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- (SkyStorm Speedy) - (Sonic Duck) - (Tuner)
- During either player's turn, when a card or an effect is activated: you can banish this card. If you do, Special Summon 1 'SkyStorm Egg' token (Winged Beast-type/WIND/Level 1/ATK 500/DEF 500)(If a SkyStorm token is destroyed, you gain 500 Life Points). During the next Standby Phase, return this card banished by this effect to the field.
- While you control another 'SkyStorm' monster, your opponent can not target this card for effects or an attack.
- (SkyStorm Nuke) - (Eagle Eye)
- Once per turn, during either player's turn: you can target 1 'SkyStorm' monster you control and 1 face-up card your opponent controls; return both targets to the bottom of the Deck.
- If a 'SkyStorm' monster you control is targeted by a card effect or an attack: you can Special Summon this card from your Hand and if you do, Special Summon 1 'SkyStorm Egg' token (Winged Beast-type/WIND/Level 1/ATK 500/DEF 500)(If a SkyStorm token is destroyed, you gain 500 Life Points)
- (SkyStorm Ronin) - (Hunter Owl)
- If you control a face-up 'SkyStorm' monster, you can Special Summon this card (from your Hand).
- Once per turn: you can target 1 'SkyStorm' monster you control and 1 monster your opponent controls; destroy the first target and return the second target to the bottom of the Deck.
- If this card declares an attack or is targeted by a card effect or an attack: Special Summon 1 'SkyStorm Egg' token (Winged Beast-type/WIND/Level 1/ATK 500/DEF 500)(If a SkyStorm token is destroyed, you gain 500 Life Points)
- If this card inflicts battle damage: you can destroy 1 'SkyStorm' monster you control and if you do, this card can make a second attack this turn.
- You can only activate this effect of "SkyStorm Ronin" once per turn.
- (SkyStorm Atlas) - (Koa'ki Meru Tornado)
- If this card is Summoned: you can activate 1 of the following effects:
- 1) Add 1 'SkyStorm' monster from your Deck to Hand except for "SkyStorm Atlas"
- 2) Target Spell/Trap cards your opponent controls up to the number of 'SkyStorm' monsters you control; return them to the bottom of the Deck and if you do, destroy all other 'SkyStorm' monsters you control.
- You can only activate each effect of "SkyStorm Atlas" once per turn.
- (SkyStorm Hermes) - (Wind Effigy)
- Discard this card; add 1 'SkyStorm' Spell/Trap card from your Deck.
- You can only activate the effect of 'SkyStorm Hermes' once per turn.
- (SkyStorm Warlord) - (Raiza the Mega Monarch)
- You can Special Summon this card from your Hand by tributing 1 'SkyStorm' monster you control.
- Once per turn: you can target 1 card your opponent controls; place it on the bottom of their Deck.
- (Titania, the SkyStorm God) - (Windrose the Elemental Lord)
- This card must first be Special Summoned by banishing 2 'SkyStorm' monsters in your Graveyard.
- Once per turn, if your opponent activates a card or card effect that would target a 'SkyStorm' monster you control: Shuffle 1 'SkyStorm' card in your Graveyard into your Deck; negate the activation of that card or the effect of that card, then place that card on the bottom of their Deck.
- Once per turn, during either player's turn, when your opponent activates a card or a card effect: You can tribute 1 'SkyStorm' monster or discard 1 card; negate the activation of that card or the effect of that card, then place that card on the bottom of their Deck.
- (FalconWing, the SkyStorm Guardian) - (Daigusto Falcos) - (Tuner)
- 1 'SkyStorm' Tuner - 1 or more non-tuner monsters
- Once per turn: you can target 1 'SkyStorm' monster on the field or in your Graveyard; equip the target to this card.
- Increase this card's ATK by the original ATK of the equip's ATK.
- Once per turn: you can decrease this card's ATK by 1000 to target 1 card on the field; place it on the bottom of the Deck.
- If this card would be destroyed, you can send 1 card equipped to it to the Graveyard instead and if you do, draw 1 card.
- (EagleFang, the SkyStorm Paladin) - (Dragunity Knight-Barcha)
- 1 'SkyStorm' Tuner - 1 or more non-tuner monsters
- When this card is Synchro Summoned, toss a coin and call it. If you call it right, return up to 2 cards your opponent controls to the bottom of their Deck. If you call it wrong, return 1 card your opp. controls to the bottom of their Deck.
- If this card is sent to the Graveyard: you can target 1 'SkyStorm' monster in your Graveyard; Special Summon that target.
- (SkyStorm Rage) - (Quickplay Spell) - (Tornado)
- Activate only if you have at least 1 'SkyStorm' monster in your Graveyard: Target 1 card your opponent controls and 1 'SkyStorm' monster in your Graveyard; send the first target to the bottom of the Deck and if you do, Special Summon the second target.
- (SkyStorm Beckoning) - (Normal Spell) - (Mystical Wind Typhoon)
- Add 1 'SkyStorm' monster from your Deck.
- (SkyStorm Core) - (Continuous Trap) - (Tornado Wall)
- Activate this card by banishing 1 'SkyStorm' card in your Graveyard.
- Once per turn: you can return 1 card you control to your Hand except for this card; place 1 SkyStorm counter on this card, then you can Special Summon 1 'SkyStorm Egg' token (Winged Beast-type/WIND/Level 1/ATK 500/DEF 500)(If a SkyStorm token is destroyed, you gain 500 Life Points). During the turn you activate this effect, you can Normal Summon a 'SkyStorm' monster in addition to your Normal Summon (You can only gain this effect once per turn).
- Increase the ATK of all 'SkyStorm' monsters you control by 200 x the number of SkyStorm counters on this card.
- During your Standby Phase, increase your Life Points by 100 x the number of SkyStorm Counters on this card.
- (Alpha SkyStorm) - (Continuous Trap) - (Chain Whirlwind)
- Once per turn: you can Special Summon 1 'SkyStorm Egg' token (Winged Beast-type/WIND/Level 1/ATK 500/DEF 500)(If a SkyStorm token is destroyed, you gain 500 Life Points)
- Once per turn: if a card is placed on the bottom of a Deck, draw 1 card.
- (Omega SkyStorm) - (Normal Spell) - (Earthbound Whirlwind)
- Tribute 1 'SkyStorm' monster; return all cards on the field to the owner's hand. Your opponent can not conduct their next Main Phase 1.
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