
- Send {MButton Up}
- Return
- LControl & ~LButton::
- Send {LControl Down}{MButton Down}
- Return
- LControl & ~LButton Up::
- Send {LControl Down}{MButton Up}
- Return
- ### MAIN CONTENT ###
- [Infos]
- # Skip intro message
- SkipBootUpMsg=1
- [KeySetting]
- # SelectedKeySetting_PC=
- # 0 : deactivate action if custom code assigned ?
- # 1 : override key if custom code assigned, otherwise uses default key
- # 2-8 : garbage data that can make the game crash at startup. If the game still runs, then key mappings will make no sense
- SelectedKeySetting_PC=1
- [KeySetting]
- # SelectedKeySetting_PC=
- # 0 : deactivate action if custom code assigned ?
- # 1 : override key if custom code assigned, otherwise uses default key
- # 2-8 : garbage data that can make the game crash at startup. If the game still runs, then key mappings will make no sense
- SelectedKeySetting_PC=1
- [Keybindings]
- # Leaving the code blank sets the action to its default key
- # Code : AZERTY/QWERTY
- # This layout sets E for compass, Middle Mouse Button for actions.
- # A macro triggers both Left and Middle Mouse Buttons when Left Mouse Button is used, to mimic OG.
- # The rest is as close to OG as possible.
- # 18 : E
- INO_KEY_COMPASS=18
- # 258 : Left Mouse Button
- INO_KEY_ATTACK=258
- # 15 : Tab
- INO_KEY_MAP=15
- # 57 : Space
- INO_KEY_ACCELERATE=57
- # 46 : C
- INO_KEY_CENTER_CAMERA=46
- # 259 : Right Mouse Button
- INO_KEY_JUMP=259
- # 260 : Middle Mouse Button
- INO_KEY_ACTION=260
- # 1 : Esc
- INO_KEY_INVENTORY=1
- # 42 : Shift
- INO_KEY_OBSERVE=42
- # 3 : 2
- INO_KEY_PREV=3
- # 4 : 3
- INO_KEY_NEXT=4
- # 25 : P
- INO_KEY_PAUSE=25
- # 29 : Ctrl
- INO_KEY_CROUCH=29
- # 16 : A/Q
- INO_KEY_USE=16
- # 259 : Right Mouse Button
- INO_KEY_BACK=259
- # 258 : Left Mouse Button
- INO_KEY_CONFIRM=258
- # 57 : Space
- INO_KEY_MENU_INFO=57
- # 57 : Space
- INO_KEY_MAP_ZOOM=57
- # 17 : Z/W
- INO_KEY_UP=17
- # 30 : Q
- INO_KEY_LEFT=30
- # 31 : S
- INO_KEY_DOWN=31
- # 32 : D
- INO_KEY_RIGHT=32
- # 258 : Left Mouse Button
- INO_KEY_TAKE_PHOTO=258
- # 259 : Right Mouse Button
- INO_KEY_GYRODISK_SHOOT=259
- INO_KEY_RESET=
- INO_KEY_PUCK_SWAP=
- INO_KEY_PUCK_SHOOT=
- INO_KEY_UP_BAK=
- INO_KEY_LEFT_BAK=
- INO_KEY_DOWN_BAK=
- INO_KEY_RIGHT_BAK=
- INO_KEY_NAVIGATE_DOWN=
- INO_KEY_NAVIGATE_UP=
- INO_KEY_NAVIGATE_RIGHT=
- INO_KEY_NAVIGATE_LEFT=
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