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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 100.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: 1.0E8
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: ¥
  52. # Placing of currency symbol
  53. Placing: '[money][symbol]'
  54. FileSave:
  55. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  56. Async: false
  57. Optimizations:
  58. # Enables or disables maintenance mode
  59. Maintenance: false
  60. AutoDownload:
  61. # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  62. GeoIp: false
  63. # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  64. GeoLiteCity: false
  65. # Sets indicator when creating elevator signs. Its case insensitive
  66. ElevatorIndicator: '[CMIElevator]'
  67. # Format used for displaying money
  68. MoneyFormat: '###,###.00'
  69. # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00
  70. SwitchPlaces: false
  71. # Used to show date in places like mail, checkban, infopage and similar locations
  72. LongDateFormat: dd/MM/yy HH:mm:ss
  73. # Do you want to record sell hand actions into file
  74. SellLog: true
  75. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  76. # Useful when you have players with complicated names
  77. PartialPlayerName: false
  78. # Enables DiscordSRV plugin support for messages
  79. DiscordSRVSupport: false
  80. # When set to true, commands in help page will be sorted alphabeticaly
  81. # If set to false, commands will be sorted by priority
  82. CommandSorting: true
  83. # Percentage value (1-100) to pick best command match if command cant be found
  84. # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  85. # Set to 0 to disable
  86. SimilarCommandChecker: 75
  87. # When set to true, if player enters incorrect command, then command will not gonna be performed
  88. # But message informing about incorrect usage and best match will be shown in any case
  89. SimilarCommandPrevention: false
  90. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  91. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  92. # And keep in mind that this is only cosmetic change and will not impact command usage
  93. RemoveLabel: false
  94. # When set to true, all players can see missing permission node by hovering over error message
  95. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  96. # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  97. PermisionOnError: true
  98. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  99. PermisionInConsole: true
  100. Teleport:
  101. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  102. # When set to false, then first of all location above target location will be checked, then down
  103. SafeLocationDownThenUp: false
  104. # Set this to true if you having issues with entities not being teleported with you
  105. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  106. VehicleWorkArround: false
  107. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  108. SwitchPlaces: true
  109. # Applies for tpa, tpahere and tpaall only
  110. # If set to true then player will be teleported to current player position after accepting teleport request
  111. # If set to false then player will be teleported to player at which teleport request was issued
  112. CurrentLoc: true
  113. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  114. JumpDefault: 1000
  115. # Defines time in seconds for accepting tpa or tpahere requests
  116. TpaTime: 60
  117. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  118. TpaWarmup: 3
  119. # Defines if player can move when tpa or tpahere is being accepted
  120. TpaMove: false
  121. # Defines time in seconds for blocking player teleport offers after denying their request
  122. TpaBlock: 120
  123. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  124. TpBypass: 15
  125. BlackListedItems:
  126. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  127. Enabled: false
  128. EnabledFor:
  129. tp: true
  130. tpa: true
  131. tpahere: true
  132. warp: true
  133. home: true
  134. spawn: true
  135. # Item and amount (if not defined, defaults to 0) we want to protect
  136. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  137. List:
  138. - Diamond
  139. - DiamondBlock
  140. - DiamondOre
  141. - ironore:5
  142. # Back location will not be triggered if player teleports closer than defined amount of blocks
  143. BackMinDistance: 5
  144. IP:
  145. # How long in second to wait until players ip is being recorded into data base
  146. # This only applies for offline servers to allow for player first of all to login before recording ip
  147. # Try to keep this value lower than your login plugin's allowed login time
  148. delay: 30
  149. # Max amount of hp you can get when using /cmi maxhp command
  150. MaxHp: 200
  151. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  152. # This can help to get more accurate play time if you have older server and using players stats feature
  153. PlayTimeFromStats: false
  154. # When set to true, playtimetop list will be loaded on server startup
  155. PreloadTopPlaytime: false
  156. ItemName:
  157. # List of materials to block from itemName command
  158. TypeBlackList:
  159. - gold_nugget
  160. ItemLore:
  161. # List of materials to block from itemName command
  162. TypeBlackList:
  163. - gold_nugget
  164. # Do you want to use CMI playtime tracking
  165. # While this is enabled, player play time will be record for each hour he playied in server
  166. CMIPlayTimeTracking: true
  167. OnDurabilityLoss:
  168. # Do you want to inform player when item durability gets lower than set treshhold
  169. # Player should have cmi.informDurability
  170. Use: true
  171. Percentage: 10
  172. OnLimitedItemUse:
  173. # Informs about left uses of item
  174. Inform: true
  175. # Can disable messages outputed durring start for world chunk checks
  176. DisableWorldChunkCheckInfo: false
  177. # Can prevent animals or monsters entering boats
  178. PreventEntityBoatEnter:
  179. Monsters: false
  180. Animals: false
  181. PreventBedExplosion:
  182. Nether: false
  183. TheEnd: false
  184. # Will teleport players down from nether 'roof'
  185. PreventPlayersOnNetherRoof: false
  186. PreventIronGolem:
  187. # When set to true, iron golems will not drop roses on death
  188. Roses: false
  189. # When set to true, fishing rod will not move grabed entity towards you
  190. PreventHook: false
  191. Multicraft:
  192. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  193. DisableList: false
  194. PlaytimeRewards:
  195. # Enable or disable playtime rewards
  196. Enabled: false
  197. # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  198. ExcludeAfk: false
  199. # Defines time in minutes to inform player about pending reward which needs to be claimed
  200. RewardInform: 15
  201. # Defines how many one time rewards you want to show in list
  202. # No point in listing all rewards if player is still far away
  203. OneTimeAmount: 2
  204. Sleeping:
  205. Speedup:
  206. # When set to true, players can speedup night by sleeping in bed
  207. # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  208. Enabled: true
  209. # Type of speedup information, can be: none, title, bossbar
  210. InfoType: title
  211. # When set to true, players who are in afk mode will be excluded from speed calculations
  212. ExcludeAfk: true
  213. # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  214. BaseSpeed: 100
  215. # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  216. MinSpeed: 5
  217. # Minimal amount of players sleeping in beds before speeding it up
  218. MinBeforeSpeeding: 1
  219. Compass:
  220. # Enable EXPERIMENTAL boss bar compass
  221. # Only for 1.9+ servers
  222. BossBar: false
  223. # Requires to hold compass in had to see it
  224. RequireCompass: false
  225. # Compass update interval in milliseconds
  226. UpdateInterval: 200
  227. # Keep same spacing between each direction. Length can be any you want
  228. Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-'
  229. Color: '&7'
  230. Home: ۩
  231. Spawn: ⤋
  232. Death: ☠
  233. ExploitPatcher:
  234. PreventItemPickup: false
  235. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  236. PreventExpPortals: true
  237. Vault:
  238. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  239. Money: true
  240. Group: true
  241. Worth:
  242. # Defines lore that will prevent an item from being sold using /cmi sell.
  243. # Color codes and capitalization are being ignored
  244. BadLore:
  245. - Creative item by Gasha
  246. BossBar:
  247. # Enables or disbales bossbar hp bar on 1.9+ servers
  248. # Only players with cmi.bossbar.hpbar permission node can see it
  249. # Permission node is been rechecked no more often than every minute for efficiency
  250. HpBarEnabled: true
  251. # List of mob types which will be excluded from hp boss bar
  252. HpBarBlackList:
  253. - Ender_dragon
  254. Ban:
  255. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  256. OverrideLoginMessage: false
  257. Homes:
  258. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  259. # If players home group if not find then amount will be set to 1
  260. # To have unlimited homes use cmi.command.sethome.unlimited permission
  261. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  262. Groups:
  263. Newbie: 2
  264. Advanced: 3
  265. Vip: 5
  266. # Requires cmi.bedhome permission node
  267. # When set to true by interacting with bed, regular home location will be created
  268. # When set to false vanilla bed home location will be set
  269. BedInteraction: true
  270. # When enabled, plugin will check if player can break block in that area before creating new home location
  271. # This allows to prevent setting homes in protected areas
  272. # Can be bypassed with cmi.command.sethome.bypass
  273. CheckBlockBreak: false
  274. ReSpawn:
  275. # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
  276. Enabled: true
  277. Global:
  278. # Defines respawn order if defined world is not present in Specific list
  279. # Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  280. # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
  281. # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
  282. # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if posible
  283. # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
  284. # warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  285. PriorityOrder:
  286. - spawn
  287. - bedLocation
  288. - homeLocation
  289. - worldSpawn
  290. # Defines respawn order for defines worlds
  291. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  292. Specific:
  293. world:
  294. - spawn
  295. - bedLocation
  296. - homeLocation
  297. - worldSpawn
  298. world_the_end:
  299. - spawn
  300. - bedLocation
  301. - homeLocation
  302. - worldSpawn
  303. Afk:
  304. # Enable or disable auto afk system entirely
  305. Enabled: false
  306. # Prevents jumping in one place to avoid afk status
  307. PreventJumping: true
  308. # Prevents damage while afk
  309. PreventDamage: true
  310. # Defines how often in seconds plugin will check for afk players state
  311. CheckInterval: 10
  312. # Defines how long to wait after player stops moving to set him as afk
  313. # Player needs to have cmi.command.afk.auto permission node
  314. AutoAfkIn: 300
  315. # Defines commands to be performed when player enters afk mode
  316. # Supports specialized commands
  317. AutoAfkCmds:
  318. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  319. # Defines commands to be performed when player leaves afk mode
  320. AfkLeaveCmds:
  321. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  322. # Defines how long to wait after player stops moving to kick player
  323. # This can be used not only to kick but to perform repeating action every x seconds if needed
  324. # Keep it at -1 to disable auto kick
  325. # Can be bypassed with cmi.command.afk.kickbypass permission node
  326. AutoKickIn: -1
  327. # This will define how long to wait before performing kick commands again
  328. RepeatingAutoKickInterval: 300
  329. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  330. RepeatKickCommand: false
  331. # Defines commands to be performed when player can be kicked
  332. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  333. AutoKickCmds:
  334. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  335. # Disables afk on interaction
  336. DisableOnInteract: true
  337. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  338. SmartInteractCheck: true
  339. # Prevents from players abusing afk by constantly moving in afk machine
  340. AntiAfkMachines: true
  341. # Disables afk on inventory click
  342. DisableOnInventoryClick: true
  343. # Disables afk on command usage
  344. DisableOnCommand: true
  345. # Disables afk on public chat message
  346. DisableOnPublicChat: true
  347. # Disables afk on private chat message
  348. DisableOnPrivateChat: true
  349. # Disables afk on move
  350. DisableOnMove: true
  351. # Disables item pickup while afk
  352. DisableItemPickup: false
  353. Votifier:
  354. # When set to true votifier votes will be counted for player
  355. CountVotes: true
  356. # When set to false, commands on sucessfull vote will not be performed
  357. PerformCommands: true
  358. # Defines commands to be performed when player votes
  359. # Supports specialized commands and placeholders
  360. # [serviceName] variable can be used to insert address
  361. CommandsOnVote:
  362. - cmi broadcast !&6[playerDisplayName] &evoted!
  363. - cmi give [playerName] diamond
  364. # List of players to be excluded from top voter list
  365. ExcludeList:
  366. - None
  367. Ranks:
  368. AutoRankUp:
  369. # Defines how often in seconds plugin will check for posible player rankups
  370. # Set it to 0 or less to disable auto rankup checks
  371. Delay: 60
  372. # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode
  373. # In case of errors related to this feature being turned on, turn it off and report issue with error log to github
  374. Async: false
  375. # Defines how often in seconds each separate player will be checked for rankup
  376. # This is different than general check just to avoid couple players ranking up at same time
  377. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  378. # Keep it longer or same as general delay time
  379. PlayerDelay: 120
  380. # Enable or disable progression bar in rank info window
  381. progressBar: true
  382. Signs:
  383. # Defines in milliseconds how often to check if player entered sign trigger area
  384. # Bigger numbers can help slightly lower server load
  385. # This is not essential to keep in low numbers
  386. CheckInterval: 5000
  387. # List of colors to be translated from one to another to avoid unreadable text
  388. TranslateColors:
  389. - '&6-&8'
  390. - '&e-&f'
  391. - '&7-&8'
  392. TabList:
  393. # Enable or disable tab list management
  394. Enabled: false
  395. # Defines if we want to run tablist updater in async mode
  396. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  397. Async: true
  398. UpdateTabListNames: true
  399. # Enable or disable grouped format tablist's
  400. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  401. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  402. GroupedEnabled: true
  403. Updates:
  404. # automatically updates tab list every x seconds for ALL online players
  405. # If you are using static Footer and Header you can disable this by setting to -1
  406. # Consider setting this to -1 if its completely enough to update on player events
  407. AutoInterval: 60
  408. OnJoin: true
  409. OnLeave: true
  410. afkStateChange: true
  411. OnWorldChange: true
  412. OnDeath: false
  413. OnTeleport: false
  414. OnNickChange: true
  415. # PlaceholderAPI supported for any custom variable you want to insert into this
  416. # In adition CMI will handle some placeholders without PlaceHolderAPI
  417. # Full list can be checked ingame with /cmi placeholders
  418. GeneralFormat:
  419. PlayerName: '[playerDisplayName]'
  420. Header:
  421. '1':
  422. - '&f------------------------------------'
  423. - '&7Welcome'
  424. - '&7Online &f%server_online%&7/&f%server_max_players%'
  425. - '&f------------------------------------'
  426. Footer:
  427. '1':
  428. - '&f------------------------------------'
  429. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  430. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  431. - '&f------------------------------------'
  432. # Defines custom formats to be used for players.
  433. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  434. # Id should be a number and in case player has more than one, bigger number id will be used
  435. # You can have as many groups as you want by increasing increment
  436. # If player has more than one permission node, then biggest one will be used
  437. GroupFormat:
  438. '1':
  439. PlayerName: '&2{&r[playerDisplayName]&2}'
  440. Header:
  441. '1':
  442. - '&f------------------------------------'
  443. - '&7Online &f%server_online%&7/&f%server_max_players%'
  444. - '&f------------------------------------'
  445. Footer:
  446. '1':
  447. - '&f------------------------------------'
  448. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  449. - '&7Time: &f%server_time_HH:mm:ss%'
  450. - '&f------------------------------------'
  451. '2':
  452. PlayerName: '&c[&r[playerDisplayName]&c]'
  453. Header:
  454. '1':
  455. - '&f------------------------------------'
  456. - '&7Online &f%server_online%&7/&f%server_max_players%'
  457. - '&f------------------------------------'
  458. Footer:
  459. '1':
  460. - '&f------------------------------------'
  461. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  462. - '&f------------------------------------'
  463. Skins:
  464. # Enable or disable skin management
  465. Enabled: true
  466. # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  467. # This will always set to skin by target player name
  468. AutoApply: false
  469. # Sets player sking to Steve when turning skin off and lets server to handle it
  470. # If its false, then skin will be changed to online one
  471. SteveOnOff: false
  472. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  473. RequireSpecificPerm: false
  474. Notes:
  475. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  476. ShowOnAlertEvent: true
  477. GroundClean:
  478. # List of item types not to be removed on ground clean action
  479. WhiteList:
  480. - itemType
  481. Chat:
  482. # Will try to modify chat to display it in defined format
  483. ModifyChatFormat: false
  484. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  485. # To change default hover over messages seen on sent message, go to your locale file to Chat section
  486. ClickHoverMessages: false
  487. # Enables support for DiscordSRV plugin
  488. DiscordSRVPublicChat: true
  489. # Enables support for DynMap web chat
  490. DynMapChat: true
  491. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  492. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  493. ReplyToLastMessenger: false
  494. # Defines regex when replacing url in chat with short word
  495. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  496. # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  497. HoverItems: true
  498. # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  499. ItemRegex:
  500. - (\%item\%)
  501. - (\[item\])
  502. - (\%i\%)
  503. # Do you want to enable private messaging over bungeecord
  504. BungeeMessages: true
  505. # Do you want to enable public messaging over bungeecord
  506. BungeePublicMessages: true
  507. # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  508. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  509. # Defines range of regular messages to travel
  510. # Set to -1 to disable range restriction
  511. GeneralRange: -1
  512. # Defines range of shout messages to travel
  513. # Shout messages should start with ! and player should have cmi.shout permission
  514. # GeneralRange should be enabled
  515. # set to 0 to shout across all worlds, -1 to disable
  516. ShoutRange: 200
  517. # Defines cost for each shout message
  518. ShoutCost: 0
  519. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  520. # Add as many lines as you need too
  521. # cmi.chatgroup.[id] permnission node to use
  522. GroupFormat:
  523. '1': '{prefix}&f{displayName}&f: &r{message}'
  524. '2': '{prefix}&f{displayName}&7: &r{message}'
  525. '3': '{prefix}&f{displayName}&8: &r{message}'
  526. Colors:
  527. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  528. # cmi.colors.publicmessage.[colorName]
  529. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  530. PublicMessage: false
  531. PrivateMessage: true
  532. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  533. # cmi.colors.me.[colorName]
  534. me: true
  535. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  536. CleanUp:
  537. publicmessage: true
  538. privatemessage: true
  539. me: true
  540. signs: false
  541. # List of strings to ignore when checkign chat for color codes player cant use.
  542. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  543. # Applies only for public and private messages
  544. WhiteList:
  545. - '&c❤&7'
  546. # If set to true then nickName will be filtered from color codes when player changes it
  547. # cmi.colors.nickname.[colorName]
  548. NickName: true
  549. ChatFilter:
  550. Enabled: false
  551. Deny:
  552. ipBlock:
  553. # If not set to true, this filter will not be used
  554. Enabled: true
  555. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  556. Group: Advertising
  557. # Regex expresion to filter by. How to use regex https://regexone.com/
  558. Regex:
  559. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  560. # With what we need to replace word, if not defined found expresion will not be changed
  561. ReplaceWith: ''
  562. # posible: none, orhers, all
  563. # Where 'none' means everyone will receive this message
  564. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  565. # 'all' means that no one will receive sent message
  566. BlockType: others
  567. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  568. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  569. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  570. Commands: []
  571. swearing1:
  572. Enabled: true
  573. Group: Swearing
  574. Regex:
  575. - \bass\b|\basshole
  576. ReplaceWith: dude
  577. BlockType: none
  578. msgToStaff: '&4!&6[playerName] &4swearing'
  579. Commands:
  580. - msg [senderName] &eDon't swear!
  581. swearing2:
  582. Enabled: true
  583. Group: Swearing
  584. Regex:
  585. - \bfu+ck
  586. ReplaceWith: not good
  587. BlockType: none
  588. msgToStaff: '&4!&6[playerName] &4swearing'
  589. Commands:
  590. - msg [senderName] &eDon't swear!
  591. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  592. WhiteList:
  593. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  594. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  595. DuplicatedMessagePrevention:
  596. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  597. Use: false
  598. # How much in percentage message is counted as same
  599. Percentage: 80
  600. # Defines how often in seconds you can send same/similar message
  601. Interval: 5
  602. # How many commands you can repeat before stopped for cooldown
  603. MinAmount: 2
  604. # If set to true, players public message who is in your ignore list will not be shown
  605. IgnorePublicMessage: false
  606. Tag:
  607. # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  608. Enabled: true
  609. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  610. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  611. HardCoreMode: false
  612. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  613. Color: '&c'
  614. Sound:
  615. # Sound name
  616. Name: BLOCK_NOTE_HARP
  617. Volume: 1
  618. Pitch: 3
  619. # Will play tag sound only when player is afk
  620. OnlyWhenAfk: false
  621. # When set to true, @ simbol will be removed
  622. RemoveEta: false
  623. Command:
  624. CommandFilter:
  625. Duplicate:
  626. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  627. Use: false
  628. # How much in percentage command is counted as same
  629. Percentage: 80
  630. # Defines how often in seconds you can send same/similar commands
  631. Interval: 5
  632. # How many commands you can repeat before stopped for cooldown
  633. MinAmount: 2
  634. # Whitelisted commands to ignore
  635. WhiteList:
  636. - msg
  637. - tell
  638. - login
  639. - register
  640. Spy:
  641. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  642. BlackListed:
  643. - register
  644. - login
  645. - l
  646. # Players without cmi.security.admin will only see commands from this list with command spy feature
  647. CommandList:
  648. - cmi spawn
  649. - cmi tp
  650. - cmi tpa
  651. - cmi heal
  652. - cmi feed
  653. - cmi fly
  654. PlayerNotes:
  655. # For how long to keep players notes in days
  656. ExpiresIn: 30
  657. PlayerMail:
  658. # For how long to keep players mail in days
  659. ExpiresIn: 30
  660. # Mailing to all players will send mails to players who loged into server in last x days
  661. mailAllDays: 7
  662. DisplayName:
  663. # If you have 3rd party plugin changing players display name, set this to false
  664. Change: true
  665. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  666. # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  667. # Supports placeholders
  668. Format: '{nickName}'
  669. # Defines regex for valid nick name
  670. # By default only letters and numbers are allowed
  671. ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  672. NickName:
  673. # Prevents players to change their nick name to one of defined without permission
  674. # Use lower case
  675. # cmi.command.nick.bypassblacklist
  676. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  677. BlackList:
  678. - admin
  679. - administrator
  680. - server
  681. - staff
  682. - staf
  683. # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  684. MinLength: 4
  685. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  686. MaxLength: 16
  687. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  688. Prefix: '~'
  689. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  690. PrefixWhenDifferent: false
  691. # Shows if there is an available new version on login with cmi.versioncheck permission node
  692. ShowNewVersion: true
  693. Spawners:
  694. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  695. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  696. FullDisable: false
  697. Break:
  698. # Enable or disable spawner handler for spawner break
  699. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  700. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  701. Enabled: false
  702. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  703. # When set to true exp will be dropped only if spawner is not
  704. DropExp: false
  705. # Minimal silktouch level required to get spawner back
  706. SilkTouchLevel: 1
  707. Place:
  708. # Enable or disable spawner handler for spawner place
  709. # If enabled player will place spawner depending from what it is by its type
  710. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  711. Enabled: true
  712. # If set to true, player will need to have appropriate permission node to place spawner by its type
  713. RequiresPermission: false
  714. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  715. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  716. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  717. RequiresExactPermission: false
  718. Interact:
  719. # When set to true, players trying to change spawner with monster egg will require appropriate permission node
  720. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  721. EggRequiresPermission: false
  722. # If set to true, spawners will have chance to be dropped when destroying with tnt
  723. TnTExplosionDrop:
  724. use: false
  725. # Chance in percentage for spawner to drop
  726. Chance: 30
  727. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  728. CreeperExplosionDrop:
  729. use: false
  730. Chance: 30
  731. Charges:
  732. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  733. # Players will be limited to how many spawners they can mine
  734. # StartingCharge will determine how many charges they will have on first time joining group
  735. # MaxCharge will limit to how many charges you can have at one time
  736. # Cooldown determines how often new charge will be given
  737. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  738. # Option to bypass limitations with cmi.spawners.charge.bypass
  739. Use: false
  740. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  741. BreakWithoutCharge: false
  742. List:
  743. Noob:
  744. Use: false
  745. StartingCharge: 2
  746. MaxCharge: 5
  747. Cooldown: 3600
  748. Bonus: 10
  749. Advanced:
  750. Use: false
  751. StartingCharge: 3
  752. MaxCharge: 6
  753. Cooldown: 3000
  754. Bonus: 10
  755. Proximity:
  756. # Allws to limit how tight spawners can be placed from each other
  757. Use: false
  758. # Radius in blocks from blaced block. Max range is 16
  759. # Can bypass with cmi.spawners.proximity.bypass
  760. Range: 3
  761. ItemRenaming:
  762. # When set to true, players will be denyied from renaming defined items
  763. # Option to define specific name by using regex format
  764. Prevent: false
  765. List:
  766. - mobspawner:([A-z]+ (?i)\w*spawner)
  767. SpawnMob:
  768. # Defines how many passengers entities can be spawned at once
  769. MaxQuantity: 10
  770. MaxPassengers: 10
  771. Counter:
  772. # Default range to use when performing /counter start
  773. Range: 10
  774. Mirror:
  775. # Defines how far in blocks from mirror center you can build
  776. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  777. MaxRange: 50
  778. NetherPortal:
  779. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  780. PreventCreation: false
  781. # Maximum height nether portal can be created. Vanilla size is 23
  782. MaxHeight: 23
  783. # Maximum width nether portal can be created. Vanilla size is 23
  784. MaxWidth: 23
  785. Portals:
  786. # Defines in milliseconds how often to check if player entered portal or not
  787. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  788. CheckInterval: 300
  789. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  790. CheckParticleInterval: 500
  791. # Perform commands on teleport or not
  792. PerformCommands: true
  793. # Commands to be performed on teleport event
  794. Commands:
  795. - cmi effect [playerName] blindness 2 1 -s
  796. Animations:
  797. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  798. # Requires cmi.command.sit.stairs
  799. SitOnStairs: true
  800. StairsAsChairs: true
  801. SlabsAsChairs: true
  802. # Player will sit on chair only after rapid double click
  803. DoubleClick: false
  804. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  805. DoubleClickDelay: 200
  806. # All posible damage causes: contact, entity_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor,
  807. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  808. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  809. # Negative values will heal player instead of damaging him
  810. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  811. DamageControl:
  812. - nowalldamage:fly_into_wall:0
  813. - lowermagmacubedamage:hot_floor:0.5
  814. Totem:
  815. # When this set to true, on players death totem will be used even if he is not holding it in hand
  816. RemoveFromInventory: false
  817. Cooldown:
  818. # When this set to true player can use totem only every X second's
  819. Use: false
  820. Time: 600
  821. Warmup:
  822. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  823. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  824. Use: false
  825. Time: 10
  826. # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  827. ProtectFromVoid: true
  828. Elytra:
  829. # cmi.elytra - allows usage of elytra
  830. # cmi.elytra.boost - allows usage of boost
  831. # cmi.elytra.superboost - allows ussage of super boost
  832. # cmi.elytra.speedometer - allows to see speedometer
  833. Boost:
  834. # Max speed until player wont get any boost
  835. SpeedLimit: 200
  836. # When enabled items/exp wont be consumed if player is over speed limit
  837. SpeedLimitStop: false
  838. # Do you want to show decimals in speed
  839. SpeedDecimals: true
  840. # By how much boost player on each use
  841. GeneralMultyplier: 0.1
  842. # By how much boost player on each super boost use
  843. # Use shift while using simple boost
  844. SuperMultyplier: 0.3
  845. # Uses defined items instead of exp
  846. UseItems: false
  847. # item id
  848. Item: '288'
  849. # Requires to hold defined item in hand. Only when UseItems is set to false
  850. RequiresItem: true
  851. # Amount consumed on each boost
  852. Amount: 1
  853. # Amount consumed on each super boost
  854. SuperAmount: 5
  855. # Shows particles when flying
  856. ShowParticles: true
  857. Launch:
  858. Time: 2
  859. # 1.13+ servers. Do you want to disble riptide enchant usage while flying with elytra and trident which has riptide enchant
  860. # This combination is dangerous as player can reach extreme speed's if allowed to use it
  861. DisableRiptide: false
  862. Fix:
  863. # Disables option to damage yourself while flying with arrows to boost up
  864. PreventSelfDamage: false
  865. FlightCharge:
  866. # Do you want to enable flight charge feature
  867. Enabled: false
  868. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  869. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  870. EnabledByDefault: true
  871. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  872. # Same applies when changind game mode from creative/spectator to survival/adventure
  873. AutoSwitch: false
  874. # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  875. # Set to 0 to disable this type of recharge
  876. ExpRechargeCost: 1.0
  877. # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  878. # Set to 0 to disable this type of recharge
  879. MoneyRechargeCost: 1.0
  880. # Defines maximum amount of charge player can have
  881. # One charge is one traveled block while flying
  882. # if player dosent move, then one charge for each second while hovering
  883. MaxChargeLevel: 1000
  884. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  885. # Set to 0 to disable
  886. DeductOnIdling: 1
  887. # Defines multiplier when player falls down of charge to be taken
  888. # This only effects when player falls from above 3 blocks of hight
  889. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  890. # This is to prevent avoiding no penealty from jumping from clifs
  891. # Set to 0 if you want to disable it
  892. DeductOnFallMulti: 2
  893. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  894. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  895. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  896. DamageOnFall: true
  897. # DamageOnFall should be enabled for this to work
  898. # This will define if you want to damage player when he deactivates fly mode in mid air
  899. DamageOnToggle: false
  900. # DamageOnFall should be enabled for this to work
  901. # This will define if you want to kill player if fall damage if higher than his health amount
  902. KillOnFall: false
  903. Point:
  904. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin,
  905. DefaultParticle: COLOURED_DUST
  906. Messages:
  907. Login:
  908. # If set to true, login message wont be shown
  909. Disabled: false
  910. # Defines number of players from which to automatically start hiding join messages
  911. # Set to -1 to disable this
  912. AutoHideFrom: -1
  913. Custom:
  914. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  915. Use: false
  916. Logout:
  917. # If set to true, logout message wont be shown
  918. Disabled: false
  919. # Defines number of players from which to automatically start hiding logout messages
  920. # Set to -1 to disable this
  921. AutoHideFrom: -1
  922. Custom:
  923. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  924. Use: false
  925. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  926. FirstJoinMessage:
  927. Use: false
  928. DeathMessage:
  929. # Defines number of players from which to automatically start hiding death messages
  930. # Set to -1 to disable this
  931. AutoHideFrom: -1
  932. Books:
  933. # Defines default creator name for books when using getbook command
  934. DefaultAuthor: Server
  935. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  936. Motd: welcomeMessage
  937. Warnings:
  938. Default:
  939. LifeTime: 86400
  940. Points: 1
  941. DefaultReason: '&7Violated server rules'
  942. Categories:
  943. Swear:
  944. LifeTime: 86400
  945. Points: 3
  946. DefaultReason: '&7Swearing'
  947. Grief:
  948. LifeTime: 86400
  949. Points: 10
  950. DefaultReason: '&7Griefing'
  951. Bug:
  952. LifeTime: 86400
  953. Points: 30
  954. DefaultReason: '&7Using bugs'
  955. Cheat:
  956. LifeTime: 86400
  957. Points: 50
  958. DefaultReason: '&7Using cheats'
  959. Perform:
  960. '3':
  961. - cmi mute [playerName] 10m
  962. - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  963. '5':
  964. - cmi kick [playerName] &cKicked for getting 5 warnings!
  965. '10':
  966. - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  967. Spawn:
  968. # Forces players to login in defined spawn point when logging into server
  969. SpawnOnJoin: false
  970. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  971. # RespawnLocation will indicate if you want to use this location as posible respawn point for player after death
  972. Main:
  973. World: world
  974. X: -163.53977205349094
  975. Y: 112.0
  976. Z: 237.06320330394266
  977. Pitch: 0.5999146
  978. Yaw: 180.25005
  979. RespawnLocation: true
  980. Rng: 0
  981. # Defines players first spawn point when he logs into server for the first time
  982. FirstSpawn:
  983. Use: true
  984. World: None
  985. X: 0.0
  986. Y: 0.0
  987. Z: 0.0
  988. Pitch: 0.0
  989. Yaw: 0.0
  990. Newbie:
  991. # Kit name to give for new players joining server
  992. Kit: Newbie
  993. Kits:
  994. # When set to true, kit list will be shown in GUI instead of chat list
  995. GUI: true
  996. # When set to true, kit selection gui empty fields will get filled with definet item
  997. FillEmptyFields: true
  998. Buttons:
  999. Cooldown: Watch
  1000. Usages: STONE_PLATE
  1001. Money: GOLD_INGOT
  1002. Exp: EXP_BOTTLE
  1003. Desc: WOOL:13
  1004. Back: Fence
  1005. Warps:
  1006. # When set to true, warps list will be shown in GUI instead of chat list
  1007. GUI: true
  1008. # Automatically opens GUI when created new warp point
  1009. GUIOnCreation: true
  1010. # Minimal lenght of warp name
  1011. MinLenght: 4
  1012. # Maximal lenght of warp name
  1013. MaxLenght: 16
  1014. # How many warps to show in each page
  1015. perPage: 50
  1016. # Do you want to show creator in warp list
  1017. showCreator: false
  1018. # When set to true, new warps by default will require permission node to use them
  1019. requirePerm: false
  1020. GlobalGui:
  1021. # Defines item type in empty fields in GUI when its needed to be filled up
  1022. EmptyField: STAINED_GLASS_PANE:15
  1023. DynamicViewRange:
  1024. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  1025. # Don't enable if you are not using this feature on your server
  1026. Enabled: false
  1027. WorldLimits:
  1028. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1029. Enabled: false
  1030. # World list with default game modes
  1031. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1032. # Posible modes: creative, survival, adventure, spectator,
  1033. Gamemode:
  1034. - world:Survival
  1035. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1036. Fly:
  1037. - world:False
  1038. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1039. FlyAboveRoof: true
  1040. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1041. FlyAboveRoofLimitations:
  1042. - world-256
  1043. - world_the_end-256
  1044. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1045. GodMode:
  1046. - world:False
  1047. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BED, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, CUSTOM, DEFAULT
  1048. SpawnReasons:
  1049. world:
  1050. - None
  1051. world_the_end:
  1052. - None
  1053. # Checks and shows on players login if he have been changed hes name over Mojang
  1054. # Looks to be working only with online servers, duhhhh
  1055. CheckForNameChange:
  1056. OnLogin: false
  1057. AmountToShow: 3
  1058. OnInfoShow: true
  1059. # Do you want to perform commands
  1060. PerformCommandsOnNewName: false
  1061. # Command list to be performed in case player logs in with new name
  1062. NameChangeCommands:
  1063. - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  1064. inv:
  1065. # Do you want to save the player's inventory on his death
  1066. SaveOnDeath: false
  1067. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1068. IgnoreEmpty: false
  1069. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1070. RequiresPermission: false
  1071. # How many inventories, we will keep for each player
  1072. SavedInventories: 5
  1073. hunger:
  1074. # Do you want to give more than 20 hunger for players
  1075. overide: false
  1076. heal:
  1077. RemoveNegative:
  1078. # Do you want to remove negative potion effects from player on heal
  1079. use: false
  1080. List:
  1081. - blindness
  1082. - confusion
  1083. - harm
  1084. - hunger
  1085. - poison
  1086. - slow
  1087. - slow_digging
  1088. - weakness
  1089. - wither
  1090. Cuff:
  1091. # When set to false will allow players to talk who is cuffed
  1092. Mute: true
  1093. AllowedCommands:
  1094. - msg
  1095. - r
  1096. - tell
  1097. Dispose:
  1098. # defines how big is dispose ui 1-6
  1099. UILines: 4
  1100. ItemRepair:
  1101. RepairShare:
  1102. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1103. # Can be bypassed with cmi.command.repair.repairshare.bypass
  1104. ProtectNormalRepair: false
  1105. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1106. ProtectCommandRepair: false
  1107. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1108. Durability: 1
  1109. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1110. BypassWithRepairPermission: true
  1111. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1112. AddLore: true
  1113. # When set to true, interact event will be canceled to prevent item usage
  1114. CancelEvent: true
  1115. # When set to true, player will get message informing about item usage he dint repaired him self
  1116. InformWithMessage: true
  1117. Cooldowns:
  1118. # You can enable any command cooldown to prevent instant usage of it
  1119. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1120. # if cooldown set to -1 then this command can be performed only one time
  1121. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1122. # Always use full command name and not its alias
  1123. Enabled: false
  1124. List:
  1125. - cmi heal:180
  1126. - cmi feed:120
  1127. WarmUps:
  1128. # You can enable any command warmup to prevent instant command usage
  1129. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1130. # false variable is optional and when its set to false player cant move while warmup is counting
  1131. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1132. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1133. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1134. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1135. Enabled: false
  1136. InformOnNoMove: true
  1137. List:
  1138. - cmi tp :5:false
  1139. - cmi back:3:true
  1140. - cmi warp :3:false
  1141. - cmi home :3:false
  1142. Jail:
  1143. # Defines in milliseconds how often to check if player leaves jail area
  1144. # Bigger numbers can help slightly lower server load
  1145. CheckInterval: 500
  1146. # Defines default jail time when time is not povided with command
  1147. DefaultTime: 300
  1148. # Chat range in blocks while player is in jail
  1149. # Set to 0 to allow talking
  1150. # set to -1 to prevent talking in general while jailed
  1151. ChatRange: 20
  1152. WhiteListedCmds:
  1153. - cmi msg
  1154. - cmi reply
  1155. scan:
  1156. # Tps cap from which to start adjusting scan speed
  1157. SoftCap: 19.0
  1158. # Staring speed when scanning. Range from 1 to 30
  1159. DefaultSpeed: 15
  1160. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1161. GlobalRangeByDefault: false
  1162. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1163. DefaultRange: 2
  1164. # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1165. EnablePurge: false
  1166. search:
  1167. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1168. EnablePurge: false
  1169. lfix:
  1170. # Tps cap from which to start adjusting light fix speed
  1171. SoftCap: 19.0
  1172. # Staring speed when fixing light. Range from 1 to 100
  1173. DefaultSpeed: 15
  1174. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1175. purge:
  1176. # Cleans files on server startup
  1177. CleanOnStart: false
  1178. # How long player should be offline for his data to be moved
  1179. OfflineDays: 90
  1180. PlayerData:
  1181. # Do you want to enable player data file cleaning
  1182. Enabled: true
  1183. # Source folder to take files from
  1184. SourceFolder: world\playerdata
  1185. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1186. DeleteFiles: false
  1187. # Target folder to put files into if DeleteFiles set to false
  1188. DestinationFolder: world\playerdata_backup
  1189. PlayerStats:
  1190. # Do you want to enable player stats file cleaning
  1191. Enabled: true
  1192. # Source folder to take files from
  1193. SourceFolder: world\stats
  1194. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1195. DeleteFiles: false
  1196. # Target folder to put files into if DeleteFiles set to false
  1197. DestinationFolder: world\stats_backup
  1198. PlayerAdvancements:
  1199. # Do you want to enable player Advancements file cleaning
  1200. Enabled: true
  1201. # Source folder to take files from
  1202. SourceFolder: world\Advancements
  1203. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1204. DeleteFiles: false
  1205. # Target folder to put files into if DeleteFiles set to false
  1206. DestinationFolder: world\Advancements_backup
  1207. Essentials:
  1208. # Do you want to enable essentials playerdata file cleaning
  1209. Enabled: false
  1210. # Source folder to take files from
  1211. SourceFolder: plugins\Essentials\userdata
  1212. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1213. DeleteFiles: false
  1214. # Target folder to put files into if DeleteFiles set to false
  1215. DestinationFolder: plugins\Essentials\userdata_backup
  1216. LWC:
  1217. # Do you want to enable lwc protection cleaning
  1218. Enabled: false
  1219. Selection:
  1220. # Tool id to use for selection actions
  1221. Tool: wooden_shovel
  1222. Time:
  1223. # Defines preset time
  1224. Day: '12:00'
  1225. Night: '24:00'
  1226. Morning: 06:00
  1227. Dusk: '18:00'
  1228. AutoTime:
  1229. # Time in seconds time in game will be adjusted to match real
  1230. # Keep it at arround one minute
  1231. Interval: 60
  1232. # Enables by default smooth sun transition to new time
  1233. # You can always override this setting with -smooth variable in time command
  1234. Smooth: true
  1235. # Speed of smooth transition
  1236. # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1237. SmoothSpeed: 100
  1238. # Worlds effected by autotime adjustment
  1239. Worlds:
  1240. - ''
  1241. RandomTeleportation:
  1242. Worlds:
  1243. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1244. world:
  1245. Enabled: true
  1246. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1247. MaxCoord: 1000
  1248. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1249. MinCord: 500
  1250. CenterX: 0
  1251. CenterZ: 0
  1252. world_the_end:
  1253. Enabled: true
  1254. MaxCoord: 1000
  1255. MinCord: 500
  1256. CenterX: 0
  1257. CenterZ: 0
  1258. PlotWorld:
  1259. Enabled: true
  1260. MaxCoord: 1000
  1261. MinCord: 500
  1262. CenterX: 0
  1263. CenterZ: 0
  1264. # How long force player to wait before using command again.
  1265. Cooldown: 5
  1266. # How many times to try find correct location for teleportation.
  1267. # Keep it at low number, as player always can try again after delay
  1268. MaxTries: 20
  1269. # List of biomes to exclude from random teleportation
  1270. ExcludedBiomes:
  1271. - Ocean
  1272. - Deep ocean
  1273. Enchanting:
  1274. enchantLimits:
  1275. # By disabling this, no limitation to enchanting will be applied
  1276. Enabled: true
  1277. MaxLevel:
  1278. protection_environmental: 4
  1279. protection_fire: 4
  1280. protection_fall: 4
  1281. protection_explosions: 4
  1282. protection_projectile: 4
  1283. oxygen: 3
  1284. water_worker: 1
  1285. mending: 1
  1286. thorns: 3
  1287. depth_strider: 3
  1288. frost_walker: 2
  1289. damage_all: 5
  1290. damage_undead: 5
  1291. damage_arthropods: 5
  1292. knockback: 2
  1293. fire_aspect: 2
  1294. loot_bonus_mobs: 3
  1295. dig_speed: 5
  1296. silk_touch: 1
  1297. durability: 3
  1298. loot_bonus_blocks: 3
  1299. arrow_damage: 5
  1300. arrow_knockback: 2
  1301. arrow_fire: 1
  1302. arrow_infinite: 1
  1303. luck: 3
  1304. lure: 3
  1305. BungeeCord:
  1306. # List of information about BungeeCord servers to be used when getting information like max players, current player count and motd
  1307. # Information should match with what you have in bungeeCorc config file under servers section
  1308. ServerList:
  1309. - server1-127.0.0.1:25565
  1310. - server2-127.0.0.2:25566
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